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- --Robust Turtle API by SpeedR
- --Digging with gravel/sand detection
- function dig()
- local tries = 0
- while turtle.detect() do
- turtle.dig()
- sleep(0.4)
- tries = tries + 1
- if tries>500 then
- print("Error: dug for too long.")
- return false
- end
- end
- return true
- end
- function digUp()
- local tries = 0
- while turtle.detectUp() do
- turtle.digUp()
- sleep(0.4)
- tries = tries + 1
- if tries>500 then
- print("Error: dug up for too long.")
- return false
- end
- end
- return true
- end
- function digDown()
- local tries = 0
- while turtle.detectDown() do
- turtle.digDown()
- sleep(0.4)
- tries = tries + 1
- if tries>500 then
- print("Error: dug down for too long.")
- return false
- end
- end
- return true
- end
- --Traveling: Goes in the direction no matter what (almost)
- --Will not be stopped by blocks or mobs
- function forward(l)
- l=l or 1
- for i=1,l do
- local tries = 0
- while turtle.forward() ~= true do
- turtle.dig()
- turtle.attack()
- sleep(0.2)
- tries = tries + 1
- if tries>500 then
- print("Error: can't move forward.")
- return false
- end
- end
- end
- return true
- end
- function up(l)
- l=l or 1
- for i=1,l do
- local tries = 0
- while turtle.up() ~= true do
- turtle.digUp()
- turtle.attackUp()
- sleep(0.2)
- tries = tries + 1
- if tries>500 then
- print("Error: can't move up.")
- return false
- end
- end
- end
- return true
- end
- function down(l)
- l=l or 1
- for i=1,l do
- local tries = 0
- while turtle.down() ~= true do
- turtle.digDown()
- turtle.attackDown()
- sleep(0.2)
- tries = tries + 1
- if tries>500 then
- print("Error: can't move down.")
- return false
- end
- end
- end
- return true
- end
- function back(l)
- l=l or 1
- for i=1,l do
- if turtle.back() ~= true then
- turnAround()
- forward()
- turnAround()
- end
- end
- end
- --Place blocks
- --Does not place when there's already the right block.
- function place(block)
- turtle.select(block)
- if turtle.compare()==false then
- if turtle.getItemCount(block)==0 then
- outOfResource(block)
- end
- dig()
- turtle.place()
- end
- end
- function placeUp(block)
- turtle.select(block)
- if turtle.compareUp()==false then
- if turtle.getItemCount(block)==0 then
- outOfResource(block)
- end
- digUp()
- turtle.placeUp()
- end
- end
- function placeDown(block)
- turtle.select(block)
- if turtle.compareDown()==false then
- if turtle.getItemCount(block)==0 then
- outOfResource(block)
- end
- digDown()
- turtle.placeDown()
- end
- end
- local function outOfResource()
- print("Ran out of a resource. Block: ",block , ".")
- print("Refill, then say something to proceed.")
- read()
- end
- function placeRight(block)
- turtle.turnRight()
- place(block)
- turtle.turnLeft()
- end
- function placeLeft(block)
- turtle.turnLeft()
- place(block)
- turtle.turnRight()
- end
- function placeBack(block)
- turnAround()
- place(block)
- turnAround()
- end
- --place row e.g. placeRow(up, marble, forward, 15)
- function placeRow(placeDir, block, travelDir, l)
- l=l or 1
- for i=1,l do
- if placeDir == "forward" then
- place(block)
- elseif placeDir == "up" then
- placeUp(block)
- elseif placeDir == "down" then
- placeDown(block)
- elseif placeDir == "right" then
- placeRight(block)
- elseif placeDir == "left" then
- placeLeft(block)
- elseif placeDir == "back" then
- placeBack(block)
- else
- print('"', placeDir, '" is not a valid direction!')
- return false
- end
- if travelDir == "forward" then
- forward()
- elseif travelDir == "up" then
- up()
- elseif travelDir == "down" then
- down()
- elseif travelDir == "right" then
- strafeRight()
- elseif travelDir == "left" then
- strafeLeft()
- elseif travelDir == "back" then
- back()
- else
- print('"', travelDir, '" is not a valid direction!')
- return false
- end
- end
- return true
- end
- --Turning
- function turnAround()
- turtle.turnRight()
- turtle.turnRight()
- end
- function right()
- turtle.turnRight()
- end
- function left()
- turtle.turnLeft()
- end
- function goRight(l)
- l=l or 1
- turtle.turnRight()
- forward(l)
- end
- function goLeft(l)
- l=l or 1
- turtle.turnLeft()
- forward(l)
- end
- function strafeRight(l)
- l=l or 1
- goRight(l)
- turtle.turnLeft()
- end
- function strafeLeft(l)
- l=l or 1
- goLeft(l)
- turtle.turnRight()
- end
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