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Jul 30th, 2015
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  1. var functionMerge = function (item) {
  2. for (B = 0; B < inventory.items.length; B++) {
  3. var invItem = inventory.items[B];
  4. if (invItem != item
  5. && invItem.name == item.name
  6. && invItem.rarity == item.rarity
  7. && invItem.plus + item.plus < 5 + item.rarity * 5 - craftLevelsToLeave
  8. && invItem.plus + item.plus < character.level - craftLevelsToLeave
  9. && invItem.plus + item.plus < maxCraftLevel ) {
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