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- BoardView:
- boardExists: "已经存在使用此名称的棋盘."
- boardTooHigh: "棋盘高度太高 - 顶部将会超出世界最高高度"
- boardWouldIntersect: "棋盘会与 {0}. 交叉"
- noFreeBoards: "无足够空间再添加棋盘.."
- noSuchBoard: "棋盘 {0} 不存在."
- ChessAI:
- AIbusy: "AI正忙"
- AIdisabled: "AI 游戏已关闭"
- AIloadError: "AI读取错误"
- AInotFound: "未找到AI"
- AIunexpectedException: "AI系统中发生意外错误: {0}"
- computer: "电脑"
- human: "玩家"
- noAvailableAIs:
- - "现在无可用AI"
- - "(所有 {0,number,integer} 都正在进行游戏)."
- noFreeAI: "现在无空闲AI可用"
- ChessCommandExecutor:
- activeGameChanged: "你当前的棋局变更为 &6{0}&-."
- activeGameIs: "你当前参与的棋局是 &6{0}&-."
- AIdefsReloaded: "AI配置文件已重载."
- AIList: "&6{0}&-: &f{1}:{2,number,integer}"
- AIpayout: "支付={0,number,integer}%"
- algebraicNotation: "&5 (标准代数记谱法)"
- allBoardsRedrawn: "所有棋盘已被重绘."
- boardCantBeDeleted: "不能删除棋盘 &6{0}&- -它正被棋局 &6{1}&-占用."
- boardCreationPrompt:
- - "左键单击一个方块: 创建棋盘 &6{0}&-. 右击: 取消."
- - "该方块将会成为棋盘A1格的中心."
- boardDeleted: "删除棋盘 &6{0}&-."
- boardDetail:
- board: "&e棋盘{0}:"
- boardStyle: "棋盘样式: &f{0}"
- enclosure: "附件: &f{0}"
- frameWidth: "盘面宽度: &f{0,number,integer} ({1})"
- game: "棋局: &f{0}"
- height: "高度: &f{0,number,integer}"
- lightLevel: "亮度: &f{0,number,integer}"
- boardExtents: "棋盘扩展范围: &f{0} - {1}"
- pieceStyle: "棋子风格: &f{0}"
- squareSize: "方格: &f{0,number,integer} ({1}/{2})"
- struts: "Enclosure struts: &f{0}"
- boardOrientation: "Board Orientation: &f{0}"
- defaultStake: "默认赌注: &f{0} {1}"
- defaultTimeControl: "默认时间控制: &f{0} {1}"
- locked: (已锁定)
- boardList: "&6{0}&-: 地点=&f{1}&- 样式=&6{2}&- 棋局=&6{3}&-"
- boardRedrawn: "棋盘 &6{0}&- 已被重新绘制."
- boardStyleChanged: "棋盘 &6{0}&- 样式改变."
- boardStyleSuggestSave: "使用 &f/chess board save [<新样式名称>]&- 保存变更."
- boardStyleSaved: "保存棋盘 &6{0}&- 样式为 &6{1}&-."
- boardStyleBadParam: "无效的样式参数 &6{0}&-."
- cantAffordStake: "你无法支付赌注所需金额!"
- canTeleport: "你可以使用 &f/chess tp {0} 传送到棋局当中"
- chessSaved: "棋盘和棋局已被保存."
- configKeySet: "{0} 现在被设置为: {1}"
- configReloaded: "设置 (config.yml) 已被重新载入"
- designMode: "棋盘正处于设计模式中 (设置 &6{0}&-)."
- drawOfferedOther: "&6{0}&- 求和."
- drawOfferedYou: "你向 &6{0}&- 求和."
- gameCreated:
- - "棋局 &6{0}&- 在棋盘 &6{1}&- 被创建."
- - "现在输入 (或使用控制面板按钮):"
- - "&5*&- &f/chess invite <玩家>&- 邀请玩家进入"
- - "&5*&- &f/chess invite&- 发出公开邀请"
- - "&5*&- 或 &f/chess start&- 与 AI 对战"
- gameDeleted: "棋局 &6{0}&- 已被删除."
- gameDeletedAlert: "棋局被 &6{0}&- 删除!"
- gameDetail:
- blackToPlay: "&8黑方&-执子"
- clock: "时间: &f白方&-: {0}, &8黑方&-: {1}"
- invitation: "&- 已被邀请. 等待回应."
- moveHistory: "&e移子记录:"
- name: "&e棋局 {0} [{1}]:"
- openInvitation: "棋局发出了公开邀请"
- players: "&6{0}&- (白方) vs. &6{1}&- (黑方) 于棋盘 &6{2}&-."
- stake: "赌注: &f{0}"
- whiteToPlay: "&f白方&-执子"
- halfMoves: "&f{0,number,integer}&- 单方移子时间"
- timeControlType: "时间控制类型: &f{0}"
- goingToSpawn: "无法将你传送到一个安全的位置 - 传送到出生点."
- invalidFromSquare: "无效的来源方格 {0}"
- invalidMoveString: "无效的移子线路 {0}"
- invalidNumeric: "无效的数字: {0}"
- invalidToSquare: "无效的目标方格 {0}"
- invited: " 已被邀请: &6{0}&-"
- joinedGame: "你作为 &f{1}&- 加入了棋局 &6{0}&-."
- needToWait: "你需要再等 {0,number,integer} 秒."
- noActiveGame: "你没有正在进行的棋局. 使用 &f/chess game <名称>&- 创建."
- noBoards: "目前没有棋盘."
- noCurrentGames: "目前没有棋局."
- noGame: "(无)"
- noPendingInvitation: "你目前没有等待回应的邀请."
- noTeleporting: "目前不允许传送至棋盘或从棋盘传送."
- notFromConsole: "该命令不能从控制台运行."
- notOnChessboard: "你不在棋盘上!"
- otherPlayerMustBeOffline: "只有当其他玩家下线后你才能这样做."
- persistedReloaded: "棋盘和棋局数据已重新载入."
- PGNarchiveWritten: "PGN 档案输出至 {0}"
- positionUpdatedFEN:
- - "Game position for &6{0}&- has been updated. {1} to play."
- - "&4警告: &-移子记录无效, 此棋局将不会再被保存."
- promotionPieceSet: "升变的棋子 &6{0}&- 已被设置为 &6{1}&-."
- scoreRecord: "&e{0,number,integer}) &6{1}&-: &f{2}&-"
- sideSwapOfferedOther: "&6{0}&- 提出换子."
- sideSwapOfferedYou: "你提出与 &6{0}&- 换子."
- stakeChanged: "这局比赛目前的赌注是 {0}."
- teleportDestObstructed: "传送目标被阻挡!"
- timeControlSet: "棋局的时间控制被设置为 {0} ({1})"
- timeControlsReloaded: "时间控制定义已重新载入."
- typeYesOrNo: "使用 &f/chess yes&- 接受, 或者 &f/chess no&- 拒绝."
- ChessConfig:
- invalidBoolean: "无效的布尔值: {0} (请使用 true/yes 或者 false/no)"
- invalidInteger: "无效的整数值: {0}"
- invalidFloat: "无效的浮点值: {0}"
- invalidDuration: "Invalid duration: {0}"
- noSuchKey:
- - "设置键值不存在: {0}"
- - "使用 &f/chess getcfg&- 列出所有设置键值"
- ChessEntityListener:
- goingToSpawn: "无法将你传送到一个安全的位置 - 传送到出生点."
- ChessPlayerListener:
- boardCreationCancelled: "棋盘生成被取消."
- currentGames: "你的当前棋局: {0}"
- moveCancelled: "移子取消."
- notYourTurn: "还没轮到你执子!"
- pieceSelected: "位于 &f{1}&- 的 &f{0}&- 被选中. 左键点击移动."
- playerBack: "{0} 回到了棋局中!"
- playerInviteCancelled: "&6玩家邀请取消."
- playerQuit: "{0} 已退出游戏. 如果他们不在 {1,number,integer} 秒内重新登陆, 根据默认你可以使用 &f/chess win&- 获胜."
- squareMessage: "方格 &6[{0}]&-, 棋盘 &6{1}"
- youPlayed: "你本回合的移子记录: &f{0}&-."
- ChessUtils:
- bishop: "主教"
- king: "国王"
- knight: "骑士"
- pawn: "士兵"
- queen: "王后"
- rook: "战车"
- anything: "任意"
- # Button text definitions may contain a semicolon (;). This indicates a line break on the sign text.
- ControlPanel:
- acceptDrawBtn: "接受求和申请?"
- acceptSwapBtn: "接受换手申请?"
- blackPawnPromotionBtn: "黑方士兵;升变"
- boardInfoBtn: ";棋盘;信息"
- chessInviteReminder: "使用 &f/chess invite <玩家>&- 邀请他人"
- chessInvitePrompt: "输入名称邀请玩家. 左键或右键点击取消."
- createGameBtn: ";创建;棋局"
- gameInfoBtn: ";棋局;信息"
- halfmoveClock: "单方移子;计时"
- inviteAnyoneBtn: ";邀请;任意玩家"
- invitePlayerBtn: ";邀请;指定玩家"
- noBtn: ";;否"
- offerDrawBtn: ";提出;求和"
- playNumber: "移子次数"
- resignBtn: ";认输"
- stakeBtn: "赌注;;"
- startGameBtn: ";棋局;开始"
- teleportOutBtn: ";传送;离开"
- timeControl: "时间控制"
- timeElapsed: "已用时间"
- timeRemaining: "剩余时间"
- whitePawnPromotionBtn: "白方士兵;升变"
- yesBtn: ";;是"
- Designer:
- inDesignMode: "棋盘 &6{0}&- 现在处于设计模式."
- outOfDesignMode: "棋盘 &6{0}&- 已脱离设计模式."
- styleSaved:
- - "自定义棋子样式 &6{0}&- 已存储."
- - "使用 &f/chess board set piecestyle {0}&- 来设置棋子样式(需位于合适的棋盘中)."
- styleLoaded:
- - "棋子样式 &6{0}&- 已读取. 你现在可以对它作出变更."
- - "使用 &f/chess design save [<新样式名称>] 进行保存."
- mustBeInDesignMode: "你需要先用命令&f/chess design&-进入设计模式."
- gameRunning: "当棋盘有比赛在进行中时,你不能对它进行设计."
- notOnBoard: "你没有站在棋盘上."
- cleared: "当前棋子设计已被清除."
- ExpectBoardCreation:
- boardCreated: "棋盘 &6{0}&- 已在 {1} 创建"
- ExpectYesNoOffer:
- drawOfferAccepted: "你的求和申请被 &6{0}&-所接受."
- drawOfferDeclined: "你的求和申请被 &6{0}&-所拒绝."
- swapOfferAccepted: "你的换手申请已被 &6{0}&-接受."
- swapOfferDeclined: "你的换手申请已被 &6{0}&-拒绝."
- youDeclinedDrawOffer: "你拒绝了对方的求和申请."
- youDeclinedSwapOffer: "你拒绝了对方的换手申请."
- Game:
- boardAlreadyHasGame: "这个棋盘已经有棋局开始比赛了"
- boardInDesignMode: "这个棋盘正处于棋子设计模式"
- sitePGN: " 在Minecraftia中"
- AIisBusy: "那个AI现在正忙着比赛."
- alertPrefix: "&6:: &-国际象棋比赛 &6{0}&-: "
- archiveExists: "存档文件 {0} 存在 - 不会被覆盖."
- abandoned: "&6{0}&- 在一局国际象棋比赛中和 &6{1}&- (弃局) 下成了和局 !"
- autoDeleteFinished: "比赛结束, 棋子自动删除完成."
- autoDeleteNotStarted: "比赛自动结束, 棋子自动删除完成 (原因: {0}时间内未开始)."
- autoDeleteRunning: "比赛自动结束, 棋子自动删除完成 (原因: {0}时间内为移动棋子)."
- black: "黑方"
- cantAffordToStart: "{0} 无法支付相应的费用 (至少需要 {1})"
- cantAffordToJoin: "你没有足够的赌资来加入游戏 (至少需要 {0})!"
- cantWriteArchive: "无法写入PGN棋谱存档{0}: {1}"
- check: " &5+++&d你被将军了! ++"
- checkmated: "在这场国际象棋比赛中, &6{0}&- 将了 &6{1}& 的军!"
- drawAgreed: "&6{0}&- 在一局国际象棋比赛中和 &6{1}&- (接受求和) 下成了和局!"
- fiftyMoveRule: "&6{0}&- 在一局国际象棋比赛中和 &6{1}&- (50步规则) 下成了和局 !"
- forfeited: "&6{0}&- 在一场国际象棋比赛中击败了 &6{1}&- (超时判负)!"
- gameHasStake: "这场比赛的下注金额是 &f{0}&-."
- gameIsFull: "这场比赛已经有两名参赛者了."
- getStakeBack: "你拿回了了你的下注金额 {0} ."
- invalidPromoPiece: 无效的棋子升变: {0}."
- inviteSent: "比赛邀请已被发送给 &6{0}&-."
- inviteWithdrawn: "你刚才接到的邀请已被撤回."
- joinPrompt: "输入 &f/chess join&- 加入比赛."
- joinPromptGlobal: "输入 &f/chess join {0}&- 加入比赛."
- lostStake: "你失去了你的赌注 {0}."
- newTimeControlPhase: "新的时间控制已启用: &6{0}&-."
- noActiveGame: "没有进行中的棋局- 请使用 &f/chess game <name>&- 进行设置."
- noNegativeStakes: "赌注不可以是个负数!"
- noSuchGame: "没有此棋局 &6{0}&-."
- notInGame: "你没有在一场棋局中!"
- notInvited: "你没有被邀请参加此棋局."
- notStarted: "比赛还没有开始."
- notYourTurn: "请稍等, 现在还没有轮到你."
- nowPlayingBlack: "换手成功! 你现在开始使用黑方."
- nowPlayingWhite: "换手成功! 你现在开始使用白方 ."
- openInviteCreated: "&6{0}&e 创建了一局国际象棋比赛的公开邀请."
- paidStake: "你支付了赌注金额: {0}."
- playerJoined: "&6{0}&- 加入了你的比赛."
- playerNotOnline: "玩家 {0} 不在线."
- playerPlayedMove: "&6{0}&- 已移子 [{1}]. 轮到你了."
- resigned: "&6{0}&- 在一局国际象棋比赛中击败了 &6{1}&- (认输)!"
- shouldBeState: "Game should be in state {0}."
- stakeCantBeChanged: "一旦双方的玩家都已加入, 赌注便不能再被更改了."
- stakeLocked: "这局比赛的赌注已被锁定, 不可更改."
- stakeTooHigh: "当前允许下注的最大金额为 {0,number,currency}."
- stalemated: "&6{0}&- 在一局国际象棋比赛中对 &6{1}&- (僵局) 下注!"
- started:
- - "比赛开始! 你所执子的一方是 &f{0}&-."
- - "要移动一个棋子, 请按住 {1} 并看着它, 并且左键单击."
- startPrompt: "输入命令 &f/game start&- 开始比赛."
- timeControlLocked: "这场比赛的时间控制已被锁定,不可更改."
- timeControlWarning: "你还有 {0,number,integer} 秒时间来移动棋子!"
- white: "White"
- youAreInvited: "你被 &6{0}&-邀请参加这个比赛."
- yourMove: "轮到你移子了 &f({0})&-."
- youWon: "你赢了 {0}!"
- MessageBuffer:
- header: "| 第{0,number,integer}-{1,number,integer} 行 , 共 {2,number,integer} 行 (当前第 {3,number,integer}/{4,number,integer}页) |"
- footer: "| 使用 /chess page [#|n|p] 查看其它页 |"
- SMSIntegration:
- boardInfo: "&1棋盘信息"
- createGame: "&1创建棋局"
- gotoGame: "&1前往棋局"
- gameInfo: "&1游戏信息"
- deleteGame: "&4*删除游戏"
- TerrainBackup:
- cantDeleteTerrain: "不能删除 {0}"
- cantRestoreTerrain: "地形恢复发生错误: {0}"
- cantWriteTerrain: "地形恢复信息不能被写入: {0}"
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