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- World Map Doors (Area = 02)
- Area Memory Address: 02000480
- Door Memory Address: 02000482
- 00 = Vale ('error' exit)
- 01 = Vale (normal exit)
- 02 = Vale
- 03 = Vault (south)
- 04 = Goma Cave (vault side)
- 05 = Bilibin
- 06 = Bilibin Baracade (west)
- 07 = Kolima (West)
- 08 = Kolima Forest
- 09 = Imil
- 0a = Mercury Lighthouse
- 0b = Kolima Bridge (south)
- 0c = Fuchin Temple
- 0d = mogall forest (north)
- 0e = Xian
- 0f = alpine crossing east
- 10 = Altin
- 11 = Lama temple
- 12 = lamakan desert (temple side)
- 13 = Kalay (west)
- 14 = Kalay (south)
- 15 = Kalay Docks (south)
- 16 = Tolbi Docks
- 17 = Tolbi
- 18 = Altmiller
- 19 = Gondowan Passage (north)
- 1a = Gondowan Cave (Kalay side)
- 1b = Suhalla (West)
- 1c = Suhalla Desert (North)
- 1d = Suhalla Gate (desert side)
- 1e = Lalivero (south)
- 1f = Babi Lighthouse
- 20 = Venus 1 (west)
- 21 = Idejima
- 22 = Lunpa
- 23 = Bilibin Cave (Bilibin Side)
- 24 = Vale
- 25 = Vale
- 26 = Kolima (east)
- 27 = Imil (east)
- 28 = Goma Cave (bilibin side)
- 29 = Gondowan Cave (Tolbi Side)
- 2a = suhalla gate (east)
- 2b = mogall forest (south)
- 2c = vault (north)
- 2d = bilibin cave (slightly east) (imil side)
- 2e = kolima bridge (north)
- 2F = bilibin baracade (east)
- 30 = bilibin cave (normal exit) (imil side)
- 31 = lunpa cave
- 32 = alpine crossing (north)
- 33 = alpine crossing (west)
- 34 = altin cave (lamakan side)
- 35 = lamakan desert (kalay side)
- 36 = gondowan passage (south)
- 37 = suhalla desert (south)
- 38 = suhalla (north)
- 39 = suhalla (right)
- 3A = kalay docks (north)
- 3B = lalivero (north)
- 3C = kalay tunnel
- 3D = venus 1 (east)
- 3E = vale
- 3F = vale
- 40 = vault (???)
- 41 = ship leaves kalay docks
- 42 = ship
- 43 = ship
- 44 = kraken
- 45 = ship finds tolbi
- 46 = ship arrives at tolbi
- 47 = Cart ride from kalay tunnel to kalay
- 48 = Island drifting
- 49 = Venus 2 death
- 4A = crossbone island after boat
- 4b = ship drifts to xbone
- 4c = crossbone leave
- 4d = Tempest lizard entrance to crossbone
- 4e = suhalla gate sanctum??
- 4f = vale door
- 50 = Jenna cutscene at end of game
- >51 = vale ('error' exit)
- Area = 0 notable doors:
- Everything except door = 9 or A replays the "three years later" cutscene
- Door 9 plays the credits
- Door A plays "to be continued"
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