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- ow_mp_20x40_M
- strcpy(dest_window_20x40_M_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_M_damaged
- strcpy(dest_window_20x40_M_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_N
- strcpy(dest_window_20x40_N_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_N_damaged
- strcpy(dest_window_20x40_N_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_O
- strcpy(dest_window_20x40_O_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_O_damaged
- strcpy(dest_window_20x40_O_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_P
- strcpy(dest_window_20x40_P_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_20x40_P_damaged
- strcpy(dest_window_20x40_P_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_A
- strcpy(dest_window_25x25_A_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_A_damaged
- strcpy(dest_window_25x25_A_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_B
- strcpy(dest_window_25x25_B_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_B_damaged
- strcpy(dest_window_25x25_B_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_C
- strcpy(dest_window_25x25_C_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_C_damaged
- strcpy(dest_window_25x25_C_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_D
- strcpy(dest_window_25x25_D_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_25x25_D_damaged
- strcpy(dest_window_25x25_D_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_M
- strcpy(dest_sniper_singlewindow_M_dmg0) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_M_damaged
- strcpy(dest_sniper_singlewindow_M_dmg1) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_N
- strcpy(dest_sniper_singlewindow_N_dmg0) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_N_damaged
- strcpy(dest_sniper_singlewindow_N_dmg1) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_O
- strcpy(dest_sniper_singlewindow_O_dmg0) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_O_damaged
- strcpy(dest_sniper_singlewindow_O_dmg2) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_P
- strcpy(dest_sniper_singlewindow_P_dmg0) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x36_P_damaged
- strcpy(dest_sniper_singlewindow_P_dmg2) length of 31 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_E
- strcpy(dest_window_36x72_E_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_E_damaged
- strcpy(dest_window_36x72_E_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_F
- strcpy(dest_window_36x72_F_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_F_damaged
- strcpy(dest_window_36x72_F_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_G
- strcpy(dest_window_36x72_G_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_G_damaged
- strcpy(dest_window_36x72_G_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_H
- strcpy(dest_window_36x72_H_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_36x72_H_damaged
- strcpy(dest_window_36x72_H_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_A
- strcpy(dest_window_40X44_A_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_A_damaged
- strcpy(dest_window_40X44_A_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_B
- strcpy(dest_window_40X44_B_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_B_damaged
- strcpy(dest_window_40X44_B_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_C
- strcpy(dest_window_40X44_C_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_C_damaged
- strcpy(dest_window_40X44_C_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_D
- strcpy(dest_window_40X44_D_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X44_D_damaged
- strcpy(dest_window_40X44_D_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_I
- strcpy(dest_window_40X55_I_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_I_damaged
- strcpy(dest_window_40X55_I_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_J
- strcpy(dest_window_40X55_J_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_J_damaged
- strcpy(dest_window_40X55_J_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_K
- strcpy(dest_window_40X55_K_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_K_damaged
- strcpy(dest_window_40X55_K_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_L
- strcpy(dest_window_40X55_L_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_40X55_L_damaged
- strcpy(dest_window_40X55_L_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_M
- strcpy(dest_window_50x25_M_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_M_damaged
- strcpy(dest_window_50x25_M_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_N
- strcpy(dest_window_50x25_N_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_N_damaged
- strcpy(dest_window_50x25_N_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_O
- strcpy(dest_window_50x25_O_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_O_damaged
- strcpy(dest_window_50x25_O_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_P
- strcpy(dest_window_50x25_P_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x25_P_damaged
- strcpy(dest_window_50x25_P_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_I
- strcpy(dest_window_50x64_I_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_I_damaged
- strcpy(dest_window_50x64_I_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_J
- strcpy(dest_window_50x64_J_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_J_damaged
- strcpy(dest_window_50x64_J_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_K
- strcpy(dest_window_50x64_K_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_K_damaged
- strcpy(dest_window_50x64_K_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_L
- strcpy(dest_window_50x64_L_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_50x64_L_damaged
- strcpy(dest_window_50x64_L_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_E
- strcpy(dest_window_68x44_E_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_E_damaged
- strcpy(dest_window_68x44_E_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_F
- strcpy(dest_window_68x44_F_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_F_damaged
- strcpy(dest_window_68x44_F_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_G
- strcpy(dest_window_68x44_G_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_G_damaged
- strcpy(dest_window_68x44_G_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_H
- strcpy(dest_window_68x44_H_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_68x44_H_damaged
- strcpy(dest_window_68x44_H_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_A
- strcpy(dest_window_80x48_A_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_A_damaged
- strcpy(dest_window_80x48_A_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_B
- strcpy(dest_window_80x48_B_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_B_damaged
- strcpy(dest_window_80x48_B_dmg1) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_C
- strcpy(dest_window_80x48_C_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_C_damaged
- strcpy(dest_window_80x48_C_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_D
- strcpy(dest_window_80x48_D_dmg0) length of 24 into 260
- ScanDestructible: destructibledef\dest_window_mp_80x48_D_damaged
- strcpy(dest_window_80x48_D_dmg2) length of 24 into 260
- ScanDestructible: destructibledef\foliage_dest_cod5_wheat_big
- strcpy(foliage_cod5_wheat_big) length of 22 into 260
- ScanDestructible: destructibledef\foliage_dest_cod5_wheat_huge
- strcpy(foliage_cod5_wheat_huge) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_cod5_wheat_small
- strcpy(foliage_cod5_wheat_small) length of 24 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_bamboo02
- strcpy(foliage_dest_pacific_oki2_bamboo02_dmg0) length of 39 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_banana_lrg
- strcpy(foliage_pacific_banana_lrg) length of 26 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_fern01
- strcpy(foliage_dest_pacific_oki2_fern01_dmg0) length of 37 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_fern02
- strcpy(foliage_dest_pacific_oki2_fern02_dmg0) length of 37 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_palms04
- strcpy(foliage_pacific_palms04) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_palms05
- strcpy(foliage_pacific_palms05) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_oki2_palms09
- strcpy(foliage_pacific_palms09) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_bamboo02
- strcpy(foliage_dest_pacific_bamboo02_dmg0) length of 34 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_banana_lrg
- strcpy(foliage_pacific_banana_lrg) length of 26 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_branch_set1
- strcpy(foliage_pacific_branch_set1) length of 27 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms01
- strcpy(foliage_pacific_palms01) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms02
- strcpy(foliage_pacific_palms02) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms03
- strcpy(foliage_pacific_palms03) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms04
- strcpy(foliage_pacific_palms04) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms05
- strcpy(foliage_pacific_palms05) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms06
- strcpy(foliage_pacific_palms06) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms08
- strcpy(foliage_pacific_palms08) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms09
- strcpy(foliage_pacific_palms09) length of 23 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_palms09a
- strcpy(foliage_pacific_palms09a) length of 24 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_snapped_palms02
- strcpy(foliage_pacific_snapped_palms02) length of 31 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_snapped_palms05
- strcpy(foliage_pacific_snapped_palms05) length of 31 into 260
- ScanDestructible: destructibledef\foliage_dest_pacific_snapped_tree04
- strcpy(foliage_pacific_snapped_tree04) length of 30 into 260
- ScanDestructible: destructibledef\foliage_dest_palmtree_tall_1
- strcpy(foliage_tree_palm_tall_1) length of 24 into 260
- ScanDestructible: destructibledef\foliage_dest_tree_bch_01_bare
- strcpy(foliage_cod5_tree_bch_01_bare) length of 29 into 260
- ScanDestructible: destructibledef\foliage_dest_tree_bch_03_bare
- strcpy(foliage_cod5_tree_bch_03_bare) length of 29 into 260
- ScanDestructible: destructibledef\foliage_dest_tree_jungle_02
- strcpy(foliage_cod5_tree_jungle_02) length of 27 into 260
- ScanDestructible: destructibledef\foliage_dest_tree_maple_01_large
- strcpy(foliage_cod5_tree_maple_01_large) length of 32 into 260
- ScanDestructible: destructibledef\foliage_dest_tree_pine_01_large
- strcpy(foliage_cod5_tree_pine_01_large) length of 31 into 260
- ScanDestructible: destructibledef\foliage_dest_wheat_big
- strcpy(foliage_dest_wheat_big_dmg0) length of 27 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_fern01
- strcpy(foliage_dest_pacific_oki2_fern01_dmg0) length of 37 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_fern02
- strcpy(foliage_dest_pacific_oki2_fern02_dmg0) length of 37 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_ground_cover01
- strcpy(foliage_pacific_dest_ground_cover01_full) length of 40 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_hideout
- strcpy(foliage_pacific_palmtree_hideout) length of 32 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_palms01_burnt
- strcpy(foliage_pacific_palms01) length of 23 into 260
- ScanDestructible: destructibledef\foliage_pacific_dest_palms09a
- strcpy(foliage_pacific_palms09a) length of 24 into 260
- ScanDestructible: destructibledef\vehicle_ger_Panzer_mg_mp_ddef
- strcpy(vehicle_ger_tracked_panzer4_mp) length of 30 into 260
- ScanDestructible: destructibledef\vehicle_ger_Panzer_unarmored_mg_mp_ddef
- strcpy(vehicle_ger_tracked_panzer4_mp) length of 30 into 260
- ScanDestructible: destructibledef\vehicle_rus_T34_mp_ddef
- strcpy(vehicle_rus_tracked_t34_mp) length of 26 into 260
- ScanDestructible: destructibledef\vehicle_rus_t34_unarmored_mp_ddef
- strcpy(vehicle_rus_tracked_t34_mp) length of 26 into 260
- ScanDestructible: destructibledef\vehicle_usa_pby
- strcpy(vehicle_usa_pby_exterior) length of 24 into 260
- ScanDestructible: destructibledef\vehicle_usa_pby_blackcat
- strcpy(vehicle_usa_pby_exterior) length of 24 into 260
- ScanDestructible: destructibledef\vehicle_usa_sherman_mp_ddef_FLM
- strcpy(vehicle_usa_tracked_sherman_m4a3_mp) length of 35 into 260
- ScanDestructible: destructibledef\vehicle_usa_sherman_mp_ddef_MG
- strcpy(vehicle_usa_tracked_sherman_m4a3_mp) length of 35 into 260
- Map_New
- Updating layers...
- Entering message loop
- Map_LoadFile: C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War/map_source/nazi_zombie_lodge.map
- Clear All In Use
- Updating layers...
- Loading model zombie_wheelchair... successful.
- Loading model dest_audi_body_dmg1... successful.
- Loading model zombie_sumpf_parachute1... successful.
- Loading model dest_merchantship3_bow_pole03_dmg1... successful.
- Loading model foliage_pacific_snapped_tree01... successful.
- Loading model static_seelow_deadcow... successful.
- Loading model war_hq_obj... successful.
- Loading model char_ger_wermachtwet_body1_g_llegspawn... successful.
- Loading model static_berlin_radiator... successful.
- Loading model outskirts_fence_01... successful.
- Loading model static_makin_bunk_bed01... successful.
- Loading model lights_desk_lamp_on... successful.
- Loading model static_berlin_metal_desk... successful.
- Loading model static_berlin_metal_chair... successful.
- Loading model static_berlin_bathtub... successful.
- Loading model static_berlin_toilet... successful.
- Loading model static_berlin_sink_bathroom02... successful.
- Loading model static_berlin_dining_table_sq... successful.
- Loading model static_berlin_wood_chair_1... successful.
- Loading model static_berlin_cups... successful.
- Loading model static_berlin_refrigerator... successful.
- Loading model static_berlin_cuttingboard... successful.
- Loading model static_berlin_kettle... successful.
- Loading model static_berlin_cans_multiple... successful.
- Loading model static_berlin_bread_bgtte... successful.
- Loading model anim_peleliu_crate01... successful.
- Loading model anim_berlin_bookshelf_wide... successful.
- Loading model anim_berlin_asylum_dbl_doors... successful.
- Loading model char_ger_honorgd_body1_2_g_torso_1... successful.
- Loading prefab _prefabs/zombiemode/window_med.map... successful.
- Loading prefab _prefabs/traverse/wall_hop.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_revive.map...Loading model zombie_vending_revive... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_begin.map...Loading model zombie_pile_wood_box... successful.
- Loading model zombie_treasure_box_lid... successful.
- Loading model zombie_treasure_box... successful.
- Loading model zombie_factory_bearpile... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_kar98k.map...Loading model weapon_ger_kar98_rifle... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_1.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/power_switch.map...Loading model zombie_power_lever... successful.
- Loading model zombie_power_lever_handle... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_mp40.map...Loading model weapon_zombie_mp40_smg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_2.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_juggernaut.map...Loading model zombie_vending_jugg... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_type100.map...Loading model weapon_zombie_type100_smg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_3.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_doubletap.map...Loading model zombie_vending_doubletap... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_bar.map...Loading model weapon_zombie_bar_lmg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v2.0/pack a punch.map...Loading model zombie_vending_packapunch... successful.
- Loading model zombie_sign_please_wait... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_stg44.map...Loading model weapon_zombie_mp44_lmg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_sleight.map...Loading model zombie_vending_sleight... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_4.map... successful.
- No worldspawn in map.
- Map_New
- Updating layers...
- Map_LoadFile: C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War/map_source/nazi_zombie_lodge.map
- Clear All In Use
- Updating layers...
- Loading model zombie_wheelchair... successful.
- Loading model dest_audi_body_dmg1... successful.
- Loading model zombie_sumpf_parachute1... successful.
- Loading model dest_merchantship3_bow_pole03_dmg1... successful.
- Loading model foliage_pacific_snapped_tree01... successful.
- Loading model static_seelow_deadcow... successful.
- Loading model war_hq_obj... successful.
- Loading model char_ger_wermachtwet_body1_g_llegspawn... successful.
- Loading model static_berlin_radiator... successful.
- Loading model outskirts_fence_01... successful.
- Loading model static_makin_bunk_bed01... successful.
- Loading model lights_desk_lamp_on... successful.
- Loading model static_berlin_metal_desk... successful.
- Loading model static_berlin_metal_chair... successful.
- Loading model static_berlin_bathtub... successful.
- Loading model static_berlin_toilet... successful.
- Loading model static_berlin_sink_bathroom02... successful.
- Loading model static_berlin_dining_table_sq... successful.
- Loading model static_berlin_wood_chair_1... successful.
- Loading model static_berlin_cups... successful.
- Loading model static_berlin_refrigerator... successful.
- Loading model static_berlin_cuttingboard... successful.
- Loading model static_berlin_kettle... successful.
- Loading model static_berlin_cans_multiple... successful.
- Loading model static_berlin_bread_bgtte... successful.
- Loading model anim_peleliu_crate01... successful.
- Loading model anim_berlin_bookshelf_wide... successful.
- Loading model anim_berlin_asylum_dbl_doors... successful.
- Loading model char_ger_honorgd_body1_2_g_torso_1... successful.
- Loading prefab _prefabs/zombiemode/window_med.map... successful.
- Loading prefab _prefabs/traverse/wall_hop.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_revive.map...Loading model zombie_vending_revive... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_begin.map...Loading model zombie_pile_wood_box... successful.
- Loading model zombie_treasure_box_lid... successful.
- Loading model zombie_treasure_box... successful.
- Loading model zombie_factory_bearpile... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_kar98k.map...Loading model weapon_ger_kar98_rifle... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_1.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/power_switch.map...Loading model zombie_power_lever... successful.
- Loading model zombie_power_lever_handle... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_mp40.map...Loading model weapon_zombie_mp40_smg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_2.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_juggernaut.map...Loading model zombie_vending_jugg... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_type100.map...Loading model weapon_zombie_type100_smg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_3.map... successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_doubletap.map...Loading model zombie_vending_doubletap... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_bar.map...Loading model weapon_zombie_bar_lmg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v2.0/pack a punch.map...Loading model zombie_vending_packapunch... successful.
- Loading model zombie_sign_please_wait... successful.
- successful.
- Loading prefab _prefabs/zombiemode/weapon_upgrade_stg44.map...Loading model weapon_zombie_mp44_lmg... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/vending_sleight.map...Loading model zombie_vending_sleight... successful.
- successful.
- Loading prefab _prefabs/sniperbolt's tutorial prefabs/v1.0/treasure_chest_4.map... successful.
- No worldspawn in map.
- Map_New
- Updating layers...
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