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Dec 28th, 2014
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  1. "nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,"Add current area to the selected set."
  2. "nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
  3. "nav_analyze","cmd",,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
  4. "nav_area_bgcolor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
  5. "nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Max area size created in nav generation"
  6. "nav_avoid","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
  7. "nav_begin_area","cmd",,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
  8. "nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
  9. "nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
  10. "nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
  11. "nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
  12. "nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
  13. "nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
  14. "nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
  15. "nav_check_floor","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
  16. "nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
  17. "nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
  18. "nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
  19. "nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,"Clear the selected set."
  20. "nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,"Erase any previously placed <span class="highlight">walkable</span> positions."
  21. "nav_compress_id","cmd",,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
  22. "nav_connect","cmd",,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
  23. "nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  24. "nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  25. "nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
  26. "nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
  27. "nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
  28. "nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
  29. "nav_corner_select","cmd",,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
  30. "nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
  31. "nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
  32. "nav_crouch","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
  33. "nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  34. "nav_delete","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
  35. "nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
  36. "nav_disconnect","cmd",,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
  37. "nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
  38. "nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
  39. "nav_drag_selection_volume_zmax_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume top from center"
  40. "nav_drag_selection_volume_zmin_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume bottom from center"
  41. "nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
  42. "nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
  43. "nav_end_area","cmd",,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
  44. "nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
  45. "nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
  46. "nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
  47. "nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
  48. "nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
  49. "nav_flood_select","cmd",,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
  50. "nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
  51. "nav_generate","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
  52. "nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
  53. "nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
  54. "nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
  55. "nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  56. "nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
  57. "nav_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
  58. "nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
  59. "nav_load","cmd",,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
  60. "nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
  61. "nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
  62. "nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
  63. "nav_mark","cmd",,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
  64. "nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
  65. "nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
  66. "nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,"Mark the current location as a <span class="highlight">walkable</span> <span class="highlight">position</span>. These positions are used as <span class="highlight">seed</span> locations when sampling the map to generate "
  67. "nav_max_view_distance","6000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
  68. "nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  69. "nav_merge","cmd",,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
  70. "nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
  71. "nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
  72. "nav_no_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
  73. "nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
  74. "nav_place_list","cmd",,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
  75. "nav_place_pick","cmd",,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
  76. "nav_place_replace","cmd",,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
  77. "nav_place_set","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
  78. "nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  79. "nav_precise","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
  80. "nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
  81. "nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
  82. "nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
  83. "nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
  84. "nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
  85. "nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
  86. "nav_run","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
  87. "nav_save","cmd",,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
  88. "nav_save_selected","cmd",,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
  89. "nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
  90. "nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
  91. "nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
  92. "nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
  93. "nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
  94. "nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
  95. "nav_select_radius","cmd",,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
  96. "nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
  97. "nav_selected_set_border_color","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
  98. "nav_selected_set_color","255 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
  99. "nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
  100. "nav_shift","cmd",,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
  101. "nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
  102. "nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
  103. "nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  104. "nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight non-contiguous connections"
  105. "nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current 'danger' levels."
  106. "nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  107. "nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  108. "nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  109. "nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  110. "nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current player counts in each area."
  111. "nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
  112. "nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
  113. "nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
  114. "nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
  115. "nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
  116. "nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Make props solid to nav generation/editing"
  117. "nav_splice","cmd",,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
  118. "nav_split","cmd",,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
  119. "nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
  120. "nav_stand","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
  121. "nav_stop","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
  122. "nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
  123. "nav_strip","cmd",,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
  124. "nav_subdivide","cmd",,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
  125. "nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  126. "nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  127. "nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
  128. "nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
  129. "nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
  130. "nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
  131. "nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
  132. "nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
  133. "nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
  134. "nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
  135. "nav_transient","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
  136. "nav_unmark","cmd",,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
  137. "nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
  138. "nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,"Recomputes lighting values"
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