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Evilagram

smash melee footsies rant

Sep 22nd, 2015
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  1. Evilagram: https://scontent-ord1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12046822_1631050970467669_6139700332503480640_n.jpg?oh=47d9bca9cbdacfb255b6c4dba71c928e&oe=56A9FA1B
  2. Nintendo Bootlicker is now Online.
  3. Nintendo Bootlicker: I am extremely drunk atm
  4. Evilagram: cool
  5. Nintendo Bootlicker: this is actually re4ally hard to type
  6. Evilagram: cool
  7. Nintendo Bootlicker: ha ha that comic is great
  8. Evilagram: yup
  9. Nintendo Bootlicker: who made that shit
  10. Evilagram: "Kill me now"
  11. Evilagram: melee hell probably
  12. Evilagram: it was posted there
  13. Nintendo Bootlicker: so
  14. Nintendo Bootlicker: ugh
  15. Nintendo Bootlicker: what exactly is bad about smash 5
  16. Nintendo Bootlicker: 4
  17. Nintendo Bootlicker: \im not noticing it
  18. Nintendo Bootlicker: im actually enjoy
  19. Nintendo Bootlicker: the game
  20. Nintendo Bootlicker: so what happened? whay is it bad
  21. Nintendo Bootlicker: balance ? not balance
  22. Evilagram: it's basically all the things that are bad about brawl
  23. Nintendo Bootlicker: whats wrong with brawl
  24. Evilagram: it's slow, it's campy, everyone survives to 200%
  25. Nintendo Bootlicker: ?
  26. Evilagram: it's a game about slowly whittling your opponent down
  27. Nintendo Bootlicker: campy
  28. Nintendo Bootlicker: isnt that just a fluff thing
  29. Nintendo Bootlicker: like a falvor thing
  30. Nintendo Bootlicker: like its cheesy?
  31. Evilagram: no, it's describing how people play the game
  32. Evilagram: I don't mean camp as in deliberately bad taste
  33. Evilagram: I mean camp as in people metaphorically camp on opposite sides of the stage
  34. Evilagram: instead of ever approaching
  35. Evilagram: because approaching is hella risky
  36. Evilagram: there's so much end lag on aerials that they're really risky to do, so the game gets dominated by a lot of ground play and projectile spam
  37. Evilagram: however because you can't dash dance, the footsie game is mutilated
  38. Nintendo Bootlicker: dash dance\
  39. Nintendo Bootlicker: you mean wavedashing, right
  40. Evilagram: no
  41. Evilagram: I don't
  42. Nintendo Bootlicker: man
  43. Nintendo Bootlicker: what is wavedashing
  44. Evilagram: dash dancing is more important than wavedashing
  45. Nintendo Bootlicker: like what does it do, and how does it make the game better
  46. Evilagram: wavedashing is airdodging diagonally into the ground
  47. Evilagram: its importance to the game is vastly overstated
  48. Evilagram: scrubs focus on it because it's the only advanced technique they know
  49. Nintendo Bootlicker: fuck
  50. Evilagram: so they think competitive players are just mad over that
  51. Evilagram: basically, there's a complex state machine at work in normal movement in melee
  52. Evilagram: when you dash, meaning smash the control stick forward to run
  53. Evilagram: there is an initial dash state
  54. Evilagram: this is typically 15 frames, but it varies from character to character
  55. Evilagram: so some characters can dash further in this initial state
  56. Evilagram: and others not as far
  57. Evilagram: once you leave this initial dash state, you enter your full running animation
  58. Evilagram: in the running animation, you can run cancel by crouching, and attempting to turn around will lead to you doing that long slow turnaround animation
  59. Evilagram: if you stay within the initial dash range, you can turn around instantly
  60. Evilagram: in smash 4, and Brawl, they made the initial dash range extremely small
  61. Evilagram: in melee, because it's so big, you can use it to weave into and out of people's attack ranges
  62. Evilagram: to bait out attacks, and move around them so as to punish them
  63. Evilagram: this allowed smash bros melee to have a high speed footsie game, much faster than any other fighting game
  64. Nintendo Bootlicker: oh
  65. Nintendo Bootlicker: so
  66. Nintendo Bootlicker: okay thats not
  67. Nintendo Bootlicker: h
  68. Nintendo Bootlicker: I see
  69. Evilagram: however because it's not allowed in smash 4 and brawl
  70. Evilagram: those games require the players to move more slowly
  71. Evilagram: or commit harder to running
  72. Evilagram: rather than being able to weave in and out
  73. Evilagram: the pace is much more slow and deliberate you could say
  74. Evilagram: there's more walking
  75. Evilagram: or running into shield, then rolling
  76. Evilagram: bonus, smash 4 decided to make the roll animations faster and more invincible
  77. Evilagram: so those tend to dominate play as well
  78. Evilagram: and wavedashing happened to serve kind of a linker role for a lot of things in melee, like if you were in shield the fastest way to get out of it was to wavedash actually
  79. Evilagram: because you can jump to get out of shield
  80. Evilagram: then wavedash to stay on the ground
  81. Evilagram: Wavedashing is essentially forcing yourself to land, transferring the airdodge momentum into the ground
  82. Evilagram: there's 10 frames of landing lag at the beginning of it + the frames you spent jumping
  83. Evilagram: however after those you can move in a neutral state
  84. Evilagram: it's the only way to move backwards while facing forward
  85. Evilagram: also there's wavelanding, which allows you to jump up through platforms, then dash across them, instead of having to wait to land on the platforms
  86. Evilagram: and edgedashing, which helps characters get back on stage from the ledge
  87. Evilagram: wavedashing is really situational in neutral
  88. Evilagram: it's slower than running
  89. Evilagram: but there's less commitment
  90. Evilagram: because you can do any action out of it
  91. Evilagram: rather, the commitment is up front
  92. Evilagram: Beyond that, in Melee there's L canceling, which halves the landing lag of the move you use it on
  93. Evilagram: L canceling isn't good or bad in of itself
  94. Evilagram: however it means that moves have a landing lag time that's really low
  95. Evilagram: in smash 4, not only is there no L cancel to reduce landing lag, but landing lag times are higher than ever before
  96. Evilagram: what they should have done was make the L canceled landing lag times the default, but instead they made air attacks more unsafe than ever before
  97. Evilagram: unless they fully recover in the air of course
  98. Evilagram: so playing smash 4 is like betraying all my instincts as a melee player
  99. Evilagram: rather than dance around my opponent with pokes and baits and grabs, I need to very carefully walk up to them and choose the right move that beats theirs
  100. Evilagram: and the moves on each of the characters has less potential too
  101. Evilagram: I play as marth, and there's a billion things I can do in melee that don't work in smash 4
  102. Evilagram: http://pastebin.com/f7gFLpy0
  103. Evilagram: here's a copy of my notes
  104. Nintendo Bootlicker: there is a lot more to this game than i realized.
  105. Evilagram: yeah
  106. Evilagram: that's a common reaction
  107. Evilagram: beyond that
  108. Evilagram: Brawl had a number of advanced techniques like Dash Attack Cancel Up Smash (DACUS)
  109. Evilagram: or glide tossing
  110. Evilagram: and other stuff
  111. Evilagram: and smash 4 has had some glitches
  112. Evilagram: but they've all been successively patched out
  113. Evilagram: a friend of mine in australia is trying to get into sm4sh because he's a fighting game savant, and that's where the money is, and he's lamented to me how he keeps trying to find a character that's good and doesn't win by slowly wittling down the opponent, that actually kills early
  114. Evilagram: but there are none
  115. Evilagram: characters like Fox, in smash 4, are a total joke compared to melee for a number of reasons
  116. Evilagram: primarily his shine
  117. Evilagram: in melee, he could jump out of his down B, his reflector
  118. Evilagram: this gave him a lot of options from it
  119. Evilagram: considering it's a move which comes out on frame 1, makes him invincible for that frame, has fixed perfectly horizontal knockback
  120. Evilagram: https://www.youtube.com/watch?v=EXrudMRVc-U
  121. Evilagram: he can jump out of it, and wavedash, then hit them with it again
  122. Evilagram: which is called a waveshine
  123. Evilagram: this allows him to send people across the stage
  124. Evilagram: https://www.youtube.com/watch?v=F6QSjotZ2Lk
  125. Evilagram: he can spike people with it offstage
  126. Evilagram: he can jump into down air as a pressure setup
  127. Evilagram: or even multishine (which is frameperfect)
  128. Evilagram: to shield pressure
  129. Nintendo Bootlicker: hold on
  130. Nintendo Bootlicker: why is there money in smash 4?
  131. Evilagram: because it's new
  132. Nintendo Bootlicker: i thought Melee was more popular
  133. Nintendo Bootlicker: ?
  134. Evilagram: it sort of is
  135. Evilagram: depends on the region
  136. Evilagram: on average smash 4 events are bigger
  137. Evilagram: and more people are willing to financially support it
  138. Evilagram: due to its legal status
  139. Evilagram: like, people who don't see the difference between melee and smash 4, don't understand the depth of melee
  140. Evilagram: because, and I say this as an expert, melee is one of the most complex fighting games ever made
  141. Nintendo Bootlicker: fuck
  142. Nintendo Bootlicker: my roomie owns melee
  143. Nintendo Bootlicker: how to start gitting gud at melee? i just mash button
  144. Evilagram: https://www.youtube.com/watch?v=vckV2MJgBzo
  145. Evilagram: there's this guide
  146. Evilagram: it's outdated though
  147. Evilagram: missing some info
  148. Evilagram: like SDI
  149. Evilagram: which is critical for ledge teching
  150. Evilagram: and it gets DI wrong
  151. Evilagram: like, you know directional influence, hold towards the stage to go towards the stage
  152. Evilagram: do you know how it actually works?
  153. Nintendo Bootlicker: ...no?
  154. Evilagram: basically, every hitbox is marked with an angle of knockback
  155. Evilagram: like up, up and away, sideways, etc
  156. Evilagram: the majority of them are marked with * which is like Burst, also known as the Sakurai Angle, because of a coincidence
  157. Evilagram: these hitboxes hit people lower at lower percentage and higher at higher percentage
  158. Evilagram: roughly 45 degrees
  159. Evilagram: when you get hit, the direction you're holding on your controller influences the angle of knockback
  160. Evilagram: up to 18 degrees
  161. Evilagram: this is relative to how perpendicular the angle on your controller is to the angle of knockback
  162. Evilagram: so holding it parallel to the direction you're knocked back has no influence
  163. Evilagram: if you are hit straight up, holding down does nothing
  164. Evilagram: you want to hold left or right
  165. Evilagram: if you are high out and away, you want to DI up and in
  166. Evilagram: or down and away
  167. Evilagram: not down and in, not up and away
  168. Evilagram: also in melee, you inherit your speed from running into jumping
  169. Evilagram: unlike brawl or smash 4
  170. Evilagram: I have no idea why they took that out
  171. Evilagram: for shorthops, they also don't explain that in this video
  172. Evilagram: basically there is a pre-jump animation
  173. Evilagram: called a jumpsquat
  174. Evilagram: where the character gets ready to jump
  175. Evilagram: it's really long on bowser and ganondorf
  176. Evilagram: which is part of why they feel heavier
  177. Evilagram: to shorthop successfully, you should release the jump button before this animation ends
  178. Evilagram: there is a glitch in meele that makes it so the last frame of this doesn't count
  179. Evilagram: *melee
  180. Evilagram: so for fox, who has 3 prejump frames, you need to release it during the first 2
  181. Evilagram: for marth who has 4 (the normal amount), you need to press and release in 3 frames
  182. Evilagram: I advise you try out the top 7 characters
  183. Evilagram: and find one of those you like
  184. Evilagram: Sheik is probably the easiest of these to play
  185. Evilagram: Fox is probably the hardest
  186. Evilagram: Fox is also the best
  187. Evilagram: by a wide margin
  188. Evilagram: the primary things to get down initially if you ask me are SHFFL and dash dancing effectively
  189. Evilagram: SHFFL is in this video, Short Hop, (attack), Fast Fall, L cancel
  190. Evilagram: it's the fastest way to do aerial attacks
  191. Evilagram: which are really important in smash
  192. Evilagram: L canceling is especially important
  193. Evilagram: you gotta press L or R 7 frames before you land, every single time you attack
  194. Evilagram: unless it's an autocancel, which you only really have to worry about if you're marth
  195. Nintendo Bootlicker: im kind of annoyed
  196. Nintendo Bootlicker: pikmin is my favorite nintendo series
  197. Nintendo Bootlicker: mostly because its so unique in the lineup
  198. Nintendo Bootlicker: and its only in brawl
  199. Nintendo Bootlicker: is P M any good yt
  200. Evilagram: yes
  201. Evilagram: it's really good
  202. Evilagram: olimar is considered viable as of this patch
  203. Evilagram: because they fixed his up B
  204. Evilagram: by replacing it with a new one
  205. Evilagram: he's still not considered that great, but he's unexplored
  206. Evilagram: I've faced a few olimar mains who have given me trouble in P:M
  207. Evilagram: Dash dancing, dash dancing works a lot like footsies in Street Fighter
  208. Evilagram: the key thing is to keep moving back and forth within that range
  209. Evilagram: find out how far you can go before you need to turn around
  210. Evilagram: and try to get good at going exactly that distance
  211. Evilagram: then going shorter and longer distances within the range
  212. Evilagram: a normal exercise is dash dancing across final destination, going the whole length without doing a long turnaround
  213. Evilagram: to do that, you need to dash far, then short, then far, then short
  214. Nintendo Bootlicker: hm
  215. Evilagram: doing that will improve your control with it
  216. Nintendo Bootlicker: So how do you play olimar
  217. Evilagram: I don't
  218. Nintendo Bootlicker: I havent figured him out
  219. Evilagram: I don't really remember the strategies of the people who do
  220. Evilagram: he's an uncommon pick
  221. Evilagram: his smash attacks are really good
  222. Evilagram: as are his aerials
  223. Evilagram: his pikmin toss is alright as a ranged attack
  224. Evilagram: https://www.youtube.com/watch?v=uHK34W1pC0M
  225. Evilagram: this is relatively recent
  226. Evilagram: https://www.youtube.com/watch?v=dcZt2SKcgzk
  227. Evilagram: unfortunately both are versus the same character
  228. Evilagram: shokio is probably the guy to watch
  229. Evilagram: just guessing
  230. Evilagram: I mean, for olimar
  231. Evilagram: so one way to start is to look up more shokio olimar footage
  232. Evilagram: olimar's new up B is a rocket blast that can be aimed
  233. Evilagram: his tether was too inconsistent to be fixed
  234. Evilagram: http://smashboards.com/threads/olimar-advanced-tech-video.415602/
  235. Evilagram: this has some of olimar's advanced tech
  236. Evilagram: https://www.youtube.com/watch?v=9Iv4XyXPiZY
  237. Evilagram: the most basic thing with dash dancing is you want to be able to whiff punish with it, meaning, move out of your current position, so the opponent's attack misses, then back into that position, grabbing them usually
  238. Evilagram: so you weave out of the way, then back at them to hit them
  239. Evilagram: or grab them
  240. Evilagram: the footsies game in smash essentially works like rock paper scissors
  241. Evilagram: you have pokes, that you do when your opponent moves up to prevent them from moving up
  242. Evilagram: then you have whiff punishes, which is making the pokes whiff, miss you, so you can move in to attack them
  243. Evilagram: then you have going deep
  244. Evilagram: if they want to get out of the way of your attacks, then you can just move into their space, and hit them
  245. Evilagram: ideally at the far edge of their dash dance range
  246. Evilagram: what I like to do to beginners who seem to just want to dash dance aimlessly, is just walk up to them and hit them with an attack that covers their entire dash dance range
  247. Evilagram: beyond that you have counter pokes, which attempt to hit a person that is poking in an undefended area
  248.  
  249. http://smashboards.com/threads/olimar-general-discussion.357382/page-12#post-19573452
  250.  
  251.  
  252. Neutral is really built around side B. Getting your colors together work out your gameplan, keeping pikmin alive so that they have the opportunity to flower, and adding passive DoT to your opponent is what the cap' is all about. Getting pikmin on an opponent, so that they have to get the pikmin off, and following up accordingly.
  253.  
  254. Approach methods are your Ivysuar like Nair, spaced Fairs/RAR Bairs, and your side B.
  255. Each one has different applications, but those are the three safest tools to approach and mitigate the game with.
  256.  
  257. Olimar's greatest attribute however are his grabs. Due to the frames and the distance, of course depending on the pikmin. Grab has astounding option coverage (rolls on stage, tech rolls, landings) and combo's into his moveset absolutely "cray".
  258. With a combination of purples which reset a character, and his grab combo's. You can reliably combo your opponent to ~50-100% as soon as their stock starts.
  259.  
  260. Experiment with your U-Air (a majority of the cast has a REAL problem getting down vs Olimar. His yellow and white upairs, combo into a stringed up-air of your color preference. Luigi in particular gets hit hard by it) and attempt to keep opponents above you.
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