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Perilous-Peanut

crash remastered changes

Aug 21st, 2016
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  1. Shit that can be done in the Crash remakes
  2.  
  3. -Fix the bullshit saving system in Crash 1 and make the games autosave by default. Because being able to save only at a bonus round or after getting a gem was dumb in the first game
  4.  
  5. -Likewise, make checkpoint boxes in Crash 1 actually save your box count so you don't have to do a no-death run of a stage after a checkpoint to get the gem
  6.  
  7. -Put Stormy Ascent back into Crash 1, however since it's a pretty long and brutally hard level, put it in as an easter egg level or an optional stage
  8.  
  9. -Maybe re-add some of the scrapped or unfinished levels, such as the 2D cliff level and the acid cave level from Crash 1
  10.  
  11. -Why not add Time Trials to Crash 1 and 2?
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  13. -Make it so you don't have to beat Cortex twice to get the 100% ending in Crash 2
  14.  
  15. -FIX COLD HARD CRASH SO THAT GETTING THE BOX GEM ISN'T COMPLETE BULLSHIT
  16.  
  17. -Fix some of the camera issues in Crash 1 and 2, such as the weirdly fucked depth perception and awkward camera angles for certain levels in Crash 1, and make the camera actually pan back when you're walking backwards through a level in Crash 2 which is often required for 100% due to split pathways
  18.  
  19. -Make the hog levels in Crash 1 control more like the bear and tiger levels from Crash 2 and 3 so they aren't nearly as frustrating
  20.  
  21. -Maybe do like Crash 1 JP and switch some of the colored gem levels around? Like putting the Green Gem in Hog Wild instead of Lost City
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