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Nov 6th, 2015
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151103
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -missile_lighting
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -fb_explosions
  19. -nolightshafts
  20. -disable_shadows
  21. -no_deferred
  22. -ballistic_gauge
  23. -dualscanlines
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -ship_choice_3d
  28. -weapon_choice_3d
  29. -warp_flash
  30. -snd_preload
  31. -mod bpcomplete,mediavps_2014
  32. -window
  33. Building file index...
  34. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced1.vp' with a checksum of 0xa2e5af3b
  35. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced2.vp' with a checksum of 0x2af23aac
  36. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced3.vp' with a checksum of 0x7a27144d
  37. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio1.vp' with a checksum of 0x653d6bd5
  38. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio2.vp' with a checksum of 0xa35c5f9a
  39. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio3.vp' with a checksum of 0xffef590d
  40. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-core.vp' with a checksum of 0x4f1738b2
  41. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x095441ce
  42. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals1.vp' with a checksum of 0xdc91ee4a
  43. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x9aca4d1c
  44. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals3.vp' with a checksum of 0xa51ff0da
  45. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x6c45854b
  46. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  47. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  48. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  49. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  50. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  51. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  52. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  53. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  54. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  55. Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  56. Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  57. Found root pack 'E:\games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  58. Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  59. Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  60. Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  61. Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  62. Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  63. Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  64. Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  65. Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  66. Searching root 'E:\games\FreeSpace2\bpcomplete\' ... 0 files
  67. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced1.vp' ... 389 files
  68. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced2.vp' ... 50 files
  69. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced3.vp' ... 50 files
  70. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio1.vp' ... 755 files
  71. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio2.vp' ... 691 files
  72. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio3.vp' ... 1783 files
  73. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-core.vp' ... 220 files
  74. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-fs2blue.vp' ... 42 files
  75. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals1.vp' ... 1525 files
  76. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals2.vp' ... 417 files
  77. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals3.vp' ... 2411 files
  78. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals4.vp' ... 401 files
  79. Searching root 'E:\games\FreeSpace2\mediavps_2014\' ... 102 files
  80. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  81. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  82. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  83. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  84. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  85. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  86. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Music.vp' ... 32 files
  87. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  88. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Root.vp' ... 848 files
  89. Searching root 'E:\games\FreeSpace2\' ... 66 files
  90. Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  91. Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  92. Searching root pack 'E:\games\FreeSpace2\root_fs2.vp' ... 157 files
  93. Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
  94. Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  95. Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  96. Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
  97. Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
  98. Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
  99. Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
  100. Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
  101. Found 35 roots and 24774 files.
  102. ERROR: Unknown Language Checksum: -1162327434
  103. Using default language settings...
  104. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  105. Setting language to English
  106. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  107. Game Settings Table: Using Standard Loops For SEXP Arguments
  108. Game Settings Table: Using standard event chaining behavior
  109. Game Settings Table: External shaders are DISABLED
  110. Game Settings Table: Removed extension on default campaign file name bp
  111. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  112. Game Settings Table: Setting shield pain flash factor to -1.00
  113. Initializing OpenAL...
  114. OpenAL Vendor : Creative Labs Inc.
  115. OpenAL Renderer : Software
  116. OpenAL Version : 1.1
  117.  
  118. Found extension "ALC_EXT_EFX".
  119. You are not using OpenAL Soft. Disabling enhanced sound.
  120.  
  121. Sample rate: 44100 (44100)
  122. EFX version: 1.0
  123. Max auxiliary sends: 1
  124. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  125. Capture device: Microphone (2- Webcam C110)
  126. ... OpenAL successfully initialized!
  127. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  128. Initializing WGL...
  129. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  130. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  131. OpenGL Vendor : NVIDIA Corporation
  132. OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
  133. OpenGL Version : 4.5.0 NVIDIA 358.50
  134.  
  135. Using extension "GL_EXT_fog_coord".
  136. Using extension "GL_ARB_multitexture".
  137. Using extension "GL_ARB_texture_env_add".
  138. Using extension "GL_ARB_texture_compression".
  139. Using extension "GL_EXT_texture_compression_s3tc".
  140. Using extension "GL_EXT_texture_filter_anisotropic".
  141. Using extension "GL_ARB_texture_env_combine".
  142. Using extension "GL_EXT_compiled_vertex_array".
  143. Using extension "GL_EXT_draw_range_elements".
  144. Using extension "GL_ARB_texture_mirrored_repeat".
  145. Using extension "GL_ARB_texture_non_power_of_two".
  146. Using extension "GL_ARB_vertex_buffer_object".
  147. Using extension "GL_ARB_pixel_buffer_object".
  148. Using extension "GL_SGIS_generate_mipmap".
  149. Using extension "GL_EXT_framebuffer_object".
  150. Using extension "GL_ARB_texture_rectangle".
  151. Using extension "GL_EXT_bgra".
  152. Using extension "GL_ARB_texture_cube_map".
  153. Using extension "GL_EXT_texture_lod_bias".
  154. Using extension "GL_ARB_point_sprite".
  155. Using extension "GL_ARB_shading_language_100".
  156. Using extension "GL_ARB_shader_objects".
  157. Using extension "GL_ARB_vertex_shader".
  158. Using extension "GL_ARB_fragment_shader".
  159. Using extension "GL_ARB_shader_texture_lod".
  160. Using extension "GL_ARB_texture_float".
  161. Using extension "GL_ARB_draw_elements_base_vertex".
  162. Using extension "GL_EXT_framebuffer_blit".
  163. Using extension "GL_EXT_geometry_shader4".
  164. Using extension "GL_EXT_texture_array".
  165. Using extension "GL_ARB_uniform_buffer_object".
  166. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  167. Using extension "GL_ARB_draw_instanced".
  168. Using extension "GL_ARB_texture_buffer_object".
  169. Found special extension function "wglSwapIntervalEXT".
  170.  
  171. Compiling new shader:
  172. Particle Effects
  173. Loading built-in default shader for: effect-v.sdr
  174. Loading built-in default shader for: effect-particle-f.sdr
  175. Shader Variant Features:
  176. Compiling new shader:
  177. Particle Effects
  178. Loading built-in default shader for: effect-v.sdr
  179. Loading built-in default shader for: effect-particle-f.sdr
  180. Loading built-in default shader for: effect-screen-g.sdr
  181. Shader Variant Features:
  182. Geometry shader point-based particles
  183. Compiling new shader:
  184. Distortion Effects
  185. Loading built-in default shader for: effect-distort-v.sdr
  186. Loading built-in default shader for: effect-distort-f.sdr
  187. Shader Variant Features:
  188. Compiling new shader:
  189. Deferred Lighting
  190. Loading built-in default shader for: deferred-v.sdr
  191. Loading built-in default shader for: deferred-f.sdr
  192. Shader Variant Features:
  193. Compiling new shader:
  194. Clear Deferred Lighting Buffer
  195. Loading built-in default shader for: deferred-clear-v.sdr
  196. Loading built-in default shader for: deferred-clear-f.sdr
  197. Shader Variant Features:
  198.  
  199. Compiling new shader:
  200. Post Processing
  201. Loading built-in default shader for: post-v.sdr
  202. Loading built-in default shader for: post-f.sdr
  203. Shader Variant Features:
  204. Compiling new shader:
  205. Bloom Brightpass
  206. Loading built-in default shader for: post-v.sdr
  207. Loading built-in default shader for: brightpass-f.sdr
  208. Shader Variant Features:
  209. Compiling new shader:
  210. Gaussian Blur
  211. Loading built-in default shader for: post-v.sdr
  212. Loading built-in default shader for: blur-f.sdr
  213. Shader Variant Features:
  214. Horizontal blur pass
  215. Compiling new shader:
  216. Gaussian Blur
  217. Loading built-in default shader for: post-v.sdr
  218. Loading built-in default shader for: blur-f.sdr
  219. Shader Variant Features:
  220. Vertical blur pass
  221. Compiling new shader:
  222. FXAA
  223. Loading built-in default shader for: fxaa-v.sdr
  224. Loading built-in default shader for: fxaa-f.sdr
  225. Shader Variant Features:
  226. Compiling new shader:
  227. FXAA Prepass
  228. Loading built-in default shader for: post-v.sdr
  229. Loading built-in default shader for: fxaapre-f.sdr
  230. Shader Variant Features:
  231. Max texture units: 4 (32)
  232. Max client texture states: 4 (8)
  233. Max elements vertices: 1048576
  234. Max elements indices: 1048576
  235. Max texture size: 16384x16384
  236. Max render buffer size: 16384x16384
  237. Can use compressed textures: YES
  238. Texture compression available: YES
  239. Post-processing enabled: YES
  240. Using trilinear texture filter.
  241. OpenGL Shader Version: 4.50 NVIDIA
  242. ... OpenGL init is complete!
  243. Size of bitmap info = 797 KB
  244. Size of bitmap extra info = 52 bytes
  245. ANI cursorweb with size 24x24 (25.0% wasted)
  246. GRAPHICS: Initializing default colors...
  247. SCRIPTING: Beginning initialization sequence...
  248. SCRIPTING: Beginning Lua initialization...
  249. LUA: Opening LUA state...
  250. LUA: Initializing base Lua libraries...
  251. LUA: Beginning ADE initialization
  252. ADE: Initializing enumeration constants...
  253. ADE: Assigning Lua session...
  254. SCRIPTING: Beginning main hook parse sequence....
  255. Wokka! Error opening file (scripting.tbl)!
  256. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  257. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  258. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  259. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  260. TBM => Starting parse of 'zmisc-sct.tbm' ...
  261. TBM => Starting parse of 'tdefense-sct.tbm' ...
  262. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  263. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  264. TBM => Starting parse of 'proBox-sct.tbm' ...
  265. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  266. TBM => Starting parse of 'journal-sct.tbm' ...
  267. TBM => Starting parse of 'intron-sct.tbm' ...
  268. TBM => Starting parse of 'imonitor-sct.tbm' ...
  269. TBM => Starting parse of 'cloak-sct.tbm' ...
  270. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  271. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  272. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  273. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  274. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  275. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  276. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  277. TBM => Starting parse of 'axui-sct.tbm' ...
  278. TBM => Starting parse of 'axmsg-sct.tbm' ...
  279. SCRIPTING: Inititialization complete.
  280. SCRIPTING: Splash screen overrides checked
  281. SCRIPTING: Splash hook has been run
  282. SCRIPTING: Splash screen conditional hook has been run
  283. Using high memory settings...
  284. Wokka! Error opening file (interface.tbl)!
  285. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  286. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  287. TBM => Starting parse of 'bp-sdf.tbm' ...
  288. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  289. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  290. TBM => Starting parse of 'bp-snd.tbm' ...
  291. Windows reported 16 joysticks, we found 1
  292. Current soundtrack set to -1 in event_music_reset_choices
  293. TBM => Starting parse of 'mv_music-mus.tbm' ...
  294. TBM => Starting parse of 'bp-mus.tbm' ...
  295. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  296. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  297. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  298. TBM => Starting parse of 'bp2-mfl.tbm' ...
  299. Wokka! Error opening file (armor.tbl)!
  300. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  301. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  302. TBM => Starting parse of 'bp2-amr.tbm' ...
  303. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  304. TBM => Starting parse of 'bp-aip.tbm' ...
  305. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  306. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  307. TBM => Starting parse of 'bp2-wxp.tbm' ...
  308. TBM => Starting parse of 'bp-wxp.tbm' ...
  309. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  310. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  311. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  312. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  313. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  314. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  315. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  316. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  317. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  318. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  319. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  320. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  321. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  322. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  323. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  324. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  325. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  326. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  327. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  328. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  329. TBM => Starting parse of 'mv_root-wep.tbm' ...
  330. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  331. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  332. TBM => Starting parse of 'bp-wep.tbm' ...
  333. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  334. TBM => Starting parse of 'bp2-obt.tbm' ...
  335. TBM => Starting parse of 'mv_root-shp.tbm' ...
  336. TBM => Starting parse of 'radar-shp.tbm' ...
  337. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  338. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  339. TBM => Starting parse of 'shipsave-shp.tbm' ...
  340. TBM => Starting parse of 'bp-shp.tbm' ...
  341. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  342. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  343. Particle effect for impact spew disabled on ship 'The GRID'.
  344. Particle effect for damage spew disabled on ship 'The GRID'.
  345. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  346. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  347. ANI objective1 with size 149x21 (34.4% wasted)
  348. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  349. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  350. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  351. ANI head1 with size 164x132 (48.4% wasted)
  352. ANI support1 with size 108x24 (25.0% wasted)
  353. ANI damage1 with size 148x25 (21.9% wasted)
  354. ANI wingman1 with size 71x53 (17.2% wasted)
  355. ANI wingman2 with size 35x53 (17.2% wasted)
  356. ANI wingman3 with size 14x53 (17.2% wasted)
  357. ANI toggle1 with size 57x20 (37.5% wasted)
  358. ANI weapons1 with size 126x20 (37.5% wasted)
  359. ANI weapons1_b with size 150x20 (37.5% wasted)
  360. ANI netlag1 with size 29x30 (6.3% wasted)
  361. ANI targhit1 with size 31x21 (34.4% wasted)
  362. ANI time1 with size 47x23 (28.1% wasted)
  363. ANI targetview1 with size 137x156 (39.1% wasted)
  364. ANI targetview2 with size 4x96 (25.0% wasted)
  365. ANI targetview3 with size 7x20 (37.5% wasted)
  366. ANI 2_energy2 with size 86x96 (25.0% wasted)
  367. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  368. ANI 2_leftarc with size 103x252 (1.6% wasted)
  369. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  370. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  371. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  372. ANI 2_lead1 with size 26x26 (18.8% wasted)
  373. ANI 2_lock1 with size 56x53 (17.2% wasted)
  374. ANI 2_lockspin with size 100x100 (21.9% wasted)
  375. ANI energy1 with size 12x41 (35.9% wasted)
  376. ANI 2_radar1 with size 209x170 (33.6% wasted)
  377. TBM => Starting parse of 'mv_effects-str.tbm' ...
  378. TBM => Starting parse of 'bp2-str.tbm' ...
  379. TBM => Starting parse of 'bp-str.tbm' ...
  380. TABLES => Starting parse of 'ssm.tbl'...
  381. Found an SSM entry without a name. Assigning "SSM 0".
  382. Found an SSM entry without a name. Assigning "SSM 1".
  383. loading animated cursor "cursor"
  384. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  385. TBM => Starting parse of 'bp-main-hall.tbm' ...
  386. MediaVPs: Explosions script loaded!
  387. MediaVPs: Flaming debris script loaded!
  388. y: 0
  389. h: 1080
  390. y_aspect: 1.40625
  391. x: 240
  392. w: 1440
  393. x_aspect: 1.40625
  394. Ships.tbl is : VALID
  395. Weapons.tbl is : VALID
  396. cfile_init() took 1157
  397. TrackIR Init Failed - 4
  398. Compiling new shader:
  399. Video Playback
  400. Loading built-in default shader for: video-v.sdr
  401. Loading built-in default shader for: video-f.sdr
  402. Shader Variant Features:
  403. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  404. PLR => Loading 'Deathspeed.plr' with version 2...
  405. PLR => Parsing: Flags...
  406. PLR => Parsing: Info...
  407. PLR => Parsing: Scoring...
  408. PLR => Parsing: ScoringMulti...
  409. PLR => Parsing: HUD...
  410. PLR => Parsing: Variables...
  411. PLR => Parsing: Multiplayer...
  412. PLR => Parsing: Controls...
  413. PLR => Parsing: Settings...
  414. PLR => Loading complete!
  415. PLR => Verifying 'BP Deathspeed.plr' with version 2...
  416. PLR => Parsing: Flags...
  417. PLR => Parsing: Info...
  418. PLR => Verifying complete!
  419. PLR => Verifying 'deathspeed.plr' with version 2...
  420. PLR => Parsing: Flags...
  421. PLR => Parsing: Info...
  422. PLR => Verifying complete!
  423. Beginning JSON Parse for imonitor.cfg
  424. No path specified, assuming data/config...
  425. File exists, decoding... success!
  426. PLR => Verifying 'Deathspeed.plr' with version 2...
  427. PLR => Parsing: Flags...
  428. PLR => Parsing: Info...
  429. PLR => Verifying complete!
  430. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  431. PLR => Loading 'Deathspeed.plr' with version 2...
  432. PLR => Parsing: Flags...
  433. PLR => Parsing: Info...
  434. PLR => Parsing: Scoring...
  435. PLR => Parsing: ScoringMulti...
  436. PLR => Parsing: HUD...
  437. PLR => Parsing: Variables...
  438. PLR => Parsing: Multiplayer...
  439. PLR => Parsing: Controls...
  440. PLR => Parsing: Settings...
  441. PLR => Loading complete!
  442. CSG => Loading 'Deathspeed.FreeSpace2.csg' with version 5...
  443. CSG => Parsing: Flags...
  444. CSG => Parsing: Info...
  445. CSG => Parsing: Missions...
  446. CSG => Parsing: Techroom...
  447. CSG => Parsing: Loadout...
  448. CSG => Parsing: Scoring...
  449. CSG => Parsing: RedAlert...
  450. CSG => Parsing: HUD...
  451. CSG => Parsing: Variables...
  452. CSG => Parsing: Settings...
  453. CSG => Parsing: Controls...
  454. CSG => Parsing: Cutscenes...
  455. CSG => Parsing: Last Missions...
  456. Someone passed an extension to bm_load for file 'hammer1.pcx'
  457. CSG => Loading complete!
  458. CSG => Loading 'Deathspeed.FreeSpace2.csg' with version 5...
  459. CSG => Parsing: Flags...
  460. CSG => Parsing: Info...
  461. CSG => Parsing: Missions...
  462. CSG => Parsing: Techroom...
  463. CSG => Parsing: Loadout...
  464. CSG => Parsing: Scoring...
  465. CSG => Parsing: RedAlert...
  466. CSG => Parsing: HUD...
  467. CSG => Parsing: Variables...
  468. CSG => Parsing: Settings...
  469. CSG => Parsing: Controls...
  470. CSG => Parsing: Cutscenes...
  471. CSG => Parsing: Last Missions...
  472. Someone passed an extension to bm_load for file 'hammer1.pcx'
  473. CSG => Loading complete!
  474. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  475. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  476. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  477. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  478. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  479. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  480. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  481. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  482. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  483. Frame 0 too long!!: frametime = 0.278 (0.278)
  484. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  485. CSG => Loading 'Deathspeed.FreeSpace2.csg' with version 5...
  486. CSG => Parsing: Flags...
  487. CSG => Parsing: Info...
  488. CSG => Parsing: Missions...
  489. CSG => Parsing: Techroom...
  490. CSG => Parsing: Loadout...
  491. CSG => Parsing: Scoring...
  492. CSG => Parsing: RedAlert...
  493. CSG => Parsing: HUD...
  494. CSG => Parsing: Variables...
  495. CSG => Parsing: Settings...
  496. CSG => Parsing: Controls...
  497. CSG => Parsing: Cutscenes...
  498. CSG => Parsing: Last Missions...
  499. Someone passed an extension to bm_load for file 'hammer1.pcx'
  500. CSG => Loading complete!
  501. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  502. =================== STARTING LEVEL LOAD ==================
  503. Reassigning player to squadron 53rd Hammerheads
  504. Someone passed an extension to bm_load for file 'hammer1.pcx'
  505. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  506. Starting model page in...
  507. Beginning level bitmap paging...
  508. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  509. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  510. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  511. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  512. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  513. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  514. Loading warp model
  515. Loading model 'warp.pof'
  516. Compiling new shader:
  517. Model Rendering
  518. Loading built-in default shader for: main-v.sdr
  519. Loading built-in default shader for: main-f.sdr
  520. Loading built-in default shader for: main-g.sdr
  521. Shader Variant Features:
  522. Shadow Mapping
  523. Compiling new shader:
  524. Model Rendering
  525. Loading built-in default shader for: main-v.sdr
  526. Loading built-in default shader for: main-f.sdr
  527. Shader Variant Features:
  528. Lighting
  529. Animated Effects
  530. Clip Plane
  531. Compiling new shader:
  532. Model Rendering
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Shader Variant Features:
  536. Lighting
  537. Fog Effect
  538. Animated Effects
  539. Clip Plane
  540. Compiling new shader:
  541. Model Rendering
  542. Loading built-in default shader for: main-v.sdr
  543. Loading built-in default shader for: main-f.sdr
  544. Shader Variant Features:
  545. Lighting
  546. Deferred lighting
  547. Clip Plane
  548. Compiling new shader:
  549. Model Rendering
  550. Loading built-in default shader for: main-v.sdr
  551. Loading built-in default shader for: main-f.sdr
  552. Shader Variant Features:
  553. Lighting
  554. Fog Effect
  555. Deferred lighting
  556. Clip Plane
  557. Compiling new shader:
  558. Model Rendering
  559. Loading built-in default shader for: main-v.sdr
  560. Loading built-in default shader for: main-f.sdr
  561. Shader Variant Features:
  562. Lighting
  563. Animated Effects
  564. Submodel Transforms
  565. Clip Plane
  566. Compiling new shader:
  567. Model Rendering
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. Shader Variant Features:
  571. Lighting
  572. Fog Effect
  573. Animated Effects
  574. Submodel Transforms
  575. Clip Plane
  576. Compiling new shader:
  577. Model Rendering
  578. Loading built-in default shader for: main-v.sdr
  579. Loading built-in default shader for: main-f.sdr
  580. Shader Variant Features:
  581. Lighting
  582. Submodel Transforms
  583. Clip Plane
  584. Compiling new shader:
  585. Model Rendering
  586. Loading built-in default shader for: main-v.sdr
  587. Loading built-in default shader for: main-f.sdr
  588. Shader Variant Features:
  589. Lighting
  590. Fog Effect
  591. Submodel Transforms
  592. Clip Plane
  593. Compiling new shader:
  594. Model Rendering
  595. Loading built-in default shader for: main-v.sdr
  596. Loading built-in default shader for: main-f.sdr
  597. Shader Variant Features:
  598. Lighting
  599. Animated Effects
  600. Deferred lighting
  601. Submodel Transforms
  602. Clip Plane
  603. Compiling new shader:
  604. Model Rendering
  605. Loading built-in default shader for: main-v.sdr
  606. Loading built-in default shader for: main-f.sdr
  607. Shader Variant Features:
  608. Lighting
  609. Fog Effect
  610. Animated Effects
  611. Deferred lighting
  612. Submodel Transforms
  613. Clip Plane
  614. Compiling new shader:
  615. Model Rendering
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader Variant Features:
  619. Lighting
  620. Deferred lighting
  621. Submodel Transforms
  622. Clip Plane
  623. Compiling new shader:
  624. Model Rendering
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader Variant Features:
  628. Lighting
  629. Fog Effect
  630. Deferred lighting
  631. Submodel Transforms
  632. Clip Plane
  633. 300
  634. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  635. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  636. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  637. SHOCKWAVE => Loading default shockwave model...
  638. Loading model 'shockwave.pof'
  639. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  640. Compiling new shader:
  641. Model Rendering
  642. Loading built-in default shader for: main-v.sdr
  643. Loading built-in default shader for: main-f.sdr
  644. Shader Variant Features:
  645. Lighting
  646. Diffuse Mapping
  647. Glow Mapping
  648. Animated Effects
  649. Clip Plane
  650. Compiling new shader:
  651. Model Rendering
  652. Loading built-in default shader for: main-v.sdr
  653. Loading built-in default shader for: main-f.sdr
  654. Shader Variant Features:
  655. Lighting
  656. Fog Effect
  657. Diffuse Mapping
  658. Glow Mapping
  659. Animated Effects
  660. Clip Plane
  661. Compiling new shader:
  662. Model Rendering
  663. Loading built-in default shader for: main-v.sdr
  664. Loading built-in default shader for: main-f.sdr
  665. Shader Variant Features:
  666. Lighting
  667. Diffuse Mapping
  668. Glow Mapping
  669. Deferred lighting
  670. Clip Plane
  671. Compiling new shader:
  672. Model Rendering
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader Variant Features:
  676. Lighting
  677. Fog Effect
  678. Diffuse Mapping
  679. Glow Mapping
  680. Deferred lighting
  681. Clip Plane
  682. Compiling new shader:
  683. Model Rendering
  684. Loading built-in default shader for: main-v.sdr
  685. Loading built-in default shader for: main-f.sdr
  686. Shader Variant Features:
  687. Lighting
  688. Diffuse Mapping
  689. Glow Mapping
  690. Animated Effects
  691. Submodel Transforms
  692. Clip Plane
  693. Compiling new shader:
  694. Model Rendering
  695. Loading built-in default shader for: main-v.sdr
  696. Loading built-in default shader for: main-f.sdr
  697. Shader Variant Features:
  698. Lighting
  699. Fog Effect
  700. Diffuse Mapping
  701. Glow Mapping
  702. Animated Effects
  703. Submodel Transforms
  704. Clip Plane
  705. Compiling new shader:
  706. Model Rendering
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader Variant Features:
  710. Lighting
  711. Diffuse Mapping
  712. Glow Mapping
  713. Submodel Transforms
  714. Clip Plane
  715. Compiling new shader:
  716. Model Rendering
  717. Loading built-in default shader for: main-v.sdr
  718. Loading built-in default shader for: main-f.sdr
  719. Shader Variant Features:
  720. Lighting
  721. Fog Effect
  722. Diffuse Mapping
  723. Glow Mapping
  724. Submodel Transforms
  725. Clip Plane
  726. Compiling new shader:
  727. Model Rendering
  728. Loading built-in default shader for: main-v.sdr
  729. Loading built-in default shader for: main-f.sdr
  730. Shader Variant Features:
  731. Lighting
  732. Diffuse Mapping
  733. Glow Mapping
  734. Animated Effects
  735. Deferred lighting
  736. Submodel Transforms
  737. Clip Plane
  738. Compiling new shader:
  739. Model Rendering
  740. Loading built-in default shader for: main-v.sdr
  741. Loading built-in default shader for: main-f.sdr
  742. Shader Variant Features:
  743. Lighting
  744. Fog Effect
  745. Diffuse Mapping
  746. Glow Mapping
  747. Animated Effects
  748. Deferred lighting
  749. Submodel Transforms
  750. Clip Plane
  751. Compiling new shader:
  752. Model Rendering
  753. Loading built-in default shader for: main-v.sdr
  754. Loading built-in default shader for: main-f.sdr
  755. Shader Variant Features:
  756. Lighting
  757. Diffuse Mapping
  758. Glow Mapping
  759. Deferred lighting
  760. Submodel Transforms
  761. Clip Plane
  762. Compiling new shader:
  763. Model Rendering
  764. Loading built-in default shader for: main-v.sdr
  765. Loading built-in default shader for: main-f.sdr
  766. Shader Variant Features:
  767. Lighting
  768. Fog Effect
  769. Diffuse Mapping
  770. Glow Mapping
  771. Deferred lighting
  772. Submodel Transforms
  773. Clip Plane
  774. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  775. SHOCKWAVE => Default model load: SUCCEEDED!!
  776. SHOCKWAVE => Loading default shockwave animation...
  777. BMPMAN: Found EFF (shockwave01.eff) with 98 frames at 30 fps.
  778. SHOCKWAVE => Default animation load: SUCCEEDED!!
  779. MISSION LOAD: 'Training-2.fs2'
  780. Hmmm... Extension passed to mission_load...
  781. Reassigning player to squadron 53rd Hammerheads
  782. Someone passed an extension to bm_load for file 'hammer1.pcx'
  783. Starting mission message count : 638
  784. Ending mission message count : 682
  785. Current soundtrack set to -1 in event_music_reset_choices
  786. Current soundtrack set to -1 in event_music_set_soundtrack
  787. Loading model 'fighter2t-05.pof'
  788. Compiling new shader:
  789. Model Rendering
  790. Loading built-in default shader for: main-v.sdr
  791. Loading built-in default shader for: main-f.sdr
  792. Shader Variant Features:
  793. Lighting
  794. Diffuse Mapping
  795. Glow Mapping
  796. Specular Mapping
  797. Normal Mapping
  798. Environment Mapping
  799. Animated Effects
  800. Clip Plane
  801. Compiling new shader:
  802. Model Rendering
  803. Loading built-in default shader for: main-v.sdr
  804. Loading built-in default shader for: main-f.sdr
  805. Shader Variant Features:
  806. Lighting
  807. Fog Effect
  808. Diffuse Mapping
  809. Glow Mapping
  810. Specular Mapping
  811. Normal Mapping
  812. Environment Mapping
  813. Animated Effects
  814. Clip Plane
  815. Compiling new shader:
  816. Model Rendering
  817. Loading built-in default shader for: main-v.sdr
  818. Loading built-in default shader for: main-f.sdr
  819. Shader Variant Features:
  820. Lighting
  821. Diffuse Mapping
  822. Glow Mapping
  823. Specular Mapping
  824. Normal Mapping
  825. Environment Mapping
  826. Deferred lighting
  827. Clip Plane
  828. Compiling new shader:
  829. Model Rendering
  830. Loading built-in default shader for: main-v.sdr
  831. Loading built-in default shader for: main-f.sdr
  832. Shader Variant Features:
  833. Lighting
  834. Fog Effect
  835. Diffuse Mapping
  836. Glow Mapping
  837. Specular Mapping
  838. Normal Mapping
  839. Environment Mapping
  840. Deferred lighting
  841. Clip Plane
  842. Compiling new shader:
  843. Model Rendering
  844. Loading built-in default shader for: main-v.sdr
  845. Loading built-in default shader for: main-f.sdr
  846. Shader Variant Features:
  847. Lighting
  848. Diffuse Mapping
  849. Glow Mapping
  850. Specular Mapping
  851. Normal Mapping
  852. Environment Mapping
  853. Animated Effects
  854. Submodel Transforms
  855. Clip Plane
  856. Compiling new shader:
  857. Model Rendering
  858. Loading built-in default shader for: main-v.sdr
  859. Loading built-in default shader for: main-f.sdr
  860. Shader Variant Features:
  861. Lighting
  862. Fog Effect
  863. Diffuse Mapping
  864. Glow Mapping
  865. Specular Mapping
  866. Normal Mapping
  867. Environment Mapping
  868. Animated Effects
  869. Submodel Transforms
  870. Clip Plane
  871. Compiling new shader:
  872. Model Rendering
  873. Loading built-in default shader for: main-v.sdr
  874. Loading built-in default shader for: main-f.sdr
  875. Shader Variant Features:
  876. Lighting
  877. Diffuse Mapping
  878. Glow Mapping
  879. Specular Mapping
  880. Normal Mapping
  881. Environment Mapping
  882. Submodel Transforms
  883. Clip Plane
  884. Compiling new shader:
  885. Model Rendering
  886. Loading built-in default shader for: main-v.sdr
  887. Loading built-in default shader for: main-f.sdr
  888. Shader Variant Features:
  889. Lighting
  890. Fog Effect
  891. Diffuse Mapping
  892. Glow Mapping
  893. Specular Mapping
  894. Normal Mapping
  895. Environment Mapping
  896. Submodel Transforms
  897. Clip Plane
  898. Compiling new shader:
  899. Model Rendering
  900. Loading built-in default shader for: main-v.sdr
  901. Loading built-in default shader for: main-f.sdr
  902. Shader Variant Features:
  903. Lighting
  904. Diffuse Mapping
  905. Glow Mapping
  906. Specular Mapping
  907. Normal Mapping
  908. Environment Mapping
  909. Animated Effects
  910. Deferred lighting
  911. Submodel Transforms
  912. Clip Plane
  913. Compiling new shader:
  914. Model Rendering
  915. Loading built-in default shader for: main-v.sdr
  916. Loading built-in default shader for: main-f.sdr
  917. Shader Variant Features:
  918. Lighting
  919. Fog Effect
  920. Diffuse Mapping
  921. Glow Mapping
  922. Specular Mapping
  923. Normal Mapping
  924. Environment Mapping
  925. Animated Effects
  926. Deferred lighting
  927. Submodel Transforms
  928. Clip Plane
  929. Compiling new shader:
  930. Model Rendering
  931. Loading built-in default shader for: main-v.sdr
  932. Loading built-in default shader for: main-f.sdr
  933. Shader Variant Features:
  934. Lighting
  935. Diffuse Mapping
  936. Glow Mapping
  937. Specular Mapping
  938. Normal Mapping
  939. Environment Mapping
  940. Deferred lighting
  941. Submodel Transforms
  942. Clip Plane
  943. Compiling new shader:
  944. Model Rendering
  945. Loading built-in default shader for: main-v.sdr
  946. Loading built-in default shader for: main-f.sdr
  947. Shader Variant Features:
  948. Lighting
  949. Fog Effect
  950. Diffuse Mapping
  951. Glow Mapping
  952. Specular Mapping
  953. Normal Mapping
  954. Environment Mapping
  955. Deferred lighting
  956. Submodel Transforms
  957. Clip Plane
  958. Submodel 'detail3' is detail level 3 of 'detail0'
  959. Submodel 'detail2' is detail level 2 of 'detail0'
  960. Submodel 'detail1' is detail level 1 of 'detail0'
  961. Submodel 'detail3' is detail level 1 of 'detail2'
  962. Submodel 'detail3' is detail level 2 of 'detail1'
  963. Submodel 'detail2' is detail level 1 of 'detail1'
  964. Loading model 'fighter2t-02.pof'
  965. Compiling new shader:
  966. Model Rendering
  967. Loading built-in default shader for: main-v.sdr
  968. Loading built-in default shader for: main-f.sdr
  969. Shader Variant Features:
  970. Lighting
  971. Diffuse Mapping
  972. Specular Mapping
  973. Environment Mapping
  974. Animated Effects
  975. Clip Plane
  976. Compiling new shader:
  977. Model Rendering
  978. Loading built-in default shader for: main-v.sdr
  979. Loading built-in default shader for: main-f.sdr
  980. Shader Variant Features:
  981. Lighting
  982. Fog Effect
  983. Diffuse Mapping
  984. Specular Mapping
  985. Environment Mapping
  986. Animated Effects
  987. Clip Plane
  988. Compiling new shader:
  989. Model Rendering
  990. Loading built-in default shader for: main-v.sdr
  991. Loading built-in default shader for: main-f.sdr
  992. Shader Variant Features:
  993. Lighting
  994. Diffuse Mapping
  995. Specular Mapping
  996. Environment Mapping
  997. Deferred lighting
  998. Clip Plane
  999. Compiling new shader:
  1000. Model Rendering
  1001. Loading built-in default shader for: main-v.sdr
  1002. Loading built-in default shader for: main-f.sdr
  1003. Shader Variant Features:
  1004. Lighting
  1005. Fog Effect
  1006. Diffuse Mapping
  1007. Specular Mapping
  1008. Environment Mapping
  1009. Deferred lighting
  1010. Clip Plane
  1011. Compiling new shader:
  1012. Model Rendering
  1013. Loading built-in default shader for: main-v.sdr
  1014. Loading built-in default shader for: main-f.sdr
  1015. Shader Variant Features:
  1016. Lighting
  1017. Diffuse Mapping
  1018. Specular Mapping
  1019. Environment Mapping
  1020. Animated Effects
  1021. Submodel Transforms
  1022. Clip Plane
  1023. Compiling new shader:
  1024. Model Rendering
  1025. Loading built-in default shader for: main-v.sdr
  1026. Loading built-in default shader for: main-f.sdr
  1027. Shader Variant Features:
  1028. Lighting
  1029. Fog Effect
  1030. Diffuse Mapping
  1031. Specular Mapping
  1032. Environment Mapping
  1033. Animated Effects
  1034. Submodel Transforms
  1035. Clip Plane
  1036. Compiling new shader:
  1037. Model Rendering
  1038. Loading built-in default shader for: main-v.sdr
  1039. Loading built-in default shader for: main-f.sdr
  1040. Shader Variant Features:
  1041. Lighting
  1042. Diffuse Mapping
  1043. Specular Mapping
  1044. Environment Mapping
  1045. Submodel Transforms
  1046. Clip Plane
  1047. Compiling new shader:
  1048. Model Rendering
  1049. Loading built-in default shader for: main-v.sdr
  1050. Loading built-in default shader for: main-f.sdr
  1051. Shader Variant Features:
  1052. Lighting
  1053. Fog Effect
  1054. Diffuse Mapping
  1055. Specular Mapping
  1056. Environment Mapping
  1057. Submodel Transforms
  1058. Clip Plane
  1059. Compiling new shader:
  1060. Model Rendering
  1061. Loading built-in default shader for: main-v.sdr
  1062. Loading built-in default shader for: main-f.sdr
  1063. Shader Variant Features:
  1064. Lighting
  1065. Diffuse Mapping
  1066. Specular Mapping
  1067. Environment Mapping
  1068. Animated Effects
  1069. Deferred lighting
  1070. Submodel Transforms
  1071. Clip Plane
  1072. Compiling new shader:
  1073. Model Rendering
  1074. Loading built-in default shader for: main-v.sdr
  1075. Loading built-in default shader for: main-f.sdr
  1076. Shader Variant Features:
  1077. Lighting
  1078. Fog Effect
  1079. Diffuse Mapping
  1080. Specular Mapping
  1081. Environment Mapping
  1082. Animated Effects
  1083. Deferred lighting
  1084. Submodel Transforms
  1085. Clip Plane
  1086. Compiling new shader:
  1087. Model Rendering
  1088. Loading built-in default shader for: main-v.sdr
  1089. Loading built-in default shader for: main-f.sdr
  1090. Shader Variant Features:
  1091. Lighting
  1092. Diffuse Mapping
  1093. Specular Mapping
  1094. Environment Mapping
  1095. Deferred lighting
  1096. Submodel Transforms
  1097. Clip Plane
  1098. Compiling new shader:
  1099. Model Rendering
  1100. Loading built-in default shader for: main-v.sdr
  1101. Loading built-in default shader for: main-f.sdr
  1102. Shader Variant Features:
  1103. Lighting
  1104. Fog Effect
  1105. Diffuse Mapping
  1106. Specular Mapping
  1107. Environment Mapping
  1108. Deferred lighting
  1109. Submodel Transforms
  1110. Clip Plane
  1111. Compiling new shader:
  1112. Model Rendering
  1113. Loading built-in default shader for: main-v.sdr
  1114. Loading built-in default shader for: main-f.sdr
  1115. Shader Variant Features:
  1116. Lighting
  1117. Diffuse Mapping
  1118. Glow Mapping
  1119. Specular Mapping
  1120. Environment Mapping
  1121. Animated Effects
  1122. Clip Plane
  1123. Compiling new shader:
  1124. Model Rendering
  1125. Loading built-in default shader for: main-v.sdr
  1126. Loading built-in default shader for: main-f.sdr
  1127. Shader Variant Features:
  1128. Lighting
  1129. Fog Effect
  1130. Diffuse Mapping
  1131. Glow Mapping
  1132. Specular Mapping
  1133. Environment Mapping
  1134. Animated Effects
  1135. Clip Plane
  1136. Compiling new shader:
  1137. Model Rendering
  1138. Loading built-in default shader for: main-v.sdr
  1139. Loading built-in default shader for: main-f.sdr
  1140. Shader Variant Features:
  1141. Lighting
  1142. Diffuse Mapping
  1143. Glow Mapping
  1144. Specular Mapping
  1145. Environment Mapping
  1146. Deferred lighting
  1147. Clip Plane
  1148. Compiling new shader:
  1149. Model Rendering
  1150. Loading built-in default shader for: main-v.sdr
  1151. Loading built-in default shader for: main-f.sdr
  1152. Shader Variant Features:
  1153. Lighting
  1154. Fog Effect
  1155. Diffuse Mapping
  1156. Glow Mapping
  1157. Specular Mapping
  1158. Environment Mapping
  1159. Deferred lighting
  1160. Clip Plane
  1161. Compiling new shader:
  1162. Model Rendering
  1163. Loading built-in default shader for: main-v.sdr
  1164. Loading built-in default shader for: main-f.sdr
  1165. Shader Variant Features:
  1166. Lighting
  1167. Diffuse Mapping
  1168. Glow Mapping
  1169. Specular Mapping
  1170. Environment Mapping
  1171. Animated Effects
  1172. Submodel Transforms
  1173. Clip Plane
  1174. Compiling new shader:
  1175. Model Rendering
  1176. Loading built-in default shader for: main-v.sdr
  1177. Loading built-in default shader for: main-f.sdr
  1178. Shader Variant Features:
  1179. Lighting
  1180. Fog Effect
  1181. Diffuse Mapping
  1182. Glow Mapping
  1183. Specular Mapping
  1184. Environment Mapping
  1185. Animated Effects
  1186. Submodel Transforms
  1187. Clip Plane
  1188. Compiling new shader:
  1189. Model Rendering
  1190. Loading built-in default shader for: main-v.sdr
  1191. Loading built-in default shader for: main-f.sdr
  1192. Shader Variant Features:
  1193. Lighting
  1194. Diffuse Mapping
  1195. Glow Mapping
  1196. Specular Mapping
  1197. Environment Mapping
  1198. Submodel Transforms
  1199. Clip Plane
  1200. Compiling new shader:
  1201. Model Rendering
  1202. Loading built-in default shader for: main-v.sdr
  1203. Loading built-in default shader for: main-f.sdr
  1204. Shader Variant Features:
  1205. Lighting
  1206. Fog Effect
  1207. Diffuse Mapping
  1208. Glow Mapping
  1209. Specular Mapping
  1210. Environment Mapping
  1211. Submodel Transforms
  1212. Clip Plane
  1213. Compiling new shader:
  1214. Model Rendering
  1215. Loading built-in default shader for: main-v.sdr
  1216. Loading built-in default shader for: main-f.sdr
  1217. Shader Variant Features:
  1218. Lighting
  1219. Diffuse Mapping
  1220. Glow Mapping
  1221. Specular Mapping
  1222. Environment Mapping
  1223. Animated Effects
  1224. Deferred lighting
  1225. Submodel Transforms
  1226. Clip Plane
  1227. Compiling new shader:
  1228. Model Rendering
  1229. Loading built-in default shader for: main-v.sdr
  1230. Loading built-in default shader for: main-f.sdr
  1231. Shader Variant Features:
  1232. Lighting
  1233. Fog Effect
  1234. Diffuse Mapping
  1235. Glow Mapping
  1236. Specular Mapping
  1237. Environment Mapping
  1238. Animated Effects
  1239. Deferred lighting
  1240. Submodel Transforms
  1241. Clip Plane
  1242. Compiling new shader:
  1243. Model Rendering
  1244. Loading built-in default shader for: main-v.sdr
  1245. Loading built-in default shader for: main-f.sdr
  1246. Shader Variant Features:
  1247. Lighting
  1248. Diffuse Mapping
  1249. Glow Mapping
  1250. Specular Mapping
  1251. Environment Mapping
  1252. Deferred lighting
  1253. Submodel Transforms
  1254. Clip Plane
  1255. Compiling new shader:
  1256. Model Rendering
  1257. Loading built-in default shader for: main-v.sdr
  1258. Loading built-in default shader for: main-f.sdr
  1259. Shader Variant Features:
  1260. Lighting
  1261. Fog Effect
  1262. Diffuse Mapping
  1263. Glow Mapping
  1264. Specular Mapping
  1265. Environment Mapping
  1266. Deferred lighting
  1267. Submodel Transforms
  1268. Clip Plane
  1269. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1270. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1271. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1272. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1273. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1274. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1275. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  1276. Loading model 'Drone01.pof'
  1277. Compiling new shader:
  1278. Model Rendering
  1279. Loading built-in default shader for: main-v.sdr
  1280. Loading built-in default shader for: main-f.sdr
  1281. Shader Variant Features:
  1282. Lighting
  1283. Diffuse Mapping
  1284. Specular Mapping
  1285. Normal Mapping
  1286. Environment Mapping
  1287. Animated Effects
  1288. Clip Plane
  1289. Compiling new shader:
  1290. Model Rendering
  1291. Loading built-in default shader for: main-v.sdr
  1292. Loading built-in default shader for: main-f.sdr
  1293. Shader Variant Features:
  1294. Lighting
  1295. Fog Effect
  1296. Diffuse Mapping
  1297. Specular Mapping
  1298. Normal Mapping
  1299. Environment Mapping
  1300. Animated Effects
  1301. Clip Plane
  1302. Compiling new shader:
  1303. Model Rendering
  1304. Loading built-in default shader for: main-v.sdr
  1305. Loading built-in default shader for: main-f.sdr
  1306. Shader Variant Features:
  1307. Lighting
  1308. Diffuse Mapping
  1309. Specular Mapping
  1310. Normal Mapping
  1311. Environment Mapping
  1312. Deferred lighting
  1313. Clip Plane
  1314. Compiling new shader:
  1315. Model Rendering
  1316. Loading built-in default shader for: main-v.sdr
  1317. Loading built-in default shader for: main-f.sdr
  1318. Shader Variant Features:
  1319. Lighting
  1320. Fog Effect
  1321. Diffuse Mapping
  1322. Specular Mapping
  1323. Normal Mapping
  1324. Environment Mapping
  1325. Deferred lighting
  1326. Clip Plane
  1327. Compiling new shader:
  1328. Model Rendering
  1329. Loading built-in default shader for: main-v.sdr
  1330. Loading built-in default shader for: main-f.sdr
  1331. Shader Variant Features:
  1332. Lighting
  1333. Diffuse Mapping
  1334. Specular Mapping
  1335. Normal Mapping
  1336. Environment Mapping
  1337. Animated Effects
  1338. Submodel Transforms
  1339. Clip Plane
  1340. Compiling new shader:
  1341. Model Rendering
  1342. Loading built-in default shader for: main-v.sdr
  1343. Loading built-in default shader for: main-f.sdr
  1344. Shader Variant Features:
  1345. Lighting
  1346. Fog Effect
  1347. Diffuse Mapping
  1348. Specular Mapping
  1349. Normal Mapping
  1350. Environment Mapping
  1351. Animated Effects
  1352. Submodel Transforms
  1353. Clip Plane
  1354. Compiling new shader:
  1355. Model Rendering
  1356. Loading built-in default shader for: main-v.sdr
  1357. Loading built-in default shader for: main-f.sdr
  1358. Shader Variant Features:
  1359. Lighting
  1360. Diffuse Mapping
  1361. Specular Mapping
  1362. Normal Mapping
  1363. Environment Mapping
  1364. Submodel Transforms
  1365. Clip Plane
  1366. Compiling new shader:
  1367. Model Rendering
  1368. Loading built-in default shader for: main-v.sdr
  1369. Loading built-in default shader for: main-f.sdr
  1370. Shader Variant Features:
  1371. Lighting
  1372. Fog Effect
  1373. Diffuse Mapping
  1374. Specular Mapping
  1375. Normal Mapping
  1376. Environment Mapping
  1377. Submodel Transforms
  1378. Clip Plane
  1379. Compiling new shader:
  1380. Model Rendering
  1381. Loading built-in default shader for: main-v.sdr
  1382. Loading built-in default shader for: main-f.sdr
  1383. Shader Variant Features:
  1384. Lighting
  1385. Diffuse Mapping
  1386. Specular Mapping
  1387. Normal Mapping
  1388. Environment Mapping
  1389. Animated Effects
  1390. Deferred lighting
  1391. Submodel Transforms
  1392. Clip Plane
  1393. Compiling new shader:
  1394. Model Rendering
  1395. Loading built-in default shader for: main-v.sdr
  1396. Loading built-in default shader for: main-f.sdr
  1397. Shader Variant Features:
  1398. Lighting
  1399. Fog Effect
  1400. Diffuse Mapping
  1401. Specular Mapping
  1402. Normal Mapping
  1403. Environment Mapping
  1404. Animated Effects
  1405. Deferred lighting
  1406. Submodel Transforms
  1407. Clip Plane
  1408. Compiling new shader:
  1409. Model Rendering
  1410. Loading built-in default shader for: main-v.sdr
  1411. Loading built-in default shader for: main-f.sdr
  1412. Shader Variant Features:
  1413. Lighting
  1414. Diffuse Mapping
  1415. Specular Mapping
  1416. Normal Mapping
  1417. Environment Mapping
  1418. Deferred lighting
  1419. Submodel Transforms
  1420. Clip Plane
  1421. Compiling new shader:
  1422. Model Rendering
  1423. Loading built-in default shader for: main-v.sdr
  1424. Loading built-in default shader for: main-f.sdr
  1425. Shader Variant Features:
  1426. Lighting
  1427. Fog Effect
  1428. Diffuse Mapping
  1429. Specular Mapping
  1430. Normal Mapping
  1431. Environment Mapping
  1432. Deferred lighting
  1433. Submodel Transforms
  1434. Clip Plane
  1435. Submodel 'detail3' is detail level 1 of 'detail2'
  1436. Submodel 'detail3' is detail level 2 of 'detail1'
  1437. Submodel 'detail2' is detail level 1 of 'detail1'
  1438. Submodel 'detail3' is detail level 3 of 'detail0'
  1439. Submodel 'detail2' is detail level 2 of 'detail0'
  1440. Submodel 'detail1' is detail level 1 of 'detail0'
  1441. Loading model 'freighter2t-01.pof'
  1442. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1443. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1444. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1445. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1446. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1447. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1448. Loading model 'Arcadia.pof'
  1449. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
  1450. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
  1451. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
  1452. Unknown special object type $path06 while reading model Arcadia.pof
  1453. Unknown special object type $path07 while reading model Arcadia.pof
  1454. Found live debris model for 'communication'
  1455. Found live debris model for 'communication'
  1456. Found live debris model for 'fighterbay'
  1457. Found live debris model for 'fighterbay'
  1458. Found live debris model for 'fighterbay'
  1459. Found live debris model for 'fighterbay'
  1460. Found live debris model for 'weapons'
  1461. Found live debris model for 'weapons'
  1462. Found live debris model for 'weapons'
  1463. Submodel 'detail1' is detail level 1 of 'detail0'
  1464. Submodel 'detail2' is detail level 2 of 'detail0'
  1465. Submodel 'detail3' is detail level 3 of 'detail0'
  1466. Submodel 'detail2' is detail level 1 of 'detail1'
  1467. Submodel 'detail3' is detail level 2 of 'detail1'
  1468. Submodel 'detail3' is detail level 1 of 'detail2'
  1469. OpenGL: Created 512x512 FBO!
  1470. Loading model 'Starfield.pof'
  1471. Compiling new shader:
  1472. Model Rendering
  1473. Loading built-in default shader for: main-v.sdr
  1474. Loading built-in default shader for: main-f.sdr
  1475. Shader Variant Features:
  1476. Lighting
  1477. Diffuse Mapping
  1478. Animated Effects
  1479. Clip Plane
  1480. Compiling new shader:
  1481. Model Rendering
  1482. Loading built-in default shader for: main-v.sdr
  1483. Loading built-in default shader for: main-f.sdr
  1484. Shader Variant Features:
  1485. Lighting
  1486. Fog Effect
  1487. Diffuse Mapping
  1488. Animated Effects
  1489. Clip Plane
  1490. Compiling new shader:
  1491. Model Rendering
  1492. Loading built-in default shader for: main-v.sdr
  1493. Loading built-in default shader for: main-f.sdr
  1494. Shader Variant Features:
  1495. Lighting
  1496. Diffuse Mapping
  1497. Deferred lighting
  1498. Clip Plane
  1499. Compiling new shader:
  1500. Model Rendering
  1501. Loading built-in default shader for: main-v.sdr
  1502. Loading built-in default shader for: main-f.sdr
  1503. Shader Variant Features:
  1504. Lighting
  1505. Fog Effect
  1506. Diffuse Mapping
  1507. Deferred lighting
  1508. Clip Plane
  1509. Compiling new shader:
  1510. Model Rendering
  1511. Loading built-in default shader for: main-v.sdr
  1512. Loading built-in default shader for: main-f.sdr
  1513. Shader Variant Features:
  1514. Lighting
  1515. Diffuse Mapping
  1516. Animated Effects
  1517. Submodel Transforms
  1518. Clip Plane
  1519. Compiling new shader:
  1520. Model Rendering
  1521. Loading built-in default shader for: main-v.sdr
  1522. Loading built-in default shader for: main-f.sdr
  1523. Shader Variant Features:
  1524. Lighting
  1525. Fog Effect
  1526. Diffuse Mapping
  1527. Animated Effects
  1528. Submodel Transforms
  1529. Clip Plane
  1530. Compiling new shader:
  1531. Model Rendering
  1532. Loading built-in default shader for: main-v.sdr
  1533. Loading built-in default shader for: main-f.sdr
  1534. Shader Variant Features:
  1535. Lighting
  1536. Diffuse Mapping
  1537. Submodel Transforms
  1538. Clip Plane
  1539. Compiling new shader:
  1540. Model Rendering
  1541. Loading built-in default shader for: main-v.sdr
  1542. Loading built-in default shader for: main-f.sdr
  1543. Shader Variant Features:
  1544. Lighting
  1545. Fog Effect
  1546. Diffuse Mapping
  1547. Submodel Transforms
  1548. Clip Plane
  1549. Compiling new shader:
  1550. Model Rendering
  1551. Loading built-in default shader for: main-v.sdr
  1552. Loading built-in default shader for: main-f.sdr
  1553. Shader Variant Features:
  1554. Lighting
  1555. Diffuse Mapping
  1556. Animated Effects
  1557. Deferred lighting
  1558. Submodel Transforms
  1559. Clip Plane
  1560. Compiling new shader:
  1561. Model Rendering
  1562. Loading built-in default shader for: main-v.sdr
  1563. Loading built-in default shader for: main-f.sdr
  1564. Shader Variant Features:
  1565. Lighting
  1566. Fog Effect
  1567. Diffuse Mapping
  1568. Animated Effects
  1569. Deferred lighting
  1570. Submodel Transforms
  1571. Clip Plane
  1572. Compiling new shader:
  1573. Model Rendering
  1574. Loading built-in default shader for: main-v.sdr
  1575. Loading built-in default shader for: main-f.sdr
  1576. Shader Variant Features:
  1577. Lighting
  1578. Diffuse Mapping
  1579. Deferred lighting
  1580. Submodel Transforms
  1581. Clip Plane
  1582. Compiling new shader:
  1583. Model Rendering
  1584. Loading built-in default shader for: main-v.sdr
  1585. Loading built-in default shader for: main-f.sdr
  1586. Shader Variant Features:
  1587. Lighting
  1588. Fog Effect
  1589. Diffuse Mapping
  1590. Deferred lighting
  1591. Submodel Transforms
  1592. Clip Plane
  1593. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1594. ANI debris01 with size 51x38 (40.6% wasted)
  1595. ANI debris02 with size 26x19 (40.6% wasted)
  1596. ANI debris04 with size 36x27 (15.6% wasted)
  1597. =================== STARTING LEVEL DATA LOAD ==================
  1598. Loading model 'support2t-01.pof'
  1599. Submodel 'bodyb' is detail level 1 of 'bodya'
  1600. Submodel 'bodyc' is detail level 2 of 'bodya'
  1601. Submodel 'bodyd' is detail level 3 of 'bodya'
  1602. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1603. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1604. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1605. Loading model 'Nephthys.pof'
  1606. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1607. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1608. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1609. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1610. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1611. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1612. Loading model 'uefsupport.pof'
  1613. Submodel 'detail1' is detail level 1 of 'detail0'
  1614. Submodel 'detail2' is detail level 2 of 'detail0'
  1615. Submodel 'detail2' is detail level 1 of 'detail1'
  1616. About to page in ships!
  1617. ANI shieldft-02 with size 112x93 (27.3% wasted)
  1618. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1619. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  1620. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  1621. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1622. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1623. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1624. Loading model 'fighterflak.pof'
  1625. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1626. Loading model 'Blip.pof'
  1627. Submodel 'blipb' is detail level 1 of 'blipa'
  1628. Submodel 'blipc' is detail level 2 of 'blipa'
  1629. Submodel 'blipd' is detail level 3 of 'blipa'
  1630. Submodel 'blipc' is detail level 1 of 'blipb'
  1631. Submodel 'blipd' is detail level 2 of 'blipb'
  1632. Submodel 'blipd' is detail level 1 of 'blipc'
  1633. Loading model 'rockeye.pof'
  1634. Submodel 'detail1' is detail level 1 of 'detail0'
  1635. Submodel 'detail2' is detail level 2 of 'detail0'
  1636. Submodel 'detail2' is detail level 1 of 'detail1'
  1637. Loading model 'Tempest.pof'
  1638. Submodel 'detail2' is detail level 1 of 'detail1'
  1639. Submodel 'detail2' is detail level 2 of 'detail0'
  1640. Submodel 'detail1' is detail level 1 of 'detail0'
  1641. Loading model 'NewHornet.pof'
  1642. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1643. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1644. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1645. Loading model 'crossbow.pof'
  1646. No subsystems found for model "crossbow.pof".
  1647. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1648. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1649. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1650. Loading model 'cmeasure01.pof'
  1651. Loading model 'VasudanCM.pof'
  1652. Submodel 'detail1' is detail level 1 of 'detail0'
  1653. Loading model 'Interceptor.pof'
  1654. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1655. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1656. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1657. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1658. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1659. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1660. Loading model 'debris01.pof'
  1661. Loading model 'debris02.pof'
  1662. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1663. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1664. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1665. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1666. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  1667. Paging in mission messages
  1668. Stopping model page in...
  1669. ANI objective1.ani with size 149x21 (34.4% wasted)
  1670. ANI head1.ani with size 164x132 (48.4% wasted)
  1671. ANI support1.ani with size 108x24 (25.0% wasted)
  1672. ANI damage1.ani with size 148x25 (21.9% wasted)
  1673. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1674. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1675. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1676. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1677. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1678. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1679. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1680. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1681. ANI time1.ani with size 47x23 (28.1% wasted)
  1682. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1683. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1684. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1685. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1686. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1687. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1688. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1689. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1690. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1691. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1692. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1693. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1694. ANI energy1.ani with size 12x41 (35.9% wasted)
  1695. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1696. ANI debris01.ani with size 51x38 (40.6% wasted)
  1697. ANI debris02.ani with size 26x19 (40.6% wasted)
  1698. ANI debris04.ani with size 36x27 (15.6% wasted)
  1699. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  1700. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1701. User bitmap 'TMP256x256+8'
  1702. User bitmap 'TMP256x256+8'
  1703. User bitmap 'TMP512x512+8'
  1704. User bitmap 'TMP256x256+8'
  1705. Bmpman: 2513/4750 bitmap slots in use.
  1706. Ending level bitmap paging...
  1707. =================== ENDING LOAD ================
  1708. Real count = 549, Estimated count = 425
  1709. ================================================
  1710. SCRIPTING: Starting flashy deaths script loading
  1711.  
  1712. Class: gtf ulysses
  1713. DRM: 0.25
  1714. DE: 3
  1715. DM: 1
  1716.  
  1717. Class: gtf hercules
  1718. DRM: 0.25
  1719. DE: 3
  1720. DM: 1
  1721.  
  1722. Class: gtf hercules mark ii
  1723. DRM: 0.25
  1724. DE: 3
  1725. DM: 1
  1726.  
  1727. Class: gtf ares
  1728. DRM: 0.25
  1729. DE: 3
  1730. DM: 1
  1731.  
  1732. Class: gtf erinyes
  1733. DRM: 0.25
  1734. DE: 3
  1735. DM: 1
  1736.  
  1737. Class: gtf loki
  1738. DRM: 0.25
  1739. DE: 3
  1740. DM: 1
  1741.  
  1742. Class: gtf pegasus
  1743. DRM: 0.25
  1744. DE: 3
  1745. DM: 1
  1746.  
  1747. Class: gtf perseus
  1748. DRM: 0.25
  1749. DE: 3
  1750. DM: 1
  1751.  
  1752. Class: gtf myrmidon
  1753. DRM: 0.25
  1754. DE: 3
  1755. DM: 1
  1756.  
  1757. Class: sf mara (terrans)
  1758. DRM: 0.25
  1759. DE: 3
  1760. DM: 1
  1761.  
  1762. Class: gtb artemis
  1763. DRM: 0.25
  1764. DE: 3
  1765. DM: 1
  1766.  
  1767. Class: gtb artemis d.h.
  1768. DRM: 0.25
  1769. DE: 3
  1770. DM: 1
  1771.  
  1772. Class: gtb medusa
  1773. DRM: 0.25
  1774. DE: 3
  1775. DM: 1
  1776.  
  1777. Class: gtb ursa
  1778. DRM: 0.25
  1779. DE: 3
  1780. DM: 1
  1781.  
  1782. Class: gtb zeus
  1783. DRM: 0.25
  1784. DE: 3
  1785. DM: 1
  1786.  
  1787. Class: gtb boanerges
  1788. DRM: 0.25
  1789. DE: 3
  1790. DM: 1
  1791.  
  1792. Class: gtdr amazon
  1793. DRM: 0.25
  1794. DE: 3
  1795. DM: 1
  1796.  
  1797. Class: gtdr amazon advanced
  1798. DRM: 0.25
  1799. DE: 3
  1800. DM: 1
  1801. FRM: 1
  1802. FE: 6
  1803. BE: 0.45
  1804. BEDu: 5000
  1805. BEDM: 2.5
  1806.  
  1807. Class: gts hygeia
  1808. DRM: 0.25
  1809. DE: 3
  1810. DM: 1
  1811. FRM: 1
  1812. FE: 6
  1813.  
  1814. Class: gtfr triton
  1815. DRM: 0.25
  1816. DE: 3
  1817. DM: 1
  1818. FRM: 1
  1819. FE: 6
  1820. BE: 0.45
  1821. BEDu: 5000
  1822. BEDM: 2.5
  1823.  
  1824. Class: tc-tri
  1825. DRM: 0.25
  1826. DE: 3
  1827. DM: 1
  1828. FRM: 1
  1829. FE: 6
  1830. BE: 0.4
  1831. BEDu: 4000
  1832. BEDM: 2.5
  1833.  
  1834. Class: gtfr poseidon
  1835. DRM: 0.25
  1836. DE: 3
  1837. DM: 1
  1838. FRM: 1
  1839. FE: 6
  1840.  
  1841. Class: tc 2
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845.  
  1846. Class: tsc 2
  1847. DRM: 0.25
  1848. DE: 3
  1849. DM: 1
  1850.  
  1851. Class: tac 1
  1852. DRM: 0.25
  1853. DE: 3
  1854. DM: 1
  1855.  
  1856. Class: ttc 1
  1857. DRM: 0.25
  1858. DE: 3
  1859. DM: 1
  1860.  
  1861. Class: gtc fenris
  1862. DRM: 0.25
  1863. DE: 3
  1864. DM: 1
  1865. FRM: 2
  1866. FE: 6
  1867. BE: 0.6
  1868. BEDu: 8000
  1869. BEDM: 2.5
  1870.  
  1871. Class: gtm hippocrates
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875. FRM: 1
  1876. FE: 6
  1877. BE: 0.6
  1878. BEDu: 8000
  1879. BEDM: 2.5
  1880.  
  1881. Class: gtc leviathan
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885. FRM: 2
  1886. FE: 6
  1887. BE: 0.6
  1888. BEDu: 8000
  1889. BEDM: 2.5
  1890.  
  1891. Class: gtsc faustus
  1892. DRM: 0.25
  1893. DE: 3
  1894. DM: 1
  1895. FRM: 1
  1896. FE: 6
  1897. BE: 0.6
  1898. BEDu: 8000
  1899. BEDM: 2.5
  1900.  
  1901. Class: gtg zephyrus
  1902. DRM: 0.25
  1903. DE: 3
  1904. DM: 1
  1905. FRM: 1
  1906. FE: 6
  1907. BE: 0.55
  1908. BEDu: 7000
  1909. BEDM: 2.5
  1910.  
  1911. Class: gta charybdis
  1912. DRM: 0.25
  1913. DE: 3
  1914. DM: 1
  1915. FRM: 1
  1916. FE: 6
  1917. BE: 0.5
  1918. BEDu: 6000
  1919. BEDM: 2.5
  1920.  
  1921. Class: gtd orion
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925. FRM: 2
  1926. FE: 6
  1927. BE: 0.7
  1928. BEDu: 10000
  1929. BEDM: 2.5
  1930.  
  1931. Class: gtd hecate
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935. FRM: 2
  1936. FE: 6
  1937. BE: 0.7
  1938. BEDu: 10000
  1939. BEDM: 2.5
  1940.  
  1941. Class: gtd orion#2 (bastion)
  1942. DRM: 0.25
  1943. DE: 3
  1944. DM: 1
  1945. FRM: 2
  1946. FE: 6
  1947. BE: 0.7
  1948. BEDu: 10000
  1949. BEDM: 2.5
  1950.  
  1951. Class: gtd hades
  1952. DRM: 0.25
  1953. DE: 3
  1954. DM: 1
  1955. FRM: 2
  1956. FE: 6
  1957. BE: 0.7
  1958. BEDu: 10000
  1959. BEDM: 2.5
  1960.  
  1961. Class: gti arcadia
  1962. DRM: 0.25
  1963. DE: 3
  1964. DM: 1
  1965. FRM: 2
  1966. FE: 6
  1967. BE: 0.7
  1968. BEDu: 10000
  1969. BEDM: 2.5
  1970.  
  1971. Class: gtva colossus
  1972. DRM: 0.25
  1973. DE: 3
  1974. DM: 1
  1975. FRM: 5
  1976. FE: 6
  1977. BE: 0.75
  1978. BEDu: 11000
  1979. BEDM: 2.5
  1980.  
  1981. Class: gtcv deimos
  1982. DRM: 0.25
  1983. DE: 3
  1984. DM: 1
  1985. FRM: 2
  1986. FE: 6
  1987. BE: 0.65
  1988. BEDu: 9000
  1989. BEDM: 2.5
  1990.  
  1991. Class: gtc aeolus
  1992. DRM: 0.25
  1993. DE: 3
  1994. DM: 1
  1995. FRM: 2
  1996. FE: 6
  1997. BE: 0.6
  1998. BEDu: 8000
  1999. BEDM: 2.5
  2000.  
  2001. Class: ntf iceni
  2002. DRM: 0.25
  2003. DE: 3
  2004. DM: 1
  2005. FRM: 2
  2006. FE: 6
  2007. BE: 0.65
  2008. BEDu: 9000
  2009. BEDM: 2.5
  2010.  
  2011. Class: ntf boadicea
  2012. DRM: 0.25
  2013. DE: 3
  2014. DM: 1
  2015. FRM: 2
  2016. FE: 6
  2017. BE: 0.6
  2018. BEDu: 8000
  2019. BEDM: 2.5
  2020.  
  2021. Class: gtt elysium
  2022. DRM: 0.25
  2023. DE: 3
  2024. DM: 1
  2025.  
  2026. Class: gtt argo
  2027. DRM: 0.25
  2028. DE: 3
  2029. DM: 1
  2030. FRM: 1
  2031. FE: 6
  2032. BE: 0.4
  2033. BEDu: 4000
  2034. BEDM: 2.5
  2035.  
  2036. Class: gti ganymede
  2037. DRM: 0.25
  2038. DE: 3
  2039. DM: 1
  2040. FRM: 2
  2041. FE: 6
  2042. BE: 0.7
  2043. BEDu: 10000
  2044. BEDM: 2.5
  2045.  
  2046. Class: knossos
  2047. DRM: 0.25
  2048. DE: 3
  2049. DM: 1
  2050. FRM: 5
  2051. FE: 6
  2052. BE: 0.8
  2053. BEDu: 12000
  2054. BEDM: 2.5
  2055.  
  2056. Class: gtsg watchdog
  2057. DRM: 0.25
  2058. DE: 3
  2059. DM: 1
  2060.  
  2061. Class: gtsg cerberus
  2062. DRM: 0.25
  2063. DE: 3
  2064. DM: 1
  2065.  
  2066. Class: gtsg alastor
  2067. DRM: 0.25
  2068. DE: 3
  2069. DM: 1
  2070.  
  2071. Class: gtep hermes
  2072. DRM: 0.25
  2073. DE: 3
  2074. DM: 1
  2075.  
  2076. Class: tc-meson bomb
  2077. FRM: 4
  2078. FE: 6
  2079. BE: 0.8
  2080. BEDu: 10000
  2081. BEDM: 10
  2082.  
  2083. Class: gtsg mjolnir
  2084. DRM: 0.25
  2085. DE: 3
  2086. DM: 1
  2087. FRM: 2
  2088. FE: 6
  2089. BE: 0.6
  2090. BEDu: 8000
  2091. BEDM: 2.5
  2092.  
  2093. Class: gtsg mjolnir#home
  2094. DRM: 0.25
  2095. DE: 3
  2096. DM: 1
  2097. FRM: 2
  2098. FE: 6
  2099. BE: 0.6
  2100. BEDu: 8000
  2101. BEDM: 2.5
  2102.  
  2103. Class: gvf seth
  2104. DRM: 0.25
  2105. DE: 3
  2106. DM: 1
  2107.  
  2108. Class: gvf horus
  2109. DRM: 0.25
  2110. DE: 3
  2111. DM: 1
  2112.  
  2113. Class: gvf thoth
  2114. DRM: 0.25
  2115. DE: 3
  2116. DM: 1
  2117.  
  2118. Class: gvf serapis
  2119. DRM: 0.25
  2120. DE: 3
  2121. DM: 1
  2122.  
  2123. Class: gvf tauret
  2124. DRM: 0.25
  2125. DE: 3
  2126. DM: 1
  2127.  
  2128. Class: gvb sekhmet
  2129. DRM: 0.25
  2130. DE: 3
  2131. DM: 1
  2132.  
  2133. Class: gvb osiris
  2134. DRM: 0.25
  2135. DE: 3
  2136. DM: 1
  2137.  
  2138. Class: gvb bakha
  2139. DRM: 0.25
  2140. DE: 3
  2141. DM: 1
  2142.  
  2143. Class: gvf ptah
  2144. DRM: 0.25
  2145. DE: 3
  2146. DM: 1
  2147.  
  2148. Class: gvs nephthys
  2149. DRM: 0.25
  2150. DE: 3
  2151. DM: 1
  2152. FRM: 1
  2153. FE: 6
  2154.  
  2155. Class: gvt isis
  2156. DRM: 0.25
  2157. DE: 3
  2158. DM: 1
  2159.  
  2160. Class: pvfr ma'at
  2161. DRM: 0.25
  2162. DE: 3
  2163. DM: 1
  2164. FRM: 1
  2165. FE: 6
  2166.  
  2167. Class: gvfr bes
  2168. DRM: 0.25
  2169. DE: 3
  2170. DM: 1
  2171. FRM: 1
  2172. FE: 6
  2173.  
  2174. Class: vac 5
  2175. DRM: 0.25
  2176. DE: 3
  2177. DM: 1
  2178.  
  2179. Class: vac 4
  2180. DRM: 0.25
  2181. DE: 3
  2182. DM: 1
  2183.  
  2184. Class: gvfr satis
  2185. DRM: 0.25
  2186. DE: 3
  2187. DM: 1
  2188. FRM: 1
  2189. FE: 6
  2190. BE: 0.45
  2191. BEDu: 5000
  2192. BEDM: 2.5
  2193.  
  2194. Class: gvg anuket
  2195. DRM: 0.25
  2196. DE: 3
  2197. DM: 1
  2198. FRM: 1
  2199. FE: 6
  2200. BE: 0.55
  2201. BEDu: 7000
  2202. BEDM: 2.5
  2203.  
  2204. Class: gvc aten
  2205. DRM: 0.25
  2206. DE: 3
  2207. DM: 1
  2208. FRM: 2
  2209. FE: 6
  2210. BE: 0.6
  2211. BEDu: 8000
  2212. BEDM: 2.5
  2213.  
  2214. Class: gvc mentu
  2215. DRM: 0.25
  2216. DE: 3
  2217. DM: 1
  2218. FRM: 2
  2219. FE: 6
  2220. BE: 0.6
  2221. BEDu: 8000
  2222. BEDM: 2.5
  2223.  
  2224. Class: gvcv sobek
  2225. DRM: 0.25
  2226. DE: 3
  2227. DM: 1
  2228. FRM: 2
  2229. FE: 6
  2230. BE: 0.65
  2231. BEDu: 9000
  2232. BEDM: 2.5
  2233.  
  2234. Class: gvd typhon
  2235. DRM: 0.25
  2236. DE: 3
  2237. DM: 1
  2238. FRM: 2
  2239. FE: 6
  2240. BE: 0.7
  2241. BEDu: 10000
  2242. BEDM: 2.5
  2243.  
  2244. Class: gvsg ankh
  2245. DRM: 0.25
  2246. DE: 3
  2247. DM: 1
  2248.  
  2249. Class: gvsg edjo
  2250. DRM: 0.25
  2251. DE: 3
  2252. DM: 1
  2253.  
  2254. Class: gvep ra
  2255. DRM: 0.25
  2256. DE: 3
  2257. DM: 1
  2258.  
  2259. Class: gva setekh
  2260. DRM: 0.25
  2261. DE: 3
  2262. DM: 1
  2263. FRM: 1
  2264. FE: 6
  2265. BE: 0.5
  2266. BEDu: 6000
  2267. BEDM: 2.5
  2268.  
  2269. Class: gvd hatshepsut
  2270. DRM: 0.25
  2271. DE: 3
  2272. DM: 1
  2273. FRM: 2
  2274. FE: 6
  2275. BE: 0.7
  2276. BEDu: 10000
  2277. BEDM: 2.5
  2278.  
  2279. Class: sf dragon
  2280. DRM: 0.25
  2281. DE: 3
  2282. DM: 1
  2283.  
  2284. Class: sf basilisk
  2285. DRM: 0.25
  2286. DE: 3
  2287. DM: 1
  2288.  
  2289. Class: sf manticore
  2290. DRM: 0.25
  2291. DE: 3
  2292. DM: 1
  2293.  
  2294. Class: sf aeshma
  2295. DRM: 0.25
  2296. DE: 3
  2297. DM: 1
  2298.  
  2299. Class: sf mara
  2300. DRM: 0.25
  2301. DE: 3
  2302. DM: 1
  2303.  
  2304. Class: sf astaroth
  2305. DRM: 0.25
  2306. DE: 3
  2307. DM: 1
  2308.  
  2309. Class: sb nephilim
  2310. DRM: 0.25
  2311. DE: 3
  2312. DM: 1
  2313.  
  2314. Class: sb taurvi
  2315. DRM: 0.25
  2316. DE: 3
  2317. DM: 1
  2318.  
  2319. Class: sb nahema
  2320. DRM: 0.25
  2321. DE: 3
  2322. DM: 1
  2323.  
  2324. Class: sb seraphim
  2325. DRM: 0.25
  2326. DE: 3
  2327. DM: 1
  2328.  
  2329. Class: st azrael
  2330. DRM: 0.25
  2331. DE: 3
  2332. DM: 1
  2333.  
  2334. Class: sfr dis
  2335. DRM: 0.25
  2336. DE: 3
  2337. DM: 1
  2338. FRM: 1
  2339. FE: 6
  2340. BE: 0.45
  2341. BEDu: 5000
  2342. BEDM: 2.5
  2343.  
  2344. Class: sac 3
  2345. DRM: 0.25
  2346. DE: 3
  2347. DM: 1
  2348. FRM: 1
  2349. FE: 6
  2350. BE: 0.4
  2351. BEDu: 4000
  2352. BEDM: 2.5
  2353.  
  2354. Class: sfr mephisto
  2355. DRM: 0.25
  2356. DE: 3
  2357. DM: 1
  2358. FRM: 1
  2359. FE: 6
  2360.  
  2361. Class: sc 5
  2362. DRM: 0.25
  2363. DE: 3
  2364. DM: 1
  2365.  
  2366. Class: sfr asmodeus
  2367. DRM: 0.25
  2368. DE: 3
  2369. DM: 1
  2370. FRM: 1
  2371. FE: 6
  2372. BE: 0.45
  2373. BEDu: 5000
  2374. BEDM: 2.5
  2375.  
  2376. Class: sac 2
  2377. DRM: 0.25
  2378. DE: 3
  2379. DM: 1
  2380.  
  2381. Class: sc lilith
  2382. DRM: 0.25
  2383. DE: 3
  2384. DM: 1
  2385. FRM: 2
  2386. FE: 6
  2387. BE: 0.6
  2388. BEDu: 8000
  2389. BEDM: 2.5
  2390.  
  2391. Class: sc rakshasa
  2392. DRM: 0.25
  2393. DE: 3
  2394. DM: 1
  2395. FRM: 2
  2396. FE: 6
  2397. BE: 0.6
  2398. BEDu: 8000
  2399. BEDM: 2.5
  2400.  
  2401. Class: sd demon
  2402. DRM: 0.25
  2403. DE: 3
  2404. DM: 1
  2405. FRM: 2
  2406. FE: 6
  2407. BE: 0.7
  2408. BEDu: 10000
  2409. BEDM: 2.5
  2410.  
  2411. Class: sd ravana
  2412. DRM: 0.25
  2413. DE: 3
  2414. DM: 1
  2415. FRM: 2
  2416. FE: 6
  2417. BE: 0.7
  2418. BEDu: 10000
  2419. BEDM: 2.5
  2420.  
  2421. Class: sd lucifer
  2422. DRM: 0.25
  2423. DE: 3
  2424. DM: 1
  2425. FRM: 2
  2426. FE: 6
  2427. BE: 0.7
  2428. BEDu: 10000
  2429. BEDM: 2.5
  2430.  
  2431. Class: ssg trident
  2432. DRM: 0.25
  2433. DE: 3
  2434. DM: 1
  2435.  
  2436. Class: ssg belial
  2437. DRM: 0.25
  2438. DE: 3
  2439. DM: 1
  2440.  
  2441. Class: ssg rahu
  2442. DRM: 0.25
  2443. DE: 3
  2444. DM: 1
  2445. FRM: 1
  2446. FE: 6
  2447. BE: 0.55
  2448. BEDu: 7000
  2449. BEDM: 2.5
  2450.  
  2451. Class: scv moloch
  2452. DRM: 0.25
  2453. DE: 3
  2454. DM: 1
  2455. FRM: 2
  2456. FE: 6
  2457. BE: 0.65
  2458. BEDu: 9000
  2459. BEDM: 2.5
  2460.  
  2461. Class: sj sathanas
  2462. DRM: 0.25
  2463. DE: 3
  2464. DM: 1
  2465. FRM: 5
  2466. FE: 6
  2467. BE: 0.75
  2468. BEDu: 11000
  2469. BEDM: 2.5
  2470.  
  2471. Class: shivan comm node
  2472. DRM: 0.25
  2473. DE: 3
  2474. DM: 1
  2475. FRM: 1
  2476. FE: 6
  2477. BE: 0.65
  2478. BEDu: 9000
  2479. BEDM: 2.5
  2480.  
  2481. Class: gtf aurora
  2482. DRM: 0.25
  2483. DE: 3
  2484. DM: 1
  2485.  
  2486. Class: gtf kulas
  2487. DRM: 0.25
  2488. DE: 3
  2489. DM: 1
  2490.  
  2491. Class: gtf comanche
  2492. DRM: 0.25
  2493. DE: 3
  2494. DM: 1
  2495.  
  2496. Class: gtf seminole
  2497. DRM: 0.25
  2498. DE: 3
  2499. DM: 1
  2500.  
  2501. Class: gtf cherokee
  2502. DRM: 0.25
  2503. DE: 3
  2504. DM: 1
  2505.  
  2506. Class: gtb yurok
  2507. DRM: 0.25
  2508. DE: 3
  2509. DM: 1
  2510.  
  2511. Class: gtb navajo
  2512. DRM: 0.25
  2513. DE: 3
  2514. DM: 1
  2515.  
  2516. Class: gtc hyperion
  2517. DRM: 0.25
  2518. DE: 3
  2519. DM: 1
  2520. FRM: 2
  2521. FE: 6
  2522. BE: 0.6
  2523. BEDu: 8000
  2524. BEDM: 2.5
  2525.  
  2526. Class: gtcv chimera
  2527. DRM: 0.25
  2528. DE: 3
  2529. DM: 1
  2530. FRM: 2
  2531. FE: 6
  2532. BE: 0.65
  2533. BEDu: 9000
  2534. BEDM: 2.5
  2535.  
  2536. Class: gtcv bellerophon
  2537. DRM: 0.25
  2538. DE: 3
  2539. DM: 1
  2540. FRM: 2
  2541. FE: 6
  2542. BE: 0.65
  2543. BEDu: 9000
  2544. BEDM: 2.5
  2545.  
  2546. Class: gtd titan
  2547. DRM: 0.25
  2548. DE: 3
  2549. DM: 1
  2550. FRM: 2
  2551. FE: 6
  2552. BE: 0.7
  2553. BEDu: 10000
  2554. BEDM: 2.5
  2555.  
  2556. Class: gtd raynor
  2557. DRM: 0.25
  2558. DE: 3
  2559. DM: 1
  2560. FRM: 2
  2561. FE: 6
  2562. BE: 0.7
  2563. BEDu: 10000
  2564. BEDM: 2.5
  2565.  
  2566. Class: gtl anemoi
  2567. DRM: 0.25
  2568. DE: 3
  2569. DM: 1
  2570. FRM: 2
  2571. FE: 6
  2572. BE: 0.7
  2573. BEDu: 10000
  2574. BEDM: 2.5
  2575.  
  2576. Class: orion refit
  2577. DRM: 0.25
  2578. DE: 3
  2579. DM: 1
  2580. FRM: 2
  2581. FE: 6
  2582. BE: 0.7
  2583. BEDu: 10000
  2584. BEDM: 2.5
  2585.  
  2586. Class: alliance jump gate
  2587. DRM: 0.25
  2588. DE: 3
  2589. DM: 1
  2590. FRM: 2
  2591. FE: 6
  2592. BE: 0.8
  2593. BEDu: 12000
  2594. BEDM: 2.5
  2595.  
  2596. Class: sj dante
  2597. DRM: 0.25
  2598. DE: 3
  2599. DM: 1
  2600. FRM: 5
  2601. FE: 6
  2602. BE: 0.75
  2603. BEDu: 11000
  2604. BEDM: 2.5
  2605.  
  2606. Class: vishnan preserver
  2607. DRM: 0.25
  2608. DE: 3
  2609. DM: 1
  2610. FRM: 5
  2611. FE: 6
  2612. BE: 0.75
  2613. BEDu: 11000
  2614. BEDM: 2.5
  2615.  
  2616. Class: vishnan arbiter
  2617. DRM: 0.25
  2618. DE: 3
  2619. DM: 1
  2620. FRM: 2
  2621. FE: 6
  2622. BE: 0.65
  2623. BEDu: 9000
  2624. BEDM: 2.5
  2625.  
  2626. Class: vishnan sacred keeper
  2627. DRM: 0.25
  2628. DE: 3
  2629. DM: 1
  2630. FRM: 2
  2631. FE: 6
  2632. BE: 0.7
  2633. BEDu: 10000
  2634. BEDM: 2.5
  2635.  
  2636. Class: vishnan missionary
  2637. DRM: 0.25
  2638. DE: 3
  2639. DM: 1
  2640.  
  2641. Class: vishnan preacher
  2642. DRM: 0.25
  2643. DE: 3
  2644. DM: 1
  2645.  
  2646. Class: vishnan seeker
  2647. DRM: 0.25
  2648. DE: 3
  2649. DM: 1
  2650.  
  2651. Class: vishnan inquisitor
  2652. DRM: 0.25
  2653. DE: 3
  2654. DM: 1
  2655.  
  2656. Class: vishnan protector
  2657. DRM: 0.25
  2658. DE: 3
  2659. DM: 1
  2660. FRM: 1
  2661. FE: 6
  2662. BE: 0.6
  2663. BEDu: 8000
  2664. BEDM: 2.5
  2665.  
  2666. Class: uefg karuna#aoa
  2667. DRM: 0.25
  2668. DE: 3
  2669. DM: 1
  2670. FRM: 2
  2671. FE: 6
  2672. BE: 0.65
  2673. BEDu: 9000
  2674. BEDM: 2.5
  2675.  
  2676. Class: sred
  2677. BEI: 0.2
  2678. BEDu: 200
  2679. BEDi: 100
  2680.  
  2681. Class: lred
  2682. BEI: 0.2
  2683. BEDu: 600
  2684. BEDi: 300
  2685.  
  2686. Class: bfred
  2687. BEI: 0.2
  2688. BEDu: 2100
  2689. BEDi: 1050
  2690.  
  2691. Class: terslash
  2692. BEI: 0.2
  2693. BEDu: 350
  2694. BEDi: 175
  2695.  
  2696. Class: lterslash
  2697. BEI: 0.2
  2698. BEDu: 150
  2699. BEDi: 75
  2700.  
  2701. Class: bfgreen
  2702. BEI: 0.2
  2703. BEDu: 1900
  2704. BEDi: 950
  2705.  
  2706. Class: lrbgreen
  2707. BEI: 0.2
  2708. BEDu: 1900
  2709. BEDi: 950
  2710.  
  2711. Class: bgreen
  2712. BEI: 0.2
  2713. BEDu: 1200
  2714. BEDi: 650
  2715.  
  2716. Class: sgreen
  2717. BEI: 0.2
  2718. BEDu: 210
  2719. BEDi: 105
  2720.  
  2721. Class: svas
  2722. BEI: 0.2
  2723. BEDu: 350
  2724. BEDi: 175
  2725.  
  2726. Class: bvas
  2727. BEI: 0.2
  2728. BEDu: 1100
  2729. BEDi: 550
  2730.  
  2731. Class: vslash
  2732. BEI: 0.2
  2733. BEDu: 750
  2734. BEDi: 375
  2735.  
  2736. Class: green beam
  2737. BEI: 0.2
  2738. BEDu: 200
  2739. BEDi: 100
  2740.  
  2741. Class: mjolnirbeam
  2742. BEI: 0.2
  2743. BEDu: 750
  2744. BEDi: 375
  2745.  
  2746. Class: mjolnirbeam#home
  2747. BEI: 0.2
  2748. BEDu: 400
  2749. BEDi: 200
  2750.  
  2751. Class: cyclops
  2752. FR: 100
  2753. FE: 6
  2754. BEI: 0.6
  2755. BEDu: 2000
  2756. BEDi: 1000
  2757.  
  2758. Class: cyclops#short
  2759. FR: 100
  2760. FE: 6
  2761. BEI: 0.6
  2762. BEDu: 2000
  2763. BEDi: 1000
  2764.  
  2765. Class: rebel bomb
  2766. FR: 100
  2767. FE: 6
  2768. BEI: 0.6
  2769. BEDu: 400
  2770. BEDi: 200
  2771.  
  2772. Class: helios
  2773. FR: 100
  2774. FE: 6
  2775. BEI: 0.6
  2776. BEDu: 6800
  2777. BEDi: 3400
  2778.  
  2779. Class: unknown bomb
  2780. FR: 100
  2781. FE: 6
  2782. BEI: 0.6
  2783. BEDu: 1500
  2784. BEDi: 750
  2785.  
  2786. Class: unknown megabomb
  2787. FR: 100
  2788. FE: 6
  2789. BEI: 0.6
  2790. BEDu: 3200
  2791. BEDi: 1600
  2792.  
  2793. Class: shivan bomb
  2794. FR: 100
  2795. FE: 6
  2796. BEI: 0.6
  2797. BEDu: 2000
  2798. BEDi: 1000
  2799.  
  2800. Class: shivan bomb#short
  2801. FR: 100
  2802. FE: 6
  2803. BEI: 0.6
  2804. BEDu: 2000
  2805. BEDi: 1000
  2806.  
  2807. Class: shivan weak bomb
  2808. FR: 100
  2809. FE: 6
  2810. BEI: 0.6
  2811. BEDu: 400
  2812. BEDi: 200
  2813.  
  2814. Class: shivan megabomb
  2815. FR: 100
  2816. FE: 6
  2817. BEI: 0.6
  2818. BEDu: 6800
  2819. BEDi: 3400
  2820.  
  2821. Class: fusion mortar
  2822. FR: 20
  2823. FE: 6
  2824. BEI: 0.2
  2825. BEDu: 80
  2826. BEDi: 40
  2827.  
  2828. Class: vasudan flux cannon
  2829. FR: 20
  2830. FE: 6
  2831. BEI: 0.4
  2832. BEDu: 500
  2833. BEDi: 250
  2834.  
  2835. Class: vishnan huge turret
  2836. BEI: 0.2
  2837. BEDu: 90
  2838. BEDi: 45
  2839.  
  2840. Class: hred
  2841. BEI: 0.2
  2842. BEDu: 800
  2843. BEDi: 400
  2844.  
  2845. Class: lrsred
  2846. BEI: 0.2
  2847. BEDu: 100
  2848. BEDi: 50
  2849.  
  2850. Class: terslashblue
  2851. BEI: 0.2
  2852. BEDu: 425
  2853. BEDi: 212.5
  2854.  
  2855. Class: bfblue
  2856. BEI: 0.2
  2857. BEDu: 2200
  2858. BEDi: 1100
  2859.  
  2860. Class: hblue
  2861. BEI: 0.2
  2862. BEDu: 1850
  2863. BEDi: 925
  2864.  
  2865. Class: bblue
  2866. BEI: 0.2
  2867. BEDu: 1500
  2868. BEDi: 750
  2869.  
  2870. Class: mblue
  2871. BEI: 0.2
  2872. BEDu: 900
  2873. BEDi: 450
  2874.  
  2875. Class: sblue
  2876. BEI: 0.2
  2877. BEDu: 320
  2878. BEDi: 160
  2879.  
  2880. Class: abeamtiny
  2881. BEI: 0.2
  2882. BEDu: 200
  2883. BEDi: 100
  2884.  
  2885. Class: sabeam
  2886. BEI: 0.2
  2887. BEDu: 400
  2888. BEDi: 200
  2889.  
  2890. Class: babeam
  2891. BEI: 0.2
  2892. BEDu: 870
  2893. BEDi: 435
  2894.  
  2895. Class: lrabeam
  2896. BEI: 0.2
  2897. BEDu: 2500
  2898. BEDi: 1250
  2899.  
  2900. Class: mass driver#karuna
  2901. BEI: 0.2
  2902. BEDu: 1200
  2903. BEDi: 600
  2904.  
  2905. Class: gauss cannon#karuna
  2906. BEI: 0.2
  2907. BEDu: 1200
  2908. BEDi: 600
  2909.  
  2910. Class: vishnan megabomb
  2911. FR: 100
  2912. FE: 6
  2913. BEI: 0.6
  2914. BEDu: 4100
  2915. BEDi: 2050
  2916.  
  2917. Class: vishnan ultrabomb
  2918. FR: 100
  2919. FE: 6
  2920. BEI: 0.6
  2921. BEDu: 4100
  2922. BEDi: 2050
  2923.  
  2924. Class: eos
  2925. FR: 150
  2926. FE: 7
  2927. BEI: 0.6
  2928. BEDu: 1000
  2929. BEDi: 500
  2930.  
  2931. Class: supernova
  2932. FR: 200
  2933. FE: 7
  2934. BEI: 0.6
  2935. BEDu: 5000
  2936. BEDi: 2500
  2937.  
  2938. Class: apocalypse#karuna
  2939. FR: 100
  2940. FE: 7
  2941. BEI: 0.6
  2942. BEDu: 500
  2943. BEDi: 250
  2944. MediaVPs: Flaming debris script ACTIVE!
  2945. Level load took 38.310001 seconds.
  2946. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2947. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  2948. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2949. ANI iconwing01 with size 32x28 (12.5% wasted)
  2950. Loading model 'wep_subach_tech.pof'
  2951. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2952. Loading model 'rockeye-tech.pof'
  2953. Loading model 'tempest_tech.pof'
  2954. ANI iconT-fighter with size 24x29 (9.4% wasted)
  2955. ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
  2956. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  2957. AXEMPARSE: LOAD SUCESSFUL!
  2958. y: 0
  2959. h: 1080
  2960. y_aspect: 1.40625
  2961. x: 240
  2962. w: 1440
  2963. x_aspect: 1.40625
  2964. Frame 0 too long!!: frametime = 51.082 (51.082)
  2965. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  2966. CSG => Saving 'Deathspeed.FreeSpace2.csg' with version 5...
  2967. CSG => Saving: Flags...
  2968. CSG => Saving: Info...
  2969. CSG => Saving: Missions...
  2970. CSG => Saving: Techroom...
  2971. CSG => Saving: Loadout...
  2972. CSG => Saving: Scoring...
  2973. CSG => Saving: RedAlert...
  2974. CSG => Saving: HUD...
  2975. CSG => Saving: Variables...
  2976. CSG => Saving: Settings...
  2977. CSG => Saving: Controls...
  2978. CSG => Saving: Cutscenes...
  2979. CSG => Saving: Last Missions...
  2980. CSG => Saving complete!
  2981. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2982. *****Initializing PromptBox System...
  2983. LoadMsgBox called
  2984. y: 0
  2985. h: 1080
  2986. y_aspect: 1.40625
  2987. x: 0
  2988. w: 1920
  2989. x_aspect: 1.875
  2990. Initializing Shivan Intron Response System
  2991. BMPMAN: Found EFF (RMuzzle.eff) with 4 frames at 30 fps.
  2992. Initializing AXMessage...
  2993. Beginning JSON Parse for axmessage.cfg
  2994. No path specified, assuming data/config...
  2995. File exists, decoding... success!
  2996. Loaded axmessage config file
  2997. Entering game at time = 68.294
  2998. Compiling new shader:
  2999. Model Rendering
  3000. Loading built-in default shader for: main-v.sdr
  3001. Loading built-in default shader for: main-f.sdr
  3002. Shader Variant Features:
  3003. Diffuse Mapping
  3004. Submodel Transforms
  3005. Clip Plane
  3006. Compiling new shader:
  3007. Model Rendering
  3008. Loading built-in default shader for: main-v.sdr
  3009. Loading built-in default shader for: main-f.sdr
  3010. Shader Variant Features:
  3011. Lighting
  3012. Diffuse Mapping
  3013. Specular Mapping
  3014. Environment Mapping
  3015. Clip Plane
  3016. Compiling new shader:
  3017. Model Rendering
  3018. Loading built-in default shader for: main-v.sdr
  3019. Loading built-in default shader for: main-f.sdr
  3020. Shader Variant Features:
  3021. Lighting
  3022. Diffuse Mapping
  3023. Glow Mapping
  3024. Specular Mapping
  3025. Environment Mapping
  3026. Clip Plane
  3027. Compiling new shader:
  3028. Lightshafts
  3029. Loading built-in default shader for: post-v.sdr
  3030. Loading built-in default shader for: ls-f.sdr
  3031. Shader Variant Features:
  3032. Frame 1 too long!!: frametime = 0.467 (0.467)
  3033. Compiling new shader:
  3034. Model Rendering
  3035. Loading built-in default shader for: main-v.sdr
  3036. Loading built-in default shader for: main-f.sdr
  3037. Shader Variant Features:
  3038. Diffuse Mapping
  3039. Glow Mapping
  3040. Submodel Transforms
  3041. Clip Plane
  3042. Compiling new shader:
  3043. Model Rendering
  3044. Loading built-in default shader for: main-v.sdr
  3045. Loading built-in default shader for: main-f.sdr
  3046. Shader Variant Features:
  3047. Diffuse Mapping
  3048. Clip Plane
  3049. Compiling new shader:
  3050. Model Rendering
  3051. Loading built-in default shader for: main-v.sdr
  3052. Loading built-in default shader for: main-f.sdr
  3053. Shader Variant Features:
  3054. Diffuse Mapping
  3055. Glow Mapping
  3056. Clip Plane
  3057. 1768 frames executed in 30.015 seconds, 58.904 frames per second.
  3058. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  3059. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1321 - OpenAL error = 'Invalid Operation'
  3060. Unloading in mission messages
  3061. proBoxOff called
  3062. CSG => Loading 'Deathspeed.FreeSpace2.csg' with version 5...
  3063. CSG => Parsing: Flags...
  3064. CSG => Parsing: Info...
  3065. CSG => Parsing: Missions...
  3066. CSG => Parsing: Techroom...
  3067. CSG => Parsing: Loadout...
  3068. CSG => Parsing: Scoring...
  3069. CSG => Parsing: RedAlert...
  3070. CSG => Parsing: HUD...
  3071. CSG => Parsing: Variables...
  3072. CSG => Parsing: Settings...
  3073. CSG => Parsing: Controls...
  3074. CSG => Parsing: Cutscenes...
  3075. CSG => Parsing: Last Missions...
  3076. Someone passed an extension to bm_load for file 'hammer1.pcx'
  3077. CSG => Loading complete!
  3078. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  3079. PLR => Saving 'Deathspeed.plr' with version 2...
  3080. PLR => Saving: Flags...
  3081. PLR => Saving: Info...
  3082. PLR => Saving: Scoring...
  3083. PLR => Saving: ScoringMulti...
  3084. PLR => Saving: HUD...
  3085. PLR => Saving: Variables...
  3086. PLR => Saving: Multiplayer...
  3087. PLR => Saving: Controls...
  3088. PLR => Saving: Settings...
  3089. PLR => Saving complete!
  3090. CSG => Saving 'Deathspeed.FreeSpace2.csg' with version 5...
  3091. CSG => Saving: Flags...
  3092. CSG => Saving: Info...
  3093. CSG => Saving: Missions...
  3094. CSG => Saving: Techroom...
  3095. CSG => Saving: Loadout...
  3096. CSG => Saving: Scoring...
  3097. CSG => Saving: RedAlert...
  3098. CSG => Saving: HUD...
  3099. CSG => Saving: Variables...
  3100. CSG => Saving: Settings...
  3101. CSG => Saving: Controls...
  3102. CSG => Saving: Cutscenes...
  3103. CSG => Saving: Last Missions...
  3104. CSG => Saving complete!
  3105. Freeing all existing models...
  3106. ... Log closed, Fri Nov 06 14:57:47 2015
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