Advertisement
Guest User

Untitled

a guest
May 26th, 2016
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.76 KB | None | 0 0
  1.  
  2. for(i=0;i<MAX_ENEMIES;i++) //Colision enemi - spaceShip
  3. {
  4. if (pGame->enemies[i] != NULL)
  5. {
  6. if(enemies[i]->enemyID != 4 || enemies[i]->enemyID != 5)
  7.  
  8. {
  9.  
  10. if((fabs((pGame->enemies[i]->x)-(pGame->spaceShip.x)) < 56) && (fabs((pGame->enemies[i]->y)-(pGame->spaceShip.y)) < 31))
  11. {
  12. if(pGame->spaceShip.id != 2)
  13. pGame->spaceShip.life -= 5;
  14. addExplosion(pGame,pGame->enemies[i]->x,pGame->enemies[i]->y);
  15.  
  16. free(pGame->enemies[i]);
  17. pGame->enemies[i] = NULL;
  18. break;
  19. }
  20. }
  21. }
  22. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement