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- ** Executing...
- ** Command: "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf" "C:\Users\Owner\Desktop\trade_center.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Owner\Desktop\trade_center.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/trade_center/brick/blendcobbletocobblesnow001_wvt_patch
- Patching WVT material: maps/trade_center/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/trade_center/moon/blendspacecraters_spacerock001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Owner\Desktop\trade_center.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (397320 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1157 texinfos to 701
- Reduced 197 texdatas to 145 (9596 bytes to 7226)
- Writing C:\Users\Owner\Desktop\trade_center.bsp
- Wrote ZIP buffer, estimated size 71199, actual size 52091
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf" "C:\Users\Owner\Desktop\trade_center"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\owner\desktop\trade_center.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.04 seconds)
- 8247 faces
- 1 degenerate faces
- 3210477 square feet [462308672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 225 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (87)
- Build Patch/Sample Hash Table(s).....Done<0.0710 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 63/1024 3024/49152 ( 6.2%)
- brushes 1122/8192 13464/98304 (13.7%)
- brushsides 7052/65536 56416/524288 (10.8%)
- planes 2082/65536 41640/1310720 ( 3.2%)
- vertexes 10865/65536 130380/786432 (16.6%)
- nodes 4273/65536 136736/2097152 ( 6.5%)
- texinfos 701/12288 50472/884736 ( 5.7%)
- texdata 145/2048 4640/65536 ( 7.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 8247/65536 461832/3670016 (12.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3581/65536 200536/3670016 ( 5.5%)
- leaves 4337/65536 138784/2097152 ( 6.6%)
- leaffaces 9322/65536 18644/131072 (14.2%)
- leafbrushes 3045/65536 6090/131072 ( 4.6%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 51233/512000 204932/2048000 (10.0%)
- edges 28557/256000 114228/1024000 (11.2%)
- LDR worldlights 225/8192 19800/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 553/32768 5530/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8859/65536 17718/131072 (13.5%)
- cubemapsamples 98/1024 1568/16384 ( 9.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12244088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 141395/393216 (36.0%)
- LDR ambient table 4337/65536 17348/262144 ( 6.6%)
- HDR ambient table 4337/65536 17348/262144 ( 6.6%)
- LDR leaf ambient 16704/65536 467712/1835008 (25.5%)
- HDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/25064 ( 0.0%)
- pakfile [variable] 52091/0 ( 0.0%)
- physics [variable] 397320/4194304 ( 9.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 20730
- Writing c:\users\owner\desktop\trade_center.bsp
- 1 minute, 41 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\owner\desktop\trade_center.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.06 seconds)
- 8247 faces
- 1 degenerate faces
- 3210477 square feet [462308672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 225 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (89)
- Build Patch/Sample Hash Table(s).....Done<0.0632 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 63/1024 3024/49152 ( 6.2%)
- brushes 1122/8192 13464/98304 (13.7%)
- brushsides 7052/65536 56416/524288 (10.8%)
- planes 2082/65536 41640/1310720 ( 3.2%)
- vertexes 10865/65536 130380/786432 (16.6%)
- nodes 4273/65536 136736/2097152 ( 6.5%)
- texinfos 701/12288 50472/884736 ( 5.7%)
- texdata 145/2048 4640/65536 ( 7.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 8247/65536 461832/3670016 (12.6%)
- hdr faces 8247/65536 461832/3670016 (12.6%)
- origfaces 3581/65536 200536/3670016 ( 5.5%)
- leaves 4337/65536 138784/2097152 ( 6.6%)
- leaffaces 9322/65536 18644/131072 (14.2%)
- leafbrushes 3045/65536 6090/131072 ( 4.6%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 51233/512000 204932/2048000 (10.0%)
- edges 28557/256000 114228/1024000 (11.2%)
- LDR worldlights 225/8192 19800/720896 ( 2.7%)
- HDR worldlights 225/8192 19800/720896 ( 2.7%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 553/32768 5530/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8859/65536 17718/131072 (13.5%)
- cubemapsamples 98/1024 1568/16384 ( 9.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12244088/0 ( 0.0%)
- HDR lightdata [variable] 12244088/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 141395/393216 (36.0%)
- LDR ambient table 4337/65536 17348/262144 ( 6.6%)
- HDR ambient table 4337/65536 17348/262144 ( 6.6%)
- LDR leaf ambient 16704/65536 467712/1835008 (25.5%)
- HDR leaf ambient 16704/65536 467712/1835008 (25.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/25064 ( 0.0%)
- pakfile [variable] 52091/0 ( 0.0%)
- physics [variable] 397320/4194304 ( 9.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 20730
- Writing c:\users\owner\desktop\trade_center.bsp
- 1 minute, 42 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Owner\Desktop\trade_center.bsp" "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf\maps\trade_center.bsp"
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