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- for(i=0;i<MAX_ENEMIES;i++) //Colision enemi - spaceShip
- {
- if (pGame->enemies[i] != NULL)
- {
- if(enemies[i]->enemyID != 4 || enemies[i]->enemyID != 5)
- {
- if((fabs((pGame->enemies[i]->x)-(pGame->spaceShip.x)) < 56) && (fabs((pGame->enemies[i]->y)-(pGame->spaceShip.y)) < 31))
- {
- if(pGame->spaceShip.id != 2)
- pGame->spaceShip.life -= 5;
- addExplosion(pGame,pGame->enemies[i]->x,pGame->enemies[i]->y);
- free(pGame->enemies[i]);
- pGame->enemies[i] = NULL;
- break;
- }
- }
- }
- }
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