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  1. ow_mp_20x40_M
  2. strcpy(dest_window_20x40_M_dmg0) length of 24 into 260
  3. ScanDestructible: destructibledef\dest_window_mp_20x40_M_damaged
  4. strcpy(dest_window_20x40_M_dmg1) length of 24 into 260
  5. ScanDestructible: destructibledef\dest_window_mp_20x40_N
  6. strcpy(dest_window_20x40_N_dmg0) length of 24 into 260
  7. ScanDestructible: destructibledef\dest_window_mp_20x40_N_damaged
  8. strcpy(dest_window_20x40_N_dmg1) length of 24 into 260
  9. ScanDestructible: destructibledef\dest_window_mp_20x40_O
  10. strcpy(dest_window_20x40_O_dmg0) length of 24 into 260
  11. ScanDestructible: destructibledef\dest_window_mp_20x40_O_damaged
  12. strcpy(dest_window_20x40_O_dmg2) length of 24 into 260
  13. ScanDestructible: destructibledef\dest_window_mp_20x40_P
  14. strcpy(dest_window_20x40_P_dmg0) length of 24 into 260
  15. ScanDestructible: destructibledef\dest_window_mp_20x40_P_damaged
  16. strcpy(dest_window_20x40_P_dmg2) length of 24 into 260
  17. ScanDestructible: destructibledef\dest_window_mp_25x25_A
  18. strcpy(dest_window_25x25_A_dmg0) length of 24 into 260
  19. ScanDestructible: destructibledef\dest_window_mp_25x25_A_damaged
  20. strcpy(dest_window_25x25_A_dmg1) length of 24 into 260
  21. ScanDestructible: destructibledef\dest_window_mp_25x25_B
  22. strcpy(dest_window_25x25_B_dmg0) length of 24 into 260
  23. ScanDestructible: destructibledef\dest_window_mp_25x25_B_damaged
  24. strcpy(dest_window_25x25_B_dmg1) length of 24 into 260
  25. ScanDestructible: destructibledef\dest_window_mp_25x25_C
  26. strcpy(dest_window_25x25_C_dmg0) length of 24 into 260
  27. ScanDestructible: destructibledef\dest_window_mp_25x25_C_damaged
  28. strcpy(dest_window_25x25_C_dmg2) length of 24 into 260
  29. ScanDestructible: destructibledef\dest_window_mp_25x25_D
  30. strcpy(dest_window_25x25_D_dmg0) length of 24 into 260
  31. ScanDestructible: destructibledef\dest_window_mp_25x25_D_damaged
  32. strcpy(dest_window_25x25_D_dmg2) length of 24 into 260
  33. ScanDestructible: destructibledef\dest_window_mp_36x36_M
  34. strcpy(dest_sniper_singlewindow_M_dmg0) length of 31 into 260
  35. ScanDestructible: destructibledef\dest_window_mp_36x36_M_damaged
  36. strcpy(dest_sniper_singlewindow_M_dmg1) length of 31 into 260
  37. ScanDestructible: destructibledef\dest_window_mp_36x36_N
  38. strcpy(dest_sniper_singlewindow_N_dmg0) length of 31 into 260
  39. ScanDestructible: destructibledef\dest_window_mp_36x36_N_damaged
  40. strcpy(dest_sniper_singlewindow_N_dmg1) length of 31 into 260
  41. ScanDestructible: destructibledef\dest_window_mp_36x36_O
  42. strcpy(dest_sniper_singlewindow_O_dmg0) length of 31 into 260
  43. ScanDestructible: destructibledef\dest_window_mp_36x36_O_damaged
  44. strcpy(dest_sniper_singlewindow_O_dmg2) length of 31 into 260
  45. ScanDestructible: destructibledef\dest_window_mp_36x36_P
  46. strcpy(dest_sniper_singlewindow_P_dmg0) length of 31 into 260
  47. ScanDestructible: destructibledef\dest_window_mp_36x36_P_damaged
  48. strcpy(dest_sniper_singlewindow_P_dmg2) length of 31 into 260
  49. ScanDestructible: destructibledef\dest_window_mp_36x72_E
  50. strcpy(dest_window_36x72_E_dmg0) length of 24 into 260
  51. ScanDestructible: destructibledef\dest_window_mp_36x72_E_damaged
  52. strcpy(dest_window_36x72_E_dmg1) length of 24 into 260
  53. ScanDestructible: destructibledef\dest_window_mp_36x72_F
  54. strcpy(dest_window_36x72_F_dmg0) length of 24 into 260
  55. ScanDestructible: destructibledef\dest_window_mp_36x72_F_damaged
  56. strcpy(dest_window_36x72_F_dmg2) length of 24 into 260
  57. ScanDestructible: destructibledef\dest_window_mp_36x72_G
  58. strcpy(dest_window_36x72_G_dmg0) length of 24 into 260
  59. ScanDestructible: destructibledef\dest_window_mp_36x72_G_damaged
  60. strcpy(dest_window_36x72_G_dmg1) length of 24 into 260
  61. ScanDestructible: destructibledef\dest_window_mp_36x72_H
  62. strcpy(dest_window_36x72_H_dmg0) length of 24 into 260
  63. ScanDestructible: destructibledef\dest_window_mp_36x72_H_damaged
  64. strcpy(dest_window_36x72_H_dmg2) length of 24 into 260
  65. ScanDestructible: destructibledef\dest_window_mp_40X44_A
  66. strcpy(dest_window_40X44_A_dmg0) length of 24 into 260
  67. ScanDestructible: destructibledef\dest_window_mp_40X44_A_damaged
  68. strcpy(dest_window_40X44_A_dmg1) length of 24 into 260
  69. ScanDestructible: destructibledef\dest_window_mp_40X44_B
  70. strcpy(dest_window_40X44_B_dmg0) length of 24 into 260
  71. ScanDestructible: destructibledef\dest_window_mp_40X44_B_damaged
  72. strcpy(dest_window_40X44_B_dmg1) length of 24 into 260
  73. ScanDestructible: destructibledef\dest_window_mp_40X44_C
  74. strcpy(dest_window_40X44_C_dmg0) length of 24 into 260
  75. ScanDestructible: destructibledef\dest_window_mp_40X44_C_damaged
  76. strcpy(dest_window_40X44_C_dmg2) length of 24 into 260
  77. ScanDestructible: destructibledef\dest_window_mp_40X44_D
  78. strcpy(dest_window_40X44_D_dmg0) length of 24 into 260
  79. ScanDestructible: destructibledef\dest_window_mp_40X44_D_damaged
  80. strcpy(dest_window_40X44_D_dmg2) length of 24 into 260
  81. ScanDestructible: destructibledef\dest_window_mp_40X55_I
  82. strcpy(dest_window_40X55_I_dmg0) length of 24 into 260
  83. ScanDestructible: destructibledef\dest_window_mp_40X55_I_damaged
  84. strcpy(dest_window_40X55_I_dmg1) length of 24 into 260
  85. ScanDestructible: destructibledef\dest_window_mp_40X55_J
  86. strcpy(dest_window_40X55_J_dmg0) length of 24 into 260
  87. ScanDestructible: destructibledef\dest_window_mp_40X55_J_damaged
  88. strcpy(dest_window_40X55_J_dmg1) length of 24 into 260
  89. ScanDestructible: destructibledef\dest_window_mp_40X55_K
  90. strcpy(dest_window_40X55_K_dmg0) length of 24 into 260
  91. ScanDestructible: destructibledef\dest_window_mp_40X55_K_damaged
  92. strcpy(dest_window_40X55_K_dmg2) length of 24 into 260
  93. ScanDestructible: destructibledef\dest_window_mp_40X55_L
  94. strcpy(dest_window_40X55_L_dmg0) length of 24 into 260
  95. ScanDestructible: destructibledef\dest_window_mp_40X55_L_damaged
  96. strcpy(dest_window_40X55_L_dmg2) length of 24 into 260
  97. ScanDestructible: destructibledef\dest_window_mp_50x25_M
  98. strcpy(dest_window_50x25_M_dmg0) length of 24 into 260
  99. ScanDestructible: destructibledef\dest_window_mp_50x25_M_damaged
  100. strcpy(dest_window_50x25_M_dmg1) length of 24 into 260
  101. ScanDestructible: destructibledef\dest_window_mp_50x25_N
  102. strcpy(dest_window_50x25_N_dmg0) length of 24 into 260
  103. ScanDestructible: destructibledef\dest_window_mp_50x25_N_damaged
  104. strcpy(dest_window_50x25_N_dmg1) length of 24 into 260
  105. ScanDestructible: destructibledef\dest_window_mp_50x25_O
  106. strcpy(dest_window_50x25_O_dmg0) length of 24 into 260
  107. ScanDestructible: destructibledef\dest_window_mp_50x25_O_damaged
  108. strcpy(dest_window_50x25_O_dmg2) length of 24 into 260
  109. ScanDestructible: destructibledef\dest_window_mp_50x25_P
  110. strcpy(dest_window_50x25_P_dmg0) length of 24 into 260
  111. ScanDestructible: destructibledef\dest_window_mp_50x25_P_damaged
  112. strcpy(dest_window_50x25_P_dmg2) length of 24 into 260
  113. ScanDestructible: destructibledef\dest_window_mp_50x64_I
  114. strcpy(dest_window_50x64_I_dmg0) length of 24 into 260
  115. ScanDestructible: destructibledef\dest_window_mp_50x64_I_damaged
  116. strcpy(dest_window_50x64_I_dmg1) length of 24 into 260
  117. ScanDestructible: destructibledef\dest_window_mp_50x64_J
  118. strcpy(dest_window_50x64_J_dmg0) length of 24 into 260
  119. ScanDestructible: destructibledef\dest_window_mp_50x64_J_damaged
  120. strcpy(dest_window_50x64_J_dmg1) length of 24 into 260
  121. ScanDestructible: destructibledef\dest_window_mp_50x64_K
  122. strcpy(dest_window_50x64_K_dmg0) length of 24 into 260
  123. ScanDestructible: destructibledef\dest_window_mp_50x64_K_damaged
  124. strcpy(dest_window_50x64_K_dmg2) length of 24 into 260
  125. ScanDestructible: destructibledef\dest_window_mp_50x64_L
  126. strcpy(dest_window_50x64_L_dmg0) length of 24 into 260
  127. ScanDestructible: destructibledef\dest_window_mp_50x64_L_damaged
  128. strcpy(dest_window_50x64_L_dmg2) length of 24 into 260
  129. ScanDestructible: destructibledef\dest_window_mp_68x44_E
  130. strcpy(dest_window_68x44_E_dmg0) length of 24 into 260
  131. ScanDestructible: destructibledef\dest_window_mp_68x44_E_damaged
  132. strcpy(dest_window_68x44_E_dmg1) length of 24 into 260
  133. ScanDestructible: destructibledef\dest_window_mp_68x44_F
  134. strcpy(dest_window_68x44_F_dmg0) length of 24 into 260
  135. ScanDestructible: destructibledef\dest_window_mp_68x44_F_damaged
  136. strcpy(dest_window_68x44_F_dmg2) length of 24 into 260
  137. ScanDestructible: destructibledef\dest_window_mp_68x44_G
  138. strcpy(dest_window_68x44_G_dmg0) length of 24 into 260
  139. ScanDestructible: destructibledef\dest_window_mp_68x44_G_damaged
  140. strcpy(dest_window_68x44_G_dmg1) length of 24 into 260
  141. ScanDestructible: destructibledef\dest_window_mp_68x44_H
  142. strcpy(dest_window_68x44_H_dmg0) length of 24 into 260
  143. ScanDestructible: destructibledef\dest_window_mp_68x44_H_damaged
  144. strcpy(dest_window_68x44_H_dmg2) length of 24 into 260
  145. ScanDestructible: destructibledef\dest_window_mp_80x48_A
  146. strcpy(dest_window_80x48_A_dmg0) length of 24 into 260
  147. ScanDestructible: destructibledef\dest_window_mp_80x48_A_damaged
  148. strcpy(dest_window_80x48_A_dmg1) length of 24 into 260
  149. ScanDestructible: destructibledef\dest_window_mp_80x48_B
  150. strcpy(dest_window_80x48_B_dmg0) length of 24 into 260
  151. ScanDestructible: destructibledef\dest_window_mp_80x48_B_damaged
  152. strcpy(dest_window_80x48_B_dmg1) length of 24 into 260
  153. ScanDestructible: destructibledef\dest_window_mp_80x48_C
  154. strcpy(dest_window_80x48_C_dmg0) length of 24 into 260
  155. ScanDestructible: destructibledef\dest_window_mp_80x48_C_damaged
  156. strcpy(dest_window_80x48_C_dmg2) length of 24 into 260
  157. ScanDestructible: destructibledef\dest_window_mp_80x48_D
  158. strcpy(dest_window_80x48_D_dmg0) length of 24 into 260
  159. ScanDestructible: destructibledef\dest_window_mp_80x48_D_damaged
  160. strcpy(dest_window_80x48_D_dmg2) length of 24 into 260
  161. ScanDestructible: destructibledef\foliage_dest_cod5_wheat_big
  162. strcpy(foliage_cod5_wheat_big) length of 22 into 260
  163. ScanDestructible: destructibledef\foliage_dest_cod5_wheat_huge
  164. strcpy(foliage_cod5_wheat_huge) length of 23 into 260
  165. ScanDestructible: destructibledef\foliage_dest_cod5_wheat_small
  166. strcpy(foliage_cod5_wheat_small) length of 24 into 260
  167. ScanDestructible: destructibledef\foliage_dest_oki2_bamboo02
  168. strcpy(foliage_dest_pacific_oki2_bamboo02_dmg0) length of 39 into 260
  169. ScanDestructible: destructibledef\foliage_dest_oki2_banana_lrg
  170. strcpy(foliage_pacific_banana_lrg) length of 26 into 260
  171. ScanDestructible: destructibledef\foliage_dest_oki2_fern01
  172. strcpy(foliage_dest_pacific_oki2_fern01_dmg0) length of 37 into 260
  173. ScanDestructible: destructibledef\foliage_dest_oki2_fern02
  174. strcpy(foliage_dest_pacific_oki2_fern02_dmg0) length of 37 into 260
  175. ScanDestructible: destructibledef\foliage_dest_oki2_palms04
  176. strcpy(foliage_pacific_palms04) length of 23 into 260
  177. ScanDestructible: destructibledef\foliage_dest_oki2_palms05
  178. strcpy(foliage_pacific_palms05) length of 23 into 260
  179. ScanDestructible: destructibledef\foliage_dest_oki2_palms09
  180. strcpy(foliage_pacific_palms09) length of 23 into 260
  181. ScanDestructible: destructibledef\foliage_dest_pacific_bamboo02
  182. strcpy(foliage_dest_pacific_bamboo02_dmg0) length of 34 into 260
  183. ScanDestructible: destructibledef\foliage_dest_pacific_banana_lrg
  184. strcpy(foliage_pacific_banana_lrg) length of 26 into 260
  185. ScanDestructible: destructibledef\foliage_dest_pacific_branch_set1
  186. strcpy(foliage_pacific_branch_set1) length of 27 into 260
  187. ScanDestructible: destructibledef\foliage_dest_pacific_palms01
  188. strcpy(foliage_pacific_palms01) length of 23 into 260
  189. ScanDestructible: destructibledef\foliage_dest_pacific_palms02
  190. strcpy(foliage_pacific_palms02) length of 23 into 260
  191. ScanDestructible: destructibledef\foliage_dest_pacific_palms03
  192. strcpy(foliage_pacific_palms03) length of 23 into 260
  193. ScanDestructible: destructibledef\foliage_dest_pacific_palms04
  194. strcpy(foliage_pacific_palms04) length of 23 into 260
  195. ScanDestructible: destructibledef\foliage_dest_pacific_palms05
  196. strcpy(foliage_pacific_palms05) length of 23 into 260
  197. ScanDestructible: destructibledef\foliage_dest_pacific_palms06
  198. strcpy(foliage_pacific_palms06) length of 23 into 260
  199. ScanDestructible: destructibledef\foliage_dest_pacific_palms08
  200. strcpy(foliage_pacific_palms08) length of 23 into 260
  201. ScanDestructible: destructibledef\foliage_dest_pacific_palms09
  202. strcpy(foliage_pacific_palms09) length of 23 into 260
  203. ScanDestructible: destructibledef\foliage_dest_pacific_palms09a
  204. strcpy(foliage_pacific_palms09a) length of 24 into 260
  205. ScanDestructible: destructibledef\foliage_dest_pacific_snapped_palms02
  206. strcpy(foliage_pacific_snapped_palms02) length of 31 into 260
  207. ScanDestructible: destructibledef\foliage_dest_pacific_snapped_palms05
  208. strcpy(foliage_pacific_snapped_palms05) length of 31 into 260
  209. ScanDestructible: destructibledef\foliage_dest_pacific_snapped_tree04
  210. strcpy(foliage_pacific_snapped_tree04) length of 30 into 260
  211. ScanDestructible: destructibledef\foliage_dest_palmtree_tall_1
  212. strcpy(foliage_tree_palm_tall_1) length of 24 into 260
  213. ScanDestructible: destructibledef\foliage_dest_tree_bch_01_bare
  214. strcpy(foliage_cod5_tree_bch_01_bare) length of 29 into 260
  215. ScanDestructible: destructibledef\foliage_dest_tree_bch_03_bare
  216. strcpy(foliage_cod5_tree_bch_03_bare) length of 29 into 260
  217. ScanDestructible: destructibledef\foliage_dest_tree_jungle_02
  218. strcpy(foliage_cod5_tree_jungle_02) length of 27 into 260
  219. ScanDestructible: destructibledef\foliage_dest_tree_maple_01_large
  220. strcpy(foliage_cod5_tree_maple_01_large) length of 32 into 260
  221. ScanDestructible: destructibledef\foliage_dest_tree_pine_01_large
  222. strcpy(foliage_cod5_tree_pine_01_large) length of 31 into 260
  223. ScanDestructible: destructibledef\foliage_dest_wheat_big
  224. strcpy(foliage_dest_wheat_big_dmg0) length of 27 into 260
  225. ScanDestructible: destructibledef\foliage_pacific_dest_fern01
  226. strcpy(foliage_dest_pacific_oki2_fern01_dmg0) length of 37 into 260
  227. ScanDestructible: destructibledef\foliage_pacific_dest_fern02
  228. strcpy(foliage_dest_pacific_oki2_fern02_dmg0) length of 37 into 260
  229. ScanDestructible: destructibledef\foliage_pacific_dest_ground_cover01
  230. strcpy(foliage_pacific_dest_ground_cover01_full) length of 40 into 260
  231. ScanDestructible: destructibledef\foliage_pacific_dest_hideout
  232. strcpy(foliage_pacific_palmtree_hideout) length of 32 into 260
  233. ScanDestructible: destructibledef\foliage_pacific_dest_palms01_burnt
  234. strcpy(foliage_pacific_palms01) length of 23 into 260
  235. ScanDestructible: destructibledef\foliage_pacific_dest_palms09a
  236. strcpy(foliage_pacific_palms09a) length of 24 into 260
  237. ScanDestructible: destructibledef\vehicle_ger_Panzer_mg_mp_ddef
  238. strcpy(vehicle_ger_tracked_panzer4_mp) length of 30 into 260
  239. ScanDestructible: destructibledef\vehicle_ger_Panzer_unarmored_mg_mp_ddef
  240. strcpy(vehicle_ger_tracked_panzer4_mp) length of 30 into 260
  241. ScanDestructible: destructibledef\vehicle_rus_T34_mp_ddef
  242. strcpy(vehicle_rus_tracked_t34_mp) length of 26 into 260
  243. ScanDestructible: destructibledef\vehicle_rus_t34_unarmored_mp_ddef
  244. strcpy(vehicle_rus_tracked_t34_mp) length of 26 into 260
  245. ScanDestructible: destructibledef\vehicle_usa_pby
  246. strcpy(vehicle_usa_pby_exterior) length of 24 into 260
  247. ScanDestructible: destructibledef\vehicle_usa_pby_blackcat
  248. strcpy(vehicle_usa_pby_exterior) length of 24 into 260
  249. ScanDestructible: destructibledef\vehicle_usa_sherman_mp_ddef_FLM
  250. strcpy(vehicle_usa_tracked_sherman_m4a3_mp) length of 35 into 260
  251. ScanDestructible: destructibledef\vehicle_usa_sherman_mp_ddef_MG
  252. strcpy(vehicle_usa_tracked_sherman_m4a3_mp) length of 35 into 260
  253. Map_New
  254. Updating layers...
  255. Entering message loop
  256. Map_LoadFile: C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War/map_source/nazi_zombie_lodge.map
  257. Clear All In Use
  258. Updating layers...
  259. Loading model zombie_wheelchair... successful.
  260. Loading model dest_audi_body_dmg1... successful.
  261. Loading model zombie_sumpf_parachute1... successful.
  262. Loading model dest_merchantship3_bow_pole03_dmg1... successful.
  263. Loading model foliage_pacific_snapped_tree01... successful.
  264. Loading model static_seelow_deadcow... successful.
  265. Loading model war_hq_obj... successful.
  266. Loading model char_ger_wermachtwet_body1_g_llegspawn... successful.
  267. Loading model static_berlin_radiator... successful.
  268. Loading model outskirts_fence_01... successful.
  269. Loading model static_makin_bunk_bed01... successful.
  270. Loading model lights_desk_lamp_on... successful.
  271. Loading model static_berlin_metal_desk... successful.
  272. Loading model static_berlin_metal_chair... successful.
  273. Loading model static_berlin_bathtub... successful.
  274. Loading model static_berlin_toilet... successful.
  275. Loading model static_berlin_sink_bathroom02... successful.
  276. Loading model static_berlin_dining_table_sq... successful.
  277. Loading model static_berlin_wood_chair_1... successful.
  278. Loading model static_berlin_cups... successful.
  279. Loading model static_berlin_refrigerator... successful.
  280. Loading model static_berlin_cuttingboard... successful.
  281. Loading model static_berlin_kettle... successful.
  282. Loading model static_berlin_cans_multiple... successful.
  283. Loading model static_berlin_bread_bgtte... successful.
  284. Loading model anim_peleliu_crate01... successful.
  285. Loading model anim_berlin_bookshelf_wide... successful.
  286. Loading model anim_berlin_asylum_dbl_doors... successful.
  287. Loading model char_ger_honorgd_body1_2_g_torso_1... successful.
  288. Loading prefab _prefabs/zombiemode/window_med.map... successful.
  289. Loading prefab _prefabs/traverse/wall_hop.map... successful.
  290. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_revive.map...Loading model zombie_vending_revive... successful.
  291. successful.
  292. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_begin.map...Loading model zombie_pile_wood_box... successful.
  293. Loading model zombie_treasure_box_lid... successful.
  294. Loading model zombie_treasure_box... successful.
  295. Loading model zombie_factory_bearpile... successful.
  296. successful.
  297. Loading prefab _prefabs/zombiemode/weapon_upgrade_kar98k.map...Loading model weapon_ger_kar98_rifle... successful.
  298. successful.
  299. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_1.map... successful.
  300. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/power_switch.map...Loading model zombie_power_lever... successful.
  301. Loading model zombie_power_lever_handle... successful.
  302. successful.
  303. Loading prefab _prefabs/zombiemode/weapon_upgrade_mp40.map...Loading model weapon_zombie_mp40_smg... successful.
  304. successful.
  305. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_2.map... successful.
  306. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_juggernaut.map...Loading model zombie_vending_jugg... successful.
  307. successful.
  308. Loading prefab _prefabs/zombiemode/weapon_upgrade_type100.map...Loading model weapon_zombie_type100_smg... successful.
  309. successful.
  310. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_3.map... successful.
  311. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_doubletap.map...Loading model zombie_vending_doubletap... successful.
  312. successful.
  313. Loading prefab _prefabs/zombiemode/weapon_upgrade_bar.map...Loading model weapon_zombie_bar_lmg... successful.
  314. successful.
  315. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v2.0/pack a punch.map...Loading model zombie_vending_packapunch... successful.
  316. Loading model zombie_sign_please_wait... successful.
  317. successful.
  318. Loading prefab _prefabs/zombiemode/weapon_upgrade_stg44.map...Loading model weapon_zombie_mp44_lmg... successful.
  319. successful.
  320. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_sleight.map...Loading model zombie_vending_sleight... successful.
  321. successful.
  322. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_4.map... successful.
  323. No worldspawn in map.
  324. Map_New
  325. Updating layers...
  326. Map_LoadFile: C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War/map_source/nazi_zombie_lodge.map
  327. Clear All In Use
  328. Updating layers...
  329. Loading model zombie_wheelchair... successful.
  330. Loading model dest_audi_body_dmg1... successful.
  331. Loading model zombie_sumpf_parachute1... successful.
  332. Loading model dest_merchantship3_bow_pole03_dmg1... successful.
  333. Loading model foliage_pacific_snapped_tree01... successful.
  334. Loading model static_seelow_deadcow... successful.
  335. Loading model war_hq_obj... successful.
  336. Loading model char_ger_wermachtwet_body1_g_llegspawn... successful.
  337. Loading model static_berlin_radiator... successful.
  338. Loading model outskirts_fence_01... successful.
  339. Loading model static_makin_bunk_bed01... successful.
  340. Loading model lights_desk_lamp_on... successful.
  341. Loading model static_berlin_metal_desk... successful.
  342. Loading model static_berlin_metal_chair... successful.
  343. Loading model static_berlin_bathtub... successful.
  344. Loading model static_berlin_toilet... successful.
  345. Loading model static_berlin_sink_bathroom02... successful.
  346. Loading model static_berlin_dining_table_sq... successful.
  347. Loading model static_berlin_wood_chair_1... successful.
  348. Loading model static_berlin_cups... successful.
  349. Loading model static_berlin_refrigerator... successful.
  350. Loading model static_berlin_cuttingboard... successful.
  351. Loading model static_berlin_kettle... successful.
  352. Loading model static_berlin_cans_multiple... successful.
  353. Loading model static_berlin_bread_bgtte... successful.
  354. Loading model anim_peleliu_crate01... successful.
  355. Loading model anim_berlin_bookshelf_wide... successful.
  356. Loading model anim_berlin_asylum_dbl_doors... successful.
  357. Loading model char_ger_honorgd_body1_2_g_torso_1... successful.
  358. Loading prefab _prefabs/zombiemode/window_med.map... successful.
  359. Loading prefab _prefabs/traverse/wall_hop.map... successful.
  360. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_revive.map...Loading model zombie_vending_revive... successful.
  361. successful.
  362. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_begin.map...Loading model zombie_pile_wood_box... successful.
  363. Loading model zombie_treasure_box_lid... successful.
  364. Loading model zombie_treasure_box... successful.
  365. Loading model zombie_factory_bearpile... successful.
  366. successful.
  367. Loading prefab _prefabs/zombiemode/weapon_upgrade_kar98k.map...Loading model weapon_ger_kar98_rifle... successful.
  368. successful.
  369. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_1.map... successful.
  370. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/power_switch.map...Loading model zombie_power_lever... successful.
  371. Loading model zombie_power_lever_handle... successful.
  372. successful.
  373. Loading prefab _prefabs/zombiemode/weapon_upgrade_mp40.map...Loading model weapon_zombie_mp40_smg... successful.
  374. successful.
  375. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_2.map... successful.
  376. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_juggernaut.map...Loading model zombie_vending_jugg... successful.
  377. successful.
  378. Loading prefab _prefabs/zombiemode/weapon_upgrade_type100.map...Loading model weapon_zombie_type100_smg... successful.
  379. successful.
  380. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_3.map... successful.
  381. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_doubletap.map...Loading model zombie_vending_doubletap... successful.
  382. successful.
  383. Loading prefab _prefabs/zombiemode/weapon_upgrade_bar.map...Loading model weapon_zombie_bar_lmg... successful.
  384. successful.
  385. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v2.0/pack a punch.map...Loading model zombie_vending_packapunch... successful.
  386. Loading model zombie_sign_please_wait... successful.
  387. successful.
  388. Loading prefab _prefabs/zombiemode/weapon_upgrade_stg44.map...Loading model weapon_zombie_mp44_lmg... successful.
  389. successful.
  390. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_sleight.map...Loading model zombie_vending_sleight... successful.
  391. successful.
  392. Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_4.map... successful.
  393. No worldspawn in map.
  394. Map_New
  395. Updating layers...
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