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CeKiT

C-Objetos v1.0

Aug 20th, 2012
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  1. #include <a_samp>
  2. /*
  3. ================================================================================
  4.                               Objetos v1.0 by CeKiT
  5. ================================================================================
  6. */
  7. #define DIALOGO_OBJ 15635
  8. #if defined FILTERSCRIPT
  9. main()
  10. {
  11.     print("===================================");
  12.     print("   Objetos v1.0  by CeKiT          ");
  13.     print("===================================");
  14. }
  15.  
  16. #endif
  17. public OnPlayerCommandText(playerid, cmdtext[])
  18. {
  19. if (strcmp("/objetoson", cmdtext, true, 10) == 0)
  20. {
  21. ShowPlayerDialog(playerid,DIALOGO_OBJ,DIALOG_STYLE_LIST,"{2E2EFE}Objetos v1.0","{00CCFF}Gorro-Santa              \n{00CCFF}Loro               \n{00CCFF}Hombre-Loro               \n{00CCFF}Hippo               \n{00CCFF}Casco-Moto              \n{00CCFF}Gorro                \n{00CCFF}Lente                \n{00CCFF}SmokeFlare                \n{00CCFF}Sphere1                \n{00CCFF}Sphere2                \n{00CCFF}Sphere3                \nSiguiente","Agregar","Cancelar");
  22. return 1;
  23. }
  24. if (strcmp("/objetosoff", cmdtext, true, 10) == 0)
  25. {
  26. SendClientMessage(playerid, 0x0000FFAA,"{66FF00}- OBJETOS REMOVIDOS!");
  27. for(new i;i<5;i++) RemovePlayerAttachedObject(playerid,i);
  28. return 1;
  29. }
  30.  
  31. return 0;
  32. }
  33.  
  34.  
  35. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  36. {
  37. if(dialogid == DIALOGO_OBJ)
  38. {
  39. if(response)
  40. {
  41. if(listitem==0)
  42. {
  43. SetPlayerAttachedObject( playerid, 0, 19065, 2, 0.121128, 0.023578, 0.001139, 222.540847, 90.773872, 211.130859, 1.098305, 1.122310, 1.106640 );
  44. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  45. }
  46. if(listitem==1)
  47. {
  48.  
  49. SetPlayerAttachedObject( playerid, 0, 19078, 1, 0.329150, -0.072101, 0.156082, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  50. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  51. }
  52. if(listitem==2)
  53. {
  54.  
  55. SetPlayerAttachedObject( playerid, 0, 19078, 1, -1.097527, -0.348305, -0.008029, 0.000000, 0.000000, 0.000000, 8.073966, 8.073966, 8.073966 );
  56. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  57. }
  58. if(listitem==3)
  59. {
  60.  
  61. SetPlayerAttachedObject( playerid, 0, 1371, 1, 0.037538, 0.000000, -0.020199, 350.928314, 89.107200, 180.974227, 1.000000, 1.000000, 1.000000 );
  62. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  63. }
  64. if(listitem==4)
  65. {
  66.  
  67. SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.079577, 0.016865, 0.005709, 171.620758, 93.131149, 280.057983, 1.000000, 1.000000, 1.000000 );
  68. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  69. }
  70. if(listitem==5)
  71. {
  72.  
  73. SetPlayerAttachedObject( playerid, 0, 18939, 2, 0.147825, 0.010626, -0.004892, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  74. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  75. }
  76. if(listitem==6)
  77. {
  78.  
  79. SetPlayerAttachedObject( playerid, 0, 19006, 2, 0.109624, 0.029350, -0.000269, 271.726898, 86.017311, 177.508102, 1.000000, 1.000000, 1.000000 );
  80. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  81. }
  82. if(listitem==7)
  83. {
  84.  
  85. SetPlayerAttachedObject( playerid, 0, 18728, 2, 0.134301, 1.475258, -0.192459, 82.870338, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  86. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  87. }
  88. if(listitem==8)
  89. {
  90.  
  91. SetPlayerAttachedObject( playerid, 0, 18843, 1, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.027590, -0.027590, -0.027590 );
  92. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  93. }
  94. if(listitem==9)
  95. {
  96.  
  97. SetPlayerAttachedObject( playerid, 0, 18844, 1, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.027590, -0.027590, -0.027590 );
  98. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  99. }
  100. if(listitem==10)
  101. {
  102.  
  103. SetPlayerAttachedObject( playerid, 0, 18845, 1, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.027590, -0.027590, -0.027590 );
  104. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  105. }
  106. if(listitem==11)
  107. {
  108. ShowPlayerDialog(playerid,DIALOGO_OBJ+1,DIALOG_STYLE_LIST,"{2E2EFE}Objetos v1.0","{00CCFF}Maleta               \n{00CCFF}Bolsa-Dinero               \n{00CCFF}Hombre-Tiburon               \n{00CCFF}Hombre-Delfin               \n{00CCFF}sombrero-Cluckin Bell               \n{00CCFF}BeachBall                \n{00CCFF}BasketBall                \n{00CCFF}Sa-Mp Logo                \n{00FF00}Siguiente","Agregar","Cancelar");
  109. }
  110. }
  111. return 1;
  112. }
  113. if(dialogid == DIALOGO_OBJ+1)
  114. {
  115. if(response)
  116. {
  117. if(listitem==0)
  118. {
  119.  
  120. SetPlayerAttachedObject( playerid, 0, 1210, 6, 0.259532, -0.043030, -0.009978, 85.185333, 271.380615, 253.650283, 1.000000, 1.000000, 1.000000 );
  121. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  122. }
  123. if(listitem==1)
  124. {
  125.  
  126. SetPlayerAttachedObject( playerid, 0, 1550, 15, 0.016491, 0.205742, -0.208498, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  127. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  128. }
  129. if(listitem==2)
  130. {
  131.  
  132. SetPlayerAttachedObject( playerid, 0, 1608, 1, 0.201047, -1.839761, -0.010739, 0.000000, 90.005447, 0.000000, 1.000000, 1.000000, 1.000000 );
  133. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  134. }
  135. if(listitem==3)
  136. {
  137.  
  138. SetPlayerAttachedObject( playerid, 0, 1607, 1, 0.000000, 0.000000, 0.000000, 0.000000, 86.543479, 0.000000, 1.000000, 1.000000, 1.000000 );
  139. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  140. }
  141. if(listitem==4)
  142. {
  143.  
  144. SetPlayerAttachedObject( playerid, 0, 19137, 2, 0.110959, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  145. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  146. }
  147. if(listitem==5)
  148. {
  149.  
  150. SetPlayerAttachedObject( playerid, 0, 1598, 2, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  151. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  152. }
  153. if(listitem==6)
  154. {
  155.  
  156. SetPlayerAttachedObject( playerid, 0, 2114, 2, 0.043076, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  157. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  158. }
  159. if(listitem==7)
  160. {
  161.  
  162. SetPlayerAttachedObject( playerid, 0, 18749, 2, 0.264992, 0.043229, -0.004249, 0.000000, 87.368362, 165.130233, 1.000000, 1.000000, 1.000000 );
  163. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  164. }
  165. if(listitem==8)
  166. {
  167. ShowPlayerDialog(playerid,DIALOGO_OBJ+2,DIALOG_STYLE_LIST,"{2E2EFE}Objetos v1.0","{00CCFF}Hombre-Toro              \n{00CCFF}Escudo               \n{00CCFF}Dildo-1               \n{00CCFF}Dildo-2               \n{00CCFF}Dildo-3               \n{00FF00}Remover Objetos","Agregar","Cancelar");
  168. }
  169. }
  170. return 1;
  171. }
  172.  
  173. if(dialogid == DIALOGO_OBJ+2)
  174. {
  175. if(response)
  176. {
  177. if(listitem==0)
  178. {
  179.  
  180. SetPlayerAttachedObject( playerid, 0, 2045, 5, 0.054017, -0.143008, -0.296382, 236.015472, 0.000000, 0.000000, 1.677617, 1.000000, 1.000000 );
  181. SetPlayerAttachedObject( playerid, 1, 1736, 15, -0.052946, -0.209805, 0.302906, 0.000000, 0.000000, 0.000000, 1.438930, 1.000000, 1.000000 );
  182. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  183. }
  184. if(listitem==1)
  185. {
  186.  
  187. SetPlayerAttachedObject( playerid, 1, 18637, 13, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  188. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  189. }
  190. if(listitem==2)
  191. {
  192.  
  193. SetPlayerAttachedObject( playerid, 0, 321, 1, -0.351133, 0.125670, 0.008458, 267.892150, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
  194. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  195. }
  196. if(listitem==3)
  197. {
  198.  
  199. SetPlayerAttachedObject( playerid, 0, 19086, 8, -0.071553, -0.079917, -0.126324, 285.126586, 272.391174, 12.223253, 1.000000, 1.000000, 1.000000 );
  200. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  201. }
  202. if(listitem==4)
  203. {
  204.  
  205. SetPlayerAttachedObject( playerid, 0, 19086, 8, -0.071553, -0.079917, -0.126324, 285.126586, 272.391174, 12.223253, 1.000000, 1.000000, 1.000000 );
  206. SendClientMessage(playerid, 0x0000FFAA,"{FFFFFF}- Utiliza {2E2EFE}/objetosoff {FFFFFF}para eliminar los objetos.");
  207. ApplyAnimation(playerid, "PAULNMAC", "wank_in", 4.0, 1, 1, 1, 1, 1);
  208. }
  209. if(listitem==5)
  210. {
  211. SendClientMessage(playerid, 0x0000FFAA,"{66FF00}- OBJETOS REMOVIDOS! {FFFFFF}Tambien utiliza {2E2EFE}/objetosoff");
  212. for(new i;i<5;i++) RemovePlayerAttachedObject(playerid,i);
  213. }
  214. }
  215. return 1;
  216. }
  217. return 1;
  218. }
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