aslann817

my log 2

Nov 5th, 2026
14
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 42.56 KB | None | 0 0
  1. CRASH TIME: 2026-11-05 22:53:26
  2. Fallout 4 v1.10.163
  3. Addictol Crash Logger v1.8.0 Nov 2 2026 02:05:18
  4.  
  5. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72B5A1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B)
  6. Exception Flags: 0x00000000 (Continuable)
  7. Number of Parameters: 2
  8. Exception Thread ID: 36364
  9. Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
  10. ACCESS VIOLATION ANALYSIS:
  11. Instruction: mov eax, [r8+0x08]
  12. Memory Operand: [base=r8, index=none, scale=0, disp=+0x8]
  13. Base Register: r8 = 0x0013207300000009
  14. Computed Address: 0x0013207300000011
  15. Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch)
  16.  
  17. POSSIBLE RELEVANT OBJECTS:
  18. R13: (Actor*) [0xFF00BF39] [0xFF00BF3B]
  19. RSP+90: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  20. RSP+B0: (NiTObjectArray<NiPointer<NiAVObject> >*)
  21. RSP+C8: (BSSkin::Instance*)
  22. RSP+108: (BSFadeNode*) "skeleton.nif"
  23. RSP+168: (ScrapHeap*)
  24. RSP+178: (QueuedHead*)
  25. RSP+1E8: (NiNode*) "com"
  26. RSP+2A0: (QueuedCharacter*)
  27. RSP+2D8: (BSFadeNode*) "skeleton.nif"
  28. RSP+3C0: (BackgroundProcessThread*)
  29.  
  30. PROCESS INFO:
  31. Process ID: 48144
  32. Crash Thread ID: 36364
  33. Process Uptime: 01:07:23 (4043228ms)
  34. Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
  35. Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe"
  36. Executable MD5: 89819bf36c2c1bbdb4b1bead574a9a11
  37. Executable Size: 65503104 bytes
  38. Executable Modified: 2026-10-25 21:46:32
  39. Elevated: No
  40.  
  41. THREAD CONTEXT (HEURISTIC):
  42. Thread Priority: 0
  43. Likely Role: Unknown (main or worker thread)
  44.  
  45. SETTINGS:
  46. [Additional]
  47. Default Settings
  48. [Fixes]
  49. Default Settings
  50. [Patches]
  51. Default Settings
  52. [Telemetry]
  53. Default Settings
  54. [Warnings]
  55. Default Settings
  56.  
  57. SYSTEM SPECS:
  58. OS: Microsoft Windows 11 Home Single Language v10.0.26200
  59. CPU: GenuineIntel Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
  60. CPU Cores: 8 logical, 4 physical, 1 packages
  61. GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q]
  62. GPU #2: Intel CometLake-H GT2 [UHD Graphics]
  63. GPU #3: Microsoft Basic Render Driver
  64. PHYSICAL MEMORY: 14.45 GB/15.84 GB
  65. VIRTUAL MEMORY: 644.50 GB/131072.00 GB
  66. PROCESS MEMORY: Working Set: 4789.27 MB, Private: 10435.72 MB, Peak: 6530.38 MB
  67. PAGE FAULTS: 20560234 (Peak: 6847602688)
  68. GPU MEMORY: 1.90/3.27 GB
  69.  
  70. CALL STACK ([P]robable / [S]tack scan):
  71. [ 0][P] 0x7FF72B5A1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B mov eax, [r8+0x08]
  72. [ 1][P] 0x7FF72A0E67FC Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC mov rax, [rsp+0x60]
  73. [ 2][P] 0x7FF72A0E63DF Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF test al, al
  74. [ 3][P] 0x7FF72A0E5A2E Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E cmp eax, 0x01
  75. [ 4][P] 0x7FF72A0E5835 Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835 movzx eax, word ptr [rdi+0x132]
  76. [ 5][P] 0x7FF72A0EE3ED Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED mov rax, [rbp+0x6F]
  77. [ 6][P] 0x7FF72A0DB13B Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B xor eax, eax
  78. [ 7][P] 0x7FF729B46184 Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184 mov rcx, rbx
  79. [ 8][P] 0x7FF729B4608B Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B xor eax, eax
  80. [ 9][P] 0x7FF729B4362A Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A test al, al
  81. [10][P] 0x7FF72B57CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF72F5BBD38] | BSThread::CallThreadProc(void)_1B1CFED mov rcx, [0x00007FF72F5BBD38]
  82. [11][P] 0x7FFF87AADDA7 KERNEL32.DLL+002DDA7
  83. [12][P] 0x7FFF898FEE4C ntdll.dll+007EE4C
  84. [13][S] 0x7FF72B5F913C Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C test rax, rax
  85. [14][S] 0x7FF72B5F8A60 Fallout4.exe+1B98A60 jmp 0x00007FF72B5F8AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60 jmp 0x00007FF72B5F8AA5
  86. [15][S] 0x7FF72C21C87D Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D or bl, al
  87. [16][S] 0x7FF72B5714CA Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA xor eax, eax
  88. [17][S] 0x7FFF86B7F2F0 KERNELBASE.dll+010F2F0
  89.  
  90. REGISTERS:
  91. RAX 0x81 (size_t) [129]
  92. RCX 0x1E1E3C99CC8 (void*)
  93. RDX 0x1C7ED415500 (char*) " "
  94. RBX 0x7FF72D1941E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
  95. RSP 0x57CD65F778 (void*)
  96. RBP 0x0 (size_t) [0]
  97. RSI 0x57CD65F8C8 (void*)
  98. RDI 0x1E1E3C99CC8 (void*)
  99. R8 0x13207300000009 (size_t) [5383702850830345]
  100. R9 0x1E1E3C99CC8 (void*)
  101. R10 0x2B (size_t) [43]
  102. R11 0xD215F6A6 (size_t) [3524654758]
  103. R12 0x0 (size_t) [0]
  104. R13 0x1D7E5033220 (Actor*) [0xFF00BF39]
  105. Object Reference:
  106. Flags: 0x00000008
  107. FormID: 0xFF00BF3B
  108. FormType: kNPC_ (45)
  109. Leveled Base Form:
  110. File: "DLCRobot.esm"
  111. Flags: 0x00040009
  112. FormID: 0x01004386
  113. FormType: kNPC_ (45)
  114. Parent Cell:
  115. File: "DesPadreMateo-AQuestMod.esp"
  116. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  117. Flags: 0x0004000B
  118. EditorID: "CabotHouseExt"
  119. FormID: 0x0000E01C
  120. FormType: kCELL (63)
  121. R14 0x1C7ED415500 (char*) " "
  122. R15 0xFFFFFFFF (size_t) [4294967295]
  123.  
  124. STACK:
  125. [RSP+0 ] 0x7FF72A0E67FC (void* -> Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC)
  126. [RSP+8 ] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
  127. [RSP+10 ] 0x7FF72B5F913C (void* -> Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C)
  128. [RSP+18 ] 0x7 (size_t) [7]
  129. [RSP+20 ] 0x1C7ED415500 (char*) " "
  130. [RSP+28 ] 0x3F67132B (size_t) [1063719723]
  131. [RSP+30 ] 0x57CD65F850 (void*)
  132. [RSP+38 ] 0x57CD65F8C8 (void*)
  133. [RSP+40 ] 0x7FF72A0E63DF (void* -> Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF)
  134. [RSP+48 ] 0x57CD65F8C8 (void*)
  135. [RSP+50 ] 0x1C7ED415500 (char*) " "
  136. [RSP+58 ] 0x1C7ED415500 (char*) " "
  137. [RSP+60 ] 0x100 (size_t) [256]
  138. [RSP+68 ] 0x57CD65F838 (void*)
  139. [RSP+70 ] 0x57CD65F820 (void*)
  140. [RSP+78 ] 0x1D7E5033220 (Actor*) See R13
  141. [RSP+80 ] 0x1B7E6D9CB40 (void*)
  142. [RSP+88 ] 0x1B7E6D9CAF8 (void*)
  143. [RSP+90 ] 0x1CBE4521990 (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  144. RTTIName: "BSFaceGenNiNode"
  145. Checking TESObjectREFR: {}
  146. Object Reference:
  147. Flags: 0x00000008
  148. FormID: 0xFF00BF3B
  149. FormType: kNPC_ (45)
  150. Leveled Base Form:
  151. File: "DLCRobot.esm"
  152. Flags: 0x00040009
  153. FormID: 0x01004386
  154. FormType: kNPC_ (45)
  155. Parent Cell:
  156. File: "DesPadreMateo-AQuestMod.esp"
  157. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  158. Flags: 0x0004000B
  159. EditorID: "CabotHouseExt"
  160. FormID: 0x0000E01C
  161. FormType: kCELL (63)
  162. Checking Parent:
  163. Name: "skeleton.nif"
  164. RTTIName: "BSFadeNode"
  165. ExtraData[0] Name: "BSX"
  166. ExtraData[1] Name: "BBX"
  167. ExtraData[2] Name: "CPA"
  168. ExtraData[3] Name: "BSBoneLOD"
  169. ExtraData[4] Name: "BOM"
  170. Flags: 12080400e
  171. Checking TESObjectREFR: {}
  172. Object Reference:
  173. Flags: 0x00000008
  174. FormID: 0xFF00BF3B
  175. FormType: kNPC_ (45)
  176. Leveled Base Form:
  177. File: "DLCRobot.esm"
  178. Flags: 0x00040009
  179. FormID: 0x01004386
  180. FormType: kNPC_ (45)
  181. Parent Cell:
  182. File: "DesPadreMateo-AQuestMod.esp"
  183. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  184. Flags: 0x0004000B
  185. EditorID: "CabotHouseExt"
  186. FormID: 0x0000E01C
  187. FormType: kCELL (63)
  188. [RSP+98 ] 0x1 (size_t) [1]
  189. [RSP+A0 ] 0x7FF72A0E5A2E (void* -> Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E)
  190. [RSP+A8 ] 0x573F67132B (size_t) [374725874475]
  191. [RSP+B0 ] 0x1CBE44F7130 (NiTObjectArray<NiPointer<NiAVObject> >*)
  192. [RSP+B8 ] 0x1D73F67132B (size_t) [2023993316139]
  193. [RSP+C0 ] 0x0 (size_t) [0]
  194. [RSP+C8 ] 0x1C1E4BF6A30 (BSSkin::Instance*)
  195. [RSP+D0 ] 0x0 (size_t) [0]
  196. [RSP+D8 ] 0x57CD65F848 (void*)
  197. [RSP+E0 ] 0x57CD65F8A0 (void*)
  198. [RSP+E8 ] 0x57CD65F8C0 (void*)
  199. [RSP+F0 ] 0x57CD65F898 (void*)
  200. [RSP+F8 ] 0x57CD65F840 (void*)
  201. [RSP+100] 0x1D7E5033220 (Actor*) See R13
  202. [RSP+108] 0x1CBE44F7010 (BSFadeNode*) "skeleton.nif"
  203. RTTIName: "BSFadeNode"
  204. ExtraData[0] Name: "BSX"
  205. ExtraData[1] Name: "BBX"
  206. ExtraData[2] Name: "CPA"
  207. ExtraData[3] Name: "BSBoneLOD"
  208. ExtraData[4] Name: "BOM"
  209. Checking TESObjectREFR: {}
  210. Object Reference:
  211. Flags: 0x00000008
  212. FormID: 0xFF00BF3B
  213. FormType: kNPC_ (45)
  214. Leveled Base Form:
  215. File: "DLCRobot.esm"
  216. Flags: 0x00040009
  217. FormID: 0x01004386
  218. FormType: kNPC_ (45)
  219. Parent Cell:
  220. File: "DesPadreMateo-AQuestMod.esp"
  221. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  222. Flags: 0x0004000B
  223. EditorID: "CabotHouseExt"
  224. FormID: 0x0000E01C
  225. FormType: kCELL (63)
  226. [RSP+110] 0x7FF72A0E5835 (void* -> Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835)
  227. [RSP+118] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
  228. [RSP+120] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
  229. [RSP+128] 0x5700000001 (size_t) [373662154753]
  230. [RSP+130] 0x0 (size_t) [0]
  231. [RSP+138] 0x1CBE44F7001 (void*)
  232. [RSP+140] 0x7FF72B5F8A60 (void* -> Fallout4.exe+1B98A60 jmp 0x00007FF72B5F8AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60)
  233. [RSP+148] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
  234. [RSP+150] 0x802A0F0857 (size_t) [550461442135]
  235. [RSP+158] 0x800000007F (size_t) [549755814015]
  236. [RSP+160] 0x7FF72D1941E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
  237. [RSP+168] 0x24CEEFE7160 (ScrapHeap*)
  238. [RSP+170] 0x1E1E3C998C0 (void*)
  239. [RSP+178] 0x1BFE50B5A90 (QueuedHead*)
  240. [RSP+180] 0x7FF72A0EE3ED (void* -> Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED)
  241. [RSP+188] 0x1D7E5033220 (Actor*) See R13
  242. [RSP+190] 0x57CD65F999 (void*)
  243. [RSP+198] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
  244. [RSP+1A0] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
  245. [RSP+1A8] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
  246. [RSP+1B0] 0x7FF700000001 (size_t) [140698833649665]
  247. [RSP+1B8] 0x24CEEFE7160 (ScrapHeap*) See RSP+168
  248. [RSP+1C0] 0x1C5E57B5300 (void*)
  249. [RSP+1C8] 0x1D300000020 (size_t) [2005749727264]
  250. [RSP+1D0] 0x1CB0000000B (size_t) [1971389988875]
  251. [RSP+1D8] 0x7FF72C6A9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF72C6A9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
  252. [RSP+1E0] 0x57CD65F930 (void*)
  253. [RSP+1E8] 0x1C7ED538D40 (NiNode*) "com"
  254. RTTIName: "NiNode"
  255. Checking TESObjectREFR: {}
  256. Object Reference:
  257. Flags: 0x00000008
  258. FormID: 0xFF00BF32
  259. FormType: kNPC_ (45)
  260. Leveled Base Form:
  261. File: "DLCRobot.esm"
  262. Flags: 0x00040009
  263. FormID: 0x01004386
  264. FormType: kNPC_ (45)
  265. Parent Cell:
  266. File: "DesPadreMateo-AQuestMod.esp"
  267. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  268. Flags: 0x0004000B
  269. EditorID: "CabotHouseExt"
  270. FormID: 0x0000E01C
  271. FormType: kCELL (63)
  272. Checking Parent:
  273. Name: "COM_Override"
  274. RTTIName: "NiNode"
  275. Flags: 2000000e
  276. Checking TESObjectREFR: {}
  277. Object Reference:
  278. Flags: 0x00000008
  279. FormID: 0xFF00BF32
  280. FormType: kNPC_ (45)
  281. Leveled Base Form:
  282. File: "DLCRobot.esm"
  283. Flags: 0x00040009
  284. FormID: 0x01004386
  285. FormType: kNPC_ (45)
  286. Parent Cell:
  287. File: "DesPadreMateo-AQuestMod.esp"
  288. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  289. Flags: 0x0004000B
  290. EditorID: "CabotHouseExt"
  291. FormID: 0x0000E01C
  292. FormType: kCELL (63)
  293. Checking Parent:
  294. Name: "Root"
  295. RTTIName: "BSFlattenedBoneTree"
  296. Flags: 400002000000e
  297. Checking TESObjectREFR: {}
  298. Object Reference:
  299. Flags: 0x00000008
  300. FormID: 0xFF00BF32
  301. FormType: kNPC_ (45)
  302. Leveled Base Form:
  303. File: "DLCRobot.esm"
  304. Flags: 0x00040009
  305. FormID: 0x01004386
  306. FormType: kNPC_ (45)
  307. Parent Cell:
  308. File: "DesPadreMateo-AQuestMod.esp"
  309. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  310. Flags: 0x0004000B
  311. EditorID: "CabotHouseExt"
  312. FormID: 0x0000E01C
  313. FormType: kCELL (63)
  314. Checking Parent:
  315. Name: "skeleton.nif"
  316. RTTIName: "BSFadeNode"
  317. ExtraData[0] Name: "BSX"
  318. ExtraData[1] Name: "BBX"
  319. ExtraData[2] Name: "CPA"
  320. ExtraData[3] Name: "BSBoneLOD"
  321. ExtraData[4] Name: "BOM"
  322. Flags: 32080400e
  323. Checking TESObjectREFR: {}
  324. Object Reference:
  325. Flags: 0x00000008
  326. FormID: 0xFF00BF32
  327. FormType: kNPC_ (45)
  328. Leveled Base Form:
  329. File: "DLCRobot.esm"
  330. Flags: 0x00040009
  331. FormID: 0x01004386
  332. FormType: kNPC_ (45)
  333. Parent Cell:
  334. File: "DesPadreMateo-AQuestMod.esp"
  335. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  336. Flags: 0x0004000B
  337. EditorID: "CabotHouseExt"
  338. FormID: 0x0000E01C
  339. FormType: kCELL (63)
  340. Checking Parent:
  341. RTTIName: "NiNode"
  342. ExtraData[0] Name: "NCL"
  343. Flags: 80000000280e
  344. Checking Parent:
  345. RTTIName: "BSMultiBoundNode"
  346. Flags: 2000280e
  347. [RSP+1F0] 0x7FF72C21C87D (void* -> Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D)
  348. [RSP+1F8] 0x57CD65FA08 (void*)
  349. [RSP+200] 0x57CD65F990 (void*)
  350. [RSP+208] 0x57CD65F920 (void*)
  351. [RSP+210] 0x57CD65FA10 (void*)
  352. [RSP+218] 0xBF4876B13F1F37C6 (size_t) [uint: 13783397163207702470 int: -4663346910501849146]
  353. [RSP+220] 0x0 (size_t) [0]
  354. [RSP+228] 0x3F1F37C63F4876B1 (size_t) [4548415473272256177]
  355. [RSP+230] 0x0 (size_t) [0]
  356. [RSP+238] 0x0 (size_t) [0]
  357. [RSP+240] 0x3F800000 (size_t) [1065353216]
  358. [RSP+248] 0x441523C3468ACC91 (size_t) [4905866690699119761]
  359. [RSP+250] 0x3F86160E443EFDE4 (size_t) [4577370321799020004]
  360. [RSP+258] 0xFFFFFFFF (size_t) [4294967295]
  361. [RSP+260] 0x1D7E5033220 (Actor*) See R13
  362. [RSP+268] 0x1BFE50B5A90 (QueuedHead*) See RSP+178
  363. [RSP+270] 0x0 (size_t) [0]
  364. [RSP+278] 0x57CD65FA49 (void*)
  365. [RSP+280] 0x7FF72A0DB13B (void* -> Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
  366. [RSP+288] 0x1D7E5033220 (Actor*) See R13
  367. [RSP+290] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
  368. [RSP+298] 0x1D7E5033220 (Actor*) See R13
  369. [RSP+2A0] 0x1D3E4A3B320 (QueuedCharacter*)
  370. [RSP+2A8] 0x1 (size_t) [1]
  371. [RSP+2B0] 0x1D0F4E291A00 (size_t) [31951573031424]
  372. [RSP+2B8] 0x1C300000036 (size_t) [1937030250550]
  373. [RSP+2C0] 0x1D0F4E291940 (size_t) [31951573031232]
  374. [RSP+2C8] 0x38 (size_t) [56]
  375. [RSP+2D0] 0x1 (size_t) [1]
  376. [RSP+2D8] 0x1CBE450FB30 (BSFadeNode*) "skeleton.nif"
  377. RTTIName: "BSFadeNode"
  378. ExtraData[0] Name: "BSX"
  379. ExtraData[1] Name: "BBX"
  380. ExtraData[2] Name: "CPA"
  381. ExtraData[3] Name: "BSBoneLOD"
  382. ExtraData[4] Name: "BOM"
  383. Checking TESObjectREFR: {}
  384. Object Reference:
  385. Flags: 0x00000008
  386. FormID: 0xFF00BF32
  387. FormType: kNPC_ (45)
  388. Leveled Base Form:
  389. File: "DLCRobot.esm"
  390. Flags: 0x00040009
  391. FormID: 0x01004386
  392. FormType: kNPC_ (45)
  393. Parent Cell:
  394. File: "DesPadreMateo-AQuestMod.esp"
  395. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
  396. Flags: 0x0004000B
  397. EditorID: "CabotHouseExt"
  398. FormID: 0x0000E01C
  399. FormType: kCELL (63)
  400. Checking Parent:
  401. RTTIName: "NiNode"
  402. ExtraData[0] Name: "NCL"
  403. Flags: 80000000280e
  404. Checking Parent:
  405. RTTIName: "BSMultiBoundNode"
  406. Flags: 2000280e
  407. [RSP+2E0] 0x7FF72C21C87D (void* -> Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D)
  408. [RSP+2E8] 0x1D7E5027B01 (void*)
  409. [RSP+2F0] 0x7FFE0000001C (size_t) [140728898420764]
  410. [RSP+2F8] 0x9C0 (size_t) [2496]
  411. [RSP+300] 0x718 (size_t) [1816]
  412. [RSP+308] 0x720 (size_t) [1824]
  413. [RSP+310] 0x7FF72B5714CA (void* -> Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA)
  414. [RSP+318] 0x24CEEFE6840 (void*)
  415. [RSP+320] 0x0 (size_t) [0]
  416. [RSP+328] 0x1 (size_t) [1]
  417. [RSP+330] 0x7FF729B46184 (void* -> Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184)
  418. [RSP+338] 0x24CEEFE6840 (void*)
  419. [RSP+340] 0x1D7E5033220 (Actor*) See R13
  420. [RSP+348] 0x1 (size_t) [1]
  421. [RSP+350] 0x24CEEFE6840 (void*)
  422. [RSP+358] 0x9C0 (size_t) [2496]
  423. [RSP+360] 0x56 (size_t) [86]
  424. [RSP+368] 0x56 (size_t) [86]
  425. [RSP+370] 0x7FF729B4608B (void* -> Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B)
  426. [RSP+378] 0x24C0028C577 (void*)
  427. [RSP+380] 0x1D7E5033220 (Actor*) See R13
  428. [RSP+388] 0x1D7E5033220 (Actor*) See R13
  429. [RSP+390] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
  430. [RSP+398] 0x0 (size_t) [0]
  431. [RSP+3A0] 0x5 (size_t) [5]
  432. [RSP+3A8] 0x3 (size_t) [3]
  433. [RSP+3B0] 0x24CEEFE7200 (char*) "e"
  434. [RSP+3B8] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
  435. [RSP+3C0] 0x1E9E38CA200 (BackgroundProcessThread*)
  436. [RSP+3C8] 0x0 (size_t) [0]
  437. [RSP+3D0] 0x7FF729B4362A (void* -> Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A)
  438. [RSP+3D8] 0x28C577 (size_t) [2671991]
  439. [RSP+3E0] 0x1D7E5033220 (Actor*) See R13
  440. [RSP+3E8] 0x2 (size_t) [2]
  441. [RSP+3F0] 0x5524 (size_t) [21796]
  442. [RSP+3F8] 0x0 (size_t) [0]
  443. [RSP+400] 0x0 (size_t) [0]
  444. [RSP+408] 0x0 (size_t) [0]
  445. [RSP+410] 0x0 (size_t) [0]
  446. [RSP+418] 0x0 (size_t) [0]
  447. [RSP+420] 0x0 (size_t) [0]
  448. [RSP+428] 0x0 (size_t) [0]
  449. [RSP+430] 0x7FF72B57CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF72F5BBD38] | BSThread::CallThreadProc(void)_1B1CFED)
  450. [RSP+438] 0x0 (size_t) [0]
  451. [RSP+440] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
  452. [RSP+448] 0x5848 (size_t) [22600]
  453. [RSP+450] 0x1E9E38CA200 (BackgroundProcessThread*) See RSP+3C0
  454. [RSP+458] 0x1E9E38CA200 (BackgroundProcessThread*) See RSP+3C0
  455. [RSP+460] 0x0 (size_t) [0]
  456. [RSP+468] 0x0 (size_t) [0]
  457. [RSP+470] 0x7FFF87AADDA7 (void* -> KERNEL32.DLL+002DDA7 mov ecx, eax)
  458. [RSP+478] 0x0 (size_t) [0]
  459. [RSP+480] 0x0 (size_t) [0]
  460. [RSP+488] 0x0 (size_t) [0]
  461. [RSP+490] 0x0 (size_t) [0]
  462. [RSP+498] 0x0 (size_t) [0]
  463. [RSP+4A0] 0x7FFF898FEE4C (void* -> ntdll.dll+007EE4C jmp 0x00007FFF898FEE76)
  464. [RSP+4A8] 0x0 (size_t) [0]
  465. [RSP+4B0] 0x0 (size_t) [0]
  466. [RSP+4B8] 0x4F0FFFFFB30 (size_t) [5433133628208]
  467. [RSP+4C0] 0x4D0FFFFFB30 (size_t) [5295694674736]
  468. [RSP+4C8] 0x21 (size_t) [33]
  469. [RSP+4D0] 0x7FFF86B7F2F0 (void* -> KERNELBASE.dll+010F2F0 mov [rsp+0x10], rbx)
  470. [RSP+4D8] 0x57CD65E7F0 (void*)
  471. [RSP+4E0] 0x57CD65E7F0 (void*)
  472. [RSP+4E8] 0x0 (size_t) [0]
  473. [RSP+4F0] 0x0 (size_t) [0]
  474. [RSP+4F8] 0x0 (size_t) [0]
  475. [RSP+500] 0x0 (size_t) [0]
  476. [RSP+508] 0x0 (size_t) [0]
  477. [RSP+510] 0x0 (size_t) [0]
  478. [RSP+518] 0x0 (size_t) [0]
  479. [RSP+520] 0x0 (size_t) [0]
  480. [RSP+528] 0x0 (size_t) [0]
  481. [RSP+530] 0x0 (size_t) [0]
  482. [RSP+538] 0x0 (size_t) [0]
  483. [RSP+540] 0x0 (size_t) [0]
  484. [RSP+548] 0x0 (size_t) [0]
  485. [RSP+550] 0x0 (size_t) [0]
  486. [RSP+558] 0x0 (size_t) [0]
  487. [RSP+560] 0x0 (size_t) [0]
  488. [RSP+568] 0x0 (size_t) [0]
  489. [RSP+570] 0x0 (size_t) [0]
  490. [RSP+578] 0x0 (size_t) [0]
  491. [RSP+580] 0x0 (size_t) [0]
  492. [RSP+588] 0x0 (size_t) [0]
  493. [RSP+590] 0x0 (size_t) [0]
  494. [RSP+598] 0x0 (size_t) [0]
  495. [RSP+5A0] 0x0 (size_t) [0]
  496. [RSP+5A8] 0x0 (size_t) [0]
  497. [RSP+5B0] 0x0 (size_t) [0]
  498. [RSP+5B8] 0x0 (size_t) [0]
  499. [RSP+5C0] 0x0 (size_t) [0]
  500. [RSP+5C8] 0x0 (size_t) [0]
  501. [RSP+5D0] 0x0 (size_t) [0]
  502. [RSP+5D8] 0x0 (size_t) [0]
  503. [RSP+5E0] 0x0 (size_t) [0]
  504. [RSP+5E8] 0x0 (size_t) [0]
  505. [RSP+5F0] 0x0 (size_t) [0]
  506. [RSP+5F8] 0x0 (size_t) [0]
  507. [RSP+600] 0x0 (size_t) [0]
  508. [RSP+608] 0x0 (size_t) [0]
  509. [RSP+610] 0x0 (size_t) [0]
  510. [RSP+618] 0x0 (size_t) [0]
  511. [RSP+620] 0x0 (size_t) [0]
  512. [RSP+628] 0x0 (size_t) [0]
  513. [RSP+630] 0x0 (size_t) [0]
  514. [RSP+638] 0x0 (size_t) [0]
  515. [RSP+640] 0x0 (size_t) [0]
  516. [RSP+648] 0x0 (size_t) [0]
  517. [RSP+650] 0x0 (size_t) [0]
  518. [RSP+658] 0x0 (size_t) [0]
  519. [RSP+660] 0x0 (size_t) [0]
  520. [RSP+668] 0x0 (size_t) [0]
  521. [RSP+670] 0x0 (size_t) [0]
  522. [RSP+678] 0x0 (size_t) [0]
  523. [RSP+680] 0x0 (size_t) [0]
  524. [RSP+688] 0x0 (size_t) [0]
  525. [RSP+690] 0x0 (size_t) [0]
  526. [RSP+698] 0x0 (size_t) [0]
  527. [RSP+6A0] 0x0 (size_t) [0]
  528. [RSP+6A8] 0x0 (size_t) [0]
  529. [RSP+6B0] 0x0 (size_t) [0]
  530. [RSP+6B8] 0x0 (size_t) [0]
  531. [RSP+6C0] 0x0 (size_t) [0]
  532. [RSP+6C8] 0x0 (size_t) [0]
  533. [RSP+6D0] 0x0 (size_t) [0]
  534. [RSP+6D8] 0x0 (size_t) [0]
  535. [RSP+6E0] 0x0 (size_t) [0]
  536. [RSP+6E8] 0x0 (size_t) [0]
  537. [RSP+6F0] 0x0 (size_t) [0]
  538. [RSP+6F8] 0x0 (size_t) [0]
  539. [RSP+700] 0x0 (size_t) [0]
  540. [RSP+708] 0x0 (size_t) [0]
  541. [RSP+710] 0x0 (size_t) [0]
  542. [RSP+718] 0x0 (size_t) [0]
  543. [RSP+720] 0x0 (size_t) [0]
  544. [RSP+728] 0x0 (size_t) [0]
  545. [RSP+730] 0x0 (size_t) [0]
  546. [RSP+738] 0x0 (size_t) [0]
  547. [RSP+740] 0x0 (size_t) [0]
  548. [RSP+748] 0x0 (size_t) [0]
  549. [RSP+750] 0x0 (size_t) [0]
  550. [RSP+758] 0x0 (size_t) [0]
  551. [RSP+760] 0x0 (size_t) [0]
  552. [RSP+768] 0x0 (size_t) [0]
  553. [RSP+770] 0x0 (size_t) [0]
  554. [RSP+778] 0x0 (size_t) [0]
  555. [RSP+780] 0x0 (size_t) [0]
  556. [RSP+788] 0x0 (size_t) [0]
  557. [RSP+790] 0x0 (size_t) [0]
  558. [RSP+798] 0x0 (size_t) [0]
  559. [RSP+7A0] 0x0 (size_t) [0]
  560. [RSP+7A8] 0x0 (size_t) [0]
  561. [RSP+7B0] 0x0 (size_t) [0]
  562. [RSP+7B8] 0x0 (size_t) [0]
  563. [RSP+7C0] 0x0 (size_t) [0]
  564. [RSP+7C8] 0x0 (size_t) [0]
  565. [RSP+7D0] 0x0 (size_t) [0]
  566. [RSP+7D8] 0x0 (size_t) [0]
  567. [RSP+7E0] 0x0 (size_t) [0]
  568. [RSP+7E8] 0x0 (size_t) [0]
  569. [RSP+7F0] 0x0 (size_t) [0]
  570. [RSP+7F8] 0x0 (size_t) [0]
  571. [RSP+800] 0x0 (size_t) [0]
  572. [RSP+808] 0x0 (size_t) [0]
  573. [RSP+810] 0x0 (size_t) [0]
  574. [RSP+818] 0x0 (size_t) [0]
  575. [RSP+820] 0x0 (size_t) [0]
  576. [RSP+828] 0x0 (size_t) [0]
  577. [RSP+830] 0x0 (size_t) [0]
  578. [RSP+838] 0x0 (size_t) [0]
  579. [RSP+840] 0x0 (size_t) [0]
  580. [RSP+848] 0x0 (size_t) [0]
  581. [RSP+850] 0x0 (size_t) [0]
  582. [RSP+858] 0x0 (size_t) [0]
  583. [RSP+860] 0x0 (size_t) [0]
  584. [RSP+868] 0x0 (size_t) [0]
  585. [RSP+870] 0x0 (size_t) [0]
  586. [RSP+878] 0x0 (size_t) [0]
  587. [RSP+880] 0x0 (size_t) [0]
  588.  
  589. MODULES:
  590. X3DAudio1_7.dll 0x0000616B0000
  591. steam_api64.dll 0x0000616C0000
  592. LL_fourPlay_1_10_163.dll 0x000180000000
  593. Fallout4.exe 0x7FF729A60000
  594. nvwgf2umx.dll 0x7FFE35C10000
  595. nvgpucomp64.dll 0x7FFE3B1C0000
  596. nvspcap64.dll 0x7FFE945D0000
  597. BackportedBA2Support.dll 0x7FFE9B3F0000
  598. Addictol.dll 0x7FFEAC7B0000
  599. amd_fidelityfx_dx12.dll 0x7FFEAFD60000
  600. SUP_F4SE.dll 0x7FFEC4EF0000
  601. NvMemMapStoragex.dll 0x7FFEC57C0000
  602. AddictolCrashLogger.dll 0x7FFEC7930000
  603. gameoverlayrenderer64.dll 0x7FFEC8BB0000
  604. Rapport.dll 0x7FFEC9010000
  605. RobCo_Patcher.dll 0x7FFECEDC0000
  606. GardenOfEdenPapyrusExtender.dll 0x7FFECF1A0000
  607. cbp.dll 0x7FFECFBC0000
  608. steamclient64.dll 0x7FFED1C20000
  609. tier0_s64.dll 0x7FFED68E0000
  610. nvldumdx.dll 0x7FFED91A0000
  611. ShadowBoostFO4.dll 0x7FFED9FE0000
  612. ImmersiveBody.dll 0x7FFEDA240000
  613. po3_SpellPerkItemDistributorF4.dll 0x7FFEDD240000
  614. HighFPSPhysicsFix.dll 0x7FFEDE510000
  615. MotionVectorFixes.dll 0x7FFEE2E90000
  616. Finishers.dll 0x7FFEE40C0000
  617. f4ee.dll 0x7FFEE4620000
  618. BakaFramework.dll 0x7FFEE51B0000
  619. mcm.dll 0x7FFEE9C40000
  620. ResampleDmo.DLL 0x7FFEEA8A0000
  621. HHS.dll 0x7FFEEF6D0000
  622. flexRelease_x64.dll 0x7FFEF0190000
  623. AddItemMenuF4.dll 0x7FFEF0960000
  624. AAAFrameGeneration.dll 0x7FFEF0A20000
  625. XAudio2_7.dll 0x7FFEF0C70000
  626. DSOUND.DLL 0x7FFEF1110000
  627. f4se_1_10_163.dll 0x7FFEF88B0000
  628. MSVCR110.dll 0x7FFEF9760000
  629. F4SEChangeHeadpartFix.dll 0x7FFEFE460000
  630. cudart64_75.dll 0x7FFF027E0000
  631. GFSDK_SSAO_D3D11.win64.dll 0x7FFF028C0000
  632. MSVCP110.dll 0x7FFF06810000
  633. bink2w64.dll 0x7FFF06B00000
  634. d3d12.dll 0x7FFF30190000
  635. GFSDK_GodraysLib.x64.dll 0x7FFF3FD00000
  636. RustyFaceFix.dll 0x7FFF3FDA0000
  637. flexExtRelease_x64.dll 0x7FFF40DD0000
  638. f4se_steam_loader.dll 0x7FFF411D0000
  639. MpOav.dll 0x7FFF43630000
  640. MSVCP140_2.dll 0x7FFF43860000
  641. usvfs_x64.dll 0x7FFF47C40000
  642. OneCoreCommonProxyStub.dll 0x7FFF490C0000
  643. XINPUT1_3.dll 0x7FFF4C590000
  644. uiautomationcore.dll 0x7FFF4C6D0000
  645. nvToolsExt64_1.dll 0x7FFF4D6C0000
  646. MSVCP140_ATOMIC_WAIT.dll 0x7FFF57AA0000
  647. nvppex.dll 0x7FFF5E5A0000
  648. dbgcore.DLL 0x7FFF600A0000
  649. webio.dll 0x7FFF610B0000
  650. textinputframework.dll 0x7FFF62A90000
  651. threadpoolwinrt.dll 0x7FFF64860000
  652. OLEACC.dll 0x7FFF67190000
  653. inputhost.dll 0x7FFF67210000
  654. vstdlib_s64.dll 0x7FFF67870000
  655. ncryptsslp.dll 0x7FFF6A8F0000
  656. Windows.UI.dll 0x7FFF6AB20000
  657. amsi.dll 0x7FFF6AD30000
  658. wbemsvc.dll 0x7FFF6CE20000
  659. fastprox.dll 0x7FFF6CF10000
  660. xinput1_4.dll 0x7FFF6ED80000
  661. wbemprox.dll 0x7FFF6F620000
  662. gdiplus.dll 0x7FFF704A0000
  663. wbemcomn.dll 0x7FFF70680000
  664. MSVCP140_1.dll 0x7FFF70FC0000
  665. winmmbase.dll 0x7FFF71130000
  666. WININET.dll 0x7FFF71290000
  667. MSVCP140.dll 0x7FFF716E0000
  668. VCRUNTIME140.dll 0x7FFF71780000
  669. VCRUNTIME140_1.dll 0x7FFF719B0000
  670. NvMessageBus.dll 0x7FFF71F50000
  671. nvapi64_impl.dll 0x7FFF73010000
  672. nvapi64.dll 0x7FFF73620000
  673. WINMM.dll 0x7FFF76410000
  674. msdmo.dll 0x7FFF76510000
  675. rasadhlp.dll 0x7FFF76810000
  676. AUDIOSES.DLL 0x7FFF774C0000
  677. OneCoreUAPCommonProxyStub.dll 0x7FFF784A0000
  678. MMDevApi.dll 0x7FFF78ED0000
  679. fwpuclnt.dll 0x7FFF79B70000
  680. drvstore.dll 0x7FFF79D40000
  681. cryptnet.dll 0x7FFF79F80000
  682. VERSION.dll 0x7FFF79FC0000
  683. WINHTTP.dll 0x7FFF7A070000
  684. igc64.dll 0x7FFF7A1A0000
  685. dhcpcsvc.DLL 0x7FFF7D530000
  686. igdgmm64.dll 0x7FFF7D6A0000
  687. igd10iumd64.dll 0x7FFF7E0A0000
  688. dhcpcsvc6.DLL 0x7FFF7FA70000
  689. wintypes.dll 0x7FFF80780000
  690. CoreUIComponents.dll 0x7FFF808F0000
  691. avrt.dll 0x7FFF80E90000
  692. directxdatabasehelper.dll 0x7FFF810B0000
  693. D3DCOMPILER_47.dll 0x7FFF817E0000
  694. Microsoft.Internal.WarpPal.dll 0x7FFF81C70000
  695. WINNSI.DLL 0x7FFF81ED0000
  696. d3d11.dll 0x7FFF82220000
  697. dcomp.dll 0x7FFF82AD0000
  698. CoreMessaging.dll 0x7FFF83150000
  699. apphelp.dll 0x7FFF83530000
  700. Secur32.dll 0x7FFF83680000
  701. uxtheme.dll 0x7FFF83700000
  702. dxcore.dll 0x7FFF837E0000
  703. dxgi.dll 0x7FFF83830000
  704. dwmapi.dll 0x7FFF83990000
  705. resourcepolicyclient.dll 0x7FFF83D20000
  706. dbghelp.dll 0x7FFF83F90000
  707. windows.storage.dll 0x7FFF84490000
  708. HID.DLL 0x7FFF84D50000
  709. IPHLPAPI.DLL 0x7FFF85080000
  710. DNSAPI.dll 0x7FFF85110000
  711. schannel.DLL 0x7FFF85510000
  712. rsaenh.dll 0x7FFF85640000
  713. kernel.appcore.dll 0x7FFF856E0000
  714. ntmarta.dll 0x7FFF85820000
  715. SSPICLI.DLL 0x7FFF859B0000
  716. DSPARSE.dll 0x7FFF85A90000
  717. MSWSOCK.dll 0x7FFF85CD0000
  718. USERENV.dll 0x7FFF85D80000
  719. cryptsp.dll 0x7FFF85FC0000
  720. CRYPTBASE.DLL 0x7FFF85FE0000
  721. msasn1.dll 0x7FFF86040000
  722. wldp.dll 0x7FFF860C0000
  723. NTASN1.dll 0x7FFF861D0000
  724. ncrypt.dll 0x7FFF86220000
  725. cfgmgr32.DLL 0x7FFF86580000
  726. devobj.dll 0x7FFF865E0000
  727. DPAPI.DLL 0x7FFF86640000
  728. UMPDC.dll 0x7FFF868A0000
  729. powrprof.dll 0x7FFF868C0000
  730. bcrypt.dll 0x7FFF86950000
  731. profapi.dll 0x7FFF86980000
  732. KERNELBASE.dll 0x7FFF86A70000
  733. msvcp_win.dll 0x7FFF86E80000
  734. win32u.dll 0x7FFF86F30000
  735. bcryptprimitives.dll 0x7FFF87020000
  736. CRYPT32.dll 0x7FFF870E0000
  737. wintrust.dll 0x7FFF87270000
  738. gdi32full.dll 0x7FFF87300000
  739. ucrtbase.dll 0x7FFF87430000
  740. MSCTF.dll 0x7FFF875A0000
  741. KERNEL32.DLL 0x7FFF87A80000
  742. NSI.dll 0x7FFF87B60000
  743. IMM32.DLL 0x7FFF87BD0000
  744. combase.dll 0x7FFF87C10000
  745. RPCRT4.dll 0x7FFF87FA0000
  746. SETUPAPI.dll 0x7FFF880C0000
  747. sechost.dll 0x7FFF88550000
  748. GDI32.dll 0x7FFF88600000
  749. imagehlp.dll 0x7FFF88630000
  750. SHELL32.dll 0x7FFF886F0000
  751. OLEAUT32.dll 0x7FFF88EA0000
  752. PSAPI.DLL 0x7FFF88F80000
  753. SHCORE.dll 0x7FFF88F90000
  754. ole32.dll 0x7FFF89090000
  755. msvcrt.dll 0x7FFF89230000
  756. WS2_32.dll 0x7FFF893D0000
  757. USER32.dll 0x7FFF89460000
  758. shlwapi.dll 0x7FFF89640000
  759. ADVAPI32.dll 0x7FFF896B0000
  760. clbcatq.dll 0x7FFF89780000
  761. ntdll.dll 0x7FFF89880000
  762.  
  763. F4SE PLUGINS:
  764. AAAFrameGeneration.dll v1.3.3
  765. Addictol.dll v1.8
  766. AddictolCrashLogger.dll v1.8
  767. AddItemMenuF4.dll v1
  768. BackportedBA2Support.dll v1
  769. BakaFramework.dll v1.10
  770. cbp.dll
  771. f4ee.dll
  772. F4SEChangeHeadpartFix.dll
  773. Finishers.dll v1
  774. GardenOfEdenPapyrusExtender.dll v23.8
  775. HHS.dll
  776. HighFPSPhysicsFix.dll v0.8.11
  777. ImmersiveBody.dll v0.2.257
  778. LL_fourPlay_1_10_163.dll
  779. mcm.dll
  780. MotionVectorFixes.dll v1.0.4
  781. po3_SpellPerkItemDistributorF4.dll v2
  782. Rapport.dll
  783. RobCo_Patcher.dll v6.0.6
  784. RustyFaceFix.dll v2.0.2
  785. ShadowBoostFO4.dll
  786. SUP_F4SE.dll
  787.  
  788. PLUGINS:
  789. Light: 61 Regular: 96 Total: 157
  790. [ 0] Fallout4.esm
  791. [ 1] DLCRobot.esm
  792. [ 2] DLCworkshop01.esm
  793. [ 3] DLCCoast.esm
  794. [ 4] DLCworkshop02.esm
  795. [ 5] DLCworkshop03.esm
  796. [ 6] DLCNukaWorld.esm
  797. [ 7] unofficial fallout 4 patch.esp
  798. [ 8] ArmorKeywords.esm
  799. [ 9] WorkshopFramework.esm
  800. [ A] HUDFramework.esm
  801. [ B] CompanionIvy.esm
  802. [ C] SS2.esm
  803. [ D] SS2_XPAC_Chapter2.esm
  804. [ E] SS2_XPAC_Chapter3.esm
  805. [ F] AmericaRising2.esm
  806. [10] TedFollower.esm
  807. [11] AAF.esm
  808. [12] CSEPDetour.esp
  809. [13] REPUTATION.esm
  810. [14] Darlene.esm
  811. [15] Homemaker.esm
  812. [16] ValdacilsItemSorting-00-ValsPicks-DLCNextGen.esp
  813. [17] Armorsmith Extended.esp
  814. [18] A Forest.esp
  815. [19] Unique NPCs.esp
  816. [1A] Survivalist.esp
  817. [1B] RAW INPUT.esp
  818. [1C] 3DNPC_FO4.esp
  819. [1D] AmazingFollowerTweaks.esp
  820. [1E] OutcastsAndRemnants.esp
  821. [1F] CompanionIvy_Nuka.esp
  822. [20] Eli_Faction Housing Overhaul - Sanctuary.esp
  823. [21] AGNISNikaCola01.esp
  824. [22] 3DNPC_FO4_DLC.esp
  825. [23] W.A.T.Minutemen.esp
  826. [24] DesPadreMateo-AQuestMod.esp
  827. [25] CheatTerminal.esp
  828. [26] Backpacks of the Commonwealth.esp
  829. [27] MilitarizedMinutemen.esp
  830. [28] 3DNPC_FO4Settler.esp
  831. [29] DOOMMerged.esp
  832. [2A] CROSS_Cybernetics.esp
  833. [2B] WestTekTacticalOptics.esp
  834. [2C] Crimsomrider's Accessories.esp
  835. [2D] Far West Minutemen.esp
  836. [2E] Eli_Sanctuary Bunker.esp
  837. [2F] ProjectValkyrie.esp
  838. [30] CompanionIvy_quest.esp
  839. [31] ellen.esp
  840. [32] llamaCompanionHeatherv2.esp
  841. [33] LooksMenu.esp
  842. [34] LooksMenu Customization Compendium.esp
  843. [35] HiPolyFaces.esp
  844. [36] CBBE.esp
  845. [37] SettlementMenuManager.esp
  846. [38] VIS-PatchSS2.esp
  847. [39] SS2Extended.esp
  848. [3A] DX_Pornstar_Fashion.esp
  849. [3B] TBOS-AntoHairPack.esp
  850. [3C] VHCE.esp
  851. [3D] THBrows.esp
  852. [3E] RealHDFace Tex.esp
  853. [3F] The Eyes Of Beauty.esp
  854. [40] TheEyesOfBeauty.esp
  855. [41] SkEyes.esp
  856. [42] BDO Hair.esp
  857. [43] FF7R.esp
  858. [44] ParagonHairs.esp
  859. [45] PaTRaN Ivy.esp
  860. [46] EyesoftheUniverse.esp
  861. [47] Nexus_PMC.esp
  862. [48] PMC_extended.esp
  863. [49] Tactical Combat Swimwear.esp
  864. [4A] AzarPonytailHairstyles.esp
  865. [4B] VtawWardrobe6.esp
  866. [4C] CSEPDetour - REPUTATION.esp
  867. [4D] UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
  868. [4E] Unique NPCs FarHarbor.esp
  869. [4F] Unique NPCs_SpecialSettlers_All.esp
  870. [50] MiscHairstyle.esp
  871. [51] MoreHairstyles4Female.esp
  872. [52] MoreHairstyles4Male.esp
  873. [53] MoreBeards.esp
  874. [54] KSHairdos.esp
  875. [55] AtomsGloryThreads.esp
  876. [56] SKDuke.esp
  877. [57] AtomicRadio.esp
  878. [58] XReplacerPiper.2F1E.esp
  879. [59] kokok_Cait_Replacer.79249.esp
  880. [5A] Ava Caravaggio Curie Replacer.esp
  881. [5B] Rapport.esp
  882. [5C] VtawWardrobe8.esp
  883. [5D] VtawUtilityPack1.esp
  884. [5E] VtawWardrobe10.esp
  885. [5F] SuperMutantEquality.esp
  886. [FE: 0] ccBGSFO4044-HellfirePowerArmor.esl
  887. [FE: 1] ccBGSFO4115-X02.esl
  888. [FE: 2] ccBGSFO4116-HeavyFlamer.esl
  889. [FE: 3] ccBGSFO4110-WS_Enclave.esl
  890. [FE: 4] ccBGSFO4096-AS_Enclave.esl
  891. [FE: 5] ccFSVFO4007-Halloween.esl
  892. [FE: 6] ccBGSFO4046-TesCan.esl
  893. [FE: 7] ccSBJFO4003-Grenade.esl
  894. [FE: 8] ccOTMFO4001-Remnants.esl
  895. [FE: 9] BakaFramework.esm
  896. [FE: A] REFramework.esm
  897. [FE: B] HiPolyFacesCompanionPlugin.esl
  898. [FE: C] BodyTalk3-RaiderNormalsFix.esl
  899. [FE: D] A Forest-Base Mod Patch.esp
  900. [FE: E] Base + DLC FaceGen - BDFPV.esp
  901. [FE: F] DiscreteFemaleSkeleton.esp
  902. [FE: 10] OutcastsAndRemnants-SS2-Patch.esp
  903. [FE: 11] CTBOverhaul.esp
  904. [FE: 12] SKI-ModJam3-NorthWestern.esp
  905. [FE: 13] Heather Casdin - Animated Icon Addon.esp
  906. [FE: 14] Facegen_RealHD_SDK.esp
  907. [FE: 15] W.K Heather Casdin Replacer.esp
  908. [FE: 16] KimHairstyle.esp
  909. [FE: 17] Rusty Face Fix.esp
  910. [FE: 18] FO4HHS_AAF.esp
  911. [FE: 19] K9TacticalHarness.esp
  912. [FE: 1A] BrotherhoodInfantryArmor.esp
  913. [FE: 1B] BrotherhoodCommand.esp
  914. [FE: 1C] TheKite_Railroad_Handmaiden.esp
  915. [FE: 1D] VtawWardrobe4.esp
  916. [FE: 1E] Anatomy Tailor ESL - VtawWardrobe4.esp
  917. [FE: 1F] Vault-Tec Armor REDUX - Operative Gear.esp
  918. [FE: 20] VIS-PatchWATMinutemen.esp
  919. [FE: 21] DiverseBodies.esp
  920. [FE: 22] AFTSpouseTweaks.esp
  921. [FE: 23] 3dNPC_DLC_AFT_Fix.esp
  922. [FE: 24] AFT_Plus_Ivy.esp
  923. [FE: 25] SS2_AFT.esp
  924. [FE: 26] LKsEllenReplacer.esp
  925. [FE: 27] Anatomy.esp
  926. [FE: 28] Rapport_Moisturizer.esp
  927. [FE: 29] FastAddItemMenu.esp
  928. [FE: 2A] Look At Me RE.esp
  929. [FE: 2B] Anatomy Tailor ESL - Nexus_PMC.esp
  930. [FE: 2C] CROSS_InstituteExpeditionarySuit.esp
  931. [FE: 2D] Anatomy Tailor ESL - CROSS_InstituteExpeditionarySuit.esp
  932. [FE: 2E] Gab_ScrapArmor.esp
  933. [FE: 2F] BPDRiot.esp
  934. [FE: 30] Anatomy Tailor ESL - SKI-ModJam3-NorthWestern.esp
  935. [FE: 31] Finishers.esp
  936. [FE: 32] StrengthInSteel.esp
  937. [FE: 33] EnclaveRecon.esp
  938. [FE: 34] ReconCorpRemnants.esp
  939. [FE: 35] AmericaRising2-EnclaveReconArmorPatch.esp
  940. [FE: 36] DukeArmstrongOverhaul.esp
  941. [FE: 37] ProjectValkyrie-SS2-Patch.esp
  942. [FE: 38] VVKnifeAnims.esp
  943. [FE: 39] VVKnifeAnimsNukaWorld.esp
  944. [FE: 3A] DesBladesOfTheWastes.esp
  945. [FE: 3B] DesBladesOfTheWastes-AnimationPatch.esp
  946. [FE: 3C] WorkshopFramework_ScriptOverride.esp
  947.  
  948.  
Advertisement
Add Comment
Please, Sign In to add comment