Sage905

Minecraft Profile report

Nov 11th, 2013
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  1. ---- Minecraft Profiler Results ----
  2. // 40% better than a crash report.
  3.  
  4. Time span: 99749 ms
  5. Tick span: 509 ticks
  6. // This is approximately 5.10 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 98.34%/98.34%
  11. [01] world - 99.91%/98.38%
  12. [02] tick - 98.21%/96.62%
  13. [03] entities - 90.47%/87.41%
  14. [04] regular - 99.22%/86.73%
  15. [05] tick - 95.31%/82.66%
  16. [06] unspecified - 44.73%/36.98%
  17. [06] ai - 25.73%/21.27%
  18. [07] newAi - 95.20%/20.25%
  19. [08] goalSelector - 32.86%/6.65%
  20. [09] unspecified - 83.04%/5.52%
  21. [09] canUse - 8.12%/0.54%
  22. [09] goalStart - 6.53%/0.43%
  23. [10] to - 66.98%/0.29%
  24. [11] pathfind - 99.69%/0.29%
  25. [11] unspecified - 0.31%/0.00%
  26. [10] unspecified - 25.30%/0.11%
  27. [10] tf - 3.68%/0.02%
  28. [11] pathfind - 95.01%/0.02%
  29. [11] unspecified - 4.99%/0.00%
  30. [10] tn - 2.38%/0.01%
  31. [10] td - 1.42%/0.01%
  32. [11] pathfind - 90.53%/0.01%
  33. [11] unspecified - 9.47%/0.00%
  34. [10] sr - 0.16%/0.00%
  35. [10] sz - 0.05%/0.00%
  36. [10] sx - 0.02%/0.00%
  37. [10] sp - 0.01%/0.00%
  38. [10] tt - 0.00%/0.00%
  39. [10] ss - 0.00%/0.00%
  40. [10] tp - 0.00%/0.00%
  41. [09] goalTick - 2.10%/0.14%
  42. [10] unspecified - 76.67%/0.11%
  43. [10] pathfind - 21.04%/0.03%
  44. [10] canSee - 2.26%/0.00%
  45. [10] checkLight - 0.03%/0.00%
  46. [11] unspecified - 76.30%/0.00%
  47. [11] getBrightness - 22.21%/0.00%
  48. [11] checkedPosition < toCheckCount - 1.49%/0.00%
  49. [09] canContinue - 0.21%/0.01%
  50. [08] unspecified - 32.33%/6.55%
  51. [08] controls - 16.60%/3.36%
  52. [09] unspecified - 81.21%/2.73%
  53. [09] look - 9.52%/0.32%
  54. [09] move - 6.92%/0.23%
  55. [09] jump - 2.36%/0.08%
  56. [08] targetSelector - 12.46%/2.52%
  57. [09] unspecified - 91.74%/2.31%
  58. [09] goalStart - 4.67%/0.12%
  59. [10] unspecified - 100.00%/0.12%
  60. [10] tz - 0.00%/0.00%
  61. [10] ua - 0.00%/0.00%
  62. [09] goalTick - 3.48%/0.09%
  63. [09] canUse - 0.05%/0.00%
  64. [09] canContinue - 0.03%/0.00%
  65. [10] unspecified - 78.10%/0.00%
  66. [10] canSee - 21.90%/0.00%
  67. [09] canSee - 0.02%/0.00%
  68. [08] checkDespawn - 1.97%/0.40%
  69. [08] sensing - 1.48%/0.30%
  70. [08] navigation - 1.26%/0.26%
  71. [08] mob tick - 1.06%/0.21%
  72. [07] unspecified - 4.79%/1.02%
  73. [07] oldAi - 0.01%/0.00%
  74. [08] unspecified - 80.38%/0.00%
  75. [08] ai - 19.62%/0.00%
  76. [06] travel - 15.58%/12.88%
  77. [07] move - 40.00%/5.15%
  78. [07] rest - 31.56%/4.06%
  79. [07] unspecified - 28.44%/3.66%
  80. [06] entityBaseTick - 6.66%/5.50%
  81. [07] unspecified - 96.52%/5.31%
  82. [07] portal - 3.48%/0.19%
  83. [06] livingEntityBaseTick - 3.74%/3.09%
  84. [06] push - 1.16%/0.96%
  85. [06] move - 0.97%/0.80%
  86. [06] rest - 0.37%/0.31%
  87. [06] headTurn - 0.27%/0.22%
  88. [06] chunkCheck - 0.24%/0.20%
  89. [06] mobBaseTick - 0.20%/0.16%
  90. [06] looting - 0.14%/0.12%
  91. [06] rangeChecks - 0.13%/0.11%
  92. [06] jump - 0.08%/0.06%
  93. [06] portal - 0.01%/0.01%
  94. [06] checkLight - 0.00%/0.00%
  95. [07] checkedPosition < toCheckCount - 39.86%/0.00%
  96. [07] unspecified - 35.87%/0.00%
  97. [07] getBrightness - 24.26%/0.00%
  98. [05] unspecified - 4.47%/3.88%
  99. [05] remove - 0.22%/0.19%
  100. [04] blockEntities - 0.65%/0.57%
  101. [05] unspecified - 98.67%/0.56%
  102. [05] checkLight - 1.33%/0.01%
  103. [06] checkedPosition < toCheckCount - 65.61%/0.00%
  104. [06] getBrightness - 31.49%/0.00%
  105. [06] unspecified - 2.90%/0.00%
  106. [04] unspecified - 0.11%/0.09%
  107. [04] remove - 0.03%/0.02%
  108. [04] global - 0.00%/0.00%
  109. [04] pendingBlockEntities - 0.00%/0.00%
  110. [03] tickBlocks - 6.42%/6.20%
  111. [04] tickChunk - 51.93%/3.22%
  112. [05] unspecified - 64.15%/2.07%
  113. [05] getBrightness - 34.44%/1.11%
  114. [05] checkedPosition < toCheckCount - 0.93%/0.03%
  115. [05] recheckGaps - 0.49%/0.02%
  116. [06] unspecified - 72.75%/0.01%
  117. [06] getBrightness - 18.09%/0.00%
  118. [06] checkedPosition < toCheckCount - 9.16%/0.00%
  119. [04] unspecified - 27.86%/1.73%
  120. [04] tickBlocks - 10.00%/0.62%
  121. [05] unspecified - 93.96%/0.58%
  122. [05] checkLight - 6.04%/0.04%
  123. [06] checkedPosition < toCheckCount - 78.66%/0.03%
  124. [06] getBrightness - 20.38%/0.01%
  125. [06] unspecified - 0.96%/0.00%
  126. [05] getBrightness - 0.01%/0.00%
  127. [05] checkedPosition < toCheckCount - 0.00%/0.00%
  128. [04] getChunk - 5.85%/0.36%
  129. [04] buildList - 1.56%/0.10%
  130. [04] iceandsnow - 0.95%/0.06%
  131. [04] checkLight - 0.71%/0.04%
  132. [04] thunder - 0.49%/0.03%
  133. [04] moodSound - 0.37%/0.02%
  134. [04] playerCheckLight - 0.28%/0.02%
  135. [05] unspecified - 84.54%/0.01%
  136. [05] getBrightness - 15.13%/0.00%
  137. [05] checkedPosition < toCheckCount - 0.33%/0.00%
  138. [03] tickPending - 2.08%/2.01%
  139. [04] ticking - 98.70%/1.99%
  140. [05] unspecified - 73.17%/1.45%
  141. [05] checkLight - 26.81%/0.53%
  142. [06] checkedPosition < toCheckCount - 82.59%/0.44%
  143. [06] getBrightness - 16.87%/0.09%
  144. [06] unspecified - 0.54%/0.00%
  145. [05] getBrightness - 0.02%/0.00%
  146. [05] checkedPosition < toCheckCount - 0.01%/0.00%
  147. [04] cleaning - 1.14%/0.02%
  148. [04] unspecified - 0.16%/0.00%
  149. [03] mobSpawner - 0.63%/0.61%
  150. [03] chunkMap - 0.20%/0.19%
  151. [03] unspecified - 0.11%/0.10%
  152. [03] village - 0.08%/0.08%
  153. [03] checkLight - 0.00%/0.00%
  154. [04] checkedPosition < toCheckCount - 86.35%/0.00%
  155. [04] unspecified - 8.91%/0.00%
  156. [04] getBrightness - 4.74%/0.00%
  157. [03] chunkSource - 0.00%/0.00%
  158. [03] portalForcer - 0.00%/0.00%
  159. [02] tracker - 1.76%/1.73%
  160. [02] unspecified - 0.03%/0.03%
  161. [02] timeSync - 0.00%/0.00%
  162. [02] pools - 0.00%/0.00%
  163. [01] unspecified - 0.09%/0.09%
  164. [00] connection - 1.65%/1.65%
  165. [01] unspecified - 43.54%/0.72%
  166. [01] travel - 23.15%/0.38%
  167. [02] move - 45.42%/0.17%
  168. [02] rest - 28.22%/0.11%
  169. [03] unspecified - 99.02%/0.11%
  170. [03] checkLight - 0.98%/0.00%
  171. [04] checkedPosition < toCheckCount - 96.05%/0.00%
  172. [04] unspecified - 3.15%/0.00%
  173. [04] getBrightness - 0.80%/0.00%
  174. [02] unspecified - 26.35%/0.10%
  175. [01] entityBaseTick - 9.06%/0.15%
  176. [02] unspecified - 97.48%/0.15%
  177. [02] portal - 2.52%/0.00%
  178. [01] move - 7.99%/0.13%
  179. [01] rest - 6.65%/0.11%
  180. [02] unspecified - 98.63%/0.11%
  181. [02] checkLight - 1.37%/0.00%
  182. [03] checkedPosition < toCheckCount - 91.92%/0.00%
  183. [03] unspecified - 6.48%/0.00%
  184. [03] getBrightness - 1.60%/0.00%
  185. [01] livingEntityBaseTick - 5.33%/0.09%
  186. [01] push - 2.18%/0.04%
  187. [01] ai - 1.29%/0.02%
  188. [02] unspecified - 80.18%/0.02%
  189. [02] oldAi - 19.82%/0.00%
  190. [01] headTurn - 0.26%/0.00%
  191. [01] checkLight - 0.23%/0.00%
  192. [02] checkedPosition < toCheckCount - 62.16%/0.00%
  193. [02] getBrightness - 33.70%/0.00%
  194. [02] unspecified - 4.14%/0.00%
  195. [01] rangeChecks - 0.12%/0.00%
  196. [01] keepAlive - 0.09%/0.00%
  197. [01] jump - 0.07%/0.00%
  198. [01] playerTick - 0.03%/0.00%
  199. [01] getBrightness - 0.00%/0.00%
  200. [01] checkedPosition < toCheckCount - 0.00%/0.00%
  201. [00] save - 0.01%/0.01%
  202. [00] players - 0.00%/0.00%
  203. [00] tallying - 0.00%/0.00%
  204. [00] tickables - 0.00%/0.00%
  205. [00] snooper - 0.00%/0.00%
  206. --- END PROFILE DUMP ---
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