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Nov 11th, 2015
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  1. 11/11/2015 13:54:13: ----------------------------------------------------------
  2. 11/11/2015 13:54:13: Performance Log for BasedJammy
  3. 11/11/2015 13:54:13: osu! version b20151110.10cuttingedge
  4. 11/11/2015 13:54:13: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
  5. 11/11/2015 13:54:13: ----------------------------------------------------------
  6. 11/11/2015 13:54:16:
  7. 11/11/2015 13:54:16: ---------- Slow Frame Detected at 2.00s in Menu ----------
  8. 11/11/2015 13:54:16: Statuses: [Active] [Bancho]
  9. 11/11/2015 13:54:16:
  10. 11/11/2015 13:54:16: Game 2,996
  11. 11/11/2015 13:54:16: Mode 2,996
  12. 11/11/2015 13:54:16: Audio 2,432
  13. 11/11/2015 13:54:16:
  14. 11/11/2015 13:54:16: BetweenFrames 0.00
  15. 11/11/2015 13:54:16: Update 30.66
  16. 11/11/2015 13:54:16: Scheduler 14.38
  17. 11/11/2015 13:54:16: Draw 30.68
  18. 11/11/2015 13:54:16: SwapBuffer 0.32
  19. 11/11/2015 13:54:16: Sleep 0.00
  20. 11/11/2015 13:54:16:
  21. 11/11/2015 13:54:16: This Frame 76.22
  22. 11/11/2015 13:54:16: Avg. Frame 22.41
  23. 11/11/2015 13:54:16: Curr FPS 120
  24. 11/11/2015 13:54:16:
  25. 11/11/2015 13:54:16: NativeText 12
  26. 11/11/2015 13:54:16: TextureGen 12
  27. 11/11/2015 13:54:16: TextureUpload 1
  28. 11/11/2015 13:54:16:
  29. 11/11/2015 13:54:16: Call stack follows:
  30. 11/11/2015 13:54:16:
  31. 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 0
  32. 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 6140
  33. 11/11/2015 13:54:16: - Void #=qNx4XK7jJQTdD$eIHjQZ2e_ORsOkLlt5ZRvkHaiBDD9E=(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 13
  34. 11/11/2015 13:54:16: - Void ForEach(System.Action`1[T]) @ 168
  35. 11/11/2015 13:54:16: - Void #=qHvkZlLGVgIqNLPWmTDvHffcGnJBOYP25AamOure39aM=() @ 97
  36. 11/11/2015 13:54:16: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2908
  37. 11/11/2015 13:54:16: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
  38. 11/11/2015 13:54:16: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  39. 11/11/2015 13:54:16: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  40. 11/11/2015 13:54:16: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  41. 11/11/2015 13:54:16: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  42. 11/11/2015 13:54:16: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  43. 11/11/2015 13:54:16: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  44. 11/11/2015 13:54:16: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  45. 11/11/2015 13:54:16: - Void Run(System.Windows.Forms.Form) @ 49
  46. 11/11/2015 13:54:16: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  47. 11/11/2015 13:54:16: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  48. 11/11/2015 13:54:16: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  49. 11/11/2015 13:54:16: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  50. 11/11/2015 13:54:16: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  51. 11/11/2015 13:54:16: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  52. 11/11/2015 13:54:17:
  53. 11/11/2015 13:54:17: ---------- Slow Frame Detected at 3.00s in Menu ----------
  54. 11/11/2015 13:54:17: Statuses: [Active] [Bancho]
  55. 11/11/2015 13:54:17:
  56. 11/11/2015 13:54:17: Game 3,406
  57. 11/11/2015 13:54:17: Mode 3,406
  58. 11/11/2015 13:54:17: Audio 2,881
  59. 11/11/2015 13:54:17:
  60. 11/11/2015 13:54:17: BetweenFrames 0.00
  61. 11/11/2015 13:54:17: Update 20.79
  62. 11/11/2015 13:54:17: Scheduler 0.00
  63. 11/11/2015 13:54:17: Draw 13.30
  64. 11/11/2015 13:54:17: SwapBuffer 0.39
  65. 11/11/2015 13:54:17: Sleep 0.01
  66. 11/11/2015 13:54:17:
  67. 11/11/2015 13:54:17: This Frame 34.65
  68. 11/11/2015 13:54:17: Avg. Frame 15.37
  69. 11/11/2015 13:54:17: Curr FPS 120
  70. 11/11/2015 13:54:17:
  71. 11/11/2015 13:54:17: TextureGen 1
  72. 11/11/2015 13:54:17: TextureUpload 1
  73. 11/11/2015 13:54:17:
  74. 11/11/2015 13:54:17: Call stack was not recorded.
  75. 11/11/2015 13:54:24:
  76. 11/11/2015 13:54:24: ---------- Slow Frame Detected at 10.00s in Menu ----------
  77. 11/11/2015 13:54:24: Statuses: [Active] [Bancho]
  78. 11/11/2015 13:54:24:
  79. 11/11/2015 13:54:24: Game 10,590
  80. 11/11/2015 13:54:24: Mode 10,590
  81. 11/11/2015 13:54:24: Audio 10,083
  82. 11/11/2015 13:54:24:
  83. 11/11/2015 13:54:24: BetweenFrames 0.00
  84. 11/11/2015 13:54:24: Update 16.70
  85. 11/11/2015 13:54:24: Scheduler 1.06
  86. 11/11/2015 13:54:24: Draw 0.57
  87. 11/11/2015 13:54:24: SwapBuffer 0.31
  88. 11/11/2015 13:54:24: Sleep 0.00
  89. 11/11/2015 13:54:24:
  90. 11/11/2015 13:54:24: This Frame 18.88
  91. 11/11/2015 13:54:24: Avg. Frame 8.96
  92. 11/11/2015 13:54:24: Curr FPS 120
  93. 11/11/2015 13:54:24:
  94. 11/11/2015 13:54:24: TextureUpload 1
  95. 11/11/2015 13:54:24:
  96. 11/11/2015 13:54:24: Call stack was not recorded.
  97. 11/11/2015 13:54:28:
  98. 11/11/2015 13:54:28: ---------- Slow Frame Detected at 14.00s in SelectPlay ----------
  99. 11/11/2015 13:54:28: Statuses: [Active] [Bancho]
  100. 11/11/2015 13:54:28:
  101. 11/11/2015 13:54:28: Game 14,460
  102. 11/11/2015 13:54:28: Mode 1,909
  103. 11/11/2015 13:54:28: Audio 166,213
  104. 11/11/2015 13:54:28:
  105. 11/11/2015 13:54:28: BetweenFrames 0.31
  106. 11/11/2015 13:54:28: Update 16.83
  107. 11/11/2015 13:54:28: Scheduler 0.00
  108. 11/11/2015 13:54:28: Draw 10.87
  109. 11/11/2015 13:54:28: SwapBuffer 0.55
  110. 11/11/2015 13:54:28: Sleep 0.00
  111. 11/11/2015 13:54:28:
  112. 11/11/2015 13:54:28: This Frame 28.82
  113. 11/11/2015 13:54:28: Avg. Frame 10.88
  114. 11/11/2015 13:54:28: Curr FPS 120
  115. 11/11/2015 13:54:28:
  116. 11/11/2015 13:54:28: TextureGen 14
  117. 11/11/2015 13:54:28: NativeText 13
  118. 11/11/2015 13:54:28: TextureUpload 1
  119. 11/11/2015 13:54:28:
  120. 11/11/2015 13:54:28: Call stack was not recorded.
  121. 11/11/2015 13:54:28:
  122. 11/11/2015 13:54:28: ---------- Slow Frame Detected at 14.00s in SelectPlay ----------
  123. 11/11/2015 13:54:28: Statuses: [Active] [Bancho]
  124. 11/11/2015 13:54:28:
  125. 11/11/2015 13:54:28: Game 14,955
  126. 11/11/2015 13:54:28: Mode 2,403
  127. 11/11/2015 13:54:28: Audio 166,713
  128. 11/11/2015 13:54:28:
  129. 11/11/2015 13:54:28: BetweenFrames 0.10
  130. 11/11/2015 13:54:28: Update 0.18
  131. 11/11/2015 13:54:28: Scheduler 0.00
  132. 11/11/2015 13:54:28: Draw 22.35
  133. 11/11/2015 13:54:28: SwapBuffer 0.53
  134. 11/11/2015 13:54:28: Sleep 0.00
  135. 11/11/2015 13:54:28:
  136. 11/11/2015 13:54:28: This Frame 23.35
  137. 11/11/2015 13:54:28: Avg. Frame 9.99
  138. 11/11/2015 13:54:28: Curr FPS 120
  139. 11/11/2015 13:54:28:
  140. 11/11/2015 13:54:28: TextureGen 3
  141. 11/11/2015 13:54:28: TextureUpload 1
  142. 11/11/2015 13:54:28:
  143. 11/11/2015 13:54:28: Call stack follows:
  144. 11/11/2015 13:54:28:
  145. 11/11/2015 13:54:28: - Int32 GdipBitmapLockBits(System.Runtime.InteropServices.HandleRef, System.Drawing.Internal.GPRECT ByRef, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat, System.Drawing.Imaging.BitmapData) @ 0
  146. 11/11/2015 13:54:28: - System.Drawing.Imaging.BitmapData LockBits(System.Drawing.Rectangle, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat, System.Drawing.Imaging.BitmapData) @ 87
  147. 11/11/2015 13:54:28: - System.Drawing.Imaging.BitmapData LockBits(System.Drawing.Rectangle, System.Drawing.Imaging.ImageLockMode, System.Drawing.Imaging.PixelFormat) @ 48
  148. 11/11/2015 13:54:28: - Void #=qamvQbEDyZvHNXzSiPGemZw==(System.Drawing.Bitmap) @ 148
  149. 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=q2Q3T98c5hLVnO3uWhJx$cg==(System.Drawing.Bitmap, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 192
  150. 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qfBQx8p2DeCx$2FDdTNZy_g==(System.IO.Stream, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 105
  151. 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qu7MqIql5iosrY1263W7P$w==(System.String, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 95
  152. 11/11/2015 13:54:28: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qlzF4KeGkuZnv4LakbvE$KQ==() @ 681
  153. 11/11/2015 13:54:28: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 63
  154. 11/11/2015 13:54:28: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 2976
  155. 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 10
  156. 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 1705
  157. 11/11/2015 13:54:28: - Void #=qbmSpxpIXYgqSBmjXkf04dQ==(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 28
  158. 11/11/2015 13:54:28: - Void ForEach(System.Action`1[T]) @ 168
  159. 11/11/2015 13:54:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 367
  160. 11/11/2015 13:54:28: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  161. 11/11/2015 13:54:28: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  162. 11/11/2015 13:54:28: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  163. 11/11/2015 13:54:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  164. 11/11/2015 13:54:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  165. 11/11/2015 13:54:28: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  166. 11/11/2015 13:54:28: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  167. 11/11/2015 13:54:28: - Void Run(System.Windows.Forms.Form) @ 49
  168. 11/11/2015 13:54:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  169. 11/11/2015 13:54:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  170. 11/11/2015 13:54:28: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  171. 11/11/2015 13:54:28: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  172. 11/11/2015 13:54:28: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  173. 11/11/2015 13:54:28: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  174. 11/11/2015 13:54:29:
  175. 11/11/2015 13:54:29: ---------- Slow Frame Detected at 15.00s in SelectPlay ----------
  176. 11/11/2015 13:54:29: Statuses: [Active] [Bancho]
  177. 11/11/2015 13:54:29:
  178. 11/11/2015 13:54:29: Game 15,946
  179. 11/11/2015 13:54:29: Mode 3,394
  180. 11/11/2015 13:54:29: Audio 167,704
  181. 11/11/2015 13:54:29:
  182. 11/11/2015 13:54:29: BetweenFrames 0.00
  183. 11/11/2015 13:54:29: Update 0.20
  184. 11/11/2015 13:54:29: Scheduler 0.00
  185. 11/11/2015 13:54:29: Draw 22.11
  186. 11/11/2015 13:54:29: SwapBuffer 0.54
  187. 11/11/2015 13:54:29: Sleep 0.00
  188. 11/11/2015 13:54:29:
  189. 11/11/2015 13:54:29: This Frame 22.98
  190. 11/11/2015 13:54:29: Avg. Frame 9.41
  191. 11/11/2015 13:54:29: Curr FPS 120
  192. 11/11/2015 13:54:29:
  193. 11/11/2015 13:54:29: TextureGen 1
  194. 11/11/2015 13:54:29: TextureUpload 1
  195. 11/11/2015 13:54:29:
  196. 11/11/2015 13:54:29: Call stack follows:
  197. 11/11/2015 13:54:29:
  198. 11/11/2015 13:54:29: - Int32 ReadFile(Microsoft.Win32.SafeHandles.SafeFileHandle, Byte*, Int32, Int32 ByRef, IntPtr) @ 0
  199. 11/11/2015 13:54:29: - Int32 ReadFileNative(Microsoft.Win32.SafeHandles.SafeFileHandle, Byte[], Int32, Int32, System.Threading.NativeOverlapped*, Int32 ByRef) @ 114
  200. 11/11/2015 13:54:29: - Int32 ReadCore(Byte[], Int32, Int32) @ 65
  201. 11/11/2015 13:54:29: - Int32 Read(Byte[], Int32, Int32) @ 279
  202. 11/11/2015 13:54:29: - Int32 Read(Byte[], Int32) @ 34
  203. 11/11/2015 13:54:29: - Int32 Read(IntPtr, Int32) @ 43
  204. 11/11/2015 13:54:29: - Int32 GdipLoadImageFromStream(IStream, IntPtr ByRef) @ 0
  205. 11/11/2015 13:54:29: - System.Drawing.Image FromStream(System.IO.Stream, Boolean, Boolean) @ 114
  206. 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qfBQx8p2DeCx$2FDdTNZy_g==(System.IO.Stream, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 66
  207. 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qu7MqIql5iosrY1263W7P$w==(System.String, #=qa2IqPaPmCXVuLUZPBZsgSpChKRFLdX85xgwQXPkmVqs=) @ 95
  208. 11/11/2015 13:54:29: - #=qHOabUCc3sDBmV6btPhCElXD3bSqLcCM9WeltPIFWQrU= #=qlzF4KeGkuZnv4LakbvE$KQ==() @ 681
  209. 11/11/2015 13:54:29: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 63
  210. 11/11/2015 13:54:29: - Boolean #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 2976
  211. 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 10
  212. 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 1705
  213. 11/11/2015 13:54:29: - Void #=qbmSpxpIXYgqSBmjXkf04dQ==(#=q2FDrNYbZgqFfj8KhSvr7wPxbm_ML3Y$74qriulwVlAA=) @ 28
  214. 11/11/2015 13:54:29: - Void ForEach(System.Action`1[T]) @ 168
  215. 11/11/2015 13:54:29: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 367
  216. 11/11/2015 13:54:29: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  217. 11/11/2015 13:54:29: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  218. 11/11/2015 13:54:29: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  219. 11/11/2015 13:54:29: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  220. 11/11/2015 13:54:29: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  221. 11/11/2015 13:54:29: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  222. 11/11/2015 13:54:29: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  223. 11/11/2015 13:54:29: - Void Run(System.Windows.Forms.Form) @ 49
  224. 11/11/2015 13:54:29: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  225. 11/11/2015 13:54:29: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  226. 11/11/2015 13:54:29: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  227. 11/11/2015 13:54:29: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  228. 11/11/2015 13:54:29: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  229. 11/11/2015 13:54:29: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  230. 11/11/2015 13:54:32:
  231. 11/11/2015 13:54:32: ---------- Slow Frame Detected at 18.00s in Play ----------
  232. 11/11/2015 13:54:32: Statuses: [Active] [Bancho]
  233. 11/11/2015 13:54:32:
  234. 11/11/2015 13:54:32: Game 18,516
  235. 11/11/2015 13:54:32: Mode 1,571
  236. 11/11/2015 13:54:32: Audio -844
  237. 11/11/2015 13:54:32:
  238. 11/11/2015 13:54:32: BetweenFrames 0.00
  239. 11/11/2015 13:54:32: Update 33.28
  240. 11/11/2015 13:54:32: Scheduler 0.87
  241. 11/11/2015 13:54:32: Draw 7.19
  242. 11/11/2015 13:54:32: SwapBuffer 0.26
  243. 11/11/2015 13:54:32: Sleep 0.00
  244. 11/11/2015 13:54:32:
  245. 11/11/2015 13:54:32: This Frame 41.82
  246. 11/11/2015 13:54:32: Avg. Frame 19.45
  247. 11/11/2015 13:54:32: Curr FPS 57
  248. 11/11/2015 13:54:32:
  249. 11/11/2015 13:54:32: TextureUpload 1
  250. 11/11/2015 13:54:32:
  251. 11/11/2015 13:54:32: Call stack was not recorded.
  252. 11/11/2015 13:54:33:
  253. 11/11/2015 13:54:33: ---------- Slow Frame Detected at 19.00s in Play ----------
  254. 11/11/2015 13:54:33: Statuses: [Active] [Bancho]
  255. 11/11/2015 13:54:33:
  256. 11/11/2015 13:54:33: Game 19,657
  257. 11/11/2015 13:54:33: Mode 2,712
  258. 11/11/2015 13:54:33: Audio -219
  259. 11/11/2015 13:54:33:
  260. 11/11/2015 13:54:33: BetweenFrames 0.00
  261. 11/11/2015 13:54:33: Update 0.16
  262. 11/11/2015 13:54:33: Scheduler 0.00
  263. 11/11/2015 13:54:33: Draw 20.78
  264. 11/11/2015 13:54:33: SwapBuffer 3.75
  265. 11/11/2015 13:54:33: Sleep 0.01
  266. 11/11/2015 13:54:33:
  267. 11/11/2015 13:54:33: This Frame 24.84
  268. 11/11/2015 13:54:33: Avg. Frame 9.91
  269. 11/11/2015 13:54:33: Curr FPS 120
  270. 11/11/2015 13:54:33:
  271. 11/11/2015 13:54:33: TextureUpload 1
  272. 11/11/2015 13:54:33:
  273. 11/11/2015 13:54:33: Call stack follows:
  274. 11/11/2015 13:54:33:
  275. 11/11/2015 13:54:33: - Boolean QueryPerformanceCounter(Int64 ByRef) @ 0
  276. 11/11/2015 13:54:33: - Int64 GetTimestamp() @ 71
  277. 11/11/2015 13:54:33: - Int64 GetRawElapsedTicks() @ 32
  278. 11/11/2015 13:54:33: - Double #=qVDhK$JXUvMB3IX15Gw2HeOw1nomQ0iCvrMyAlkWugWU=(System.Diagnostics.Stopwatch) @ 10
  279. 11/11/2015 13:54:33: - Void #=qFcHHaLJKPAQ5IvL$jAtbqA==(osu.Helpers.FrameTimeType) @ 132
  280. 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 794
  281. 11/11/2015 13:54:33: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  282. 11/11/2015 13:54:33: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  283. 11/11/2015 13:54:33: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  284. 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  285. 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  286. 11/11/2015 13:54:33: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  287. 11/11/2015 13:54:33: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  288. 11/11/2015 13:54:33: - Void Run(System.Windows.Forms.Form) @ 49
  289. 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  290. 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  291. 11/11/2015 13:54:33: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  292. 11/11/2015 13:54:33: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  293. 11/11/2015 13:54:33: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  294. 11/11/2015 13:54:33: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  295. 11/11/2015 13:54:33:
  296. 11/11/2015 13:54:33: ---------- Slow Frame Detected at 20.00s in Play ----------
  297. 11/11/2015 13:54:33: Statuses: [Active] [Bancho]
  298. 11/11/2015 13:54:33:
  299. 11/11/2015 13:54:33: Game 20,060
  300. 11/11/2015 13:54:33: Mode 3,115
  301. 11/11/2015 13:54:33: Audio 135
  302. 11/11/2015 13:54:33:
  303. 11/11/2015 13:54:33: BetweenFrames 0.20
  304. 11/11/2015 13:54:33: Update 0.80
  305. 11/11/2015 13:54:33: Scheduler 0.00
  306. 11/11/2015 13:54:33: Draw 34.29
  307. 11/11/2015 13:54:33: SwapBuffer 0.62
  308. 11/11/2015 13:54:33: Sleep 0.01
  309. 11/11/2015 13:54:33:
  310. 11/11/2015 13:54:33: This Frame 36.09
  311. 11/11/2015 13:54:33: Avg. Frame 11.67
  312. 11/11/2015 13:54:33: Curr FPS 120
  313. 11/11/2015 13:54:33:
  314. 11/11/2015 13:54:33: TextureGen 1
  315. 11/11/2015 13:54:33: TextureUpload 1
  316. 11/11/2015 13:54:33:
  317. 11/11/2015 13:54:33: Call stack follows:
  318. 11/11/2015 13:54:33:
  319. 11/11/2015 13:54:33: - Void #=qeU4e2XBkUPEMbQw2fVk5Ug==(Int32) @ 0
  320. 11/11/2015 13:54:33: - Void .ctor(Int32, OpenTK.Graphics.ES20.BufferUsageHint) @ 45
  321. 11/11/2015 13:54:33: - #=qgBUD_w8UBJ$A0v2YAJp207AxU3q6Fuwo$EpA7oX5Q$a1idCQZyKKuMJ8j8DZruv8[#=qIK1iDa4Sw8NuLKO5q3yC7w==] #=qK2Qtc8Vnt1slycB8esWPBFuSQsmQwzvQsrgv_HWvWvY=() @ 32
  322. 11/11/2015 13:54:33: - Void #=qDDKV2bFMaE1CPEZSSjtPRA==(#=qIK1iDa4Sw8NuLKO5q3yC7w==) @ 21
  323. 11/11/2015 13:54:33: - Void #=qxSy5Zh1vg_i5QSU5BJd__g==(Microsoft.Xna.Framework.Matrix) @ 349
  324. 11/11/2015 13:54:33: - Void #=qmjB2Lih5GyBhwE$JE$tV7Q==(#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, Single) @ 485
  325. 11/11/2015 13:54:33: - Void #=qViBIoAL70d2rgAodNeOmwA==(System.Collections.Generic.List`1[#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=], Single, #=qFLBZdsjli0jxlTS4NSuC5d1$rocnxaIWpZofftMxF0g=, #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=) @ 315
  326. 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==(System.Collections.Generic.List`1[#=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=], #=qkYHLFvQBpD2qf9kQ69VSXJj1AcWm2ROu2W_qKbnYfIQ=, Single, Int32) @ 127
  327. 11/11/2015 13:54:33: - Void              ​        () @ 4321
  328. 11/11/2015 13:54:33: - Void #=qG1BYn1SzhNKRbS3HJmwP8w==() @ 421
  329. 11/11/2015 13:54:33: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 179
  330. 11/11/2015 13:54:33: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  331. 11/11/2015 13:54:33: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  332. 11/11/2015 13:54:33: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  333. 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  334. 11/11/2015 13:54:33: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  335. 11/11/2015 13:54:33: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  336. 11/11/2015 13:54:33: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  337. 11/11/2015 13:54:33: - Void Run(System.Windows.Forms.Form) @ 49
  338. 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  339. 11/11/2015 13:54:33: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  340. 11/11/2015 13:54:33: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  341. 11/11/2015 13:54:33: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  342. 11/11/2015 13:54:33: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  343. 11/11/2015 13:54:33: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  344. 11/11/2015 13:54:33:
  345. 11/11/2015 13:54:33: ---------- Slow Frame Detected at 20.00s in Play ----------
  346. 11/11/2015 13:54:33: Statuses: [Active] [Playing] [Bancho]
  347. 11/11/2015 13:54:33:
  348. 11/11/2015 13:54:33: Game 20,092
  349. 11/11/2015 13:54:33: Mode 3,147
  350. 11/11/2015 13:54:33: Audio 201
  351. 11/11/2015 13:54:33:
  352. 11/11/2015 13:54:33: BetweenFrames 0.15
  353. 11/11/2015 13:54:33: Update 1.01
  354. 11/11/2015 13:54:33: Scheduler 0.00
  355. 11/11/2015 13:54:33: Draw 1.61
  356. 11/11/2015 13:54:33: SwapBuffer 0.46
  357. 11/11/2015 13:54:33: Sleep 0.00
  358. 11/11/2015 13:54:33:
  359. 11/11/2015 13:54:33: This Frame 31.78
  360. 11/11/2015 13:54:33: Avg. Frame 13.50
  361. 11/11/2015 13:54:33: Curr FPS 120
  362. 11/11/2015 13:54:33:
  363. 11/11/2015 13:54:33: TextureUpload 1
  364. 11/11/2015 13:54:33:
  365. 11/11/2015 13:54:33: Call stack was not recorded.
  366. 11/11/2015 13:54:34:
  367. 11/11/2015 13:54:34: ---------- Slow Frame Detected at 20.00s in Play ----------
  368. 11/11/2015 13:54:34: Statuses: [Active] [Playing] [Bancho]
  369. 11/11/2015 13:54:34:
  370. 11/11/2015 13:54:34: Game 20,922
  371. 11/11/2015 13:54:34: Mode 3,977
  372. 11/11/2015 13:54:34: Audio 992
  373. 11/11/2015 13:54:34:
  374. 11/11/2015 13:54:34: BetweenFrames 7.03
  375. 11/11/2015 13:54:34: Update 33.98
  376. 11/11/2015 13:54:34: Scheduler 0.00
  377. 11/11/2015 13:54:34: Draw 0.80
  378. 11/11/2015 13:54:34: SwapBuffer 0.28
  379. 11/11/2015 13:54:34: Sleep 0.00
  380. 11/11/2015 13:54:34:
  381. 11/11/2015 13:54:34: This Frame 43.05
  382. 11/11/2015 13:54:34: Avg. Frame 17.33
  383. 11/11/2015 13:54:34: Curr FPS 76
  384. 11/11/2015 13:54:34:
  385. 11/11/2015 13:54:34: TextureUpload 1
  386. 11/11/2015 13:54:34:
  387. 11/11/2015 13:54:34: Call stack follows:
  388. 11/11/2015 13:54:34:
  389. 11/11/2015 13:54:34: - Void #=qAb1AlxUjUI8Rl9RhpvS0xg==(#=qhIMZxPnLTeFjU7$cX7z7ai$AFgMiZ5UipPjZ4BK39zkIrEsPqHlGIC3Lkahk5yAU, System.Nullable`1[System.Int32]) @ 0
  390. 11/11/2015 13:54:34: - Void #=qcgC5vTg9KDaWRVqZQHIEfw==(#=qhIMZxPnLTeFjU7$cX7z7ai$AFgMiZ5UipPjZ4BK39zkIrEsPqHlGIC3Lkahk5yAU, System.Nullable`1[System.Int32]) @ 130
  391. 11/11/2015 13:54:34: - Boolean #=qt5NEzfOTYQNpQ7pcoJDnWg==(System.Object, System.EventArgs) @ 752
  392. 11/11/2015 13:54:34: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
  393. 11/11/2015 13:54:34: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
  394. 11/11/2015 13:54:34: - System.Object UnsafeInvoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) @ 103
  395. 11/11/2015 13:54:34: - System.Object DynamicInvokeImpl(System.Object[]) @ 105
  396. 11/11/2015 13:54:34: - Boolean #=qixobGqofU3oH0y2KY82rrA==(#=qRRvtC6AOmyHV9IDusho9EJiNThKldAakxA_ehxugyK8=) @ 98
  397. 11/11/2015 13:54:34: - Void #=qFyb5$ezhxGbw9UrIjjeTcA==(#=qRRvtC6AOmyHV9IDusho9EJiNThKldAakxA_ehxugyK8=) @ 107
  398. 11/11/2015 13:54:34: - Void #=qYdskg$zqdwlUNEf8k15kjQ==() @ 399
  399. 11/11/2015 13:54:34: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2880
  400. 11/11/2015 13:54:34: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
  401. 11/11/2015 13:54:34: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  402. 11/11/2015 13:54:34: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  403. 11/11/2015 13:54:34: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  404. 11/11/2015 13:54:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  405. 11/11/2015 13:54:34: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  406. 11/11/2015 13:54:34: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  407. 11/11/2015 13:54:34: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  408. 11/11/2015 13:54:34: - Void Run(System.Windows.Forms.Form) @ 49
  409. 11/11/2015 13:54:34: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  410. 11/11/2015 13:54:34: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  411. 11/11/2015 13:54:34: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  412. 11/11/2015 13:54:34: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  413. 11/11/2015 13:54:34: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  414. 11/11/2015 13:54:34: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  415. 11/11/2015 13:54:45:
  416. 11/11/2015 13:54:45: ---------- Slow Frame Detected at 31.00s in Play ----------
  417. 11/11/2015 13:54:45: Statuses: [Active] [Playing] [Bancho]
  418. 11/11/2015 13:54:45:
  419. 11/11/2015 13:54:45: Game 31,509
  420. 11/11/2015 13:54:45: Mode 14,564
  421. 11/11/2015 13:54:45: Audio 11,584
  422. 11/11/2015 13:54:45:
  423. 11/11/2015 13:54:45: BetweenFrames 0.09
  424. 11/11/2015 13:54:45: Update 0.17
  425. 11/11/2015 13:54:45: Scheduler 0.00
  426. 11/11/2015 13:54:45: Draw 1.05
  427. 11/11/2015 13:54:45: SwapBuffer 36.41
  428. 11/11/2015 13:54:45: Sleep 0.00
  429. 11/11/2015 13:54:45:
  430. 11/11/2015 13:54:45: This Frame 37.87
  431. 11/11/2015 13:54:45: Avg. Frame 18.87
  432. 11/11/2015 13:54:45: Curr FPS 103
  433. 11/11/2015 13:54:45:
  434. 11/11/2015 13:54:45: TextureUpload 1
  435. 11/11/2015 13:54:45:
  436. 11/11/2015 13:54:45: Call stack was not recorded.
  437. 11/11/2015 13:55:03:
  438. 11/11/2015 13:55:03: ---------- Slow Frame Detected at 50.00s in Play ----------
  439. 11/11/2015 13:55:03: Statuses: [Active] [Playing] [Bancho]
  440. 11/11/2015 13:55:03:
  441. 11/11/2015 13:55:03: Game 50,209
  442. 11/11/2015 13:55:03: Mode 33,264
  443. 11/11/2015 13:55:03: Audio 30,281
  444. 11/11/2015 13:55:03:
  445. 11/11/2015 13:55:03: BetweenFrames 0.21
  446. 11/11/2015 13:55:03: Update 0.24
  447. 11/11/2015 13:55:03: Scheduler 0.00
  448. 11/11/2015 13:55:03: Draw 15.93
  449. 11/11/2015 13:55:03: SwapBuffer 21.12
  450. 11/11/2015 13:55:03: Sleep 0.00
  451. 11/11/2015 13:55:03:
  452. 11/11/2015 13:55:03: This Frame 39.48
  453. 11/11/2015 13:55:03: Avg. Frame 18.28
  454. 11/11/2015 13:55:03: Curr FPS 86
  455. 11/11/2015 13:55:03:
  456. 11/11/2015 13:55:03: TextureUpload 1
  457. 11/11/2015 13:55:03:
  458. 11/11/2015 13:55:03: Call stack was not recorded.
  459. 11/11/2015 13:55:05:
  460. 11/11/2015 13:55:05: ---------- Slow Frame Detected at 51.00s in Play ----------
  461. 11/11/2015 13:55:05: Statuses: [Active] [Playing] [Bancho]
  462. 11/11/2015 13:55:05:
  463. 11/11/2015 13:55:05: Game 51,466
  464. 11/11/2015 13:55:05: Mode 34,521
  465. 11/11/2015 13:55:05: Audio 31,538
  466. 11/11/2015 13:55:05:
  467. 11/11/2015 13:55:05: BetweenFrames 0.10
  468. 11/11/2015 13:55:05: Update 0.15
  469. 11/11/2015 13:55:05: Scheduler 0.00
  470. 11/11/2015 13:55:05: Draw 0.88
  471. 11/11/2015 13:55:05: SwapBuffer 37.78
  472. 11/11/2015 13:55:05: Sleep 0.00
  473. 11/11/2015 13:55:05:
  474. 11/11/2015 13:55:05: This Frame 39.78
  475. 11/11/2015 13:55:05: Avg. Frame 18.68
  476. 11/11/2015 13:55:05: Curr FPS 65
  477. 11/11/2015 13:55:05:
  478. 11/11/2015 13:55:05: TextureUpload 1
  479. 11/11/2015 13:55:05:
  480. 11/11/2015 13:55:05: Call stack follows:
  481. 11/11/2015 13:55:05:
  482. 11/11/2015 13:55:05: - Boolean SwapBuffers(IntPtr) @ 0
  483. 11/11/2015 13:55:05: - Void SwapBuffers() @ 17
  484. 11/11/2015 13:55:05: - Void SwapBuffers() @ 12
  485. 11/11/2015 13:55:05: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  486. 11/11/2015 13:55:05: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  487. 11/11/2015 13:55:05: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  488. 11/11/2015 13:55:05: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  489. 11/11/2015 13:55:05: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  490. 11/11/2015 13:55:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  491. 11/11/2015 13:55:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  492. 11/11/2015 13:55:05: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  493. 11/11/2015 13:55:05: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  494. 11/11/2015 13:55:05: - Void Run(System.Windows.Forms.Form) @ 49
  495. 11/11/2015 13:55:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  496. 11/11/2015 13:55:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  497. 11/11/2015 13:55:05: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  498. 11/11/2015 13:55:05: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  499. 11/11/2015 13:55:05: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  500. 11/11/2015 13:55:05: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  501. 11/11/2015 13:55:08:
  502. 11/11/2015 13:55:08: ---------- Slow Frame Detected at 54.00s in Play ----------
  503. 11/11/2015 13:55:08: Statuses: [Active] [Playing] [Bancho]
  504. 11/11/2015 13:55:08:
  505. 11/11/2015 13:55:08: Game 54,983
  506. 11/11/2015 13:55:08: Mode 38,038
  507. 11/11/2015 13:55:08: Audio 35,057
  508. 11/11/2015 13:55:08:
  509. 11/11/2015 13:55:08: BetweenFrames 0.12
  510. 11/11/2015 13:55:08: Update 0.23
  511. 11/11/2015 13:55:08: Scheduler 0.00
  512. 11/11/2015 13:55:08: Draw 0.91
  513. 11/11/2015 13:55:08: SwapBuffer 36.34
  514. 11/11/2015 13:55:08: Sleep 0.00
  515. 11/11/2015 13:55:08:
  516. 11/11/2015 13:55:08: This Frame 37.77
  517. 11/11/2015 13:55:08: Avg. Frame 18.05
  518. 11/11/2015 13:55:08: Curr FPS 82
  519. 11/11/2015 13:55:08:
  520. 11/11/2015 13:55:08: TextureUpload 1
  521. 11/11/2015 13:55:08:
  522. 11/11/2015 13:55:08: Call stack was not recorded.
  523. 11/11/2015 13:55:12:
  524. 11/11/2015 13:55:12: ---------- Slow Frame Detected at 59.00s in Play ----------
  525. 11/11/2015 13:55:12: Statuses: [Active] [Playing] [Bancho]
  526. 11/11/2015 13:55:12:
  527. 11/11/2015 13:55:12: Game 59,056
  528. 11/11/2015 13:55:12: Mode 42,111
  529. 11/11/2015 13:55:12: Audio 39,128
  530. 11/11/2015 13:55:12:
  531. 11/11/2015 13:55:12: BetweenFrames 0.10
  532. 11/11/2015 13:55:12: Update 2.63
  533. 11/11/2015 13:55:12: Scheduler 0.00
  534. 11/11/2015 13:55:12: Draw 0.80
  535. 11/11/2015 13:55:12: SwapBuffer 33.91
  536. 11/11/2015 13:55:12: Sleep 0.00
  537. 11/11/2015 13:55:12:
  538. 11/11/2015 13:55:12: This Frame 39.22
  539. 11/11/2015 13:55:12: Avg. Frame 18.60
  540. 11/11/2015 13:55:12: Curr FPS 79
  541. 11/11/2015 13:55:12:
  542. 11/11/2015 13:55:12: TextureUpload 1
  543. 11/11/2015 13:55:12:
  544. 11/11/2015 13:55:12: Call stack was not recorded.
  545. 11/11/2015 13:55:25:
  546. 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
  547. 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
  548. 11/11/2015 13:55:25:
  549. 11/11/2015 13:55:25: Game 72,137
  550. 11/11/2015 13:55:25: Mode 55,192
  551. 11/11/2015 13:55:25: Audio 52,229
  552. 11/11/2015 13:55:25:
  553. 11/11/2015 13:55:25: BetweenFrames 0.05
  554. 11/11/2015 13:55:25: Update 0.11
  555. 11/11/2015 13:55:25: Scheduler 0.00
  556. 11/11/2015 13:55:25: Draw 0.75
  557. 11/11/2015 13:55:25: SwapBuffer 18.67
  558. 11/11/2015 13:55:25: Sleep 0.00
  559. 11/11/2015 13:55:25:
  560. 11/11/2015 13:55:25: This Frame 21.60
  561. 11/11/2015 13:55:25: Avg. Frame 10.61
  562. 11/11/2015 13:55:25: Curr FPS 120
  563. 11/11/2015 13:55:25:
  564. 11/11/2015 13:55:25: TextureUpload 1
  565. 11/11/2015 13:55:25:
  566. 11/11/2015 13:55:25: Call stack was not recorded.
  567. 11/11/2015 13:55:25:
  568. 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
  569. 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
  570. 11/11/2015 13:55:25:
  571. 11/11/2015 13:55:25: Game 72,187
  572. 11/11/2015 13:55:25: Mode 55,242
  573. 11/11/2015 13:55:25: Audio 52,273
  574. 11/11/2015 13:55:25:
  575. 11/11/2015 13:55:25: BetweenFrames 0.08
  576. 11/11/2015 13:55:25: Update 0.13
  577. 11/11/2015 13:55:25: Scheduler 0.00
  578. 11/11/2015 13:55:25: Draw 0.88
  579. 11/11/2015 13:55:25: SwapBuffer 22.83
  580. 11/11/2015 13:55:25: Sleep 0.00
  581. 11/11/2015 13:55:25:
  582. 11/11/2015 13:55:25: This Frame 28.46
  583. 11/11/2015 13:55:25: Avg. Frame 12.70
  584. 11/11/2015 13:55:25: Curr FPS 120
  585. 11/11/2015 13:55:25:
  586. 11/11/2015 13:55:25: TextureUpload 1
  587. 11/11/2015 13:55:25:
  588. 11/11/2015 13:55:25: Call stack was not recorded.
  589. 11/11/2015 13:55:25:
  590. 11/11/2015 13:55:25: ---------- Slow Frame Detected at 72.00s in Play ----------
  591. 11/11/2015 13:55:25: Statuses: [Active] [Playing] [Bancho]
  592. 11/11/2015 13:55:25:
  593. 11/11/2015 13:55:25: Game 72,220
  594. 11/11/2015 13:55:25: Mode 55,275
  595. 11/11/2015 13:55:25: Audio 52,306
  596. 11/11/2015 13:55:25:
  597. 11/11/2015 13:55:25: BetweenFrames 0.05
  598. 11/11/2015 13:55:25: Update 0.12
  599. 11/11/2015 13:55:25: Scheduler 0.00
  600. 11/11/2015 13:55:25: Draw 0.72
  601. 11/11/2015 13:55:25: SwapBuffer 26.79
  602. 11/11/2015 13:55:25: Sleep 0.00
  603. 11/11/2015 13:55:25:
  604. 11/11/2015 13:55:25: This Frame 27.97
  605. 11/11/2015 13:55:25: Avg. Frame 13.82
  606. 11/11/2015 13:55:25: Curr FPS 120
  607. 11/11/2015 13:55:25:
  608. 11/11/2015 13:55:25: TextureUpload 1
  609. 11/11/2015 13:55:25:
  610. 11/11/2015 13:55:25: Call stack was not recorded.
  611. 11/11/2015 13:55:26:
  612. 11/11/2015 13:55:26: ---------- Slow Frame Detected at 72.00s in Play ----------
  613. 11/11/2015 13:55:26: Statuses: [Active] [Playing] [Bancho]
  614. 11/11/2015 13:55:26:
  615. 11/11/2015 13:55:26: Game 72,589
  616. 11/11/2015 13:55:26: Mode 55,644
  617. 11/11/2015 13:55:26: Audio 52,666
  618. 11/11/2015 13:55:26:
  619. 11/11/2015 13:55:26: BetweenFrames 0.13
  620. 11/11/2015 13:55:26: Update 0.13
  621. 11/11/2015 13:55:26: Scheduler 0.00
  622. 11/11/2015 13:55:26: Draw 0.88
  623. 11/11/2015 13:55:26: SwapBuffer 32.24
  624. 11/11/2015 13:55:26: Sleep 0.00
  625. 11/11/2015 13:55:26:
  626. 11/11/2015 13:55:26: This Frame 35.51
  627. 11/11/2015 13:55:26: Avg. Frame 16.30
  628. 11/11/2015 13:55:26: Curr FPS 107
  629. 11/11/2015 13:55:26:
  630. 11/11/2015 13:55:26: TextureUpload 1
  631. 11/11/2015 13:55:26:
  632. 11/11/2015 13:55:26: Call stack was not recorded.
  633. 11/11/2015 13:55:32:
  634. 11/11/2015 13:55:32: ---------- Slow Frame Detected at 78.00s in Play ----------
  635. 11/11/2015 13:55:32: Statuses: [Active] [Playing] [Bancho]
  636. 11/11/2015 13:55:32:
  637. 11/11/2015 13:55:32: Game 78,364
  638. 11/11/2015 13:55:32: Mode 61,419
  639. 11/11/2015 13:55:32: Audio 58,439
  640. 11/11/2015 13:55:32:
  641. 11/11/2015 13:55:32: BetweenFrames 0.10
  642. 11/11/2015 13:55:32: Update 0.15
  643. 11/11/2015 13:55:32: Scheduler 0.00
  644. 11/11/2015 13:55:32: Draw 0.89
  645. 11/11/2015 13:55:32: SwapBuffer 35.23
  646. 11/11/2015 13:55:32: Sleep 0.00
  647. 11/11/2015 13:55:32:
  648. 11/11/2015 13:55:32: This Frame 38.32
  649. 11/11/2015 13:55:32: Avg. Frame 18.73
  650. 11/11/2015 13:55:32: Curr FPS 92
  651. 11/11/2015 13:55:32:
  652. 11/11/2015 13:55:32: TextureUpload 1
  653. 11/11/2015 13:55:32:
  654. 11/11/2015 13:55:32: Call stack was not recorded.
  655. 11/11/2015 13:55:42:
  656. 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
  657. 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
  658. 11/11/2015 13:55:42:
  659. 11/11/2015 13:55:42: Game 88,444
  660. 11/11/2015 13:55:42: Mode 71,499
  661. 11/11/2015 13:55:42: Audio 68,535
  662. 11/11/2015 13:55:42:
  663. 11/11/2015 13:55:42: BetweenFrames 0.15
  664. 11/11/2015 13:55:42: Update 0.31
  665. 11/11/2015 13:55:42: Scheduler 0.00
  666. 11/11/2015 13:55:42: Draw 1.36
  667. 11/11/2015 13:55:42: SwapBuffer 5.44
  668. 11/11/2015 13:55:42: Sleep 0.00
  669. 11/11/2015 13:55:42:
  670. 11/11/2015 13:55:42: This Frame 23.45
  671. 11/11/2015 13:55:42: Avg. Frame 11.30
  672. 11/11/2015 13:55:42: Curr FPS 120
  673. 11/11/2015 13:55:42:
  674. 11/11/2015 13:55:42: TextureUpload 1
  675. 11/11/2015 13:55:42:
  676. 11/11/2015 13:55:42: Call stack was not recorded.
  677. 11/11/2015 13:55:42:
  678. 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
  679. 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
  680. 11/11/2015 13:55:42:
  681. 11/11/2015 13:55:42: Game 88,469
  682. 11/11/2015 13:55:42: Mode 71,524
  683. 11/11/2015 13:55:42: Audio 68,559
  684. 11/11/2015 13:55:42:
  685. 11/11/2015 13:55:42: BetweenFrames 0.09
  686. 11/11/2015 13:55:42: Update 0.23
  687. 11/11/2015 13:55:42: Scheduler 0.00
  688. 11/11/2015 13:55:42: Draw 0.86
  689. 11/11/2015 13:55:42: SwapBuffer 23.34
  690. 11/11/2015 13:55:42: Sleep 0.00
  691. 11/11/2015 13:55:42:
  692. 11/11/2015 13:55:42: This Frame 24.99
  693. 11/11/2015 13:55:42: Avg. Frame 12.29
  694. 11/11/2015 13:55:42: Curr FPS 120
  695. 11/11/2015 13:55:42:
  696. 11/11/2015 13:55:42: TextureUpload 1
  697. 11/11/2015 13:55:42:
  698. 11/11/2015 13:55:42: Call stack was not recorded.
  699. 11/11/2015 13:55:42:
  700. 11/11/2015 13:55:42: ---------- Slow Frame Detected at 88.00s in Play ----------
  701. 11/11/2015 13:55:42: Statuses: [Active] [Playing] [Bancho]
  702. 11/11/2015 13:55:42:
  703. 11/11/2015 13:55:42: Game 88,509
  704. 11/11/2015 13:55:42: Mode 71,565
  705. 11/11/2015 13:55:42: Audio 68,584
  706. 11/11/2015 13:55:42:
  707. 11/11/2015 13:55:42: BetweenFrames 0.12
  708. 11/11/2015 13:55:42: Update 0.16
  709. 11/11/2015 13:55:42: Scheduler 0.00
  710. 11/11/2015 13:55:42: Draw 0.94
  711. 11/11/2015 13:55:42: SwapBuffer 38.43
  712. 11/11/2015 13:55:42: Sleep 0.00
  713. 11/11/2015 13:55:42:
  714. 11/11/2015 13:55:42: This Frame 40.12
  715. 11/11/2015 13:55:42: Avg. Frame 15.44
  716. 11/11/2015 13:55:42: Curr FPS 90
  717. 11/11/2015 13:55:42:
  718. 11/11/2015 13:55:42: TextureUpload 1
  719. 11/11/2015 13:55:42:
  720. 11/11/2015 13:55:42: Call stack follows:
  721. 11/11/2015 13:55:42:
  722. 11/11/2015 13:55:42: - Boolean SwapBuffers(IntPtr) @ 0
  723. 11/11/2015 13:55:42: - Void SwapBuffers() @ 17
  724. 11/11/2015 13:55:42: - Void SwapBuffers() @ 12
  725. 11/11/2015 13:55:42: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  726. 11/11/2015 13:55:42: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  727. 11/11/2015 13:55:42: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  728. 11/11/2015 13:55:42: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  729. 11/11/2015 13:55:42: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  730. 11/11/2015 13:55:42: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  731. 11/11/2015 13:55:42: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  732. 11/11/2015 13:55:42: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  733. 11/11/2015 13:55:42: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  734. 11/11/2015 13:55:42: - Void Run(System.Windows.Forms.Form) @ 49
  735. 11/11/2015 13:55:42: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  736. 11/11/2015 13:55:42: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  737. 11/11/2015 13:55:42: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  738. 11/11/2015 13:55:42: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  739. 11/11/2015 13:55:42: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  740. 11/11/2015 13:55:42: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  741. 11/11/2015 13:55:43:
  742. 11/11/2015 13:55:43: ---------- Slow Frame Detected at 89.00s in Play ----------
  743. 11/11/2015 13:55:43: Statuses: [Active] [Playing] [Bancho]
  744. 11/11/2015 13:55:43:
  745. 11/11/2015 13:55:43: Game 89,771
  746. 11/11/2015 13:55:43: Mode 72,826
  747. 11/11/2015 13:55:43: Audio 69,847
  748. 11/11/2015 13:55:43:
  749. 11/11/2015 13:55:43: BetweenFrames 0.09
  750. 11/11/2015 13:55:43: Update 0.14
  751. 11/11/2015 13:55:43: Scheduler 0.00
  752. 11/11/2015 13:55:43: Draw 0.88
  753. 11/11/2015 13:55:43: SwapBuffer 30.94
  754. 11/11/2015 13:55:43: Sleep 0.00
  755. 11/11/2015 13:55:43:
  756. 11/11/2015 13:55:43: This Frame 38.91
  757. 11/11/2015 13:55:43: Avg. Frame 18.86
  758. 11/11/2015 13:55:43: Curr FPS 86
  759. 11/11/2015 13:55:43:
  760. 11/11/2015 13:55:43: TextureUpload 1
  761. 11/11/2015 13:55:43:
  762. 11/11/2015 13:55:43: Call stack was not recorded.
  763. 11/11/2015 13:55:49:
  764. 11/11/2015 13:55:49: ---------- Slow Frame Detected at 96.00s in Play ----------
  765. 11/11/2015 13:55:49: Statuses: [Active] [Playing] [Bancho]
  766. 11/11/2015 13:55:49:
  767. 11/11/2015 13:55:49: Game 96,023
  768. 11/11/2015 13:55:49: Mode 79,078
  769. 11/11/2015 13:55:49: Audio 76,102
  770. 11/11/2015 13:55:49:
  771. 11/11/2015 13:55:49: BetweenFrames 0.12
  772. 11/11/2015 13:55:49: Update 0.13
  773. 11/11/2015 13:55:49: Scheduler 0.00
  774. 11/11/2015 13:55:49: Draw 0.90
  775. 11/11/2015 13:55:49: SwapBuffer 32.28
  776. 11/11/2015 13:55:49: Sleep 0.00
  777. 11/11/2015 13:55:49:
  778. 11/11/2015 13:55:49: This Frame 33.78
  779. 11/11/2015 13:55:49: Avg. Frame 14.86
  780. 11/11/2015 13:55:49: Curr FPS 103
  781. 11/11/2015 13:55:49:
  782. 11/11/2015 13:55:49: TextureUpload 1
  783. 11/11/2015 13:55:49:
  784. 11/11/2015 13:55:49: Call stack was not recorded.
  785. 11/11/2015 13:55:50:
  786. 11/11/2015 13:55:50: ---------- Slow Frame Detected at 96.00s in Play ----------
  787. 11/11/2015 13:55:50: Statuses: [Active] [Playing] [Bancho]
  788. 11/11/2015 13:55:50:
  789. 11/11/2015 13:55:50: Game 96,769
  790. 11/11/2015 13:55:50: Mode 79,824
  791. 11/11/2015 13:55:50: Audio 76,848
  792. 11/11/2015 13:55:50:
  793. 11/11/2015 13:55:50: BetweenFrames 0.05
  794. 11/11/2015 13:55:50: Update 0.18
  795. 11/11/2015 13:55:50: Scheduler 1.53
  796. 11/11/2015 13:55:50: Draw 0.98
  797. 11/11/2015 13:55:50: SwapBuffer 32.36
  798. 11/11/2015 13:55:50: Sleep 0.00
  799. 11/11/2015 13:55:50:
  800. 11/11/2015 13:55:50: This Frame 35.34
  801. 11/11/2015 13:55:50: Avg. Frame 17.06
  802. 11/11/2015 13:55:50: Curr FPS 76
  803. 11/11/2015 13:55:50:
  804. 11/11/2015 13:55:50: TextureUpload 1
  805. 11/11/2015 13:55:50:
  806. 11/11/2015 13:55:50: Call stack was not recorded.
  807. 11/11/2015 13:55:50:
  808. 11/11/2015 13:55:50: ---------- Slow Frame Detected at 97.00s in Play ----------
  809. 11/11/2015 13:55:50: Statuses: [Active] [Playing] [Bancho]
  810. 11/11/2015 13:55:50:
  811. 11/11/2015 13:55:50: Game 97,162
  812. 11/11/2015 13:55:50: Mode 80,217
  813. 11/11/2015 13:55:50: Audio 77,237
  814. 11/11/2015 13:55:50:
  815. 11/11/2015 13:55:50: BetweenFrames 0.27
  816. 11/11/2015 13:55:50: Update 0.13
  817. 11/11/2015 13:55:50: Scheduler 0.00
  818. 11/11/2015 13:55:50: Draw 0.82
  819. 11/11/2015 13:55:50: SwapBuffer 35.68
  820. 11/11/2015 13:55:50: Sleep 0.00
  821. 11/11/2015 13:55:50:
  822. 11/11/2015 13:55:50: This Frame 37.02
  823. 11/11/2015 13:55:50: Avg. Frame 17.38
  824. 11/11/2015 13:55:50: Curr FPS 98
  825. 11/11/2015 13:55:50:
  826. 11/11/2015 13:55:50: TextureUpload 1
  827. 11/11/2015 13:55:50:
  828. 11/11/2015 13:55:50: Call stack was not recorded.
  829. 11/11/2015 13:55:51:
  830. 11/11/2015 13:55:51: ---------- Slow Frame Detected at 97.00s in Play ----------
  831. 11/11/2015 13:55:51: Statuses: [Active] [Playing] [Bancho]
  832. 11/11/2015 13:55:51:
  833. 11/11/2015 13:55:51: Game 97,643
  834. 11/11/2015 13:55:51: Mode 80,698
  835. 11/11/2015 13:55:51: Audio 77,716
  836. 11/11/2015 13:55:51:
  837. 11/11/2015 13:55:51: BetweenFrames 0.18
  838. 11/11/2015 13:55:51: Update 0.15
  839. 11/11/2015 13:55:51: Scheduler 0.00
  840. 11/11/2015 13:55:51: Draw 0.85
  841. 11/11/2015 13:55:51: SwapBuffer 26.69
  842. 11/11/2015 13:55:51: Sleep 0.00
  843. 11/11/2015 13:55:51:
  844. 11/11/2015 13:55:51: This Frame 39.37
  845. 11/11/2015 13:55:51: Avg. Frame 18.24
  846. 11/11/2015 13:55:51: Curr FPS 93
  847. 11/11/2015 13:55:51:
  848. 11/11/2015 13:55:51: TextureUpload 1
  849. 11/11/2015 13:55:51:
  850. 11/11/2015 13:55:51: Call stack was not recorded.
  851. 11/11/2015 13:55:53:
  852. 11/11/2015 13:55:53: ---------- Slow Frame Detected at 99.00s in Play ----------
  853. 11/11/2015 13:55:53: Statuses: [Active] [Playing] [Bancho]
  854. 11/11/2015 13:55:53:
  855. 11/11/2015 13:55:53: Game 99,762
  856. 11/11/2015 13:55:53: Mode 82,817
  857. 11/11/2015 13:55:53: Audio 79,832
  858. 11/11/2015 13:55:53:
  859. 11/11/2015 13:55:53: BetweenFrames 0.00
  860. 11/11/2015 13:55:53: Update 4.65
  861. 11/11/2015 13:55:53: Scheduler 0.00
  862. 11/11/2015 13:55:53: Draw 0.89
  863. 11/11/2015 13:55:53: SwapBuffer 32.40
  864. 11/11/2015 13:55:53: Sleep 0.00
  865. 11/11/2015 13:55:53:
  866. 11/11/2015 13:55:53: This Frame 39.83
  867. 11/11/2015 13:55:53: Avg. Frame 18.13
  868. 11/11/2015 13:55:53: Curr FPS 104
  869. 11/11/2015 13:55:53:
  870. 11/11/2015 13:55:53: TextureUpload 1
  871. 11/11/2015 13:55:53:
  872. 11/11/2015 13:55:53: Call stack was not recorded.
  873. 11/11/2015 13:55:55:
  874. 11/11/2015 13:55:55: ---------- Slow Frame Detected at 102.00s in Play ----------
  875. 11/11/2015 13:55:55: Statuses: [Active] [Playing] [Bancho]
  876. 11/11/2015 13:55:55:
  877. 11/11/2015 13:55:55: Game 102,059
  878. 11/11/2015 13:55:55: Mode 85,114
  879. 11/11/2015 13:55:55: Audio 82,145
  880. 11/11/2015 13:55:55:
  881. 11/11/2015 13:55:55: BetweenFrames 0.03
  882. 11/11/2015 13:55:55: Update 0.17
  883. 11/11/2015 13:55:55: Scheduler 0.00
  884. 11/11/2015 13:55:55: Draw 0.84
  885. 11/11/2015 13:55:55: SwapBuffer 18.45
  886. 11/11/2015 13:55:55: Sleep 0.00
  887. 11/11/2015 13:55:55:
  888. 11/11/2015 13:55:55: This Frame 25.93
  889. 11/11/2015 13:55:55: Avg. Frame 12.12
  890. 11/11/2015 13:55:55: Curr FPS 115
  891. 11/11/2015 13:55:55:
  892. 11/11/2015 13:55:55: TextureUpload 1
  893. 11/11/2015 13:55:55:
  894. 11/11/2015 13:55:55: Call stack was not recorded.
  895. 11/11/2015 13:55:56:
  896. 11/11/2015 13:55:56: ---------- Slow Frame Detected at 102.00s in Play ----------
  897. 11/11/2015 13:55:56: Statuses: [Active] [Playing] [Bancho]
  898. 11/11/2015 13:55:56:
  899. 11/11/2015 13:55:56: Game 102,576
  900. 11/11/2015 13:55:56: Mode 85,631
  901. 11/11/2015 13:55:56: Audio 82,666
  902. 11/11/2015 13:55:56:
  903. 11/11/2015 13:55:56: BetweenFrames 0.13
  904. 11/11/2015 13:55:56: Update 0.16
  905. 11/11/2015 13:55:56: Scheduler 0.00
  906. 11/11/2015 13:55:56: Draw 0.76
  907. 11/11/2015 13:55:56: SwapBuffer 21.40
  908. 11/11/2015 13:55:56: Sleep 0.00
  909. 11/11/2015 13:55:56:
  910. 11/11/2015 13:55:56: This Frame 22.67
  911. 11/11/2015 13:55:56: Avg. Frame 11.06
  912. 11/11/2015 13:55:56: Curr FPS 120
  913. 11/11/2015 13:55:56:
  914. 11/11/2015 13:55:56: TextureUpload 1
  915. 11/11/2015 13:55:56:
  916. 11/11/2015 13:55:56: Call stack was not recorded.
  917. 11/11/2015 13:55:56:
  918. 11/11/2015 13:55:56: ---------- Slow Frame Detected at 102.00s in Play ----------
  919. 11/11/2015 13:55:56: Statuses: [Active] [Playing] [Bancho]
  920. 11/11/2015 13:55:56:
  921. 11/11/2015 13:55:56: Game 102,638
  922. 11/11/2015 13:55:56: Mode 85,693
  923. 11/11/2015 13:55:56: Audio 82,710
  924. 11/11/2015 13:55:56:
  925. 11/11/2015 13:55:56: BetweenFrames 0.08
  926. 11/11/2015 13:55:56: Update 0.14
  927. 11/11/2015 13:55:56: Scheduler 0.00
  928. 11/11/2015 13:55:56: Draw 0.83
  929. 11/11/2015 13:55:56: SwapBuffer 37.47
  930. 11/11/2015 13:55:56: Sleep 0.00
  931. 11/11/2015 13:55:56:
  932. 11/11/2015 13:55:56: This Frame 40.33
  933. 11/11/2015 13:55:56: Avg. Frame 14.96
  934. 11/11/2015 13:55:56: Curr FPS 120
  935. 11/11/2015 13:55:56:
  936. 11/11/2015 13:55:56: TextureUpload 1
  937. 11/11/2015 13:55:56:
  938. 11/11/2015 13:55:56: Call stack was not recorded.
  939. 11/11/2015 13:55:59:
  940. 11/11/2015 13:55:59: ---------- Slow Frame Detected at 105.00s in Play ----------
  941. 11/11/2015 13:55:59: Statuses: [Active] [Playing] [Bancho]
  942. 11/11/2015 13:55:59:
  943. 11/11/2015 13:55:59: Game 105,551
  944. 11/11/2015 13:55:59: Mode 88,607
  945. 11/11/2015 13:55:59: Audio 85,625
  946. 11/11/2015 13:55:59:
  947. 11/11/2015 13:55:59: BetweenFrames 0.12
  948. 11/11/2015 13:55:59: Update 0.17
  949. 11/11/2015 13:55:59: Scheduler 0.00
  950. 11/11/2015 13:55:59: Draw 0.88
  951. 11/11/2015 13:55:59: SwapBuffer 36.88
  952. 11/11/2015 13:55:59: Sleep 0.05
  953. 11/11/2015 13:55:59:
  954. 11/11/2015 13:55:59: This Frame 38.84
  955. 11/11/2015 13:55:59: Avg. Frame 17.83
  956. 11/11/2015 13:55:59: Curr FPS 111
  957. 11/11/2015 13:55:59:
  958. 11/11/2015 13:55:59: TextureUpload 1
  959. 11/11/2015 13:55:59:
  960. 11/11/2015 13:55:59: Call stack was not recorded.
  961. 11/11/2015 13:56:00:
  962. 11/11/2015 13:56:00: ---------- Slow Frame Detected at 106.00s in Play ----------
  963. 11/11/2015 13:56:00: Statuses: [Active] [Playing] [Bancho]
  964. 11/11/2015 13:56:00:
  965. 11/11/2015 13:56:00: Game 106,542
  966. 11/11/2015 13:56:00: Mode 89,597
  967. 11/11/2015 13:56:00: Audio 86,624
  968. 11/11/2015 13:56:00:
  969. 11/11/2015 13:56:00: BetweenFrames 0.08
  970. 11/11/2015 13:56:00: Update 0.15
  971. 11/11/2015 13:56:00: Scheduler 0.00
  972. 11/11/2015 13:56:00: Draw 0.93
  973. 11/11/2015 13:56:00: SwapBuffer 28.08
  974. 11/11/2015 13:56:00: Sleep 0.00
  975. 11/11/2015 13:56:00:
  976. 11/11/2015 13:56:00: This Frame 30.17
  977. 11/11/2015 13:56:00: Avg. Frame 13.93
  978. 11/11/2015 13:56:00: Curr FPS 120
  979. 11/11/2015 13:56:00:
  980. 11/11/2015 13:56:00: TextureUpload 1
  981. 11/11/2015 13:56:00:
  982. 11/11/2015 13:56:00: Call stack was not recorded.
  983. 11/11/2015 13:56:05:
  984. 11/11/2015 13:56:05: ---------- Slow Frame Detected at 112.00s in Play ----------
  985. 11/11/2015 13:56:05: Statuses: [Active] [Playing] [Bancho]
  986. 11/11/2015 13:56:05:
  987. 11/11/2015 13:56:05: Game 112,237
  988. 11/11/2015 13:56:05: Mode 95,292
  989. 11/11/2015 13:56:05: Audio 92,328
  990. 11/11/2015 13:56:05:
  991. 11/11/2015 13:56:05: BetweenFrames 0.07
  992. 11/11/2015 13:56:05: Update 0.14
  993. 11/11/2015 13:56:05: Scheduler 0.00
  994. 11/11/2015 13:56:05: Draw 0.85
  995. 11/11/2015 13:56:05: SwapBuffer 18.88
  996. 11/11/2015 13:56:05: Sleep 0.00
  997. 11/11/2015 13:56:05:
  998. 11/11/2015 13:56:05: This Frame 21.71
  999. 11/11/2015 13:56:05: Avg. Frame 10.35
  1000. 11/11/2015 13:56:05: Curr FPS 120
  1001. 11/11/2015 13:56:05:
  1002. 11/11/2015 13:56:05: TextureUpload 1
  1003. 11/11/2015 13:56:05:
  1004. 11/11/2015 13:56:05: Call stack was not recorded.
  1005. 11/11/2015 13:56:05:
  1006. 11/11/2015 13:56:05: ---------- Slow Frame Detected at 112.00s in Play ----------
  1007. 11/11/2015 13:56:05: Statuses: [Active] [Playing] [Bancho]
  1008. 11/11/2015 13:56:05:
  1009. 11/11/2015 13:56:05: Game 112,259
  1010. 11/11/2015 13:56:05: Mode 95,314
  1011. 11/11/2015 13:56:05: Audio 92,350
  1012. 11/11/2015 13:56:05:
  1013. 11/11/2015 13:56:05: BetweenFrames 0.19
  1014. 11/11/2015 13:56:05: Update 2.02
  1015. 11/11/2015 13:56:05: Scheduler 0.00
  1016. 11/11/2015 13:56:05: Draw 0.87
  1017. 11/11/2015 13:56:05: SwapBuffer 19.12
  1018. 11/11/2015 13:56:05: Sleep 0.00
  1019. 11/11/2015 13:56:05:
  1020. 11/11/2015 13:56:05: This Frame 22.54
  1021. 11/11/2015 13:56:05: Avg. Frame 11.15
  1022. 11/11/2015 13:56:05: Curr FPS 106
  1023. 11/11/2015 13:56:05:
  1024. 11/11/2015 13:56:05: TextureUpload 1
  1025. 11/11/2015 13:56:05:
  1026. 11/11/2015 13:56:05: Call stack was not recorded.
  1027. 11/11/2015 13:56:06:
  1028. 11/11/2015 13:56:06: ---------- Slow Frame Detected at 112.00s in Play ----------
  1029. 11/11/2015 13:56:06: Statuses: [Active] [Playing] [Bancho]
  1030. 11/11/2015 13:56:06:
  1031. 11/11/2015 13:56:06: Game 112,284
  1032. 11/11/2015 13:56:06: Mode 95,339
  1033. 11/11/2015 13:56:06: Audio 92,372
  1034. 11/11/2015 13:56:06:
  1035. 11/11/2015 13:56:06: BetweenFrames 0.33
  1036. 11/11/2015 13:56:06: Update 18.12
  1037. 11/11/2015 13:56:06: Scheduler 0.00
  1038. 11/11/2015 13:56:06: Draw 1.21
  1039. 11/11/2015 13:56:06: SwapBuffer 4.90
  1040. 11/11/2015 13:56:06: Sleep 0.02
  1041. 11/11/2015 13:56:06:
  1042. 11/11/2015 13:56:06: This Frame 25.04
  1043. 11/11/2015 13:56:06: Avg. Frame 12.15
  1044. 11/11/2015 13:56:06: Curr FPS 106
  1045. 11/11/2015 13:56:06:
  1046. 11/11/2015 13:56:06: TextureUpload 1
  1047. 11/11/2015 13:56:06:
  1048. 11/11/2015 13:56:06: Call stack was not recorded.
  1049. 11/11/2015 13:56:06:
  1050. 11/11/2015 13:56:06: ---------- Slow Frame Detected at 112.00s in Play ----------
  1051. 11/11/2015 13:56:06: Statuses: [Active] [Playing] [Bancho]
  1052. 11/11/2015 13:56:06:
  1053. 11/11/2015 13:56:06: Game 112,319
  1054. 11/11/2015 13:56:06: Mode 95,374
  1055. 11/11/2015 13:56:06: Audio 92,398
  1056. 11/11/2015 13:56:06:
  1057. 11/11/2015 13:56:06: BetweenFrames 0.12
  1058. 11/11/2015 13:56:06: Update 0.15
  1059. 11/11/2015 13:56:06: Scheduler 0.00
  1060. 11/11/2015 13:56:06: Draw 1.00
  1061. 11/11/2015 13:56:06: SwapBuffer 33.23
  1062. 11/11/2015 13:56:06: Sleep 0.00
  1063. 11/11/2015 13:56:06:
  1064. 11/11/2015 13:56:06: This Frame 35.00
  1065. 11/11/2015 13:56:06: Avg. Frame 14.43
  1066. 11/11/2015 13:56:06: Curr FPS 106
  1067. 11/11/2015 13:56:06:
  1068. 11/11/2015 13:56:06: TextureUpload 1
  1069. 11/11/2015 13:56:06:
  1070. 11/11/2015 13:56:06: Call stack was not recorded.
  1071. 11/11/2015 13:56:10:
  1072. 11/11/2015 13:56:10: ---------- Slow Frame Detected at 116.00s in Play ----------
  1073. 11/11/2015 13:56:10: Statuses: [Active] [Playing] [Bancho]
  1074. 11/11/2015 13:56:10:
  1075. 11/11/2015 13:56:10: Game 116,493
  1076. 11/11/2015 13:56:10: Mode 99,549
  1077. 11/11/2015 13:56:10: Audio 96,580
  1078. 11/11/2015 13:56:10:
  1079. 11/11/2015 13:56:10: BetweenFrames 0.07
  1080. 11/11/2015 13:56:10: Update 0.17
  1081. 11/11/2015 13:56:10: Scheduler 0.00
  1082. 11/11/2015 13:56:10: Draw 0.91
  1083. 11/11/2015 13:56:10: SwapBuffer 24.60
  1084. 11/11/2015 13:56:10: Sleep 0.00
  1085. 11/11/2015 13:56:10:
  1086. 11/11/2015 13:56:10: This Frame 26.10
  1087. 11/11/2015 13:56:10: Avg. Frame 12.00
  1088. 11/11/2015 13:56:10: Curr FPS 120
  1089. 11/11/2015 13:56:10:
  1090. 11/11/2015 13:56:10: TextureUpload 1
  1091. 11/11/2015 13:56:10:
  1092. 11/11/2015 13:56:10: Call stack was not recorded.
  1093. 11/11/2015 13:56:12:
  1094. 11/11/2015 13:56:12: ---------- Slow Frame Detected at 118.00s in Play ----------
  1095. 11/11/2015 13:56:12: Statuses: [Active] [Playing] [Bancho]
  1096. 11/11/2015 13:56:12:
  1097. 11/11/2015 13:56:12: Game 118,871
  1098. 11/11/2015 13:56:12: Mode 101,927
  1099. 11/11/2015 13:56:12: Audio 98,947
  1100. 11/11/2015 13:56:12:
  1101. 11/11/2015 13:56:12: BetweenFrames 0.17
  1102. 11/11/2015 13:56:12: Update 0.23
  1103. 11/11/2015 13:56:12: Scheduler 0.00
  1104. 11/11/2015 13:56:12: Draw 1.33
  1105. 11/11/2015 13:56:12: SwapBuffer 20.65
  1106. 11/11/2015 13:56:12: Sleep 0.01
  1107. 11/11/2015 13:56:12:
  1108. 11/11/2015 13:56:12: This Frame 38.47
  1109. 11/11/2015 13:56:12: Avg. Frame 18.33
  1110. 11/11/2015 13:56:12: Curr FPS 102
  1111. 11/11/2015 13:56:12:
  1112. 11/11/2015 13:56:12: TextureUpload 1
  1113. 11/11/2015 13:56:12:
  1114. 11/11/2015 13:56:12: Call stack was not recorded.
  1115. 11/11/2015 13:56:15:
  1116. 11/11/2015 13:56:15: ---------- Slow Frame Detected at 122.00s in Play ----------
  1117. 11/11/2015 13:56:15: Statuses: [Active] [Playing] [Bancho]
  1118. 11/11/2015 13:56:15:
  1119. 11/11/2015 13:56:15: Game 122,256
  1120. 11/11/2015 13:56:15: Mode 105,311
  1121. 11/11/2015 13:56:15: Audio 102,326
  1122. 11/11/2015 13:56:15:
  1123. 11/11/2015 13:56:15: BetweenFrames 0.11
  1124. 11/11/2015 13:56:15: Update 0.15
  1125. 11/11/2015 13:56:15: Scheduler 0.00
  1126. 11/11/2015 13:56:15: Draw 0.88
  1127. 11/11/2015 13:56:15: SwapBuffer 42.49
  1128. 11/11/2015 13:56:15: Sleep 0.00
  1129. 11/11/2015 13:56:15:
  1130. 11/11/2015 13:56:15: This Frame 44.11
  1131. 11/11/2015 13:56:15: Avg. Frame 20.18
  1132. 11/11/2015 13:56:15: Curr FPS 44
  1133. 11/11/2015 13:56:15:
  1134. 11/11/2015 13:56:15: TextureUpload 1
  1135. 11/11/2015 13:56:15:
  1136. 11/11/2015 13:56:15: Call stack follows:
  1137. 11/11/2015 13:56:15:
  1138. 11/11/2015 13:56:15: - Boolean SwapBuffers(IntPtr) @ 0
  1139. 11/11/2015 13:56:15: - Void SwapBuffers() @ 17
  1140. 11/11/2015 13:56:15: - Void SwapBuffers() @ 12
  1141. 11/11/2015 13:56:15: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1142. 11/11/2015 13:56:15: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1143. 11/11/2015 13:56:15: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1144. 11/11/2015 13:56:15: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1145. 11/11/2015 13:56:15: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1146. 11/11/2015 13:56:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1147. 11/11/2015 13:56:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1148. 11/11/2015 13:56:15: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1149. 11/11/2015 13:56:15: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1150. 11/11/2015 13:56:15: - Void Run(System.Windows.Forms.Form) @ 49
  1151. 11/11/2015 13:56:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1152. 11/11/2015 13:56:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1153. 11/11/2015 13:56:15: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1154. 11/11/2015 13:56:15: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1155. 11/11/2015 13:56:15: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1156. 11/11/2015 13:56:15: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1157. 11/11/2015 13:56:18:
  1158. 11/11/2015 13:56:18: ---------- Slow Frame Detected at 124.00s in Play ----------
  1159. 11/11/2015 13:56:18: Statuses: [Active] [Playing] [Bancho]
  1160. 11/11/2015 13:56:18:
  1161. 11/11/2015 13:56:18: Game 124,796
  1162. 11/11/2015 13:56:18: Mode 107,851
  1163. 11/11/2015 13:56:18: Audio 104,870
  1164. 11/11/2015 13:56:18:
  1165. 11/11/2015 13:56:18: BetweenFrames 0.06
  1166. 11/11/2015 13:56:18: Update 0.17
  1167. 11/11/2015 13:56:18: Scheduler 0.00
  1168. 11/11/2015 13:56:18: Draw 0.89
  1169. 11/11/2015 13:56:18: SwapBuffer 35.90
  1170. 11/11/2015 13:56:18: Sleep 0.00
  1171. 11/11/2015 13:56:18:
  1172. 11/11/2015 13:56:18: This Frame 37.44
  1173. 11/11/2015 13:56:18: Avg. Frame 18.52
  1174. 11/11/2015 13:56:18: Curr FPS 106
  1175. 11/11/2015 13:56:18:
  1176. 11/11/2015 13:56:18: TextureUpload 1
  1177. 11/11/2015 13:56:18:
  1178. 11/11/2015 13:56:18: Call stack was not recorded.
  1179. 11/11/2015 13:56:20:
  1180. 11/11/2015 13:56:20: ---------- Slow Frame Detected at 127.00s in Play ----------
  1181. 11/11/2015 13:56:20: Statuses: [Active] [Playing] [Bancho]
  1182. 11/11/2015 13:56:20:
  1183. 11/11/2015 13:56:20: Game 127,016
  1184. 11/11/2015 13:56:20: Mode 110,071
  1185. 11/11/2015 13:56:20: Audio 107,089
  1186. 11/11/2015 13:56:20:
  1187. 11/11/2015 13:56:20: BetweenFrames 0.27
  1188. 11/11/2015 13:56:20: Update 0.28
  1189. 11/11/2015 13:56:20: Scheduler 0.00
  1190. 11/11/2015 13:56:20: Draw 0.82
  1191. 11/11/2015 13:56:20: SwapBuffer 37.00
  1192. 11/11/2015 13:56:20: Sleep 0.00
  1193. 11/11/2015 13:56:20:
  1194. 11/11/2015 13:56:20: This Frame 39.25
  1195. 11/11/2015 13:56:20: Avg. Frame 18.09
  1196. 11/11/2015 13:56:20: Curr FPS 88
  1197. 11/11/2015 13:56:20:
  1198. 11/11/2015 13:56:20: TextureUpload 1
  1199. 11/11/2015 13:56:20:
  1200. 11/11/2015 13:56:20: Call stack was not recorded.
  1201. 11/11/2015 13:56:21:
  1202. 11/11/2015 13:56:21: ---------- Slow Frame Detected at 127.00s in Play ----------
  1203. 11/11/2015 13:56:21: Statuses: [Active] [Playing] [Bancho]
  1204. 11/11/2015 13:56:21:
  1205. 11/11/2015 13:56:21: Game 127,852
  1206. 11/11/2015 13:56:21: Mode 110,907
  1207. 11/11/2015 13:56:21: Audio 107,930
  1208. 11/11/2015 13:56:21:
  1209. 11/11/2015 13:56:21: BetweenFrames 0.07
  1210. 11/11/2015 13:56:21: Update 0.11
  1211. 11/11/2015 13:56:21: Scheduler 0.00
  1212. 11/11/2015 13:56:21: Draw 0.78
  1213. 11/11/2015 13:56:21: SwapBuffer 33.24
  1214. 11/11/2015 13:56:21: Sleep 0.00
  1215. 11/11/2015 13:56:21:
  1216. 11/11/2015 13:56:21: This Frame 34.86
  1217. 11/11/2015 13:56:21: Avg. Frame 12.57
  1218. 11/11/2015 13:56:21: Curr FPS 120
  1219. 11/11/2015 13:56:21:
  1220. 11/11/2015 13:56:21: TextureUpload 1
  1221. 11/11/2015 13:56:21:
  1222. 11/11/2015 13:56:21: Call stack was not recorded.
  1223. 11/11/2015 13:56:22:
  1224. 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
  1225. 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
  1226. 11/11/2015 13:56:22:
  1227. 11/11/2015 13:56:22: Game 129,106
  1228. 11/11/2015 13:56:22: Mode 112,161
  1229. 11/11/2015 13:56:22: Audio 109,194
  1230. 11/11/2015 13:56:22:
  1231. 11/11/2015 13:56:22: BetweenFrames 0.10
  1232. 11/11/2015 13:56:22: Update 0.11
  1233. 11/11/2015 13:56:22: Scheduler 0.00
  1234. 11/11/2015 13:56:22: Draw 0.80
  1235. 11/11/2015 13:56:22: SwapBuffer 21.50
  1236. 11/11/2015 13:56:22: Sleep 0.00
  1237. 11/11/2015 13:56:22:
  1238. 11/11/2015 13:56:22: This Frame 23.82
  1239. 11/11/2015 13:56:22: Avg. Frame 10.21
  1240. 11/11/2015 13:56:22: Curr FPS 120
  1241. 11/11/2015 13:56:22:
  1242. 11/11/2015 13:56:22: TextureUpload 1
  1243. 11/11/2015 13:56:22:
  1244. 11/11/2015 13:56:22: Call stack follows:
  1245. 11/11/2015 13:56:22:
  1246. 11/11/2015 13:56:22: - Boolean SwapBuffers(IntPtr) @ 0
  1247. 11/11/2015 13:56:22: - Void SwapBuffers() @ 17
  1248. 11/11/2015 13:56:22: - Void SwapBuffers() @ 12
  1249. 11/11/2015 13:56:22: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1250. 11/11/2015 13:56:22: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1251. 11/11/2015 13:56:22: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1252. 11/11/2015 13:56:22: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1253. 11/11/2015 13:56:22: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1254. 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1255. 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1256. 11/11/2015 13:56:22: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1257. 11/11/2015 13:56:22: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1258. 11/11/2015 13:56:22: - Void Run(System.Windows.Forms.Form) @ 49
  1259. 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1260. 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1261. 11/11/2015 13:56:22: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1262. 11/11/2015 13:56:22: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1263. 11/11/2015 13:56:22: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1264. 11/11/2015 13:56:22: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1265. 11/11/2015 13:56:22:
  1266. 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
  1267. 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
  1268. 11/11/2015 13:56:22:
  1269. 11/11/2015 13:56:22: Game 129,129
  1270. 11/11/2015 13:56:22: Mode 112,184
  1271. 11/11/2015 13:56:22: Audio 109,218
  1272. 11/11/2015 13:56:22:
  1273. 11/11/2015 13:56:22: BetweenFrames 0.15
  1274. 11/11/2015 13:56:22: Update 0.11
  1275. 11/11/2015 13:56:22: Scheduler 0.00
  1276. 11/11/2015 13:56:22: Draw 0.91
  1277. 11/11/2015 13:56:22: SwapBuffer 21.64
  1278. 11/11/2015 13:56:22: Sleep 0.00
  1279. 11/11/2015 13:56:22:
  1280. 11/11/2015 13:56:22: This Frame 23.23
  1281. 11/11/2015 13:56:22: Avg. Frame 11.09
  1282. 11/11/2015 13:56:22: Curr FPS 120
  1283. 11/11/2015 13:56:22:
  1284. 11/11/2015 13:56:22: TextureUpload 1
  1285. 11/11/2015 13:56:22:
  1286. 11/11/2015 13:56:22: Call stack was not recorded.
  1287. 11/11/2015 13:56:22:
  1288. 11/11/2015 13:56:22: ---------- Slow Frame Detected at 129.00s in Play ----------
  1289. 11/11/2015 13:56:22: Statuses: [Active] [Playing] [Bancho]
  1290. 11/11/2015 13:56:22:
  1291. 11/11/2015 13:56:22: Game 129,153
  1292. 11/11/2015 13:56:22: Mode 112,208
  1293. 11/11/2015 13:56:22: Audio 109,241
  1294. 11/11/2015 13:56:22:
  1295. 11/11/2015 13:56:22: BetweenFrames 0.11
  1296. 11/11/2015 13:56:22: Update 0.11
  1297. 11/11/2015 13:56:22: Scheduler 0.00
  1298. 11/11/2015 13:56:22: Draw 0.69
  1299. 11/11/2015 13:56:22: SwapBuffer 22.61
  1300. 11/11/2015 13:56:22: Sleep 0.00
  1301. 11/11/2015 13:56:22:
  1302. 11/11/2015 13:56:22: This Frame 24.17
  1303. 11/11/2015 13:56:22: Avg. Frame 12.00
  1304. 11/11/2015 13:56:22: Curr FPS 120
  1305. 11/11/2015 13:56:22:
  1306. 11/11/2015 13:56:22: TextureUpload 1
  1307. 11/11/2015 13:56:22:
  1308. 11/11/2015 13:56:22: Call stack follows:
  1309. 11/11/2015 13:56:22:
  1310. 11/11/2015 13:56:22: - Boolean SwapBuffers(IntPtr) @ 0
  1311. 11/11/2015 13:56:22: - Void SwapBuffers() @ 17
  1312. 11/11/2015 13:56:22: - Void SwapBuffers() @ 12
  1313. 11/11/2015 13:56:22: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1314. 11/11/2015 13:56:22: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1315. 11/11/2015 13:56:22: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1316. 11/11/2015 13:56:22: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1317. 11/11/2015 13:56:22: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1318. 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1319. 11/11/2015 13:56:22: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1320. 11/11/2015 13:56:22: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1321. 11/11/2015 13:56:22: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1322. 11/11/2015 13:56:22: - Void Run(System.Windows.Forms.Form) @ 49
  1323. 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1324. 11/11/2015 13:56:22: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1325. 11/11/2015 13:56:22: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1326. 11/11/2015 13:56:22: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1327. 11/11/2015 13:56:22: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1328. 11/11/2015 13:56:22: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1329. 11/11/2015 13:56:24:
  1330. 11/11/2015 13:56:24: ---------- Slow Frame Detected at 131.00s in Play ----------
  1331. 11/11/2015 13:56:24: Statuses: [Active] [Playing] [Bancho]
  1332. 11/11/2015 13:56:24:
  1333. 11/11/2015 13:56:24: Game 131,187
  1334. 11/11/2015 13:56:24: Mode 114,242
  1335. 11/11/2015 13:56:24: Audio 111,265
  1336. 11/11/2015 13:56:24:
  1337. 11/11/2015 13:56:24: BetweenFrames 0.08
  1338. 11/11/2015 13:56:24: Update 0.14
  1339. 11/11/2015 13:56:24: Scheduler 0.00
  1340. 11/11/2015 13:56:24: Draw 1.07
  1341. 11/11/2015 13:56:24: SwapBuffer 32.78
  1342. 11/11/2015 13:56:24: Sleep 0.00
  1343. 11/11/2015 13:56:24:
  1344. 11/11/2015 13:56:24: This Frame 34.23
  1345. 11/11/2015 13:56:24: Avg. Frame 16.89
  1346. 11/11/2015 13:56:24: Curr FPS 120
  1347. 11/11/2015 13:56:24:
  1348. 11/11/2015 13:56:24: TextureUpload 1
  1349. 11/11/2015 13:56:24:
  1350. 11/11/2015 13:56:24: Call stack was not recorded.
  1351. 11/11/2015 13:56:28:
  1352. 11/11/2015 13:56:28: ---------- Slow Frame Detected at 134.00s in Play ----------
  1353. 11/11/2015 13:56:28: Statuses: [Active] [Playing] [Bancho]
  1354. 11/11/2015 13:56:28:
  1355. 11/11/2015 13:56:28: Game 134,668
  1356. 11/11/2015 13:56:28: Mode 117,723
  1357. 11/11/2015 13:56:28: Audio 114,757
  1358. 11/11/2015 13:56:28:
  1359. 11/11/2015 13:56:28: BetweenFrames 0.00
  1360. 11/11/2015 13:56:28: Update 0.12
  1361. 11/11/2015 13:56:28: Scheduler 0.00
  1362. 11/11/2015 13:56:28: Draw 0.76
  1363. 11/11/2015 13:56:28: SwapBuffer 22.93
  1364. 11/11/2015 13:56:28: Sleep 0.00
  1365. 11/11/2015 13:56:28:
  1366. 11/11/2015 13:56:28: This Frame 23.88
  1367. 11/11/2015 13:56:28: Avg. Frame 10.68
  1368. 11/11/2015 13:56:28: Curr FPS 120
  1369. 11/11/2015 13:56:28:
  1370. 11/11/2015 13:56:28: TextureUpload 1
  1371. 11/11/2015 13:56:28:
  1372. 11/11/2015 13:56:28: Call stack follows:
  1373. 11/11/2015 13:56:28:
  1374. 11/11/2015 13:56:28: - Boolean SwapBuffers(IntPtr) @ 0
  1375. 11/11/2015 13:56:28: - Void SwapBuffers() @ 17
  1376. 11/11/2015 13:56:28: - Void SwapBuffers() @ 12
  1377. 11/11/2015 13:56:28: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1378. 11/11/2015 13:56:28: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1379. 11/11/2015 13:56:28: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1380. 11/11/2015 13:56:28: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1381. 11/11/2015 13:56:28: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1382. 11/11/2015 13:56:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1383. 11/11/2015 13:56:28: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1384. 11/11/2015 13:56:28: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1385. 11/11/2015 13:56:28: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1386. 11/11/2015 13:56:28: - Void Run(System.Windows.Forms.Form) @ 49
  1387. 11/11/2015 13:56:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1388. 11/11/2015 13:56:28: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1389. 11/11/2015 13:56:28: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1390. 11/11/2015 13:56:28: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1391. 11/11/2015 13:56:28: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1392. 11/11/2015 13:56:28: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1393. 11/11/2015 13:56:28:
  1394. 11/11/2015 13:56:28: ---------- Slow Frame Detected at 134.00s in Play ----------
  1395. 11/11/2015 13:56:28: Statuses: [Active] [Playing] [Bancho]
  1396. 11/11/2015 13:56:28:
  1397. 11/11/2015 13:56:28: Game 134,693
  1398. 11/11/2015 13:56:28: Mode 117,748
  1399. 11/11/2015 13:56:28: Audio 114,781
  1400. 11/11/2015 13:56:28:
  1401. 11/11/2015 13:56:28: BetweenFrames 0.00
  1402. 11/11/2015 13:56:28: Update 0.12
  1403. 11/11/2015 13:56:28: Scheduler 0.00
  1404. 11/11/2015 13:56:28: Draw 0.81
  1405. 11/11/2015 13:56:28: SwapBuffer 23.25
  1406. 11/11/2015 13:56:28: Sleep 0.00
  1407. 11/11/2015 13:56:28:
  1408. 11/11/2015 13:56:28: This Frame 24.72
  1409. 11/11/2015 13:56:28: Avg. Frame 11.68
  1410. 11/11/2015 13:56:28: Curr FPS 120
  1411. 11/11/2015 13:56:28:
  1412. 11/11/2015 13:56:28: TextureUpload 1
  1413. 11/11/2015 13:56:28:
  1414. 11/11/2015 13:56:28: Call stack was not recorded.
  1415. 11/11/2015 13:56:31:
  1416. 11/11/2015 13:56:31: ---------- Slow Frame Detected at 137.00s in Play ----------
  1417. 11/11/2015 13:56:31: Statuses: [Active] [Playing] [Bancho]
  1418. 11/11/2015 13:56:31:
  1419. 11/11/2015 13:56:31: Game 137,913
  1420. 11/11/2015 13:56:31: Mode 120,969
  1421. 11/11/2015 13:56:31: Audio 117,998
  1422. 11/11/2015 13:56:31:
  1423. 11/11/2015 13:56:31: BetweenFrames 0.06
  1424. 11/11/2015 13:56:31: Update 0.10
  1425. 11/11/2015 13:56:31: Scheduler 0.00
  1426. 11/11/2015 13:56:31: Draw 0.67
  1427. 11/11/2015 13:56:31: SwapBuffer 22.70
  1428. 11/11/2015 13:56:31: Sleep 0.03
  1429. 11/11/2015 13:56:31:
  1430. 11/11/2015 13:56:31: This Frame 29.48
  1431. 11/11/2015 13:56:31: Avg. Frame 12.68
  1432. 11/11/2015 13:56:31: Curr FPS 120
  1433. 11/11/2015 13:56:31:
  1434. 11/11/2015 13:56:31: TextureUpload 1
  1435. 11/11/2015 13:56:31:
  1436. 11/11/2015 13:56:31: Call stack was not recorded.
  1437. 11/11/2015 13:56:31:
  1438. 11/11/2015 13:56:31: ---------- Slow Frame Detected at 138.00s in Play ----------
  1439. 11/11/2015 13:56:31: Statuses: [Active] [Playing] [Bancho]
  1440. 11/11/2015 13:56:31:
  1441. 11/11/2015 13:56:31: Game 138,197
  1442. 11/11/2015 13:56:31: Mode 121,252
  1443. 11/11/2015 13:56:31: Audio 118,271
  1444. 11/11/2015 13:56:31:
  1445. 11/11/2015 13:56:31: BetweenFrames 0.04
  1446. 11/11/2015 13:56:31: Update 0.14
  1447. 11/11/2015 13:56:31: Scheduler 0.00
  1448. 11/11/2015 13:56:31: Draw 0.70
  1449. 11/11/2015 13:56:31: SwapBuffer 39.00
  1450. 11/11/2015 13:56:31: Sleep 0.00
  1451. 11/11/2015 13:56:31:
  1452. 11/11/2015 13:56:31: This Frame 40.10
  1453. 11/11/2015 13:56:31: Avg. Frame 19.21
  1454. 11/11/2015 13:56:31: Curr FPS 59
  1455. 11/11/2015 13:56:31:
  1456. 11/11/2015 13:56:31: TextureUpload 1
  1457. 11/11/2015 13:56:31:
  1458. 11/11/2015 13:56:31: Call stack was not recorded.
  1459. 11/11/2015 13:56:55:
  1460. 11/11/2015 13:56:55: ---------- Slow Frame Detected at 161.00s in Play ----------
  1461. 11/11/2015 13:56:55: Statuses: [Active] [Playing] [Bancho]
  1462. 11/11/2015 13:56:55:
  1463. 11/11/2015 13:56:55: Game 161,975
  1464. 11/11/2015 13:56:55: Mode 145,030
  1465. 11/11/2015 13:56:55: Audio 142,070
  1466. 11/11/2015 13:56:55:
  1467. 11/11/2015 13:56:55: BetweenFrames 0.12
  1468. 11/11/2015 13:56:55: Update 0.13
  1469. 11/11/2015 13:56:55: Scheduler 0.00
  1470. 11/11/2015 13:56:55: Draw 0.76
  1471. 11/11/2015 13:56:55: SwapBuffer 10.24
  1472. 11/11/2015 13:56:55: Sleep 0.00
  1473. 11/11/2015 13:56:55:
  1474. 11/11/2015 13:56:55: This Frame 19.44
  1475. 11/11/2015 13:56:55: Avg. Frame 9.49
  1476. 11/11/2015 13:56:55: Curr FPS 120
  1477. 11/11/2015 13:56:55:
  1478. 11/11/2015 13:56:55: TextureUpload 1
  1479. 11/11/2015 13:56:55:
  1480. 11/11/2015 13:56:55: Call stack was not recorded.
  1481. 11/11/2015 13:56:55:
  1482. 11/11/2015 13:56:55: ---------- Slow Frame Detected at 162.00s in Play ----------
  1483. 11/11/2015 13:56:55: Statuses: [Active] [Playing] [Bancho]
  1484. 11/11/2015 13:56:55:
  1485. 11/11/2015 13:56:55: Game 162,020
  1486. 11/11/2015 13:56:55: Mode 145,075
  1487. 11/11/2015 13:56:55: Audio 142,110
  1488. 11/11/2015 13:56:55:
  1489. 11/11/2015 13:56:55: BetweenFrames 0.07
  1490. 11/11/2015 13:56:55: Update 0.12
  1491. 11/11/2015 13:56:55: Scheduler 0.00
  1492. 11/11/2015 13:56:55: Draw 0.80
  1493. 11/11/2015 13:56:55: SwapBuffer 23.59
  1494. 11/11/2015 13:56:55: Sleep 0.00
  1495. 11/11/2015 13:56:55:
  1496. 11/11/2015 13:56:55: This Frame 25.08
  1497. 11/11/2015 13:56:55: Avg. Frame 11.15
  1498. 11/11/2015 13:56:55: Curr FPS 98
  1499. 11/11/2015 13:56:55:
  1500. 11/11/2015 13:56:55: TextureUpload 1
  1501. 11/11/2015 13:56:55:
  1502. 11/11/2015 13:56:55: Call stack was not recorded.
  1503. 11/11/2015 13:56:56:
  1504. 11/11/2015 13:56:56: ---------- Slow Frame Detected at 162.00s in Play ----------
  1505. 11/11/2015 13:56:56: Statuses: [Active] [Playing] [Bancho]
  1506. 11/11/2015 13:56:56:
  1507. 11/11/2015 13:56:56: Game 162,628
  1508. 11/11/2015 13:56:56: Mode 145,683
  1509. 11/11/2015 13:56:56: Audio 142,717
  1510. 11/11/2015 13:56:56:
  1511. 11/11/2015 13:56:56: BetweenFrames 0.00
  1512. 11/11/2015 13:56:56: Update 0.17
  1513. 11/11/2015 13:56:56: Scheduler 0.00
  1514. 11/11/2015 13:56:56: Draw 0.74
  1515. 11/11/2015 13:56:56: SwapBuffer 22.66
  1516. 11/11/2015 13:56:56: Sleep 0.00
  1517. 11/11/2015 13:56:56:
  1518. 11/11/2015 13:56:56: This Frame 23.69
  1519. 11/11/2015 13:56:56: Avg. Frame 11.60
  1520. 11/11/2015 13:56:56: Curr FPS 120
  1521. 11/11/2015 13:56:56:
  1522. 11/11/2015 13:56:56: TextureUpload 1
  1523. 11/11/2015 13:56:56:
  1524. 11/11/2015 13:56:56: Call stack was not recorded.
  1525. 11/11/2015 13:56:56:
  1526. 11/11/2015 13:56:56: ---------- Slow Frame Detected at 162.00s in Play ----------
  1527. 11/11/2015 13:56:56: Statuses: [Active] [Playing] [Bancho]
  1528. 11/11/2015 13:56:56:
  1529. 11/11/2015 13:56:56: Game 162,731
  1530. 11/11/2015 13:56:56: Mode 145,786
  1531. 11/11/2015 13:56:56: Audio 142,813
  1532. 11/11/2015 13:56:56:
  1533. 11/11/2015 13:56:56: BetweenFrames 0.05
  1534. 11/11/2015 13:56:56: Update 0.12
  1535. 11/11/2015 13:56:56: Scheduler 0.00
  1536. 11/11/2015 13:56:56: Draw 0.75
  1537. 11/11/2015 13:56:56: SwapBuffer 17.53
  1538. 11/11/2015 13:56:56: Sleep 0.00
  1539. 11/11/2015 13:56:56:
  1540. 11/11/2015 13:56:56: This Frame 34.67
  1541. 11/11/2015 13:56:56: Avg. Frame 15.78
  1542. 11/11/2015 13:56:56: Curr FPS 120
  1543. 11/11/2015 13:56:56:
  1544. 11/11/2015 13:56:56: TextureUpload 1
  1545. 11/11/2015 13:56:56:
  1546. 11/11/2015 13:56:56: Call stack was not recorded.
  1547. 11/11/2015 13:57:00:
  1548. 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
  1549. 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
  1550. 11/11/2015 13:57:00:
  1551. 11/11/2015 13:57:00: Game 166,568
  1552. 11/11/2015 13:57:00: Mode 149,623
  1553. 11/11/2015 13:57:00: Audio 146,659
  1554. 11/11/2015 13:57:00:
  1555. 11/11/2015 13:57:00: BetweenFrames 0.07
  1556. 11/11/2015 13:57:00: Update 0.12
  1557. 11/11/2015 13:57:00: Scheduler 0.00
  1558. 11/11/2015 13:57:00: Draw 0.77
  1559. 11/11/2015 13:57:00: SwapBuffer 20.96
  1560. 11/11/2015 13:57:00: Sleep 0.00
  1561. 11/11/2015 13:57:00:
  1562. 11/11/2015 13:57:00: This Frame 22.39
  1563. 11/11/2015 13:57:00: Avg. Frame 9.65
  1564. 11/11/2015 13:57:00: Curr FPS 120
  1565. 11/11/2015 13:57:00:
  1566. 11/11/2015 13:57:00: TextureUpload 1
  1567. 11/11/2015 13:57:00:
  1568. 11/11/2015 13:57:00: Call stack follows:
  1569. 11/11/2015 13:57:00:
  1570. 11/11/2015 13:57:00: - Boolean SwapBuffers(IntPtr) @ 0
  1571. 11/11/2015 13:57:00: - Void SwapBuffers() @ 17
  1572. 11/11/2015 13:57:00: - Void SwapBuffers() @ 12
  1573. 11/11/2015 13:57:00: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1574. 11/11/2015 13:57:00: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1575. 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1576. 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1577. 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1578. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1579. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1580. 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1581. 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1582. 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
  1583. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1584. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1585. 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1586. 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1587. 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1588. 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1589. 11/11/2015 13:57:00:
  1590. 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
  1591. 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
  1592. 11/11/2015 13:57:00:
  1593. 11/11/2015 13:57:00: Game 166,591
  1594. 11/11/2015 13:57:00: Mode 149,647
  1595. 11/11/2015 13:57:00: Audio 146,682
  1596. 11/11/2015 13:57:00:
  1597. 11/11/2015 13:57:00: BetweenFrames 0.09
  1598. 11/11/2015 13:57:00: Update 0.13
  1599. 11/11/2015 13:57:00: Scheduler 0.00
  1600. 11/11/2015 13:57:00: Draw 0.77
  1601. 11/11/2015 13:57:00: SwapBuffer 22.35
  1602. 11/11/2015 13:57:00: Sleep 0.00
  1603. 11/11/2015 13:57:00:
  1604. 11/11/2015 13:57:00: This Frame 23.82
  1605. 11/11/2015 13:57:00: Avg. Frame 10.62
  1606. 11/11/2015 13:57:00: Curr FPS 120
  1607. 11/11/2015 13:57:00:
  1608. 11/11/2015 13:57:00: TextureUpload 1
  1609. 11/11/2015 13:57:00:
  1610. 11/11/2015 13:57:00: Call stack follows:
  1611. 11/11/2015 13:57:00:
  1612. 11/11/2015 13:57:00: - Boolean SwapBuffers(IntPtr) @ 0
  1613. 11/11/2015 13:57:00: - Void SwapBuffers() @ 17
  1614. 11/11/2015 13:57:00: - Void SwapBuffers() @ 12
  1615. 11/11/2015 13:57:00: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1616. 11/11/2015 13:57:00: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1617. 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1618. 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1619. 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1620. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1621. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1622. 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1623. 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1624. 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
  1625. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1626. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1627. 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1628. 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1629. 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1630. 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1631. 11/11/2015 13:57:00:
  1632. 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
  1633. 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
  1634. 11/11/2015 13:57:00:
  1635. 11/11/2015 13:57:00: Game 166,616
  1636. 11/11/2015 13:57:00: Mode 149,671
  1637. 11/11/2015 13:57:00: Audio 146,706
  1638. 11/11/2015 13:57:00:
  1639. 11/11/2015 13:57:00: BetweenFrames 0.08
  1640. 11/11/2015 13:57:00: Update 0.20
  1641. 11/11/2015 13:57:00: Scheduler 1.77
  1642. 11/11/2015 13:57:00: Draw 1.09
  1643. 11/11/2015 13:57:00: SwapBuffer 19.35
  1644. 11/11/2015 13:57:00: Sleep 0.00
  1645. 11/11/2015 13:57:00:
  1646. 11/11/2015 13:57:00: This Frame 24.67
  1647. 11/11/2015 13:57:00: Avg. Frame 11.62
  1648. 11/11/2015 13:57:00: Curr FPS 120
  1649. 11/11/2015 13:57:00:
  1650. 11/11/2015 13:57:00: TextureUpload 1
  1651. 11/11/2015 13:57:00:
  1652. 11/11/2015 13:57:00: Call stack was not recorded.
  1653. 11/11/2015 13:57:00:
  1654. 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
  1655. 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
  1656. 11/11/2015 13:57:00:
  1657. 11/11/2015 13:57:00: Game 166,655
  1658. 11/11/2015 13:57:00: Mode 149,711
  1659. 11/11/2015 13:57:00: Audio 146,731
  1660. 11/11/2015 13:57:00:
  1661. 11/11/2015 13:57:00: BetweenFrames 0.12
  1662. 11/11/2015 13:57:00: Update 0.13
  1663. 11/11/2015 13:57:00: Scheduler 0.00
  1664. 11/11/2015 13:57:00: Draw 0.81
  1665. 11/11/2015 13:57:00: SwapBuffer 37.79
  1666. 11/11/2015 13:57:00: Sleep 0.00
  1667. 11/11/2015 13:57:00:
  1668. 11/11/2015 13:57:00: This Frame 39.22
  1669. 11/11/2015 13:57:00: Avg. Frame 14.68
  1670. 11/11/2015 13:57:00: Curr FPS 120
  1671. 11/11/2015 13:57:00:
  1672. 11/11/2015 13:57:00: TextureUpload 1
  1673. 11/11/2015 13:57:00:
  1674. 11/11/2015 13:57:00: Call stack follows:
  1675. 11/11/2015 13:57:00:
  1676. 11/11/2015 13:57:00: - Int32 _CollectionCount(Int32, Int32) @ 0
  1677. 11/11/2015 13:57:00: - Int32 CollectionCount(Int32) @ 21
  1678. 11/11/2015 13:57:00: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 238
  1679. 11/11/2015 13:57:00: - Void #=qbf4eCZbhQVcbLbF6dZTDzw==() @ 127
  1680. 11/11/2015 13:57:00: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 46
  1681. 11/11/2015 13:57:00: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1682. 11/11/2015 13:57:00: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1683. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1684. 11/11/2015 13:57:00: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1685. 11/11/2015 13:57:00: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1686. 11/11/2015 13:57:00: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1687. 11/11/2015 13:57:00: - Void Run(System.Windows.Forms.Form) @ 49
  1688. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1689. 11/11/2015 13:57:00: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1690. 11/11/2015 13:57:00: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1691. 11/11/2015 13:57:00: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1692. 11/11/2015 13:57:00: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1693. 11/11/2015 13:57:00: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1694. 11/11/2015 13:57:00:
  1695. 11/11/2015 13:57:00: ---------- Slow Frame Detected at 166.00s in Play ----------
  1696. 11/11/2015 13:57:00: Statuses: [Active] [Playing] [Bancho]
  1697. 11/11/2015 13:57:00:
  1698. 11/11/2015 13:57:00: Game 166,725
  1699. 11/11/2015 13:57:00: Mode 149,780
  1700. 11/11/2015 13:57:00: Audio 146,801
  1701. 11/11/2015 13:57:00:
  1702. 11/11/2015 13:57:00: BetweenFrames 0.07
  1703. 11/11/2015 13:57:00: Update 0.13
  1704. 11/11/2015 13:57:00: Scheduler 0.00
  1705. 11/11/2015 13:57:00: Draw 0.67
  1706. 11/11/2015 13:57:00: SwapBuffer 37.71
  1707. 11/11/2015 13:57:00: Sleep 0.00
  1708. 11/11/2015 13:57:00:
  1709. 11/11/2015 13:57:00: This Frame 38.86
  1710. 11/11/2015 13:57:00: Avg. Frame 17.46
  1711. 11/11/2015 13:57:00: Curr FPS 120
  1712. 11/11/2015 13:57:00:
  1713. 11/11/2015 13:57:00: TextureUpload 1
  1714. 11/11/2015 13:57:00:
  1715. 11/11/2015 13:57:00: Call stack was not recorded.
  1716. 11/11/2015 13:57:01:
  1717. 11/11/2015 13:57:01: ---------- Slow Frame Detected at 168.00s in Play ----------
  1718. 11/11/2015 13:57:01: Statuses: [Active] [Playing] [Bancho]
  1719. 11/11/2015 13:57:01:
  1720. 11/11/2015 13:57:01: Game 168,018
  1721. 11/11/2015 13:57:01: Mode 151,073
  1722. 11/11/2015 13:57:01: Audio 148,097
  1723. 11/11/2015 13:57:01:
  1724. 11/11/2015 13:57:01: BetweenFrames 0.10
  1725. 11/11/2015 13:57:01: Update 0.12
  1726. 11/11/2015 13:57:01: Scheduler 0.00
  1727. 11/11/2015 13:57:01: Draw 0.78
  1728. 11/11/2015 13:57:01: SwapBuffer 33.07
  1729. 11/11/2015 13:57:01: Sleep 0.00
  1730. 11/11/2015 13:57:01:
  1731. 11/11/2015 13:57:01: This Frame 34.30
  1732. 11/11/2015 13:57:01: Avg. Frame 16.93
  1733. 11/11/2015 13:57:01: Curr FPS 66
  1734. 11/11/2015 13:57:01:
  1735. 11/11/2015 13:57:01: TextureUpload 1
  1736. 11/11/2015 13:57:01:
  1737. 11/11/2015 13:57:01: Call stack was not recorded.
  1738. 11/11/2015 13:57:02:
  1739. 11/11/2015 13:57:02: ---------- Slow Frame Detected at 168.00s in Play ----------
  1740. 11/11/2015 13:57:02: Statuses: [Active] [Playing] [Bancho]
  1741. 11/11/2015 13:57:02:
  1742. 11/11/2015 13:57:02: Game 168,622
  1743. 11/11/2015 13:57:02: Mode 151,677
  1744. 11/11/2015 13:57:02: Audio 148,702
  1745. 11/11/2015 13:57:02:
  1746. 11/11/2015 13:57:02: BetweenFrames 0.11
  1747. 11/11/2015 13:57:02: Update 0.19
  1748. 11/11/2015 13:57:02: Scheduler 0.00
  1749. 11/11/2015 13:57:02: Draw 0.76
  1750. 11/11/2015 13:57:02: SwapBuffer 33.32
  1751. 11/11/2015 13:57:02: Sleep 0.00
  1752. 11/11/2015 13:57:02:
  1753. 11/11/2015 13:57:02: This Frame 34.80
  1754. 11/11/2015 13:57:02: Avg. Frame 15.37
  1755. 11/11/2015 13:57:02: Curr FPS 119
  1756. 11/11/2015 13:57:02:
  1757. 11/11/2015 13:57:02: TextureUpload 1
  1758. 11/11/2015 13:57:02:
  1759. 11/11/2015 13:57:02: Call stack was not recorded.
  1760. 11/11/2015 13:57:04:
  1761. 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
  1762. 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
  1763. 11/11/2015 13:57:04:
  1764. 11/11/2015 13:57:04: Game 170,511
  1765. 11/11/2015 13:57:04: Mode 153,567
  1766. 11/11/2015 13:57:04: Audio 150,601
  1767. 11/11/2015 13:57:04:
  1768. 11/11/2015 13:57:04: BetweenFrames 0.23
  1769. 11/11/2015 13:57:04: Update 3.76
  1770. 11/11/2015 13:57:04: Scheduler 0.00
  1771. 11/11/2015 13:57:04: Draw 0.74
  1772. 11/11/2015 13:57:04: SwapBuffer 18.34
  1773. 11/11/2015 13:57:04: Sleep 0.00
  1774. 11/11/2015 13:57:04:
  1775. 11/11/2015 13:57:04: This Frame 23.29
  1776. 11/11/2015 13:57:04: Avg. Frame 9.42
  1777. 11/11/2015 13:57:04: Curr FPS 113
  1778. 11/11/2015 13:57:04:
  1779. 11/11/2015 13:57:04: TextureUpload 1
  1780. 11/11/2015 13:57:04:
  1781. 11/11/2015 13:57:04: Call stack was not recorded.
  1782. 11/11/2015 13:57:04:
  1783. 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
  1784. 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
  1785. 11/11/2015 13:57:04:
  1786. 11/11/2015 13:57:04: Game 170,534
  1787. 11/11/2015 13:57:04: Mode 153,590
  1788. 11/11/2015 13:57:04: Audio 150,625
  1789. 11/11/2015 13:57:04:
  1790. 11/11/2015 13:57:04: BetweenFrames 0.07
  1791. 11/11/2015 13:57:04: Update 0.12
  1792. 11/11/2015 13:57:04: Scheduler 0.00
  1793. 11/11/2015 13:57:04: Draw 0.82
  1794. 11/11/2015 13:57:04: SwapBuffer 18.07
  1795. 11/11/2015 13:57:04: Sleep 0.00
  1796. 11/11/2015 13:57:04:
  1797. 11/11/2015 13:57:04: This Frame 22.85
  1798. 11/11/2015 13:57:04: Avg. Frame 10.31
  1799. 11/11/2015 13:57:04: Curr FPS 113
  1800. 11/11/2015 13:57:04:
  1801. 11/11/2015 13:57:04: TextureUpload 1
  1802. 11/11/2015 13:57:04:
  1803. 11/11/2015 13:57:04: Call stack follows:
  1804. 11/11/2015 13:57:04:
  1805. 11/11/2015 13:57:04: - Boolean SwapBuffers(IntPtr) @ 0
  1806. 11/11/2015 13:57:04: - Void SwapBuffers() @ 17
  1807. 11/11/2015 13:57:04: - Void SwapBuffers() @ 12
  1808. 11/11/2015 13:57:04: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  1809. 11/11/2015 13:57:04: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  1810. 11/11/2015 13:57:04: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  1811. 11/11/2015 13:57:04: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1812. 11/11/2015 13:57:04: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1813. 11/11/2015 13:57:04: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1814. 11/11/2015 13:57:04: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1815. 11/11/2015 13:57:04: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1816. 11/11/2015 13:57:04: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1817. 11/11/2015 13:57:04: - Void Run(System.Windows.Forms.Form) @ 49
  1818. 11/11/2015 13:57:04: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1819. 11/11/2015 13:57:04: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1820. 11/11/2015 13:57:04: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1821. 11/11/2015 13:57:04: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1822. 11/11/2015 13:57:04: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1823. 11/11/2015 13:57:04: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1824. 11/11/2015 13:57:04:
  1825. 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
  1826. 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
  1827. 11/11/2015 13:57:04:
  1828. 11/11/2015 13:57:04: Game 170,594
  1829. 11/11/2015 13:57:04: Mode 153,649
  1830. 11/11/2015 13:57:04: Audio 150,670
  1831. 11/11/2015 13:57:04:
  1832. 11/11/2015 13:57:04: BetweenFrames 0.05
  1833. 11/11/2015 13:57:04: Update 0.14
  1834. 11/11/2015 13:57:04: Scheduler 0.00
  1835. 11/11/2015 13:57:04: Draw 0.84
  1836. 11/11/2015 13:57:04: SwapBuffer 36.62
  1837. 11/11/2015 13:57:04: Sleep 0.00
  1838. 11/11/2015 13:57:04:
  1839. 11/11/2015 13:57:04: This Frame 37.91
  1840. 11/11/2015 13:57:04: Avg. Frame 13.92
  1841. 11/11/2015 13:57:04: Curr FPS 113
  1842. 11/11/2015 13:57:04:
  1843. 11/11/2015 13:57:04: TextureUpload 1
  1844. 11/11/2015 13:57:04:
  1845. 11/11/2015 13:57:04: Call stack was not recorded.
  1846. 11/11/2015 13:57:04:
  1847. 11/11/2015 13:57:04: ---------- Slow Frame Detected at 170.00s in Play ----------
  1848. 11/11/2015 13:57:04: Statuses: [Active] [Playing] [Bancho]
  1849. 11/11/2015 13:57:04:
  1850. 11/11/2015 13:57:04: Game 170,632
  1851. 11/11/2015 13:57:04: Mode 153,688
  1852. 11/11/2015 13:57:04: Audio 150,713
  1853. 11/11/2015 13:57:04:
  1854. 11/11/2015 13:57:04: BetweenFrames 0.00
  1855. 11/11/2015 13:57:04: Update 0.11
  1856. 11/11/2015 13:57:04: Scheduler 0.00
  1857. 11/11/2015 13:57:04: Draw 0.74
  1858. 11/11/2015 13:57:04: SwapBuffer 30.83
  1859. 11/11/2015 13:57:04: Sleep 0.01
  1860. 11/11/2015 13:57:04:
  1861. 11/11/2015 13:57:04: This Frame 33.48
  1862. 11/11/2015 13:57:04: Avg. Frame 15.67
  1863. 11/11/2015 13:57:04: Curr FPS 113
  1864. 11/11/2015 13:57:04:
  1865. 11/11/2015 13:57:04: TextureUpload 1
  1866. 11/11/2015 13:57:04:
  1867. 11/11/2015 13:57:04: Call stack was not recorded.
  1868. 11/11/2015 13:57:05:
  1869. 11/11/2015 13:57:05: ---------- Slow Frame Detected at 171.00s in Play ----------
  1870. 11/11/2015 13:57:05: Statuses: [Active] [Playing] [Bancho]
  1871. 11/11/2015 13:57:05:
  1872. 11/11/2015 13:57:05: Game 171,292
  1873. 11/11/2015 13:57:05: Mode 154,347
  1874. 11/11/2015 13:57:05: Audio 151,367
  1875. 11/11/2015 13:57:05:
  1876. 11/11/2015 13:57:05: BetweenFrames 0.00
  1877. 11/11/2015 13:57:05: Update 0.16
  1878. 11/11/2015 13:57:05: Scheduler 0.00
  1879. 11/11/2015 13:57:05: Draw 0.85
  1880. 11/11/2015 13:57:05: SwapBuffer 37.58
  1881. 11/11/2015 13:57:05: Sleep 0.00
  1882. 11/11/2015 13:57:05:
  1883. 11/11/2015 13:57:05: This Frame 38.91
  1884. 11/11/2015 13:57:05: Avg. Frame 16.78
  1885. 11/11/2015 13:57:05: Curr FPS 84
  1886. 11/11/2015 13:57:05:
  1887. 11/11/2015 13:57:05: TextureUpload 1
  1888. 11/11/2015 13:57:05:
  1889. 11/11/2015 13:57:05: Call stack was not recorded.
  1890. 11/11/2015 13:57:06:
  1891. 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
  1892. 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
  1893. 11/11/2015 13:57:06:
  1894. 11/11/2015 13:57:06: Game 173,132
  1895. 11/11/2015 13:57:06: Mode 156,187
  1896. 11/11/2015 13:57:06: Audio 153,225
  1897. 11/11/2015 13:57:06:
  1898. 11/11/2015 13:57:06: BetweenFrames 0.04
  1899. 11/11/2015 13:57:06: Update 0.07
  1900. 11/11/2015 13:57:06: Scheduler 0.00
  1901. 11/11/2015 13:57:06: Draw 0.70
  1902. 11/11/2015 13:57:06: SwapBuffer 21.46
  1903. 11/11/2015 13:57:06: Sleep 0.00
  1904. 11/11/2015 13:57:06:
  1905. 11/11/2015 13:57:06: This Frame 22.33
  1906. 11/11/2015 13:57:06: Avg. Frame 9.33
  1907. 11/11/2015 13:57:06: Curr FPS 120
  1908. 11/11/2015 13:57:06:
  1909. 11/11/2015 13:57:06: TextureUpload 1
  1910. 11/11/2015 13:57:06:
  1911. 11/11/2015 13:57:06: Call stack follows:
  1912. 11/11/2015 13:57:06:
  1913. 11/11/2015 13:57:06: - Int32 #=qXR4PvLDE1mmR87h9GfUuIA==(osu.Helpers.FrameTimeType, Int32) @ 309
  1914. 11/11/2015 13:57:06: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 462
  1915. 11/11/2015 13:57:06: - Void #=qbf4eCZbhQVcbLbF6dZTDzw==() @ 127
  1916. 11/11/2015 13:57:06: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 46
  1917. 11/11/2015 13:57:06: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  1918. 11/11/2015 13:57:06: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  1919. 11/11/2015 13:57:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  1920. 11/11/2015 13:57:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  1921. 11/11/2015 13:57:06: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  1922. 11/11/2015 13:57:06: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  1923. 11/11/2015 13:57:06: - Void Run(System.Windows.Forms.Form) @ 49
  1924. 11/11/2015 13:57:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  1925. 11/11/2015 13:57:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  1926. 11/11/2015 13:57:06: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  1927. 11/11/2015 13:57:06: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  1928. 11/11/2015 13:57:06: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  1929. 11/11/2015 13:57:06: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  1930. 11/11/2015 13:57:06:
  1931. 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
  1932. 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
  1933. 11/11/2015 13:57:06:
  1934. 11/11/2015 13:57:06: Game 173,169
  1935. 11/11/2015 13:57:06: Mode 156,224
  1936. 11/11/2015 13:57:06: Audio 153,253
  1937. 11/11/2015 13:57:06:
  1938. 11/11/2015 13:57:06: BetweenFrames 2.87
  1939. 11/11/2015 13:57:06: Update 1.25
  1940. 11/11/2015 13:57:06: Scheduler 0.00
  1941. 11/11/2015 13:57:06: Draw 1.19
  1942. 11/11/2015 13:57:06: SwapBuffer 23.91
  1943. 11/11/2015 13:57:06: Sleep 0.00
  1944. 11/11/2015 13:57:06:
  1945. 11/11/2015 13:57:06: This Frame 30.99
  1946. 11/11/2015 13:57:06: Avg. Frame 11.19
  1947. 11/11/2015 13:57:06: Curr FPS 120
  1948. 11/11/2015 13:57:06:
  1949. 11/11/2015 13:57:06: TextureUpload 1
  1950. 11/11/2015 13:57:06:
  1951. 11/11/2015 13:57:06: Call stack was not recorded.
  1952. 11/11/2015 13:57:06:
  1953. 11/11/2015 13:57:06: ---------- Slow Frame Detected at 173.00s in Play ----------
  1954. 11/11/2015 13:57:06: Statuses: [Active] [Playing] [Bancho]
  1955. 11/11/2015 13:57:06:
  1956. 11/11/2015 13:57:06: Game 173,210
  1957. 11/11/2015 13:57:06: Mode 156,266
  1958. 11/11/2015 13:57:06: Audio 153,300
  1959. 11/11/2015 13:57:06:
  1960. 11/11/2015 13:57:06: BetweenFrames 0.07
  1961. 11/11/2015 13:57:06: Update 0.13
  1962. 11/11/2015 13:57:06: Scheduler 0.00
  1963. 11/11/2015 13:57:06: Draw 0.79
  1964. 11/11/2015 13:57:06: SwapBuffer 24.28
  1965. 11/11/2015 13:57:06: Sleep 0.00
  1966. 11/11/2015 13:57:06:
  1967. 11/11/2015 13:57:06: This Frame 25.46
  1968. 11/11/2015 13:57:06: Avg. Frame 12.46
  1969. 11/11/2015 13:57:06: Curr FPS 120
  1970. 11/11/2015 13:57:06:
  1971. 11/11/2015 13:57:06: TextureUpload 1
  1972. 11/11/2015 13:57:06:
  1973. 11/11/2015 13:57:06: Call stack was not recorded.
  1974. 11/11/2015 13:57:07:
  1975. 11/11/2015 13:57:07: ---------- Slow Frame Detected at 173.00s in Play ----------
  1976. 11/11/2015 13:57:07: Statuses: [Active] [Playing] [Bancho]
  1977. 11/11/2015 13:57:07:
  1978. 11/11/2015 13:57:07: Game 173,296
  1979. 11/11/2015 13:57:07: Mode 156,351
  1980. 11/11/2015 13:57:07: Audio 153,371
  1981. 11/11/2015 13:57:07:
  1982. 11/11/2015 13:57:07: BetweenFrames 0.00
  1983. 11/11/2015 13:57:07: Update 0.15
  1984. 11/11/2015 13:57:07: Scheduler 0.00
  1985. 11/11/2015 13:57:07: Draw 0.81
  1986. 11/11/2015 13:57:07: SwapBuffer 37.95
  1987. 11/11/2015 13:57:07: Sleep 0.03
  1988. 11/11/2015 13:57:07:
  1989. 11/11/2015 13:57:07: This Frame 39.39
  1990. 11/11/2015 13:57:07: Avg. Frame 16.70
  1991. 11/11/2015 13:57:07: Curr FPS 79
  1992. 11/11/2015 13:57:07:
  1993. 11/11/2015 13:57:07: TextureUpload 1
  1994. 11/11/2015 13:57:07:
  1995. 11/11/2015 13:57:07: Call stack was not recorded.
  1996. 11/11/2015 13:57:08:
  1997. 11/11/2015 13:57:08: ---------- Slow Frame Detected at 174.00s in Play ----------
  1998. 11/11/2015 13:57:08: Statuses: [Active] [Playing] [Bancho]
  1999. 11/11/2015 13:57:08:
  2000. 11/11/2015 13:57:08: Game 174,606
  2001. 11/11/2015 13:57:08: Mode 157,662
  2002. 11/11/2015 13:57:08: Audio 154,685
  2003. 11/11/2015 13:57:08:
  2004. 11/11/2015 13:57:08: BetweenFrames 0.12
  2005. 11/11/2015 13:57:08: Update 0.13
  2006. 11/11/2015 13:57:08: Scheduler 0.00
  2007. 11/11/2015 13:57:08: Draw 0.78
  2008. 11/11/2015 13:57:08: SwapBuffer 35.42
  2009. 11/11/2015 13:57:08: Sleep 0.00
  2010. 11/11/2015 13:57:08:
  2011. 11/11/2015 13:57:08: This Frame 36.81
  2012. 11/11/2015 13:57:08: Avg. Frame 16.98
  2013. 11/11/2015 13:57:08: Curr FPS 98
  2014. 11/11/2015 13:57:08:
  2015. 11/11/2015 13:57:08: TextureUpload 1
  2016. 11/11/2015 13:57:08:
  2017. 11/11/2015 13:57:08: Call stack was not recorded.
  2018. 11/11/2015 13:57:10:
  2019. 11/11/2015 13:57:10: ---------- Slow Frame Detected at 176.00s in Play ----------
  2020. 11/11/2015 13:57:10: Statuses: [Active] [Playing] [Bancho]
  2021. 11/11/2015 13:57:10:
  2022. 11/11/2015 13:57:10: Game 176,434
  2023. 11/11/2015 13:57:10: Mode 159,489
  2024. 11/11/2015 13:57:10: Audio 156,517
  2025. 11/11/2015 13:57:10:
  2026. 11/11/2015 13:57:10: BetweenFrames 0.00
  2027. 11/11/2015 13:57:10: Update 0.09
  2028. 11/11/2015 13:57:10: Scheduler 0.00
  2029. 11/11/2015 13:57:10: Draw 0.71
  2030. 11/11/2015 13:57:10: SwapBuffer 28.69
  2031. 11/11/2015 13:57:10: Sleep 0.01
  2032. 11/11/2015 13:57:10:
  2033. 11/11/2015 13:57:10: This Frame 31.04
  2034. 11/11/2015 13:57:10: Avg. Frame 12.61
  2035. 11/11/2015 13:57:10: Curr FPS 120
  2036. 11/11/2015 13:57:10:
  2037. 11/11/2015 13:57:10: TextureUpload 1
  2038. 11/11/2015 13:57:10:
  2039. 11/11/2015 13:57:10: Call stack was not recorded.
  2040. 11/11/2015 13:57:12:
  2041. 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
  2042. 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
  2043. 11/11/2015 13:57:12:
  2044. 11/11/2015 13:57:12: Game 178,441
  2045. 11/11/2015 13:57:12: Mode 161,497
  2046. 11/11/2015 13:57:12: Audio 158,532
  2047. 11/11/2015 13:57:12:
  2048. 11/11/2015 13:57:12: BetweenFrames 0.05
  2049. 11/11/2015 13:57:12: Update 0.11
  2050. 11/11/2015 13:57:12: Scheduler 0.00
  2051. 11/11/2015 13:57:12: Draw 0.74
  2052. 11/11/2015 13:57:12: SwapBuffer 20.10
  2053. 11/11/2015 13:57:12: Sleep 0.00
  2054. 11/11/2015 13:57:12:
  2055. 11/11/2015 13:57:12: This Frame 22.51
  2056. 11/11/2015 13:57:12: Avg. Frame 9.78
  2057. 11/11/2015 13:57:12: Curr FPS 120
  2058. 11/11/2015 13:57:12:
  2059. 11/11/2015 13:57:12: TextureUpload 1
  2060. 11/11/2015 13:57:12:
  2061. 11/11/2015 13:57:12: Call stack follows:
  2062. 11/11/2015 13:57:12:
  2063. 11/11/2015 13:57:12: - Boolean SwapBuffers(IntPtr) @ 0
  2064. 11/11/2015 13:57:12: - Void SwapBuffers() @ 17
  2065. 11/11/2015 13:57:12: - Void SwapBuffers() @ 12
  2066. 11/11/2015 13:57:12: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  2067. 11/11/2015 13:57:12: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  2068. 11/11/2015 13:57:12: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  2069. 11/11/2015 13:57:12: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2070. 11/11/2015 13:57:12: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2071. 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2072. 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2073. 11/11/2015 13:57:12: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2074. 11/11/2015 13:57:12: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2075. 11/11/2015 13:57:12: - Void Run(System.Windows.Forms.Form) @ 49
  2076. 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2077. 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2078. 11/11/2015 13:57:12: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2079. 11/11/2015 13:57:12: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2080. 11/11/2015 13:57:12: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2081. 11/11/2015 13:57:12: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2082. 11/11/2015 13:57:12:
  2083. 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
  2084. 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
  2085. 11/11/2015 13:57:12:
  2086. 11/11/2015 13:57:12: Game 178,466
  2087. 11/11/2015 13:57:12: Mode 161,522
  2088. 11/11/2015 13:57:12: Audio 158,556
  2089. 11/11/2015 13:57:12:
  2090. 11/11/2015 13:57:12: BetweenFrames 0.07
  2091. 11/11/2015 13:57:12: Update 0.13
  2092. 11/11/2015 13:57:12: Scheduler 0.00
  2093. 11/11/2015 13:57:12: Draw 0.82
  2094. 11/11/2015 13:57:12: SwapBuffer 19.18
  2095. 11/11/2015 13:57:12: Sleep 0.00
  2096. 11/11/2015 13:57:12:
  2097. 11/11/2015 13:57:12: This Frame 24.94
  2098. 11/11/2015 13:57:12: Avg. Frame 10.87
  2099. 11/11/2015 13:57:12: Curr FPS 120
  2100. 11/11/2015 13:57:12:
  2101. 11/11/2015 13:57:12: TextureUpload 1
  2102. 11/11/2015 13:57:12:
  2103. 11/11/2015 13:57:12: Call stack was not recorded.
  2104. 11/11/2015 13:57:12:
  2105. 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
  2106. 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
  2107. 11/11/2015 13:57:12:
  2108. 11/11/2015 13:57:12: Game 178,547
  2109. 11/11/2015 13:57:12: Mode 161,602
  2110. 11/11/2015 13:57:12: Audio 158,624
  2111. 11/11/2015 13:57:12:
  2112. 11/11/2015 13:57:12: BetweenFrames 0.10
  2113. 11/11/2015 13:57:12: Update 0.15
  2114. 11/11/2015 13:57:12: Scheduler 0.00
  2115. 11/11/2015 13:57:12: Draw 2.53
  2116. 11/11/2015 13:57:12: SwapBuffer 33.08
  2117. 11/11/2015 13:57:12: Sleep 0.00
  2118. 11/11/2015 13:57:12:
  2119. 11/11/2015 13:57:12: This Frame 36.12
  2120. 11/11/2015 13:57:12: Avg. Frame 14.73
  2121. 11/11/2015 13:57:12: Curr FPS 88
  2122. 11/11/2015 13:57:12:
  2123. 11/11/2015 13:57:12: TextureUpload 1
  2124. 11/11/2015 13:57:12:
  2125. 11/11/2015 13:57:12: Call stack was not recorded.
  2126. 11/11/2015 13:57:12:
  2127. 11/11/2015 13:57:12: ---------- Slow Frame Detected at 178.00s in Play ----------
  2128. 11/11/2015 13:57:12: Statuses: [Active] [Playing] [Bancho]
  2129. 11/11/2015 13:57:12:
  2130. 11/11/2015 13:57:12: Game 178,615
  2131. 11/11/2015 13:57:12: Mode 161,670
  2132. 11/11/2015 13:57:12: Audio 158,691
  2133. 11/11/2015 13:57:12:
  2134. 11/11/2015 13:57:12: BetweenFrames 0.00
  2135. 11/11/2015 13:57:12: Update 0.12
  2136. 11/11/2015 13:57:12: Scheduler 0.00
  2137. 11/11/2015 13:57:12: Draw 0.67
  2138. 11/11/2015 13:57:12: SwapBuffer 32.45
  2139. 11/11/2015 13:57:12: Sleep 0.00
  2140. 11/11/2015 13:57:12:
  2141. 11/11/2015 13:57:12: This Frame 37.74
  2142. 11/11/2015 13:57:12: Avg. Frame 17.45
  2143. 11/11/2015 13:57:12: Curr FPS 88
  2144. 11/11/2015 13:57:12:
  2145. 11/11/2015 13:57:12: TextureUpload 1
  2146. 11/11/2015 13:57:12:
  2147. 11/11/2015 13:57:12: Call stack follows:
  2148. 11/11/2015 13:57:12:
  2149. 11/11/2015 13:57:12: - Boolean SwapBuffers(IntPtr) @ 0
  2150. 11/11/2015 13:57:12: - Void SwapBuffers() @ 17
  2151. 11/11/2015 13:57:12: - Void SwapBuffers() @ 12
  2152. 11/11/2015 13:57:12: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  2153. 11/11/2015 13:57:12: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  2154. 11/11/2015 13:57:12: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  2155. 11/11/2015 13:57:12: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2156. 11/11/2015 13:57:12: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2157. 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2158. 11/11/2015 13:57:12: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2159. 11/11/2015 13:57:12: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2160. 11/11/2015 13:57:12: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2161. 11/11/2015 13:57:12: - Void Run(System.Windows.Forms.Form) @ 49
  2162. 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2163. 11/11/2015 13:57:12: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2164. 11/11/2015 13:57:12: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2165. 11/11/2015 13:57:12: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2166. 11/11/2015 13:57:12: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2167. 11/11/2015 13:57:12: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2168. 11/11/2015 13:57:13:
  2169. 11/11/2015 13:57:13: ---------- Slow Frame Detected at 179.00s in Play ----------
  2170. 11/11/2015 13:57:13: Statuses: [Active] [Playing] [Bancho]
  2171. 11/11/2015 13:57:13:
  2172. 11/11/2015 13:57:13: Game 179,728
  2173. 11/11/2015 13:57:13: Mode 162,783
  2174. 11/11/2015 13:57:13: Audio 159,817
  2175. 11/11/2015 13:57:13:
  2176. 11/11/2015 13:57:13: BetweenFrames 0.05
  2177. 11/11/2015 13:57:13: Update 0.09
  2178. 11/11/2015 13:57:13: Scheduler 0.00
  2179. 11/11/2015 13:57:13: Draw 0.69
  2180. 11/11/2015 13:57:13: SwapBuffer 21.91
  2181. 11/11/2015 13:57:13: Sleep 0.00
  2182. 11/11/2015 13:57:13:
  2183. 11/11/2015 13:57:13: This Frame 24.98
  2184. 11/11/2015 13:57:13: Avg. Frame 11.82
  2185. 11/11/2015 13:57:13: Curr FPS 120
  2186. 11/11/2015 13:57:13:
  2187. 11/11/2015 13:57:13: TextureUpload 1
  2188. 11/11/2015 13:57:13:
  2189. 11/11/2015 13:57:13: Call stack was not recorded.
  2190. 11/11/2015 13:57:15:
  2191. 11/11/2015 13:57:15: ---------- Slow Frame Detected at 181.00s in Play ----------
  2192. 11/11/2015 13:57:15: Statuses: [Active] [Playing] [Bancho]
  2193. 11/11/2015 13:57:15:
  2194. 11/11/2015 13:57:15: Game 181,286
  2195. 11/11/2015 13:57:15: Mode 164,341
  2196. 11/11/2015 13:57:15: Audio 161,374
  2197. 11/11/2015 13:57:15:
  2198. 11/11/2015 13:57:15: BetweenFrames 0.05
  2199. 11/11/2015 13:57:15: Update 0.06
  2200. 11/11/2015 13:57:15: Scheduler 0.01
  2201. 11/11/2015 13:57:15: Draw 0.69
  2202. 11/11/2015 13:57:15: SwapBuffer 22.98
  2203. 11/11/2015 13:57:15: Sleep 0.00
  2204. 11/11/2015 13:57:15:
  2205. 11/11/2015 13:57:15: This Frame 24.46
  2206. 11/11/2015 13:57:15: Avg. Frame 9.72
  2207. 11/11/2015 13:57:15: Curr FPS 120
  2208. 11/11/2015 13:57:15:
  2209. 11/11/2015 13:57:15: TextureUpload 1
  2210. 11/11/2015 13:57:15:
  2211. 11/11/2015 13:57:15: Call stack was not recorded.
  2212. 11/11/2015 13:57:15:
  2213. 11/11/2015 13:57:15: ---------- Slow Frame Detected at 181.00s in Play ----------
  2214. 11/11/2015 13:57:15: Statuses: [Active] [Playing] [Bancho]
  2215. 11/11/2015 13:57:15:
  2216. 11/11/2015 13:57:15: Game 181,316
  2217. 11/11/2015 13:57:15: Mode 164,372
  2218. 11/11/2015 13:57:15: Audio 161,404
  2219. 11/11/2015 13:57:15:
  2220. 11/11/2015 13:57:15: BetweenFrames 0.06
  2221. 11/11/2015 13:57:15: Update 0.11
  2222. 11/11/2015 13:57:15: Scheduler 0.00
  2223. 11/11/2015 13:57:15: Draw 0.71
  2224. 11/11/2015 13:57:15: SwapBuffer 23.33
  2225. 11/11/2015 13:57:15: Sleep 0.00
  2226. 11/11/2015 13:57:15:
  2227. 11/11/2015 13:57:15: This Frame 24.58
  2228. 11/11/2015 13:57:15: Avg. Frame 10.72
  2229. 11/11/2015 13:57:15: Curr FPS 120
  2230. 11/11/2015 13:57:15:
  2231. 11/11/2015 13:57:15: TextureUpload 1
  2232. 11/11/2015 13:57:15:
  2233. 11/11/2015 13:57:15: Call stack follows:
  2234. 11/11/2015 13:57:15:
  2235. 11/11/2015 13:57:15: - Boolean SwapBuffers(IntPtr) @ 0
  2236. 11/11/2015 13:57:15: - Void SwapBuffers() @ 17
  2237. 11/11/2015 13:57:15: - Void SwapBuffers() @ 12
  2238. 11/11/2015 13:57:15: - Void #=qpcgoTT$rAzHYtKbIb4cIgA==() @ 32
  2239. 11/11/2015 13:57:15: - Void #=qUuAy5i5cjLCHlnYuXIOpsQ==() @ 832
  2240. 11/11/2015 13:57:15: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 37
  2241. 11/11/2015 13:57:15: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2242. 11/11/2015 13:57:15: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2243. 11/11/2015 13:57:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2244. 11/11/2015 13:57:15: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2245. 11/11/2015 13:57:15: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2246. 11/11/2015 13:57:15: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2247. 11/11/2015 13:57:15: - Void Run(System.Windows.Forms.Form) @ 49
  2248. 11/11/2015 13:57:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2249. 11/11/2015 13:57:15: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2250. 11/11/2015 13:57:15: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2251. 11/11/2015 13:57:15: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2252. 11/11/2015 13:57:15: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2253. 11/11/2015 13:57:15: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2254. 11/11/2015 13:57:18:
  2255. 11/11/2015 13:57:18: ---------- Slow Frame Detected at 184.00s in Play ----------
  2256. 11/11/2015 13:57:18: Statuses: [Active] [Playing] [Bancho]
  2257. 11/11/2015 13:57:18:
  2258. 11/11/2015 13:57:18: Game 184,680
  2259. 11/11/2015 13:57:18: Mode 167,735
  2260. 11/11/2015 13:57:18: Audio 164,747
  2261. 11/11/2015 13:57:18:
  2262. 11/11/2015 13:57:18: BetweenFrames 0.08
  2263. 11/11/2015 13:57:18: Update 0.11
  2264. 11/11/2015 13:57:18: Scheduler 0.00
  2265. 11/11/2015 13:57:18: Draw 0.80
  2266. 11/11/2015 13:57:18: SwapBuffer 43.73
  2267. 11/11/2015 13:57:18: Sleep 0.00
  2268. 11/11/2015 13:57:18:
  2269. 11/11/2015 13:57:18: This Frame 48.94
  2270. 11/11/2015 13:57:18: Avg. Frame 21.37
  2271. 11/11/2015 13:57:18: Curr FPS 66
  2272. 11/11/2015 13:57:18:
  2273. 11/11/2015 13:57:18: TextureUpload 1
  2274. 11/11/2015 13:57:18:
  2275. 11/11/2015 13:57:18: Call stack was not recorded.
  2276. 11/11/2015 13:57:19:
  2277. 11/11/2015 13:57:19: ---------- Slow Frame Detected at 186.00s in Play ----------
  2278. 11/11/2015 13:57:19: Statuses: [Active] [Playing] [Bancho]
  2279. 11/11/2015 13:57:19:
  2280. 11/11/2015 13:57:19: Game 186,012
  2281. 11/11/2015 13:57:19: Mode 169,067
  2282. 11/11/2015 13:57:19: Audio 166,084
  2283. 11/11/2015 13:57:19:
  2284. 11/11/2015 13:57:19: BetweenFrames 0.25
  2285. 11/11/2015 13:57:19: Update 0.26
  2286. 11/11/2015 13:57:19: Scheduler 0.00
  2287. 11/11/2015 13:57:19: Draw 0.78
  2288. 11/11/2015 13:57:19: SwapBuffer 37.83
  2289. 11/11/2015 13:57:19: Sleep 0.00
  2290. 11/11/2015 13:57:19:
  2291. 11/11/2015 13:57:19: This Frame 39.35
  2292. 11/11/2015 13:57:19: Avg. Frame 15.75
  2293. 11/11/2015 13:57:19: Curr FPS 103
  2294. 11/11/2015 13:57:19:
  2295. 11/11/2015 13:57:19: TextureUpload 1
  2296. 11/11/2015 13:57:19:
  2297. 11/11/2015 13:57:19: Call stack was not recorded.
  2298. 11/11/2015 13:57:19:
  2299. 11/11/2015 13:57:19: ---------- Slow Frame Detected at 186.00s in Play ----------
  2300. 11/11/2015 13:57:19: Statuses: [Active] [Playing] [Bancho]
  2301. 11/11/2015 13:57:19:
  2302. 11/11/2015 13:57:19: Game 186,060
  2303. 11/11/2015 13:57:19: Mode 169,115
  2304. 11/11/2015 13:57:19: Audio 166,131
  2305. 11/11/2015 13:57:19:
  2306. 11/11/2015 13:57:19: BetweenFrames 0.06
  2307. 11/11/2015 13:57:19: Update 0.15
  2308. 11/11/2015 13:57:19: Scheduler 0.00
  2309. 11/11/2015 13:57:19: Draw 0.81
  2310. 11/11/2015 13:57:19: SwapBuffer 37.23
  2311. 11/11/2015 13:57:19: Sleep 0.00
  2312. 11/11/2015 13:57:19:
  2313. 11/11/2015 13:57:19: This Frame 40.14
  2314. 11/11/2015 13:57:19: Avg. Frame 18.35
  2315. 11/11/2015 13:57:19: Curr FPS 103
  2316. 11/11/2015 13:57:19:
  2317. 11/11/2015 13:57:19: TextureUpload 1
  2318. 11/11/2015 13:57:19:
  2319. 11/11/2015 13:57:19: Call stack was not recorded.
  2320. 11/11/2015 13:57:26:
  2321. 11/11/2015 13:57:26: ---------- Slow Frame Detected at 192.00s in Play ----------
  2322. 11/11/2015 13:57:26: Statuses: [Active] [Playing] [Bancho]
  2323. 11/11/2015 13:57:26:
  2324. 11/11/2015 13:57:26: Game 192,353
  2325. 11/11/2015 13:57:26: Mode 175,408
  2326. 11/11/2015 13:57:26: Audio 172,428
  2327. 11/11/2015 13:57:26:
  2328. 11/11/2015 13:57:26: BetweenFrames 0.08
  2329. 11/11/2015 13:57:26: Update 0.15
  2330. 11/11/2015 13:57:26: Scheduler 0.00
  2331. 11/11/2015 13:57:26: Draw 0.94
  2332. 11/11/2015 13:57:26: SwapBuffer 38.50
  2333. 11/11/2015 13:57:26: Sleep 0.00
  2334. 11/11/2015 13:57:26:
  2335. 11/11/2015 13:57:26: This Frame 40.12
  2336. 11/11/2015 13:57:26: Avg. Frame 17.34
  2337. 11/11/2015 13:57:26: Curr FPS 108
  2338. 11/11/2015 13:57:26:
  2339. 11/11/2015 13:57:26: TextureUpload 1
  2340. 11/11/2015 13:57:26:
  2341. 11/11/2015 13:57:26: Call stack was not recorded.
  2342. 11/11/2015 13:57:36:
  2343. 11/11/2015 13:57:36: ---------- Slow Frame Detected at 202.00s in Play ----------
  2344. 11/11/2015 13:57:36: Statuses: [Active] [Playing] [Bancho]
  2345. 11/11/2015 13:57:36:
  2346. 11/11/2015 13:57:36: Game 202,690
  2347. 11/11/2015 13:57:36: Mode 185,745
  2348. 11/11/2015 13:57:36: Audio 182,779
  2349. 11/11/2015 13:57:36:
  2350. 11/11/2015 13:57:36: BetweenFrames 0.10
  2351. 11/11/2015 13:57:36: Update 0.13
  2352. 11/11/2015 13:57:36: Scheduler 0.00
  2353. 11/11/2015 13:57:36: Draw 0.83
  2354. 11/11/2015 13:57:36: SwapBuffer 20.60
  2355. 11/11/2015 13:57:36: Sleep 0.00
  2356. 11/11/2015 13:57:36:
  2357. 11/11/2015 13:57:36: This Frame 23.62
  2358. 11/11/2015 13:57:36: Avg. Frame 11.34
  2359. 11/11/2015 13:57:36: Curr FPS 120
  2360. 11/11/2015 13:57:36:
  2361. 11/11/2015 13:57:36: TextureUpload 1
  2362. 11/11/2015 13:57:36:
  2363. 11/11/2015 13:57:36: Call stack was not recorded.
  2364. 11/11/2015 13:57:36:
  2365. 11/11/2015 13:57:36: ---------- Slow Frame Detected at 202.00s in Play ----------
  2366. 11/11/2015 13:57:36: Statuses: [Active] [Playing] [Bancho]
  2367. 11/11/2015 13:57:36:
  2368. 11/11/2015 13:57:36: Game 202,764
  2369. 11/11/2015 13:57:36: Mode 185,819
  2370. 11/11/2015 13:57:36: Audio 182,844
  2371. 11/11/2015 13:57:36:
  2372. 11/11/2015 13:57:36: BetweenFrames 0.10
  2373. 11/11/2015 13:57:36: Update 0.14
  2374. 11/11/2015 13:57:36: Scheduler 0.00
  2375. 11/11/2015 13:57:36: Draw 0.94
  2376. 11/11/2015 13:57:36: SwapBuffer 29.82
  2377. 11/11/2015 13:57:36: Sleep 0.01
  2378. 11/11/2015 13:57:36:
  2379. 11/11/2015 13:57:36: This Frame 31.48
  2380. 11/11/2015 13:57:36: Avg. Frame 14.19
  2381. 11/11/2015 13:57:36: Curr FPS 89
  2382. 11/11/2015 13:57:36:
  2383. 11/11/2015 13:57:36: TextureUpload 1
  2384. 11/11/2015 13:57:36:
  2385. 11/11/2015 13:57:36: Call stack was not recorded.
  2386. 11/11/2015 13:57:39:
  2387. 11/11/2015 13:57:39: ---------- Slow Frame Detected at 205.00s in Play ----------
  2388. 11/11/2015 13:57:39: Statuses: [Active] [Playing] [Bancho]
  2389. 11/11/2015 13:57:39:
  2390. 11/11/2015 13:57:39: Game 205,438
  2391. 11/11/2015 13:57:39: Mode 188,493
  2392. 11/11/2015 13:57:39: Audio 185,523
  2393. 11/11/2015 13:57:39:
  2394. 11/11/2015 13:57:39: BetweenFrames 0.07
  2395. 11/11/2015 13:57:39: Update 0.15
  2396. 11/11/2015 13:57:39: Scheduler 0.00
  2397. 11/11/2015 13:57:39: Draw 0.91
  2398. 11/11/2015 13:57:39: SwapBuffer 26.16
  2399. 11/11/2015 13:57:39: Sleep 0.00
  2400. 11/11/2015 13:57:39:
  2401. 11/11/2015 13:57:39: This Frame 27.49
  2402. 11/11/2015 13:57:39: Avg. Frame 13.33
  2403. 11/11/2015 13:57:39: Curr FPS 120
  2404. 11/11/2015 13:57:39:
  2405. 11/11/2015 13:57:39: TextureUpload 1
  2406. 11/11/2015 13:57:39:
  2407. 11/11/2015 13:57:39: Call stack was not recorded.
  2408. 11/11/2015 13:57:49:
  2409. 11/11/2015 13:57:49: ---------- Slow Frame Detected at 216.00s in Play ----------
  2410. 11/11/2015 13:57:49: Statuses: [Active] [Playing] [Bancho]
  2411. 11/11/2015 13:57:49:
  2412. 11/11/2015 13:57:49: Game 216,017
  2413. 11/11/2015 13:57:49: Mode 199,073
  2414. 11/11/2015 13:57:49: Audio 196,102
  2415. 11/11/2015 13:57:49:
  2416. 11/11/2015 13:57:49: BetweenFrames 0.27
  2417. 11/11/2015 13:57:49: Update 8.38
  2418. 11/11/2015 13:57:49: Scheduler 0.01
  2419. 11/11/2015 13:57:49: Draw 0.87
  2420. 11/11/2015 13:57:49: SwapBuffer 19.96
  2421. 11/11/2015 13:57:49: Sleep 0.00
  2422. 11/11/2015 13:57:49:
  2423. 11/11/2015 13:57:49: This Frame 29.72
  2424. 11/11/2015 13:57:49: Avg. Frame 14.67
  2425. 11/11/2015 13:57:49: Curr FPS 102
  2426. 11/11/2015 13:57:49:
  2427. 11/11/2015 13:57:49: TextureUpload 1
  2428. 11/11/2015 13:57:49:
  2429. 11/11/2015 13:57:49: Call stack was not recorded.
  2430. 11/11/2015 13:57:51:
  2431. 11/11/2015 13:57:51: ---------- Slow Frame Detected at 217.00s in Play ----------
  2432. 11/11/2015 13:57:51: Statuses: [Active] [Playing] [Bancho]
  2433. 11/11/2015 13:57:51:
  2434. 11/11/2015 13:57:51: Game 217,994
  2435. 11/11/2015 13:57:51: Mode 201,049
  2436. 11/11/2015 13:57:51: Audio 198,074
  2437. 11/11/2015 13:57:51:
  2438. 11/11/2015 13:57:51: BetweenFrames 0.08
  2439. 11/11/2015 13:57:51: Update 0.14
  2440. 11/11/2015 13:57:51: Scheduler 0.00
  2441. 11/11/2015 13:57:51: Draw 0.86
  2442. 11/11/2015 13:57:51: SwapBuffer 31.94
  2443. 11/11/2015 13:57:51: Sleep 0.02
  2444. 11/11/2015 13:57:51:
  2445. 11/11/2015 13:57:51: This Frame 33.24
  2446. 11/11/2015 13:57:51: Avg. Frame 13.69
  2447. 11/11/2015 13:57:51: Curr FPS 120
  2448. 11/11/2015 13:57:51:
  2449. 11/11/2015 13:57:51: TextureUpload 1
  2450. 11/11/2015 13:57:51:
  2451. 11/11/2015 13:57:51: Call stack was not recorded.
  2452. 11/11/2015 13:58:05:
  2453. 11/11/2015 13:58:05: ---------- Slow Frame Detected at 231.00s in Rank ----------
  2454. 11/11/2015 13:58:05: Statuses: [Active] [Bancho]
  2455. 11/11/2015 13:58:05:
  2456. 11/11/2015 13:58:05: Game 231,413
  2457. 11/11/2015 13:58:05: Mode 197
  2458. 11/11/2015 13:58:05: Audio 211,491
  2459. 11/11/2015 13:58:05:
  2460. 11/11/2015 13:58:05: BetweenFrames 0.16
  2461. 11/11/2015 13:58:05: Update 161.42
  2462. 11/11/2015 13:58:05: Scheduler 0.00
  2463. 11/11/2015 13:58:05: Draw 35.29
  2464. 11/11/2015 13:58:05: SwapBuffer 0.35
  2465. 11/11/2015 13:58:05: Sleep 0.00
  2466. 11/11/2015 13:58:05:
  2467. 11/11/2015 13:58:05: This Frame 197.46
  2468. 11/11/2015 13:58:05: Avg. Frame 92.80
  2469. 11/11/2015 13:58:05: Curr FPS 65
  2470. 11/11/2015 13:58:05:
  2471. 11/11/2015 13:58:05: NativeText 7
  2472. 11/11/2015 13:58:05: TextureGen 23
  2473. 11/11/2015 13:58:05: TextureUpload 1
  2474. 11/11/2015 13:58:05:
  2475. 11/11/2015 13:58:05: Call stack follows:
  2476. 11/11/2015 13:58:05:
  2477. 11/11/2015 13:58:05: - Boolean QueryPerformanceCounter(Int64 ByRef) @ 0
  2478. 11/11/2015 13:58:05: - Int64 GetTimestamp() @ 71
  2479. 11/11/2015 13:58:05: - Void #=qt7opEQ9hInHkqWv3H4LURw==(#=qiMwVKZ1hcMivMtKPPFBsKSrdh2CQHVV28mc7Hb3N9K0iv5DJDEovb5EASFSqQPyw) @ 55
  2480. 11/11/2015 13:58:05: - #=qEDw8$s2RUx38dINWV1gxwks7BuEXdk7dHaBun902qWs= #=qQ2ALVdUh8ELKx$XJtj0sdA==(#=q7pERho0NntJuSZpHb3alsptLFawWA9S5oeGv_$FJvTY=, #=qYW2fMpV_MnvKXIEZ8$YHROO8hxIwtzN_btb2pkrJmaQHSsA$vmYk9e2XonIWiKjQ) @ 112
  2481. 11/11/2015 13:58:05: - Void #=q3a1mGPiEAlGWq7Sr__plWhVjuklywdyxbI_9dSSeWyM=() @ 92
  2482. 11/11/2015 13:58:05: - Void                           () @ 6
  2483. 11/11/2015 13:58:05: - Void #=qWHQy63jptgHhpFAyzkJOjQ==() @ 156
  2484. 11/11/2015 13:58:05: - Void Dispose() @ 157
  2485. 11/11/2015 13:58:05: - Void #=qVt6hixuGLARwGcl87UhWMA==(Boolean) @ 463
  2486. 11/11/2015 13:58:05: - Void #=qIBtrQVdGpe1hERo8ifj8ag==(Int32) @ 323
  2487. 11/11/2015 13:58:05: - Void #=qSre_IoCK3EadfIulmSkNxA==(System.Object, System.EventArgs) @ 7
  2488. 11/11/2015 13:58:05: - Void #=q2mE4dCMU2HNkjV6KpYvvymwzs$4k9m4nUoiFIxd7E7c=() @ 330
  2489. 11/11/2015 13:58:05: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 427
  2490. 11/11/2015 13:58:05: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  2491. 11/11/2015 13:58:05: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2492. 11/11/2015 13:58:05: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2493. 11/11/2015 13:58:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2494. 11/11/2015 13:58:05: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2495. 11/11/2015 13:58:05: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2496. 11/11/2015 13:58:05: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2497. 11/11/2015 13:58:05: - Void Run(System.Windows.Forms.Form) @ 49
  2498. 11/11/2015 13:58:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2499. 11/11/2015 13:58:05: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2500. 11/11/2015 13:58:05: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2501. 11/11/2015 13:58:05: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2502. 11/11/2015 13:58:05: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2503. 11/11/2015 13:58:05: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2504. 11/11/2015 13:58:06:
  2505. 11/11/2015 13:58:06: ---------- Slow Frame Detected at 232.00s in Rank ----------
  2506. 11/11/2015 13:58:06: Statuses: [Active] [Bancho]
  2507. 11/11/2015 13:58:06:
  2508. 11/11/2015 13:58:06: Game 232,615
  2509. 11/11/2015 13:58:06: Mode 1,399
  2510. 11/11/2015 13:58:06: Audio 212,731
  2511. 11/11/2015 13:58:06:
  2512. 11/11/2015 13:58:06: BetweenFrames 0.15
  2513. 11/11/2015 13:58:06: Update 0.13
  2514. 11/11/2015 13:58:06: Scheduler 34.95
  2515. 11/11/2015 13:58:06: Draw 0.58
  2516. 11/11/2015 13:58:06: SwapBuffer 0.37
  2517. 11/11/2015 13:58:06: Sleep 0.00
  2518. 11/11/2015 13:58:06:
  2519. 11/11/2015 13:58:06: This Frame 36.38
  2520. 11/11/2015 13:58:06: Avg. Frame 13.61
  2521. 11/11/2015 13:58:06: Curr FPS 120
  2522. 11/11/2015 13:58:06:
  2523. 11/11/2015 13:58:06: TextureUpload 1
  2524. 11/11/2015 13:58:06:
  2525. 11/11/2015 13:58:06: Call stack follows:
  2526. 11/11/2015 13:58:06:
  2527. 11/11/2015 13:58:06: - Void #=qA_OPaL6gSjlKMdhqDLXhnZeQs9UHsYobJ5IaJGLH108=() @ 0
  2528. 11/11/2015 13:58:06: - Boolean #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 682
  2529. 11/11/2015 13:58:06: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 327
  2530. 11/11/2015 13:58:06: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  2531. 11/11/2015 13:58:06: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2532. 11/11/2015 13:58:06: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2533. 11/11/2015 13:58:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2534. 11/11/2015 13:58:06: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2535. 11/11/2015 13:58:06: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2536. 11/11/2015 13:58:06: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2537. 11/11/2015 13:58:06: - Void Run(System.Windows.Forms.Form) @ 49
  2538. 11/11/2015 13:58:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2539. 11/11/2015 13:58:06: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2540. 11/11/2015 13:58:06: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2541. 11/11/2015 13:58:06: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2542. 11/11/2015 13:58:06: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2543. 11/11/2015 13:58:06: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2544. 11/11/2015 13:58:22:
  2545. 11/11/2015 13:58:22: ---------- Slow Frame Detected at 249.00s in Rank ----------
  2546. 11/11/2015 13:58:22: Statuses: [Active] [Bancho]
  2547. 11/11/2015 13:58:22:
  2548. 11/11/2015 13:58:22: Game 249,057
  2549. 11/11/2015 13:58:22: Mode 17,842
  2550. 11/11/2015 13:58:22: Audio 229,148
  2551. 11/11/2015 13:58:22:
  2552. 11/11/2015 13:58:22: BetweenFrames 0.30
  2553. 11/11/2015 13:58:22: Update 12.79
  2554. 11/11/2015 13:58:22: Scheduler 0.00
  2555. 11/11/2015 13:58:22: Draw 9.12
  2556. 11/11/2015 13:58:22: SwapBuffer 0.46
  2557. 11/11/2015 13:58:22: Sleep 0.00
  2558. 11/11/2015 13:58:22:
  2559. 11/11/2015 13:58:22: This Frame 22.95
  2560. 11/11/2015 13:58:22: Avg. Frame 9.33
  2561. 11/11/2015 13:58:22: Curr FPS 120
  2562. 11/11/2015 13:58:22:
  2563. 11/11/2015 13:58:22: NativeText 2
  2564. 11/11/2015 13:58:22: TextureGen 1
  2565. 11/11/2015 13:58:22: TextureUpload 1
  2566. 11/11/2015 13:58:22:
  2567. 11/11/2015 13:58:22: Call stack was not recorded.
  2568. 11/11/2015 13:58:23:
  2569. 11/11/2015 13:58:23: ---------- Slow Frame Detected at 249.00s in SelectPlay ----------
  2570. 11/11/2015 13:58:23: Statuses: [Active] [Bancho]
  2571. 11/11/2015 13:58:23:
  2572. 11/11/2015 13:58:23: Game 249,662
  2573. 11/11/2015 13:58:23: Mode 78
  2574. 11/11/2015 13:58:23: Audio 229,706
  2575. 11/11/2015 13:58:23:
  2576. 11/11/2015 13:58:23: BetweenFrames 0.00
  2577. 11/11/2015 13:58:23: Update 60.31
  2578. 11/11/2015 13:58:23: Scheduler 0.00
  2579. 11/11/2015 13:58:23: Draw 16.84
  2580. 11/11/2015 13:58:23: SwapBuffer 0.37
  2581. 11/11/2015 13:58:23: Sleep 0.00
  2582. 11/11/2015 13:58:23:
  2583. 11/11/2015 13:58:23: This Frame 77.84
  2584. 11/11/2015 13:58:23: Avg. Frame 22.96
  2585. 11/11/2015 13:58:23: Curr FPS 120
  2586. 11/11/2015 13:58:23:
  2587. 11/11/2015 13:58:23: NativeText 29
  2588. 11/11/2015 13:58:23: TextureGen 26
  2589. 11/11/2015 13:58:23: TextureUpload 1
  2590. 11/11/2015 13:58:23:
  2591. 11/11/2015 13:58:23: Call stack follows:
  2592. 11/11/2015 13:58:23:
  2593. 11/11/2015 13:58:23: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
  2594. 11/11/2015 13:58:23: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
  2595. 11/11/2015 13:58:23: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
  2596. 11/11/2015 13:58:23: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
  2597. 11/11/2015 13:58:23: - Boolean #=qyGLMEuoZ_uuecgzHVfeDEg==(#=qB9UbDyDm4N7z5uGFNBV_MlS1cBR6mV9srIL4tXQVFUHiS3EN2z10FurcXgOYev9o, Boolean) @ 496
  2598. 11/11/2015 13:58:23: - Int32 #=q$5y1J4oEv_5GiAeqzWM9IQ==(#=qB9UbDyDm4N7z5uGFNBV_MlS1cBR6mV9srIL4tXQVFUHiS3EN2z10FurcXgOYev9o, Boolean, Boolean) @ 551
  2599. 11/11/2015 13:58:23: - Void #=qV3j7rQ8kWgZMaHG9A$iGIg==(Boolean) @ 688
  2600. 11/11/2015 13:58:23: - Void #=qVt6hixuGLARwGcl87UhWMA==(Boolean) @ 155
  2601. 11/11/2015 13:58:23: - Void #=qIBtrQVdGpe1hERo8ifj8ag==(Int32) @ 323
  2602. 11/11/2015 13:58:23: - Void #=qSre_IoCK3EadfIulmSkNxA==(System.Object, System.EventArgs) @ 7
  2603. 11/11/2015 13:58:23: - Void #=q2mE4dCMU2HNkjV6KpYvvymwzs$4k9m4nUoiFIxd7E7c=() @ 330
  2604. 11/11/2015 13:58:23: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 427
  2605. 11/11/2015 13:58:23: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  2606. 11/11/2015 13:58:23: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2607. 11/11/2015 13:58:23: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2608. 11/11/2015 13:58:23: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2609. 11/11/2015 13:58:23: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2610. 11/11/2015 13:58:23: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2611. 11/11/2015 13:58:23: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2612. 11/11/2015 13:58:23: - Void Run(System.Windows.Forms.Form) @ 49
  2613. 11/11/2015 13:58:23: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2614. 11/11/2015 13:58:23: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2615. 11/11/2015 13:58:23: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2616. 11/11/2015 13:58:23: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2617. 11/11/2015 13:58:23: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2618. 11/11/2015 13:58:23: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
  2619. 11/11/2015 13:58:35:
  2620. 11/11/2015 13:58:35: ---------- Slow Frame Detected at 261.00s in Menu ----------
  2621. 11/11/2015 13:58:35: Statuses: [Active] [Bancho]
  2622. 11/11/2015 13:58:35:
  2623. 11/11/2015 13:58:35: Game 261,583
  2624. 11/11/2015 13:58:35: Mode 964
  2625. 11/11/2015 13:58:35: Audio 168,401
  2626. 11/11/2015 13:58:35:
  2627. 11/11/2015 13:58:35: BetweenFrames 0.17
  2628. 11/11/2015 13:58:35: Update 45.17
  2629. 11/11/2015 13:58:35: Scheduler 0.00
  2630. 11/11/2015 13:58:35: Draw 0.82
  2631. 11/11/2015 13:58:35: SwapBuffer 0.33
  2632. 11/11/2015 13:58:35: Sleep 0.00
  2633. 11/11/2015 13:58:35:
  2634. 11/11/2015 13:58:35: This Frame 46.72
  2635. 11/11/2015 13:58:35: Avg. Frame 13.42
  2636. 11/11/2015 13:58:35: Curr FPS 120
  2637. 11/11/2015 13:58:35:
  2638. 11/11/2015 13:58:35: TextureUpload 1
  2639. 11/11/2015 13:58:35:
  2640. 11/11/2015 13:58:35: Call stack follows:
  2641. 11/11/2015 13:58:35:
  2642. 11/11/2015 13:58:35: - Int32 #=qQ_5n26SHQTkJWEHAl5xwgnwVX9obXIo4a2QxthGeBEI=(Boolean, Byte[], Int64, Int32, Int32, #=qxrCkKOyaSM9RBo7MauLPKWLW17Vw06Y2rXAw$SykWes=) @ 0
  2643. 11/11/2015 13:58:35: - Int32 #=q3Bf2Qzxfl$eJLFJxtfHVVA==(System.String, Boolean, Boolean, #=qbKm30gvKLbpO2FIqyRL7rMLPX4J1vv5bUcba0D0Gfu5TRLjI2RLnhOrp_bHQLvAI) @ 1253
  2644. 11/11/2015 13:58:35: - #=qlmUb0F8pZuJxxE5$8VYEvXizCV3IGF6xDCVZu3VLc7o= #=qRdky$oCqiiWXzsliwAPZLw==(System.String, Int32, #=qbKm30gvKLbpO2FIqyRL7rMLPX4J1vv5bUcba0D0Gfu5TRLjI2RLnhOrp_bHQLvAI) @ 71
  2645. 11/11/2015 13:58:35: - Void #=q51H33l9gUZ9rIKYVJ5pp4w==(osu.OsuModes, Boolean) @ 1057
  2646. 11/11/2015 13:58:35: - Void #=q2HyMsL5nSlcME80zhJLUMA==(Boolean) @ 209
  2647. 11/11/2015 13:58:35: - Void #=qqCddDdUxgqSb0SIoa15$3Q==(System.Object, System.EventArgs) @ 64
  2648. 11/11/2015 13:58:35: - Void Invoke(System.Object, System.EventArgs) @ 0
  2649. 11/11/2015 13:58:35: - Boolean #=qJly2XQCEXthY$RSm3p9vWw==(Boolean) @ 60
  2650. 11/11/2015 13:58:35: - Void #=qDgsBntCC1IEEdvKo4BMEkQ==(Boolean) @ 259
  2651. 11/11/2015 13:58:35: - Void #=qkcCyFma0_ahMXnLukl5e2g==(Boolean) @ 59
  2652. 11/11/2015 13:58:35: - Void #=qBRYhUT36$v7k2cTv4afKxw==() @ 38
  2653. 11/11/2015 13:58:35: - Void #=qXQ$OjS_$fTMf6dzP_BQtOw==(#=qE1MHLdEH94jDGlaw5odhstYAr2INNENTNgCOk4RWZiYwc5RJm_G0FNWTHiYaL$z7) @ 2880
  2654. 11/11/2015 13:58:35: - Void #=q2Ke1M8YpHMZc8KjqATSYmQ==() @ 554
  2655. 11/11/2015 13:58:35: - Void #=qMF9qFzjWYvqx89kfPHiLRQ==(System.Object, System.EventArgs) @ 27
  2656. 11/11/2015 13:58:35: - Void #=qEXAHkS1yXr6yNfcjTIYMLA==(System.Object, System.EventArgs) @ 26
  2657. 11/11/2015 13:58:35: - Void #=qb3uDXQEdcK382EdlgMompCA1ON2M8BED64vAF3J5Y7c=(System.Object, System.EventArgs) @ 105
  2658. 11/11/2015 13:58:35: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
  2659. 11/11/2015 13:58:35: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
  2660. 11/11/2015 13:58:35: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
  2661. 11/11/2015 13:58:35: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
  2662. 11/11/2015 13:58:35: - Void Run(System.Windows.Forms.Form) @ 49
  2663. 11/11/2015 13:58:35: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 113
  2664. 11/11/2015 13:58:35: - Void #=qxdxMTsSpJ1x2bPHR9mggOg==() @ 36
  2665. 11/11/2015 13:58:35: - Void #=q7Bq7eckSUYpgIbo5Sgu0Hg==(System.String, Boolean, Boolean) @ 442
  2666. 11/11/2015 13:58:35: - Void #=qguursSJHQ4kMTjFOZdltBw==(System.String[]) @ 532
  2667. 11/11/2015 13:58:35: - Void #=qzUkbqyNYKDcm286M_9SKeA==() @ 1633
  2668. 11/11/2015 13:58:35: - Void #=qyZvGhtrOpa3ldN2LoSZp9w==() @ 6
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