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Nov 15th, 2016
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  1. -START-
  2. After hitting the randomize button an esperchum window pops up, connecting you to joyousDream
  3. joyousDream
  4. JD: Hello? Is this you on the screen?
  5. kinkShaman
  6. KS: DepenDs, what Do you see?
  7. joyousDream
  8. JD: I see... Wait are you an alien? I can see you like melons
  9. @DM
  10. (psst you're supposed to know about trolls)
  11. joyousDream
  12. (o)
  13. JD(better): So you're a troll right?
  14. kinkShaman
  15. KS: yeah, how DiD you know?
  16. joyousDream
  17. JD: Like I said. You're on my screen right now
  18. kinkShaman
  19. KS: impressive, Do you know anything about the game, or will it be a mutual experience?
  20. joyousDream
  21. JD: Not really.I "entered" recently, but that's about it.
  22. @DM
  23. (ill be back in like ten minutes sorry)
  24. joyousDream
  25. ((1 sec, need to reconnect))
  26. kinkShaman
  27. KS: alright, how Does this work, should i
  28. joyousDream
  29. ((oh lol))
  30. kinkShaman
  31. ((Thanks enter key, really helpful being right next to the shift key))
  32. @DM
  33. (sorry there was a dude asking for donations outside)
  34. (im back now though)
  35. joyousDream
  36. (+)
  37. @DM
  38. (go ahead and fix what you said drykka ill edit it in post)
  39. kinkShaman
  40. KS: alright, how Does this work, shoulD i Do something is it you who neeDs to start the game?
  41. joyousDream
  42. JD: No I think I need to do something
  43. You look around the screen for any visual clues
  44. JD: What's with the D's by the way?
  45. @DM
  46. Ru can see he has two menus available, one with the same machines and a prepunched card as he now has in his house and the other dedicated to adding and removing floors, walls, and stairs.
  47. joyousDream
  48. You click on the machines menu.
  49. @DM
  50. Inside is the Alchemiter, punch disignex, cruxtruder, and dowel lathe along with the prepunched card.
  51. acousticDeadeye
  52. ((Totem Lathe*))
  53. @DM
  54. yes that
  55. joyousDream
  56. You deploy the various machines in the hive
  57. kinkShaman
  58. KS: it's fun, you shoulD try it some time, i can't imagine the boreDom you must enDure not aDDing personal quirks,
  59. @DM
  60. You manage to place the cruxtruder and totem lathe easily enough, but the hive is rather cramped and you can't find space for the other two easily. You might have to do some redecorating.
  61. joyousDream
  62. JD: Hold on, I think I need to make some adjustments
  63. You open the adding and removing floors section
  64. @DM
  65. Drykka's hive is rocked by two small tremors as the machines appear around her
  66. kinkShaman
  67. You ready your "weapon", and turn around
  68. joyousDream
  69. You attempt removing a wall and expanding out the hive
  70. @DM
  71. You remove one square of wall, and pretty quickly water starts to rush in
  72. joyousDream
  73. You quickly add back the wall
  74. JD: I'm running out of space here, any ideas?
  75. JD: Also are you underwater?
  76. @DM
  77. You replace the wall but Drykka is still a bit above ankle deep in salt water.
  78. kinkShaman
  79. KS: yep, if you can Do it, try to build Down, everywhere else is just water, unless you feel like making an elevator,
  80. joyousDream
  81. You try and find an option to dig down
  82. @DM
  83. You have th eoption to remove the floor
  84. joyousDream
  85. You remove a few blocks of floor
  86. @DM
  87. Water doesnt rush in but you can see a layer of water about halfway down. You only have about 30 extra grist to work with, and each block of wall or floor gives 10 back while costing 10 to replace
  88. joyousDream
  89. You check to see if there is now enough room for the machines
  90. @DM
  91. You could easily place the other two down there, but they'd be halfway submerged
  92. joyousDream
  93. You place them anyway
  94. JD: Okay, I think we can start now
  95. kinkShaman
  96. KS: brilliant
  97. joyousDream
  98. JD: Oh yeah, and I need to give you this
  99. You drop the card near the troll
  100. @DM
  101. It lands on her bowl of watermelon rinds.
  102. kinkShaman
  103. KS: a captchalogue carD?
  104. joyousDream
  105. JD: I don't think so
  106. JD: You're going to need to put it in one of the machines
  107. → NOTTyche[Dice] has joined
  108. joyousDream
  109. Meanwhile you look for something to drop on the Cruxtruder
  110. kinkShaman
  111. KS: oh, right,
  112. @DM
  113. You find a pile of books that look like they might be heavy enough
  114. joyousDream
  115. You drop that on the Cruxtruder
  116. @DM
  117. Roll dex
  118. Meanwhile, Drykka sees a pile of some of her largest occult texts float by her head.
  119. joyousDream
  120. !roll 1d20 + 8
  121. NOTTyche[Dice]
  122. (1d20) [2] : {2}
  123. joyousDream
  124. (so 10?)
  125. @DM
  126. (you can't use spaces for that but yes)
  127. joyousDream
  128. (oops)
  129. @DM
  130. You throw the books at the top of the cruxtruder but they just bounce off.
  131. kinkShaman
  132. You look for a slot to fit the card into, hopefully the game will have more of a tutorial soon, or that you find it eventually and can laugh because it's so intuitive.
  133. @DM
  134. You find a slot on the Totem Lathe, and the lathe spins when you put it inside of it but it doesn't have anything to carve.
  135. joyousDream
  136. You look for something else to drop on the machine. Man this is annoying.
  137. JD: I need to get this open so it can carve something
  138. @DM
  139. There's the fridge, stove, plus the toilet in the little bathroom.
  140. joyousDream
  141. You grab the toilet and pull it over to the Cruxtruder
  142. @DM
  143. Roll dex to not smash the bathroom wall
  144. joyousDream
  145. !roll 1d20+8
  146. NOTTyche[Dice]
  147. (1d20+8) [10+8] : {18}
  148. kinkShaman
  149. KS: makes sense, i'D think you coulD just pry it open but, eh, you're the one controlling the game at the moment,
  150. @DM
  151. You succesfully navigate the toilet through the door and back out into the main room, where Drykka is. You do take a large chunk of the floor with the toilet, though, and the pip is squirting water.
  152. joyousDream
  153. JD: I'm pretty sure you can't. Sorry about your toilet.
  154. You drop it on the Cruxtruder
  155. @DM
  156. You successfully smash the top of the cruxtruder but shatter the toilet at the same time. An explosion of burgundy cruxite dowels pop out, probably five or six, which quickly sink under the ankle deep water. along with it comes a sprite, also burgundy, and a countdown timer starts at the bottom. It's hard to see, but it says 1:00
  157. joyousDream
  158. JD: Ok, grab a dowel and chuck something into the sprite
  159. kinkShaman
  160. KS: something like?
  161. joyousDream
  162. JD: I threw bread in, that wasn't the best idea. Do you have any pets? That'd probably be good
  163. kinkShaman
  164. KS: no, but if anything works,
  165. ← joyousDream has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  166. → JoyousDream has joined
  167. JoyousDream
  168. ((am i on?))
  169. @DM
  170. (yep)
  171. JoyousDream
  172. JD: By the way there's a countdown, move quickly
  173. kinkShaman
  174. You grab one of your books, and rip one of the diagrams from it, if you aren't going to summon any of these things through the normal procedures...
  175. @DM
  176. What exactly is the diagram for?
  177. kinkShaman
  178. It's a rune that represents a nonexistant demonic being
  179. @DM
  180. The sprite floats near the cruxtruder, a few feet above your head
  181. JoyousDream
  182. JD: Great, grab a dowel, I think they dropped in the water
  183. kinkShaman
  184. You look into the new pond in your hive, looking for one of those cylanders
  185. @DM
  186. Yep, there are around 5 scattered around on the ground, a couple near you. They look like the right size for the totem lathe.
  187. @DM
  188. 40 seconds left on the clock
  189. kinkShaman
  190. You grab one and slide it into the bracket thing
  191. JoyousDream
  192. JD: GO GO GO
  193. JD: YOU NEED THE CARD
  194. @DM
  195. The card is currently hanging out of the machine where you left it.
  196. kinkShaman
  197. You slide the card back in, hopefully you'll live.
  198. @DM
  199. The totem lathe springs back to life, carving the dowel into a funky looking vase with lots of sharp edges.
  200. JoyousDream
  201. put that in revealingSplashView.startAnimation(){
  202. print("Completed")
  203. }
  204. JD: Put that in the Alchemiter, the machine with the platform
  205. ((oh god what happened))
  206. @DM
  207. (wut)
  208. kinkShaman
  209. You drop the vase thing on top of the platform
  210. @DM
  211. Roll dex for accuracy. The platform that you're aiming for is pretty far below and just barely not covered in water.
  212. kinkShaman
  213. !roll 1d20+1
  214. @DM
  215. Roll(1d20)+1:
  216. 8,+1
  217. Total:9
  218. You drop the dowel down at the Alchemiter and it hits the platform, but bounces off and rolls into the water.
  219. kinkShaman
  220. You try to telekinetically put it on the platform, you probably should have remembered you could do that.
  221. ← NOTTyche[Dice] has quit (Remote host closed the connection)
  222. JoyousDream
  223. (rip)
  224. @DM
  225. Roll int
  226. https://www.wizards.com/dnd/dice/dice.htm
  227. → NOTTyche[Dice] has joined
  228. ← NOTTyche[Dice] has quit (Remote host closed the connection)
  229. → NOTTyche[Dice] has joined
  230. kinkShaman
  231. Roll(1d20)+3:
  232. 13,+3
  233. Total:16
  234. @DM
  235. With a little shakiness you pick the dowel up with your mind and place it on the platform. There's a flash and suddenly a statue of a woman with her arms outstretched as if for an embrace appears.
  236. JoyousDream
  237. JD: Ok this is the last bit, its a sort of challenge. I've heard it's different for everyone
  238. @DM
  239. (dont forget to prototype)
  240. JoyousDream
  241. You check the countdown
  242. kinkShaman
  243. You ball up the diagram, and throw it at the blinkyshit orb
  244. @DM
  245. It's down to 20 seconds
  246. It hits the sprite with a flash and a moment later you have a floating, burgundy, paper ball.
  247. kinkShaman
  248. Ehh, that works too
  249. @DM
  250. 15 seconds
  251. JoyousDream
  252. JD: Hurry up, do something with that woman
  253. kinkShaman
  254. You try to charge at the statue, stick pulled back, and attempt to knock off the head in a single strike
  255. @DM
  256. You'll have to drop down into the water below first
  257. kinkShaman
  258. You try to leap into the hole, hoping not to get a concussion on the way down
  259. @DM
  260. Roll acrobatics
  261. kinkShaman
  262. Roll(1d20)+1:
  263. 14,+1
  264. Total:15
  265. @DM
  266. (you an use tyche again btw its fixec)
  267. kinkShaman
  268. (Oh, ok)
  269. @DM
  270. You manage to land in the water with a splash without hurting yourself, and you're left face to face with the statue.
  271. 10 seconds
  272. The water feels strangely warm.
  273. And it comes up a bit past your waist.
  274. JoyousDream
  275. JD: you can do it!
  276. kinkShaman
  277. You flip-flop between destroying and embracing the thing, and, against your best instinct, interlock your arms with its.
  278. @DM
  279. The statue... Moves when you hug it, wrapping its arms around you. You are now trapped in a hug with a rock.
  280. kinkShaman
  281. You attempt to knock the legs out with your stick.
  282. @DM
  283. You can't really reach it with your trapped arms, but you can try kicking
  284. kinkShaman
  285. You try to push against the statue with your legs, running out of options..
  286. @DM
  287. You manage to kick one of the legs out from under the statue and it wobbles before falling backwards. You're suddenly fully submerged in water, unable to breath, before the statue shatters beneath you and there's a flash of light.
  288. kinkShaman
  289. You attempt to emerge from the water
  290. @DM
  291. You're able to push yourself up and free. The water level around you is quickly draining and disappearing.
  292. JoyousDream
  293. JD: Are you stuck there?
  294. kinkShaman
  295. You look up and wave
  296. JoyousDream
  297. You try to pick up the troll
  298. @DM
  299. You get an error message stating you can not pick up players
  300. JoyousDream
  301. "worth a try"
  302. JD: You instead try using furniture to create stairs
  303. (remove JD:)
  304. @DM
  305. You pile some chairs and tables on top of each other precariously. Drykka could maybe climb that without falling?
  306. JoyousDream
  307. JD: Can you climb that?
  308. kinkShaman
  309. You try to climb up the construction, you feel like you should take a break from symbolic bullshit
  310. @DM
  311. Roll acrobatics
  312. kinkShaman
  313. !roll 1d20+1
  314. NOTTyche[Dice]
  315. (1d20+1) [18+1] : {19}
  316. @DM
  317. You successfully climb up the tower of wobbily bullshit back into the main part of the house. The floor is damp but no longer covered in ankle deep water, and there's light coming in the window?
  318. kinkShaman
  319. You peer out the window, perhaps this is the promised "mystical world?"
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