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- ...
- switch(m_Type)
- {
- case WEAPON_GRENADE:
- Curvature = GameServer()->Tuning()->m_GrenadeCurvature;
- if(GameServer()->m_apPlayers[m_Owner] && GameServer()->m_apPlayers[m_Owner]->m_ClassNew == CLASS_HEAVY)
- {
- Curvature = 0;
- Speed = (GameServer()->Tuning()->m_GrenadeSpeed * 1.7f);
- }
- Speed = GameServer()->Tuning()->m_GrenadeSpeed;
- break;
- ...
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