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- void Beh1UpCommonInit(void) {
- CurrentObject->Rotation.XRotation = 0xffffc000;
- CurrentObject->Gravity = 3f;
- CurrentObject->Friction = 1f;
- CurrentObject->Buoyancy = 1f;
- return;
- }
- void BehAmpHomingInit(void) {
- CurrentObject->HomeX = CurrentObject->Position.XPos;
- CurrentObject->HomeY = CurrentObject->Position.YPos;
- CurrentObject->HomeZ = CurrentObject->Position.ZPos;
- CurrentObject->Gravity = 0f;
- CurrentObject->Friction = 1f;
- CurrentObject->Buoyancy = 1f;
- CurrentObject->AmpHomingAvgY = CurrentObject->HomeY;
- ScaleObject(0.1f);
- CurrentObject->GraphFlags = CurrentObject->GraphFlags | 0x10;
- return;
- }
- void BehBobombInit(void) {
- CurrentObject->Gravity = 2.5f;
- CurrentObject->Friction = 0.8f;
- CurrentObject->Buoyancy = 1.3f;
- CurrentObject->field_0x190 = 0x100;
- return;
- }
- void BehBooInit(void) {
- CurrentObject->field_0x110 = CurrentObject->Rotation.YRotation;
- return;
- }
- void BehBulletBillInit(void) {
- CurrentObject->field_0xf8 = CurrentObject->Rotation.YRotation;
- return;
- }
- void BehCoinInit(void) {
- return;
- }
- void BehMontyMoleInit(void) {
- CurrentObject->BehaviorObjectType1 = 0;
- return;
- }
- void ActionBowserPuzzlePiece0(void) {
- return;
- }
- void ActionBowserPuzzlePiece1(void) {
- CurrentObject->Position.YPos = CurrentObject->Position.YPos + 50;
- CurrentObject->Action = 3;
- return;
- }
- void ActionBowserPuzzlePiece2(void) {
- if (0x17 < CurrentObject->Timer) {
- CurrentObject->field_0x108 = 0;
- }
- return;
- }
- void ActionBowserTailAnchor1(void) {
- if (0x1e < CurrentObject->Timer) {
- CurrentObject->Action = 0;
- }
- return;
- }
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