Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "stdafx.h"
- #include "char.h"
- TJobInitialPoints JobInitialPoints[JOB_MAX_NUM] =
- /*
- {
- int st, ht, dx, iq;
- int max_hp, max_sp;
- int hp_per_ht, sp_per_iq;
- int hp_per_lv_begin, hp_per_lv_end;
- int sp_per_lv_begin, sp_per_lv_end;
- int max_stamina;
- int stamina_per_con;
- int stamina_per_lv_begin, stamina_per_lv_end;
- }
- */
- {
- {6, 4, 3, 3, 600, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3}, // WARRIOR
- {4, 3, 6, 3, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3}, // ASSASSIN
- {5, 3, 3, 5, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3}, // SURA
- {3, 4, 3, 6, 700, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3}, // SHAMAN
- {6, 6, 2, 2, 600, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3}, // WOLF
- };
- const TMobRankStat MobRankStats[MOB_RANK_MAX_NUM] =
- /*
- {
- int iGoldPercent;
- }
- */
- {
- { 20, }, // MOB_RANK_PAWN,
- { 20, }, // MOB_RANK_S_PAWN,
- { 25, }, // MOB_RANK_KNIGHT,
- { 30, }, // MOB_RANK_S_KNIGHT,
- { 50, }, // MOB_RANK_BOSS,
- { 100, } // MOB_RANK_KING,
- };
- TBattleTypeStat BattleTypeStats[BATTLE_TYPE_MAX_NUM] =
- /*
- {
- int AttGradeBias;
- int DefGradeBias;
- int MagicAttGradeBias;
- int MagicDefGradeBias;
- }
- */
- {
- { 0, 0, 0, -10 }, // BATTLE_TYPE_MELEE,
- { 10, -20, -10, -15 }, // BATTLE_TYPE_RANGE,
- { -5, -5, 10, 10 }, // BATTLE_TYPE_MAGIC,
- { 0, 0, 0, 0 }, // BATTLE_TYPE_SPECIAL,
- { 10, -10, 0, -15 }, // BATTLE_TYPE_POWER,
- { -10, 10, -10, 0 }, // BATTLE_TYPE_TANKER,
- { 20, -20, 0, -10 }, // BATTLE_TYPE_SUPER_POWER,
- { -20, 20, -10, 0 }, // BATTLE_TYPE_SUPER_TANKER,
- };
- const DWORD * exp_table = NULL;
- const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0, // 0
- 100,
- 150,
- 260,
- 380,
- 600,
- 1300,
- 3300,
- 5700,
- 8700,
- 12800, // 10
- 18000,
- 25000,
- 36000,
- 52000,
- 73000,
- 100000,
- 125000,
- 160000,
- 220000,
- 280000, // 20
- 370000,
- 540000,
- 670000,
- 880000,
- 1000000,
- 1237000,
- 1418000,
- 1624000,
- 1857000,
- 2122000, // 30
- 2421000,
- 2761000,
- 3145000,
- 3580000,
- 4073000,
- 4632000,
- 5194000,
- 5717000,
- 6264000,
- 6837000, // 40
- 7600000,
- 8274000,
- 8990000,
- 9753000,
- 10560000,
- 11410000,
- 12320000,
- 13270000,
- 14280000,
- 15340000, // 50
- 16870000,
- 18960000,
- 19980000,
- 21420000,
- 22930000,
- 24530000,
- 26200000,
- 27960000,
- 29800000,
- 32780000, // 60
- 36060000,
- 39670000,
- 43640000,
- 48000000,
- 52800000,
- 58080000,
- 63890000,
- 70280000,
- 77310000,
- 85040000, // 70
- 93540000,
- 102900000,
- 113200000,
- 124500000,
- 137000000,
- 150700000,
- 165700000,
- 236990000,
- 260650000,
- 286780000, // 80
- 315380000,
- 346970000,
- 381680000,
- 419770000,
- 461760000,
- 508040000,
- 558740000,
- 614640000,
- 676130000,
- 743730000, // 90
- 1041222000,
- 1145344200,
- 1259878620,
- 1385866482,
- 1524453130,
- 1676898443,
- 1844588288,
- 2029047116,
- 2100000000, // 99 99·¹º§ÀÏ ¶§ ÇÊ¿ä°æÇèÄ¡ (100·¹º§ÀÌ µÇ±â À§ÇÑ)
- 2100000000, // 100
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 105
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 110
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 115
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 120
- };
- const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0, // 0
- 300, //500
- 800, //700
- 1500, //1000
- 2500,
- 4300,
- 7200,
- 11000,
- 17000,
- 24000,
- 33000, // 10
- 43000,
- 58000,
- 76000,
- 100000,
- 130000,
- 169000,
- 219000,
- 283000,
- 365000,
- 472000, // 20
- 610000,
- 705000,
- 813000,
- 937000,
- 1077000,
- 1237000,
- 1418000,
- 1624000,
- 1857000,
- 2122000, // 30
- 2421000,
- 2761000,
- 3145000,
- 3580000,
- 4073000,
- 4632000,
- 5194000,
- 5717000,
- 6264000,
- 6837000, // 40
- 7600000,
- 8274000,
- 8990000,
- 9753000,
- 10560000,
- 11410000,
- 12320000,
- 13270000,
- 14280000,
- 15340000, // 50
- 16870000,
- 18960000,
- 19980000,
- 21420000,
- 22930000,
- 24530000,
- 26200000,
- 27960000,
- 29800000,
- 32780000, // 60
- 36060000,
- 39670000,
- 43640000,
- 48000000,
- 52800000,
- 58080000,
- 63890000,
- 70280000,
- 77310000,
- 85040000, // 70
- 93540000,
- 102900000,
- 113200000,
- 124500000,
- 137000000,
- 150700000,
- 165700000,
- 236990000,
- 260650000,
- 286780000, // 80
- 315380000,
- 346970000,
- 381680000,
- 419770000,
- 461760000,
- 508040000,
- 558740000,
- 614640000,
- 676130000,
- 743730000, // 90
- 1041222000,
- 1145344200,
- 1259878620,
- 1385866482,
- 1524453130,
- 1676898443,
- 1844588288,
- 1929047116,
- 2000000000, // 99·¹º§ ÀÏ ¶§ ÇÊ¿ä°æÇèÄ¡ (100·¹º§ÀÌ µÇ±â À§ÇÑ)
- 2020000000, // 100
- 2040000000,
- 2060000000,
- 2080000000,
- 2090000000,
- 2100000000, // 105
- 2110000000,
- 2120000000,
- 2130000000,
- 2140000000,
- 2150000000, // 110
- 2160000000,
- 2170000000,
- 2180000000,
- 2190000000,
- 2200000000, // 115
- 2210000000,
- 2220000000,
- 2230000000,
- 2240000000,
- 2250000000, // 120
- 2251500000,
- 2253000000,
- 2254500000,
- 2256000000,
- 2257500000, // 125
- 2259000000,
- 2260500000,
- 2262000000,
- 2263500000,
- 2265000000, // 130
- 2266500000,
- 2268000000,
- 2269500000,
- 2271000000,
- 2272500000, // 135
- 2274000000,
- 2275500000,
- 2277000000,
- 2278500000,
- 2280000000, // 140
- 2281800000,
- 2283600000,
- 2285400000,
- 2287200000,
- 2289000000, // 145
- 2290800000,
- 2292600000,
- 2294400000,
- 2296200000,
- 2298000000, // 150
- 2299800000,
- 2301600000,
- 2303400000,
- 2305200000,
- 2307000000, // 155
- 2308800000,
- 2310600000,
- 2312400000,
- 2314200000,
- 2316000000, // 160
- 2317800000,
- 2319600000,
- 2321400000,
- 2323200000,
- 2325000000, // 165
- 2326800000,
- 2328600000,
- 2330400000,
- 2332200000,
- 2334000000, // 170
- 2335800000,
- 2337600000,
- 2339400000,
- 2341200000,
- 2343000000, // 175
- 2344800000,
- 2346600000,
- 2348400000,
- 2350200000,
- 2352000000, // 180
- 2353800000,
- 2355600000,
- 2357400000,
- 2359200000,
- 2361000000, // 185
- 2362800000,
- 2364600000,
- 2366400000,
- 2368200000,
- 2370000000, // 190
- 2371800000,
- 2373600000,
- 2375400000,
- 2377200000,
- 2379000000, // 195
- 2380800000,
- 2382600000,
- 2384400000,
- 2386200000,
- 2388000000, // 200
- 2389800000,
- 2391600000,
- 2393400000,
- 2395200000,
- 2397000000, // 205
- 2398800000,
- 2400600000,
- 2402400000,
- 2404200000,
- 2406000000, // 210
- 2407800000,
- 2409600000,
- 2411400000,
- 2413200000,
- 2415000000, // 215
- 2416800000,
- 2418600000,
- 2420400000,
- 2422200000,
- 2424000000, // 220
- 2425800000,
- 2427600000,
- 2429400000,
- 2431200000,
- 2433000000, // 225
- 2434800000,
- 2436600000,
- 2438400000,
- 2440200000,
- 2442000000, // 230
- 2443800000,
- 2445600000,
- 2447400000,
- 2449200000,
- 2451000000, // 235
- 2452800000,
- 2454600000,
- 2456400000,
- 2458200000,
- 2460000000, // 240
- 2461800000,
- 2463600000,
- 2465400000,
- 2467200000,
- 2469000000, // 245
- 2470800000,
- 2472600000,
- 2474400000,
- 2478000000,
- 2500000000, // 250
- };
- const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] =
- {
- 300, // 0
- 800, // 1
- 1500,
- 2500,
- 4300,
- 7200,
- 11400,
- 17000,
- 24000,
- 33000,
- 46000, // 10
- 62000,
- 83000,
- 111000,
- 149000,
- 200000,
- 268000,
- 360000,
- 482000,
- 647000,
- 868000, // 20
- 996000,
- 1143000,
- 1312000,
- 1506000,
- 1729000,
- 1984000,
- 2277000,
- 2614000,
- 3000000,
- 3443000, // 30
- 3952000,
- 4536000,
- 5206000,
- 5975000,
- 6858000,
- 7730000,
- 8504000,
- 9307000,
- 10140000,
- 11330000, // 40
- 12320000,
- 13370000,
- 14490000,
- 15670000,
- 16920000,
- 18240000,
- 19630000,
- 21090000,
- 22630000,
- 24670000, // 50
- 26890000,
- 29310000,
- 31950000,
- 34820000,
- 37960000,
- 41370000,
- 45100000,
- 49160000,
- 53580000,
- 58400000, // 60
- 63660000,
- 69390000,
- 75630000,
- 82440000,
- 89860000,
- 97950000,
- 106760000,
- 136370000,
- 151800000,
- 168300000, // 70
- 250000000,
- 340000000,
- 450000000,
- 570000000,
- 690000000,
- 810000000,
- 912600000,
- 1004000000,
- 1094000000,
- 1182000000, // 80
- 1269000000,
- 1354000000,
- 1438000000,
- 1521000000,
- 1603000000,
- 1684000000,
- 1764000000,
- 1844000000,
- 1922000000,
- 2000000000, // 90
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 99 99·¹º§ÀÏ ¶§ ÇÊ¿ä°æÇèÄ¡ (100·¹º§ÀÌ µÇ±â À§ÇÑ).. ÇöÀç CIBNÀÌ ¾î¶»°Ô ¿î¿µÇϰí ÀÖ´Â Áö ¸ð¸£´Ï ½Å±Ô Å×À̺íÀ» ¾²Áö ¾Ê°í ±âÁ¸°ª °è¼Ó ¿¬Àå À¯Áö
- 2000000000, // 100
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 105
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 110
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 115
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 120
- };
- const int * aiPercentByDeltaLev = NULL;
- const int * aiPercentByDeltaLevForBoss = NULL;
- // Àû°ú ³ª¿ÍÀÇ ·¹º§Â÷ÀÌ¿¡ ÀÇÇÑ °è»ê¿¡ »ç¿ëµÇ´Â Å×À̺í
- // MIN(MAX_EXP_DELTA_OF_LEV - 1, (Àû·¾ + 15) - ³»·¾))
- const int aiPercentByDeltaLevForBoss_euckr[MAX_EXP_DELTA_OF_LEV] =
- {
- 1, // -15 0
- 3, // -14 1
- 5, // -13 2
- 7, // -12 3
- 15, // -11 4
- 30, // -10 5
- 60, // -9 6
- 90, // -8 7
- 91, // -7 8
- 92, // -6 9
- 93, // -5 10
- 94, // -4 11
- 95, // -3 12
- 97, // -2 13
- 99, // -1 14
- 100, // 0 15
- 105, // 1 16
- 110, // 2 17
- 115, // 3 18
- 120, // 4 19
- 125, // 5 20
- 130, // 6 21
- 135, // 7 22
- 140, // 8 23
- 145, // 9 24
- 150, // 10 25
- 155, // 11 26
- 160, // 12 27
- 165, // 13 28
- 170, // 14 29
- 180 // 15 30
- };
- const int aiPercentByDeltaLev_euckr[MAX_EXP_DELTA_OF_LEV] =
- {
- 1, // -15 0
- 5, // -14 1
- 10, // -13 2
- 20, // -12 3
- 30, // -11 4
- 50, // -10 5
- 70, // -9 6
- 80, // -8 7
- 85, // -7 8
- 90, // -6 9
- 92, // -5 10
- 94, // -4 11
- 96, // -3 12
- 98, // -2 13
- 100, // -1 14
- 100, // 0 15
- 105, // 1 16
- 110, // 2 17
- 115, // 3 18
- 120, // 4 19
- 125, // 5 20
- 130, // 6 21
- 135, // 7 22
- 140, // 8 23
- 145, // 9 24
- 150, // 10 25
- 155, // 11 26
- 160, // 12 27
- 165, // 13 28
- 170, // 14 29
- 180, // 15 30
- };
- const DWORD party_exp_distribute_table[PLAYER_MAX_LEVEL_CONST + 1] =
- {
- 0,
- 10, 10, 10, 10, 15, 15, 20, 25, 30, 40, // 1 - 10
- 50, 60, 80, 100, 120, 140, 160, 184, 210, 240, // 11 - 20
- 270, 300, 330, 360, 390, 420, 450, 480, 510, 550, // 21 - 30
- 600, 640, 700, 760, 820, 880, 940, 1000, 1100, 1180, // 31 - 40
- 1260, 1320, 1380, 1440, 1500, 1560, 1620, 1680, 1740, 1800, // 41 - 50
- 1860, 1920, 2000, 2100, 2200, 2300, 2450, 2600, 2750, 2900, // 51 - 60
- 3050, 3200, 3350, 3500, 3650, 3800, 3950, 4100, 4250, 4400, // 61 - 70
- 4600, 4800, 5000, 5200, 5400, 5600, 5800, 6000, 6200, 6400, // 71 - 80
- 6600, 6800, 7000, 7200, 7400, 7600, 7800, 8000, 8200, 8400, // 81 - 90
- 8600, 8800, 9000, 9200, 9400, 9600, 9800, 10000, 10200, 10400, // 91 - 100
- 10600, 10800, 11000, 11200, 11400, 11600, 11800, 12000, 12200, 12400, // 101 - 110
- 12600, 12800, 13000, 13200, 13400, 13600, 13800, 14000, 14200, 14400, // 111 - 120
- 14600, 14800, 15000, 15200, 15400, 15600, 15800, 16000, 16200, 16400, // 121 - 130
- 16600, 16800, 17000, 17200, 17400, 17600, 17800, 18000, 18200, 18400, // 131 - 140
- 18600, 18800, 19000, 19200, 19400, 19600, 19800, 20000, 20200, 20400, // 141 - 150
- 20600, 20800, 21000, 21200, 21400, 21600, 21800, 22000, 22200, 22400, // 151 - 160
- 22600, 22800, 23000, 23200, 23400, 23600, 23800, 24000, 24200, 24400, // 161 - 170
- 24600, 24800, 25000, 25200, 25400, 25600, 25800, 26000, 26200, 26400, // 171 - 180
- 26600, 26800, 27000, 27200, 27400, 27600, 27800, 28000, 28200, 28400, // 181 - 190
- 28600, 28800, 29000, 29200, 29400, 29600, 29800, 30000, 30200, 30400, // 191 - 200
- 30600, 30800, 31000, 31200, 31400, 31600, 31800, 32000, 32200, 32400, // 201 - 210
- 32600, 32800, 33000, 33200, 33400, 33600, 33800, 34000, 34200, 34400, // 211 - 220
- 34600, 34800, 35000, 35200, 35400, 35600, 35800, 36000, 36200, 36400, // 221 - 230
- 36600, 36800, 37000, 37200, 37400, 37600, 37800, 38000, 38200, 38400, // 231 - 240
- 38600, 38800, 39000, 39200, 39400, 39600, 39800, 40000, 40200, 40400, // 241 - 250
- };
- Coord aArroundCoords[ARROUND_COORD_MAX_NUM] =
- {
- { 0, 0 },
- { 0, 50 },
- { 35, 35 },
- { 50, -0 },
- { 35, -35 },
- { 0, -50 },
- { -35, -35 },
- { -50, 0 },
- { -35, 35 },
- { 0, 100 },
- { 71, 71 },
- { 100, -0 },
- { 71, -71 },
- { 0, -100 },
- { -71, -71 },
- { -100, 0 },
- { -71, 71 },
- { 0, 150 },
- { 106, 106 },
- { 150, -0 },
- { 106, -106 },
- { 0, -150 },
- { -106, -106 },
- { -150, 0 },
- { -106, 106 },
- { 0, 200 },
- { 141, 141 },
- { 200, -0 },
- { 141, -141 },
- { 0, -200 },
- { -141, -141 },
- { -200, 0 },
- { -141, 141 },
- { 0, 250 },
- { 177, 177 },
- { 250, -0 },
- { 177, -177 },
- { 0, -250 },
- { -177, -177 },
- { -250, 0 },
- { -177, 177 },
- { 0, 300 },
- { 212, 212 },
- { 300, -0 },
- { 212, -212 },
- { 0, -300 },
- { -212, -212 },
- { -300, 0 },
- { -212, 212 },
- { 0, 350 },
- { 247, 247 },
- { 350, -0 },
- { 247, -247 },
- { 0, -350 },
- { -247, -247 },
- { -350, 0 },
- { -247, 247 },
- { 0, 400 },
- { 283, 283 },
- { 400, -0 },
- { 283, -283 },
- { 0, -400 },
- { -283, -283 },
- { -400, 0 },
- { -283, 283 },
- { 0, 450 },
- { 318, 318 },
- { 450, -0 },
- { 318, -318 },
- { 0, -450 },
- { -318, -318 },
- { -450, 0 },
- { -318, 318 },
- { 0, 500 },
- { 354, 354 },
- { 500, -0 },
- { 354, -354 },
- { 0, -500 },
- { -354, -354 },
- { -500, 0 },
- { -354, 354 },
- { 0, 550 },
- { 389, 389 },
- { 550, -0 },
- { 389, -389 },
- { 0, -550 },
- { -389, -389 },
- { -550, 0 },
- { -389, 389 },
- { 0, 600 },
- { 424, 424 },
- { 600, -0 },
- { 424, -424 },
- { 0, -600 },
- { -424, -424 },
- { -600, 0 },
- { -424, 424 },
- { 0, 650 },
- { 460, 460 },
- { 650, -0 },
- { 460, -460 },
- { 0, -650 },
- { -460, -460 },
- { -650, 0 },
- { -460, 460 },
- { 0, 700 },
- { 495, 495 },
- { 700, -0 },
- { 495, -495 },
- { 0, -700 },
- { -495, -495 },
- { -700, 0 },
- { -495, 495 },
- { 0, 750 },
- { 530, 530 },
- { 750, -0 },
- { 530, -530 },
- { 0, -750 },
- { -530, -530 },
- { -750, 0 },
- { -530, 530 },
- { 0, 800 },
- { 566, 566 },
- { 800, -0 },
- { 566, -566 },
- { 0, -800 },
- { -566, -566 },
- { -800, 0 },
- { -566, 566 },
- { 0, 850 },
- { 601, 601 },
- { 850, -0 },
- { 601, -601 },
- { 0, -850 },
- { -601, -601 },
- { -850, 0 },
- { -601, 601 },
- { 0, 900 },
- { 636, 636 },
- { 900, -0 },
- { 636, -636 },
- { 0, -900 },
- { -636, -636 },
- { -900, 0 },
- { -636, 636 },
- { 0, 950 },
- { 672, 672 },
- { 950, -0 },
- { 672, -672 },
- { 0, -950 },
- { -672, -672 },
- { -950, 0 },
- { -672, 672 },
- { 0, 1000 },
- { 707, 707 },
- { 1000, -0 },
- { 707, -707 },
- { 0, -1000 },
- { -707, -707 },
- { -1000, 0 },
- { -707, 707 },
- };
- const DWORD guild_exp_table[GUILD_MAX_LEVEL+1] =
- {
- 0,
- 15000UL,
- 45000UL,
- 90000UL,
- 160000UL,
- 235000UL,
- 325000UL,
- 430000UL,
- 550000UL,
- 685000UL,
- 835000UL,
- 1000000UL,
- 1500000UL,
- 2100000UL,
- 2800000UL,
- 3600000UL,
- 4500000UL,
- 6500000UL,
- 8000000UL,
- 10000000UL,
- 42000000UL
- };
- // INTERNATIONAL_VERSION ±æµå°æÇèÄ¡
- const DWORD guild_exp_table2[GUILD_MAX_LEVEL+1] =
- {
- 0,
- 6000UL,
- 18000UL,
- 36000UL,
- 64000UL,
- 94000UL,
- 130000UL,
- 172000UL,
- 220000UL,
- 274000UL,
- 334000UL,
- 400000UL,
- 600000UL,
- 840000UL,
- 1120000UL,
- 1440000UL,
- 1800000UL,
- 2600000UL,
- 3200000UL,
- 4000000UL,
- 16800000UL
- };
- // END_OF_INTERNATIONAL_VERSION ±æµå°æÇèÄ¡
- const int aiMobEnchantApplyIdx[MOB_ENCHANTS_MAX_NUM] =
- {
- APPLY_CURSE_PCT,
- APPLY_SLOW_PCT,
- APPLY_POISON_PCT,
- APPLY_STUN_PCT,
- APPLY_CRITICAL_PCT,
- APPLY_PENETRATE_PCT,
- };
- const int aiMobResistsApplyIdx[MOB_RESISTS_MAX_NUM] =
- {
- APPLY_RESIST_SWORD,
- APPLY_RESIST_TWOHAND,
- APPLY_RESIST_DAGGER,
- APPLY_RESIST_BELL,
- APPLY_RESIST_FAN,
- APPLY_RESIST_BOW,
- APPLY_RESIST_FIRE,
- APPLY_RESIST_ELEC,
- APPLY_RESIST_MAGIC,
- APPLY_RESIST_WIND,
- APPLY_POISON_REDUCE,
- APPLY_RESIST_CLAW,
- };
- const int aiSocketPercentByQty[5][4] =
- {
- { 0, 0, 0, 0 },
- { 3, 0, 0, 0 },
- { 10, 1, 0, 0 },
- { 15, 10, 1, 0 },
- { 20, 15, 10, 1 }
- };
- const int aiWeaponSocketQty[WEAPON_NUM_TYPES] =
- {
- 3, // WEAPON_SWORD,
- 3, // WEAPON_DAGGER,
- 3, // WEAPON_BOW,
- 3, // WEAPON_TWO_HANDED,
- 3, // WEAPON_BELL,
- 3, // WEAPON_FAN,
- 0, // WEAPON_ARROW,
- 0, // WEAPON_MOUNT_SPEAR,
- 3, // WEAPON_CLAW
- };
- const int aiArmorSocketQty[ARMOR_NUM_TYPES] =
- {
- 3, // ARMOR_BODY,
- 1, // ARMOR_HEAD,
- 1, // ARMOR_SHIELD,
- 0, // ARMOR_WRIST,
- 0, // ARMOR_FOOTS,
- 0 // ARMOR_ACCESSORY
- };
- TItemAttrMap g_map_itemAttr;
- TItemAttrMap g_map_itemRare;
- const TApplyInfo aApplyInfo[MAX_APPLY_NUM] =
- {
- {POINT_NONE,}, // apply_name = APPLY_NONE & apply_value = 0
- {POINT_MAX_HP,}, // apply_name = APPLY_MAX_HP & apply_value = 1
- {POINT_MAX_SP,}, // apply_name = APPLY_MAX_SP & apply_value = 2
- {POINT_HT,}, // apply_name = APPLY_CON & apply_value = 3
- {POINT_IQ,}, // apply_name = APPLY_INT & apply_value = 4
- {POINT_ST,}, // apply_name = APPLY_STR & apply_value = 5
- {POINT_DX,}, // apply_name = APPLY_DEX & apply_value = 6
- {POINT_ATT_SPEED,}, // apply_name = APPLY_ATT_SPEED & apply_value = 7
- {POINT_MOV_SPEED,}, // apply_name = APPLY_MOV_SPEED & apply_value = 8
- {POINT_CASTING_SPEED,}, // apply_name = APPLY_CAST_SPEED & apply_value = 9
- {POINT_HP_REGEN,}, // apply_name = APPLY_HP_REGEN & apply_value = 10
- {POINT_SP_REGEN,}, // apply_name = APPLY_SP_REGEN & apply_value = 11
- {POINT_POISON_PCT,}, // apply_name = APPLY_POISON_PCT & apply_value = 12
- {POINT_STUN_PCT,}, // apply_name = APPLY_STUN_PCT & apply_value = 13
- {POINT_SLOW_PCT,}, // apply_name = APPLY_SLOW_PCT & apply_value = 14
- {POINT_CRITICAL_PCT,}, // apply_name = APPLY_CRITICAL_PCT & apply_value = 15
- {POINT_PENETRATE_PCT,}, // apply_name = APPLY_PENETRATE_PCT & apply_value = 16
- {POINT_ATTBONUS_HUMAN,}, // apply_name = APPLY_ATTBONUS_HUMAN & apply_value = 17
- {POINT_ATTBONUS_ANIMAL,}, // apply_name = APPLY_ATTBONUS_ANIMAL & apply_value = 18
- {POINT_ATTBONUS_ORC,}, // apply_name = APPLY_ATTBONUS_ORC & apply_value = 19
- {POINT_ATTBONUS_MILGYO,}, // apply_name = APPLY_ATTBONUS_MILGYO & apply_value = 20
- {POINT_ATTBONUS_UNDEAD,}, // apply_name = APPLY_ATTBONUS_UNDEAD & apply_value = 21
- {POINT_ATTBONUS_DEVIL,}, // apply_name = APPLY_ATTBONUS_DEVIL & apply_value = 22
- {POINT_STEAL_HP,}, // apply_name = APPLY_STEAL_HP & apply_value = 23
- {POINT_STEAL_SP,}, // apply_name = APPLY_STEAL_SP & apply_value = 24
- {POINT_MANA_BURN_PCT,}, // apply_name = APPLY_MANA_BURN_PCT & apply_value = 25
- {POINT_DAMAGE_SP_RECOVER,}, // apply_name = APPLY_DAMAGE_SP_RECOVER & apply_value = 26
- {POINT_BLOCK,}, // apply_name = APPLY_BLOCK & apply_value = 27
- {POINT_DODGE,}, // apply_name = APPLY_DODGE & apply_value = 28
- {POINT_RESIST_SWORD,}, // apply_name = APPLY_RESIST_SWORD & apply_value = 29
- {POINT_RESIST_TWOHAND,}, // apply_name = APPLY_RESIST_TWOHAND & apply_value = 30
- {POINT_RESIST_DAGGER,}, // apply_name = APPLY_RESIST_DAGGER & apply_value = 31
- {POINT_RESIST_BELL,}, // apply_name = APPLY_RESIST_BELL & apply_value = 32
- {POINT_RESIST_FAN,}, // apply_name = APPLY_RESIST_FAN & apply_value = 33
- {POINT_RESIST_BOW,}, // apply_name = APPLY_RESIST_BOW & apply_value = 34
- {POINT_RESIST_FIRE,}, // apply_name = APPLY_RESIST_FIRE & apply_value = 35
- {POINT_RESIST_ELEC,}, // apply_name = APPLY_RESIST_ELEC & apply_value = 36
- {POINT_RESIST_MAGIC,}, // apply_name = APPLY_RESIST_MAGIC & apply_value = 37
- {POINT_RESIST_WIND,}, // apply_name = APPLY_RESIST_WIND & apply_value = 38
- {POINT_REFLECT_MELEE,}, // apply_name = APPLY_REFLECT_MELEE & apply_value = 39
- {POINT_REFLECT_CURSE,}, // apply_name = APPLY_REFLECT_CURSE & apply_value = 40
- {POINT_POISON_REDUCE,}, // apply_name = APPLY_POISON_REDUCE & apply_value = 41
- {POINT_KILL_SP_RECOVER,}, // apply_name = APPLY_KILL_SP_RECOVER & apply_value = 42
- {POINT_EXP_DOUBLE_BONUS,}, // apply_name = APPLY_EXP_DOUBLE_BONUS & apply_value = 43
- {POINT_GOLD_DOUBLE_BONUS,}, // apply_name = APPLY_GOLD_DOUBLE_BONUS & apply_value = 44
- {POINT_ITEM_DROP_BONUS,}, // apply_name = APPLY_ITEM_DROP_BONUS & apply_value = 45
- {POINT_POTION_BONUS,}, // apply_name = APPLY_POTION_BONUS & apply_value = 46
- {POINT_KILL_HP_RECOVERY,}, // apply_name = APPLY_KILL_HP_RECOVER & apply_value = 47
- {POINT_IMMUNE_STUN,}, // apply_name = APPLY_IMMUNE_STUN & apply_value = 48
- {POINT_IMMUNE_SLOW,}, // apply_name = APPLY_IMMUNE_SLOW & apply_value = 49
- {POINT_IMMUNE_FALL,}, // apply_name = APPLY_IMMUNE_FALL & apply_value = 50
- {POINT_NONE,}, // apply_name = APPLY_SKILL & apply_value = 51
- {POINT_BOW_DISTANCE,}, // apply_name = APPLY_BOW_DISTANCE & apply_value = 52
- {POINT_ATT_GRADE_BONUS,}, // apply_name = APPLY_ATT_GRADE & apply_value = 53
- {POINT_DEF_GRADE_BONUS,}, // apply_name = APPLY_DEF_GRADE & apply_value = 54
- {POINT_MAGIC_ATT_GRADE_BONUS,}, // apply_name = APPLY_MAGIC_ATT_GRADE & apply_value = 55
- {POINT_MAGIC_DEF_GRADE_BONUS,}, // apply_name = APPLY_MAGIC_DEF_GRADE & apply_value = 56
- {POINT_CURSE_PCT,}, // apply_name = APPLY_CURSE_PCT & apply_value = 57
- {POINT_MAX_STAMINA}, // apply_name = APPLY_MAX_STAMINA & apply_value = 58
- {POINT_ATTBONUS_WARRIOR}, // apply_name = APPLY_ATTBONUS_WARRIOR & apply_value = 59
- {POINT_ATTBONUS_ASSASSIN}, // apply_name = APPLY_ATTBONUS_ASSASSIN & apply_value = 60
- {POINT_ATTBONUS_SURA}, // apply_name = APPLY_ATTBONUS_SURA & apply_value = 61
- {POINT_ATTBONUS_SHAMAN}, // apply_name = APPLY_ATTBONUS_SHAMAN & apply_value = 62
- {POINT_ATTBONUS_MONSTER}, // apply_name = APPLY_ATTBONUS_MONSTER & apply_value = 63
- {POINT_ATT_BONUS}, // apply_name = APPLY_MALL_ATTBONUS & apply_value = 64
- {POINT_MALL_DEFBONUS}, // apply_name = NONE & apply_value = 65
- {POINT_MALL_EXPBONUS}, // apply_name = APPLY_MALL_EXPBONUS & apply_value = 66
- {POINT_MALL_ITEMBONUS}, // apply_name = NONE & apply_value = 67
- {POINT_MALL_GOLDBONUS}, // apply_name = NONE & apply_value = 68
- {POINT_MAX_HP_PCT}, // apply_name = NONE & apply_value = 69
- {POINT_MAX_SP_PCT}, // apply_name = NONE & apply_value = 70
- {POINT_SKILL_DAMAGE_BONUS}, // apply_name = NONE & apply_value = 71
- {POINT_NORMAL_HIT_DAMAGE_BONUS}, // apply_name = NONE & apply_value = 72
- {POINT_SKILL_DEFEND_BONUS}, // apply_name = NONE & apply_value = 73
- {POINT_NORMAL_HIT_DEFEND_BONUS}, // apply_name = NONE & apply_value = 74
- {POINT_PC_BANG_EXP_BONUS}, // apply_name = NONE & apply_value = 75
- {POINT_PC_BANG_DROP_BONUS}, // apply_name = NONE & apply_value = 76
- {POINT_NONE,}, // apply_name = APPLY_EXTRACT_HP_PCT & apply_value = 77
- {POINT_RESIST_WARRIOR,}, // apply_name = APPLY_RESIST_WARRIOR & apply_value = 78
- {POINT_RESIST_ASSASSIN,}, // apply_name = APPLY_RESIST_ASSASSIN & apply_value = 79
- {POINT_RESIST_SURA,}, // apply_name = APPLY_RESIST_SURA & apply_value = 80
- {POINT_RESIST_SHAMAN,}, // apply_name = APPLY_RESIST_SHAMAN & apply_value = 81
- {POINT_ENERGY}, // apply_name = NONE & apply_value = 82
- {POINT_DEF_GRADE}, // apply_name = DEF_GRADE_BONUS & apply_value = 83
- {POINT_COSTUME_ATTR_BONUS}, // apply_name = NONE & apply_value = 84
- {POINT_MAGIC_ATT_BONUS_PER}, // apply_name = NONE & apply_value = 85
- {POINT_MELEE_MAGIC_ATT_BONUS_PER}, // apply_name = APPLY_MELEE_MAGIC_ATTBONUS_PER & apply_value = 86
- {POINT_RESIST_ICE,}, // apply_name = APPLY_RESIST_ICE & apply_value = 87
- {POINT_RESIST_EARTH,}, // apply_name = APPLY_RESIST_EARTH & apply_value = 88
- {POINT_RESIST_DARK,}, // apply_name = APPLY_RESIST_DARK & apply_value = 89
- {POINT_RESIST_CRITICAL,}, // apply_name = APPLY_ANTI_CRITICAL_PCT & apply_value = 90
- {POINT_RESIST_PENETRATE,}, // apply_name = APPLY_ANTI_PENETRATE_PCT & apply_value = 91
- {POINT_BLEEDING_PCT,}, // apply_name = APPLY_BLEEDING_PCT & apply_value = 92
- {POINT_BLEEDING_REDUCE,}, // apply_name = APPLY_BLEEDING_REDUCE & apply_value = 93
- {POINT_ATTBONUS_WOLFMAN,}, // apply_name = APPLY_ATTBONUS_WOLFMAN & apply_value = 94
- {POINT_RESIST_WOLFMAN,}, // apply_name = APPLY_RESIST_WOLFMAN & apply_value =95
- {POINT_RESIST_CLAW,}, // apply_name = APPLY_RESIST_CLAW & apply_value = 96
- };
- const int aiItemMagicAttributePercentHigh[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- //25, 25, 40, 8, 2,
- 30, 40, 20, 8, 2
- };
- const int aiItemMagicAttributePercentLow[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- //45, 25, 20, 10, 0,
- 50, 40, 10, 0, 0
- };
- // ADD_ITEM_ATTRIBUTE
- const int aiItemAttributeAddPercent[ITEM_ATTRIBUTE_MAX_NUM] =
- {
- 100, 80, 60, 50, 30, 0, 0,
- };
- // END_OF_ADD_ITEM_ATTRIBUTE
- const int aiExpLossPercents[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0,
- 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, // 1 - 10
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, // 11 - 20
- 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, // 21 - 30
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 31 - 40
- 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, // 41 - 50
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 51 - 60
- 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, // 61 - 70
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 71 - 80
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 81 - 90
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 91 - 100
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 101 - 110
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 111 - 120
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 121 - 130
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 131 - 140
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 141 - 150
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 151 - 160
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 161 - 170
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 171 - 180
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 181 - 190
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 191 - 200
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 201 - 210
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 211 - 220
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 221 - 230
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 231 - 240
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 241 - 250
- };
- const int aiSkillBookCountForLevelUp[10] =
- {
- 3, 3, 3, 3, 3, 4, 4, 5, 5, 6
- };
- // ADD_GRANDMASTER_SKILL
- const int aiGrandMasterSkillBookCountForLevelUp[10] =
- {
- 3, 3, 5, 5, 7, 7, 10, 10, 10, 20,
- };
- const int aiGrandMasterSkillBookMinCount[10] =
- {
- // 1, 1, 3, 5, 10, 15, 20, 30, 40, 50,
- // 3, 3, 5, 5, 10, 10, 15, 15, 20, 30
- 1, 1, 1, 2, 2, 3, 3, 4, 5, 6
- };
- const int aiGrandMasterSkillBookMaxCount[10] =
- {
- // 6, 15, 30, 45, 60, 80, 100, 120, 160, 200,
- // 6, 10, 15, 20, 30, 40, 50, 60, 70, 80
- 5, 7, 9, 11, 13, 15, 20, 25, 30, 35
- };
- // END_OF_ADD_GRANDMASTER_SKILL
- const int CHN_aiPartyBonusExpPercentByMemberCount[9] =
- {
- 0, 0, 12, 18, 26, 40, 53, 70, 100
- };
- // UPGRADE_PARTY_BONUS
- const int KOR_aiPartyBonusExpPercentByMemberCount[9] =
- {
- 0,
- 0,
- 30, // 66% * 2 - 100
- 60, // 53% * 3 - 100
- 75, // 44% * 4 - 100
- 90, // 38% * 5 - 100
- 105, // 34% * 6 - 100
- 110, // 30% * 7 - 100
- 140, // 30% * 8 - 100
- };
- const int KOR_aiUniqueItemPartyBonusExpPercentByMemberCount[9] =
- {
- 0,
- 0,
- 15*2,
- 14*3,
- 13*4,
- 12*5,
- 11*6,
- 10*7,
- 10*8,
- };
- // END_OF_UPGRADE_PARTY_BONUS
- const int * aiChainLightningCountBySkillLevel = NULL;
- const int aiChainLightningCountBySkillLevel_euckr[SKILL_MAX_LEVEL+1] =
- {
- 0, // 0
- 2, // 1
- 2, // 2
- 2, // 3
- 2, // 4
- 2, // 5
- 2, // 6
- 2, // 7
- 2, // 8
- 3, // 9
- 3, // 10
- 3, // 11
- 3, // 12
- 3, // 13
- 3, // 14
- 3, // 15
- 3, // 16
- 3, // 17
- 3, // 18
- 4, // 19
- 4, // 20
- 4, // 21
- 4, // 22
- 4, // 23
- 5, // 24
- 5, // 25
- 5, // 26
- 5, // 27
- 5, // 28
- 5, // 29
- 5, // 30
- 5, // 31
- 5, // 32
- 5, // 33
- 5, // 34
- 5, // 35
- 5, // 36
- 5, // 37
- 5, // 38
- 5, // 39
- 5, // 40
- };
- const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM] =
- {
- // mob pct {+0 +1 +2 +3 +4}
- {8005, 60, {30, 30, 30, 9, 1} },
- {8006, 60, {28, 29, 31, 11, 1} },
- {8007, 60, {24, 29, 32, 13, 2} },
- {8008, 60, {22, 28, 33, 15, 2} },
- {8009, 60, {21, 27, 33, 17, 2} },
- {8010, 60, {18, 26, 34, 20, 2} },
- {8011, 60, {14, 26, 35, 22, 3} },
- {8012, 60, {10, 26, 37, 24, 3} },
- {8013, 60, {2, 26, 40, 29, 3} },
- {8014, 60, {0, 26, 41, 30, 3} },
- };
- const char * c_apszEmpireNames[EMPIRE_MAX_NUM] =
- {
- "ÀüÁ¦±¹",
- "½Å¼ö±¹",
- "õÁ¶±¹",
- "Áø³ë±¹"
- };
- const char * c_apszPrivNames[MAX_PRIV_NUM] =
- {
- "",
- "¾ÆÀÌÅÛÀÌ ³ª¿Ã È®·ü",
- "µ·ÀÌ ³ª¿Ã È®·ü",
- "µ· ´ë¹ÚÀÌ ³ª¿Ã È®·ü",
- "°æÇèÄ¡ ¹èÀ²",
- };
- const int aiPolymorphPowerByLevel[SKILL_MAX_LEVEL + 1] =
- {
- 10, // 1
- 11, // 2
- 11, // 3
- 12, // 4
- 13, // 5
- 13, // 6
- 14, // 7
- 15, // 8
- 16, // 9
- 17, // 10
- 18, // 11
- 19, // 12
- 20, // 13
- 22, // 14
- 23, // 15
- 24, // 16
- 26, // 17
- 27, // 18
- 29, // 19
- 31, // 20
- 33, // 21
- 35, // 22
- 37, // 23
- 39, // 24
- 41, // 25
- 44, // 26
- 46, // 27
- 49, // 28
- 52, // 29
- 55, // 30
- 59, // 31
- 62, // 32
- 66, // 33
- 70, // 34
- 74, // 35
- 79, // 36
- 84, // 37
- 89, // 38
- 94, // 39
- 100, // 40
- };
- TGuildWarInfo KOR_aGuildWarInfo[GUILD_WAR_TYPE_MAX_NUM] =
- /*
- {
- long lMapIndex;
- int iWarPrice;
- int iWinnerPotionRewardPctToWinner;
- int iLoserPotionRewardPctToWinner;
- int iInitialScore;
- int iEndScore;
- };
- */
- {
- { 0, 0, 0, 0, 0, 0 },
- { 110, 0, 100, 50, 0, 100 },
- { 111, 0, 100, 50, 0, 10 },
- };
- //
- // ¾Ç¼¼¼¸® ¼ÒÄÏ¿ë ¼öÄ¡µé
- //
- // ´ÙÀ̾Ƹóµå·Î ¼ÒÄÏÀ» Ãß°¡ÇÒ ¶§ È®·ü
- const int aiAccessorySocketAddPct[ITEM_ACCESSORY_SOCKET_MAX_NUM] =
- {
- 50, 50, 50
- };
- // ¾Ç¼¼¼¸® ¼öÄ¡ °ªÀÇ ¸î%¸¸ÅÀÇ ¼º´ÉÀ» Ãß°¡ÇÏ´ÂÁö
- const int aiAccessorySocketEffectivePct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 0, 10, 20, 40
- };
- // ¼ÒÄÏ Áö¼Ó½Ã°£ 24, 12, 6
- const int aiAccessorySocketDegradeTime[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 0, 3600 * 24, 3600 * 12, 3600 * 6
- };
- // ¼ÒÄÏ ÀåÂø ¼º°ø·ü
- const int aiAccessorySocketPutPct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 90, 80, 70, 0
- };
- // END_OF_ACCESSORY_REFINE
- #include "../../common/length.h"
- // from import_item_proto.c
- typedef struct SValueName
- {
- const char * c_pszName;
- long lValue;
- } TValueName;
- TValueName c_aApplyTypeNames[] =
- {
- {"STR", APPLY_STR},
- {"DEX", APPLY_DEX},
- {"CON", APPLY_CON},
- {"INT", APPLY_INT},
- {"MAX_HP", APPLY_MAX_HP},
- {"MAX_SP", APPLY_MAX_SP},
- {"MAX_STAMINA", APPLY_MAX_STAMINA},
- {"POISON_REDUCE", APPLY_POISON_REDUCE},
- {"EXP_DOUBLE_BONUS", APPLY_EXP_DOUBLE_BONUS},
- {"GOLD_DOUBLE_BONUS", APPLY_GOLD_DOUBLE_BONUS},
- {"ITEM_DROP_BONUS", APPLY_ITEM_DROP_BONUS},
- {"HP_REGEN", APPLY_HP_REGEN},
- {"SP_REGEN", APPLY_SP_REGEN},
- {"ATTACK_SPEED", APPLY_ATT_SPEED},
- {"MOVE_SPEED", APPLY_MOV_SPEED},
- {"CAST_SPEED", APPLY_CAST_SPEED},
- {"ATT_BONUS", APPLY_ATT_GRADE_BONUS},
- {"DEF_BONUS", APPLY_DEF_GRADE_BONUS},
- {"MAGIC_ATT_GRADE", APPLY_MAGIC_ATT_GRADE},
- {"MAGIC_DEF_GRADE", APPLY_MAGIC_DEF_GRADE},
- {"SKILL", APPLY_SKILL},
- {"ATTBONUS_ANIMAL", APPLY_ATTBONUS_ANIMAL},
- {"ATTBONUS_UNDEAD", APPLY_ATTBONUS_UNDEAD},
- {"ATTBONUS_DEVIL", APPLY_ATTBONUS_DEVIL},
- {"ATTBONUS_HUMAN", APPLY_ATTBONUS_HUMAN},
- {"ADD_BOW_DISTANCE", APPLY_BOW_DISTANCE},
- {"DODGE", APPLY_DODGE},
- {"BLOCK", APPLY_BLOCK},
- {"RESIST_SWORD", APPLY_RESIST_SWORD},
- {"RESIST_TWOHAND", APPLY_RESIST_TWOHAND},
- {"RESIST_DAGGER", APPLY_RESIST_DAGGER},
- {"RESIST_BELL", APPLY_RESIST_BELL},
- {"RESIST_FAN", APPLY_RESIST_FAN},
- {"RESIST_BOW", APPLY_RESIST_BOW},
- {"RESIST_FIRE", APPLY_RESIST_FIRE},
- {"RESIST_ELEC", APPLY_RESIST_ELEC},
- {"RESIST_MAGIC", APPLY_RESIST_MAGIC},
- {"RESIST_WIND", APPLY_RESIST_WIND},
- {"REFLECT_MELEE", APPLY_REFLECT_MELEE},
- {"REFLECT_CURSE", APPLY_REFLECT_CURSE},
- {"RESIST_ICE", APPLY_RESIST_ICE},
- {"RESIST_EARTH", APPLY_RESIST_EARTH},
- {"RESIST_DARK", APPLY_RESIST_DARK},
- {"RESIST_CRITICAL", APPLY_ANTI_CRITICAL_PCT},
- {"RESIST_PENETRATE", APPLY_ANTI_PENETRATE_PCT},
- {"POISON", APPLY_POISON_PCT},
- {"SLOW", APPLY_SLOW_PCT},
- {"STUN", APPLY_STUN_PCT},
- {"STEAL_HP", APPLY_STEAL_HP},
- {"STEAL_SP", APPLY_STEAL_SP},
- {"MANA_BURN_PCT", APPLY_MANA_BURN_PCT},
- {"CRITICAL", APPLY_CRITICAL_PCT},
- {"PENETRATE", APPLY_PENETRATE_PCT},
- {"KILL_SP_RECOVER", APPLY_KILL_SP_RECOVER},
- {"KILL_HP_RECOVER", APPLY_KILL_HP_RECOVER},
- {"PENETRATE_PCT", APPLY_PENETRATE_PCT},
- {"CRITICAL_PCT", APPLY_CRITICAL_PCT},
- {"POISON_PCT", APPLY_POISON_PCT},
- {"STUN_PCT", APPLY_STUN_PCT},
- {"ATT_BONUS_TO_WARRIOR", APPLY_ATTBONUS_WARRIOR},
- {"ATT_BONUS_TO_ASSASSIN", APPLY_ATTBONUS_ASSASSIN},
- {"ATT_BONUS_TO_SURA", APPLY_ATTBONUS_SURA},
- {"ATT_BONUS_TO_SHAMAN", APPLY_ATTBONUS_SHAMAN},
- {"ATT_BONUS_TO_MONSTER", APPLY_ATTBONUS_MONSTER},
- {"ATT_BONUS_TO_MOB", APPLY_ATTBONUS_MONSTER},
- {"MALL_ATTBONUS", APPLY_MALL_ATTBONUS},
- {"MALL_EXPBONUS", APPLY_MALL_EXPBONUS},
- {"MALL_DEFBONUS", APPLY_MALL_DEFBONUS},
- {"MALL_ITEMBONUS", APPLY_MALL_ITEMBONUS},
- {"MALL_GOLDBONUS", APPLY_MALL_GOLDBONUS},
- {"MAX_HP_PCT", APPLY_MAX_HP_PCT},
- {"MAX_SP_PCT", APPLY_MAX_SP_PCT},
- {"SKILL_DAMAGE_BONUS", APPLY_SKILL_DAMAGE_BONUS},
- {"NORMAL_HIT_DAMAGE_BONUS", APPLY_NORMAL_HIT_DAMAGE_BONUS},
- {"SKILL_DEFEND_BONUS", APPLY_SKILL_DEFEND_BONUS},
- {"NORMAL_HIT_DEFEND_BONUS", APPLY_NORMAL_HIT_DEFEND_BONUS},
- {"PCBANG_EXP_BONUS", APPLY_PC_BANG_EXP_BONUS},
- {"PCBANG_DROP_BONUS", APPLY_PC_BANG_DROP_BONUS},
- {"RESIST_WARRIOR", APPLY_RESIST_WARRIOR},
- {"RESIST_ASSASSIN", APPLY_RESIST_ASSASSIN},
- {"RESIST_SURA", APPLY_RESIST_SURA},
- {"RESIST_SHAMAN", APPLY_RESIST_SHAMAN},
- {"INFINITE_AFFECT_DURATION", 0x1FFFFFFF},
- {"ENERGY", APPLY_ENERGY},
- {"COSTUME_ATTR_BONUS", APPLY_COSTUME_ATTR_BONUS},
- {"MAGIC_ATTBONUS_PER", APPLY_MAGIC_ATTBONUS_PER},
- {"MELEE_MAGIC_ATTBONUS_PER", APPLY_MELEE_MAGIC_ATTBONUS_PER},
- {"BLEEDING_PCT", APPLY_BLEEDING_PCT},
- {"BLEEDING_REDUCE", APPLY_BLEEDING_REDUCE},
- {"ATT_BONUS_TO_WOLFMAN", APPLY_ATTBONUS_WOLFMAN},
- {"RESIST_WOLFMAN", APPLY_RESIST_WOLFMAN},
- {"RESIST_CLAW", APPLY_RESIST_CLAW},
- {NULL, 0}
- };
- // from import_item_proto.c
- long FN_get_apply_type(const char *apply_type_string)
- {
- TValueName *value_name;
- for (value_name = c_aApplyTypeNames; value_name->c_pszName; ++value_name)
- {
- if (0==strcasecmp(value_name->c_pszName, apply_type_string))
- return value_name->lValue;
- }
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment