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Xenthori

13 Espy Sepulcher [F. Unicorn Warlock] MLPFEMTORPG

Jan 8th, 2014
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  1. Name: Espy Sepulcher
  2. Gender: Female
  3. Race: Unicorn
  4. Class: Warlock (Mage/Necromancer)
  5. Talent: Shining Lantern (+1 to Raise Dead and minions can be summoned from light, with their hits depend on how bright the light is)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawfully Neutral
  8.  
  9. Skills:
  10. (Free Racial) Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  11. (Free Racial) Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  12. (Racial) Dowsing: spell; when you take this option, select a specific type of object or material (example: precious gems, wood carvings, forged metal), and this spell lets you locate the general direction of such objects or reveals their specific location in your current vicinity. ITEM: Ancient Artifacts
  13. (Free Multiclass) Unholy Elementalist: passive; Can use Raise Dead on natural elemental sources such as fires or bodies of water. Minions raised this way carry elemental properties as per Elementalist, but are otherwise relative in size and power to normal raised minions. Gives one pet mastery point.
  14. (Class) Raise Dead: spell, ranged; raises the freshly dead as a mindless undead minion. Undead have double the Hits they had in life, but no wounds. As long as they have more than one Hit remaining, any damage that would render them helpless instead leaves them at 1 hit. Once an Undead loses all hits, it crumbles to nothing. Crit fail summons a hostile undead. If no nearby corpses are available, the spell can still be cast with a crit fail range of 3-.
  15. (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  16. Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
  17. Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
  18. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  19. GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings.
  20. CUSTOM ELEMENT: Light: Spells with this effect crit on 9+ against undead and unholy creatures. Light spells can be used to illuminate places like caves or other dark areas.
  21. (Class) Magic Bolt: spell, recharge 2, ranged; this volatile energy attack deals one additional hit of damage, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  22.  
  23. Inventory:
  24. Oil Lantern
  25. Machete
  26. Side Satchel containing: Dried Fruits, Water Canteen, Lantern Oil, Flint and Tinder, 30 ft. of Rope, Rock Climbing Gear, Lock-picks, Assorted Maps of Equestria and Other Provinces.
  27.  
  28. Traits:
  29.  
  30. Espy is a female unicorn. She has pastel green fur with a black and green mane, and has bright, yellow eyes. Espy is an archeologist, of sorts. Her father being a cartographer and and mother a jeweler, Espy decided she wanted to do a little of both. Being one of the best in her Summoning classes at University, she learned she had the unique ability to summon minions out of pure light. Using this ability, she explores ancient tombs and catacombs, selling the artifacts she finds to museums and to the upper-class for a living.
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