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- 11/11/2015 13:54:13: ----------------------------------------------------------
- 11/11/2015 13:54:13: Performance Log for BasedJammy
- 11/11/2015 13:54:13: osu! version b20151110.10cuttingedge
- 11/11/2015 13:54:13: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
- 11/11/2015 13:54:13: ----------------------------------------------------------
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: ---------- Slow Frame Detected at 2.00s in Menu ----------
- 11/11/2015 13:54:16: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: Game 2,996
- 11/11/2015 13:54:16: Mode 2,996
- 11/11/2015 13:54:16: Audio 2,432
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: BetweenFrames 0.00
- 11/11/2015 13:54:16: Update 30.66
- 11/11/2015 13:54:16: Scheduler 14.38
- 11/11/2015 13:54:16: Draw 30.68
- 11/11/2015 13:54:16: SwapBuffer 0.32
- 11/11/2015 13:54:16: Sleep 0.00
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: This Frame 76.22
- 11/11/2015 13:54:16: Avg. Frame 22.41
- 11/11/2015 13:54:16: Curr FPS 120
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: NativeText 12
- 11/11/2015 13:54:16: TextureGen 12
- 11/11/2015 13:54:16: TextureUpload 1
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: Call stack follows:
- 11/11/2015 13:54:16:
- 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 0
- 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 6140
- 11/11/2015 13:54:16: - Void #=qNx4XK7jJQTdD$eIHjQZ2e_ORsOkLlt5ZRvkHaiBDD9E=(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 13
- 11/11/2015 13:54:16: - Void ForEach(System.Action`1[T]) @ 168
- 11/11/2015 13:54:16: - Void #=qHvkZlLGVgIqNLPWmTDvHffcGnJBOYP25AamOure39aM=() @ 97
- 11/11/2015 13:54:16: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2908
- 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
- 11/11/2015 13:54:16: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:54:16: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:16: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:16: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:16: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:16: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:16: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:16: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:16: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:16: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:16: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:16: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:16: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:16: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: ---------- Slow Frame Detected at 3.00s in Menu ----------
- 11/11/2015 13:54:17: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: Game 3,406
- 11/11/2015 13:54:17: Mode 3,406
- 11/11/2015 13:54:17: Audio 2,881
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: BetweenFrames 0.00
- 11/11/2015 13:54:17: Update 20.79
- 11/11/2015 13:54:17: Scheduler 0.00
- 11/11/2015 13:54:17: Draw 13.30
- 11/11/2015 13:54:17: SwapBuffer 0.39
- 11/11/2015 13:54:17: Sleep 0.01
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: This Frame 34.65
- 11/11/2015 13:54:17: Avg. Frame 15.37
- 11/11/2015 13:54:17: Curr FPS 120
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: TextureGen 1
- 11/11/2015 13:54:17: TextureUpload 1
- 11/11/2015 13:54:17:
- 11/11/2015 13:54:17: Call stack was not recorded.
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: ---------- Slow Frame Detected at 10.00s in Menu ----------
- 11/11/2015 13:54:24: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: Game 10,590
- 11/11/2015 13:54:24: Mode 10,590
- 11/11/2015 13:54:24: Audio 10,083
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: BetweenFrames 0.00
- 11/11/2015 13:54:24: Update 16.70
- 11/11/2015 13:54:24: Scheduler 1.06
- 11/11/2015 13:54:24: Draw 0.57
- 11/11/2015 13:54:24: SwapBuffer 0.31
- 11/11/2015 13:54:24: Sleep 0.00
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: This Frame 18.88
- 11/11/2015 13:54:24: Avg. Frame 8.96
- 11/11/2015 13:54:24: Curr FPS 120
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: TextureUpload 1
- 11/11/2015 13:54:24:
- 11/11/2015 13:54:24: Call stack was not recorded.
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: ---------- Slow Frame Detected at 14.00s in SelectPlay ----------
- 11/11/2015 13:54:28: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: Game 14,460
- 11/11/2015 13:54:28: Mode 1,909
- 11/11/2015 13:54:28: Audio 166,213
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: BetweenFrames 0.31
- 11/11/2015 13:54:28: Update 16.83
- 11/11/2015 13:54:28: Scheduler 0.00
- 11/11/2015 13:54:28: Draw 10.87
- 11/11/2015 13:54:28: SwapBuffer 0.55
- 11/11/2015 13:54:28: Sleep 0.00
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: This Frame 28.82
- 11/11/2015 13:54:28: Avg. Frame 10.88
- 11/11/2015 13:54:28: Curr FPS 120
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: TextureGen 14
- 11/11/2015 13:54:28: NativeText 13
- 11/11/2015 13:54:28: TextureUpload 1
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: Call stack was not recorded.
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: ---------- Slow Frame Detected at 14.00s in SelectPlay ----------
- 11/11/2015 13:54:28: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: Game 14,955
- 11/11/2015 13:54:28: Mode 2,403
- 11/11/2015 13:54:28: Audio 166,713
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: BetweenFrames 0.10
- 11/11/2015 13:54:28: Update 0.18
- 11/11/2015 13:54:28: Scheduler 0.00
- 11/11/2015 13:54:28: Draw 22.35
- 11/11/2015 13:54:28: SwapBuffer 0.53
- 11/11/2015 13:54:28: Sleep 0.00
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: This Frame 23.35
- 11/11/2015 13:54:28: Avg. Frame 9.99
- 11/11/2015 13:54:28: Curr FPS 120
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: TextureGen 3
- 11/11/2015 13:54:28: TextureUpload 1
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: Call stack follows:
- 11/11/2015 13:54:28:
- 11/11/2015 13:54:28: - Int32 GdipBitmapLockBits(System.Runtime.InteropServices.HandleRef, System.Drawing.Internal.GPRECT ByRef, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat, System.Drawing.Imaging.BitmapData) @ 0
- 11/11/2015 13:54:28: - System.Drawing.Imaging.BitmapData LockBits(System.Drawing.Rectangle, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat, System.Drawing.Imaging.BitmapData) @ 87
- 11/11/2015 13:54:28: - System.Drawing.Imaging.BitmapData LockBits(System.Drawing.Rectangle, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat) @ 48
- 11/11/2015 13:54:28: - Void #=qamvQbEDyZvHNXzSiPGemZw==(System.Drawing.Bitmap) @ 148
- 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=q2Q3T98c5hLVnO3uWhJx$cg==(System.Drawing.Bitmap, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 192
- 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qfBQx8p2DeCx$2FDdTNZy_g==(System.IO.Stream, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 105
- 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qu7MqIql5iosrY1263W7P$w==(System.String, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 95
- 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qlzF4KeGkuZnv4LakbvE$KQ==() @ 681
- 11/11/2015 13:54:28: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 63
- 11/11/2015 13:54:28: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 2976
- 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 10
- 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 1705
- 11/11/2015 13:54:28: - Void #=qbmSpxpIXYgqSBmjXkf04dQ==(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 28
- 11/11/2015 13:54:28: - Void ForEach(System.Action`1[T]) @ 168
- 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 367
- 11/11/2015 13:54:28: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:54:28: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:28: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:28: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:28: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:28: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:28: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:28: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:28: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:28: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: ---------- Slow Frame Detected at 15.00s in SelectPlay ----------
- 11/11/2015 13:54:29: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: Game 15,946
- 11/11/2015 13:54:29: Mode 3,394
- 11/11/2015 13:54:29: Audio 167,704
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: BetweenFrames 0.00
- 11/11/2015 13:54:29: Update 0.20
- 11/11/2015 13:54:29: Scheduler 0.00
- 11/11/2015 13:54:29: Draw 22.11
- 11/11/2015 13:54:29: SwapBuffer 0.54
- 11/11/2015 13:54:29: Sleep 0.00
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: This Frame 22.98
- 11/11/2015 13:54:29: Avg. Frame 9.41
- 11/11/2015 13:54:29: Curr FPS 120
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: TextureGen 1
- 11/11/2015 13:54:29: TextureUpload 1
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: Call stack follows:
- 11/11/2015 13:54:29:
- 11/11/2015 13:54:29: - Int32 ReadFile(Microsoft.Win32.SafeHandles.SafeFileHandle, Byte*, Int32, Int32 ByRef, IntPtr) @ 0
- 11/11/2015 13:54:29: - Int32 ReadFileNative(Microsoft.Win32.SafeHandles.SafeFileHandle, Byte[], Int32, Int32, System.Threading.NativeOverlapped*, Int32 ByRef) @ 114
- 11/11/2015 13:54:29: - Int32 ReadCore(Byte[], Int32, Int32) @ 65
- 11/11/2015 13:54:29: - Int32 Read(Byte[], Int32, Int32) @ 279
- 11/11/2015 13:54:29: - Int32 Read(Byte[], Int32) @ 34
- 11/11/2015 13:54:29: - Int32 Read(IntPtr, Int32) @ 43
- 11/11/2015 13:54:29: - Int32 GdipLoadImageFromStream(IStream, IntPtr ByRef) @ 0
- 11/11/2015 13:54:29: - System.Drawing.Image FromStream(System.IO.Stream, Boolean, Boolean) @ 114
- 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qfBQx8p2DeCx$2FDdTNZy_g==(System.IO.Stream, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 66
- 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qu7MqIql5iosrY1263W7P$w==(System.String, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 95
- 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qlzF4KeGkuZnv4LakbvE$KQ==() @ 681
- 11/11/2015 13:54:29: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 63
- 11/11/2015 13:54:29: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 2976
- 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 10
- 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 1705
- 11/11/2015 13:54:29: - Void #=qbmSpxpIXYgqSBmjXkf04dQ==(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 28
- 11/11/2015 13:54:29: - Void ForEach(System.Action`1[T]) @ 168
- 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 367
- 11/11/2015 13:54:29: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:54:29: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:29: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:29: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:29: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:29: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:29: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:29: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:29: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:29: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:29: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:29: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:29: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:29: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: ---------- Slow Frame Detected at 18.00s in Play ----------
- 11/11/2015 13:54:32: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: Game 18,516
- 11/11/2015 13:54:32: Mode 1,571
- 11/11/2015 13:54:32: Audio -844
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: BetweenFrames 0.00
- 11/11/2015 13:54:32: Update 33.28
- 11/11/2015 13:54:32: Scheduler 0.87
- 11/11/2015 13:54:32: Draw 7.19
- 11/11/2015 13:54:32: SwapBuffer 0.26
- 11/11/2015 13:54:32: Sleep 0.00
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: This Frame 41.82
- 11/11/2015 13:54:32: Avg. Frame 19.45
- 11/11/2015 13:54:32: Curr FPS 57
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: TextureUpload 1
- 11/11/2015 13:54:32:
- 11/11/2015 13:54:32: Call stack was not recorded.
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: ---------- Slow Frame Detected at 19.00s in Play ----------
- 11/11/2015 13:54:33: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Game 19,657
- 11/11/2015 13:54:33: Mode 2,712
- 11/11/2015 13:54:33: Audio -219
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: BetweenFrames 0.00
- 11/11/2015 13:54:33: Update 0.16
- 11/11/2015 13:54:33: Scheduler 0.00
- 11/11/2015 13:54:33: Draw 20.78
- 11/11/2015 13:54:33: SwapBuffer 3.75
- 11/11/2015 13:54:33: Sleep 0.01
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: This Frame 24.84
- 11/11/2015 13:54:33: Avg. Frame 9.91
- 11/11/2015 13:54:33: Curr FPS 120
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: TextureUpload 1
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Call stack follows:
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: - Boolean QueryPerformanceCounter(Int64 ByRef) @ 0
- 11/11/2015 13:54:33: - Int64 GetTimestamp() @ 71
- 11/11/2015 13:54:33: - Int64 GetRawElapsedTicks() @ 32
- 11/11/2015 13:54:33: - Double #=qVDhK$JXUvMB3IX15Gw2HeOw1nomQ0iCvrMyAlkWugWU=(System.Diagnostics.Stopwatch) @ 10
- 11/11/2015 13:54:33: - Void #=qFcHHaLJKPAQ5IvL$jAtbqA==(osu.Helpers.FrameTimeType) @ 132
- 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 794
- 11/11/2015 13:54:33: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:54:33: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:33: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:33: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:33: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:33: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:33: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:33: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:33: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:33: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: ---------- Slow Frame Detected at 20.00s in Play ----------
- 11/11/2015 13:54:33: Statuses: [Active] [Bancho]
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Game 20,060
- 11/11/2015 13:54:33: Mode 3,115
- 11/11/2015 13:54:33: Audio 135
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: BetweenFrames 0.20
- 11/11/2015 13:54:33: Update 0.80
- 11/11/2015 13:54:33: Scheduler 0.00
- 11/11/2015 13:54:33: Draw 34.29
- 11/11/2015 13:54:33: SwapBuffer 0.62
- 11/11/2015 13:54:33: Sleep 0.01
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: This Frame 36.09
- 11/11/2015 13:54:33: Avg. Frame 11.67
- 11/11/2015 13:54:33: Curr FPS 120
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: TextureGen 1
- 11/11/2015 13:54:33: TextureUpload 1
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Call stack follows:
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: - Void #=qeU4e2XBkUPEMbQw2fVk5Ug==(Int32) @ 0
- 11/11/2015 13:54:33: - Void .ctor(Int32, OpenTK.Graphics.ES20.BufferUsageHint) @ 45
- 11/11/2015 13:54:33: - #=qgBUD_w8UBJ$A0v2YAJp207AxU3q6Fuwo$EpA7oX5Q$a1idCQZyKKuMJ8j8DZruv8[#=qIK1iDa4Sw8NuLKO5q3yC7w==] #=qK2Qtc8Vnt1slycB8esWPBFuSQsmQwzvQsrgv_HWvWvY=() @ 32
- 11/11/2015 13:54:33: - Void #=qDDKV2bFMaE1CPEZSSjtPRA==(#=qIK1iDa4Sw8NuLKO5q3yC7w==) @ 21
- 11/11/2015 13:54:33: - Void #=qxSy5Zh1vg_i5QSU5BJd__g==(Microsoft.Xna.Framework.Matrix) @ 349
- 11/11/2015 13:54:33: - Void #=qmjB2Lih5GyBhwE$JE$tV7Q==(#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, Single) @ 485
- 11/11/2015 13:54:33: - Void #=qViBIoAL70d2rgAodNeOmwA==(System.Collections.Generic.List`1[#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=], Single, #=qFLBZdsjli0jxlTS4NSuC5d1$rocnxaIWpZofftMxF0g=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=) @ 315
- 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==(System.Collections.Generic.List`1[#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=], #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, Single, Int32) @ 127
- 11/11/2015 13:54:33: - Void () @ 4321
- 11/11/2015 13:54:33: - Void #=qG1BYn1SzhNKRbS3HJmwP8w==() @ 421
- 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 179
- 11/11/2015 13:54:33: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:54:33: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:33: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:33: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:33: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:33: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:33: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:33: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:33: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:33: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: ---------- Slow Frame Detected at 20.00s in Play ----------
- 11/11/2015 13:54:33: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Game 20,092
- 11/11/2015 13:54:33: Mode 3,147
- 11/11/2015 13:54:33: Audio 201
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: BetweenFrames 0.15
- 11/11/2015 13:54:33: Update 1.01
- 11/11/2015 13:54:33: Scheduler 0.00
- 11/11/2015 13:54:33: Draw 1.61
- 11/11/2015 13:54:33: SwapBuffer 0.46
- 11/11/2015 13:54:33: Sleep 0.00
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: This Frame 31.78
- 11/11/2015 13:54:33: Avg. Frame 13.50
- 11/11/2015 13:54:33: Curr FPS 120
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: TextureUpload 1
- 11/11/2015 13:54:33:
- 11/11/2015 13:54:33: Call stack was not recorded.
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: ---------- Slow Frame Detected at 20.00s in Play ----------
- 11/11/2015 13:54:34: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: Game 20,922
- 11/11/2015 13:54:34: Mode 3,977
- 11/11/2015 13:54:34: Audio 992
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: BetweenFrames 7.03
- 11/11/2015 13:54:34: Update 33.98
- 11/11/2015 13:54:34: Scheduler 0.00
- 11/11/2015 13:54:34: Draw 0.80
- 11/11/2015 13:54:34: SwapBuffer 0.28
- 11/11/2015 13:54:34: Sleep 0.00
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: This Frame 43.05
- 11/11/2015 13:54:34: Avg. Frame 17.33
- 11/11/2015 13:54:34: Curr FPS 76
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: TextureUpload 1
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: Call stack follows:
- 11/11/2015 13:54:34:
- 11/11/2015 13:54:34: - Void #=qAb1AlxUjUI8Rl9RhpvS0xg==(#=qhIMZxPnLTeFjU7$cX7z7ai$AFgMiZ5UipPjZ4BK39zkIrEsPqHlGIC3Lkahk5yAU, System.Nullable`1[System.Int32]) @ 0
- 11/11/2015 13:54:34: - Void #=qcgC5vTg9KDaWRVqZQHIEfw==(#=qhIMZxPnLTeFjU7$cX7z7ai$AFgMiZ5UipPjZ4BK39zkIrEsPqHlGIC3Lkahk5yAU, System.Nullable`1[System.Int32]) @ 130
- 11/11/2015 13:54:34: - Boolean #=qt5NEzfOTYQNpQ7pcoJDnWg==(System.Object, System.EventArgs) @ 752
- 11/11/2015 13:54:34: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
- 11/11/2015 13:54:34: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
- 11/11/2015 13:54:34: - System.Object UnsafeInvoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) @ 103
- 11/11/2015 13:54:34: - System.Object DynamicInvokeImpl(System.Object[]) @ 105
- 11/11/2015 13:54:34: - Boolean #=qixobGqofU3oH0y2KY82rrA==(#=qRRvtC6AOmyHV9IDusho9EJiNThKldAakxA_ehxugyK8=) @ 98
- 11/11/2015 13:54:34: - Void #=qFyb5$ezhxGbw9UrIjjeTcA==(#=qRRvtC6AOmyHV9IDusho9EJiNThKldAakxA_ehxugyK8=) @ 107
- 11/11/2015 13:54:34: - Void #=qYdskg$zqdwlUNEf8k15kjQ==() @ 399
- 11/11/2015 13:54:34: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2880
- 11/11/2015 13:54:34: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
- 11/11/2015 13:54:34: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:54:34: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:54:34: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:54:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:54:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:54:34: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:54:34: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:54:34: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:54:34: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:54:34: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:54:34: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:54:34: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:54:34: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:54:34: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: ---------- Slow Frame Detected at 31.00s in Play ----------
- 11/11/2015 13:54:45: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: Game 31,509
- 11/11/2015 13:54:45: Mode 14,564
- 11/11/2015 13:54:45: Audio 11,584
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: BetweenFrames 0.09
- 11/11/2015 13:54:45: Update 0.17
- 11/11/2015 13:54:45: Scheduler 0.00
- 11/11/2015 13:54:45: Draw 1.05
- 11/11/2015 13:54:45: SwapBuffer 36.41
- 11/11/2015 13:54:45: Sleep 0.00
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: This Frame 37.87
- 11/11/2015 13:54:45: Avg. Frame 18.87
- 11/11/2015 13:54:45: Curr FPS 103
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: TextureUpload 1
- 11/11/2015 13:54:45:
- 11/11/2015 13:54:45: Call stack was not recorded.
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: ---------- Slow Frame Detected at 50.00s in Play ----------
- 11/11/2015 13:55:03: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: Game 50,209
- 11/11/2015 13:55:03: Mode 33,264
- 11/11/2015 13:55:03: Audio 30,281
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: BetweenFrames 0.21
- 11/11/2015 13:55:03: Update 0.24
- 11/11/2015 13:55:03: Scheduler 0.00
- 11/11/2015 13:55:03: Draw 15.93
- 11/11/2015 13:55:03: SwapBuffer 21.12
- 11/11/2015 13:55:03: Sleep 0.00
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: This Frame 39.48
- 11/11/2015 13:55:03: Avg. Frame 18.28
- 11/11/2015 13:55:03: Curr FPS 86
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: TextureUpload 1
- 11/11/2015 13:55:03:
- 11/11/2015 13:55:03: Call stack was not recorded.
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: ---------- Slow Frame Detected at 51.00s in Play ----------
- 11/11/2015 13:55:05: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: Game 51,466
- 11/11/2015 13:55:05: Mode 34,521
- 11/11/2015 13:55:05: Audio 31,538
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: BetweenFrames 0.10
- 11/11/2015 13:55:05: Update 0.15
- 11/11/2015 13:55:05: Scheduler 0.00
- 11/11/2015 13:55:05: Draw 0.88
- 11/11/2015 13:55:05: SwapBuffer 37.78
- 11/11/2015 13:55:05: Sleep 0.00
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: This Frame 39.78
- 11/11/2015 13:55:05: Avg. Frame 18.68
- 11/11/2015 13:55:05: Curr FPS 65
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: TextureUpload 1
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: Call stack follows:
- 11/11/2015 13:55:05:
- 11/11/2015 13:55:05: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:55:05: - Void SwapBuffers() @ 17
- 11/11/2015 13:55:05: - Void SwapBuffers() @ 12
- 11/11/2015 13:55:05: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:55:05: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:55:05: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:55:05: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:55:05: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:55:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:55:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:55:05: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:55:05: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:55:05: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:55:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:55:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:55:05: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:55:05: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:55:05: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:55:05: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: ---------- Slow Frame Detected at 54.00s in Play ----------
- 11/11/2015 13:55:08: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: Game 54,983
- 11/11/2015 13:55:08: Mode 38,038
- 11/11/2015 13:55:08: Audio 35,057
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: BetweenFrames 0.12
- 11/11/2015 13:55:08: Update 0.23
- 11/11/2015 13:55:08: Scheduler 0.00
- 11/11/2015 13:55:08: Draw 0.91
- 11/11/2015 13:55:08: SwapBuffer 36.34
- 11/11/2015 13:55:08: Sleep 0.00
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: This Frame 37.77
- 11/11/2015 13:55:08: Avg. Frame 18.05
- 11/11/2015 13:55:08: Curr FPS 82
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: TextureUpload 1
- 11/11/2015 13:55:08:
- 11/11/2015 13:55:08: Call stack was not recorded.
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: ---------- Slow Frame Detected at 59.00s in Play ----------
- 11/11/2015 13:55:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: Game 59,056
- 11/11/2015 13:55:12: Mode 42,111
- 11/11/2015 13:55:12: Audio 39,128
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: BetweenFrames 0.10
- 11/11/2015 13:55:12: Update 2.63
- 11/11/2015 13:55:12: Scheduler 0.00
- 11/11/2015 13:55:12: Draw 0.80
- 11/11/2015 13:55:12: SwapBuffer 33.91
- 11/11/2015 13:55:12: Sleep 0.00
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: This Frame 39.22
- 11/11/2015 13:55:12: Avg. Frame 18.60
- 11/11/2015 13:55:12: Curr FPS 79
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: TextureUpload 1
- 11/11/2015 13:55:12:
- 11/11/2015 13:55:12: Call stack was not recorded.
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
- 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Game 72,137
- 11/11/2015 13:55:25: Mode 55,192
- 11/11/2015 13:55:25: Audio 52,229
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: BetweenFrames 0.05
- 11/11/2015 13:55:25: Update 0.11
- 11/11/2015 13:55:25: Scheduler 0.00
- 11/11/2015 13:55:25: Draw 0.75
- 11/11/2015 13:55:25: SwapBuffer 18.67
- 11/11/2015 13:55:25: Sleep 0.00
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: This Frame 21.60
- 11/11/2015 13:55:25: Avg. Frame 10.61
- 11/11/2015 13:55:25: Curr FPS 120
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: TextureUpload 1
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Call stack was not recorded.
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
- 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Game 72,187
- 11/11/2015 13:55:25: Mode 55,242
- 11/11/2015 13:55:25: Audio 52,273
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: BetweenFrames 0.08
- 11/11/2015 13:55:25: Update 0.13
- 11/11/2015 13:55:25: Scheduler 0.00
- 11/11/2015 13:55:25: Draw 0.88
- 11/11/2015 13:55:25: SwapBuffer 22.83
- 11/11/2015 13:55:25: Sleep 0.00
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: This Frame 28.46
- 11/11/2015 13:55:25: Avg. Frame 12.70
- 11/11/2015 13:55:25: Curr FPS 120
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: TextureUpload 1
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Call stack was not recorded.
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
- 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Game 72,220
- 11/11/2015 13:55:25: Mode 55,275
- 11/11/2015 13:55:25: Audio 52,306
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: BetweenFrames 0.05
- 11/11/2015 13:55:25: Update 0.12
- 11/11/2015 13:55:25: Scheduler 0.00
- 11/11/2015 13:55:25: Draw 0.72
- 11/11/2015 13:55:25: SwapBuffer 26.79
- 11/11/2015 13:55:25: Sleep 0.00
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: This Frame 27.97
- 11/11/2015 13:55:25: Avg. Frame 13.82
- 11/11/2015 13:55:25: Curr FPS 120
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: TextureUpload 1
- 11/11/2015 13:55:25:
- 11/11/2015 13:55:25: Call stack was not recorded.
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: ---------- Slow Frame Detected at 72.00s in Play ----------
- 11/11/2015 13:55:26: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: Game 72,589
- 11/11/2015 13:55:26: Mode 55,644
- 11/11/2015 13:55:26: Audio 52,666
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: BetweenFrames 0.13
- 11/11/2015 13:55:26: Update 0.13
- 11/11/2015 13:55:26: Scheduler 0.00
- 11/11/2015 13:55:26: Draw 0.88
- 11/11/2015 13:55:26: SwapBuffer 32.24
- 11/11/2015 13:55:26: Sleep 0.00
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: This Frame 35.51
- 11/11/2015 13:55:26: Avg. Frame 16.30
- 11/11/2015 13:55:26: Curr FPS 107
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: TextureUpload 1
- 11/11/2015 13:55:26:
- 11/11/2015 13:55:26: Call stack was not recorded.
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: ---------- Slow Frame Detected at 78.00s in Play ----------
- 11/11/2015 13:55:32: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: Game 78,364
- 11/11/2015 13:55:32: Mode 61,419
- 11/11/2015 13:55:32: Audio 58,439
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: BetweenFrames 0.10
- 11/11/2015 13:55:32: Update 0.15
- 11/11/2015 13:55:32: Scheduler 0.00
- 11/11/2015 13:55:32: Draw 0.89
- 11/11/2015 13:55:32: SwapBuffer 35.23
- 11/11/2015 13:55:32: Sleep 0.00
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: This Frame 38.32
- 11/11/2015 13:55:32: Avg. Frame 18.73
- 11/11/2015 13:55:32: Curr FPS 92
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: TextureUpload 1
- 11/11/2015 13:55:32:
- 11/11/2015 13:55:32: Call stack was not recorded.
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
- 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Game 88,444
- 11/11/2015 13:55:42: Mode 71,499
- 11/11/2015 13:55:42: Audio 68,535
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: BetweenFrames 0.15
- 11/11/2015 13:55:42: Update 0.31
- 11/11/2015 13:55:42: Scheduler 0.00
- 11/11/2015 13:55:42: Draw 1.36
- 11/11/2015 13:55:42: SwapBuffer 5.44
- 11/11/2015 13:55:42: Sleep 0.00
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: This Frame 23.45
- 11/11/2015 13:55:42: Avg. Frame 11.30
- 11/11/2015 13:55:42: Curr FPS 120
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: TextureUpload 1
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Call stack was not recorded.
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
- 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Game 88,469
- 11/11/2015 13:55:42: Mode 71,524
- 11/11/2015 13:55:42: Audio 68,559
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: BetweenFrames 0.09
- 11/11/2015 13:55:42: Update 0.23
- 11/11/2015 13:55:42: Scheduler 0.00
- 11/11/2015 13:55:42: Draw 0.86
- 11/11/2015 13:55:42: SwapBuffer 23.34
- 11/11/2015 13:55:42: Sleep 0.00
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: This Frame 24.99
- 11/11/2015 13:55:42: Avg. Frame 12.29
- 11/11/2015 13:55:42: Curr FPS 120
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: TextureUpload 1
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Call stack was not recorded.
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
- 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Game 88,509
- 11/11/2015 13:55:42: Mode 71,565
- 11/11/2015 13:55:42: Audio 68,584
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: BetweenFrames 0.12
- 11/11/2015 13:55:42: Update 0.16
- 11/11/2015 13:55:42: Scheduler 0.00
- 11/11/2015 13:55:42: Draw 0.94
- 11/11/2015 13:55:42: SwapBuffer 38.43
- 11/11/2015 13:55:42: Sleep 0.00
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: This Frame 40.12
- 11/11/2015 13:55:42: Avg. Frame 15.44
- 11/11/2015 13:55:42: Curr FPS 90
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: TextureUpload 1
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: Call stack follows:
- 11/11/2015 13:55:42:
- 11/11/2015 13:55:42: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:55:42: - Void SwapBuffers() @ 17
- 11/11/2015 13:55:42: - Void SwapBuffers() @ 12
- 11/11/2015 13:55:42: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:55:42: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:55:42: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:55:42: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:55:42: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:55:42: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:55:42: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:55:42: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:55:42: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:55:42: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:55:42: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:55:42: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:55:42: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:55:42: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:55:42: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:55:42: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: ---------- Slow Frame Detected at 89.00s in Play ----------
- 11/11/2015 13:55:43: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: Game 89,771
- 11/11/2015 13:55:43: Mode 72,826
- 11/11/2015 13:55:43: Audio 69,847
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: BetweenFrames 0.09
- 11/11/2015 13:55:43: Update 0.14
- 11/11/2015 13:55:43: Scheduler 0.00
- 11/11/2015 13:55:43: Draw 0.88
- 11/11/2015 13:55:43: SwapBuffer 30.94
- 11/11/2015 13:55:43: Sleep 0.00
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: This Frame 38.91
- 11/11/2015 13:55:43: Avg. Frame 18.86
- 11/11/2015 13:55:43: Curr FPS 86
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: TextureUpload 1
- 11/11/2015 13:55:43:
- 11/11/2015 13:55:43: Call stack was not recorded.
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: ---------- Slow Frame Detected at 96.00s in Play ----------
- 11/11/2015 13:55:49: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: Game 96,023
- 11/11/2015 13:55:49: Mode 79,078
- 11/11/2015 13:55:49: Audio 76,102
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: BetweenFrames 0.12
- 11/11/2015 13:55:49: Update 0.13
- 11/11/2015 13:55:49: Scheduler 0.00
- 11/11/2015 13:55:49: Draw 0.90
- 11/11/2015 13:55:49: SwapBuffer 32.28
- 11/11/2015 13:55:49: Sleep 0.00
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: This Frame 33.78
- 11/11/2015 13:55:49: Avg. Frame 14.86
- 11/11/2015 13:55:49: Curr FPS 103
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: TextureUpload 1
- 11/11/2015 13:55:49:
- 11/11/2015 13:55:49: Call stack was not recorded.
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: ---------- Slow Frame Detected at 96.00s in Play ----------
- 11/11/2015 13:55:50: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: Game 96,769
- 11/11/2015 13:55:50: Mode 79,824
- 11/11/2015 13:55:50: Audio 76,848
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: BetweenFrames 0.05
- 11/11/2015 13:55:50: Update 0.18
- 11/11/2015 13:55:50: Scheduler 1.53
- 11/11/2015 13:55:50: Draw 0.98
- 11/11/2015 13:55:50: SwapBuffer 32.36
- 11/11/2015 13:55:50: Sleep 0.00
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: This Frame 35.34
- 11/11/2015 13:55:50: Avg. Frame 17.06
- 11/11/2015 13:55:50: Curr FPS 76
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: TextureUpload 1
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: Call stack was not recorded.
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: ---------- Slow Frame Detected at 97.00s in Play ----------
- 11/11/2015 13:55:50: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: Game 97,162
- 11/11/2015 13:55:50: Mode 80,217
- 11/11/2015 13:55:50: Audio 77,237
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: BetweenFrames 0.27
- 11/11/2015 13:55:50: Update 0.13
- 11/11/2015 13:55:50: Scheduler 0.00
- 11/11/2015 13:55:50: Draw 0.82
- 11/11/2015 13:55:50: SwapBuffer 35.68
- 11/11/2015 13:55:50: Sleep 0.00
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: This Frame 37.02
- 11/11/2015 13:55:50: Avg. Frame 17.38
- 11/11/2015 13:55:50: Curr FPS 98
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: TextureUpload 1
- 11/11/2015 13:55:50:
- 11/11/2015 13:55:50: Call stack was not recorded.
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: ---------- Slow Frame Detected at 97.00s in Play ----------
- 11/11/2015 13:55:51: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: Game 97,643
- 11/11/2015 13:55:51: Mode 80,698
- 11/11/2015 13:55:51: Audio 77,716
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: BetweenFrames 0.18
- 11/11/2015 13:55:51: Update 0.15
- 11/11/2015 13:55:51: Scheduler 0.00
- 11/11/2015 13:55:51: Draw 0.85
- 11/11/2015 13:55:51: SwapBuffer 26.69
- 11/11/2015 13:55:51: Sleep 0.00
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: This Frame 39.37
- 11/11/2015 13:55:51: Avg. Frame 18.24
- 11/11/2015 13:55:51: Curr FPS 93
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: TextureUpload 1
- 11/11/2015 13:55:51:
- 11/11/2015 13:55:51: Call stack was not recorded.
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: ---------- Slow Frame Detected at 99.00s in Play ----------
- 11/11/2015 13:55:53: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: Game 99,762
- 11/11/2015 13:55:53: Mode 82,817
- 11/11/2015 13:55:53: Audio 79,832
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: BetweenFrames 0.00
- 11/11/2015 13:55:53: Update 4.65
- 11/11/2015 13:55:53: Scheduler 0.00
- 11/11/2015 13:55:53: Draw 0.89
- 11/11/2015 13:55:53: SwapBuffer 32.40
- 11/11/2015 13:55:53: Sleep 0.00
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: This Frame 39.83
- 11/11/2015 13:55:53: Avg. Frame 18.13
- 11/11/2015 13:55:53: Curr FPS 104
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: TextureUpload 1
- 11/11/2015 13:55:53:
- 11/11/2015 13:55:53: Call stack was not recorded.
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: ---------- Slow Frame Detected at 102.00s in Play ----------
- 11/11/2015 13:55:55: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: Game 102,059
- 11/11/2015 13:55:55: Mode 85,114
- 11/11/2015 13:55:55: Audio 82,145
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: BetweenFrames 0.03
- 11/11/2015 13:55:55: Update 0.17
- 11/11/2015 13:55:55: Scheduler 0.00
- 11/11/2015 13:55:55: Draw 0.84
- 11/11/2015 13:55:55: SwapBuffer 18.45
- 11/11/2015 13:55:55: Sleep 0.00
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: This Frame 25.93
- 11/11/2015 13:55:55: Avg. Frame 12.12
- 11/11/2015 13:55:55: Curr FPS 115
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: TextureUpload 1
- 11/11/2015 13:55:55:
- 11/11/2015 13:55:55: Call stack was not recorded.
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: ---------- Slow Frame Detected at 102.00s in Play ----------
- 11/11/2015 13:55:56: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: Game 102,576
- 11/11/2015 13:55:56: Mode 85,631
- 11/11/2015 13:55:56: Audio 82,666
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: BetweenFrames 0.13
- 11/11/2015 13:55:56: Update 0.16
- 11/11/2015 13:55:56: Scheduler 0.00
- 11/11/2015 13:55:56: Draw 0.76
- 11/11/2015 13:55:56: SwapBuffer 21.40
- 11/11/2015 13:55:56: Sleep 0.00
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: This Frame 22.67
- 11/11/2015 13:55:56: Avg. Frame 11.06
- 11/11/2015 13:55:56: Curr FPS 120
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: TextureUpload 1
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: Call stack was not recorded.
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: ---------- Slow Frame Detected at 102.00s in Play ----------
- 11/11/2015 13:55:56: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: Game 102,638
- 11/11/2015 13:55:56: Mode 85,693
- 11/11/2015 13:55:56: Audio 82,710
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: BetweenFrames 0.08
- 11/11/2015 13:55:56: Update 0.14
- 11/11/2015 13:55:56: Scheduler 0.00
- 11/11/2015 13:55:56: Draw 0.83
- 11/11/2015 13:55:56: SwapBuffer 37.47
- 11/11/2015 13:55:56: Sleep 0.00
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: This Frame 40.33
- 11/11/2015 13:55:56: Avg. Frame 14.96
- 11/11/2015 13:55:56: Curr FPS 120
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: TextureUpload 1
- 11/11/2015 13:55:56:
- 11/11/2015 13:55:56: Call stack was not recorded.
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: ---------- Slow Frame Detected at 105.00s in Play ----------
- 11/11/2015 13:55:59: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: Game 105,551
- 11/11/2015 13:55:59: Mode 88,607
- 11/11/2015 13:55:59: Audio 85,625
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: BetweenFrames 0.12
- 11/11/2015 13:55:59: Update 0.17
- 11/11/2015 13:55:59: Scheduler 0.00
- 11/11/2015 13:55:59: Draw 0.88
- 11/11/2015 13:55:59: SwapBuffer 36.88
- 11/11/2015 13:55:59: Sleep 0.05
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: This Frame 38.84
- 11/11/2015 13:55:59: Avg. Frame 17.83
- 11/11/2015 13:55:59: Curr FPS 111
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: TextureUpload 1
- 11/11/2015 13:55:59:
- 11/11/2015 13:55:59: Call stack was not recorded.
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: ---------- Slow Frame Detected at 106.00s in Play ----------
- 11/11/2015 13:56:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: Game 106,542
- 11/11/2015 13:56:00: Mode 89,597
- 11/11/2015 13:56:00: Audio 86,624
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: BetweenFrames 0.08
- 11/11/2015 13:56:00: Update 0.15
- 11/11/2015 13:56:00: Scheduler 0.00
- 11/11/2015 13:56:00: Draw 0.93
- 11/11/2015 13:56:00: SwapBuffer 28.08
- 11/11/2015 13:56:00: Sleep 0.00
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: This Frame 30.17
- 11/11/2015 13:56:00: Avg. Frame 13.93
- 11/11/2015 13:56:00: Curr FPS 120
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: TextureUpload 1
- 11/11/2015 13:56:00:
- 11/11/2015 13:56:00: Call stack was not recorded.
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: ---------- Slow Frame Detected at 112.00s in Play ----------
- 11/11/2015 13:56:05: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: Game 112,237
- 11/11/2015 13:56:05: Mode 95,292
- 11/11/2015 13:56:05: Audio 92,328
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: BetweenFrames 0.07
- 11/11/2015 13:56:05: Update 0.14
- 11/11/2015 13:56:05: Scheduler 0.00
- 11/11/2015 13:56:05: Draw 0.85
- 11/11/2015 13:56:05: SwapBuffer 18.88
- 11/11/2015 13:56:05: Sleep 0.00
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: This Frame 21.71
- 11/11/2015 13:56:05: Avg. Frame 10.35
- 11/11/2015 13:56:05: Curr FPS 120
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: TextureUpload 1
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: Call stack was not recorded.
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: ---------- Slow Frame Detected at 112.00s in Play ----------
- 11/11/2015 13:56:05: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: Game 112,259
- 11/11/2015 13:56:05: Mode 95,314
- 11/11/2015 13:56:05: Audio 92,350
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: BetweenFrames 0.19
- 11/11/2015 13:56:05: Update 2.02
- 11/11/2015 13:56:05: Scheduler 0.00
- 11/11/2015 13:56:05: Draw 0.87
- 11/11/2015 13:56:05: SwapBuffer 19.12
- 11/11/2015 13:56:05: Sleep 0.00
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: This Frame 22.54
- 11/11/2015 13:56:05: Avg. Frame 11.15
- 11/11/2015 13:56:05: Curr FPS 106
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: TextureUpload 1
- 11/11/2015 13:56:05:
- 11/11/2015 13:56:05: Call stack was not recorded.
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: ---------- Slow Frame Detected at 112.00s in Play ----------
- 11/11/2015 13:56:06: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: Game 112,284
- 11/11/2015 13:56:06: Mode 95,339
- 11/11/2015 13:56:06: Audio 92,372
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: BetweenFrames 0.33
- 11/11/2015 13:56:06: Update 18.12
- 11/11/2015 13:56:06: Scheduler 0.00
- 11/11/2015 13:56:06: Draw 1.21
- 11/11/2015 13:56:06: SwapBuffer 4.90
- 11/11/2015 13:56:06: Sleep 0.02
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: This Frame 25.04
- 11/11/2015 13:56:06: Avg. Frame 12.15
- 11/11/2015 13:56:06: Curr FPS 106
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: TextureUpload 1
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: Call stack was not recorded.
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: ---------- Slow Frame Detected at 112.00s in Play ----------
- 11/11/2015 13:56:06: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: Game 112,319
- 11/11/2015 13:56:06: Mode 95,374
- 11/11/2015 13:56:06: Audio 92,398
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: BetweenFrames 0.12
- 11/11/2015 13:56:06: Update 0.15
- 11/11/2015 13:56:06: Scheduler 0.00
- 11/11/2015 13:56:06: Draw 1.00
- 11/11/2015 13:56:06: SwapBuffer 33.23
- 11/11/2015 13:56:06: Sleep 0.00
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: This Frame 35.00
- 11/11/2015 13:56:06: Avg. Frame 14.43
- 11/11/2015 13:56:06: Curr FPS 106
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: TextureUpload 1
- 11/11/2015 13:56:06:
- 11/11/2015 13:56:06: Call stack was not recorded.
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: ---------- Slow Frame Detected at 116.00s in Play ----------
- 11/11/2015 13:56:10: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: Game 116,493
- 11/11/2015 13:56:10: Mode 99,549
- 11/11/2015 13:56:10: Audio 96,580
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: BetweenFrames 0.07
- 11/11/2015 13:56:10: Update 0.17
- 11/11/2015 13:56:10: Scheduler 0.00
- 11/11/2015 13:56:10: Draw 0.91
- 11/11/2015 13:56:10: SwapBuffer 24.60
- 11/11/2015 13:56:10: Sleep 0.00
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: This Frame 26.10
- 11/11/2015 13:56:10: Avg. Frame 12.00
- 11/11/2015 13:56:10: Curr FPS 120
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: TextureUpload 1
- 11/11/2015 13:56:10:
- 11/11/2015 13:56:10: Call stack was not recorded.
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: ---------- Slow Frame Detected at 118.00s in Play ----------
- 11/11/2015 13:56:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: Game 118,871
- 11/11/2015 13:56:12: Mode 101,927
- 11/11/2015 13:56:12: Audio 98,947
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: BetweenFrames 0.17
- 11/11/2015 13:56:12: Update 0.23
- 11/11/2015 13:56:12: Scheduler 0.00
- 11/11/2015 13:56:12: Draw 1.33
- 11/11/2015 13:56:12: SwapBuffer 20.65
- 11/11/2015 13:56:12: Sleep 0.01
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: This Frame 38.47
- 11/11/2015 13:56:12: Avg. Frame 18.33
- 11/11/2015 13:56:12: Curr FPS 102
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: TextureUpload 1
- 11/11/2015 13:56:12:
- 11/11/2015 13:56:12: Call stack was not recorded.
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: ---------- Slow Frame Detected at 122.00s in Play ----------
- 11/11/2015 13:56:15: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: Game 122,256
- 11/11/2015 13:56:15: Mode 105,311
- 11/11/2015 13:56:15: Audio 102,326
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: BetweenFrames 0.11
- 11/11/2015 13:56:15: Update 0.15
- 11/11/2015 13:56:15: Scheduler 0.00
- 11/11/2015 13:56:15: Draw 0.88
- 11/11/2015 13:56:15: SwapBuffer 42.49
- 11/11/2015 13:56:15: Sleep 0.00
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: This Frame 44.11
- 11/11/2015 13:56:15: Avg. Frame 20.18
- 11/11/2015 13:56:15: Curr FPS 44
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: TextureUpload 1
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: Call stack follows:
- 11/11/2015 13:56:15:
- 11/11/2015 13:56:15: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:56:15: - Void SwapBuffers() @ 17
- 11/11/2015 13:56:15: - Void SwapBuffers() @ 12
- 11/11/2015 13:56:15: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:56:15: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:56:15: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:56:15: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:56:15: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:56:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:56:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:56:15: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:56:15: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:56:15: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:56:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:56:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:56:15: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:56:15: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:56:15: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:56:15: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: ---------- Slow Frame Detected at 124.00s in Play ----------
- 11/11/2015 13:56:18: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: Game 124,796
- 11/11/2015 13:56:18: Mode 107,851
- 11/11/2015 13:56:18: Audio 104,870
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: BetweenFrames 0.06
- 11/11/2015 13:56:18: Update 0.17
- 11/11/2015 13:56:18: Scheduler 0.00
- 11/11/2015 13:56:18: Draw 0.89
- 11/11/2015 13:56:18: SwapBuffer 35.90
- 11/11/2015 13:56:18: Sleep 0.00
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: This Frame 37.44
- 11/11/2015 13:56:18: Avg. Frame 18.52
- 11/11/2015 13:56:18: Curr FPS 106
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: TextureUpload 1
- 11/11/2015 13:56:18:
- 11/11/2015 13:56:18: Call stack was not recorded.
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: ---------- Slow Frame Detected at 127.00s in Play ----------
- 11/11/2015 13:56:20: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: Game 127,016
- 11/11/2015 13:56:20: Mode 110,071
- 11/11/2015 13:56:20: Audio 107,089
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: BetweenFrames 0.27
- 11/11/2015 13:56:20: Update 0.28
- 11/11/2015 13:56:20: Scheduler 0.00
- 11/11/2015 13:56:20: Draw 0.82
- 11/11/2015 13:56:20: SwapBuffer 37.00
- 11/11/2015 13:56:20: Sleep 0.00
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: This Frame 39.25
- 11/11/2015 13:56:20: Avg. Frame 18.09
- 11/11/2015 13:56:20: Curr FPS 88
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: TextureUpload 1
- 11/11/2015 13:56:20:
- 11/11/2015 13:56:20: Call stack was not recorded.
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: ---------- Slow Frame Detected at 127.00s in Play ----------
- 11/11/2015 13:56:21: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: Game 127,852
- 11/11/2015 13:56:21: Mode 110,907
- 11/11/2015 13:56:21: Audio 107,930
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: BetweenFrames 0.07
- 11/11/2015 13:56:21: Update 0.11
- 11/11/2015 13:56:21: Scheduler 0.00
- 11/11/2015 13:56:21: Draw 0.78
- 11/11/2015 13:56:21: SwapBuffer 33.24
- 11/11/2015 13:56:21: Sleep 0.00
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: This Frame 34.86
- 11/11/2015 13:56:21: Avg. Frame 12.57
- 11/11/2015 13:56:21: Curr FPS 120
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: TextureUpload 1
- 11/11/2015 13:56:21:
- 11/11/2015 13:56:21: Call stack was not recorded.
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
- 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Game 129,106
- 11/11/2015 13:56:22: Mode 112,161
- 11/11/2015 13:56:22: Audio 109,194
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: BetweenFrames 0.10
- 11/11/2015 13:56:22: Update 0.11
- 11/11/2015 13:56:22: Scheduler 0.00
- 11/11/2015 13:56:22: Draw 0.80
- 11/11/2015 13:56:22: SwapBuffer 21.50
- 11/11/2015 13:56:22: Sleep 0.00
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: This Frame 23.82
- 11/11/2015 13:56:22: Avg. Frame 10.21
- 11/11/2015 13:56:22: Curr FPS 120
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: TextureUpload 1
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Call stack follows:
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:56:22: - Void SwapBuffers() @ 17
- 11/11/2015 13:56:22: - Void SwapBuffers() @ 12
- 11/11/2015 13:56:22: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:56:22: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:56:22: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:56:22: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:56:22: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:56:22: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:56:22: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:56:22: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:56:22: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:56:22: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:56:22: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:56:22: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
- 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Game 129,129
- 11/11/2015 13:56:22: Mode 112,184
- 11/11/2015 13:56:22: Audio 109,218
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: BetweenFrames 0.15
- 11/11/2015 13:56:22: Update 0.11
- 11/11/2015 13:56:22: Scheduler 0.00
- 11/11/2015 13:56:22: Draw 0.91
- 11/11/2015 13:56:22: SwapBuffer 21.64
- 11/11/2015 13:56:22: Sleep 0.00
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: This Frame 23.23
- 11/11/2015 13:56:22: Avg. Frame 11.09
- 11/11/2015 13:56:22: Curr FPS 120
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: TextureUpload 1
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Call stack was not recorded.
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
- 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Game 129,153
- 11/11/2015 13:56:22: Mode 112,208
- 11/11/2015 13:56:22: Audio 109,241
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: BetweenFrames 0.11
- 11/11/2015 13:56:22: Update 0.11
- 11/11/2015 13:56:22: Scheduler 0.00
- 11/11/2015 13:56:22: Draw 0.69
- 11/11/2015 13:56:22: SwapBuffer 22.61
- 11/11/2015 13:56:22: Sleep 0.00
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: This Frame 24.17
- 11/11/2015 13:56:22: Avg. Frame 12.00
- 11/11/2015 13:56:22: Curr FPS 120
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: TextureUpload 1
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: Call stack follows:
- 11/11/2015 13:56:22:
- 11/11/2015 13:56:22: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:56:22: - Void SwapBuffers() @ 17
- 11/11/2015 13:56:22: - Void SwapBuffers() @ 12
- 11/11/2015 13:56:22: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:56:22: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:56:22: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:56:22: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:56:22: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:56:22: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:56:22: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:56:22: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:56:22: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:56:22: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:56:22: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:56:22: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: ---------- Slow Frame Detected at 131.00s in Play ----------
- 11/11/2015 13:56:24: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: Game 131,187
- 11/11/2015 13:56:24: Mode 114,242
- 11/11/2015 13:56:24: Audio 111,265
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: BetweenFrames 0.08
- 11/11/2015 13:56:24: Update 0.14
- 11/11/2015 13:56:24: Scheduler 0.00
- 11/11/2015 13:56:24: Draw 1.07
- 11/11/2015 13:56:24: SwapBuffer 32.78
- 11/11/2015 13:56:24: Sleep 0.00
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: This Frame 34.23
- 11/11/2015 13:56:24: Avg. Frame 16.89
- 11/11/2015 13:56:24: Curr FPS 120
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: TextureUpload 1
- 11/11/2015 13:56:24:
- 11/11/2015 13:56:24: Call stack was not recorded.
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: ---------- Slow Frame Detected at 134.00s in Play ----------
- 11/11/2015 13:56:28: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: Game 134,668
- 11/11/2015 13:56:28: Mode 117,723
- 11/11/2015 13:56:28: Audio 114,757
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: BetweenFrames 0.00
- 11/11/2015 13:56:28: Update 0.12
- 11/11/2015 13:56:28: Scheduler 0.00
- 11/11/2015 13:56:28: Draw 0.76
- 11/11/2015 13:56:28: SwapBuffer 22.93
- 11/11/2015 13:56:28: Sleep 0.00
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: This Frame 23.88
- 11/11/2015 13:56:28: Avg. Frame 10.68
- 11/11/2015 13:56:28: Curr FPS 120
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: TextureUpload 1
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: Call stack follows:
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:56:28: - Void SwapBuffers() @ 17
- 11/11/2015 13:56:28: - Void SwapBuffers() @ 12
- 11/11/2015 13:56:28: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:56:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:56:28: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:56:28: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:56:28: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:56:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:56:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:56:28: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:56:28: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:56:28: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:56:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:56:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:56:28: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:56:28: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:56:28: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:56:28: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: ---------- Slow Frame Detected at 134.00s in Play ----------
- 11/11/2015 13:56:28: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: Game 134,693
- 11/11/2015 13:56:28: Mode 117,748
- 11/11/2015 13:56:28: Audio 114,781
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: BetweenFrames 0.00
- 11/11/2015 13:56:28: Update 0.12
- 11/11/2015 13:56:28: Scheduler 0.00
- 11/11/2015 13:56:28: Draw 0.81
- 11/11/2015 13:56:28: SwapBuffer 23.25
- 11/11/2015 13:56:28: Sleep 0.00
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: This Frame 24.72
- 11/11/2015 13:56:28: Avg. Frame 11.68
- 11/11/2015 13:56:28: Curr FPS 120
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: TextureUpload 1
- 11/11/2015 13:56:28:
- 11/11/2015 13:56:28: Call stack was not recorded.
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: ---------- Slow Frame Detected at 137.00s in Play ----------
- 11/11/2015 13:56:31: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: Game 137,913
- 11/11/2015 13:56:31: Mode 120,969
- 11/11/2015 13:56:31: Audio 117,998
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: BetweenFrames 0.06
- 11/11/2015 13:56:31: Update 0.10
- 11/11/2015 13:56:31: Scheduler 0.00
- 11/11/2015 13:56:31: Draw 0.67
- 11/11/2015 13:56:31: SwapBuffer 22.70
- 11/11/2015 13:56:31: Sleep 0.03
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: This Frame 29.48
- 11/11/2015 13:56:31: Avg. Frame 12.68
- 11/11/2015 13:56:31: Curr FPS 120
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: TextureUpload 1
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: Call stack was not recorded.
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: ---------- Slow Frame Detected at 138.00s in Play ----------
- 11/11/2015 13:56:31: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: Game 138,197
- 11/11/2015 13:56:31: Mode 121,252
- 11/11/2015 13:56:31: Audio 118,271
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: BetweenFrames 0.04
- 11/11/2015 13:56:31: Update 0.14
- 11/11/2015 13:56:31: Scheduler 0.00
- 11/11/2015 13:56:31: Draw 0.70
- 11/11/2015 13:56:31: SwapBuffer 39.00
- 11/11/2015 13:56:31: Sleep 0.00
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: This Frame 40.10
- 11/11/2015 13:56:31: Avg. Frame 19.21
- 11/11/2015 13:56:31: Curr FPS 59
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: TextureUpload 1
- 11/11/2015 13:56:31:
- 11/11/2015 13:56:31: Call stack was not recorded.
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: ---------- Slow Frame Detected at 161.00s in Play ----------
- 11/11/2015 13:56:55: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: Game 161,975
- 11/11/2015 13:56:55: Mode 145,030
- 11/11/2015 13:56:55: Audio 142,070
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: BetweenFrames 0.12
- 11/11/2015 13:56:55: Update 0.13
- 11/11/2015 13:56:55: Scheduler 0.00
- 11/11/2015 13:56:55: Draw 0.76
- 11/11/2015 13:56:55: SwapBuffer 10.24
- 11/11/2015 13:56:55: Sleep 0.00
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: This Frame 19.44
- 11/11/2015 13:56:55: Avg. Frame 9.49
- 11/11/2015 13:56:55: Curr FPS 120
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: TextureUpload 1
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: Call stack was not recorded.
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: ---------- Slow Frame Detected at 162.00s in Play ----------
- 11/11/2015 13:56:55: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: Game 162,020
- 11/11/2015 13:56:55: Mode 145,075
- 11/11/2015 13:56:55: Audio 142,110
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: BetweenFrames 0.07
- 11/11/2015 13:56:55: Update 0.12
- 11/11/2015 13:56:55: Scheduler 0.00
- 11/11/2015 13:56:55: Draw 0.80
- 11/11/2015 13:56:55: SwapBuffer 23.59
- 11/11/2015 13:56:55: Sleep 0.00
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: This Frame 25.08
- 11/11/2015 13:56:55: Avg. Frame 11.15
- 11/11/2015 13:56:55: Curr FPS 98
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: TextureUpload 1
- 11/11/2015 13:56:55:
- 11/11/2015 13:56:55: Call stack was not recorded.
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: ---------- Slow Frame Detected at 162.00s in Play ----------
- 11/11/2015 13:56:56: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: Game 162,628
- 11/11/2015 13:56:56: Mode 145,683
- 11/11/2015 13:56:56: Audio 142,717
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: BetweenFrames 0.00
- 11/11/2015 13:56:56: Update 0.17
- 11/11/2015 13:56:56: Scheduler 0.00
- 11/11/2015 13:56:56: Draw 0.74
- 11/11/2015 13:56:56: SwapBuffer 22.66
- 11/11/2015 13:56:56: Sleep 0.00
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: This Frame 23.69
- 11/11/2015 13:56:56: Avg. Frame 11.60
- 11/11/2015 13:56:56: Curr FPS 120
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: TextureUpload 1
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: Call stack was not recorded.
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: ---------- Slow Frame Detected at 162.00s in Play ----------
- 11/11/2015 13:56:56: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: Game 162,731
- 11/11/2015 13:56:56: Mode 145,786
- 11/11/2015 13:56:56: Audio 142,813
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: BetweenFrames 0.05
- 11/11/2015 13:56:56: Update 0.12
- 11/11/2015 13:56:56: Scheduler 0.00
- 11/11/2015 13:56:56: Draw 0.75
- 11/11/2015 13:56:56: SwapBuffer 17.53
- 11/11/2015 13:56:56: Sleep 0.00
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: This Frame 34.67
- 11/11/2015 13:56:56: Avg. Frame 15.78
- 11/11/2015 13:56:56: Curr FPS 120
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: TextureUpload 1
- 11/11/2015 13:56:56:
- 11/11/2015 13:56:56: Call stack was not recorded.
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
- 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Game 166,568
- 11/11/2015 13:57:00: Mode 149,623
- 11/11/2015 13:57:00: Audio 146,659
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: BetweenFrames 0.07
- 11/11/2015 13:57:00: Update 0.12
- 11/11/2015 13:57:00: Scheduler 0.00
- 11/11/2015 13:57:00: Draw 0.77
- 11/11/2015 13:57:00: SwapBuffer 20.96
- 11/11/2015 13:57:00: Sleep 0.00
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: This Frame 22.39
- 11/11/2015 13:57:00: Avg. Frame 9.65
- 11/11/2015 13:57:00: Curr FPS 120
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: TextureUpload 1
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Call stack follows:
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:00: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:00: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:00: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:00: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
- 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Game 166,591
- 11/11/2015 13:57:00: Mode 149,647
- 11/11/2015 13:57:00: Audio 146,682
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: BetweenFrames 0.09
- 11/11/2015 13:57:00: Update 0.13
- 11/11/2015 13:57:00: Scheduler 0.00
- 11/11/2015 13:57:00: Draw 0.77
- 11/11/2015 13:57:00: SwapBuffer 22.35
- 11/11/2015 13:57:00: Sleep 0.00
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: This Frame 23.82
- 11/11/2015 13:57:00: Avg. Frame 10.62
- 11/11/2015 13:57:00: Curr FPS 120
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: TextureUpload 1
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Call stack follows:
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:00: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:00: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:00: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:00: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
- 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Game 166,616
- 11/11/2015 13:57:00: Mode 149,671
- 11/11/2015 13:57:00: Audio 146,706
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: BetweenFrames 0.08
- 11/11/2015 13:57:00: Update 0.20
- 11/11/2015 13:57:00: Scheduler 1.77
- 11/11/2015 13:57:00: Draw 1.09
- 11/11/2015 13:57:00: SwapBuffer 19.35
- 11/11/2015 13:57:00: Sleep 0.00
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: This Frame 24.67
- 11/11/2015 13:57:00: Avg. Frame 11.62
- 11/11/2015 13:57:00: Curr FPS 120
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: TextureUpload 1
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Call stack was not recorded.
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
- 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Game 166,655
- 11/11/2015 13:57:00: Mode 149,711
- 11/11/2015 13:57:00: Audio 146,731
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: BetweenFrames 0.12
- 11/11/2015 13:57:00: Update 0.13
- 11/11/2015 13:57:00: Scheduler 0.00
- 11/11/2015 13:57:00: Draw 0.81
- 11/11/2015 13:57:00: SwapBuffer 37.79
- 11/11/2015 13:57:00: Sleep 0.00
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: This Frame 39.22
- 11/11/2015 13:57:00: Avg. Frame 14.68
- 11/11/2015 13:57:00: Curr FPS 120
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: TextureUpload 1
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Call stack follows:
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: - Int32 _CollectionCount(Int32, Int32) @ 0
- 11/11/2015 13:57:00: - Int32 CollectionCount(Int32) @ 21
- 11/11/2015 13:57:00: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 238
- 11/11/2015 13:57:00: - Void #=qbf4eCZbhQVcbLbF6dZTDzw==() @ 127
- 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 46
- 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
- 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Game 166,725
- 11/11/2015 13:57:00: Mode 149,780
- 11/11/2015 13:57:00: Audio 146,801
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: BetweenFrames 0.07
- 11/11/2015 13:57:00: Update 0.13
- 11/11/2015 13:57:00: Scheduler 0.00
- 11/11/2015 13:57:00: Draw 0.67
- 11/11/2015 13:57:00: SwapBuffer 37.71
- 11/11/2015 13:57:00: Sleep 0.00
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: This Frame 38.86
- 11/11/2015 13:57:00: Avg. Frame 17.46
- 11/11/2015 13:57:00: Curr FPS 120
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: TextureUpload 1
- 11/11/2015 13:57:00:
- 11/11/2015 13:57:00: Call stack was not recorded.
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: ---------- Slow Frame Detected at 168.00s in Play ----------
- 11/11/2015 13:57:01: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: Game 168,018
- 11/11/2015 13:57:01: Mode 151,073
- 11/11/2015 13:57:01: Audio 148,097
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: BetweenFrames 0.10
- 11/11/2015 13:57:01: Update 0.12
- 11/11/2015 13:57:01: Scheduler 0.00
- 11/11/2015 13:57:01: Draw 0.78
- 11/11/2015 13:57:01: SwapBuffer 33.07
- 11/11/2015 13:57:01: Sleep 0.00
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: This Frame 34.30
- 11/11/2015 13:57:01: Avg. Frame 16.93
- 11/11/2015 13:57:01: Curr FPS 66
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: TextureUpload 1
- 11/11/2015 13:57:01:
- 11/11/2015 13:57:01: Call stack was not recorded.
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: ---------- Slow Frame Detected at 168.00s in Play ----------
- 11/11/2015 13:57:02: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: Game 168,622
- 11/11/2015 13:57:02: Mode 151,677
- 11/11/2015 13:57:02: Audio 148,702
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: BetweenFrames 0.11
- 11/11/2015 13:57:02: Update 0.19
- 11/11/2015 13:57:02: Scheduler 0.00
- 11/11/2015 13:57:02: Draw 0.76
- 11/11/2015 13:57:02: SwapBuffer 33.32
- 11/11/2015 13:57:02: Sleep 0.00
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: This Frame 34.80
- 11/11/2015 13:57:02: Avg. Frame 15.37
- 11/11/2015 13:57:02: Curr FPS 119
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: TextureUpload 1
- 11/11/2015 13:57:02:
- 11/11/2015 13:57:02: Call stack was not recorded.
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
- 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Game 170,511
- 11/11/2015 13:57:04: Mode 153,567
- 11/11/2015 13:57:04: Audio 150,601
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: BetweenFrames 0.23
- 11/11/2015 13:57:04: Update 3.76
- 11/11/2015 13:57:04: Scheduler 0.00
- 11/11/2015 13:57:04: Draw 0.74
- 11/11/2015 13:57:04: SwapBuffer 18.34
- 11/11/2015 13:57:04: Sleep 0.00
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: This Frame 23.29
- 11/11/2015 13:57:04: Avg. Frame 9.42
- 11/11/2015 13:57:04: Curr FPS 113
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: TextureUpload 1
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Call stack was not recorded.
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
- 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Game 170,534
- 11/11/2015 13:57:04: Mode 153,590
- 11/11/2015 13:57:04: Audio 150,625
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: BetweenFrames 0.07
- 11/11/2015 13:57:04: Update 0.12
- 11/11/2015 13:57:04: Scheduler 0.00
- 11/11/2015 13:57:04: Draw 0.82
- 11/11/2015 13:57:04: SwapBuffer 18.07
- 11/11/2015 13:57:04: Sleep 0.00
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: This Frame 22.85
- 11/11/2015 13:57:04: Avg. Frame 10.31
- 11/11/2015 13:57:04: Curr FPS 113
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: TextureUpload 1
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Call stack follows:
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:04: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:04: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:04: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:04: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:04: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:04: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:04: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:04: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:04: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:04: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:04: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:04: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:04: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:04: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:04: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:04: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:04: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:04: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
- 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Game 170,594
- 11/11/2015 13:57:04: Mode 153,649
- 11/11/2015 13:57:04: Audio 150,670
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: BetweenFrames 0.05
- 11/11/2015 13:57:04: Update 0.14
- 11/11/2015 13:57:04: Scheduler 0.00
- 11/11/2015 13:57:04: Draw 0.84
- 11/11/2015 13:57:04: SwapBuffer 36.62
- 11/11/2015 13:57:04: Sleep 0.00
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: This Frame 37.91
- 11/11/2015 13:57:04: Avg. Frame 13.92
- 11/11/2015 13:57:04: Curr FPS 113
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: TextureUpload 1
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Call stack was not recorded.
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
- 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Game 170,632
- 11/11/2015 13:57:04: Mode 153,688
- 11/11/2015 13:57:04: Audio 150,713
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: BetweenFrames 0.00
- 11/11/2015 13:57:04: Update 0.11
- 11/11/2015 13:57:04: Scheduler 0.00
- 11/11/2015 13:57:04: Draw 0.74
- 11/11/2015 13:57:04: SwapBuffer 30.83
- 11/11/2015 13:57:04: Sleep 0.01
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: This Frame 33.48
- 11/11/2015 13:57:04: Avg. Frame 15.67
- 11/11/2015 13:57:04: Curr FPS 113
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: TextureUpload 1
- 11/11/2015 13:57:04:
- 11/11/2015 13:57:04: Call stack was not recorded.
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: ---------- Slow Frame Detected at 171.00s in Play ----------
- 11/11/2015 13:57:05: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: Game 171,292
- 11/11/2015 13:57:05: Mode 154,347
- 11/11/2015 13:57:05: Audio 151,367
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: BetweenFrames 0.00
- 11/11/2015 13:57:05: Update 0.16
- 11/11/2015 13:57:05: Scheduler 0.00
- 11/11/2015 13:57:05: Draw 0.85
- 11/11/2015 13:57:05: SwapBuffer 37.58
- 11/11/2015 13:57:05: Sleep 0.00
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: This Frame 38.91
- 11/11/2015 13:57:05: Avg. Frame 16.78
- 11/11/2015 13:57:05: Curr FPS 84
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: TextureUpload 1
- 11/11/2015 13:57:05:
- 11/11/2015 13:57:05: Call stack was not recorded.
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
- 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Game 173,132
- 11/11/2015 13:57:06: Mode 156,187
- 11/11/2015 13:57:06: Audio 153,225
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: BetweenFrames 0.04
- 11/11/2015 13:57:06: Update 0.07
- 11/11/2015 13:57:06: Scheduler 0.00
- 11/11/2015 13:57:06: Draw 0.70
- 11/11/2015 13:57:06: SwapBuffer 21.46
- 11/11/2015 13:57:06: Sleep 0.00
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: This Frame 22.33
- 11/11/2015 13:57:06: Avg. Frame 9.33
- 11/11/2015 13:57:06: Curr FPS 120
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: TextureUpload 1
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Call stack follows:
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: - Int32 #=qXR4PvLDE1mmR87h9GfUuIA==(osu.Helpers.FrameTimeType, Int32) @ 309
- 11/11/2015 13:57:06: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 462
- 11/11/2015 13:57:06: - Void #=qbf4eCZbhQVcbLbF6dZTDzw==() @ 127
- 11/11/2015 13:57:06: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 46
- 11/11/2015 13:57:06: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:06: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:06: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:06: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:06: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:06: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:06: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:06: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:06: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
- 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Game 173,169
- 11/11/2015 13:57:06: Mode 156,224
- 11/11/2015 13:57:06: Audio 153,253
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: BetweenFrames 2.87
- 11/11/2015 13:57:06: Update 1.25
- 11/11/2015 13:57:06: Scheduler 0.00
- 11/11/2015 13:57:06: Draw 1.19
- 11/11/2015 13:57:06: SwapBuffer 23.91
- 11/11/2015 13:57:06: Sleep 0.00
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: This Frame 30.99
- 11/11/2015 13:57:06: Avg. Frame 11.19
- 11/11/2015 13:57:06: Curr FPS 120
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: TextureUpload 1
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Call stack was not recorded.
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
- 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Game 173,210
- 11/11/2015 13:57:06: Mode 156,266
- 11/11/2015 13:57:06: Audio 153,300
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: BetweenFrames 0.07
- 11/11/2015 13:57:06: Update 0.13
- 11/11/2015 13:57:06: Scheduler 0.00
- 11/11/2015 13:57:06: Draw 0.79
- 11/11/2015 13:57:06: SwapBuffer 24.28
- 11/11/2015 13:57:06: Sleep 0.00
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: This Frame 25.46
- 11/11/2015 13:57:06: Avg. Frame 12.46
- 11/11/2015 13:57:06: Curr FPS 120
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: TextureUpload 1
- 11/11/2015 13:57:06:
- 11/11/2015 13:57:06: Call stack was not recorded.
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: ---------- Slow Frame Detected at 173.00s in Play ----------
- 11/11/2015 13:57:07: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: Game 173,296
- 11/11/2015 13:57:07: Mode 156,351
- 11/11/2015 13:57:07: Audio 153,371
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: BetweenFrames 0.00
- 11/11/2015 13:57:07: Update 0.15
- 11/11/2015 13:57:07: Scheduler 0.00
- 11/11/2015 13:57:07: Draw 0.81
- 11/11/2015 13:57:07: SwapBuffer 37.95
- 11/11/2015 13:57:07: Sleep 0.03
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: This Frame 39.39
- 11/11/2015 13:57:07: Avg. Frame 16.70
- 11/11/2015 13:57:07: Curr FPS 79
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: TextureUpload 1
- 11/11/2015 13:57:07:
- 11/11/2015 13:57:07: Call stack was not recorded.
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: ---------- Slow Frame Detected at 174.00s in Play ----------
- 11/11/2015 13:57:08: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: Game 174,606
- 11/11/2015 13:57:08: Mode 157,662
- 11/11/2015 13:57:08: Audio 154,685
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: BetweenFrames 0.12
- 11/11/2015 13:57:08: Update 0.13
- 11/11/2015 13:57:08: Scheduler 0.00
- 11/11/2015 13:57:08: Draw 0.78
- 11/11/2015 13:57:08: SwapBuffer 35.42
- 11/11/2015 13:57:08: Sleep 0.00
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: This Frame 36.81
- 11/11/2015 13:57:08: Avg. Frame 16.98
- 11/11/2015 13:57:08: Curr FPS 98
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: TextureUpload 1
- 11/11/2015 13:57:08:
- 11/11/2015 13:57:08: Call stack was not recorded.
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: ---------- Slow Frame Detected at 176.00s in Play ----------
- 11/11/2015 13:57:10: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: Game 176,434
- 11/11/2015 13:57:10: Mode 159,489
- 11/11/2015 13:57:10: Audio 156,517
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: BetweenFrames 0.00
- 11/11/2015 13:57:10: Update 0.09
- 11/11/2015 13:57:10: Scheduler 0.00
- 11/11/2015 13:57:10: Draw 0.71
- 11/11/2015 13:57:10: SwapBuffer 28.69
- 11/11/2015 13:57:10: Sleep 0.01
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: This Frame 31.04
- 11/11/2015 13:57:10: Avg. Frame 12.61
- 11/11/2015 13:57:10: Curr FPS 120
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: TextureUpload 1
- 11/11/2015 13:57:10:
- 11/11/2015 13:57:10: Call stack was not recorded.
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
- 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Game 178,441
- 11/11/2015 13:57:12: Mode 161,497
- 11/11/2015 13:57:12: Audio 158,532
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: BetweenFrames 0.05
- 11/11/2015 13:57:12: Update 0.11
- 11/11/2015 13:57:12: Scheduler 0.00
- 11/11/2015 13:57:12: Draw 0.74
- 11/11/2015 13:57:12: SwapBuffer 20.10
- 11/11/2015 13:57:12: Sleep 0.00
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: This Frame 22.51
- 11/11/2015 13:57:12: Avg. Frame 9.78
- 11/11/2015 13:57:12: Curr FPS 120
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: TextureUpload 1
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Call stack follows:
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:12: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:12: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:12: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:12: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:12: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:12: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:12: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:12: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:12: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:12: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:12: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:12: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:12: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:12: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
- 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Game 178,466
- 11/11/2015 13:57:12: Mode 161,522
- 11/11/2015 13:57:12: Audio 158,556
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: BetweenFrames 0.07
- 11/11/2015 13:57:12: Update 0.13
- 11/11/2015 13:57:12: Scheduler 0.00
- 11/11/2015 13:57:12: Draw 0.82
- 11/11/2015 13:57:12: SwapBuffer 19.18
- 11/11/2015 13:57:12: Sleep 0.00
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: This Frame 24.94
- 11/11/2015 13:57:12: Avg. Frame 10.87
- 11/11/2015 13:57:12: Curr FPS 120
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: TextureUpload 1
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Call stack was not recorded.
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
- 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Game 178,547
- 11/11/2015 13:57:12: Mode 161,602
- 11/11/2015 13:57:12: Audio 158,624
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: BetweenFrames 0.10
- 11/11/2015 13:57:12: Update 0.15
- 11/11/2015 13:57:12: Scheduler 0.00
- 11/11/2015 13:57:12: Draw 2.53
- 11/11/2015 13:57:12: SwapBuffer 33.08
- 11/11/2015 13:57:12: Sleep 0.00
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: This Frame 36.12
- 11/11/2015 13:57:12: Avg. Frame 14.73
- 11/11/2015 13:57:12: Curr FPS 88
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: TextureUpload 1
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Call stack was not recorded.
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
- 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Game 178,615
- 11/11/2015 13:57:12: Mode 161,670
- 11/11/2015 13:57:12: Audio 158,691
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: BetweenFrames 0.00
- 11/11/2015 13:57:12: Update 0.12
- 11/11/2015 13:57:12: Scheduler 0.00
- 11/11/2015 13:57:12: Draw 0.67
- 11/11/2015 13:57:12: SwapBuffer 32.45
- 11/11/2015 13:57:12: Sleep 0.00
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: This Frame 37.74
- 11/11/2015 13:57:12: Avg. Frame 17.45
- 11/11/2015 13:57:12: Curr FPS 88
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: TextureUpload 1
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: Call stack follows:
- 11/11/2015 13:57:12:
- 11/11/2015 13:57:12: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:12: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:12: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:12: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:12: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:12: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:12: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:12: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:12: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:12: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:12: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:12: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:12: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:12: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:12: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: ---------- Slow Frame Detected at 179.00s in Play ----------
- 11/11/2015 13:57:13: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: Game 179,728
- 11/11/2015 13:57:13: Mode 162,783
- 11/11/2015 13:57:13: Audio 159,817
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: BetweenFrames 0.05
- 11/11/2015 13:57:13: Update 0.09
- 11/11/2015 13:57:13: Scheduler 0.00
- 11/11/2015 13:57:13: Draw 0.69
- 11/11/2015 13:57:13: SwapBuffer 21.91
- 11/11/2015 13:57:13: Sleep 0.00
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: This Frame 24.98
- 11/11/2015 13:57:13: Avg. Frame 11.82
- 11/11/2015 13:57:13: Curr FPS 120
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: TextureUpload 1
- 11/11/2015 13:57:13:
- 11/11/2015 13:57:13: Call stack was not recorded.
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: ---------- Slow Frame Detected at 181.00s in Play ----------
- 11/11/2015 13:57:15: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: Game 181,286
- 11/11/2015 13:57:15: Mode 164,341
- 11/11/2015 13:57:15: Audio 161,374
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: BetweenFrames 0.05
- 11/11/2015 13:57:15: Update 0.06
- 11/11/2015 13:57:15: Scheduler 0.01
- 11/11/2015 13:57:15: Draw 0.69
- 11/11/2015 13:57:15: SwapBuffer 22.98
- 11/11/2015 13:57:15: Sleep 0.00
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: This Frame 24.46
- 11/11/2015 13:57:15: Avg. Frame 9.72
- 11/11/2015 13:57:15: Curr FPS 120
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: TextureUpload 1
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: Call stack was not recorded.
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: ---------- Slow Frame Detected at 181.00s in Play ----------
- 11/11/2015 13:57:15: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: Game 181,316
- 11/11/2015 13:57:15: Mode 164,372
- 11/11/2015 13:57:15: Audio 161,404
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: BetweenFrames 0.06
- 11/11/2015 13:57:15: Update 0.11
- 11/11/2015 13:57:15: Scheduler 0.00
- 11/11/2015 13:57:15: Draw 0.71
- 11/11/2015 13:57:15: SwapBuffer 23.33
- 11/11/2015 13:57:15: Sleep 0.00
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: This Frame 24.58
- 11/11/2015 13:57:15: Avg. Frame 10.72
- 11/11/2015 13:57:15: Curr FPS 120
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: TextureUpload 1
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: Call stack follows:
- 11/11/2015 13:57:15:
- 11/11/2015 13:57:15: - Boolean SwapBuffers(IntPtr) @ 0
- 11/11/2015 13:57:15: - Void SwapBuffers() @ 17
- 11/11/2015 13:57:15: - Void SwapBuffers() @ 12
- 11/11/2015 13:57:15: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
- 11/11/2015 13:57:15: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
- 11/11/2015 13:57:15: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
- 11/11/2015 13:57:15: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:57:15: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:57:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:57:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:57:15: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:57:15: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:57:15: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:57:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:57:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:57:15: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:57:15: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:57:15: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:57:15: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: ---------- Slow Frame Detected at 184.00s in Play ----------
- 11/11/2015 13:57:18: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: Game 184,680
- 11/11/2015 13:57:18: Mode 167,735
- 11/11/2015 13:57:18: Audio 164,747
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: BetweenFrames 0.08
- 11/11/2015 13:57:18: Update 0.11
- 11/11/2015 13:57:18: Scheduler 0.00
- 11/11/2015 13:57:18: Draw 0.80
- 11/11/2015 13:57:18: SwapBuffer 43.73
- 11/11/2015 13:57:18: Sleep 0.00
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: This Frame 48.94
- 11/11/2015 13:57:18: Avg. Frame 21.37
- 11/11/2015 13:57:18: Curr FPS 66
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: TextureUpload 1
- 11/11/2015 13:57:18:
- 11/11/2015 13:57:18: Call stack was not recorded.
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: ---------- Slow Frame Detected at 186.00s in Play ----------
- 11/11/2015 13:57:19: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: Game 186,012
- 11/11/2015 13:57:19: Mode 169,067
- 11/11/2015 13:57:19: Audio 166,084
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: BetweenFrames 0.25
- 11/11/2015 13:57:19: Update 0.26
- 11/11/2015 13:57:19: Scheduler 0.00
- 11/11/2015 13:57:19: Draw 0.78
- 11/11/2015 13:57:19: SwapBuffer 37.83
- 11/11/2015 13:57:19: Sleep 0.00
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: This Frame 39.35
- 11/11/2015 13:57:19: Avg. Frame 15.75
- 11/11/2015 13:57:19: Curr FPS 103
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: TextureUpload 1
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: Call stack was not recorded.
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: ---------- Slow Frame Detected at 186.00s in Play ----------
- 11/11/2015 13:57:19: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: Game 186,060
- 11/11/2015 13:57:19: Mode 169,115
- 11/11/2015 13:57:19: Audio 166,131
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: BetweenFrames 0.06
- 11/11/2015 13:57:19: Update 0.15
- 11/11/2015 13:57:19: Scheduler 0.00
- 11/11/2015 13:57:19: Draw 0.81
- 11/11/2015 13:57:19: SwapBuffer 37.23
- 11/11/2015 13:57:19: Sleep 0.00
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: This Frame 40.14
- 11/11/2015 13:57:19: Avg. Frame 18.35
- 11/11/2015 13:57:19: Curr FPS 103
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: TextureUpload 1
- 11/11/2015 13:57:19:
- 11/11/2015 13:57:19: Call stack was not recorded.
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: ---------- Slow Frame Detected at 192.00s in Play ----------
- 11/11/2015 13:57:26: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: Game 192,353
- 11/11/2015 13:57:26: Mode 175,408
- 11/11/2015 13:57:26: Audio 172,428
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: BetweenFrames 0.08
- 11/11/2015 13:57:26: Update 0.15
- 11/11/2015 13:57:26: Scheduler 0.00
- 11/11/2015 13:57:26: Draw 0.94
- 11/11/2015 13:57:26: SwapBuffer 38.50
- 11/11/2015 13:57:26: Sleep 0.00
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: This Frame 40.12
- 11/11/2015 13:57:26: Avg. Frame 17.34
- 11/11/2015 13:57:26: Curr FPS 108
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: TextureUpload 1
- 11/11/2015 13:57:26:
- 11/11/2015 13:57:26: Call stack was not recorded.
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: ---------- Slow Frame Detected at 202.00s in Play ----------
- 11/11/2015 13:57:36: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: Game 202,690
- 11/11/2015 13:57:36: Mode 185,745
- 11/11/2015 13:57:36: Audio 182,779
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: BetweenFrames 0.10
- 11/11/2015 13:57:36: Update 0.13
- 11/11/2015 13:57:36: Scheduler 0.00
- 11/11/2015 13:57:36: Draw 0.83
- 11/11/2015 13:57:36: SwapBuffer 20.60
- 11/11/2015 13:57:36: Sleep 0.00
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: This Frame 23.62
- 11/11/2015 13:57:36: Avg. Frame 11.34
- 11/11/2015 13:57:36: Curr FPS 120
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: TextureUpload 1
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: Call stack was not recorded.
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: ---------- Slow Frame Detected at 202.00s in Play ----------
- 11/11/2015 13:57:36: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: Game 202,764
- 11/11/2015 13:57:36: Mode 185,819
- 11/11/2015 13:57:36: Audio 182,844
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: BetweenFrames 0.10
- 11/11/2015 13:57:36: Update 0.14
- 11/11/2015 13:57:36: Scheduler 0.00
- 11/11/2015 13:57:36: Draw 0.94
- 11/11/2015 13:57:36: SwapBuffer 29.82
- 11/11/2015 13:57:36: Sleep 0.01
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: This Frame 31.48
- 11/11/2015 13:57:36: Avg. Frame 14.19
- 11/11/2015 13:57:36: Curr FPS 89
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: TextureUpload 1
- 11/11/2015 13:57:36:
- 11/11/2015 13:57:36: Call stack was not recorded.
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: ---------- Slow Frame Detected at 205.00s in Play ----------
- 11/11/2015 13:57:39: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: Game 205,438
- 11/11/2015 13:57:39: Mode 188,493
- 11/11/2015 13:57:39: Audio 185,523
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: BetweenFrames 0.07
- 11/11/2015 13:57:39: Update 0.15
- 11/11/2015 13:57:39: Scheduler 0.00
- 11/11/2015 13:57:39: Draw 0.91
- 11/11/2015 13:57:39: SwapBuffer 26.16
- 11/11/2015 13:57:39: Sleep 0.00
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: This Frame 27.49
- 11/11/2015 13:57:39: Avg. Frame 13.33
- 11/11/2015 13:57:39: Curr FPS 120
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: TextureUpload 1
- 11/11/2015 13:57:39:
- 11/11/2015 13:57:39: Call stack was not recorded.
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: ---------- Slow Frame Detected at 216.00s in Play ----------
- 11/11/2015 13:57:49: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: Game 216,017
- 11/11/2015 13:57:49: Mode 199,073
- 11/11/2015 13:57:49: Audio 196,102
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: BetweenFrames 0.27
- 11/11/2015 13:57:49: Update 8.38
- 11/11/2015 13:57:49: Scheduler 0.01
- 11/11/2015 13:57:49: Draw 0.87
- 11/11/2015 13:57:49: SwapBuffer 19.96
- 11/11/2015 13:57:49: Sleep 0.00
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: This Frame 29.72
- 11/11/2015 13:57:49: Avg. Frame 14.67
- 11/11/2015 13:57:49: Curr FPS 102
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: TextureUpload 1
- 11/11/2015 13:57:49:
- 11/11/2015 13:57:49: Call stack was not recorded.
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: ---------- Slow Frame Detected at 217.00s in Play ----------
- 11/11/2015 13:57:51: Statuses: [Active] [Playing] [Bancho]
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: Game 217,994
- 11/11/2015 13:57:51: Mode 201,049
- 11/11/2015 13:57:51: Audio 198,074
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: BetweenFrames 0.08
- 11/11/2015 13:57:51: Update 0.14
- 11/11/2015 13:57:51: Scheduler 0.00
- 11/11/2015 13:57:51: Draw 0.86
- 11/11/2015 13:57:51: SwapBuffer 31.94
- 11/11/2015 13:57:51: Sleep 0.02
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: This Frame 33.24
- 11/11/2015 13:57:51: Avg. Frame 13.69
- 11/11/2015 13:57:51: Curr FPS 120
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: TextureUpload 1
- 11/11/2015 13:57:51:
- 11/11/2015 13:57:51: Call stack was not recorded.
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: ---------- Slow Frame Detected at 231.00s in Rank ----------
- 11/11/2015 13:58:05: Statuses: [Active] [Bancho]
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: Game 231,413
- 11/11/2015 13:58:05: Mode 197
- 11/11/2015 13:58:05: Audio 211,491
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: BetweenFrames 0.16
- 11/11/2015 13:58:05: Update 161.42
- 11/11/2015 13:58:05: Scheduler 0.00
- 11/11/2015 13:58:05: Draw 35.29
- 11/11/2015 13:58:05: SwapBuffer 0.35
- 11/11/2015 13:58:05: Sleep 0.00
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: This Frame 197.46
- 11/11/2015 13:58:05: Avg. Frame 92.80
- 11/11/2015 13:58:05: Curr FPS 65
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: NativeText 7
- 11/11/2015 13:58:05: TextureGen 23
- 11/11/2015 13:58:05: TextureUpload 1
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: Call stack follows:
- 11/11/2015 13:58:05:
- 11/11/2015 13:58:05: - Boolean QueryPerformanceCounter(Int64 ByRef) @ 0
- 11/11/2015 13:58:05: - Int64 GetTimestamp() @ 71
- 11/11/2015 13:58:05: - Void #=qt7opEQ9hInHkqWv3H4LURw==(#=qiMwVKZ1hcMivMtKPPFBsKSrdh2CQHVV28mc7Hb3N9K0iv5DJDEovb5EASFSqQPyw) @ 55
- 11/11/2015 13:58:05: - #=qEDw8$s2RUx38dINWV1gxwks7BuEXdk7dHaBun902qWs= #=qQ2ALVdUh8ELKx$XJtj0sdA==(#=q7pERho0NntJuSZpHb3alsptLFawWA9S5oeGv_$FJvTY=, #=qYW2fMpV_MnvKXIEZ8$YHROO8hxIwtzN_btb2pkrJmaQHSsA$vmYk9e2XonIWiKjQ) @ 112
- 11/11/2015 13:58:05: - Void #=q3a1mGPiEAlGWq7Sr__plWhVjuklywdyxbI_9dSSeWyM=() @ 92
- 11/11/2015 13:58:05: - Void () @ 6
- 11/11/2015 13:58:05: - Void #=qWHQy63jptgHhpFAyzkJOjQ==() @ 156
- 11/11/2015 13:58:05: - Void Dispose() @ 157
- 11/11/2015 13:58:05: - Void #=qVt6hixuGLARwGcl87UhWMA==(Boolean) @ 463
- 11/11/2015 13:58:05: - Void #=qIBtrQVdGpe1hERo8ifj8ag==(Int32) @ 323
- 11/11/2015 13:58:05: - Void #=qSre_IoCK3EadfIulmSkNxA==(System.Object, System.EventArgs) @ 7
- 11/11/2015 13:58:05: - Void #=q2mE4dCMU2HNkjV6KpYvvymwzs$4k9m4nUoiFIxd7E7c=() @ 330
- 11/11/2015 13:58:05: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 427
- 11/11/2015 13:58:05: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:58:05: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:58:05: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:58:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:58:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:58:05: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:58:05: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:58:05: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:58:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:58:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:58:05: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:58:05: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:58:05: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:58:05: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: ---------- Slow Frame Detected at 232.00s in Rank ----------
- 11/11/2015 13:58:06: Statuses: [Active] [Bancho]
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: Game 232,615
- 11/11/2015 13:58:06: Mode 1,399
- 11/11/2015 13:58:06: Audio 212,731
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: BetweenFrames 0.15
- 11/11/2015 13:58:06: Update 0.13
- 11/11/2015 13:58:06: Scheduler 34.95
- 11/11/2015 13:58:06: Draw 0.58
- 11/11/2015 13:58:06: SwapBuffer 0.37
- 11/11/2015 13:58:06: Sleep 0.00
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: This Frame 36.38
- 11/11/2015 13:58:06: Avg. Frame 13.61
- 11/11/2015 13:58:06: Curr FPS 120
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: TextureUpload 1
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: Call stack follows:
- 11/11/2015 13:58:06:
- 11/11/2015 13:58:06: - Void #=qA_OPaL6gSjlKMdhqDLXhnZeQs9UHsYobJ5IaJGLH108=() @ 0
- 11/11/2015 13:58:06: - Boolean #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 682
- 11/11/2015 13:58:06: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 327
- 11/11/2015 13:58:06: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:58:06: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:58:06: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:58:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:58:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:58:06: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:58:06: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:58:06: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:58:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:58:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:58:06: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:58:06: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:58:06: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:58:06: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: ---------- Slow Frame Detected at 249.00s in Rank ----------
- 11/11/2015 13:58:22: Statuses: [Active] [Bancho]
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: Game 249,057
- 11/11/2015 13:58:22: Mode 17,842
- 11/11/2015 13:58:22: Audio 229,148
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: BetweenFrames 0.30
- 11/11/2015 13:58:22: Update 12.79
- 11/11/2015 13:58:22: Scheduler 0.00
- 11/11/2015 13:58:22: Draw 9.12
- 11/11/2015 13:58:22: SwapBuffer 0.46
- 11/11/2015 13:58:22: Sleep 0.00
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: This Frame 22.95
- 11/11/2015 13:58:22: Avg. Frame 9.33
- 11/11/2015 13:58:22: Curr FPS 120
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: NativeText 2
- 11/11/2015 13:58:22: TextureGen 1
- 11/11/2015 13:58:22: TextureUpload 1
- 11/11/2015 13:58:22:
- 11/11/2015 13:58:22: Call stack was not recorded.
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: ---------- Slow Frame Detected at 249.00s in SelectPlay ----------
- 11/11/2015 13:58:23: Statuses: [Active] [Bancho]
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: Game 249,662
- 11/11/2015 13:58:23: Mode 78
- 11/11/2015 13:58:23: Audio 229,706
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: BetweenFrames 0.00
- 11/11/2015 13:58:23: Update 60.31
- 11/11/2015 13:58:23: Scheduler 0.00
- 11/11/2015 13:58:23: Draw 16.84
- 11/11/2015 13:58:23: SwapBuffer 0.37
- 11/11/2015 13:58:23: Sleep 0.00
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: This Frame 77.84
- 11/11/2015 13:58:23: Avg. Frame 22.96
- 11/11/2015 13:58:23: Curr FPS 120
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: NativeText 29
- 11/11/2015 13:58:23: TextureGen 26
- 11/11/2015 13:58:23: TextureUpload 1
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: Call stack follows:
- 11/11/2015 13:58:23:
- 11/11/2015 13:58:23: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
- 11/11/2015 13:58:23: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
- 11/11/2015 13:58:23: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
- 11/11/2015 13:58:23: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
- 11/11/2015 13:58:23: - Boolean #=qyGLMEuoZ_uuecgzHVfeDEg==(#=qB9UbDyDm4N7z5uGFNBV_MlS1cBR6mV9srIL4tXQVFUHiS3EN2z10FurcXgOYev9o, Boolean) @ 496
- 11/11/2015 13:58:23: - Int32 #=q$5y1J4oEv_5GiAeqzWM9IQ==(#=qB9UbDyDm4N7z5uGFNBV_MlS1cBR6mV9srIL4tXQVFUHiS3EN2z10FurcXgOYev9o, Boolean, Boolean) @ 551
- 11/11/2015 13:58:23: - Void #=qV3j7rQ8kWgZMaHG9A$iGIg==(Boolean) @ 688
- 11/11/2015 13:58:23: - Void #=qVt6hixuGLARwGcl87UhWMA==(Boolean) @ 155
- 11/11/2015 13:58:23: - Void #=qIBtrQVdGpe1hERo8ifj8ag==(Int32) @ 323
- 11/11/2015 13:58:23: - Void #=qSre_IoCK3EadfIulmSkNxA==(System.Object, System.EventArgs) @ 7
- 11/11/2015 13:58:23: - Void #=q2mE4dCMU2HNkjV6KpYvvymwzs$4k9m4nUoiFIxd7E7c=() @ 330
- 11/11/2015 13:58:23: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 427
- 11/11/2015 13:58:23: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:58:23: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:58:23: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:58:23: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:58:23: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:58:23: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:58:23: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:58:23: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:58:23: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:58:23: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:58:23: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:58:23: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:58:23: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:58:23: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: ---------- Slow Frame Detected at 261.00s in Menu ----------
- 11/11/2015 13:58:35: Statuses: [Active] [Bancho]
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: Game 261,583
- 11/11/2015 13:58:35: Mode 964
- 11/11/2015 13:58:35: Audio 168,401
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: BetweenFrames 0.17
- 11/11/2015 13:58:35: Update 45.17
- 11/11/2015 13:58:35: Scheduler 0.00
- 11/11/2015 13:58:35: Draw 0.82
- 11/11/2015 13:58:35: SwapBuffer 0.33
- 11/11/2015 13:58:35: Sleep 0.00
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: This Frame 46.72
- 11/11/2015 13:58:35: Avg. Frame 13.42
- 11/11/2015 13:58:35: Curr FPS 120
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: TextureUpload 1
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: Call stack follows:
- 11/11/2015 13:58:35:
- 11/11/2015 13:58:35: - Int32 #=qQ_5n26SHQTkJWEHAl5xwgnwVX9obXIo4a2QxthGeBEI=(Boolean, Byte[], Int64, Int32, Int32, #=qxrCkKOyaSM9RBo7MauLPKWLW17Vw06Y2rXAw$SykWes=) @ 0
- 11/11/2015 13:58:35: - Int32 #=q3Bf2Qzxfl$eJLFJxtfHVVA==(System.String, Boolean, Boolean, #=qbKm30gvKLbpO2FIqyRL7rMLPX4J1vv5bUcba0D0Gfu5TRLjI2RLnhOrp_bHQLvAI) @ 1253
- 11/11/2015 13:58:35: - #=qlmUb0F8pZuJxxE5$8VYEvXizCV3IGF6xDCVZu3VLc7o= #=qRdky$oCqiiWXzsliwAPZLw==(System.String, Int32, #=qbKm30gvKLbpO2FIqyRL7rMLPX4J1vv5bUcba0D0Gfu5TRLjI2RLnhOrp_bHQLvAI) @ 71
- 11/11/2015 13:58:35: - Void #=q51H33l9gUZ9rIKYVJ5pp4w==(osu.OsuModes, Boolean) @ 1057
- 11/11/2015 13:58:35: - Void #=q2HyMsL5nSlcME80zhJLUMA==(Boolean) @ 209
- 11/11/2015 13:58:35: - Void #=qqCddDdUxgqSb0SIoa15$3Q==(System.Object, System.EventArgs) @ 64
- 11/11/2015 13:58:35: - Void Invoke(System.Object, System.EventArgs) @ 0
- 11/11/2015 13:58:35: - Boolean #=qJly2XQCEXthY$RSm3p9vWw==(Boolean) @ 60
- 11/11/2015 13:58:35: - Void #=qDgsBntCC1IEEdvKo4BMEkQ==(Boolean) @ 259
- 11/11/2015 13:58:35: - Void #=qkcCyFma0_ahMXnLukl5e2g==(Boolean) @ 59
- 11/11/2015 13:58:35: - Void #=qBRYhUT36$v7k2cTv4afKxw==() @ 38
- 11/11/2015 13:58:35: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2880
- 11/11/2015 13:58:35: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
- 11/11/2015 13:58:35: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
- 11/11/2015 13:58:35: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
- 11/11/2015 13:58:35: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
- 11/11/2015 13:58:35: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
- 11/11/2015 13:58:35: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
- 11/11/2015 13:58:35: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
- 11/11/2015 13:58:35: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
- 11/11/2015 13:58:35: - Void Run(System.Windows.Forms.Form) @ 49
- 11/11/2015 13:58:35: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
- 11/11/2015 13:58:35: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
- 11/11/2015 13:58:35: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
- 11/11/2015 13:58:35: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
- 11/11/2015 13:58:35: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
- 11/11/2015 13:58:35: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
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