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- IsoSphere iso = new IsoSphere(30, 30, 30, 30, 30);
- GL.Translate(50, 50, -5);
- GL.Color3(Color.Red);
- GL.PolygonMode(MaterialFace.Front, PolygonMode.Fill);
- GL.Begin(BeginMode.TriangleFan);
- for (int i = 0; i < iso.Vertices.Length; i++) {
- GL.Vertex3(iso.Vertices[i]);
- }
- GL.End();
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