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- Reset Device
- Video memory 118.000000
- devices Restored.
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Jericho_ (4A 65 72 69 63 68 6F 5F ) (len = 8)
- StageCreated
- Emblem url is null! clanID(59796)
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:32:28 )
- Create character : Name=Jericho_ Level=1
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- Cloth VertexBuffer is Released
- game destroyed ( 20:37:34 )
- game interface destroy finished
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Cloth VertexBuffer is Released
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Cloth VertexBuffer is Released
- StageCreated
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/SuperFlip/SuperFlip.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:38:56 )
- Create character : Name=^AJe^8ri^1cho^9 Level=80
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:46:42 )
- game interface destroy finished
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Cloth VertexBuffer is Released
- Emblem url is null! clanID(108374)
- Emblem url is null! clanID(108374)
- Emblem url is null! clanID(108374)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Emblem url is null! clanID(108374)
- Cloth VertexBuffer is Released
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Cloth VertexBuffer is Released
- StageCreated
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- in zip : model/npc/school/man_jump_up.elu.ani file not found!!
- in zip : model/npc/school/man_jump_down.elu.ani file not found!!
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:48:30 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:49:12 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:49:20 )
- Create character : Name=JerichoP Level=92
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:50:13 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:50:20 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:51:03 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:51:11 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:51:51 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:52:35 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:53:20 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:53:57 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:54:44 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:55:20 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:56:04 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:56:12 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:56:54 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:57:01 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:57:43 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:57:50 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:58:31 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:58:38 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 20:59:18 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:59:26 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:00:07 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Stairway/Stairway.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 0
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:00:20 )
- Create character : Name=JerichoP Level=92
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:00:29 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:00:52 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:01:36 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:01:43 )
- Create character : Name=JerichoP Level=92
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:02:28 )
- game interface destroy finished
- StageCreated
- StageCreated
- Cloth VertexBuffer is Released
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Cloth VertexBuffer is Released
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Jericho_ (4A 65 72 69 63 68 6F 5F ) (len = 8)
- Cloth VertexBuffer is Released
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Garden/Garden.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 3
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:05:01 )
- Create character : Name=Jericho_ Level=1
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:12:52 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Garden/Garden.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 3
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:13:11 )
- Create character : Name=Jericho_ Level=1
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:27:11 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Garden/Garden.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 3
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:27:24 )
- Create character : Name=Jericho_ Level=1
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:31:20 )
- game interface destroy finished
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Cloth VertexBuffer is Released
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 16
- BspObject open : begin maps/DBZ/DBZ.rs
- RBspObject::Open : Open_MaterialList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:32:05 )
- Create character : Name=^AJe^8ri^1cho^9 Level=80
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:40:21 )
- game interface destroy finished
- StageCreated
- Reset Device
- Video memory 118.000000
- devices Restored.
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Cloth VertexBuffer is Released
- Emblem url is null! clanID(107406)
- Emblem url is null! clanID(107406)
- Emblem url is null! clanID(107406)
- StageCreated
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Slaps (53 6C 61 70 73 ) (len = 5)
- StageCreated
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(107406)
- Emblem url is null! clanID(107406)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Slaps (53 6C 61 70 73 ) (len = 5)
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:57:34 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:58:14 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:58:21 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:59:04 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:59:12 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 21:59:53 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:00:05 )
- Create character : Name=Slaps Level=84
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:01:05 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:01:25 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:02:14 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:02:22 )
- Create character : Name=Slaps Level=84
- Quest Completed
- Cloth VertexBuffer is Released
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:03:02 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:03:28 )
- Create character : Name=Slaps Level=84
- Quest Completed
- Cloth VertexBuffer is Released
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:04:09 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:04:19 )
- Create character : Name=Slaps Level=84
- Quest Completed
- Cloth VertexBuffer is Released
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:04:59 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:05:09 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:05:50 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:06:07 )
- Create character : Name=Slaps Level=84
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:06:49 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:07:08 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:07:53 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:09:29 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:10:13 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:10:22 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:11:04 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:11:12 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:11:52 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:11:59 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:12:39 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:12:48 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:13:30 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:13:36 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:14:21 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:14:27 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:15:08 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:15:15 )
- Create character : Name=Slaps Level=84
- Quest Completed
- Cloth VertexBuffer is Released
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:16:00 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:16:11 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:17:01 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:17:09 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:17:52 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:17:58 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:18:40 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:18:55 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:19:37 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:19:45 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:20:27 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:20:44 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:21:27 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:21:34 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:22:14 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:22:23 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:23:04 )
- game interface destroy finished
- StageCreated
- Cmd Param Condition Check Error(CMID = 1825)
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:23:11 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:23:52 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:24:14 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:24:54 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:25:01 )
- Create character : Name=Slaps Level=84
- Quest Completed
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- MeshNode ¿¹¾à »çÀÌÁ ´Ã¸®´Â°ÍÀÌ ÁÁ°ÚÀ½...
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 22:25:45 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Cloth VertexBuffer is Released
- Emblem url is null! clanID(108380)
- Cloth VertexBuffer is Released
- StageCreated
- Emblem url is null! clanID(59796)
- Cloth VertexBuffer is Released
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Slaps (53 6C 61 70 73 ) (len = 5)
- Cloth VertexBuffer is Released
- Reset Device
- Video memory 118.000000
- devices Restored.
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Jericho_ (4A 65 72 69 63 68 6F 5F ) (len = 8)
- Cloth VertexBuffer is Released
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Emblem url is null! clanID(59796)
- Emblem url is null! clanID(59796)
- Emblem url is null! clanID(59796)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- MLogoutListener !
- MExitListener !
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- destroy client.
- PeerInfoList Released
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
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