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- public OnPlayerSpawn( playerid )
- {
- // Callback: LW_LVDM - OnPlayerSpawn
- // Reapplying player attached objects on spawn.
- new holdingobject = GetPVarInt(playerid, "holdingobject");
- if( holdingobject != 0 )
- {
- new category = GetPVarInt(playerid, "holdingcategory");
- holdingobject = holdingobject - 1;
- switch ( category )
- {
- case DIALOG_HOLD_HEAD:
- {
- switch( holdingobject )
- {
- case 0: // hat 1
- {
- SetPlayerHoldingObject(playerid ,2054 ,2 ,0.1 ,0.03 ,-0.01 ,0 ,90 ,180);
- }
- case 1: // hat 2
- {
- SetPlayerHoldingObject(playerid ,2053 ,2 ,0.1 ,0.03 ,-0.01 ,0 ,90 ,180); // hat2
- }
- case 2: // hat 3
- {
- SetPlayerHoldingObject(playerid ,2052 ,2 ,0.1 ,0.03 ,-0.01 ,0 ,90 ,180); // hat3
- }
- case 3: // hat 4
- {
- SetPlayerHoldingObject(playerid ,1213 ,2 ,0.16 ,0 ,0 ,0 ,90 ,0); // hat4
- }
- case 4: // cube head
- {
- SetPlayerHoldingObject(playerid ,1852 ,2 ,0.1 ,0 ,-0.01 ,0 ,15 ,0); // cube head
- }
- case 5: // cone
- {
- SetPlayerHoldingObject(playerid ,1238 ,2 ,0.4 ,-0.02 ,0.0001 ,0 ,90 ,0); // cone hat
- }
- case 6: // basketball
- {
- SetPlayerHoldingObject(playerid ,2114 , 2, 0.1, 0, 0, 0, 0, 0); // basketball
- }
- case 7: // jellyfish 1
- {
- SetPlayerHoldingObject(playerid ,1603 ,2 ,0.3 ,0 ,0 ,0 ,90 ,0); // jellyfish hat 1
- }
- case 8:
- {
- SetPlayerHoldingObject(playerid ,1602 ,2 ,0.2 ,0 ,0 ,0 ,90 ,0); // jellyfish hat 2
- }
- case 9:
- {
- SetPlayerHoldingObject(playerid ,1610 ,2 ,0.08 ,0 ,0 ,0 ,90 ,0); // sand castle hat
- }
- case 10:
- {
- SetPlayerHoldingObject(playerid ,2470 ,2 ,0.1 ,0 ,-0.07 ,35 ,80 ,180); // plane hat
- }
- case 11:
- {
- SetPlayerHoldingObject(playerid ,2485 ,2 ,0.1 ,0 ,0.05 ,40 ,80 ,180); // car hat
- }
- case 12:
- {
- SetPlayerHoldingObject(playerid ,2647 ,2 ,0.27 ,0.01 ,-0.01 ,0 ,-90 ,0); // cup cap(upside down cup hat)
- }
- case 13:
- {
- SetPlayerHoldingObject(playerid ,2880 ,2 ,0.13 ,-0.1 ,0 ,0 ,10 ,10); // hamburger hat
- }
- case 14:
- {
- SetPlayerHoldingObject(playerid ,1736 ,2 ,0 ,0 ,0 ,0 ,90 ,180); // dead deer head(awesome)
- }
- case 15:
- {
- SetPlayerHoldingObject(playerid ,2680 ,15 ,-0.06 ,0 ,0.15 ,100 ,0 ,190); // chain on neck
- }
- case 16:
- {
- SetPlayerHoldingObject(playerid ,1254 ,2 ,0.1 ,0.1 ,0 ,90 ,90 ,90); // skull icon as ur head
- }
- case 17:
- {
- SetPlayerHoldingObject(playerid ,18926, 2, 0.144000, 0.000000, 0.000000); // cap 1
- }
- case 18:
- {
- SetPlayerHoldingObject(playerid ,18927, 2, 0.144000, 0.000000, 0.000000); // cap 2
- }
- case 19:
- {
- SetPlayerHoldingObject(playerid ,18928, 2, 0.144000, 0.000000, 0.000000); // cap 3
- }
- case 20:
- {
- SetPlayerHoldingObject(playerid ,18929, 2, 0.144000, 0.000000, 0.000000); // cap 4
- }
- case 21:
- {
- SetPlayerHoldingObject(playerid ,18930, 2, 0.144000, 0.000000, 0.000000); // cap 5
- }
- case 22:
- {
- SetPlayerHoldingObject(playerid ,18931, 2, 0.144000, 0.000000, 0.000000); // cap 6
- }
- }
- }
- case DIALOG_HOLD_BACK:
- {
- switch( holdingobject )
- {
- case 0: // dynamite
- {
- SetPlayerHoldingObject(playerid, 1654, 1,0.1,0.20,0.0,180.0,100.0,0.0); // dynamite
- }
- case 1: // armour
- {
- SetPlayerHoldingObject(playerid ,373 , 1, 0.33, -0.029, -0.15, 65, 25, 35); // armour
- }
- case 2: // blue backpack
- {
- SetPlayerHoldingObject(playerid ,3026 ,1 ,-0.1 ,0 ,0 ,0 ,0 ,0); // blue wierd backpack
- }
- case 3:
- {
- SetPlayerHoldingObject(playerid ,1550 ,15 ,0 ,0.11 ,-0.1 ,0 ,0 ,0); // money bag
- }
- case 4:
- {
- SetPlayerHoldingObject(playerid ,2036 ,15 ,0 ,0.13 ,-0.2 ,90 ,0 ,-50); // fake sniper on back
- }
- case 5:
- {
- SetPlayerHoldingObject(playerid ,2035 ,15 ,0 ,0.13 ,-0.2 ,90 ,0 ,-50); // fake m4 on back
- }
- case 6:
- {
- SetPlayerHoldingObject(playerid ,2228 ,15 ,-0.02 ,0.15 ,-0.2 ,0 ,-50 ,0); // shovel on back
- }
- case 7:
- {
- SetPlayerHoldingObject(playerid ,1252 ,15 ,-0.02 ,0.1 ,-0.2 ,0 ,-5 ,0); // wierd bomb backpack
- }
- case 8:
- {
- SetPlayerHoldingObject(playerid ,339 ,15 ,-0.1 ,0.1 ,0.1 ,0 ,140 ,0); // katana on back
- }
- case 9:
- {
- SetPlayerHoldingObject(playerid ,359 ,15 ,-0.02 ,0.08 ,-0.3 ,0 ,50 ,-10); // rpg on back
- }
- }
- }
- case DIALOG_HOLD_HAND:
- {
- switch( holdingobject )
- {
- case 0:
- {
- SetPlayerHoldingObject(playerid ,1270 ,5 ,0.1 ,0 ,0 ,0 ,180 ,0); // parking meter
- }
- case 1:
- {
- SetPlayerHoldingObject(playerid ,2226 ,5 ,0.4 ,0.04 ,0, 0 , -90 ,30); // stereo
- }
- case 2:
- {
- SetPlayerHoldingObject(playerid ,1210 ,5 ,0.3 ,0.09 ,-0.02 ,5 , -90 ,40); // briefcase
- }
- case 3:
- {
- SetPlayerHoldingObject(playerid ,2045 ,5 ,0.1 ,0 ,-0.1 ,60 , 90 ,180); // club
- }
- case 4:
- {
- SetPlayerHoldingObject(playerid ,3028 ,5 ,0 ,0 ,0 ,0 ,0 ,0); // fake katana(left hand)
- }
- case 5:
- {
- SetPlayerHoldingObject(playerid ,1650 ,5 ,0.15 ,0.04 ,-0.02 ,0 ,-90 ,210); // fuel can
- }
- case 6:
- {
- SetPlayerHoldingObject(playerid ,1582 ,5 ,0 ,0 ,-0.16 ,50 ,0 ,10); // pizza
- }
- case 7:
- {
- SetPlayerHoldingObject(playerid ,1644 ,5 ,0.1 ,0.08 ,0 ,55 ,0 ,180); // mustard(?) lol
- }
- case 8:
- {
- SetPlayerHoldingObject(playerid ,1951 ,5 ,0.13 ,0.09 ,0.05 ,-30 ,190 ,0); // big green bottle
- }
- case 9:
- {
- SetPlayerHoldingObject(playerid ,1667 ,6 ,0.09 ,0.04 ,0.07 ,170 ,-170 ,0); // whine glass
- }
- case 10:
- {
- SetPlayerHoldingObject(playerid ,2769 ,5 ,0.08 ,0.05 ,0 ,70 ,10 ,90); // burrito
- }
- case 11:
- {
- SetPlayerHoldingObject(playerid ,1886 ,5 ,0.03 ,0.1 ,0.06 ,-20 ,0 ,-85); // hammer!(security camera thing)
- }
- case 12:
- {
- SetPlayerHoldingObject(playerid ,2703 ,5 ,0.1 ,0.05 ,0 ,0 ,0 ,0); // hamburger
- }
- case 13:
- {
- SetPlayerHoldingObject(playerid ,2702 ,5 ,0.1 ,0.05 ,0 ,0 ,90 ,-90); // slice of pizza
- }
- case 14:
- {
- SetPlayerHoldingObject(playerid ,2712 ,5 ,0.1 ,-0.05 ,-0.2 ,0 ,-50 ,10); // mop
- }
- case 15:
- {
- SetPlayerHoldingObject(playerid ,2914 ,6 ,0.07 ,0.03 ,0 ,0 ,0 ,0); // flag
- }
- case 16:
- {
- SetPlayerHoldingObject(playerid ,2966 ,6 ,0.07 ,0.05 ,-0.1 ,-90 ,10 ,180); // another cellphone(blue)
- }
- case 17:
- {
- SetPlayerHoldingObject(playerid ,330 ,5 ,0.15 ,0.01 ,0 ,0 ,180 ,0); // cellphone
- }
- }
- }
- case DIALOG_HOLD_MISC:
- {
- switch( holdingobject )
- {
- case 0:
- {
- SetPlayerHoldingObject(playerid ,1371 , 15, 0, 0, -0.1, 0.0,0.0,0.0); // hippo
- }
- case 1:
- {
- SetPlayerHoldingObject(playerid ,2056 ,15 ,-0.09 ,-0.16 ,0.19 ,0 ,0 ,0); // target
- }
- case 2:
- {
- SetPlayerHoldingObject(playerid ,953 ,15 ,0 ,-0.1 ,0.2 ,0 ,0 ,0); // clam
- }
- case 3:
- {
- SetPlayerHoldingObject(playerid ,2770, 15, 0, 0, 0, 0, 0, 0 );
- }
- case 4:
- {
- SetPlayerHoldingObject(playerid ,19006, 2, 0.103000, 0.034000, 0.000000, 86.499977, 91.399986, 1.400000); // glasses 1
- }
- case 5:
- {
- SetPlayerHoldingObject(playerid ,19009, 2, 0.103000, 0.034000, 0.000000, 86.499977, 91.399986, 1.400000); // glasses 2
- }
- case 6:
- {
- SetPlayerHoldingObject(playerid ,19012, 2, 0.103000, 0.034000, 0.000000, 86.499977, 91.399986, 1.400000); // glasses 3
- }
- case 7:
- {
- SetPlayerHoldingObject(playerid ,19017, 2, 0.103000, 0.034000, 0.000000, 86.499977, 91.399986, 1.400000); // glasses 4
- }
- }
- }
- }
- }
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