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Mar 17th, 2012
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  1.  
  2.  
  3. #include <a_samp>
  4.  
  5. #define BLAU 0x0000B2FF
  6.  
  7. main()
  8. {
  9. print("\n----------------------------------");
  10. print(" CityLights-Reallife SELFMADE by Toby");
  11. print("----------------------------------\n");
  12. }
  13.  
  14. public OnGameModeInit()
  15. {
  16.  
  17. SetGameModeText("CityLights-Reallife V.1.0");
  18. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  19. return 1;
  20. }
  21.  
  22. public OnGameModeExit()
  23. {
  24. return 1;
  25. }
  26.  
  27. public OnPlayerRequestClass(playerid, classid)
  28. {
  29. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  30. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  31. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  32. return 1;
  33. }
  34.  
  35. public OnPlayerConnect(playerid)
  36. {
  37. SendClientMessage(playerid,BLAU,"Herzlich Willkommen auf CityLights-Reallife! Bitte sei nett zu den anderen.");
  38. return 1;
  39. }
  40.  
  41. public OnPlayerDisconnect(playerid, reason)
  42. {
  43. SetPlayerPos(playerid,,2441.7954,1123.0078,10.8203
  44. SetPlayerFacingAngle(playerid,89.2349)
  45.  
  46. //Autos
  47.  
  48. AddStaticVehicle(481,2420.7417,1128.3918,10.3340,270.1588,46,46); // SpawnFahrrad
  49. AddStaticVehicle(481,2420.7446,1127.4644,10.3365,271.3906,14,1); // SpawnFahrrad
  50. AddStaticVehicle(481,2420.7571,1126.6147,10.3355,274.5300,26,1); // SpawnFahrrad
  51. AddStaticVehicle(481,2420.7227,1125.6140,10.3356,276.4832,3,3); // SpawnFahrrad
  52. AddStaticVehicle(481,2420.7588,1124.5953,10.3364,278.2455,46,46); // SpawnFahrrad
  53. AddStaticVehicle(481,2421.0320,1123.5503,10.3347,273.2855,14,1); // SpawnFahrrad
  54. AddStaticVehicle(481,2420.8147,1122.4026,10.3333,272.8531,26,1); // SpawnFahrrad
  55. AddStaticVehicle(481,2420.8987,1121.4392,10.3257,263.9081,3,3); // SpawnFahrrad
  56. AddStaticVehicle(481,2420.8572,1120.3214,10.3271,270.8269,46,46); // SpawnFahrrad
  57. AddStaticVehicle(481,2420.6731,1119.9052,10.3228,286.9373,14,1); // SpawnFahrrad
  58. AddStaticVehicle(416,-2644.0413,623.3113,14.9571,90.4857,1,3); // Krankenwagen SF
  59. AddStaticVehicle(416,-2664.0742,623.3227,14.9561,89.2132,1,3); // Krankenwagen SF
  60. AddStaticVehicle(416,-2545.9009,658.1761,14.9620,89.8848,1,3); // Krankenwagen SF
  61. AddStaticVehicle(416,-2545.9888,652.6600,14.9612,89.4694,1,3); // Krankenwagen SF
  62. AddStaticVehicle(416,-2546.0293,647.8948,14.9622,88.8402,1,3); // Krankenwagen SF
  63. AddStaticVehicle(416,-2545.9814,642.5675,14.9563,89.6236,1,3); // Krankenwagen SF
  64. AddStaticVehicle(416,-2546.0598,637.2712,14.9565,90.4972,1,3); // Krankenwagen SF
  65. AddStaticVehicle(416,-2545.9331,632.6293,14.9562,89.6287,1,3); // Krankenwagen SF
  66. AddStaticVehicle(416,-2546.1738,627.4559,14.9566,89.2359,1,3); // Krankenwagen SF
  67. AddStaticVehicle(416,-2546.2075,622.0737,14.9557,91.7617,1,3); // Krankenwagen SF
  68. AddStaticVehicle(407,-2590.1978,658.3383,14.6884,271.0063,3,1); // Feuerwehr SF
  69. AddStaticVehicle(407,-2589.8962,653.2565,14.6878,270.1852,3,1); // Feuerwehr SF
  70. AddStaticVehicle(407,-2589.8823,647.5347,14.6865,268.6036,3,1); // Feuerwehr SF
  71. AddStaticVehicle(407,-2590.0342,642.3445,14.6889,270.6549,3,1); // Feuerwehr SF
  72. AddStaticVehicle(407,-2589.8955,637.6808,14.6855,271.9224,3,1); // Feuerwehr SF
  73. AddStaticVehicle(407,-2590.0347,632.6119,14.6883,272.9570,3,1); // Feuerwehr SF
  74. AddStaticVehicle(407,-2589.3704,627.6760,14.6965,270.6478,3,1); // Feuerwehr SF
  75. AddStaticVehicle(407,-2589.7363,622.1487,14.6957,268.2353,3,1); // Feuerwehr SF
  76. AddStaticVehicle(544,-2545.6982,604.4776,14.6897,88.4245,3,1); // Feuerwehr SF
  77. AddStaticVehicle(544,-2546.0706,599.3718,14.6889,89.3255,3,1); // Feuerwehr SF
  78. AddStaticVehicle(544,-2546.3364,593.4299,14.6874,90.9937,3,1); // Feuerwehr SF
  79. AddStaticVehicle(544,-2546.1169,587.9504,14.6870,92.1163,3,1); // Feuerwehr SF
  80. AddStaticVehicle(407,-2650.3892,590.0302,14.6883,90.0595,3,1); // Feuerwehr SF
  81. AddStaticVehicle(544,-2628.7939,590.0438,14.6901,89.8396,3,1); // Feuerwehr SF
  82. AddStaticVehicle(597,-1612.6260,732.9051,-5.4742,0.6670,0,1); // Polizei SF
  83. AddStaticVehicle(597,-1616.5714,732.8142,-5.4739,359.0806,0,1); // Polizei SF
  84. AddStaticVehicle(597,-1616.6033,750.1541,-5.4723,178.8760,0,1); // Polizei SF
  85. AddStaticVehicle(597,-1612.5066,750.0822,-5.4741,180.6069,0,1); // Polizei SF
  86. AddStaticVehicle(597,-1608.5594,750.2217,-5.4729,181.3051,0,1); // Polizei SF
  87. AddStaticVehicle(597,-1604.4063,750.3292,-5.4730,182.1813,0,1); // Polizei SF
  88. AddStaticVehicle(597,-1600.2155,750.5015,-5.4743,181.9271,0,1); // Polizei SF
  89. AddStaticVehicle(597,-1596.1790,750.5687,-5.4500,178.8943,0,1); // Polizei SF
  90. AddStaticVehicle(597,-1592.2275,750.6439,-5.4467,180.3315,0,1); // Polizei SF
  91. AddStaticVehicle(597,-1588.0736,750.6857,-5.4421,177.8757,0,1); // Polizei SF
  92. AddStaticVehicle(597,-1579.8885,751.0229,-5.4243,183.0419,0,1); // Polizei SF
  93. AddStaticVehicle(597,-1584.1121,750.6832,-5.4326,181.1785,0,1); // Polizei SF
  94. AddStaticVehicle(599,-1640.2393,649.7828,-5.0415,270.9385,0,1); // Polizei SF
  95. AddStaticVehicle(599,-1640.2410,653.9462,-5.0533,270.7007,0,1); // Polizei SF
  96. AddStaticVehicle(599,-1640.5264,657.8822,-5.0525,270.5720,0,1); // Polizei SF
  97. AddStaticVehicle(599,-1622.5458,653.4789,-5.0506,89.3857,0,1); // Polizei SF
  98. AddStaticVehicle(599,-1622.6539,649.5979,-5.0564,89.9117,0,1); // Polizei SF
  99. AddStaticVehicle(599,-1640.7111,661.8194,-5.0530,269.3186,0,1); // Polizei SF
  100. AddStaticVehicle(599,-1640.6963,665.9998,-5.0484,269.5048,0,1); // Polizei SF
  101. AddStaticVehicle(599,-1640.8833,670.0787,-5.0556,269.4852,0,1); // Polizei SF
  102. AddStaticVehicle(599,-1640.8575,673.9142,-5.0511,271.1571,0,1); // Polizei SF
  103. AddStaticVehicle(599,-1640.7822,678.2660,-5.0500,271.6014,0,1); // Polizei SF
  104. AddStaticVehicle(599,-1640.9968,682.1368,-5.0535,270.6390,0,1); // Polizei SF
  105. AddStaticVehicle(599,-1641.0879,686.5167,-5.0551,270.5151,0,1); // Polizei SF
  106. AddStaticVehicle(427,-1573.2421,742.5545,-5.1105,89.7179,0,1); // Polizei SF
  107. AddStaticVehicle(427,-1573.1573,738.5261,-5.0967,90.4689,0,1); // Polizei SF
  108. AddStaticVehicle(427,-1573.1140,734.6072,-5.1021,91.2138,0,1); // Polizei SF
  109. AddStaticVehicle(427,-1573.2162,730.8566,-5.1104,90.0057,0,1); // Polizei SF
  110. AddStaticVehicle(427,-1573.3947,726.5359,-5.1102,88.2930,0,1); // Polizei SF
  111. AddStaticVehicle(427,-1573.5569,722.3530,-5.1094,88.9498,0,1); // Polizei SF
  112. AddStaticVehicle(427,-1573.6656,718.2820,-5.1103,90.1593,0,1); // Polizei SF
  113. AddStaticVehicle(427,-1573.6783,713.8658,-5.1103,89.2850,0,1); // Polizei SF
  114. AddStaticVehicle(427,-1573.8193,706.0005,-5.1103,88.3122,0,1); // Polizei SF
  115. AddStaticVehicle(427,-1573.5114,710.1120,-5.1104,88.4650,0,1); // Polizei SF
  116. AddStaticVehicle(523,-1604.0571,674.4111,-5.6705,0.1882,0,0); // Polizei SF
  117. AddStaticVehicle(523,-1604.0400,678.7454,-5.6714,1.7968,0,0); // Polizei SF
  118. AddStaticVehicle(523,-1606.3995,674.5248,-5.6726,359.7085,0,0); // Polizei SF
  119. AddStaticVehicle(523,-1606.4790,678.7131,-5.6709,2.0809,0,0); // Polizei SF
  120. AddStaticVehicle(523,-1609.0833,674.4399,-5.6779,359.5766,0,0); // Polizei SF
  121. AddStaticVehicle(523,-1609.0975,678.8747,-5.6700,359.7886,0,0); // Polizei SF
  122. AddStaticVehicle(601,-1596.1152,676.5318,-5.4834,1.3364,1,1); // Polizei SF
  123. AddStaticVehicle(601,-1600.1486,677.3089,-5.4834,359.3654,1,1); // Polizei SF
  124. AddStaticVehicle(528,-1596.1945,694.4867,-5.1990,179.8316,0,0); // Polizei SF
  125. AddStaticVehicle(528,-1600.1385,694.2947,-5.1979,180.6211,0,0); // Polizei SF
  126. AddStaticVehicle(528,-1604.2906,694.3133,-5.1991,178.8919,0,0); // Polizei SF
  127. AddStaticVehicle(597,-1632.7635,694.0993,-5.4726,181.2851,0,1); // Polizei SF
  128. AddStaticVehicle(597,-1628.6372,694.0621,-5.4726,179.2258,0,1); // Polizei SF
  129. AddStaticVehicle(597,-1624.6841,693.9969,-5.4736,179.6875,0,1); // Polizei SF
  130. AddStaticVehicle(597,-1620.6879,694.1726,-5.4733,181.0975,0,1); // Polizei SF
  131. AddStaticVehicle(597,-1616.3239,694.3759,-5.4327,182.2778,0,1); // Polizei SF
  132. AddStaticVehicle(597,-1612.6902,694.5667,-5.4498,181.4068,0,1); // Polizei SF
  133. AddStaticVehicle(597,-1608.4923,694.6902,-5.4237,180.8513,0,1); // Polizei SF
  134. AddStaticVehicle(523,-1620.5580,662.1138,-5.6697,90.2333,0,0); // Polizei SF
  135. AddStaticVehicle(523,-1620.4547,658.2725,-5.6768,89.8405,0,0); // Polizei SF
  136. AddStaticVehicle(523,-1625.1405,658.0981,-5.6697,89.3393,0,0); // Polizei SF
  137. AddStaticVehicle(523,-1625.3049,661.9418,-5.6715,88.9436,0,0); // Polizei SF
  138. AddStaticVehicle(523,-1637.2577,694.9869,-5.6755,178.4504,0,0); // Polizei SF
  139. AddStaticVehicle(523,-1642.0566,689.8090,-5.6716,268.4235,0,0); // Polizei SF
  140. AddStaticVehicle(523,-1641.2253,692.3250,-5.6766,229.3946,0,0); // Polizei SF
  141. AddStaticVehicle(523,-1639.6886,694.2390,-5.6711,217.9872,0,0); // Polizei SF
  142. AddStaticVehicle(497,-1677.1431,713.7986,30.7780,91.7659,0,1); // Polizei SF
  143. AddStaticVehicle(497,-1678.8336,696.5924,30.7786,86.5717,0,1); // Polizei SF
  144. AddStaticVehicle(497,-1679.1854,705.7359,30.7788,87.2449,0,1); // Polizei SF
  145. AddStaticVehicle(560,-2578.6565,930.3762,64.6900,0.6713,56,29); // LCN SF
  146. AddStaticVehicle(560,-2571.7161,930.4333,64.6921,359.9073,9,39); // LCN SF
  147. AddStaticVehicle(545,-2560.7334,929.5353,64.7967,0.4354,44,96); // LCN SF
  148. AddStaticVehicle(545,-2553.3784,929.2662,64.7955,0.0820,39,1); // LCN SF
  149. AddStaticVehicle(487,-2587.6135,961.0766,87.5317,178.1710,12,39); // LCN SF
  150. AddStaticVehicle(409,-2554.8696,982.2083,78.3944,89.0404,1,1); // LCN SF
  151. AddStaticVehicle(482,-2585.8562,982.9578,78.3919,270.3280,41,41); // LCN SF
  152. AddStaticVehicle(451,-2586.4224,977.1547,77.9794,271.9745,36,36); // LCN SF
  153. AddStaticVehicle(425,-1264.8705,499.1069,19.1102,88.8010,43,0); // Army SF
  154. AddStaticVehicle(425,-1294.5529,493.5620,19.1220,80.9996,43,0); // Army SF
  155. AddStaticVehicle(425,-1305.0500,508.9217,19.1151,92.5928,43,0); // Army SF
  156. AddStaticVehicle(520,-1418.7900,496.4918,19.1658,273.4013,0,0); // Army SF
  157. AddStaticVehicle(520,-1418.4485,495.4621,18.9543,271.5047,0,0); // Army SF
  158. AddStaticVehicle(520,-1418.4485,495.4669,18.9540,271.5134,0,0); // Army SF
  159. AddStaticVehicle(520,-1453.1228,497.0143,19.2120,358.6449,0,0); // Army SF
  160. AddStaticVehicle(520,-1443.0961,503.1360,18.9576,360.0000,0,0); // Army SF
  161. AddStaticVehicle(520,-1411.3402,518.4991,19.1691,308.3181,0,0); // Army SF
  162. AddStaticVehicle(484,-1209.0598,455.4548,1.1455,91.8861,66,36); // Army SF
  163. AddStaticVehicle(432,-1542.7073,476.6082,7.1945,267.1613,43,0); // Army SF
  164. AddStaticVehicle(432,-1545.6127,470.3369,7.1937,264.8740,43,0); // Army SF
  165. AddStaticVehicle(432,-1548.3212,464.6822,7.1959,265.2610,43,0); // Army SF
  166. AddStaticVehicle(432,-1552.4797,459.7992,7.1966,266.1311,43,0); // Army SF
  167. AddStaticVehicle(433,-1483.2603,463.4532,7.6241,359.4800,43,0); // Army SF
  168. AddStaticVehicle(433,-1476.4308,459.1592,7.6210,0.2313,43,0); // Army SF
  169.  
  170. return 1;
  171. }
  172.  
  173. public OnPlayerSpawn(playerid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnPlayerDeath(playerid, killerid, reason)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnVehicleSpawn(vehicleid)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnVehicleDeath(vehicleid, killerid)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnPlayerText(playerid, text[])
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerCommandText(playerid, cmdtext[])
  199. {
  200. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  201. {
  202. // Do something here
  203. return 1;
  204. }
  205. return 0;
  206. }
  207.  
  208. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerExitVehicle(playerid, vehicleid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnPlayerStateChange(playerid, newstate, oldstate)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnPlayerEnterCheckpoint(playerid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnPlayerLeaveCheckpoint(playerid)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnPlayerEnterRaceCheckpoint(playerid)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnPlayerLeaveRaceCheckpoint(playerid)
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnRconCommand(cmd[])
  244. {
  245. return 1;
  246. }
  247.  
  248. public OnPlayerRequestSpawn(playerid)
  249. {
  250. return 1;
  251. }
  252.  
  253. public OnObjectMoved(objectid)
  254. {
  255. return 1;
  256. }
  257.  
  258. public OnPlayerObjectMoved(playerid, objectid)
  259. {
  260. return 1;
  261. }
  262.  
  263. public OnPlayerPickUpPickup(playerid, pickupid)
  264. {
  265. return 1;
  266. }
  267.  
  268. public OnVehicleMod(playerid, vehicleid, componentid)
  269. {
  270. return 1;
  271. }
  272.  
  273. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  274. {
  275. return 1;
  276. }
  277.  
  278. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  279. {
  280. return 1;
  281. }
  282.  
  283. public OnPlayerSelectedMenuRow(playerid, row)
  284. {
  285. return 1;
  286. }
  287.  
  288. public OnPlayerExitedMenu(playerid)
  289. {
  290. return 1;
  291. }
  292.  
  293. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  294. {
  295. return 1;
  296. }
  297.  
  298. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  299. {
  300. return 1;
  301. }
  302.  
  303. public OnRconLoginAttempt(ip[], password[], success)
  304. {
  305. return 1;
  306. }
  307.  
  308. public OnPlayerUpdate(playerid)
  309. {
  310. return 1;
  311. }
  312.  
  313. public OnPlayerStreamIn(playerid, forplayerid)
  314. {
  315. return 1;
  316. }
  317.  
  318. public OnPlayerStreamOut(playerid, forplayerid)
  319. {
  320. return 1;
  321. }
  322.  
  323. public OnVehicleStreamIn(vehicleid, forplayerid)
  324. {
  325. return 1;
  326. }
  327.  
  328. public OnVehicleStreamOut(vehicleid, forplayerid)
  329. {
  330. return 1;
  331. }
  332.  
  333. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  334. {
  335. return 1;
  336. }
  337.  
  338. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  339. {
  340. return 1;
  341. }
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