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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 262
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 20
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: true
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 60
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System.
  31. EnableEconomy: true
  32. # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  33. EconomySystem: iConomy
  34. # Enables or disables the Rent System
  35. EnableRentSystem: enable
  36. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  37. RentCheckInterval: 480
  38. # Enable or disable residence chat channels.
  39. ResidenceChatEnable: true
  40. # Color of residence chat.
  41. ResidenceChatColor: DARK_PURPLE
  42. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  43. AdminOnlyCommands: false
  44. # Setting this to true makes server OPs admins.
  45. AdminOPs: false
  46. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  47. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  48. MultiWorldPlugin: Multiverse-Core
  49. # Setting this to true causes subzones to inherit flags from their parent zones.
  50. ResidenceFlagsInherit: true
  51. # Setting this to false will allow rented residences to be modified by the renting player.
  52. PreventRentModify: false
  53. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  54. StopOnSaveFault: true
  55. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  56. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  57. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  58. ShowIntervalMessages: false
  59. # These are world flags that are applied when the player is NOT within a residence.
  60. Flags:
  61. Global: #these are default for all worlds unless specified below, they can be overridden per group
  62. use: true
  63. build: true
  64. ignite: true
  65. firespread: true
  66. damage: true
  67. creeper: true
  68. tnt: true
  69. pvp: true
  70. WorldNameHere: #here you can set flags for individual worlds, these override Global
  71. #build: true
  72. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  73. FlagPermission:
  74. move: true
  75. build: true
  76. place: true
  77. destroy: true
  78. use: true
  79. container: true
  80. pvp: true
  81. tp: true
  82. ignite: true
  83. firespread: true
  84. bucket: true
  85. flow: true
  86. lavaflow: true
  87. waterflow: true
  88. creeper: true
  89. tnt: true
  90. monsters: true
  91. animals: true
  92. subzone: true
  93. healing: true
  94. piston: true
  95. # These are default flags applied to all residences from any user group.
  96. ResidenceDefault:
  97. build: false
  98. use: false
  99. container: false
  100. pvp: false
  101. tnt: false
  102. creeper: false
  103. flow: false
  104. piston: false
  105. ignite: false
  106. firespread: false
  107. piston: false
  108. # These are default flags applied to the residence creator of any group.
  109. CreatorDefault:
  110. build: true
  111. move: true
  112. use: true
  113. ignite: true
  114. container: true
  115. # These are default group flags applied to a residence made by a user of any group.
  116. GroupDefault:
  117. #default: #group name
  118. #build: true
  119.  
  120. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  121. Groups:
  122. registered: #group name
  123. # Information about the Residence zone that the player can define.
  124. Residence:
  125. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  126. CanCreate: true
  127. # The maximum number of Residences a player can have.
  128. MaxResidences: 2
  129. # The maximum number of physical areas a residence can have.
  130. MaxAreasPerResidence: 10
  131. # The maximum number of blocks a Residence can be, East to West (X).
  132. MaxEastWest: 100
  133. # The maximum number of blocks a Residence can be, North to South (Z).
  134. MaxNorthSouth: 100
  135. # The maximum number of blocks a Residence can be, High to Low (Y).
  136. MaxUpDown: 128
  137. # The lowest altitude this group is allowed to protect.
  138. MinHeight: 0
  139. # The highest altitude this group is allowed to protect.
  140. MaxHeight: 127
  141. # The maximum recursive depth that subzones can go.
  142. # A subzone within a subzone within the Residence zone would be a depth of 2.
  143. # Set to 0 to disable subzones.
  144. SubzoneDepth: 3
  145. # Whether or not to allow teleporting to Residences.
  146. CanTeleport: false
  147. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  148. Unstuck: true
  149. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  150. SelectCommandAccess: true
  151. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  152. ItemListAccess: true
  153. # Options relating to enter and leave messages on the residence.
  154. Messaging:
  155. # Whether or not the player can change the Residence enter and leave messages.
  156. CanChange: true
  157. # The default enter message to apply to new Residences created by players in this group.
  158. # Leaving the message blank will disable it.
  159. DefaultEnter: Welcome %player to %residence, owned by %owner.
  160. # The default leave message to apply to new Residences created by players in this group.
  161. # Leaving the message blank will disable it.
  162. DefaultLeave: Now leaving %residence.
  163. # Options relating to the Lease system.
  164. Lease:
  165. # The maximum number of days to allow leases.
  166. MaxDays: 30
  167. # The number of days to add to the lease following a '/res lease renew' command.
  168. RenewIncrement: 14
  169. #Options related to the rent system
  170. Rent:
  171. #determines how many residences can be rented by players of this group at once
  172. MaxRents: 3
  173. #determines how many residences can be set for rent by players of this group at once
  174. MaxRentables: 3
  175. # Options relating to the Residence Economy.
  176. Economy:
  177. # Whether or not players in this group can buy other Residences that are for sale.
  178. CanBuy: true
  179. # Whether or not players in this group can sell their Residences.
  180. CanSell: true
  181. # Whether or not to ignore the Residence size/count limits when buying a residence.
  182. IgnoreLimits: false
  183. # The cost, per block, of making a new Residence or adding a area to it.
  184. BuyCost: 0.5
  185. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  186. RenewCost: 0.2
  187. # Flags are checked in the order:
  188. # 1: Player
  189. # 2: Group
  190. # 3: Owner
  191. # 4: If all others are undefined, reverts to default value (usually true).
  192. # Flag permissions default to false.
  193. # These flags settings override the globals.
  194. Flags:
  195. # Specifically allow or deny this group from changing certain flags.
  196. Permission:
  197. move: true
  198. build: true
  199. place: true
  200. destroy: true
  201. use: true
  202. container: true
  203. pvp: true
  204. tp: false
  205. ignite: true
  206. firespread: true
  207. bucket: true
  208. flow: true
  209. lavaflow: true
  210. waterflow: true
  211. creeper: true
  212. tnt: true
  213. monsters: true
  214. animals: true
  215. subzone: true
  216. healing: true
  217. piston: true
  218. # Specifys the flags that are applied at residence creation for players of this group.
  219. Default:
  220. #build: true
  221. # Specifys the flags that are applied at to the creator at residence creation.
  222. CreatorDefault:
  223. #build: true
  224. # Specifys the flags that are applied to other groups for this residence, at creation.
  225. GroupDefault:
  226. #default: #group name
  227. #build: false
  228. #these flags are applied specifically to this group whenever they are outside a residence
  229. #these flags will override the flags at the top, under the Global section.
  230. World:
  231. Global: #these flags will apply to all worlds
  232. #build: false
  233. WorldNameHere: #or you can apply them by each individual world
  234. #build: false
  235. member: #group name
  236. # Information about the Residence zone that the player can define.
  237. Residence:
  238. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  239. CanCreate: true
  240. # The maximum number of Residences a player can have.
  241. MaxResidences: 5
  242. # The maximum number of physical areas a residence can have.
  243. MaxAreasPerResidence: 10
  244. # The maximum number of blocks a Residence can be, East to West (X).
  245. MaxEastWest: 100
  246. # The maximum number of blocks a Residence can be, North to South (Z).
  247. MaxNorthSouth: 100
  248. # The maximum number of blocks a Residence can be, High to Low (Y).
  249. MaxUpDown: 128
  250. # The lowest altitude this group is allowed to protect.
  251. MinHeight: 0
  252. # The highest altitude this group is allowed to protect.
  253. MaxHeight: 127
  254. # The maximum recursive depth that subzones can go.
  255. # A subzone within a subzone within the Residence zone would be a depth of 2.
  256. # Set to 0 to disable subzones.
  257. SubzoneDepth: 3
  258. # Whether or not to allow teleporting to Residences.
  259. CanTeleport: false
  260. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  261. Unstuck: true
  262. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  263. SelectCommandAccess: true
  264. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  265. ItemListAccess: true
  266. # Options relating to enter and leave messages on the residence.
  267. Messaging:
  268. # Whether or not the player can change the Residence enter and leave messages.
  269. CanChange: true
  270. # The default enter message to apply to new Residences created by players in this group.
  271. # Leaving the message blank will disable it.
  272. DefaultEnter: Welcome %player to %residence, owned by %owner.
  273. # The default leave message to apply to new Residences created by players in this group.
  274. # Leaving the message blank will disable it.
  275. DefaultLeave: Now leaving %residence.
  276. # Options relating to the Lease system.
  277. Lease:
  278. # The maximum number of days to allow leases.
  279. MaxDays: 30
  280. # The number of days to add to the lease following a '/res lease renew' command.
  281. RenewIncrement: 14
  282. #Options related to the rent system
  283. Rent:
  284. #determines how many residences can be rented by players of this group at once
  285. MaxRents: 3
  286. #determines how many residences can be set for rent by players of this group at once
  287. MaxRentables: 3
  288. # Options relating to the Residence Economy.
  289. Economy:
  290. # Whether or not players in this group can buy other Residences that are for sale.
  291. CanBuy: true
  292. # Whether or not players in this group can sell their Residences.
  293. CanSell: true
  294. # Whether or not to ignore the Residence size/count limits when buying a residence.
  295. IgnoreLimits: false
  296. # The cost, per block, of making a new Residence or adding a area to it.
  297. BuyCost: 0.5
  298. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  299. RenewCost: 0.2
  300. # Flags are checked in the order:
  301. # 1: Player
  302. # 2: Group
  303. # 3: Owner
  304. # 4: If all others are undefined, reverts to default value (usually true).
  305. # Flag permissions default to false.
  306. # These flags settings override the globals.
  307. Flags:
  308. # Specifically allow or deny this group from changing certain flags.
  309. Permission:
  310. move: true
  311. build: true
  312. place: true
  313. destroy: true
  314. use: true
  315. container: true
  316. pvp: true
  317. tp: false
  318. ignite: true
  319. firespread: true
  320. bucket: true
  321. flow: true
  322. lavaflow: true
  323. waterflow: true
  324. creeper: true
  325. tnt: true
  326. monsters: true
  327. animals: true
  328. subzone: true
  329. healing: true
  330. piston: true
  331. # Specifys the flags that are applied at residence creation for players of this group.
  332. Default:
  333. #build: true
  334. # Specifys the flags that are applied at to the creator at residence creation.
  335. CreatorDefault:
  336. #build: true
  337. # Specifys the flags that are applied to other groups for this residence, at creation.
  338. GroupDefault:
  339. #default: #group name
  340. #build: false
  341. #these flags are applied specifically to this group whenever they are outside a residence
  342. #these flags will override the flags at the top, under the Global section.
  343. World:
  344. Global: #these flags will apply to all worlds
  345. #build: false
  346. WorldNameHere: #or you can apply them by each individual world
  347. #build: false
  348. veteran: #group name
  349. # Information about the Residence zone that the player can define.
  350. Residence:
  351. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  352. CanCreate: true
  353. # The maximum number of Residences a player can have.
  354. MaxResidences: 7
  355. # The maximum number of physical areas a residence can have.
  356. MaxAreasPerResidence: 10
  357. # The maximum number of blocks a Residence can be, East to West (X).
  358. MaxEastWest: 100
  359. # The maximum number of blocks a Residence can be, North to South (Z).
  360. MaxNorthSouth: 100
  361. # The maximum number of blocks a Residence can be, High to Low (Y).
  362. MaxUpDown: 128
  363. # The lowest altitude this group is allowed to protect.
  364. MinHeight: 0
  365. # The highest altitude this group is allowed to protect.
  366. MaxHeight: 127
  367. # The maximum recursive depth that subzones can go.
  368. # A subzone within a subzone within the Residence zone would be a depth of 2.
  369. # Set to 0 to disable subzones.
  370. SubzoneDepth: 3
  371. # Whether or not to allow teleporting to Residences.
  372. CanTeleport: false
  373. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  374. Unstuck: true
  375. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  376. SelectCommandAccess: true
  377. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  378. ItemListAccess: true
  379. # Options relating to enter and leave messages on the residence.
  380. Messaging:
  381. # Whether or not the player can change the Residence enter and leave messages.
  382. CanChange: true
  383. # The default enter message to apply to new Residences created by players in this group.
  384. # Leaving the message blank will disable it.
  385. DefaultEnter: Welcome %player to %residence, owned by %owner.
  386. # The default leave message to apply to new Residences created by players in this group.
  387. # Leaving the message blank will disable it.
  388. DefaultLeave: Now leaving %residence.
  389. # Options relating to the Lease system.
  390. Lease:
  391. # The maximum number of days to allow leases.
  392. MaxDays: 30
  393. # The number of days to add to the lease following a '/res lease renew' command.
  394. RenewIncrement: 14
  395. #Options related to the rent system
  396. Rent:
  397. #determines how many residences can be rented by players of this group at once
  398. MaxRents: 3
  399. #determines how many residences can be set for rent by players of this group at once
  400. MaxRentables: 3
  401. # Options relating to the Residence Economy.
  402. Economy:
  403. # Whether or not players in this group can buy other Residences that are for sale.
  404. CanBuy: true
  405. # Whether or not players in this group can sell their Residences.
  406. CanSell: true
  407. # Whether or not to ignore the Residence size/count limits when buying a residence.
  408. IgnoreLimits: false
  409. # The cost, per block, of making a new Residence or adding a area to it.
  410. BuyCost: 0.5
  411. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  412. RenewCost: 0.2
  413. # Flags are checked in the order:
  414. # 1: Player
  415. # 2: Group
  416. # 3: Owner
  417. # 4: If all others are undefined, reverts to default value (usually true).
  418. # Flag permissions default to false.
  419. # These flags settings override the globals.
  420. Flags:
  421. # Specifically allow or deny this group from changing certain flags.
  422. Permission:
  423. move: true
  424. build: true
  425. place: true
  426. destroy: true
  427. use: true
  428. container: true
  429. pvp: true
  430. tp: false
  431. ignite: true
  432. firespread: true
  433. bucket: true
  434. flow: true
  435. lavaflow: true
  436. waterflow: true
  437. creeper: true
  438. tnt: true
  439. monsters: true
  440. animals: true
  441. subzone: true
  442. healing: true
  443. piston: true
  444. # Specifys the flags that are applied at residence creation for players of this group.
  445. Default:
  446. #build: true
  447. # Specifys the flags that are applied at to the creator at residence creation.
  448. CreatorDefault:
  449. #build: true
  450. # Specifys the flags that are applied to other groups for this residence, at creation.
  451. GroupDefault:
  452. #default: #group name
  453. #build: false
  454. #these flags are applied specifically to this group whenever they are outside a residence
  455. #these flags will override the flags at the top, under the Global section.
  456. World:
  457. Global: #these flags will apply to all worlds
  458. #build: false
  459. WorldNameHere: #or you can apply them by each individual world
  460. #build: false
  461. op: #group name
  462. # Information about the Residence zone that the player can define.
  463. Residence:
  464. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  465. CanCreate: true
  466. # The maximum number of Residences a player can have.
  467. MaxResidences: 8
  468. # The maximum number of physical areas a residence can have.
  469. MaxAreasPerResidence: 10
  470. # The maximum number of blocks a Residence can be, East to West (X).
  471. MaxEastWest: 100
  472. # The maximum number of blocks a Residence can be, North to South (Z).
  473. MaxNorthSouth: 100
  474. # The maximum number of blocks a Residence can be, High to Low (Y).
  475. MaxUpDown: 128
  476. # The lowest altitude this group is allowed to protect.
  477. MinHeight: 0
  478. # The highest altitude this group is allowed to protect.
  479. MaxHeight: 127
  480. # The maximum recursive depth that subzones can go.
  481. # A subzone within a subzone within the Residence zone would be a depth of 2.
  482. # Set to 0 to disable subzones.
  483. SubzoneDepth: 3
  484. # Whether or not to allow teleporting to Residences.
  485. CanTeleport: false
  486. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  487. Unstuck: true
  488. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  489. SelectCommandAccess: true
  490. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  491. ItemListAccess: true
  492. # Options relating to enter and leave messages on the residence.
  493. Messaging:
  494. # Whether or not the player can change the Residence enter and leave messages.
  495. CanChange: true
  496. # The default enter message to apply to new Residences created by players in this group.
  497. # Leaving the message blank will disable it.
  498. DefaultEnter: Welcome %player to %residence, owned by %owner.
  499. # The default leave message to apply to new Residences created by players in this group.
  500. # Leaving the message blank will disable it.
  501. DefaultLeave: Now leaving %residence.
  502. # Options relating to the Lease system.
  503. Lease:
  504. # The maximum number of days to allow leases.
  505. MaxDays: 30
  506. # The number of days to add to the lease following a '/res lease renew' command.
  507. RenewIncrement: 14
  508. #Options related to the rent system
  509. Rent:
  510. #determines how many residences can be rented by players of this group at once
  511. MaxRents: 3
  512. #determines how many residences can be set for rent by players of this group at once
  513. MaxRentables: 3
  514. # Options relating to the Residence Economy.
  515. Economy:
  516. # Whether or not players in this group can buy other Residences that are for sale.
  517. CanBuy: true
  518. # Whether or not players in this group can sell their Residences.
  519. CanSell: true
  520. # Whether or not to ignore the Residence size/count limits when buying a residence.
  521. IgnoreLimits: false
  522. # The cost, per block, of making a new Residence or adding a area to it.
  523. BuyCost: 0.5
  524. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  525. RenewCost: 0.2
  526. # Flags are checked in the order:
  527. # 1: Player
  528. # 2: Group
  529. # 3: Owner
  530. # 4: If all others are undefined, reverts to default value (usually true).
  531. # Flag permissions default to false.
  532. # These flags settings override the globals.
  533. Flags:
  534. # Specifically allow or deny this group from changing certain flags.
  535. Permission:
  536. move: true
  537. build: true
  538. place: true
  539. destroy: true
  540. use: true
  541. container: true
  542. pvp: true
  543. tp: false
  544. ignite: true
  545. firespread: true
  546. bucket: true
  547. flow: true
  548. lavaflow: true
  549. waterflow: true
  550. creeper: true
  551. tnt: true
  552. monsters: true
  553. animals: true
  554. subzone: true
  555. healing: true
  556. piston: true
  557. # Specifys the flags that are applied at residence creation for players of this group.
  558. Default:
  559. #build: true
  560. # Specifys the flags that are applied at to the creator at residence creation.
  561. CreatorDefault:
  562. #build: true
  563. # Specifys the flags that are applied to other groups for this residence, at creation.
  564. GroupDefault:
  565. #default: #group name
  566. #build: false
  567. #these flags are applied specifically to this group whenever they are outside a residence
  568. #these flags will override the flags at the top, under the Global section.
  569. World:
  570. Global: #these flags will apply to all worlds
  571. #build: false
  572. WorldNameHere: #or you can apply them by each individual world
  573. #build: false
  574.  
  575. # You can manually specify the group a player is in below, this overrides their permissions group.
  576. GroupAssignments:
  577. bekvon: default
  578. player: default
  579.  
  580. ItemList: #this is where you can create blacklists / whitelists
  581. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  582. #type of the list, can be blacklist, whitelist, or ignorelist
  583. Type: blacklist
  584. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  585. #World: world
  586. #You can also have the list apply only to one group, otherwise it applys for all groups
  587. #Group: default
  588. #this is the actual list of material names that this list allows or dissallows
  589. #You can look up the material name by item ID in game by typing /res material <id>
  590. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  591. Items:
  592. - 'BEDROCK'
  593. - 'LAVA'
  594. - 'WATER'
  595. - 'STATIONARY_LAVA'
  596. - 'STATIONARY_WATER'
  597. - 'MOB_SPAWNER'
  598. # Used to determine which major revision of Residence this config is from, dont change this.
  599. ResidenceVersion: 2
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