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- private void ListenToServer()
- {
- //bool l_continue = true;
- byte[] l_instream = new byte[256];
- if (m_socket != null)
- {
- NetworkStream l_server_stream = m_socket.GetStream();
- l_server_stream.ReadTimeout = 100000;
- string l_message = "";
- int l_num = 0;
- //while (l_continue)
- //{
- Thread.Sleep(100);
- try
- {
- //do
- //{
- // l_num = l_server_stream.Read(l_instream, 0, l_instream.Length);
- // l_message.AppendFormat("{0}", Encoding.ASCII.GetString(l_instream, 0, l_num));
- //}
- //while (l_server_stream.DataAvailable);
- l_server_stream.Read(l_instream, 0, l_instream.Length);
- l_message += Encoding.ASCII.GetString(l_instream);
- Console.WriteLine(l_message);
- //ParseMessage(System.Text.Encoding.ASCII.GetString(l_instream));
- }
- catch
- {
- //l_continue = false;
- Console.WriteLine("Could receive no message");
- }
- //}
- }
- else
- Console.WriteLine("There was no connection");
- m_done = !m_socket.Connected;
- }
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