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  1. # Welcome new and old user of ecoCreature!
  2. # ----------------------------------------
  3. # It is vital that you go through the configuration from start to end before you continue
  4. # using this plugin, to make sure that it is functioning with your server configuration.
  5. #
  6. # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
  7. #
  8. # Now then ...
  9. #
  10. # Which economy plugin are you using? ecoCreature supports the following four.
  11. # iConomy, BOSEconomy, Essentials, MultiCurrency
  12. #
  13. # IntegerCurrency set to true will round the reward to a whole number, no decimals.
  14. # While if it is set to false, it will give rewards with a decimal value.
  15. #
  16. # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
  17. # This setting is followed by CampRadius - what it does is that it prevents camping within the set
  18. # amount of blocks in all directions. Both can be changed to suit your needs.
  19. #
  20. # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
  21. # true, and if false, it will allow regular creature drops.
  22. #
  23. # OverrideDrops, if set to true... default drops will be overriden by the drops specified
  24. # for ecoCreature. This only applies to the player killed monsters.
  25. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
  26. # this in mind.
  27. #
  28. # FixedDrops
  29. # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
  30. # and the creature / spawner will drop the amount of items you specified.
  31. #
  32. # BowRewards
  33. # If this value is set to false, there will be no gains from killing with a bow.
  34. #
  35. # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
  36. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
  37. #
  38. # PenalizeType, this has two values: true or false.
  39. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
  40. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
  41. # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
  42. #
  43. # PenalizeAmount - How much money should they drop, from the amount they already have?
  44. # This depends on what you set the type to, flat or percent (false or true).
  45. # An example;
  46. # PenalizeType: true <---- we want to punish with percentage of held money
  47. # PenalizeAmount: 5 <---- draw 5% of the players held money
  48. #
  49. # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
  50. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
  51. # you will not get rewards for kills below sea level. This applies to everything under sea level.
  52. #
  53. # WolverineMode - When set to true, wolf owners are rewarded for kills by their wolves
  54. #
  55. # Message Options!
  56. # ----------------
  57. # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
  58. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
  59. # output anything to the player when they get no reward.
  60. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
  61. # Having this option set to false will not send them the spawn/mobspawn camping message.
  62. #
  63. # Gains!
  64. # -----
  65. # These are per group on your server, if a player is in a group called Donors in your permissions
  66. # they will gain the base amount * value specified in the amount bit for the group.
  67. # You may freely add additional groupnames and specify your own amount here.
  68. # The group names must match those within your Permissions configuration, ecoCreature compares.
  69. System:
  70. Economy:
  71. IntegerCurrency: true
  72. Hunting:
  73. AllowCamping: false
  74. ClearCampDrops: true
  75. CampRadius: 7
  76. OverrideDrops: true
  77. FixedDrops: false
  78. BowRewards: true
  79. PenalizeDeath: true
  80. PenalizeType: true
  81. PenalizeAmount: 0.5
  82. AllowUnderSeaLVL: true
  83. WolverineMode: true
  84. Messages:
  85. Output: true
  86. NoReward: true
  87. Spawner: true
  88. NoCampMessage: '&7You find no rewards camping monster spawners.'
  89. NoBowMessage: '&7You find no rewards on this creature.'
  90. DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
  91. Gain:
  92. default:
  93. Amount: 1.0
  94. Donors:
  95. Amount: 2.0
  96.  
  97. # HOW DO I DROPS!?
  98. # - format: 'item:amount:percent'
  99. # - more drops: Seperate the items with ; add next
  100. # - format example: 'item:amount:percent;item2:amount:percent'
  101. # This means, first you input the item id, second the item max amount upon drop, and third
  102. # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
  103. #
  104. # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
  105. # it selects a random amount, there's no guarantee that it will be fixed to 10 unless
  106. # FixedDrops is set to true
  107. #
  108. # Coin_Minimum - Minium amount of coins to drop.
  109. # Coin_Maximum - The max amount of coins to drop.
  110. # !!! With a low minimum and high maximum, you will get a random amount between those values
  111. #
  112. # OH GOD, FIXED AMOUNT ... ALL THE WAY!
  113. # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
  114. # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
  115. #
  116. # Coin_Percent - What are the odds to receive any currency at all?
  117. #
  118. # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
  119. #
  120. # Reward_Message - Every creature destroyed can have its personal reward message upon death
  121. # - Acceptable codes:
  122. # - &colourcode - Check out the forum post for the colour codes!
  123. # - <plr> - Will display player name
  124. # - <crt> - Will display creature name
  125. # - <amt> - Will display the amount + currency
  126. # - <itm> - Will display the item you held in your hand at the time
  127. #
  128. # Penalty_Message - If you have a negative amount for a creature, this is the custom message
  129. # for when the player is penalized with a deduction.
  130. RewardTable:
  131. Creeper:
  132. Drops: '289:2:75'
  133. Coin_Minimum: 5.0
  134. Coin_Maximum: 10.0
  135. Coin_Percent: 50.0
  136. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  137. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  138. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  139.  
  140. Skeleton:
  141. Drops: '352:2:75;262:2:75'
  142. Coin_Minimum: 1.00
  143. Coin_Maximum: 3.00
  144. Coin_Percent: 50.0
  145. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  146. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  147. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  148.  
  149. Zombie:
  150. Drops: '367:2:75'
  151. Coin_Minimum: 1.00
  152. Coin_Maximum: 3.0
  153. Coin_Percent: 50.0
  154. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  155. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  156. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  157.  
  158. Spider:
  159. Drops: '287:2:75'
  160. Coin_Minimum: 0.0
  161. Coin_Maximum: 3.0
  162. Coin_Percent: 50.0
  163. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  164. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  165. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  166.  
  167. PigZombie:
  168. Drops: '320:2:75'
  169. Coin_Minimum: 1.00
  170. Coin_Maximum: 10.0
  171. Coin_Percent: 50.0
  172. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  173. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  174. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  175.  
  176. Ghast:
  177. Drops: '289:2:75'
  178. Coin_Minimum: 3.0
  179. Coin_Maximum: 20.0
  180. Coin_Percent: 50.0
  181. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  182. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  183. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  184.  
  185. Slime:
  186. Drops: '341:2:75'
  187. Coin_Minimum: 0.00
  188. Coin_Maximum: 2.00
  189. Coin_Percent: 50.00
  190. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  191. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  192. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  193.  
  194. Giant:
  195. Drops: ''
  196. Coin_Minimum: 8.0
  197. Coin_Maximum: 50.0
  198. Coin_Percent: 50.00
  199. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  200. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  201. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  202.  
  203. Chicken:
  204. Drops: '288:2:75;365:1:75'
  205. Coin_Minimum: 0.00
  206. Coin_Maximum: 0.00
  207. Coin_Percent: 1.0
  208. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  209. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  210. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  211.  
  212. Cow:
  213. Drops: '334:2:75;363:3:75'
  214. Coin_Minimum: 0.0
  215. Coin_Maximum: 0.0
  216. Coin_Percent: 1.0
  217. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  218. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  219. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  220.  
  221. Pig:
  222. Drops: '319:2:75'
  223. Coin_Minimum: 0.00
  224. Coin_Maximum: 0.00
  225. Coin_Percent: 1.0
  226. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  227. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  228. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  229.  
  230. Sheep:
  231. Drops: '35:1:75'
  232. Coin_Minimum: 0.0
  233. Coin_Maximum: 0.0
  234. Coin_Percent: 1.0
  235. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  236. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  237. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  238.  
  239. Squid:
  240. Drops: '351:3:75'
  241. Coin_Minimum: 0.0
  242. Coin_Maximum: 0.0
  243. Coin_Percent: 1.0
  244. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  245. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  246. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  247.  
  248. Wolf:
  249. Drops: ''
  250. Coin_Minimum: 1.00
  251. Coin_Maximum: 5.00
  252. Coin_Percent: 1.0
  253. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  254. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  255. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  256.  
  257. Monster:
  258. Drops: ''
  259. Coin_Minimum: 0.0
  260. Coin_Maximum: 1.0
  261. Coin_Percent: 50.0
  262. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  263. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  264. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  265.  
  266. CaveSpider:
  267. Drops: '287:2:75'
  268. Coin_Minimum: 0.0
  269. Coin_Maximum: 3.0
  270. Coin_Percent: 50.0
  271. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  272. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  273. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  274.  
  275. Enderman:
  276. Drops: '368:1:75'
  277. Coin_Minimum: 1.00
  278. Coin_Maximum: 3.00
  279. Coin_Percent: 50.0
  280. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  281. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  282. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  283.  
  284. Silverfish:
  285. Drops: ''
  286. Coin_Minimum: 1.0
  287. Coin_Maximum: 2.0
  288. Coin_Percent: 50.0
  289. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  290. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  291. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  292.  
  293. Spawner:
  294. Drops: ''
  295. Coin_Minimum: 0.0
  296. Coin_Maximum: 15.00
  297. Coin_Percent: 50.0
  298. NoReward_Message: '&7You destroyed a &5<crt>&7 weilding a &3<itm>.'
  299. Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>.'
  300. Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>.'
  301.  
  302. DidYou:
  303. Read:
  304. Understand:
  305. Configure: true
  306.  
  307. # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
  308. # Switch the Configure: false to Configure: true
  309. #
  310. # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
  311. # If this value is still false when you start your server, the plugin will be disabled.
  312. #
  313. # WHY!?
  314. # Because. It simply just explains itself. Don't even think about starting an argument about it.
  315.  
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