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  1. //new
  2. 1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01", \"\z\addon" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')"
  3. 1 addBackpack !"\"addBackpack\"," !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;" !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
  4. 1 addEventHandler !"\"addEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];"
  5. 5 addGroupIcon !"\"addGroupIcon\","
  6. 1 addMagazine !"\"addMagazine\"," !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')"
  7. //1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select"
  8. 1 addRating !"\"addRating\","
  9. 1 addResources !"\"addResources\","
  10. 1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
  11. 5 addWaypoint !"\"addWaypoint\","
  12. 1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;"
  13. 1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this "
  14. 1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];"
  15. 1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"
  16. 1 createMarker !"\"createMarkerLocal\"," !"\"createMarker\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
  17. 1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"
  18. 1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
  19. 1 createVehicle !"\"createVehicle\"," !"_point = \"Logic" createVehicleLocal getPosATL _unit;\" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;"
  20. 1 DisableUserInput !"\"DisableUserInput\"," !"disableUserInput false;"
  21. 1 editorSetEventHandler !"\"editorSetEventHandler\","
  22. 1 enableSimulation !"\"enableSimulation\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;"
  23. 1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","
  24. 1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"
  25. 1 onPlayerDisconnected !"\"OnPlayerDisconnected\","
  26. //1 PublicVariable !"\"PublicVariable\"," !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {"
  27. 1 removeAllEventHandlers !"\"removeAllEventHandlers\","
  28. 1 sendTask !"\"sendTask\","
  29. 1 serverCommand !"\"serverCommand\","
  30. 1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
  31. 1 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;"
  32. 1 setDammage !"\"setDammage\","
  33. 1 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')"
  34. 1 setFog !"\"setFog\"," !"0 setFog _currentFog;"
  35. 1 setFuel !"\"setFuel\"," !"\z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\""
  36. 1 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];"
  37. //1 setMarkerPos
  38. 5 setMarkerPos !"\"setMarkerPos\"," !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
  39. 1 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;"
  40. 1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;"
  41. //1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\"," !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];"
  42. 1 setVehicleInit !"\"setVehicleInit\","
  43. 1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"
  44. 5 addAmmo !"\"addAmmo\","
  45. 5 addMagazinePool !"\"addMagazinePool\","
  46. 5 addMagazineTurret !"\"addMagazineTurret\","
  47. 5 addMPEventHandler !"\"addMPEventHandler\","
  48. 5 clearPlayerInit !"\"clearPlayerInit\","
  49. 1 clearVehicleInit !"\"clearVehicleInit\"," !"clearVehicleInit _v;"
  50. 5 commandFSM !"\"commandFSM\","
  51. 5 disableTIEquipment !"\"disableTIEquipment\","
  52. 5 doFSM !"\"doFSM\","
  53. 5 EjectPlayer !"\"EjectPlayer\","
  54. 5 enableCamShake !"\"enableCamShake\","
  55. 5 enableTeamSwitch !"\"enableTeamSwitch\","
  56. 5 fireAtTarget !"\"fireAtTarget\","
  57. 5 onCommandModeChanged !"\"onCommandModeChanged\","
  58. 5 onMapSingleClick !"\"onMapSingleClick\","
  59. 5 onTeamSwitch !"\"onTeamSwitch\","
  60. 5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"
  61. 5 processInitCommands !"\"processInitCommands\","
  62. 5 setAmmoCargo !"\"setAmmoCargo\","
  63. 5 setFSMVariable !"\"setFSMvariable\","
  64. 5 SetFuelCargo !"\"setFuelCargo\","
  65. 1 setGroupIconsVisible !"\"setGroupIconsVisible\","
  66. 5 setObjectProxy !"\"setObjectProxy\","
  67. 5 setPosASL2 !"\"setPosASL2\","
  68. 5 setRepairCargo !"\"setRepairCargo\","
  69. 5 setUnconscious !"\"setUnconscious\","
  70. 5 setVehicleAmmo !"\"setVehicleAmmo\","
  71. 5 setVehicleArmor !"\"setVehicleArmor\","
  72. 5 setVehicleLock !"\"setVehicleLock\","
  73. 5 setVehiclePos !"\"setVehiclePos\","
  74. 5 setViewDistance !"\"setViewDistance\","
  75. 5 setWeaponReloadingTime !"\"setWeaponReloadingTime\","
  76. 5 setWeaponState !"\"setWeaponState\","
  77. 5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"
  78. 5 teamSwitch !"\"teamSwitch\","
  79. 5 waypointVisible !"\"waypointVisible\","
  80. 1 putWeaponPool !"\"putWeaponPool\","
  81. 1 visiblePosition !"\"visiblePosition\","
  82. 1 setTerrainGrid !"\"setTerrainGrid\","
  83. 1 WorldToScreen !"\"WorldToScreen\","
  84. 1 ScreenToWorld !"\"ScreenToWorld\","
  85. 5 loadFile !"\"loadFile\","
  86. 1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;"
  87. 5 createLocation !"\"createLocation\","
  88. 5 openMap !"\"openMap\","
  89. 1 addWeapon !"\"addWeapon\"," !"player addWeapon \"Loot\";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"
  90. 1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"
  91. 1 JIPexec !"\"JIPexec\"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')"
  92. 1 JIPrequest !"\"JIPrequest\"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')"
  93. 5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')"
  94. 1 clearMagazineCargo !"\"clearMagazineCargo\"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf"
  95. 1 clearWeaponCargo !"\"clearWeaponCargo\"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"
  96. 5 onDoubleClick !"\"onDoubleClick\","
  97. 1 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"
  98. 1 addMagazineCargoGlobal !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"
  99. 1 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
  100. 1 addWeaponCargo !"\"addWeaponCargo\"," !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"_item addWeaponCargoGlobal [_iItem,1];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"
  101. //
  102. 5 Bo_Mk82
  103. 1 htelepos
  104. 1 Teleport
  105. 1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"
  106. 5 aa12
  107. //5 Alex //triggers at locALEXec, useless anyway
  108. 5 Alexenderp$ck
  109. 5 Alexenderpack
  110. 5 azp85
  111. 5 bomblauncher
  112. 5 teled
  113. 5 Troopman
  114. 5 Troopmon
  115. 5 U-NO-
  116. 5 gau
  117. 5 Gerk
  118. 5 "God mode"
  119. 5 GodMode
  120. 5 hacks
  121. 5 Infammo
  122. 5 "Infinite Ammo"
  123. 5 InfiniteAmmo
  124. 5 Killplayer
  125. //5 Loki //too short, might cause another useless ban
  126. 5 m1a1
  127. 5 M1A2_TUSK_MG
  128. 5 MrMedic
  129. 5 OwnageMenu
  130. 5 Darky
  131. 5 Vojtec
  132.  
  133. //
  134. //1 "player addAction" //already covered by addAction
  135. 1 "player action"
  136. 1 "vehicle player setPos"
  137. 1 "vehicle player setPosASL"
  138. 5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];"
  139. 5 "player addEventHandler [\"handleDamage\", { false }];"
  140. 5 "attachObject player"
  141. 1 "(vehicle player) setPos"
  142. 1 "(vehicle player) setPosASL"
  143.  
  144. //
  145. 5 "hint format [\"A %1 has been added\", gun]"
  146. 5 "vehicle player setpos _pos;"
  147. 5 "marker2 setMarkerPosLocal (getPos veh)"
  148. 5 "marker2 = createMarkerLocal [marker2,getPos veh];"
  149. 5 "marker2 = \"VehMarker\" + (str i);"
  150. 5 _markerMirador
  151. 5 TKCV1_0\TKCOWNS.sqf
  152. 5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"
  153. 5 "_v addweapon \"A"+\"A1"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"
  154.  
  155. // novinky od Dwardena
  156. 1 "if (alive player) then { player SetDamage 1;};"
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