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  1. Unranked = Full casual/basicbitch mobile/facebook players(Angry Birds, Farmville). Includes: most normie females. (This rank is not included in percentages*)
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  3. Novice = Either babby that recently started gaming or extremely basicbitch normie that might be playing for years but never transcends past team console games(PES, most racing and fighting), also/maybe otherwise very popular-simplistic trendy(has memetic drift) game(LoL/MOBAs, Diablo 3, GTA, FPSes like CSGO). Includes: majority of players. 80%
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  5. Apprentice = Starts enjoying a wider array of genres, but nothing particularly obscure/weird. Might have a big steam library. RPGs, Sandboxes, MMOs, RTS, and most things in Novice rank but upgraded; for example, might play FPS/MOBA competitively(or somehow takes them more seriously), MIGHT have very SURFACIAL knowledge of genres that normies mostly avoid(Total War, Grand Strategy, Roguelike, Dungeon Crawler). Has played some classics. Might be involved in the community of some specific game, but nothing extreme. Includes: most novices that have been playing since a young age, or for many years. 19%
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  7. Adept = An unimportant intelligence/scope barrier *might* exist that prevents people from entering Apprentice area, but this is surely the case for entering Adept: higher mental capacity makes people find patterns behind games and so the same 'recycled' stuff seem boring, thus a player starts feels a need to move on, a need for transcendence(without this explorer instict, the mind prefers staying in known area and playing the same games again and again, since it knows that there's a solid dopamine reward in them). Combined with many hours of total time spent gaming, the player is now familiar with the more esoteric games mentioned in Apprentice tier, has seen and knows a lot about most normie games. Might become a bit pretentious(maybe pretentiousness is dumb and remains forever in apprentice tier?)Might have deep knowledge of some game lore. Has played classics and also spent some extra time to look into relatively older games. His new challenge is exploring true obscurity: romhacks, experimental and art games, the schizophrenic avant-garde scene, researching unused/cut content and glitching, possibly trying mechanics-heavy approach to some games(speedrunning?). And in this way he starts to see videogames not just as a fun past time, but also as an important form of art. Includes: apprentices that have been playing since a young age and continue to do it without significant stop, but don't forget the intelligence barrier: high intelligence is required to not remain an apprentice. 0.9%
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  9. Expert = Become an adept, continue playing as you age some more. At this point you can't help it but stop taking and start giving: you're deep in game communities, you provide your informed opinions, you might have a site/blog, you might be a gamedev. You might know a complex game(or even genre) PERFECTLY and be an important person(/modder?) around its community, or play it competitively(not in the same way as ESL people who have never played anything other than the 5 games they get money from). So the focus is basically having maxxed most Adept things, and being a giver instead of just a player. 0.1%
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  11. Master = Title deserved only for a handful globally. Possibly doesn't exist yet given how short the lifetime of videogames is. Serious meta-evalution taking place. Seeing games philosophically. High Scope involved. I don't know.
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  15. Notes:
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  17. 1)http://oi45.tinypic.com/1zptax3.jpg
  18. Pictures like this are extremely low in scope: Deeper should mean more dedicated, more intelligent, more artistic, NOT more fucked up. Just like the most knowledgeable people in image, music, and cinema. Playing some obscure game doesn't make you an expert.
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  20. 2)Can't create a meaningful distinction simply by listing games. One has to describe the approach to playing the games, and the personality of the player.
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  22. *3)Percentages are based purely on feeling. They might give a nice indication/direction, nothing else.
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