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May 16th, 2015
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  1. ---- Minecraft Profiler Results ----
  2. // Do you feel the need for... optimization?
  3.  
  4. Time span: 41525 ms
  5. Tick span: 341 ticks
  6. // This is approximately 8,21 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 99,47%/99,47%
  11. [01] New World - 99,94%/99,94%
  12. [02] tick - 99,61%/99,61%
  13. [03] tickBlocks - 87,80%/87,80%
  14. [04] tickChunk - 89,73%/89,73%
  15. [05] unspecified - 83,76%/83,76%
  16. [05] getBrightness - 14,54%/14,54%
  17. [05] checkedPosition < toCheckCount - 1,70%/1,70%
  18. [05] recheckGaps - 0,00%/0,00%
  19. [04] tickBlocks - 5,35%/5,35%
  20. [04] unspecified - 2,77%/2,77%
  21. [04] iceandsnow - 1,18%/1,18%
  22. [04] getChunk - 0,34%/0,34%
  23. [04] buildList - 0,22%/0,22%
  24. [04] thunder - 0,13%/0,13%
  25. [04] checkLight - 0,10%/0,10%
  26. [04] playerCheckLight - 0,09%/0,09%
  27. [05] unspecified - 90,89%/90,89%
  28. [05] getBrightness - 8,30%/8,30%
  29. [05] checkedPosition < toCheckCount - 0,81%/0,81%
  30. [04] moodSound - 0,07%/0,07%
  31. [03] entities - 10,64%/10,64%
  32. [04] regular - 98,44%/98,44%
  33. [05] tick - 96,99%/96,99%
  34. [06] unspecified - 34,85%/34,85%
  35. [06] ai - 23,86%/23,86%
  36. [07] newAi - 88,28%/88,28%
  37. [08] unspecified - 30,61%/30,61%
  38. [08] controls - 22,82%/22,82%
  39. [09] unspecified - 38,36%/38,36%
  40. [09] look - 25,70%/25,70%
  41. [09] jump - 23,70%/23,70%
  42. [09] move - 12,24%/12,24%
  43. [08] targetSelector - 16,47%/16,47%
  44. [09] unspecified - 82,85%/82,85%
  45. [09] goalTick - 9,03%/9,03%
  46. [09] goalStart - 8,11%/8,11%
  47. [08] goalSelector - 14,74%/14,74%
  48. [09] unspecified - 77,13%/77,13%
  49. [09] goalTick - 15,86%/15,86%
  50. [09] goalStart - 7,00%/7,00%
  51. [08] navigation - 4,92%/4,92%
  52. [08] checkDespawn - 4,86%/4,86%
  53. [08] sensing - 3,83%/3,83%
  54. [08] mob tick - 1,76%/1,76%
  55. [07] oldAi - 5,90%/5,90%
  56. [08] unspecified - 58,66%/58,66%
  57. [08] followpath - 21,35%/21,35%
  58. [08] ai - 19,99%/19,99%
  59. [07] unspecified - 5,82%/5,82%
  60. [06] travel - 20,02%/20,02%
  61. [07] move - 45,70%/45,70%
  62. [07] rest - 30,28%/30,28%
  63. [07] unspecified - 24,02%/24,02%
  64. [06] entityBaseTick - 7,91%/7,91%
  65. [07] unspecified - 89,24%/89,24%
  66. [07] portal - 10,76%/10,76%
  67. [06] livingEntityBaseTick - 5,95%/5,95%
  68. [06] chunkCheck - 1,80%/1,80%
  69. [06] move - 1,30%/1,30%
  70. [06] mobBaseTick - 1,08%/1,08%
  71. [06] push - 0,72%/0,72%
  72. [06] looting - 0,64%/0,64%
  73. [06] rest - 0,62%/0,62%
  74. [06] headTurn - 0,62%/0,62%
  75. [06] rangeChecks - 0,45%/0,45%
  76. [06] jump - 0,19%/0,19%
  77. [05] unspecified - 2,78%/2,78%
  78. [05] remove - 0,24%/0,24%
  79. [04] blockEntities - 0,76%/0,76%
  80. [04] global - 0,37%/0,37%
  81. [04] unspecified - 0,29%/0,29%
  82. [04] remove - 0,12%/0,12%
  83. [04] pendingBlockEntities - 0,02%/0,02%
  84. [03] mobSpawner - 0,57%/0,57%
  85. [03] unspecified - 0,42%/0,42%
  86. [03] chunkMap - 0,30%/0,30%
  87. [03] tickPending - 0,17%/0,17%
  88. [04] ticking - 37,77%/37,77%
  89. [04] unspecified - 35,09%/35,09%
  90. [04] cleaning - 27,14%/27,14%
  91. [03] chunkSource - 0,05%/0,05%
  92. [03] village - 0,03%/0,03%
  93. [03] portalForcer - 0,02%/0,02%
  94. [02] tracker - 0,23%/0,23%
  95. [02] unspecified - 0,10%/0,10%
  96. [02] pools - 0,06%/0,06%
  97. [01] unspecified - 0,06%/0,06%
  98. [00] connection - 0,53%/0,53%
  99. [01] unspecified - 79,16%/79,16%
  100. [01] travel - 5,95%/5,95%
  101. [02] unspecified - 37,29%/37,29%
  102. [02] move - 34,41%/34,41%
  103. [02] rest - 28,30%/28,30%
  104. [01] keepAlive - 5,46%/5,46%
  105. [01] tallying - 1,57%/1,57%
  106. [01] entityBaseTick - 1,57%/1,57%
  107. [02] unspecified - 85,26%/85,26%
  108. [02] portal - 14,74%/14,74%
  109. [01] livingEntityBaseTick - 1,45%/1,45%
  110. [01] snooper - 1,32%/1,32%
  111. [01] rest - 0,96%/0,96%
  112. [01] ai - 0,83%/0,83%
  113. [02] unspecified - 71,99%/71,99%
  114. [02] oldAi - 28,01%/28,01%
  115. [01] move - 0,73%/0,73%
  116. [01] tickables - 0,23%/0,23%
  117. [01] players - 0,23%/0,23%
  118. [01] headTurn - 0,23%/0,23%
  119. [01] push - 0,10%/0,10%
  120. [01] rangeChecks - 0,10%/0,10%
  121. [01] jump - 0,10%/0,10%
  122. [00] dim_unloading - 0,00%/0,00%
  123. --- END PROFILE DUMP ---
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