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- Sheet
- Species:
- Population:
- # of dedicated hunters (worldwide):
- # of dedicated breeders (worldwide):
- Current family: (type)
- Bonus:
- Disadvantage:
- Evolutionary traits (in a list): (to be announced when you choose a species)
- # of Evolutionary points: 12 / 25 million 500 thousand
- Mutations, if any:
- Biomes controlled & # of each:
- Note: effortless actions don’t require a dice roll if they are uncontested or the target is unable to resist, and do not spend an action to use.
- 3d100 per turn, 3 actions per turn.
- Earn evolutionary points by conquering terrain, multiplying, and being the dominant animal in an area. Use the points to buy new traits for your animal as you build total dominance over the entire world as your main goal.
- Sharks
- Matchlockensis - huge black shark with immense biteforce
- Bonus: Bite force - Bite force so strong it sometimes instantly breaks bones.
- Disadvantage: Big food - big animals need big food, your population is slightly lower than the usual.
- Flintlockensis - small red shark with very large biteforce
- Bonus: rip & tear - Flip around rapidly after a bite to tear a piece off as an effortless action.
- Disadvantage: Depth limit - The deep sea is off limits to you until you evolve the means to go there.
- Cadavostomatis - huge slow moving detrius eating shark
- Bonus: Detrius - Eating carrion and cast off tissues never poisons you and never causes penalties.
- Disadvantage: Sluggish - flat -10 on escape and pursuit.
- Nyxegenia - Extreme-depths frilled shark
- Bonus: Ink-blot - When threatened, hiding, or in traveling packs, nyxegenia excretes black fluid that blocks vision by causing darkness.
- Disadvantage: over-adapted - you need to evolve a way to survive in the lighter upper seas before you can go there.
- Magnadenti - Biggest shark with biggest teeth
- Bonus: The tooth - Bite crushes bones as an effortless action.
- Disadvantage: Unwelcome visitor - other sea predators see you as maximum threat to their food supply.
- Somniorthis - Slow moving detrius eater with a sleepy, dim-witted appearance
- Bonus: Inedible - Anything that preys on somniorthis experiences a DTs like syndrome.
- Disadvantage: over-adapted - Your teeth are so seldom needed (you eat carrion and cast off bio-matter) that they barely exist.
- Gladiodermion - ridge and bump covered shark with hard gnarled flesh
- Bonus: armoring - -10 to any attempt to bite you or grapple you.
- Disadvantage: Lumpy - movement speed cut by half
- Serratodentis - Medium sized, fast shark with thorn cluster teeth
- Bonus: Specialized teeth - chewing/swallowing cephalopods is effortless.
- Disadvantage: Chewing - biting is part of courtship, you lose teeth periodically.
- Jellies
- Leopardicus - so called because of its color, poisonous
- Bonus: Color - Hiding in mud or murky water is effortless.
- Disadvantage: freshwater - you need to evolve a way to deal with salt before you can visit the sea.
- Elipsi - Elipsis pattern on its tentacles, paralytic
- Bonus: Paralyzer - a tentacle-touch either ends combat outright or slows prey to zero over time.
- Disadvantage: Nonpoisonous - Elipsi isn’t poisonous, so predators can eat it without dying.
- Hallucengenis - Huge, slow moving, hallucenogenic
- Bonus: Drugger - a tentacle touch makes prey trip like LSD.
- Disadvantage: non-fatal - prey that escape live.
- Monoculi - circles pattern on its body, sting causes extreme pain but isn’t poison
- Bonus: Deterrent - A tentacle touch is understood by most animals to mean agony, they avoid monoculi if they can and they know what it is.
- Disadvantage: non-fatal - prey that escape usually live.
- Mortenaster - Colors a dead body would turn, death in minutes from sting
- Bonus: Death in minutes - A tentacle touch effortlessly kills-outright some targets.
- Disadvantage: Short reach - Mortenaster’s tentacles aren’t very long.
- Dinosaurs
- Chasmognathis Gigantensi - gigantic t-rex / raptor with enormous mouth
- Bonus: Jaws of death - Targets smaller than you are subject to mutilation & amputation from bites.
- Disadvantage: Hunger - You are never not hungry.
- Chasmognathis Monstrorum - medium huge t-rex / raptor with enormous mouth
- Bonus: Armor - flat -10 to all damage infected vs you.
- Disadvantage: Long maturity - only adults have the bone armor.
- Chasmognathis Horrendium - Heavily armed T-rex / raptor with enormous mouth
- Bonus: Talons - flat +20 to damage inflicted on a target by you.
- Disadvantage: ravenous - you get hungry much faster and will eat anything, even a potential mate, if you are to hungry.
- Floraplodicus Gigantum - sauropod gigantic plant eater
- Bonus: Gastric stones - Digesting food is effortless to you.
- Disadvantage: weak teeth - teeth suited only for plant eating, not fighting or meat eating.
- Floraplodicus Saurischiae - sauropod with ability to stand on hind legs
- Bonus: Second stomach - It takes you twice as long to starve.
- Disadvantage: -second- stomach - it takes you twice as long to feel full.
- Floraplodicus Minimusae - small sauropod plant eater, only 3 ft long
- Bonus: Hide hider - Your skin is natural camo, +20 to any hide attempt.
- Disadvantage: small - you aren’t very big or strong, and won’t be without extensive evolution.
- Stegaceros Stegaceri - 4 legs 1 mace-ball tail 1 head spike-armored dino
- Bonus: Heat plates - Gain a +10 from being in sunlight.
- Disadvantage: Clanky - hard to move fast, impossible to move silently.
- Stegaceros Maximilae - 4 legs 1 mace-ball tail 1 head, huge spikes on its armor
- Bonus: Big spikes - +15 to any attack action.
- Disadvantage: Sticking point - if you get flipped completely over upside down, its hard to get up.
- Stegaceros Pluralodon - 4 legs 1 mace-ball w spikes tail 1 head, huge spikes on its armor
- Bonus: Mace tail - +20 to any attack action.
- Disadvantage: Stuck - the mace can get stuck, requirinng an action to wrench it free.
- Pterodontis Viniculae - Enormous winged dinosaur, spear-beaked blood drinker
- Bonus: Blood need - You don’t need anything other than air, environment, and blood, never needing meat or any other form of nourishment.
- Disadvantage: Stuck - the spear can get stuck and need a turn to get it free.
- Pterodontis Terrae - Humongous flightless winged dinosaur, glides only
- Bonus: Glider - glide effortlessly in most conditions.
- Disadvantage: no flight - flight is simply impossible, there is no chance, none, zero, of PT getting off the ground in true flight.
- Pterodontis Stratosauri - medium sized high flying dive-attacker winged dinosaur
- Bonus: Dive bomb - +35 to damage when you hit a dive bomb target.
- Disadvantage: Didn’t think this through - +20 damage to you if you crash from a dive.
- Amphiplodicus Archeanae - rare sauropod of extreme size
- Bonus: Size matters - A successful stomp ends combat by inflicting an instant-death on many things, though not everything.
- Disadvantage: Falling - AA can break its own bones from a simple fall due to its size.
- Amphiplodicus Monstrosae - The biggest sauropod to have ever lived
- Bonus: The BIGGEST ever - You have 12 times as much HP as normal.
- Disadvantage: the biggest -ever- - you need lots of food to support even 1 MA.
- Velososaurus rapidae - Vicious raptor capable of extreme speed
- Bonus: Speed - Pursuit of ground-floor things is effortless for the first 3 turns.
- Disadvantage: Light build - Take extra damage from opponents who hit with blunt force or are a lot bigger than you.
- Velososaurus Digitorum - Deadly heavily armed raptor
- Bonus: Heavily armed - roll 1 more dice in addition to the normal attack dice.
- Disadvantage: Shedding - You lose talons and teeth periodically to eventually gain them back.
- Velososaurus Triangli - raptor with 2 huge triangular sawtooth talons
- Bonus: Cutter - Slicing with your claws does double dice damage.
- Disadvantage: Clumsy - -10 to any task that uses your hands as anything other than a weapon.
- Aquatosaurus saurischia - 4 fins 1 tail 1 long-neck 1 head dino. Fast, nimble swimmer.
- Bonus: outrunner - Escape attempts use 1 extra dice.
- Disadvantage: Flipper - no claws or talons, so the only weapons you have are bite and tail.
- Aquatosaurus Crocodiliae - fins and tail like a fish, mouth like a croc. Size of a submarine.
- Bonus: Lurching - Spring out of the water to surprise attack with a +20 any time you do this.
- Disadvantage: Water need - you can’t leave water for long.
- Mammals
- Eucalyptisimius - small, fast, leafy plants eating, lemur monkey.
- Bonus: Calls - An elaborate library of sounds makes communication within the species effortless.
- Disadvantage: Pipsqueek - Eucalpytisimius is the smallest, weakest monkey.
- Fructidentisimius - medium sized, fruit eating chimpanzee like monkey.
- Bonus: High seed-density poop - The loger fructidentisimius resides in or regularly migrates through an area, the more fruit plants will be found there.
- Disadvantage: Tooth - fructidentisimius only eats fruit, it needs to evolve more to eat leafy plants or meat.
- Probosisimius - big, probosis monkey like monkey that eats both leafy plants and fruit.
- Bonus: Noses - +20 only anything using scent as detection.
- Disadvantage: Sensitivities - bad smells, acrid smoke, etc statistically penalizes you instead of just a normal fluffy penalty.
- Paleoprimaticus - Huge ape with features of many different ape types.
- Bonus: Ape’s path - any “ape” evolutionary trait can be bought or randomly gained during paleoprimaticus’s normal evolution gains.
- Disadvantage: older world - roll a check vs extinction (1d100, toward 1 bad toward 100 good) any time either 31 turns have gone by or the era changes to a new era.
- Habilioprimaticus - simple tool using, gigantic orangutan ape.
- Bonus: Simple tools - flat +10 when using stone, stick, twig, branch, pointed stone, bone or pointed bone as a tool.
- Disadvantage: Gentility - Fighting just isn’t really ‘you’, you get a -10 on any fight actions unless its last resort or you unlearn this behavior.
- Yetiaster - big, upright mountain ape that resembles a gorilla with pale skin, silver hair and black back hair.
- Bonus: Giant - +15 on any physical task.
- Disadvantage: Climate need - difficult to live anyplace not cold enough.
- Lithocuspis - Armodillo like animal covered in spikes
- bonus: Spiked shell - Withdraw into your shell as an action to raise your defense by 50%.
- Disadvantage: heavy - lithocuspis has a -12 on any attempt to pursuit or escape.
- Loxodontiplatyrus - Elephantine animal with huge shovel jaw + short trunk
- Bonus: Digger - Digging in muddy, waterlogged, very soft, and sandy ground is effortless.
- Disadvantage: Jaw - even though the jaw is very strong, a basic crack can quickly break it.
- Arborodenti - Calm but heavily armed giant sloth, eats tree bark and leaves
- Bonus: Tree eater - The only diet needed is wood and leaves.
- Disadvantage: Deforestation - To many arborodenti overturns the natural balance in an area and deforestates it.
- Calixtequisae - Horse/zebra with rigid mohawk mane
- Bonus: Speed - +25 to any flight or pursuit
- Disadvantage: Distinction - hiding suffers a -30.
- Horrendentia - The biggest, baddest saber tooth cat you can imagine
- Bonus: rip tear teeth - every bite is a rip/tear in addition to a bite.
- Disadvantage: Heavy shredding - all other predators see you as competition.
- Hippoceros - Gigantic, heavily armed with horns hippo
- Bonus: Horns - +15 to fighting actions and mating actions.
- Disadvantage: poor eyesight - flat -12 to all eyes using actions.
- orthocetius - Meat eating whale with elaborate spikes issuing from several areas of its spine
- Bonus: Spikes - +20 to defense actions and mating actions.
- Disadvantage: Drag - -10 to pursuit and flight.
- Baleenaster - filter feeding whale of modest size
- Bonus: Filter - feeding is effortless.
- Disadvantage: No teeth - Unable to use any biting actions.
- Delphinoceti - gigantic meat eating dolphin like very smart animal
- Bonus: Soundwave - Use echo-location as an effortless action.
- Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation.
- Baleenodelphicus - medium-big filter-feeding dolphin like very smart animal
- Bonus: Filter - Feeding is effortless.
- Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation.
- Majestacetus - Biggest meat eating whale ever.
- Bonus: Diving dorsal - +25 to sea actions involving diving, including dive attack.
- Disadvantage: - ravening - you are never not hungry.
- Cephalopods
- Incognitae - Changes color to suit its surroundings
- Bonus: Disguise - +25 to hiding actions
- Disadvantage: Depth limit - the deep sea is off limits to you until you evolve a means of visiting it successfully.
- Diabolensis - Suckers contain painful twisting hooks
- Bonus: yay combat! - 1 additional dice for any fighting asking.
- Disadvantage: ~yay~ combat... - Contests between males for mates involve fighting, sometimes to the death.
- Teuthidastus - Slow moving but immense, with all its tentacles paddle-tentacles
- Bonus: immensity - You have 8 times as much HP as normal.
- Disadvantage: Drag - flat -15 on pursuit or escape.
- Mimicaster - Withdraws it’s tentacles under itself to look like a big stone
- Bonus: Specialist - hiding among stones is effortless.
- Disadvantage: Freshwater - You can’t handle salt water and need to evolve a means to handle it before you can visit the sea.
- Cerosodenti - Drill-bit like blades inside suckers
- Bonus: Stabby - All hits you successfully land are both tentacle and piercing-blade damage.
- Disadvantage: Drag - flat -8 on pursuit or escape.
- Tartarusensis - Extreme depths detrius eater
- Bonus: Specialised - Your immune system and digestive system is ideal for eating carrion and cast off bio-matter, you never get penalties or status ailments from this.
- Disadvantage: Waiting game - Things must be dead for a short time before you can digest them.
- Stomapluris - Has an extending secondary mouth
- Bonus: 2nd mouth - Double dice damage from any bite attack you land on something.
- Disadvantage: Stuck - the 2nd mouth can get stuck in things and require an action to withdraw it.
- robustensi - Gigantic, aggressive predator
- Bonus: robust - You have 6 times as much HP as normal.
- Disadvantage: Long wait - It takes a long time for robustensi to become an adult.
- Neurodentis - Single huge tooth that is a suction penetration tooth, eats brains
- Bonus: Tooth assassin - Successful sneak attacks on things that have heads and brains are often assassinations.
- Disadvantage: The tooth - you only have 1 big tooth, and no other teeth to speak of.
- Harlequenensus - The most poisonous animal in the world. Death in minutes from any contact, including simple touch contact. Immune to its own poison.
- Bonus: Poisonous - A single successful hit of any type on a target very often resolves combat with an instant-defeat on the hit target.
- Disadvantage: very small - You are slightly smaller than a adult human’s hand.
- Paludoctis - brown/black swamp dweller.
- Bonus: Swamp - Moving through swamps, mires, marshes, and rivers is effortless unless its contested.
- Disadvantage: Freshwater - you can’t deal with salt, you need freshwater.
- Arthropods
- Xiphodentis - Horse-size cockroach with sword-like teeth
- Bonus: Sword teeth - Double dice damage for bite attacks.
- Disadvantage: Loathed - Some species go into a panicky ‘eek a cockroach’ mode if they see you.
- Giganticerata - Enormous, heavily armed beetle
- Bonus: Heavy weapons - +33 to attack actions.
- Disadvantage: The breaks - Teeth/armor take a long time to heal up after a break.
- Somnioscorpensis - Medium size scorpion, narcotoxic sting
- Bonus: Sleep-eater - Eating targets that fell asleep is effortless unless they pass a wake-up attempt.
- Disadvantage: non-fatal - targets that escape usually don’t die.
- Atraxaraenia - Death-in-minutes poisonous hand-sized spider
- Bonus: Poison pill - A single bite attack successfully landing usually resolves combat.
- Disadvantage: Decentralization - You can’t feel pain, burning, or bleeding.
- Xiphoscorpensis - Multipointed stinger tail having dog sized scorpion
- Bonus: Points - Stinger damage multiplied by x4.
- Disadvantage: nonfatal - you aren’t poisonous, your sting just hurts a lot.
- Mandibulaster - Enormous-toothed, humongous milipede
- Bonus: Tooth - Grip - You may hold targets in a continuous-damage chewing action for as many turns as you can maintain a grip on them.
- Disadvantage: Long maturity - It takes a while for you to become an adult.
- Myriapediae - Gigantic, heavily armored centipede
- Bonus: Armor - Some forms of attack are unable to even penetrate and do 0 damage.
- Disadvantage: Lacking speed - Flat -20 to all escape and pursuit actions.
- Bifurcatenser - 62 ft long lobster with one 13 ft claw + 1 more reasonably sized claw
- Bonus: Huge claw - You may hold targets in a continuous-damage squeeze until they either escape or split, if you can get a grip on them.
- Disadvantage: 1 main weapon - Your really-big claw is pretty much your only real weapon.
- Hemoboscus - Blood eating mosquito like absolutely gigantic insect, it lives its whole life withouth ever sleeping, even once, due to its extremely rapid metabolism.
- Bonus: Blood - The only thing you require besides environment is a steady diet of blood.
- Disadvantage: Lifespan - Your lifespan per being is only 16 weeks.
- Acrobatensis - Leaping, highly poisonous spider
- Bonus: Leaping out onto a surprised target is effortless.
- Disadvantage: No webs - You don’t make webs or dens.
- Locarimortis - colors of a dead body punching-shrimp the size of a dog
- Bonus: Punchy - double dice damage from limb strike attacks.
- Disadvantage: Underbelly - Your under-body is not armored.
- Pycoceratis - suitcase sized crab with 1 big claw on one side and 6 small claws on the other.
- Bonus: Tearing - If you have a target in a grip, you can effortlessly tear bits and pieces off with the 6 small claws.
- Disadvantage: Forced - Mating is forced by gripping a female, struggling, and then forcibly mating. Mating requires an action, though a single mating can produce up to 3-digit egg lays.
- Hexaplodicus - Calm but heavily armed crab with very long legs and a paralytic-toxin claw.
- Bonus: Paralyzer - Your claw arrests all motion in a target it scratches.
- Disadvantage: Tiny body - strikes that hit your body do 1 extra dice of damage.
- Gigantrilobitaster - trilobite the size of a subway car.
- Bonus: Hard shell - Your shell is very, very hard, so hard that only immense force can harm you from the top, sides, or back.
- Disadvantage: Underbelly - Your under-body is unarmored.
- Amphibian
- Anuromorphis - big river creature that resembles a tadpole
- Bonus: Slick - Wriggle out of grips as an effortless action, unless its spiderweb, bite, or talon.
- Disadvantage: Tail only - the only limb you have is a big tail.
- Bufolongis - Long, narrow frog with poison sweat
- Bonus: Poisoning - Touch contact is poisonous, even if its a bite attack contact.
- Disadvantage: Long spine - Checks vs broke spine are harder to pass.
- Harpoonensis - toad-monster with a spear-tongue
- Bonus: Spear-shot - Some spear shots are instant-fatalities when they hit head or certain organs.
- Disadvantage: 1 main weapon - the spear-shot tongue doesn’t grow back if torn out.
- Gigantibufonis - frog roughly the size of a bear
- Bonus: Intimidation - Intimidating anything smaller than you gets a +30.
- Disadvantage: Hopping target - Aside from big size and big hops, you don’t really have a weapon.
- Nyxophotenaster - Large glowing amphibian that has hypnotic eyes.
- Bonus: Illumination - It is never totally dark around you due to a continuous emission of an eery hypnotic light.
- Disadvantage: not so bright - hiding has a -30 penalty.
- Anurobustis - Huge, highly aggressive bullfrog like amphibian.
- Bonus: Size & strength - You have 4.5 times as much HP as usual.
- Disadvantage: Cannibalistic parent - Parents eat the young that are to weak to escape.
- Titanobatrachius - biggest amphibian, toad like coastal predator bigger than a speedboat.
- Bonus: Crushing esophagus - Prey you successfully get into your mouth are crushed to death by your throat.
- Disadvantage: Wild blue yonder - You are a preferred target of some sea predators.
- Salamandensus - 16 ft body + 8 ft tail river salamander.
- Bonus: Strong grip - You suffer no penalties for going against a river’s flow unless it is either very huge in size or flooding.
- Disadvantage: Poor sight - flat -12 on all eye using actions.
- Fish
- Hadeanopticus - huge eye’d extreme depths fish
- Bonus: Super scope - Your eyes can zoom in and out accurately.
- Disadvantage: Easy target - Your eyes are a large, obvious target.
- Epiphognathis - retractable mouth river predator
- Bonus: Striking jaw - Biting is a grip, a strike, and a bite for damage calculation.
- Disadvantage: river need - You need a river to reproduce easily.
- Longiserrator - Spine covered but not poisonous fish
- Bonus: Spines - Gripping attacks have some of their damage reflected.
- Disadvantage: Drag - flat -15 on escape and pursuit.
- Vertixiphoidus - massive flounder with poison fins
- Bonus: Fins - Fins inflict cutting poison and piercing damage.
- Disadvantage: Lazy swimmer - You tire easily when escaping or pursuing.
- Canidicthiaster - small, fast fish with very numerous very sharp teeth
- Bonus: Swarmer - You automatically swarm a bleeding target for continuous damage bites if there is a swarm available.
- Disadvantage: Small - Individualy you are small and weak.
- Indentimasticus - Gigantic fish with extreme bite force + 2 simple but huge teeth
- Bonus: Bite slam - Critical hits are much more common when biting.
- Disadvantage: Size matters - You’re much to big to easily hide except in really dark water or a big cave or etc.
- Icthymorphis - Another huge flounder, this 1 is simply quite big.
- Bonus: Flat - Hiding in gritty, dusty, muddy, murky, or very dark water is effortless.
- Disadvantage: height - You aren’t very big around, if something’s big enough it will go all the way through you.
- Tauricthysenia - Big fish with 2 big hard bone horns.
- Bonus: Headbutting - Headbutt counts as a grip for continuous damage if the horns penetrate.
- Disadvantage: Drag - -12 to escaping or pursuit.
- Masticoleropsis - Bug eating fish with a large, unique mouth that can spray a jet of water.
- Bonus: Sprayer - Ability to spew water at flying-over insects to knock them out of the air.
- Disadvantage: over-specialized - your mouth is a pure swallowing mouth, you can’t chew.
- Misanthrycthis - Bad tempered oarfish that resides in rivers and grows to be big enough to easily harm a swimmer or river-crosser with its flaily tail.
- Bonus: Aggro - When you are angry or fighting you don’t feel pain.
- Disadvantage: No feelings - Your lack of pain masks fatal injuries, so you won’t know when you have them.
- Tractusognathis - very big fish that swallows smaller fish whole with a special organ it can fill with water by inhaling.
- Bonus: Swallowing - Swallowing fish that are small enough is effortless.
- Disadvantage: Slow swimmer - Your top speed is less than 5 mph.
- Electricythisenus - Electric eel longer than a boa constricter, up to 15,000 joules.
- Bonus: Shocking - Many targets are killed outright by the shock, and it adds 2 dice to damage when used.
- Disadvantage: Limitation - the shock can only be used one time per turn and costs an action.
- osloricythinius - Fish large enough to prey on some whales at as adult. Its name comes from its ‘intelocking plates forming chainmail’ appearance. Its armor is very strong.
- Bonus: Suit of armor - All damage subtracts 1 dice when inflicted on you.
- Disadvantage: Slow grow - It takes a long time to become adult.
- oculabsensa - eyeless fish with stingers on its fins that cause death-in-minutes. Its name comes from the fact that it has no eyes.
- Bonus: Venom - Many creatures are killed outright by a successful hit with the stingers. others die slower, but all eventually die from contacts.
- Disadvantage: totally blind - sight based actions always fail.
- Mucosicthynia - extreme depths hagfish/lamprey, it grows until its food supply stops, coating itself in the puss it sweats out of its last scavenged meal.
- Bonus: Inedible - Predators that eat a mucosicthynia almost always die, unless they are detrius eaters.
- Disadvantage: revulsion - other life forms universally find you smelly and disgusting.
- Birds
- Aviornis Magnificens - biggest feathered flying bird to ever live. Meat eater.
- Bonus: Flight plan - You know 3 migrations by heart at the start of any game.
- Disadvantage: Bones - You have bird bones that are medium-strength and hollow.
- Aviornis Grandiousa - 2nd biggest feathered flying bird to ever live. Meat eater.
- Bonus: Keen eye - Spotting prey in open ground or barely concealed ground is effortless.
- Disadvantage: Brightly colored - flat -25 on hiding or avoiding the notice of an already looking viewer.
- Prismata Vengencia - Gigantic, ill-tempered peacock bird.
- Bonus: The tail - +30 to any intimidation, mating, bluffing, or threatening action.
- Disadvantage: Drag - flight isn’t possible.
- Serratoscalpliastus - Dive attacking eagle with a sawtooth beak. Quite big.
- Bonus: Beak - ripping and tearing from an already successful bite is effortless.
- Disadvantage: Missed targets - +20 to any damage when you crash land.
- Gladiolaster - Dive attacking hawk with razor sharp sword like talons. Quite big.
- Bonus: Talons - +35 to any damage from a swoop or dive attack.
- Disadvantage: stuck - The talons can get stuck and require actions to free.
- Spectradermion - Flightless huge bird covered in downey feathers that glisten slightly in light.
- Bonus: Motion sense - Detecting subtle motion is effortless as long as you can use sight.
- Disadvantage: Flightless - flight isn’t possible.
- Kiwinsus Kiwinsus - Flightless kiwi bird about 4 ft tall.
- Bonus: long beak - You have a long, accurate, sword like beak. +15 to beak attacks.
- Disadvantage: 1 main weapon - your beak is really all you have for a weapon.
- Kiwinsus Giganticae - Flightless gigantic kiwi bird.
- Bonus: Stomping and tearing - Talon’ing a prone opponent results in some effortless free flesh-tearing each time.
- Disadvantage: Beak - Your beak is much smaller, -8 on any beak attack.
- Kiwinsus Vengencia - Highly predatory heavily armed, roughly 8 ft tall kiwi bird.
- Bonus: Predator - Stalking a target is effortless.
- Disadvantage: Competitor - many land predators see you as competition instinctively.
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