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- ac130toggle()
- {
- if(self.lodestar==false)
- {
- self.ac130=booleanOpposite(self.ac130);
- self iPrintln(booleanReturnVal(self.ac130,"Walking AC130 ^1OFF","Walking AC130 ^2ON"));
- if(self.acbrah==true||self.ac130)
- {
- self thread Walkingac130();
- self thread Walkingac130();
- self thread closemenu();
- self.acbrah=false;
- self.ac1301 = self createRektangle("CENTER", "CENTER", -72, 0, 72, 2, 1, (1,1,1), 1, "white");
- self.ac1302 = self createRektangle("CENTER", "CENTER", 72, 0, 72, 2, 2, (1,1,1), 1, "white");
- self.ac1303 = self createRektangle("CENTER", "CENTER", 0, -20, 72, 2, 3, (1,1,1), 1, "white");
- self.ac1304 = self createRektangle("CENTER", "CENTER", 0, 20, 72, 2, 4, (1,1,1), 1, "white");
- self.ac1305 = self createRektangle("CENTER", "CENTER", -35, 0, 2, 40, 5, (1,1,1), 1, "white");
- self.ac1306 = self createRektangle("CENTER", "CENTER", 35, 0, 2, 40, 6, (1,1,1), 1, "white");
- self.ac1307 = self createRektangle("CENTER", "CENTER", 0, 55, 2, 72, 7, (1,1,1), 1, "white");
- self.ac1308 = self createRektangle("CENTER", "CENTER", 0, -55, 2, 72, 8, (1,1,1), 1, "white");
- self.ac1309 = self createRektangle("CENTER", "CENTER", 110, 110, 30, 2, 9, (1,1,1), 1, "white");
- self.ac13010 = self createRektangle("CENTER", "CENTER", -110, -110, 30, 2, 10, (1,1,1), 1, "white");
- self.ac13011 = self createRektangle("CENTER", "CENTER", -124, -95, 2, 30, 11, (1,1,1), 1, "white");
- self.ac13012 = self createRektangle("CENTER", "CENTER", 124, 95, 2, 30, 12, (1,1,1), 1, "white");
- self.ac13013 = self createRektangle("CENTER", "CENTER", 124, -95, 2, 30, 13, (1,1,1), 1, "white");
- self.ac13014 = self createRektangle("CENTER", "CENTER", -124, 95, 2, 30, 14, (1,1,1), 1, "white");
- self.ac13015 = self createRektangle("CENTER", "CENTER", 110, -110, 30, 2, 15, (1,1,1), 1, "white");
- self.ac13016 = self createRektangle("CENTER", "CENTER", -110, 110, 30, 2, 16, (1,1,1), 1, "white");
- self waittill("death");
- self.ac1301 destroy();
- self.ac1302 destroy();
- self.ac1303 destroy();
- self.ac1304 destroy();
- self.ac1305 destroy();
- self.ac1306 destroy();
- self.ac1307 destroy();
- self.ac1308 destroy();
- self.ac1309 destroy();
- self.ac13010 destroy();
- self.ac13011 destroy();
- self.ac13012 destroy();
- self.ac13013 destroy();
- self.ac13014 destroy();
- self.ac13015 destroy();
- self.ac13016 destroy();
- }
- else
- {
- self notify("ac130end");
- self enableweapons();
- self.ac1301 destroy();
- self.ac1302 destroy();
- self.ac1303 destroy();
- self.ac1304 destroy();
- self.ac1305 destroy();
- self.ac1306 destroy();
- self.ac1307 destroy();
- self.ac1308 destroy();
- self.ac1309 destroy();
- self.ac13010 destroy();
- self.ac13011 destroy();
- self.ac13012 destroy();
- self.ac13013 destroy();
- self.ac13014 destroy();
- self.ac13015 destroy();
- self.ac13016 destroy();
- self.acbrah=true;
- }
- }
- else
- self iprintln("Walking Lodestar is still active!");
- }
- Walkingac130()
- {
- self endon("disconnect");
- self endon( "game_ended" );
- self endon( "death" );
- self endon("ac130end");
- self notify("GiveNewWeapon");
- self disableweapons();
- level.ac130fx = loadfx( "vehicle/vexplosion/fx_vexplode_vtol_mp" );
- level.ac130fx LinkTo(weapon);
- for(;;)
- {
- if(self.surge["menu"]["active"] == false)
- if(self attackbuttonpressed())
- {
- MagicBullet("remote_missile_bomblet_mp",self getEye(),self traceBullet(),self);
- self waittill("missile_fire",weapon,weapname);
- if(weapname=="remote_missile_bomblet_mp")
- {
- self thread ac130death(weapon);
- }
- wait 0.8;
- }
- wait 0.05;
- }
- }
- ac130death(weapon)
- {
- weapon waittill("death");
- playfx(level.ac130fx, weapon.origin);
- RadiusDamage(weapon.origin,500,500,400,self,"MOD_EXPLOSIVE");
- earthquake(1.2,1.2,weapon.origin,999);
- PlayRumbleOnPosition( "grenade_rumble", self.origin );
- }
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