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- rascalywabit
- A soft glow shines from a pure black dagger of sorts.
- One side is jagged, and another side pure and straight.
- It's not very big, hiding in the shadows. The glow is not terribly bright
- AlexThresh
- She picks up the dagger and looks it over; clueless why she would want a dagger. Seriously. Is the universe trying to tell her to use a smaller weapon? Obsidian dagger and now this. She captchalogs it and takes the chest too, why not.
- rascalywabit
- The dagger when it touches her hand, alerts her to a couple things that she just knows.
- It's one use, for either great destruction or great good. Vague meanings flow through your head before you put it in your inventory
- rascalywabit
- The imp stands attached to your hip, still scared as fuck.
- AlexThresh
- She wonders what great destruction or great good could mean. Why does she have such much vague shit in her dungeons.
- Anyway Alex checks out her surroundings. If nothing else is down here, then she'll take the imp back upstairs.
- rascalywabit
- *DM shrug*
- You take a few looks around but there is literally nothing else to discover
- After walking back up with the Imp, you find a lessening darkness as you ascend.
- The Imp never leaves your side this time.
- AlexThresh
- Alex seems fine with a companion imp.
- rascalywabit
- His head is buried in your legs, and you roll a dexterity check!
- AlexThresh
- roll 1d20+3
- `DICE
- AlexThresh rolled 1d20+3 [ 1d20=9 ]{12}
- rascalywabit
- You manage to not get tripped by imp in your legs, and make it to the top where you find the other imps have been scribbling on the walls with some..
- Popcorn grease?
- AlexThresh
- She shrugs. "Well you're back with your friends now." She gestures to the imps scribbling.
- rascalywabit
- He shakes his head and continues to be latched onto you.
- AlexThresh
- She shrugs. "Wanna go in my inventory then so I don't mistake you for someone else?"
- rascalywabit
- He doesn't really understand what that means.
- AlexThresh
- Alex attempts to captchalog the imp.
- rascalywabit
- You captchalog an Imp.
- AlexThresh
- Now Alex has an imp. Interesting.
- "Have fun!" she waves to the other guys and heads back down the corridor she came from, pulling her goggles up from her eyes.
- rascalywabit
- You are back in the main room.
- AlexThresh
- Alex goes the way she and Freya hadn't gone
- rascalywabit
- Opening the glyph passageway, you find another hallway
- AlexThresh
- She uncaptchalogs Rusty the Imp to see if he's okay.
- "Retrieve: Smelly asshole ink dude."
- Of course he wouldn't hear that because thats just how her modus retrieves things
- rascalywabit
- Eh that was a pretty weak sauce insult
- We a squid now?
- Anyway he pops out because you got a lucky break and is fine.
- Game constructs dont really seem to care about being captchalogued as long as they are friendlyish
- AlexThresh
- She motions to the corridor. "You guys didn't trap this hallway right?"
- rascalywabit
- He doesn't understand what that means, and walks down the hallway because that's what he assumes you are trying to get him to do.
- AlexThresh
- "No no come back"
- Alex goes to captchalog him again.
- Before he gets brutally murdered by the dm
- rascalywabit
- Fair.
- He pops away again.
- AlexThresh
- She continues down the corridor.
- rascalywabit
- Since I was planning on murdering the little guy anyway, you take his dart trap. Roll to dodge.
- AlexThresh
- roll 1d20+3 i presume
- `DICE
- AlexThresh rolled 1d20+3 i presume [ 1d20=6 ]{9}
- rascalywabit
- Hmmmmmm..
- You trip and fall on your face, narrowly dodging the dart.
- AlexThresh
- Her face has never been so proud.
- Alex peels herself off the floor and continues with a grumble.
- rascalywabit
- This Dungeon is super fun right? You should probably start expecting a boulder trap somewhere
- AlexThresh
- That's later when she has to cleave it in half.
- Anyway. What's this new room ahead.
- rascalywabit
- You walk inside of it, seeing a triangular fairly large room.
- AlexThresh
- So shes noticing a pattern finally.
- Triangle. Square. Circle.
- rascalywabit
- We building blocks bois
- AlexThresh
- Anyway. Anything in the triangle room?
- rascalywabit
- You see some unlit glyphs on the walls, two for each side, and some switches on the floor.
- AlexThresh
- So everything is unlit?
- rascalywabit
- Everything, yes.
- AlexThresh
- And nothing is in here?
- rascalywabit
- Except for the switches??
- AlexThresh
- Oh right switches.
- Yeah.
- rascalywabit
- You see a bunch of levers in the middle of the room.
- AlexThresh
- Okay so Alex heads over to try one of the levers.
- rascalywabit
- For convienence, we're going to label all the glyphs and switches
- AlexThresh
- yey
- rascalywabit
- There are four levers, abbreviated l1-l4 1 being the lever closest to the door.
- AlexThresh
- Alex tries L1 to see what it does, if there are no other instructions.
- rascalywabit
- And there are six unlit glyphs, abbreviated g1-g6
- You throw l1 over, causing g1 to glow.
- AlexThresh
- Okay! That's good. It's lights out.
- She tries L4.
- rascalywabit
- g3 g5 and g6 start to glow.
- AlexThresh
- G2 off, G4 off.
- let's fix this.
- She throws lever 3.
- rascalywabit
- g1 goes away, as does g3. g4 is now lit.
- AlexThresh
- she throws lever 1 to turn on g1.
- rascalywabit
- You do so.
- AlexThresh
- Next she tries lever 2
- rascalywabit
- Lever 2 causes g2, g4 and g6 to switch to whatever is the opposite of where they are. g1 is lit, g2 is lit, g3 is unlit, g4 is now unlit, g5 is lit and g6 is now unlit
- AlexThresh
- She hums and tries to recall. She needs to throw L4 now right?
- She tries that. Presumibly lighting g3 and 6, but unlighting 5.
- rascalywabit
- correct.
- rascalywabit
- Hold.
- You are met with some shakes as you light every glyph but five.
- AlexThresh
- She wonders what that was. Any changes to the room?
- rascalywabit
- A small recess in the floor opens, revealing a fifth lever.
- AlexThresh
- Oooo. She goes over to try lever 5.
- rascalywabit
- g5 lights up, and the room seems to glow in pleased completion.
- rascalywabit
- All of the glyphs shine, and the levers dissapear into the ground. A huge glowing spirograph takes their place.
- AlexThresh
- Alex backs off so nothing messes her up. She goes over to the spirograph to check it out and press it, if needed.
- rascalywabit
- You press the Spirograph, familiar in that apparently everything in this fucking game is one. The room goes dark for the most part, and you are left with a page. A single page with writing on it.
- AlexThresh
- She checks it out. Is this going to be a slenderratsprite jumpscare again?
- rascalywabit
- No. It's instuctions for the first room.
- AlexThresh
- Oh sweet. She reads them and heads back to the main chamber.
- rascalywabit
- You head back, the machines making a bit more sense this time around.
- It's basically just a set of instructions that you have to input, like coding. Or at least similar. There is actually almost no way you could figure it out without instructions
- AlexThresh
- Alex follows the instructions on the paper to figure this one out. It's pretty complicated in terms of steps needed, apparently. So looks like she and Freya went in reverse order.
- rascalywabit
- Well, your here now. Finding that monitor that Freya did again and inputting the code.
- Machines rearrange and descend into the ground.
- You find that straight across from the entrance, is an orignally blocked door.
- It's..
- Wooden.
- ← rascalywabit has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
- → rascalywabit has joined
- AlexThresh
- wb
- Alex goes up to the wooden door to check it out.
- rascalywabit
- It's a door. Made of the same material as the chest and unlocked with a little quaint door knob.
- ← rascalywabit has quit (Client Quit)
- → Freyaa has joined
- Freyaa
- It's a door. Made of the same material as the chest and unlocked with a little quaint door knob.
- AlexThresh
- Alex reaches for the door knob to open it.
- Freyaa
- You open the door, causing a thousand imps to come flying out of the other side.
- I mean, it opens with no dificulties.
- AlexThresh
- Alex might
- have made a joke about spider-imps.
- but yeah she opens the door to check out what this dungeon is about/
- Freyaa
- Well, it's nothing too amazing. You find a treasure room of sorts with a decent amount of grist in it. You gain 200 build grist and 100 of each grist of tier 2 through 4. The main point of this whole thing however, stands in the center of the room.
- There, a floating and sparking cube of sorts.
- AlexThresh
- Oooo.
- Alex sweeps up the grist, jumping about the place before checking out the all spark
- erm.
- cube
- This totally confirms Alex is the session leader.
- Freyaa
- It has visions of plains and horses, and you hear the bountiful neigh of one of the rarest resources ever known to anyone
- You gain one concentrated Hors.
- AlexThresh
- Oooooo.
- AlexThresh
- Alex now has 325 Build Grist, 158 Shale, 105 Tar, 123 Iron, 102 Colbolt and 1 Con.Hors.
- Freyaa
- Excellent.
- AlexThresh
- Alex goes to see if this puzzle lights up happily.
- Freyaa
- Anywho, that's it. You've looted everything there is to loot. The rooms hold no more secrets.
- AlexThresh
- Alex heads back to check on the two imps; leaving them alone here would be fairly cruel.
- Freyaa
- The have turned the circle room into a right mess, writing all over everything with grease stains.
- AlexThresh
- "Oi do you two wanna come with me or stay here?"
- Freyaa
- They don't know what that means exactly. They jitter at you, wondering where their friend went.
- AlexThresh
- Alex uncaptchalogs her friend.
- Freyaa
- They light up at seeing one another, doing a crab dance in greeting
- Rock Lobster!
- AlexThresh
- "You guys gonna play here or come with back to the surface?"
- Freyaa
- Martin the friendly imp attaches to your legs and the other two do the same because peer pressure. Alex is now incapable of movement.
- AlexThresh
- Alex captchalogs all three of them and now has grease stains on her legs.
- Freyaa
- Rekt.
- You now have the Three Impskateers.
- AlexThresh
- She's pretty sure even if thats a thing, it's nothing benefitial. Alex heads to the exit and prepares to hold her breath for the inevitable swim.
- Freyaa
- You walk on back to the crack in the wall
- AlexThresh
- So alex just has to jump in the water above right?
- Freyaa
- Squeezing your way through you come back to the room that Freya was scurred of.
- AlexThresh
- Alex recalls to walk carefully.
- Freyaa
- Yes but which side?
- AlexThresh
- Uh. Fuck knows.
- Intelligence to recall!
- Freyaa
- k
- Go ahead.
- AlexThresh
- roll 1d20+2
- `DICE
- AlexThresh rolled 1d20+2 [ 1d20=3 ]{5}
- AlexThresh
- Alex really has to improve everything in her life.
- Freyaa
- You fail to remember a super important fact
- Welp.
- AlexThresh
- She takes a guess and flips a coin towards the left.
- Freyaa
- You head left from the crack in the wall, presumably walking carefully?
- AlexThresh
- Well she wanted to see what happened to the coin.
- Freyaa
- I missunderstood
- You throw the coin over to the left side, doing nothing in particular
- AlexThresh
- She carefully heads left.
- Freyaa
- You do so, making it to the pool without trouble. You guessed correctly.
- AlexThresh
- Woo. Go Coin powers. She grabs it carefully.
- Alex gets into the water and prepares for horrible swimming and almost drowning.
- Freyaa
- Haa well. That's actually going to be a problem because it landed near the center
- AlexThresh
- Eh fuck it then
- it can stay here
- a testiment of Alex's awesomeness.
- Freyaa
- Fair enough, jumping into the pool gets you wet.
- AlexThresh
- She takes a breath and dives; trying to get back to the surface.
- Freyaa
- You shoot down into the water, doing the little turn thing that you and Freya had to do. You feel gravity shift as you paddle upwards.
- Freyaa
- It's a little weird, but as you continue to ascend, it seems like the tunnel should have straightened out by now.
- You remember last time how the both of you nearly drowned getting in here.
- AlexThresh
- She keeps swimming; using her hands to check for turns in the darkness.
- Freyaa
- You break air after a few close calls, the tunnels have definitely changed. This is unfamiliar territory.
- AlexThresh
- She gasps and checks out her surroundings.
- "Always on.. the move.." She quotes some guy.
- Freyaa
- You are in the darkness, and the tunnel shoots straight up. You were checking the walls up to that point, this is the only way to go.
- AlexThresh
- She wonders if there's any way to head up this tunnel, now that it's drained or some shit...
- Freyaa
- You could try climbing. The walls are slick but you have some really good foot holds as far as you can see.
- AlexThresh
- Alex gives that a go, checking her holds and stuff.
- Freyaa
- You should roll for athletics to see how easy this is, DC is fairly low.
- AlexThresh
- roll 1d20+1+1
- `DICE
- AlexThresh rolled 1d20+1+1 [ 1d20=6 ]{8}
- ← Freyaa has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
- → l has joined
- ⓘ l is now known as Guest21670
- Guest21670
- You grab yourself some decent foot holds
- and start to ascend
- AlexThresh
- Alex hums a tune: https://www.youtube.com/watch?v=spz7WW5dlg8
- ← Guest21670 has quit (Client Quit)
- → Jack has joined
- Jack
- roll 1d20+2
- `DICE
- Jack rolled 1d20+2 [ 1d20=7 ]{9}
- ⓘ Jack is now known as Guest82580
- Guest82580
- You continue to ascend, with appropriate music flowing through your head.
- AlexThresh
- Alex doesn't seem to mind all this. It's kinda fun. Though she was expecting to exit from the way she came in.
- Guest82580
- roll 1d20+2
- `DICE
- Guest82580 rolled 1d20+2 [ 1d20=8 ]{10}
- Guest82580
- You finally make it up, finding mostly dry land
- There is no chance of falling at this point, and the passage looks familiar
- It's like that stone recess where you originally had to float into to get to the dungeon
- Just, much higher up for some reason...
- AlexThresh
- Alex uses this familar passage..?
- Guest82580
- Sure. You go back to the temple.
- AlexThresh
- So the water has drained out completely, huh.
- Guest82580
- It seems to be in better condition than when you left it.
- Much much better
- AlexThresh
- Did... Alex just time travel? She checks out the temple.
- Guest82580
- It's a perfectly servicable place with no sign of water stains and crimson and gray color themes.
- It's fairly pretty actually.
- AlexThresh
- Alex is still in a kind of deep hole or something though right? Because thats where that sunken temple was. Under water.
- Guest82580
- Well no. You are actually above water now. A quick check to the restored entrance tells you that this shit is a floating fortress in the middle of the lake.
- AlexThresh
- Oh. Sweet!
- Alex checks out the floating fortress temple thing. Nothing interesting besides the fact she salvaged it?
- Guest82580
- You salvaged it, and you also see some pads. They look vaguely familiar to the alchemiter but smaller. There is a bunch of pretty artifacts in here, some golden, some a deep red. It's a very shiny grey temple. One might wonder who it was dedicated to.
- AlexThresh
- She checks out some of the artifacts, which were undiscernable before when it was sunk. Anything worth mentioning in detail?
- Guest82580
- No. Nothing that could potentially help you win the game anyway.
- Just a bunch of priceless artifacts
- AlexThresh
- Maybe she just wanted to know what they are. Anyway she moves on to the alchemiter-like pads. Coloured?
- Guest82580
- One is gray, another is also gray.
- One is near the tunnel of sorts.
- AlexThresh
- Alex doesn't see any controls, so she just steps on the furthest from the tunnel.
- Guest82580
- You actually dont do that, because DM fait.
- AlexThresh
- Awww.
- Guest82580
- We should pause, that pad is story integral
- AlexThresh
- Alex freezes in time.
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