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Aug 1st, 2015
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  1. rascalywabit
  2. A soft glow shines from a pure black dagger of sorts.
  3. One side is jagged, and another side pure and straight.
  4. It's not very big, hiding in the shadows. The glow is not terribly bright
  5. AlexThresh
  6. She picks up the dagger and looks it over; clueless why she would want a dagger. Seriously. Is the universe trying to tell her to use a smaller weapon? Obsidian dagger and now this. She captchalogs it and takes the chest too, why not.
  7. rascalywabit
  8. The dagger when it touches her hand, alerts her to a couple things that she just knows.
  9. It's one use, for either great destruction or great good. Vague meanings flow through your head before you put it in your inventory
  10. rascalywabit
  11. The imp stands attached to your hip, still scared as fuck.
  12. AlexThresh
  13. She wonders what great destruction or great good could mean. Why does she have such much vague shit in her dungeons.
  14. Anyway Alex checks out her surroundings. If nothing else is down here, then she'll take the imp back upstairs.
  15. rascalywabit
  16. *DM shrug*
  17. You take a few looks around but there is literally nothing else to discover
  18. After walking back up with the Imp, you find a lessening darkness as you ascend.
  19. The Imp never leaves your side this time.
  20. AlexThresh
  21. Alex seems fine with a companion imp.
  22. rascalywabit
  23. His head is buried in your legs, and you roll a dexterity check!
  24. AlexThresh
  25. roll 1d20+3
  26. `DICE
  27. AlexThresh rolled 1d20+3 [ 1d20=9 ]{12}
  28. rascalywabit
  29. You manage to not get tripped by imp in your legs, and make it to the top where you find the other imps have been scribbling on the walls with some..
  30. Popcorn grease?
  31. AlexThresh
  32. She shrugs. "Well you're back with your friends now." She gestures to the imps scribbling.
  33. rascalywabit
  34. He shakes his head and continues to be latched onto you.
  35. AlexThresh
  36. She shrugs. "Wanna go in my inventory then so I don't mistake you for someone else?"
  37. rascalywabit
  38. He doesn't really understand what that means.
  39. AlexThresh
  40. Alex attempts to captchalog the imp.
  41. rascalywabit
  42. You captchalog an Imp.
  43. AlexThresh
  44. Now Alex has an imp. Interesting.
  45. "Have fun!" she waves to the other guys and heads back down the corridor she came from, pulling her goggles up from her eyes.
  46. rascalywabit
  47. You are back in the main room.
  48. AlexThresh
  49. Alex goes the way she and Freya hadn't gone
  50. rascalywabit
  51. Opening the glyph passageway, you find another hallway
  52. AlexThresh
  53. She uncaptchalogs Rusty the Imp to see if he's okay.
  54. "Retrieve: Smelly asshole ink dude."
  55. Of course he wouldn't hear that because thats just how her modus retrieves things
  56. rascalywabit
  57. Eh that was a pretty weak sauce insult
  58. We a squid now?
  59. Anyway he pops out because you got a lucky break and is fine.
  60. Game constructs dont really seem to care about being captchalogued as long as they are friendlyish
  61. AlexThresh
  62. She motions to the corridor. "You guys didn't trap this hallway right?"
  63. rascalywabit
  64. He doesn't understand what that means, and walks down the hallway because that's what he assumes you are trying to get him to do.
  65. AlexThresh
  66. "No no come back"
  67. Alex goes to captchalog him again.
  68. Before he gets brutally murdered by the dm
  69. rascalywabit
  70. Fair.
  71. He pops away again.
  72. AlexThresh
  73. She continues down the corridor.
  74. rascalywabit
  75. Since I was planning on murdering the little guy anyway, you take his dart trap. Roll to dodge.
  76. AlexThresh
  77. roll 1d20+3 i presume
  78. `DICE
  79. AlexThresh rolled 1d20+3 i presume [ 1d20=6 ]{9}
  80. rascalywabit
  81. Hmmmmmm..
  82. You trip and fall on your face, narrowly dodging the dart.
  83. AlexThresh
  84. Her face has never been so proud.
  85. Alex peels herself off the floor and continues with a grumble.
  86. rascalywabit
  87. This Dungeon is super fun right? You should probably start expecting a boulder trap somewhere
  88. AlexThresh
  89. That's later when she has to cleave it in half.
  90. Anyway. What's this new room ahead.
  91. rascalywabit
  92. You walk inside of it, seeing a triangular fairly large room.
  93. AlexThresh
  94. So shes noticing a pattern finally.
  95. Triangle. Square. Circle.
  96. rascalywabit
  97. We building blocks bois
  98. AlexThresh
  99. Anyway. Anything in the triangle room?
  100. rascalywabit
  101. You see some unlit glyphs on the walls, two for each side, and some switches on the floor.
  102. AlexThresh
  103. So everything is unlit?
  104. rascalywabit
  105. Everything, yes.
  106. AlexThresh
  107. And nothing is in here?
  108. rascalywabit
  109. Except for the switches??
  110. AlexThresh
  111. Oh right switches.
  112. Yeah.
  113. rascalywabit
  114. You see a bunch of levers in the middle of the room.
  115. AlexThresh
  116. Okay so Alex heads over to try one of the levers.
  117. rascalywabit
  118. For convienence, we're going to label all the glyphs and switches
  119. AlexThresh
  120. yey
  121. rascalywabit
  122. There are four levers, abbreviated l1-l4 1 being the lever closest to the door.
  123. AlexThresh
  124. Alex tries L1 to see what it does, if there are no other instructions.
  125. rascalywabit
  126. And there are six unlit glyphs, abbreviated g1-g6
  127. You throw l1 over, causing g1 to glow.
  128. AlexThresh
  129. Okay! That's good. It's lights out.
  130. She tries L4.
  131. rascalywabit
  132. g3 g5 and g6 start to glow.
  133. AlexThresh
  134. G2 off, G4 off.
  135. let's fix this.
  136. She throws lever 3.
  137. rascalywabit
  138. g1 goes away, as does g3. g4 is now lit.
  139. AlexThresh
  140. she throws lever 1 to turn on g1.
  141. rascalywabit
  142. You do so.
  143. AlexThresh
  144. Next she tries lever 2
  145. rascalywabit
  146. Lever 2 causes g2, g4 and g6 to switch to whatever is the opposite of where they are. g1 is lit, g2 is lit, g3 is unlit, g4 is now unlit, g5 is lit and g6 is now unlit
  147. AlexThresh
  148. She hums and tries to recall. She needs to throw L4 now right?
  149. She tries that. Presumibly lighting g3 and 6, but unlighting 5.
  150. rascalywabit
  151. correct.
  152. rascalywabit
  153. Hold.
  154. You are met with some shakes as you light every glyph but five.
  155. AlexThresh
  156. She wonders what that was. Any changes to the room?
  157. rascalywabit
  158. A small recess in the floor opens, revealing a fifth lever.
  159. AlexThresh
  160. Oooo. She goes over to try lever 5.
  161. rascalywabit
  162. g5 lights up, and the room seems to glow in pleased completion.
  163. rascalywabit
  164. All of the glyphs shine, and the levers dissapear into the ground. A huge glowing spirograph takes their place.
  165. AlexThresh
  166. Alex backs off so nothing messes her up. She goes over to the spirograph to check it out and press it, if needed.
  167. rascalywabit
  168. You press the Spirograph, familiar in that apparently everything in this fucking game is one. The room goes dark for the most part, and you are left with a page. A single page with writing on it.
  169. AlexThresh
  170. She checks it out. Is this going to be a slenderratsprite jumpscare again?
  171. rascalywabit
  172. No. It's instuctions for the first room.
  173. AlexThresh
  174. Oh sweet. She reads them and heads back to the main chamber.
  175. rascalywabit
  176. You head back, the machines making a bit more sense this time around.
  177. It's basically just a set of instructions that you have to input, like coding. Or at least similar. There is actually almost no way you could figure it out without instructions
  178. AlexThresh
  179. Alex follows the instructions on the paper to figure this one out. It's pretty complicated in terms of steps needed, apparently. So looks like she and Freya went in reverse order.
  180. rascalywabit
  181. Well, your here now. Finding that monitor that Freya did again and inputting the code.
  182. Machines rearrange and descend into the ground.
  183. You find that straight across from the entrance, is an orignally blocked door.
  184. It's..
  185. Wooden.
  186. ← rascalywabit has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  187. → rascalywabit has joined
  188. AlexThresh
  189. wb
  190. Alex goes up to the wooden door to check it out.
  191. rascalywabit
  192. It's a door. Made of the same material as the chest and unlocked with a little quaint door knob.
  193. ← rascalywabit has quit (Client Quit)
  194. → Freyaa has joined
  195. Freyaa
  196. It's a door. Made of the same material as the chest and unlocked with a little quaint door knob.
  197. AlexThresh
  198. Alex reaches for the door knob to open it.
  199. Freyaa
  200. You open the door, causing a thousand imps to come flying out of the other side.
  201. I mean, it opens with no dificulties.
  202. AlexThresh
  203. Alex might
  204. have made a joke about spider-imps.
  205. but yeah she opens the door to check out what this dungeon is about/
  206. Freyaa
  207. Well, it's nothing too amazing. You find a treasure room of sorts with a decent amount of grist in it. You gain 200 build grist and 100 of each grist of tier 2 through 4. The main point of this whole thing however, stands in the center of the room.
  208. There, a floating and sparking cube of sorts.
  209. AlexThresh
  210. Oooo.
  211. Alex sweeps up the grist, jumping about the place before checking out the all spark
  212. erm.
  213. cube
  214. This totally confirms Alex is the session leader.
  215. Freyaa
  216. It has visions of plains and horses, and you hear the bountiful neigh of one of the rarest resources ever known to anyone
  217. You gain one concentrated Hors.
  218. AlexThresh
  219. Oooooo.
  220. AlexThresh
  221. Alex now has 325 Build Grist, 158 Shale, 105 Tar, 123 Iron, 102 Colbolt and 1 Con.Hors.
  222. Freyaa
  223. Excellent.
  224. AlexThresh
  225. Alex goes to see if this puzzle lights up happily.
  226. Freyaa
  227. Anywho, that's it. You've looted everything there is to loot. The rooms hold no more secrets.
  228. AlexThresh
  229. Alex heads back to check on the two imps; leaving them alone here would be fairly cruel.
  230. Freyaa
  231. The have turned the circle room into a right mess, writing all over everything with grease stains.
  232. AlexThresh
  233. "Oi do you two wanna come with me or stay here?"
  234. Freyaa
  235. They don't know what that means exactly. They jitter at you, wondering where their friend went.
  236. AlexThresh
  237. Alex uncaptchalogs her friend.
  238. Freyaa
  239. They light up at seeing one another, doing a crab dance in greeting
  240. Rock Lobster!
  241. AlexThresh
  242. "You guys gonna play here or come with back to the surface?"
  243. Freyaa
  244. Martin the friendly imp attaches to your legs and the other two do the same because peer pressure. Alex is now incapable of movement.
  245. AlexThresh
  246. Alex captchalogs all three of them and now has grease stains on her legs.
  247. Freyaa
  248. Rekt.
  249. You now have the Three Impskateers.
  250. AlexThresh
  251. She's pretty sure even if thats a thing, it's nothing benefitial. Alex heads to the exit and prepares to hold her breath for the inevitable swim.
  252. Freyaa
  253. You walk on back to the crack in the wall
  254. AlexThresh
  255. So alex just has to jump in the water above right?
  256. Freyaa
  257. Squeezing your way through you come back to the room that Freya was scurred of.
  258. AlexThresh
  259. Alex recalls to walk carefully.
  260. Freyaa
  261. Yes but which side?
  262. AlexThresh
  263. Uh. Fuck knows.
  264. Intelligence to recall!
  265. Freyaa
  266. k
  267. Go ahead.
  268. AlexThresh
  269. roll 1d20+2
  270. `DICE
  271. AlexThresh rolled 1d20+2 [ 1d20=3 ]{5}
  272. AlexThresh
  273. Alex really has to improve everything in her life.
  274. Freyaa
  275. You fail to remember a super important fact
  276. Welp.
  277. AlexThresh
  278. She takes a guess and flips a coin towards the left.
  279. Freyaa
  280. You head left from the crack in the wall, presumably walking carefully?
  281. AlexThresh
  282. Well she wanted to see what happened to the coin.
  283. Freyaa
  284. I missunderstood
  285. You throw the coin over to the left side, doing nothing in particular
  286. AlexThresh
  287. She carefully heads left.
  288. Freyaa
  289. You do so, making it to the pool without trouble. You guessed correctly.
  290. AlexThresh
  291. Woo. Go Coin powers. She grabs it carefully.
  292. Alex gets into the water and prepares for horrible swimming and almost drowning.
  293. Freyaa
  294. Haa well. That's actually going to be a problem because it landed near the center
  295. AlexThresh
  296. Eh fuck it then
  297. it can stay here
  298. a testiment of Alex's awesomeness.
  299. Freyaa
  300. Fair enough, jumping into the pool gets you wet.
  301. AlexThresh
  302. She takes a breath and dives; trying to get back to the surface.
  303. Freyaa
  304. You shoot down into the water, doing the little turn thing that you and Freya had to do. You feel gravity shift as you paddle upwards.
  305. Freyaa
  306. It's a little weird, but as you continue to ascend, it seems like the tunnel should have straightened out by now.
  307. You remember last time how the both of you nearly drowned getting in here.
  308. AlexThresh
  309. She keeps swimming; using her hands to check for turns in the darkness.
  310. Freyaa
  311. You break air after a few close calls, the tunnels have definitely changed. This is unfamiliar territory.
  312. AlexThresh
  313. She gasps and checks out her surroundings.
  314. "Always on.. the move.." She quotes some guy.
  315. Freyaa
  316. You are in the darkness, and the tunnel shoots straight up. You were checking the walls up to that point, this is the only way to go.
  317. AlexThresh
  318. She wonders if there's any way to head up this tunnel, now that it's drained or some shit...
  319. Freyaa
  320. You could try climbing. The walls are slick but you have some really good foot holds as far as you can see.
  321. AlexThresh
  322. Alex gives that a go, checking her holds and stuff.
  323. Freyaa
  324. You should roll for athletics to see how easy this is, DC is fairly low.
  325. AlexThresh
  326. roll 1d20+1+1
  327. `DICE
  328. AlexThresh rolled 1d20+1+1 [ 1d20=6 ]{8}
  329. ← Freyaa has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  330. → l has joined
  331. ⓘ l is now known as Guest21670
  332. Guest21670
  333. You grab yourself some decent foot holds
  334. and start to ascend
  335. AlexThresh
  336. Alex hums a tune: https://www.youtube.com/watch?v=spz7WW5dlg8
  337. ← Guest21670 has quit (Client Quit)
  338. → Jack has joined
  339. Jack
  340. roll 1d20+2
  341. `DICE
  342. Jack rolled 1d20+2 [ 1d20=7 ]{9}
  343. ⓘ Jack is now known as Guest82580
  344. Guest82580
  345. You continue to ascend, with appropriate music flowing through your head.
  346. AlexThresh
  347. Alex doesn't seem to mind all this. It's kinda fun. Though she was expecting to exit from the way she came in.
  348. Guest82580
  349. roll 1d20+2
  350. `DICE
  351. Guest82580 rolled 1d20+2 [ 1d20=8 ]{10}
  352. Guest82580
  353. You finally make it up, finding mostly dry land
  354. There is no chance of falling at this point, and the passage looks familiar
  355. It's like that stone recess where you originally had to float into to get to the dungeon
  356. Just, much higher up for some reason...
  357. AlexThresh
  358. Alex uses this familar passage..?
  359. Guest82580
  360. Sure. You go back to the temple.
  361. AlexThresh
  362. So the water has drained out completely, huh.
  363. Guest82580
  364. It seems to be in better condition than when you left it.
  365. Much much better
  366. AlexThresh
  367. Did... Alex just time travel? She checks out the temple.
  368. Guest82580
  369. It's a perfectly servicable place with no sign of water stains and crimson and gray color themes.
  370. It's fairly pretty actually.
  371. AlexThresh
  372. Alex is still in a kind of deep hole or something though right? Because thats where that sunken temple was. Under water.
  373. Guest82580
  374. Well no. You are actually above water now. A quick check to the restored entrance tells you that this shit is a floating fortress in the middle of the lake.
  375. AlexThresh
  376. Oh. Sweet!
  377. Alex checks out the floating fortress temple thing. Nothing interesting besides the fact she salvaged it?
  378. Guest82580
  379. You salvaged it, and you also see some pads. They look vaguely familiar to the alchemiter but smaller. There is a bunch of pretty artifacts in here, some golden, some a deep red. It's a very shiny grey temple. One might wonder who it was dedicated to.
  380. AlexThresh
  381. She checks out some of the artifacts, which were undiscernable before when it was sunk. Anything worth mentioning in detail?
  382. Guest82580
  383. No. Nothing that could potentially help you win the game anyway.
  384. Just a bunch of priceless artifacts
  385. AlexThresh
  386. Maybe she just wanted to know what they are. Anyway she moves on to the alchemiter-like pads. Coloured?
  387. Guest82580
  388. One is gray, another is also gray.
  389. One is near the tunnel of sorts.
  390. AlexThresh
  391. Alex doesn't see any controls, so she just steps on the furthest from the tunnel.
  392. Guest82580
  393. You actually dont do that, because DM fait.
  394. AlexThresh
  395. Awww.
  396. Guest82580
  397. We should pause, that pad is story integral
  398. AlexThresh
  399. Alex freezes in time.
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