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Feb 19th, 2012
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  1. ...
  2.  
  3. switch(m_Type)
  4.     {
  5.         case WEAPON_GRENADE:
  6.             Curvature = GameServer()->Tuning()->m_GrenadeCurvature;
  7.             if(GameServer()->m_apPlayers[m_Owner] && GameServer()->m_apPlayers[m_Owner]->m_ClassNew == CLASS_HEAVY)
  8.             {
  9.                 Curvature = 0;
  10.                 Speed = (GameServer()->Tuning()->m_GrenadeSpeed * 1.7f);
  11.             }
  12.             Speed = GameServer()->Tuning()->m_GrenadeSpeed;
  13.             break;
  14.  
  15. ...
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