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- Evilagram: https://scontent-ord1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12046822_1631050970467669_6139700332503480640_n.jpg?oh=47d9bca9cbdacfb255b6c4dba71c928e&oe=56A9FA1B
- Nintendo Bootlicker is now Online.
- Nintendo Bootlicker: I am extremely drunk atm
- Evilagram: cool
- Nintendo Bootlicker: this is actually re4ally hard to type
- Evilagram: cool
- Nintendo Bootlicker: ha ha that comic is great
- Evilagram: yup
- Nintendo Bootlicker: who made that shit
- Evilagram: "Kill me now"
- Evilagram: melee hell probably
- Evilagram: it was posted there
- Nintendo Bootlicker: so
- Nintendo Bootlicker: ugh
- Nintendo Bootlicker: what exactly is bad about smash 5
- Nintendo Bootlicker: 4
- Nintendo Bootlicker: \im not noticing it
- Nintendo Bootlicker: im actually enjoy
- Nintendo Bootlicker: the game
- Nintendo Bootlicker: so what happened? whay is it bad
- Nintendo Bootlicker: balance ? not balance
- Evilagram: it's basically all the things that are bad about brawl
- Nintendo Bootlicker: whats wrong with brawl
- Evilagram: it's slow, it's campy, everyone survives to 200%
- Nintendo Bootlicker: ?
- Evilagram: it's a game about slowly whittling your opponent down
- Nintendo Bootlicker: campy
- Nintendo Bootlicker: isnt that just a fluff thing
- Nintendo Bootlicker: like a falvor thing
- Nintendo Bootlicker: like its cheesy?
- Evilagram: no, it's describing how people play the game
- Evilagram: I don't mean camp as in deliberately bad taste
- Evilagram: I mean camp as in people metaphorically camp on opposite sides of the stage
- Evilagram: instead of ever approaching
- Evilagram: because approaching is hella risky
- Evilagram: there's so much end lag on aerials that they're really risky to do, so the game gets dominated by a lot of ground play and projectile spam
- Evilagram: however because you can't dash dance, the footsie game is mutilated
- Nintendo Bootlicker: dash dance\
- Nintendo Bootlicker: you mean wavedashing, right
- Evilagram: no
- Evilagram: I don't
- Nintendo Bootlicker: man
- Nintendo Bootlicker: what is wavedashing
- Evilagram: dash dancing is more important than wavedashing
- Nintendo Bootlicker: like what does it do, and how does it make the game better
- Evilagram: wavedashing is airdodging diagonally into the ground
- Evilagram: its importance to the game is vastly overstated
- Evilagram: scrubs focus on it because it's the only advanced technique they know
- Nintendo Bootlicker: fuck
- Evilagram: so they think competitive players are just mad over that
- Evilagram: basically, there's a complex state machine at work in normal movement in melee
- Evilagram: when you dash, meaning smash the control stick forward to run
- Evilagram: there is an initial dash state
- Evilagram: this is typically 15 frames, but it varies from character to character
- Evilagram: so some characters can dash further in this initial state
- Evilagram: and others not as far
- Evilagram: once you leave this initial dash state, you enter your full running animation
- Evilagram: in the running animation, you can run cancel by crouching, and attempting to turn around will lead to you doing that long slow turnaround animation
- Evilagram: if you stay within the initial dash range, you can turn around instantly
- Evilagram: in smash 4, and Brawl, they made the initial dash range extremely small
- Evilagram: in melee, because it's so big, you can use it to weave into and out of people's attack ranges
- Evilagram: to bait out attacks, and move around them so as to punish them
- Evilagram: this allowed smash bros melee to have a high speed footsie game, much faster than any other fighting game
- Nintendo Bootlicker: oh
- Nintendo Bootlicker: so
- Nintendo Bootlicker: okay thats not
- Nintendo Bootlicker: h
- Nintendo Bootlicker: I see
- Evilagram: however because it's not allowed in smash 4 and brawl
- Evilagram: those games require the players to move more slowly
- Evilagram: or commit harder to running
- Evilagram: rather than being able to weave in and out
- Evilagram: the pace is much more slow and deliberate you could say
- Evilagram: there's more walking
- Evilagram: or running into shield, then rolling
- Evilagram: bonus, smash 4 decided to make the roll animations faster and more invincible
- Evilagram: so those tend to dominate play as well
- Evilagram: and wavedashing happened to serve kind of a linker role for a lot of things in melee, like if you were in shield the fastest way to get out of it was to wavedash actually
- Evilagram: because you can jump to get out of shield
- Evilagram: then wavedash to stay on the ground
- Evilagram: Wavedashing is essentially forcing yourself to land, transferring the airdodge momentum into the ground
- Evilagram: there's 10 frames of landing lag at the beginning of it + the frames you spent jumping
- Evilagram: however after those you can move in a neutral state
- Evilagram: it's the only way to move backwards while facing forward
- Evilagram: also there's wavelanding, which allows you to jump up through platforms, then dash across them, instead of having to wait to land on the platforms
- Evilagram: and edgedashing, which helps characters get back on stage from the ledge
- Evilagram: wavedashing is really situational in neutral
- Evilagram: it's slower than running
- Evilagram: but there's less commitment
- Evilagram: because you can do any action out of it
- Evilagram: rather, the commitment is up front
- Evilagram: Beyond that, in Melee there's L canceling, which halves the landing lag of the move you use it on
- Evilagram: L canceling isn't good or bad in of itself
- Evilagram: however it means that moves have a landing lag time that's really low
- Evilagram: in smash 4, not only is there no L cancel to reduce landing lag, but landing lag times are higher than ever before
- Evilagram: what they should have done was make the L canceled landing lag times the default, but instead they made air attacks more unsafe than ever before
- Evilagram: unless they fully recover in the air of course
- Evilagram: so playing smash 4 is like betraying all my instincts as a melee player
- Evilagram: rather than dance around my opponent with pokes and baits and grabs, I need to very carefully walk up to them and choose the right move that beats theirs
- Evilagram: and the moves on each of the characters has less potential too
- Evilagram: I play as marth, and there's a billion things I can do in melee that don't work in smash 4
- Evilagram: http://pastebin.com/f7gFLpy0
- Evilagram: here's a copy of my notes
- Nintendo Bootlicker: there is a lot more to this game than i realized.
- Evilagram: yeah
- Evilagram: that's a common reaction
- Evilagram: beyond that
- Evilagram: Brawl had a number of advanced techniques like Dash Attack Cancel Up Smash (DACUS)
- Evilagram: or glide tossing
- Evilagram: and other stuff
- Evilagram: and smash 4 has had some glitches
- Evilagram: but they've all been successively patched out
- Evilagram: a friend of mine in australia is trying to get into sm4sh because he's a fighting game savant, and that's where the money is, and he's lamented to me how he keeps trying to find a character that's good and doesn't win by slowly wittling down the opponent, that actually kills early
- Evilagram: but there are none
- Evilagram: characters like Fox, in smash 4, are a total joke compared to melee for a number of reasons
- Evilagram: primarily his shine
- Evilagram: in melee, he could jump out of his down B, his reflector
- Evilagram: this gave him a lot of options from it
- Evilagram: considering it's a move which comes out on frame 1, makes him invincible for that frame, has fixed perfectly horizontal knockback
- Evilagram: https://www.youtube.com/watch?v=EXrudMRVc-U
- Evilagram: he can jump out of it, and wavedash, then hit them with it again
- Evilagram: which is called a waveshine
- Evilagram: this allows him to send people across the stage
- Evilagram: https://www.youtube.com/watch?v=F6QSjotZ2Lk
- Evilagram: he can spike people with it offstage
- Evilagram: he can jump into down air as a pressure setup
- Evilagram: or even multishine (which is frameperfect)
- Evilagram: to shield pressure
- Nintendo Bootlicker: hold on
- Nintendo Bootlicker: why is there money in smash 4?
- Evilagram: because it's new
- Nintendo Bootlicker: i thought Melee was more popular
- Nintendo Bootlicker: ?
- Evilagram: it sort of is
- Evilagram: depends on the region
- Evilagram: on average smash 4 events are bigger
- Evilagram: and more people are willing to financially support it
- Evilagram: due to its legal status
- Evilagram: like, people who don't see the difference between melee and smash 4, don't understand the depth of melee
- Evilagram: because, and I say this as an expert, melee is one of the most complex fighting games ever made
- Nintendo Bootlicker: fuck
- Nintendo Bootlicker: my roomie owns melee
- Nintendo Bootlicker: how to start gitting gud at melee? i just mash button
- Evilagram: https://www.youtube.com/watch?v=vckV2MJgBzo
- Evilagram: there's this guide
- Evilagram: it's outdated though
- Evilagram: missing some info
- Evilagram: like SDI
- Evilagram: which is critical for ledge teching
- Evilagram: and it gets DI wrong
- Evilagram: like, you know directional influence, hold towards the stage to go towards the stage
- Evilagram: do you know how it actually works?
- Nintendo Bootlicker: ...no?
- Evilagram: basically, every hitbox is marked with an angle of knockback
- Evilagram: like up, up and away, sideways, etc
- Evilagram: the majority of them are marked with * which is like Burst, also known as the Sakurai Angle, because of a coincidence
- Evilagram: these hitboxes hit people lower at lower percentage and higher at higher percentage
- Evilagram: roughly 45 degrees
- Evilagram: when you get hit, the direction you're holding on your controller influences the angle of knockback
- Evilagram: up to 18 degrees
- Evilagram: this is relative to how perpendicular the angle on your controller is to the angle of knockback
- Evilagram: so holding it parallel to the direction you're knocked back has no influence
- Evilagram: if you are hit straight up, holding down does nothing
- Evilagram: you want to hold left or right
- Evilagram: if you are high out and away, you want to DI up and in
- Evilagram: or down and away
- Evilagram: not down and in, not up and away
- Evilagram: also in melee, you inherit your speed from running into jumping
- Evilagram: unlike brawl or smash 4
- Evilagram: I have no idea why they took that out
- Evilagram: for shorthops, they also don't explain that in this video
- Evilagram: basically there is a pre-jump animation
- Evilagram: called a jumpsquat
- Evilagram: where the character gets ready to jump
- Evilagram: it's really long on bowser and ganondorf
- Evilagram: which is part of why they feel heavier
- Evilagram: to shorthop successfully, you should release the jump button before this animation ends
- Evilagram: there is a glitch in meele that makes it so the last frame of this doesn't count
- Evilagram: *melee
- Evilagram: so for fox, who has 3 prejump frames, you need to release it during the first 2
- Evilagram: for marth who has 4 (the normal amount), you need to press and release in 3 frames
- Evilagram: I advise you try out the top 7 characters
- Evilagram: and find one of those you like
- Evilagram: Sheik is probably the easiest of these to play
- Evilagram: Fox is probably the hardest
- Evilagram: Fox is also the best
- Evilagram: by a wide margin
- Evilagram: the primary things to get down initially if you ask me are SHFFL and dash dancing effectively
- Evilagram: SHFFL is in this video, Short Hop, (attack), Fast Fall, L cancel
- Evilagram: it's the fastest way to do aerial attacks
- Evilagram: which are really important in smash
- Evilagram: L canceling is especially important
- Evilagram: you gotta press L or R 7 frames before you land, every single time you attack
- Evilagram: unless it's an autocancel, which you only really have to worry about if you're marth
- Nintendo Bootlicker: im kind of annoyed
- Nintendo Bootlicker: pikmin is my favorite nintendo series
- Nintendo Bootlicker: mostly because its so unique in the lineup
- Nintendo Bootlicker: and its only in brawl
- Nintendo Bootlicker: is P M any good yt
- Evilagram: yes
- Evilagram: it's really good
- Evilagram: olimar is considered viable as of this patch
- Evilagram: because they fixed his up B
- Evilagram: by replacing it with a new one
- Evilagram: he's still not considered that great, but he's unexplored
- Evilagram: I've faced a few olimar mains who have given me trouble in P:M
- Evilagram: Dash dancing, dash dancing works a lot like footsies in Street Fighter
- Evilagram: the key thing is to keep moving back and forth within that range
- Evilagram: find out how far you can go before you need to turn around
- Evilagram: and try to get good at going exactly that distance
- Evilagram: then going shorter and longer distances within the range
- Evilagram: a normal exercise is dash dancing across final destination, going the whole length without doing a long turnaround
- Evilagram: to do that, you need to dash far, then short, then far, then short
- Nintendo Bootlicker: hm
- Evilagram: doing that will improve your control with it
- Nintendo Bootlicker: So how do you play olimar
- Evilagram: I don't
- Nintendo Bootlicker: I havent figured him out
- Evilagram: I don't really remember the strategies of the people who do
- Evilagram: he's an uncommon pick
- Evilagram: his smash attacks are really good
- Evilagram: as are his aerials
- Evilagram: his pikmin toss is alright as a ranged attack
- Evilagram: https://www.youtube.com/watch?v=uHK34W1pC0M
- Evilagram: this is relatively recent
- Evilagram: https://www.youtube.com/watch?v=dcZt2SKcgzk
- Evilagram: unfortunately both are versus the same character
- Evilagram: shokio is probably the guy to watch
- Evilagram: just guessing
- Evilagram: I mean, for olimar
- Evilagram: so one way to start is to look up more shokio olimar footage
- Evilagram: olimar's new up B is a rocket blast that can be aimed
- Evilagram: his tether was too inconsistent to be fixed
- Evilagram: http://smashboards.com/threads/olimar-advanced-tech-video.415602/
- Evilagram: this has some of olimar's advanced tech
- Evilagram: https://www.youtube.com/watch?v=9Iv4XyXPiZY
- Evilagram: the most basic thing with dash dancing is you want to be able to whiff punish with it, meaning, move out of your current position, so the opponent's attack misses, then back into that position, grabbing them usually
- Evilagram: so you weave out of the way, then back at them to hit them
- Evilagram: or grab them
- Evilagram: the footsies game in smash essentially works like rock paper scissors
- Evilagram: you have pokes, that you do when your opponent moves up to prevent them from moving up
- Evilagram: then you have whiff punishes, which is making the pokes whiff, miss you, so you can move in to attack them
- Evilagram: then you have going deep
- Evilagram: if they want to get out of the way of your attacks, then you can just move into their space, and hit them
- Evilagram: ideally at the far edge of their dash dance range
- Evilagram: what I like to do to beginners who seem to just want to dash dance aimlessly, is just walk up to them and hit them with an attack that covers their entire dash dance range
- Evilagram: beyond that you have counter pokes, which attempt to hit a person that is poking in an undefended area
- http://smashboards.com/threads/olimar-general-discussion.357382/page-12#post-19573452
- Neutral is really built around side B. Getting your colors together work out your gameplan, keeping pikmin alive so that they have the opportunity to flower, and adding passive DoT to your opponent is what the cap' is all about. Getting pikmin on an opponent, so that they have to get the pikmin off, and following up accordingly.
- Approach methods are your Ivysuar like Nair, spaced Fairs/RAR Bairs, and your side B.
- Each one has different applications, but those are the three safest tools to approach and mitigate the game with.
- Olimar's greatest attribute however are his grabs. Due to the frames and the distance, of course depending on the pikmin. Grab has astounding option coverage (rolls on stage, tech rolls, landings) and combo's into his moveset absolutely "cray".
- With a combination of purples which reset a character, and his grab combo's. You can reliably combo your opponent to ~50-100% as soon as their stock starts.
- Experiment with your U-Air (a majority of the cast has a REAL problem getting down vs Olimar. His yellow and white upairs, combo into a stringed up-air of your color preference. Luigi in particular gets hit hard by it) and attempt to keep opponents above you.
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