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- CRASH TIME: 2026-11-05 22:53:26
- Fallout 4 v1.10.163
- Addictol Crash Logger v1.8.0 Nov 2 2026 02:05:18
- Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72B5A1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B)
- Exception Flags: 0x00000000 (Continuable)
- Number of Parameters: 2
- Exception Thread ID: 36364
- Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
- ACCESS VIOLATION ANALYSIS:
- Instruction: mov eax, [r8+0x08]
- Memory Operand: [base=r8, index=none, scale=0, disp=+0x8]
- Base Register: r8 = 0x0013207300000009
- Computed Address: 0x0013207300000011
- Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch)
- POSSIBLE RELEVANT OBJECTS:
- R13: (Actor*) [0xFF00BF39] [0xFF00BF3B]
- RSP+90: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
- RSP+B0: (NiTObjectArray<NiPointer<NiAVObject> >*)
- RSP+C8: (BSSkin::Instance*)
- RSP+108: (BSFadeNode*) "skeleton.nif"
- RSP+168: (ScrapHeap*)
- RSP+178: (QueuedHead*)
- RSP+1E8: (NiNode*) "com"
- RSP+2A0: (QueuedCharacter*)
- RSP+2D8: (BSFadeNode*) "skeleton.nif"
- RSP+3C0: (BackgroundProcessThread*)
- PROCESS INFO:
- Process ID: 48144
- Crash Thread ID: 36364
- Process Uptime: 01:07:23 (4043228ms)
- Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
- Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe"
- Executable MD5: 89819bf36c2c1bbdb4b1bead574a9a11
- Executable Size: 65503104 bytes
- Executable Modified: 2026-10-25 21:46:32
- Elevated: No
- THREAD CONTEXT (HEURISTIC):
- Thread Priority: 0
- Likely Role: Unknown (main or worker thread)
- SETTINGS:
- [Additional]
- Default Settings
- [Fixes]
- Default Settings
- [Patches]
- Default Settings
- [Telemetry]
- Default Settings
- [Warnings]
- Default Settings
- SYSTEM SPECS:
- OS: Microsoft Windows 11 Home Single Language v10.0.26200
- CPU: GenuineIntel Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
- CPU Cores: 8 logical, 4 physical, 1 packages
- GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q]
- GPU #2: Intel CometLake-H GT2 [UHD Graphics]
- GPU #3: Microsoft Basic Render Driver
- PHYSICAL MEMORY: 14.45 GB/15.84 GB
- VIRTUAL MEMORY: 644.50 GB/131072.00 GB
- PROCESS MEMORY: Working Set: 4789.27 MB, Private: 10435.72 MB, Peak: 6530.38 MB
- PAGE FAULTS: 20560234 (Peak: 6847602688)
- GPU MEMORY: 1.90/3.27 GB
- CALL STACK ([P]robable / [S]tack scan):
- [ 0][P] 0x7FF72B5A1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B mov eax, [r8+0x08]
- [ 1][P] 0x7FF72A0E67FC Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC mov rax, [rsp+0x60]
- [ 2][P] 0x7FF72A0E63DF Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF test al, al
- [ 3][P] 0x7FF72A0E5A2E Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E cmp eax, 0x01
- [ 4][P] 0x7FF72A0E5835 Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835 movzx eax, word ptr [rdi+0x132]
- [ 5][P] 0x7FF72A0EE3ED Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED mov rax, [rbp+0x6F]
- [ 6][P] 0x7FF72A0DB13B Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B xor eax, eax
- [ 7][P] 0x7FF729B46184 Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184 mov rcx, rbx
- [ 8][P] 0x7FF729B4608B Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B xor eax, eax
- [ 9][P] 0x7FF729B4362A Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A test al, al
- [10][P] 0x7FF72B57CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF72F5BBD38] | BSThread::CallThreadProc(void)_1B1CFED mov rcx, [0x00007FF72F5BBD38]
- [11][P] 0x7FFF87AADDA7 KERNEL32.DLL+002DDA7
- [12][P] 0x7FFF898FEE4C ntdll.dll+007EE4C
- [13][S] 0x7FF72B5F913C Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C test rax, rax
- [14][S] 0x7FF72B5F8A60 Fallout4.exe+1B98A60 jmp 0x00007FF72B5F8AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60 jmp 0x00007FF72B5F8AA5
- [15][S] 0x7FF72C21C87D Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D or bl, al
- [16][S] 0x7FF72B5714CA Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA xor eax, eax
- [17][S] 0x7FFF86B7F2F0 KERNELBASE.dll+010F2F0
- REGISTERS:
- RAX 0x81 (size_t) [129]
- RCX 0x1E1E3C99CC8 (void*)
- RDX 0x1C7ED415500 (char*) " "
- RBX 0x7FF72D1941E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
- RSP 0x57CD65F778 (void*)
- RBP 0x0 (size_t) [0]
- RSI 0x57CD65F8C8 (void*)
- RDI 0x1E1E3C99CC8 (void*)
- R8 0x13207300000009 (size_t) [5383702850830345]
- R9 0x1E1E3C99CC8 (void*)
- R10 0x2B (size_t) [43]
- R11 0xD215F6A6 (size_t) [3524654758]
- R12 0x0 (size_t) [0]
- R13 0x1D7E5033220 (Actor*) [0xFF00BF39]
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF3B
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- R14 0x1C7ED415500 (char*) " "
- R15 0xFFFFFFFF (size_t) [4294967295]
- STACK:
- [RSP+0 ] 0x7FF72A0E67FC (void* -> Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC)
- [RSP+8 ] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
- [RSP+10 ] 0x7FF72B5F913C (void* -> Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C)
- [RSP+18 ] 0x7 (size_t) [7]
- [RSP+20 ] 0x1C7ED415500 (char*) " "
- [RSP+28 ] 0x3F67132B (size_t) [1063719723]
- [RSP+30 ] 0x57CD65F850 (void*)
- [RSP+38 ] 0x57CD65F8C8 (void*)
- [RSP+40 ] 0x7FF72A0E63DF (void* -> Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF)
- [RSP+48 ] 0x57CD65F8C8 (void*)
- [RSP+50 ] 0x1C7ED415500 (char*) " "
- [RSP+58 ] 0x1C7ED415500 (char*) " "
- [RSP+60 ] 0x100 (size_t) [256]
- [RSP+68 ] 0x57CD65F838 (void*)
- [RSP+70 ] 0x57CD65F820 (void*)
- [RSP+78 ] 0x1D7E5033220 (Actor*) See R13
- [RSP+80 ] 0x1B7E6D9CB40 (void*)
- [RSP+88 ] 0x1B7E6D9CAF8 (void*)
- [RSP+90 ] 0x1CBE4521990 (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
- RTTIName: "BSFaceGenNiNode"
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF3B
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- Name: "skeleton.nif"
- RTTIName: "BSFadeNode"
- ExtraData[0] Name: "BSX"
- ExtraData[1] Name: "BBX"
- ExtraData[2] Name: "CPA"
- ExtraData[3] Name: "BSBoneLOD"
- ExtraData[4] Name: "BOM"
- Flags: 12080400e
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF3B
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- [RSP+98 ] 0x1 (size_t) [1]
- [RSP+A0 ] 0x7FF72A0E5A2E (void* -> Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E)
- [RSP+A8 ] 0x573F67132B (size_t) [374725874475]
- [RSP+B0 ] 0x1CBE44F7130 (NiTObjectArray<NiPointer<NiAVObject> >*)
- [RSP+B8 ] 0x1D73F67132B (size_t) [2023993316139]
- [RSP+C0 ] 0x0 (size_t) [0]
- [RSP+C8 ] 0x1C1E4BF6A30 (BSSkin::Instance*)
- [RSP+D0 ] 0x0 (size_t) [0]
- [RSP+D8 ] 0x57CD65F848 (void*)
- [RSP+E0 ] 0x57CD65F8A0 (void*)
- [RSP+E8 ] 0x57CD65F8C0 (void*)
- [RSP+F0 ] 0x57CD65F898 (void*)
- [RSP+F8 ] 0x57CD65F840 (void*)
- [RSP+100] 0x1D7E5033220 (Actor*) See R13
- [RSP+108] 0x1CBE44F7010 (BSFadeNode*) "skeleton.nif"
- RTTIName: "BSFadeNode"
- ExtraData[0] Name: "BSX"
- ExtraData[1] Name: "BBX"
- ExtraData[2] Name: "CPA"
- ExtraData[3] Name: "BSBoneLOD"
- ExtraData[4] Name: "BOM"
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF3B
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- [RSP+110] 0x7FF72A0E5835 (void* -> Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835)
- [RSP+118] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
- [RSP+120] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
- [RSP+128] 0x5700000001 (size_t) [373662154753]
- [RSP+130] 0x0 (size_t) [0]
- [RSP+138] 0x1CBE44F7001 (void*)
- [RSP+140] 0x7FF72B5F8A60 (void* -> Fallout4.exe+1B98A60 jmp 0x00007FF72B5F8AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60)
- [RSP+148] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
- [RSP+150] 0x802A0F0857 (size_t) [550461442135]
- [RSP+158] 0x800000007F (size_t) [549755814015]
- [RSP+160] 0x7FF72D1941E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
- [RSP+168] 0x24CEEFE7160 (ScrapHeap*)
- [RSP+170] 0x1E1E3C998C0 (void*)
- [RSP+178] 0x1BFE50B5A90 (QueuedHead*)
- [RSP+180] 0x7FF72A0EE3ED (void* -> Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED)
- [RSP+188] 0x1D7E5033220 (Actor*) See R13
- [RSP+190] 0x57CD65F999 (void*)
- [RSP+198] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
- [RSP+1A0] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
- [RSP+1A8] 0x1CBE44F7010 (BSFadeNode*) See RSP+108
- [RSP+1B0] 0x7FF700000001 (size_t) [140698833649665]
- [RSP+1B8] 0x24CEEFE7160 (ScrapHeap*) See RSP+168
- [RSP+1C0] 0x1C5E57B5300 (void*)
- [RSP+1C8] 0x1D300000020 (size_t) [2005749727264]
- [RSP+1D0] 0x1CB0000000B (size_t) [1971389988875]
- [RSP+1D8] 0x7FF72C6A9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF72C6A9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
- [RSP+1E0] 0x57CD65F930 (void*)
- [RSP+1E8] 0x1C7ED538D40 (NiNode*) "com"
- RTTIName: "NiNode"
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF32
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- Name: "COM_Override"
- RTTIName: "NiNode"
- Flags: 2000000e
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF32
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- Name: "Root"
- RTTIName: "BSFlattenedBoneTree"
- Flags: 400002000000e
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF32
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- Name: "skeleton.nif"
- RTTIName: "BSFadeNode"
- ExtraData[0] Name: "BSX"
- ExtraData[1] Name: "BBX"
- ExtraData[2] Name: "CPA"
- ExtraData[3] Name: "BSBoneLOD"
- ExtraData[4] Name: "BOM"
- Flags: 32080400e
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF32
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- RTTIName: "NiNode"
- ExtraData[0] Name: "NCL"
- Flags: 80000000280e
- Checking Parent:
- RTTIName: "BSMultiBoundNode"
- Flags: 2000280e
- [RSP+1F0] 0x7FF72C21C87D (void* -> Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D)
- [RSP+1F8] 0x57CD65FA08 (void*)
- [RSP+200] 0x57CD65F990 (void*)
- [RSP+208] 0x57CD65F920 (void*)
- [RSP+210] 0x57CD65FA10 (void*)
- [RSP+218] 0xBF4876B13F1F37C6 (size_t) [uint: 13783397163207702470 int: -4663346910501849146]
- [RSP+220] 0x0 (size_t) [0]
- [RSP+228] 0x3F1F37C63F4876B1 (size_t) [4548415473272256177]
- [RSP+230] 0x0 (size_t) [0]
- [RSP+238] 0x0 (size_t) [0]
- [RSP+240] 0x3F800000 (size_t) [1065353216]
- [RSP+248] 0x441523C3468ACC91 (size_t) [4905866690699119761]
- [RSP+250] 0x3F86160E443EFDE4 (size_t) [4577370321799020004]
- [RSP+258] 0xFFFFFFFF (size_t) [4294967295]
- [RSP+260] 0x1D7E5033220 (Actor*) See R13
- [RSP+268] 0x1BFE50B5A90 (QueuedHead*) See RSP+178
- [RSP+270] 0x0 (size_t) [0]
- [RSP+278] 0x57CD65FA49 (void*)
- [RSP+280] 0x7FF72A0DB13B (void* -> Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
- [RSP+288] 0x1D7E5033220 (Actor*) See R13
- [RSP+290] 0x1CBE4521990 (BSFaceGenNiNode*) See RSP+90
- [RSP+298] 0x1D7E5033220 (Actor*) See R13
- [RSP+2A0] 0x1D3E4A3B320 (QueuedCharacter*)
- [RSP+2A8] 0x1 (size_t) [1]
- [RSP+2B0] 0x1D0F4E291A00 (size_t) [31951573031424]
- [RSP+2B8] 0x1C300000036 (size_t) [1937030250550]
- [RSP+2C0] 0x1D0F4E291940 (size_t) [31951573031232]
- [RSP+2C8] 0x38 (size_t) [56]
- [RSP+2D0] 0x1 (size_t) [1]
- [RSP+2D8] 0x1CBE450FB30 (BSFadeNode*) "skeleton.nif"
- RTTIName: "BSFadeNode"
- ExtraData[0] Name: "BSX"
- ExtraData[1] Name: "BBX"
- ExtraData[2] Name: "CPA"
- ExtraData[3] Name: "BSBoneLOD"
- ExtraData[4] Name: "BOM"
- Checking TESObjectREFR: {}
- Object Reference:
- Flags: 0x00000008
- FormID: 0xFF00BF32
- FormType: kNPC_ (45)
- Leveled Base Form:
- File: "DLCRobot.esm"
- Flags: 0x00040009
- FormID: 0x01004386
- FormType: kNPC_ (45)
- Parent Cell:
- File: "DesPadreMateo-AQuestMod.esp"
- Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> OutcastsAndRemnants.esp -> DesPadreMateo-AQuestMod.esp
- Flags: 0x0004000B
- EditorID: "CabotHouseExt"
- FormID: 0x0000E01C
- FormType: kCELL (63)
- Checking Parent:
- RTTIName: "NiNode"
- ExtraData[0] Name: "NCL"
- Flags: 80000000280e
- Checking Parent:
- RTTIName: "BSMultiBoundNode"
- Flags: 2000280e
- [RSP+2E0] 0x7FF72C21C87D (void* -> Fallout4.exe+27BC87D or bl, al | BSShaderProperty::SetFlagRecurse(NiAVObject*,BSShaderProperty::EShaderPropertyFlag,bool,bool,BSShaderProperty::EShaderPropertyFlag)_27BC87D)
- [RSP+2E8] 0x1D7E5027B01 (void*)
- [RSP+2F0] 0x7FFE0000001C (size_t) [140728898420764]
- [RSP+2F8] 0x9C0 (size_t) [2496]
- [RSP+300] 0x718 (size_t) [1816]
- [RSP+308] 0x720 (size_t) [1824]
- [RSP+310] 0x7FF72B5714CA (void* -> Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA)
- [RSP+318] 0x24CEEFE6840 (void*)
- [RSP+320] 0x0 (size_t) [0]
- [RSP+328] 0x1 (size_t) [1]
- [RSP+330] 0x7FF729B46184 (void* -> Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184)
- [RSP+338] 0x24CEEFE6840 (void*)
- [RSP+340] 0x1D7E5033220 (Actor*) See R13
- [RSP+348] 0x1 (size_t) [1]
- [RSP+350] 0x24CEEFE6840 (void*)
- [RSP+358] 0x9C0 (size_t) [2496]
- [RSP+360] 0x56 (size_t) [86]
- [RSP+368] 0x56 (size_t) [86]
- [RSP+370] 0x7FF729B4608B (void* -> Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B)
- [RSP+378] 0x24C0028C577 (void*)
- [RSP+380] 0x1D7E5033220 (Actor*) See R13
- [RSP+388] 0x1D7E5033220 (Actor*) See R13
- [RSP+390] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
- [RSP+398] 0x0 (size_t) [0]
- [RSP+3A0] 0x5 (size_t) [5]
- [RSP+3A8] 0x3 (size_t) [3]
- [RSP+3B0] 0x24CEEFE7200 (char*) "e"
- [RSP+3B8] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
- [RSP+3C0] 0x1E9E38CA200 (BackgroundProcessThread*)
- [RSP+3C8] 0x0 (size_t) [0]
- [RSP+3D0] 0x7FF729B4362A (void* -> Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A)
- [RSP+3D8] 0x28C577 (size_t) [2671991]
- [RSP+3E0] 0x1D7E5033220 (Actor*) See R13
- [RSP+3E8] 0x2 (size_t) [2]
- [RSP+3F0] 0x5524 (size_t) [21796]
- [RSP+3F8] 0x0 (size_t) [0]
- [RSP+400] 0x0 (size_t) [0]
- [RSP+408] 0x0 (size_t) [0]
- [RSP+410] 0x0 (size_t) [0]
- [RSP+418] 0x0 (size_t) [0]
- [RSP+420] 0x0 (size_t) [0]
- [RSP+428] 0x0 (size_t) [0]
- [RSP+430] 0x7FF72B57CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF72F5BBD38] | BSThread::CallThreadProc(void)_1B1CFED)
- [RSP+438] 0x0 (size_t) [0]
- [RSP+440] 0x1D3E4A3B320 (QueuedCharacter*) See RSP+2A0
- [RSP+448] 0x5848 (size_t) [22600]
- [RSP+450] 0x1E9E38CA200 (BackgroundProcessThread*) See RSP+3C0
- [RSP+458] 0x1E9E38CA200 (BackgroundProcessThread*) See RSP+3C0
- [RSP+460] 0x0 (size_t) [0]
- [RSP+468] 0x0 (size_t) [0]
- [RSP+470] 0x7FFF87AADDA7 (void* -> KERNEL32.DLL+002DDA7 mov ecx, eax)
- [RSP+478] 0x0 (size_t) [0]
- [RSP+480] 0x0 (size_t) [0]
- [RSP+488] 0x0 (size_t) [0]
- [RSP+490] 0x0 (size_t) [0]
- [RSP+498] 0x0 (size_t) [0]
- [RSP+4A0] 0x7FFF898FEE4C (void* -> ntdll.dll+007EE4C jmp 0x00007FFF898FEE76)
- [RSP+4A8] 0x0 (size_t) [0]
- [RSP+4B0] 0x0 (size_t) [0]
- [RSP+4B8] 0x4F0FFFFFB30 (size_t) [5433133628208]
- [RSP+4C0] 0x4D0FFFFFB30 (size_t) [5295694674736]
- [RSP+4C8] 0x21 (size_t) [33]
- [RSP+4D0] 0x7FFF86B7F2F0 (void* -> KERNELBASE.dll+010F2F0 mov [rsp+0x10], rbx)
- [RSP+4D8] 0x57CD65E7F0 (void*)
- [RSP+4E0] 0x57CD65E7F0 (void*)
- [RSP+4E8] 0x0 (size_t) [0]
- [RSP+4F0] 0x0 (size_t) [0]
- [RSP+4F8] 0x0 (size_t) [0]
- [RSP+500] 0x0 (size_t) [0]
- [RSP+508] 0x0 (size_t) [0]
- [RSP+510] 0x0 (size_t) [0]
- [RSP+518] 0x0 (size_t) [0]
- [RSP+520] 0x0 (size_t) [0]
- [RSP+528] 0x0 (size_t) [0]
- [RSP+530] 0x0 (size_t) [0]
- [RSP+538] 0x0 (size_t) [0]
- [RSP+540] 0x0 (size_t) [0]
- [RSP+548] 0x0 (size_t) [0]
- [RSP+550] 0x0 (size_t) [0]
- [RSP+558] 0x0 (size_t) [0]
- [RSP+560] 0x0 (size_t) [0]
- [RSP+568] 0x0 (size_t) [0]
- [RSP+570] 0x0 (size_t) [0]
- [RSP+578] 0x0 (size_t) [0]
- [RSP+580] 0x0 (size_t) [0]
- [RSP+588] 0x0 (size_t) [0]
- [RSP+590] 0x0 (size_t) [0]
- [RSP+598] 0x0 (size_t) [0]
- [RSP+5A0] 0x0 (size_t) [0]
- [RSP+5A8] 0x0 (size_t) [0]
- [RSP+5B0] 0x0 (size_t) [0]
- [RSP+5B8] 0x0 (size_t) [0]
- [RSP+5C0] 0x0 (size_t) [0]
- [RSP+5C8] 0x0 (size_t) [0]
- [RSP+5D0] 0x0 (size_t) [0]
- [RSP+5D8] 0x0 (size_t) [0]
- [RSP+5E0] 0x0 (size_t) [0]
- [RSP+5E8] 0x0 (size_t) [0]
- [RSP+5F0] 0x0 (size_t) [0]
- [RSP+5F8] 0x0 (size_t) [0]
- [RSP+600] 0x0 (size_t) [0]
- [RSP+608] 0x0 (size_t) [0]
- [RSP+610] 0x0 (size_t) [0]
- [RSP+618] 0x0 (size_t) [0]
- [RSP+620] 0x0 (size_t) [0]
- [RSP+628] 0x0 (size_t) [0]
- [RSP+630] 0x0 (size_t) [0]
- [RSP+638] 0x0 (size_t) [0]
- [RSP+640] 0x0 (size_t) [0]
- [RSP+648] 0x0 (size_t) [0]
- [RSP+650] 0x0 (size_t) [0]
- [RSP+658] 0x0 (size_t) [0]
- [RSP+660] 0x0 (size_t) [0]
- [RSP+668] 0x0 (size_t) [0]
- [RSP+670] 0x0 (size_t) [0]
- [RSP+678] 0x0 (size_t) [0]
- [RSP+680] 0x0 (size_t) [0]
- [RSP+688] 0x0 (size_t) [0]
- [RSP+690] 0x0 (size_t) [0]
- [RSP+698] 0x0 (size_t) [0]
- [RSP+6A0] 0x0 (size_t) [0]
- [RSP+6A8] 0x0 (size_t) [0]
- [RSP+6B0] 0x0 (size_t) [0]
- [RSP+6B8] 0x0 (size_t) [0]
- [RSP+6C0] 0x0 (size_t) [0]
- [RSP+6C8] 0x0 (size_t) [0]
- [RSP+6D0] 0x0 (size_t) [0]
- [RSP+6D8] 0x0 (size_t) [0]
- [RSP+6E0] 0x0 (size_t) [0]
- [RSP+6E8] 0x0 (size_t) [0]
- [RSP+6F0] 0x0 (size_t) [0]
- [RSP+6F8] 0x0 (size_t) [0]
- [RSP+700] 0x0 (size_t) [0]
- [RSP+708] 0x0 (size_t) [0]
- [RSP+710] 0x0 (size_t) [0]
- [RSP+718] 0x0 (size_t) [0]
- [RSP+720] 0x0 (size_t) [0]
- [RSP+728] 0x0 (size_t) [0]
- [RSP+730] 0x0 (size_t) [0]
- [RSP+738] 0x0 (size_t) [0]
- [RSP+740] 0x0 (size_t) [0]
- [RSP+748] 0x0 (size_t) [0]
- [RSP+750] 0x0 (size_t) [0]
- [RSP+758] 0x0 (size_t) [0]
- [RSP+760] 0x0 (size_t) [0]
- [RSP+768] 0x0 (size_t) [0]
- [RSP+770] 0x0 (size_t) [0]
- [RSP+778] 0x0 (size_t) [0]
- [RSP+780] 0x0 (size_t) [0]
- [RSP+788] 0x0 (size_t) [0]
- [RSP+790] 0x0 (size_t) [0]
- [RSP+798] 0x0 (size_t) [0]
- [RSP+7A0] 0x0 (size_t) [0]
- [RSP+7A8] 0x0 (size_t) [0]
- [RSP+7B0] 0x0 (size_t) [0]
- [RSP+7B8] 0x0 (size_t) [0]
- [RSP+7C0] 0x0 (size_t) [0]
- [RSP+7C8] 0x0 (size_t) [0]
- [RSP+7D0] 0x0 (size_t) [0]
- [RSP+7D8] 0x0 (size_t) [0]
- [RSP+7E0] 0x0 (size_t) [0]
- [RSP+7E8] 0x0 (size_t) [0]
- [RSP+7F0] 0x0 (size_t) [0]
- [RSP+7F8] 0x0 (size_t) [0]
- [RSP+800] 0x0 (size_t) [0]
- [RSP+808] 0x0 (size_t) [0]
- [RSP+810] 0x0 (size_t) [0]
- [RSP+818] 0x0 (size_t) [0]
- [RSP+820] 0x0 (size_t) [0]
- [RSP+828] 0x0 (size_t) [0]
- [RSP+830] 0x0 (size_t) [0]
- [RSP+838] 0x0 (size_t) [0]
- [RSP+840] 0x0 (size_t) [0]
- [RSP+848] 0x0 (size_t) [0]
- [RSP+850] 0x0 (size_t) [0]
- [RSP+858] 0x0 (size_t) [0]
- [RSP+860] 0x0 (size_t) [0]
- [RSP+868] 0x0 (size_t) [0]
- [RSP+870] 0x0 (size_t) [0]
- [RSP+878] 0x0 (size_t) [0]
- [RSP+880] 0x0 (size_t) [0]
- MODULES:
- X3DAudio1_7.dll 0x0000616B0000
- steam_api64.dll 0x0000616C0000
- LL_fourPlay_1_10_163.dll 0x000180000000
- Fallout4.exe 0x7FF729A60000
- nvwgf2umx.dll 0x7FFE35C10000
- nvgpucomp64.dll 0x7FFE3B1C0000
- nvspcap64.dll 0x7FFE945D0000
- BackportedBA2Support.dll 0x7FFE9B3F0000
- Addictol.dll 0x7FFEAC7B0000
- amd_fidelityfx_dx12.dll 0x7FFEAFD60000
- SUP_F4SE.dll 0x7FFEC4EF0000
- NvMemMapStoragex.dll 0x7FFEC57C0000
- AddictolCrashLogger.dll 0x7FFEC7930000
- gameoverlayrenderer64.dll 0x7FFEC8BB0000
- Rapport.dll 0x7FFEC9010000
- RobCo_Patcher.dll 0x7FFECEDC0000
- GardenOfEdenPapyrusExtender.dll 0x7FFECF1A0000
- cbp.dll 0x7FFECFBC0000
- steamclient64.dll 0x7FFED1C20000
- tier0_s64.dll 0x7FFED68E0000
- nvldumdx.dll 0x7FFED91A0000
- ShadowBoostFO4.dll 0x7FFED9FE0000
- ImmersiveBody.dll 0x7FFEDA240000
- po3_SpellPerkItemDistributorF4.dll 0x7FFEDD240000
- HighFPSPhysicsFix.dll 0x7FFEDE510000
- MotionVectorFixes.dll 0x7FFEE2E90000
- Finishers.dll 0x7FFEE40C0000
- f4ee.dll 0x7FFEE4620000
- BakaFramework.dll 0x7FFEE51B0000
- mcm.dll 0x7FFEE9C40000
- ResampleDmo.DLL 0x7FFEEA8A0000
- HHS.dll 0x7FFEEF6D0000
- flexRelease_x64.dll 0x7FFEF0190000
- AddItemMenuF4.dll 0x7FFEF0960000
- AAAFrameGeneration.dll 0x7FFEF0A20000
- XAudio2_7.dll 0x7FFEF0C70000
- DSOUND.DLL 0x7FFEF1110000
- f4se_1_10_163.dll 0x7FFEF88B0000
- MSVCR110.dll 0x7FFEF9760000
- F4SEChangeHeadpartFix.dll 0x7FFEFE460000
- cudart64_75.dll 0x7FFF027E0000
- GFSDK_SSAO_D3D11.win64.dll 0x7FFF028C0000
- MSVCP110.dll 0x7FFF06810000
- bink2w64.dll 0x7FFF06B00000
- d3d12.dll 0x7FFF30190000
- GFSDK_GodraysLib.x64.dll 0x7FFF3FD00000
- RustyFaceFix.dll 0x7FFF3FDA0000
- flexExtRelease_x64.dll 0x7FFF40DD0000
- f4se_steam_loader.dll 0x7FFF411D0000
- MpOav.dll 0x7FFF43630000
- MSVCP140_2.dll 0x7FFF43860000
- usvfs_x64.dll 0x7FFF47C40000
- OneCoreCommonProxyStub.dll 0x7FFF490C0000
- XINPUT1_3.dll 0x7FFF4C590000
- uiautomationcore.dll 0x7FFF4C6D0000
- nvToolsExt64_1.dll 0x7FFF4D6C0000
- MSVCP140_ATOMIC_WAIT.dll 0x7FFF57AA0000
- nvppex.dll 0x7FFF5E5A0000
- dbgcore.DLL 0x7FFF600A0000
- webio.dll 0x7FFF610B0000
- textinputframework.dll 0x7FFF62A90000
- threadpoolwinrt.dll 0x7FFF64860000
- OLEACC.dll 0x7FFF67190000
- inputhost.dll 0x7FFF67210000
- vstdlib_s64.dll 0x7FFF67870000
- ncryptsslp.dll 0x7FFF6A8F0000
- Windows.UI.dll 0x7FFF6AB20000
- amsi.dll 0x7FFF6AD30000
- wbemsvc.dll 0x7FFF6CE20000
- fastprox.dll 0x7FFF6CF10000
- xinput1_4.dll 0x7FFF6ED80000
- wbemprox.dll 0x7FFF6F620000
- gdiplus.dll 0x7FFF704A0000
- wbemcomn.dll 0x7FFF70680000
- MSVCP140_1.dll 0x7FFF70FC0000
- winmmbase.dll 0x7FFF71130000
- WININET.dll 0x7FFF71290000
- MSVCP140.dll 0x7FFF716E0000
- VCRUNTIME140.dll 0x7FFF71780000
- VCRUNTIME140_1.dll 0x7FFF719B0000
- NvMessageBus.dll 0x7FFF71F50000
- nvapi64_impl.dll 0x7FFF73010000
- nvapi64.dll 0x7FFF73620000
- WINMM.dll 0x7FFF76410000
- msdmo.dll 0x7FFF76510000
- rasadhlp.dll 0x7FFF76810000
- AUDIOSES.DLL 0x7FFF774C0000
- OneCoreUAPCommonProxyStub.dll 0x7FFF784A0000
- MMDevApi.dll 0x7FFF78ED0000
- fwpuclnt.dll 0x7FFF79B70000
- drvstore.dll 0x7FFF79D40000
- cryptnet.dll 0x7FFF79F80000
- VERSION.dll 0x7FFF79FC0000
- WINHTTP.dll 0x7FFF7A070000
- igc64.dll 0x7FFF7A1A0000
- dhcpcsvc.DLL 0x7FFF7D530000
- igdgmm64.dll 0x7FFF7D6A0000
- igd10iumd64.dll 0x7FFF7E0A0000
- dhcpcsvc6.DLL 0x7FFF7FA70000
- wintypes.dll 0x7FFF80780000
- CoreUIComponents.dll 0x7FFF808F0000
- avrt.dll 0x7FFF80E90000
- directxdatabasehelper.dll 0x7FFF810B0000
- D3DCOMPILER_47.dll 0x7FFF817E0000
- Microsoft.Internal.WarpPal.dll 0x7FFF81C70000
- WINNSI.DLL 0x7FFF81ED0000
- d3d11.dll 0x7FFF82220000
- dcomp.dll 0x7FFF82AD0000
- CoreMessaging.dll 0x7FFF83150000
- apphelp.dll 0x7FFF83530000
- Secur32.dll 0x7FFF83680000
- uxtheme.dll 0x7FFF83700000
- dxcore.dll 0x7FFF837E0000
- dxgi.dll 0x7FFF83830000
- dwmapi.dll 0x7FFF83990000
- resourcepolicyclient.dll 0x7FFF83D20000
- dbghelp.dll 0x7FFF83F90000
- windows.storage.dll 0x7FFF84490000
- HID.DLL 0x7FFF84D50000
- IPHLPAPI.DLL 0x7FFF85080000
- DNSAPI.dll 0x7FFF85110000
- schannel.DLL 0x7FFF85510000
- rsaenh.dll 0x7FFF85640000
- kernel.appcore.dll 0x7FFF856E0000
- ntmarta.dll 0x7FFF85820000
- SSPICLI.DLL 0x7FFF859B0000
- DSPARSE.dll 0x7FFF85A90000
- MSWSOCK.dll 0x7FFF85CD0000
- USERENV.dll 0x7FFF85D80000
- cryptsp.dll 0x7FFF85FC0000
- CRYPTBASE.DLL 0x7FFF85FE0000
- msasn1.dll 0x7FFF86040000
- wldp.dll 0x7FFF860C0000
- NTASN1.dll 0x7FFF861D0000
- ncrypt.dll 0x7FFF86220000
- cfgmgr32.DLL 0x7FFF86580000
- devobj.dll 0x7FFF865E0000
- DPAPI.DLL 0x7FFF86640000
- UMPDC.dll 0x7FFF868A0000
- powrprof.dll 0x7FFF868C0000
- bcrypt.dll 0x7FFF86950000
- profapi.dll 0x7FFF86980000
- KERNELBASE.dll 0x7FFF86A70000
- msvcp_win.dll 0x7FFF86E80000
- win32u.dll 0x7FFF86F30000
- bcryptprimitives.dll 0x7FFF87020000
- CRYPT32.dll 0x7FFF870E0000
- wintrust.dll 0x7FFF87270000
- gdi32full.dll 0x7FFF87300000
- ucrtbase.dll 0x7FFF87430000
- MSCTF.dll 0x7FFF875A0000
- KERNEL32.DLL 0x7FFF87A80000
- NSI.dll 0x7FFF87B60000
- IMM32.DLL 0x7FFF87BD0000
- combase.dll 0x7FFF87C10000
- RPCRT4.dll 0x7FFF87FA0000
- SETUPAPI.dll 0x7FFF880C0000
- sechost.dll 0x7FFF88550000
- GDI32.dll 0x7FFF88600000
- imagehlp.dll 0x7FFF88630000
- SHELL32.dll 0x7FFF886F0000
- OLEAUT32.dll 0x7FFF88EA0000
- PSAPI.DLL 0x7FFF88F80000
- SHCORE.dll 0x7FFF88F90000
- ole32.dll 0x7FFF89090000
- msvcrt.dll 0x7FFF89230000
- WS2_32.dll 0x7FFF893D0000
- USER32.dll 0x7FFF89460000
- shlwapi.dll 0x7FFF89640000
- ADVAPI32.dll 0x7FFF896B0000
- clbcatq.dll 0x7FFF89780000
- ntdll.dll 0x7FFF89880000
- F4SE PLUGINS:
- AAAFrameGeneration.dll v1.3.3
- Addictol.dll v1.8
- AddictolCrashLogger.dll v1.8
- AddItemMenuF4.dll v1
- BackportedBA2Support.dll v1
- BakaFramework.dll v1.10
- cbp.dll
- f4ee.dll
- F4SEChangeHeadpartFix.dll
- Finishers.dll v1
- GardenOfEdenPapyrusExtender.dll v23.8
- HHS.dll
- HighFPSPhysicsFix.dll v0.8.11
- ImmersiveBody.dll v0.2.257
- LL_fourPlay_1_10_163.dll
- mcm.dll
- MotionVectorFixes.dll v1.0.4
- po3_SpellPerkItemDistributorF4.dll v2
- Rapport.dll
- RobCo_Patcher.dll v6.0.6
- RustyFaceFix.dll v2.0.2
- ShadowBoostFO4.dll
- SUP_F4SE.dll
- PLUGINS:
- Light: 61 Regular: 96 Total: 157
- [ 0] Fallout4.esm
- [ 1] DLCRobot.esm
- [ 2] DLCworkshop01.esm
- [ 3] DLCCoast.esm
- [ 4] DLCworkshop02.esm
- [ 5] DLCworkshop03.esm
- [ 6] DLCNukaWorld.esm
- [ 7] unofficial fallout 4 patch.esp
- [ 8] ArmorKeywords.esm
- [ 9] WorkshopFramework.esm
- [ A] HUDFramework.esm
- [ B] CompanionIvy.esm
- [ C] SS2.esm
- [ D] SS2_XPAC_Chapter2.esm
- [ E] SS2_XPAC_Chapter3.esm
- [ F] AmericaRising2.esm
- [10] TedFollower.esm
- [11] AAF.esm
- [12] CSEPDetour.esp
- [13] REPUTATION.esm
- [14] Darlene.esm
- [15] Homemaker.esm
- [16] ValdacilsItemSorting-00-ValsPicks-DLCNextGen.esp
- [17] Armorsmith Extended.esp
- [18] A Forest.esp
- [19] Unique NPCs.esp
- [1A] Survivalist.esp
- [1B] RAW INPUT.esp
- [1C] 3DNPC_FO4.esp
- [1D] AmazingFollowerTweaks.esp
- [1E] OutcastsAndRemnants.esp
- [1F] CompanionIvy_Nuka.esp
- [20] Eli_Faction Housing Overhaul - Sanctuary.esp
- [21] AGNISNikaCola01.esp
- [22] 3DNPC_FO4_DLC.esp
- [23] W.A.T.Minutemen.esp
- [24] DesPadreMateo-AQuestMod.esp
- [25] CheatTerminal.esp
- [26] Backpacks of the Commonwealth.esp
- [27] MilitarizedMinutemen.esp
- [28] 3DNPC_FO4Settler.esp
- [29] DOOMMerged.esp
- [2A] CROSS_Cybernetics.esp
- [2B] WestTekTacticalOptics.esp
- [2C] Crimsomrider's Accessories.esp
- [2D] Far West Minutemen.esp
- [2E] Eli_Sanctuary Bunker.esp
- [2F] ProjectValkyrie.esp
- [30] CompanionIvy_quest.esp
- [31] ellen.esp
- [32] llamaCompanionHeatherv2.esp
- [33] LooksMenu.esp
- [34] LooksMenu Customization Compendium.esp
- [35] HiPolyFaces.esp
- [36] CBBE.esp
- [37] SettlementMenuManager.esp
- [38] VIS-PatchSS2.esp
- [39] SS2Extended.esp
- [3A] DX_Pornstar_Fashion.esp
- [3B] TBOS-AntoHairPack.esp
- [3C] VHCE.esp
- [3D] THBrows.esp
- [3E] RealHDFace Tex.esp
- [3F] The Eyes Of Beauty.esp
- [40] TheEyesOfBeauty.esp
- [41] SkEyes.esp
- [42] BDO Hair.esp
- [43] FF7R.esp
- [44] ParagonHairs.esp
- [45] PaTRaN Ivy.esp
- [46] EyesoftheUniverse.esp
- [47] Nexus_PMC.esp
- [48] PMC_extended.esp
- [49] Tactical Combat Swimwear.esp
- [4A] AzarPonytailHairstyles.esp
- [4B] VtawWardrobe6.esp
- [4C] CSEPDetour - REPUTATION.esp
- [4D] UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
- [4E] Unique NPCs FarHarbor.esp
- [4F] Unique NPCs_SpecialSettlers_All.esp
- [50] MiscHairstyle.esp
- [51] MoreHairstyles4Female.esp
- [52] MoreHairstyles4Male.esp
- [53] MoreBeards.esp
- [54] KSHairdos.esp
- [55] AtomsGloryThreads.esp
- [56] SKDuke.esp
- [57] AtomicRadio.esp
- [58] XReplacerPiper.2F1E.esp
- [59] kokok_Cait_Replacer.79249.esp
- [5A] Ava Caravaggio Curie Replacer.esp
- [5B] Rapport.esp
- [5C] VtawWardrobe8.esp
- [5D] VtawUtilityPack1.esp
- [5E] VtawWardrobe10.esp
- [5F] SuperMutantEquality.esp
- [FE: 0] ccBGSFO4044-HellfirePowerArmor.esl
- [FE: 1] ccBGSFO4115-X02.esl
- [FE: 2] ccBGSFO4116-HeavyFlamer.esl
- [FE: 3] ccBGSFO4110-WS_Enclave.esl
- [FE: 4] ccBGSFO4096-AS_Enclave.esl
- [FE: 5] ccFSVFO4007-Halloween.esl
- [FE: 6] ccBGSFO4046-TesCan.esl
- [FE: 7] ccSBJFO4003-Grenade.esl
- [FE: 8] ccOTMFO4001-Remnants.esl
- [FE: 9] BakaFramework.esm
- [FE: A] REFramework.esm
- [FE: B] HiPolyFacesCompanionPlugin.esl
- [FE: C] BodyTalk3-RaiderNormalsFix.esl
- [FE: D] A Forest-Base Mod Patch.esp
- [FE: E] Base + DLC FaceGen - BDFPV.esp
- [FE: F] DiscreteFemaleSkeleton.esp
- [FE: 10] OutcastsAndRemnants-SS2-Patch.esp
- [FE: 11] CTBOverhaul.esp
- [FE: 12] SKI-ModJam3-NorthWestern.esp
- [FE: 13] Heather Casdin - Animated Icon Addon.esp
- [FE: 14] Facegen_RealHD_SDK.esp
- [FE: 15] W.K Heather Casdin Replacer.esp
- [FE: 16] KimHairstyle.esp
- [FE: 17] Rusty Face Fix.esp
- [FE: 18] FO4HHS_AAF.esp
- [FE: 19] K9TacticalHarness.esp
- [FE: 1A] BrotherhoodInfantryArmor.esp
- [FE: 1B] BrotherhoodCommand.esp
- [FE: 1C] TheKite_Railroad_Handmaiden.esp
- [FE: 1D] VtawWardrobe4.esp
- [FE: 1E] Anatomy Tailor ESL - VtawWardrobe4.esp
- [FE: 1F] Vault-Tec Armor REDUX - Operative Gear.esp
- [FE: 20] VIS-PatchWATMinutemen.esp
- [FE: 21] DiverseBodies.esp
- [FE: 22] AFTSpouseTweaks.esp
- [FE: 23] 3dNPC_DLC_AFT_Fix.esp
- [FE: 24] AFT_Plus_Ivy.esp
- [FE: 25] SS2_AFT.esp
- [FE: 26] LKsEllenReplacer.esp
- [FE: 27] Anatomy.esp
- [FE: 28] Rapport_Moisturizer.esp
- [FE: 29] FastAddItemMenu.esp
- [FE: 2A] Look At Me RE.esp
- [FE: 2B] Anatomy Tailor ESL - Nexus_PMC.esp
- [FE: 2C] CROSS_InstituteExpeditionarySuit.esp
- [FE: 2D] Anatomy Tailor ESL - CROSS_InstituteExpeditionarySuit.esp
- [FE: 2E] Gab_ScrapArmor.esp
- [FE: 2F] BPDRiot.esp
- [FE: 30] Anatomy Tailor ESL - SKI-ModJam3-NorthWestern.esp
- [FE: 31] Finishers.esp
- [FE: 32] StrengthInSteel.esp
- [FE: 33] EnclaveRecon.esp
- [FE: 34] ReconCorpRemnants.esp
- [FE: 35] AmericaRising2-EnclaveReconArmorPatch.esp
- [FE: 36] DukeArmstrongOverhaul.esp
- [FE: 37] ProjectValkyrie-SS2-Patch.esp
- [FE: 38] VVKnifeAnims.esp
- [FE: 39] VVKnifeAnimsNukaWorld.esp
- [FE: 3A] DesBladesOfTheWastes.esp
- [FE: 3B] DesBladesOfTheWastes-AnimationPatch.esp
- [FE: 3C] WorkshopFramework_ScriptOverride.esp
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