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Log Eighteen: Visit Nunnery Part B

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Mar 13th, 2013
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  1. <CJ> The moon hangs low in the south, and the birds rustle in the trees, siturbed by the clank of armour. The sandy road looks silver in thsi light, the woods are deep indigo shadows
  2. <CJ> Baruch, your action please?
  3. <Gustbran> (maybe aiden will be pestered after this
  4. <Baruch> I'll try to fly close enough to the door to blast it with my wind, hoping to keep it shut
  5. <Class> (just lookedd dominion 2 means we are at -6 on our spell)
  6. <Baruch> I'll shout to the otheGet the boat, get Silas and Class, get the girl, get out!"
  7. <Class> (Fearie even worse they are at - 8)
  8. <CJ> OK, Baruch flies down the road, causing a little whirlwind of dust and sand and loose twigs to follow. Baruch, roll to cast your spell
  9. <Baruch> !roll 1d10+37 (-6 from aura, +2 shoutingwaving)
  10. <Magic_Dice> Baruch, (-6 from aura, +2 shoutingwavin437
  11. <CJ> !roll 1d10+1 for Makara
  12. <Magic_Dice> CJ, for Maka1
  13. <Class> (at last if it is a real Divin Aura)
  14. <Gustbran> (wow)
  15. <CJ> Baruch, everyone hears the wind whistle as the gate slams solidly shut. I need to roll something
  16. <CJ> !roll 1d10+7
  17. <Magic_Dice> 1+7
  18. <Baruch> Note that walking into that wind is +15 str roll, so hopefully opening a gate is even tougher
  19. <CJ> !roll 1d10
  20. <Magic_Dice>
  21. <Class> (dont forget reoll Makara when it was stress die)
  22. <CJ> !roll 1d10
  23. <Magic_Dice> 0
  24. <CJ> Ok, there is a terrible yell from inside the courtyard. One of the knights was thron and badly hurt when his horse was startled - even with +7, fumbling a ride roll is serious.
  25. <CJ> !roll 1d10+5
  26. <Magic_Dice> 5
  27. <CJ> !roll1d10 +1 Makara
  28. <CJ> !roll 1d10+1 Makara
  29. <Magic_Dice> CJ, Maka1
  30. <CJ> OK, sorry about all the dice rolls.
  31. <CJ> Baruc waht si the durtation on your spell?
  32. <Baruch> Concentration
  33. <Baruch> I'll keep it up for the time being
  34. <Baruch> Hoping to keep the gate shut till the others are out
  35. <CJ> The gate is held fast, and you hear lost of yelling from inside, and the u7nmistakable sound of someone being badly hurt by being thrown from a horse
  36. <CJ> Class, you see Silas run round the corner and come face to face with a guard with a spear. What do you do?
  37. <Gustbran> (pray? Good luck!)
  38. <Class> !roll 1d10+8 (Crystal dart attacking the guard that is close to silas 1/2 need 1 or greater)
  39. <Magic_Dice> Class, (Crystal dart attacking the guard that is close to silas 1/2 need 1 or greate8
  40. <Class> !roll 1d10
  41. <Magic_Dice> Cla
  42. <CJ> It's pretty dark down there in the narrow passage between convent and the manor
  43. <Baruch>
  44. * Class is owl
  45. <Baruch> (haha)
  46. <Silas_> (^^)
  47. * Class also have increased the hearing sense till dawn
  48. <CJ> roll +10 damage for the dar<Silas_> (<-- has eyes of the cat too ^^)
  49. <Class> !roll 1d10+10
  50. <Magic_Dice> Cla110
  51. <CJ> ouch!
  52. <CJ> OK the gaurd is hit preet hard
  53. <Class> (But sadly also revaled my position as it is voice range)
  54. <Gustbran> (well owls can fly, guards can't.)
  55. <CJ> He was looking scared as a man in robes with the reflective eyes of a cat ran tound at him, and now a sharp jagged piece of stone has risen from the ground and struck him in the chest. Only his armour stopped it being too awful
  56. <CJ> He is cut and bleeding
  57. <Silas_> (would be nifty though)
  58. <CJ> Still it's his turn, and he is very spooked. I'm going to make a loyaltry roll - high he attacks Silas, low he runs
  59. <CJ> !roll 1d10+2
  60. <Magic_Dice> 2
  61. <Silas_> (shit)
  62. <Silas_>)
  63. <Gustbran> (haha)
  64. <Class> (lets hop it wasnt stress die)
  65. <CJ> He screams in terror, wets himself, and drops hsi spear as he flees the terribl man-cat Silas!
  66. <Silas_> (ah right, I don't know if it is)
  67. <Gustbran> (maybe it'll be a low double
  68. <CJ> Ah, we will say it was not<Silas_> (guess it wasn')
  69. <Gustbran> (lol)
  70. <CJ> The knights are next. One of them is hammeriing ineffectively on the grogs who are failing to opsen the gate, hoping punching them repeatedly in the head make them work better.
  71. <Class> (lucky for him that I didnt touch him Corpus spontan can devsting ;) )
  72. <Silas_> ((haha)
  73. <Silas_> (there is the knights I know)
  74. <CJ> The other knight is lying moaning on the floor with broken ribs after his fall from his hiorse, wishing he had landed in the comfortable manure pile he just missed
  75. <Gustbran> (HAHAA)
  76. <CJ> Just rolling something
  77. * Class saying to silas we need to get to the boat to cordinat how we can get her free
  78. <CJ> OK Makara holds action
  79. <CJ> Silas you no<Silas_> [to Class] no time
  80. <Silas_> [yelling towards the boat] "Edith! Come over quick!"
  81. <Class> (Remember your stressed Sillas)
  82. <CJ> Corbenik is watching the woindow where the archer was
  83. <CJ> Edith runs immediately and senselessly down the road towards the manort gate. She knows no fear of anything
  84. <Silas_> I guess I'll move to the convent's gate, and end there
  85. <CJ> OK, Edith will have to run round the wind
  86. <Baruch> Or behind me?
  87. * Class try to keep him in the eyes but my action is done for this turn
  88. <CJ> Edith will run below the pond, and end by the magnificent horses toied behind the carriage house. She is mazed at such a fine carriage - she has never seen one like this before
  89. <CJ> **OK, everyone clear on the situation?**
  90. <CJ> Baruch your action...
  91. <Gustbran> (*sniffle*)
  92. <Baruch> I'll maintain concentration on the spell, but that's not an action, right? So I can choose to delay my action on top of that in case something happens?
  93. <Silas_> (aww we missed gust?)
  94. <Gustbran<Baruch> (Oh yeah, gu<Gustbran> (I'm gonna keep a lookout for any baddies but otherwise hold)
  95. <Baruch> (So you'll stay in the forest?)
  96. <CJ> Yep Baruc<CJ> We missed Gustbran!
  97. <Silas_> (knowing our luck it may be neede)
  98. <CJ> My apologies. Bloody toothache
  99. <Baruch> Ok, so that's what I'll do - maintain conc, delay action
  100. <CJ> Gustbran, do something heroic!
  101. <CJ> You lketting Edith go on her own Gustbran?
  102. <CJ<Gustbran> (...)
  103. <Class> (Yes protect Silas and Edit)
  104. <CJ> OK, Baruch your spell continues to prevent them exiting the manor
  105. <CJ> Class, the grog is just disappearing round the back of the manor in terror. Your action
  106. <Class> (any other targets that aproaching silas or me?)
  107. * Class fly over to silas and hold action if no direct target is visible
  108. <CJ> You can see in the manor couryard, the two battered grogs have now un in to the manor, and the knight has dismounted. The other knight who fell off his horse is being tended by two servants
  109. <CJ> flying you can see all this
  110. <CJ> You can also se nums spilling out i to the courtyard of convent, wondering what noise is
  111. <CJ> They all look much the same to you in their habits
  112. <Silas_> (don't worry ladies, we are just laying siege to the house over yonder)
  113. <Silas_> (and kidnapping a few of your members)
  114. <CJ> The guard goes next, he runs through the backdoor back in to the manor, whimpering in terror after seeing Silas
  115. <Class> (OK so no direct target I have to attack then hold action till I spot someone looking similar to Edith)
  116. <Class> (or a Guard geting outside)
  117. <CJ> Makara makes an illusionary fog that spreads through the woods, concelaing the boat cloud further
  118. <CJ> Gustbran, you action please!
  119. <Gustbran> (am I seeing any guards in the windows?)
  120. <CJ> Nope, there was one but he was put to sleep by Baruch. You can't see the one round the back. No obvious targets
  121. <Silas_> (the convent gate is still closed I think?)
  122. <Gustbran> (I guess I'll move over to baruch to cover him)
  123. <CJ> OK, you end up below the pond area on the map, and just across a bit towards carriage house. he is floating above, creating a helluva wind
  124. <CJ> Silas
  125. <CJ> What you doing? The convent gate is indeed closed.
  126. <CJ> You can hear nun's calling out inside
  127. <Silas_> I'll try and open the door and wave Edith over
  128. <CJ> !roll 1d10+1
  129. <Magic_Dice> 1
  130. <CJ> Edith runs over. The gate has one big gate, and one little one set in to it, normal sized. the big one would admit two riders abreast
  131. <CJ> How were you trying to open the gate?
  132. <Baruch> (It's level 5 to perdo herbam that gate, Silas, I think, but remember the -6 from the aura)
  133. <Silas_> (I don't suppose there is a handle in the smaller gate)
  134. <CJ> There is indeed. A simple brass ring
  135. <Silas_> (try and pull that)
  136. <CJ> It seems to tuen some mechanism
  137. <Silas_> (or push)
  138. <Gustbran> (it's probably booby trapped)
  139. <Gustbran> (with our luck)
  140. <CJ> OK, it is clear the gate is barred from inside
  141. <Silas_> (heh)
  142. <CJ> However a sharp bell ttone startles you
  143. <CJ> Corbenik continues to watch for targets
  144. <Gustbran> (What'd I SAY!!!)
  145. <CJ> Gustbran, Edith and Silas have reached the nunnery gate
  146. <CJ> ******************************************************************
  147. <CJ> Round the third
  148. <Silas_> (DUN DUN DUN)
  149. <CJ> Baruch, you are up...
  150. <CJ> What you doing? Still holding the spell on gate?
  151. <Baruch> I'll do the same, concentration and delay action, hope they are able to do something about the convent gate
  152. <CJ> Class, what you doing?
  153. <Class> (what area will a stone to dirt spell need to get a human out?)
  154. <Class> (muto terram base 3 + 1 Touch + ? Size)
  155. <Silas_> (heh we are just laying down the law here aren't we)
  156. <CJ> To make a space big enough? A single cubic pace is an indivual, and so yes that will give you a 3' by 6' by 3' hole. No plus for size
  157. <CJ> Sorry I was doing the maths
  158. <Class> (Shouting is +2 no hand is - ?)
  159. <CJ> -5
  160. * Class think about doing a spell but then decide against it and keeping watching for problematic targets
  161. <CJ> so -5 for no hands, -9 for aura on monastery, and you need an Auran requisite so use lower score of Terram or Auram
  162. <Gustbran> (ouch)
  163. <CJ> OK, there is a lot of shoutting from the back door to the manor house
  164. <CJ> Makara is readying the boat for a rescue operation, Corbenik staying on guard with amaranth
  165. <CJ> Gustbran your action
  166. <Baruch> It was -6 for the aura, right?
  167. <Class> "Gustbran come with me to the backside of the manor we will have trouble from there soon"
  168. <Gustbran> (they're slow but not stupid. I don't think baruch's wind is going to work much longer.)
  169. <CJ> Not on the nunnery itself - that is -9
  170. <Class> (the covenant is probably even +3 Aura)
  171. <Baruch> (Why do you need an auram requisite if he changes it to dirt?)
  172. <Baruch> (Ok)
  173. <Gustbran> (Is there anything to use as a ram for those gates we need to open)
  174. <CJ> Sorry, misread, thought he wanted to change it to air
  175. <Class> (No just dirt but anyway was to much - to do it)
  176. <CJ> The carriage in the carriage house? Horses? dunno!
  177. <CJ> The flying boatr might work if you ram the gate with it?
  178. <Baruch> (Or, dunno, fly over?)
  179. <Gustbran> (I'll head over to silas since I can't think of anything useful to do besides stabbing
  180. <Baruch>
  181. <Silas_> (stabbing is a good skill too!)
  182. <Silas_> (heck, I can hardly cut the meat on my plate with my combat skills...)
  183. <CJ> More shouting from back of manor!
  184. * Class fly over to the back door of the manor and look for the people coming out there if someone whant to use the gate he is touched and increased in siz<CJ> Silas, back to you. Except suddenly a tiny window opens in the door, and a nunb looks out at you
  185. <CJ> Well you think a nun, might be a gorilla. Hard to tell as the windown s 4" square and heavily barred
  186. <Silas_> "We seek entrance, if you please, the matter is most urgent"
  187. <CJ> In Latin?
  188. <Silas_> in latin
  189. <Gustbran> (I'll translate if needed)
  190. <Class> (remeber Silas still have cat eyes ^^)
  191. <CJ> The Mother Superior looks at you, and says in perfect Latin "Go away you 'orrible little man!"
  192. <Gustbran> (haha)
  193. <Silas_> (...)
  194. <Silas_> (do I got time for a spell?)
  195. <CJ> "No men are allowed in the nunnery! Be off with you, or his lordship will have you 'anged"
  196. <CJ> Sure time for a spel<CJ> go for it
  197. <Gustbran> (MASTERY!)
  198. <Silas_> (mastery indeed)
  199. <Class> (hopefull your good in mentem ^^)
  200. <Silas_> a rego mentem, to make her more... pliable?
  201. <CJ> -9 thoughfor the aura
  202. <CJ> and three extra botch dice
  203. <Class> (Calpurnia where are you when we need a mentem specialist)
  204. <Silas_> !roll 1d10+22 (no shouting or gestures and not taking account the aura)
  205. <Magic_Dice> Silas_, (no shouting or gestures and not taking account the aur222
  206. <Baruch> At this point, I'll stop blasting at the door and fly to get the boat
  207. <CJ> OK Silas but you never said what the spell was?
  208. <Silas_> (I was thinking of the guidelines, not sure about the actual spells..)
  209. <CJ> Ah, so what are you actually trying to do?
  210. <Baruch> (It would probably be something like aura of rightful authority with eye and diameter)
  211. <Silas_> (cultivating an unnatural emotion, like, helpfulness or the likes)
  212. <Baruch> (Nah, that would be too hard)
  213. <CJ> With that roll you can get away with up to base4 with Diameter and eye
  214. <CJ> have a look at Ars page 151
  215. <CJ> I need to answer phone - brb
  216. <Silas_> ah right, I forgot it was with touch..
  217. <Baruch> (Yeah, so can do "control mental state", so make her confused or asleep or something)
  218. <Baruch> (Maybe confused would be good?)
  219. <Gustbran> (I could always try the old-fashioned charm... hehe)
  220. <Silas_> make her see us as women maybe<Silas_> not sure if that is confusing or just wierd
  221. <Baruch> (Can't do that, would be too hard - read the guideline at page 151)
  222. <Gustbran> (isn't edith right here, though, have her get the ana girl to the door and get her to open it maybe?)
  223. <Baruch> (Mental state is more like ... nothing very specific, just the general state she's in)
  224. <Silas_> (we'd like to find Arabella too though)
  225. <Gustbran> (hmmmmm.)
  226. <Silas_> (and the mother would likely not let any of them leave...)
  227. <Baruch> (Confusion means she will have to roll well or take some action she otherwise wouldn't)
  228. <Silas_> (yeah,.. confusion may be best)
  229. <Silas_> (if silas survives I am having him lean Enslave the mortal mind, at some point...)
  230. <Silas_> no questions asked, just bam
  231. <Baruch<CJ> OK< I'm back
  232. <Gustbran> (haha)
  233. <Class> (wb)
  234. <Silas_> We settled for confusion in the dear Mothe<CJ> OK, that works. Silas hears her muterring and sees he rswaying gently
  235. <Gustbran> (yeah why bother with these workarounds when ASSUMING DIRECT CONTROL always works the best
  236. <CJ> Next up, new round I think?
  237. <CJ> ******************************************************************************************
  238. <Baruch> I flew to the boat during the last round, right?
  239. <CJ> Round the Fourth -- in which our heroes encounter nuns
  240. <CJ> Nope, that's now. Baruch ends his spell and returns t the boat
  241. <CJ> PPlease make a perception + Awareness roll
  242. <Baruch> (But why couldn't I do that as a delayed action?)
  243. <Baruch> !roll 1d10+1
  244. <Magic_Dice> Baru1+1
  245. <Baruch> !roll 1d10
  246. <Magic_Dice> Baru
  247. <Gustbran> (can't find the boat now?)
  248. <Silas_> (Makara did some heavy fogging while we weren't looking)
  249. <CJ> Yopu could. OK this is end of previous round
  250. <CJ> OK, You are somewhere in the woods with the boat. You have to stop flying or fly over the fog?
  251. <CJ> Which you want?
  252. <Baruch> I'll get into the boat and fly on top of one of the covenant buildings
  253. <Baruch> So stop flying myself
  254. <Baruch> and fly with the boat
  255. <CJ> Yiu can't find the boat. That si the issue
  256. <Baruch> Ah, ok
  257. <CJ> Makara fuilled the woods with fog ot hide the coud
  258. <CJ> So how you finding the boat<Baruch> Goddamn makara
  259. <Silas_> (hehe)
  260. <Silas_> (very fitting though)
  261. * Class fly to the back of the Manor and have a look about the noices
  262. <Gustbran> (you could try yelling for a response?)
  263. <Silas_> (makara wouldn't answer, being busy talking to a frog that happened to pass by..)
  264. [2013-03-09 :44] <Baruch> Yeah, I think I'll have to yell to MakaWhere are you! Fly the boat to the covenant!"
  265. <CJ> Corbenik shouts back OK Baruch!
  266. <CJ> A cloud suddenly flies past you hurtling in ot the sky
  267. <Class> (wasn't it fog this time what we used?)
  268. <CJ> Class, as you fly round the back a knight and two very battered looking grogs are trying to come out the back door of th manor
  269. <Baruch> I'll follow it (if it goes to the covenant, if it doesn't, I'll just fly over there myself)
  270. <Class> (The kinght is in full armor?)
  271. <CJ> Baruch, it is heading up and to the west at speed (so off the bottom of the map). It was a cloud, then Makara cast a fog ot hide the cloud on the ground
  272. <Silas_> (you know, there is a reason why no-one likes mages, just look at the mess we've mad)
  273. <CJ> Class he is indeed in full armour!
  274. <Gustbran> (And we're not even done yet
  275. <Class> (And is it lether or metall armor?)
  276. <CJ> metal
  277. <Silas_> (haha)
  278. <Silas_> (my horrible mind, stop teasing me so)
  279. <Class> but the door is wood?
  280. <Baruch> (Goddamn, Makara is hereby fired
  281. <Gustbran> (maybe rust his armor to lock it up? That'd be priceless)
  282. <Baruch> So I'll just fly over to the covenant
  283. <Silas_> (was something along those lines I was thinkin)
  284. <CJ> The convent you mean?
  285. <CJ> The nunnery?
  286. <Baruch> (FUUK
  287. <Gustbran> (the covenant is like almost a day away!)
  288. <Baruch> (Yeah I haha)
  289. <CJ> Ah, I think I see the problem. You told Makara to fly to the covenant. He is flying off to the City of Jade and Ivory
  290. <Gustbran> (*facepalm*)
  291. <Baruch> (I mean to shout fly over to the conven
  292. <Silas_> (hehe)
  293. <CJ> OK, just make a Com + Latin roll. SO long as get 3+ not a problem
  294. <CJ> If you fail that by botching, you did actually send Makara away
  295. <Silas_> (botch now would be priceless)
  296. <Baruch> !roll 1d10+7
  297. <Magic_Dice> Baru17
  298. <Silas_> (aww)
  299. <CJ> That could happen to anyone. Makara brings the cloud spinning round and descends towards the nunnery roofs
  300. <CJ> So Class, what you doing?
  301. * Class land on the door frame if I can do it wiout direct get spoted by the knight in it
  302. <Silas_> (though it is a mistake I make a lot, for some reason covenant is *very* difficult for me to spell right. coven-ant is the only way it works for me, and even that is sketchy)
  303. <CJ> Yep, why not. Then?
  304. <Gustbran> (Question. Isn't this disturbance a fairly major interferance with mundane affairs? As in, a breach in the hermetic law?)
  305. <CJ> You are directly above his head as he comes out
  306. <Silas_> (landing on his helmet... my mind's eye is revisiting old Asterix cartoon movies...)
  307. <Gustbran> (and the church on top of that? oohh....)
  308. <CJ> (IF you get caught, and the mundanes cause trouble for the Order fo Hermes, yes. If not, no)
  309. <Class> (I cant do touch spells trough the armor?)
  310. <Silas_> (we'll argue that they attacked first, problem solved)
  311. <CJ> Yes. Clothes are fine to touch
  312. <Silas_> (so far we haven't killed anyone yet)
  313. <Baruch> (If the two we maimed survive, that is ;)
  314. <Silas_> (besides, I doubt Antonius will care either way..)
  315. <Gustbran> (It's only a matter of time till my spear debuts today...)
  316. <CJ> ("You see your honour we were just kidnapping this nun when..." ;)"
  317. <Baruch>
  318. <Silas_> (I hear leeches will do wonders for both of them..)
  319. <Silas_> (indeed CJ!)
  320. <Silas_> (I'm glad someone sees it my way)
  321. <Class> (need a bit time for geting the numbers together for the spell you can continue)
  322. <CJ> OK< well it's technically the guards next, but they are stuck behind the slkow knight
  323. <Gustbran> (maybe it'll be like FFIX! The girl would WANT to be kidnapped!)
  324. <CJ> Gustbran, it becomes clear ypou you that the vague shape on the other side of the door is seriously confused now
  325. <Silas_> (You don't see Zidane getting a medal for it though...)
  326. <CJ> However can I have a Perception + Awareness roll from you?
  327. <Gustbran> !roll 1d10+3
  328. <Magic_Dice> Gustbr3
  329. <CJ> Something is disturbing the horses behind the carriage house
  330. <CJ> OK Gustbran, what you doing?
  331. <Gustbran> (I'm going to leave Silas to do his thing whilst I investigate the horse disturbance)
  332. <CJ> OK, you walk over and see Brother Gui busily harnessing up the carriage
  333. <Gustbran> (mhh That's the guy whom is supposedly in love with ana?)
  334. <Class> !roll 1d10 +9 (1/2 vs 5 pain run trough his body duration instant and touch aura calculated in)
  335. <Magic_Dice> Class, +9 (1/2 vs 5 pain run trough his body duration instant and touch aura calculated i
  336. <CJ> Yep...
  337. <Silas_> (yep)
  338. <CJ> Hang on Class, sorry what is the base?
  339. <Class> !roll 1d10+9 (1/2 vs 5 pain run trough his body duration instant and touch aura calculated in)
  340. <Magic_Dice> Class, (1/2 vs 5 pain run trough his body duration instant and touch aura calculated i19
  341. <Class> (15 - 6 Aura = 9)
  342. <Class> (no gestures no voice)
  343. <Gustbran> (actually the first roll was a 18)
  344. <Gustbran> (a9+9)
  345. <Baruch> (It's base 5 he means I think)
  346. <CJ> I'm still trying to work out what the spells does exactly. Is it a Perdo Corpus?
  347. <Class> (Touch , instant , Perdo 4 effect)
  348. <CJ> Sure, got it. So you need a ten after modifiers
  349. <CJ> Final outcome?
  350. <Class> (11 was it so 5 after 1/2)
  351. <Baruch> (No he needed a 5, I misunderstood, it's base 4 with +1 touch, so succeeds with that roll)
  352. <Class> (Touch is +1 right so it should work)
  353. <CJ> Spell seems to have no effect, despite being cast succssfully
  354. <Baruch> (Dun-du-dun, mr. badass has resistance)
  355. <CJ> He charges out, waving his sword and round right side of the manor
  356. <CJ> Two grogs follow
  357. <CJ> One can be heard whimpering in doorway refusing to leave, talking about a "man-cat"
  358. <Gustbran> (haha)
  359. <Silas_> (hehe poor guy)
  360. <CJ> Silas, sorry for the delay, yoru action?
  361. <Silas_> (Do I see SirKnight?)
  362. <CJ> !roll 1d10-2
  363. <Magic_Dice> 2
  364. <CJ> Nope, he is round the back. You have no idea he is coming. The Mother Superioir is very confused still
  365. <Silas_> (or realize he is knocking on our doorstep, rather)
  366. <Silas_> (goodie)
  367. <CJ> So Silas, what you doing?
  368. <Silas_> "Mother, Edith here [motions Edith to show herself to the mother] wishes to visit a sister - will you let her in?"
  369. <Silas_> (arguing, apparentl)
  370. <CJ> Presence + Leadership roll please Silas<Gustbran> (DO'H!)
  371. <Silas_> !roll 1d10+1
  372. <Magic_Dice> Sila1
  373. <Silas_> (There is meaning with the madness Gust ^^)
  374. <Silas_> (with a bit of luck)
  375. <CJ> She is so confused she opnes the gate, and steps back, singing a rhyme about diamonds softly to herself
  376. <CJ> Makara lands the boat on the thatched roof of a building.
  377. <Class> (Magic items are not affeted by Aura? or do this boat have enough penetration?)
  378. <CJ> makara has no Finesse, and this runs off Dex so 0
  379. <CJ> !roll 1d10
  380. <Magic_Dice> 0
  381. <Class> (Nooooooooooo)
  382. <CJ> !roll 1d10
  383. <Magic_Dice>
  384. <Gustbran> (haha crash through the roof)
  385. <Silas_> (shite)
  386. <CJ> !roll !d10
  387. <CJ> This is a triple possible botch
  388. <CJ> !roll 1d10
  389. <Magic_Dice>
  390. <CJ> !roll 1d10
  391. <Baruch> (No, he got a 1, righT?)
  392. <Magic_Dice>
  393. <Baruch> (ah, ok, got it)
  394. <CJ> OK, the roof sends a cascade fo straw down on the nuns, as the boat slides roughly off it, and then crashes in to the room below. It looks like it is sinking - part jutting out in ot night sky, with amaranth, Corbenik and Makara scrambling up that end, the other half in the building
  395. <CJ> New round.
  396. <CJ> *****************************************************************************************************************************************************
  397. <CJ> Baruch?
  398. <Baruch> I'm flying around near the boat. Do I see the knight?
  399. <CJ> (Sorry it si so slow fdoing to round by round, but works well for situations like this with not too many players present)
  400. <Silas_> (haha this has to be the worst rescue/kidnapping ever attempted)
  401. <Baruch> (Yeah, round per round is best)
  402. <CJ> Maybe not, but you hear him, so sure you see him and the two following grogs
  403. <Silas_> (its great CJ, no worries)
  404. <Baruch> (Hah, yeah, we are solid snake incarnate here)
  405. <Class> (no problem with me)
  406. <Baruch> Ok, I'll blow them off with the oh-so-familiar wind spell
  407. <Gustbran> (maybe with me playing SS, but not in-universe...)
  408. <Baruch> Shouting "Flee or you shall perish!" in my scariest voice
  409. <CJ> (I thought it was in the tradition of chicken coop runs - only a few miles away that happened. All of Mythic Europe to visit and you keep coming back here!)
  410. <CJ> Go on then Baruch, do the one trick pony thing!
  411. <Baruch> !roll 1d10+43 (That's with all bonuses and nothing deducted, so -9 to that from the aura, right?)
  412. <Magic_Dice> Baruch, (That's with all bonuses and nothing deducted, so -9 to that from the aura, right443
  413. <Baruch> (And against 15)
  414. <Silas_> (We get a returner's discount on all shopping though, CJ, so it is worth it)
  415. <Baruch> (So penetration 23)
  416. * Class hope to be not in the path
  417. <CJ> OK, the knight is hit and sent flying, bowled over by the wind. YOu can angele it up the passage betweent he manor and the nunnery walls
  418. <CJ> the two grogs will be sent staggering back round the corner too
  419. <CJ<Baruch> Do I get a scary shout roll?
  420. <CJ> Sure, Presence + Leadership!
  421. <Silas_> (yeah, he should, if nothing else then for effec)
  422. <Baruch> !roll 1d10-2 (no leadership)
  423. <Magic_Dice> Baruch, (no leadershi2
  424. <Baruch> (Baruch isn't too intimidating even flying through the air, sending people tumbling with little hurricanes)
  425. <CJ> Well they are pretty frightened but can't hear you over th wind and don't speak Latin
  426. <CJ> Cass, waht you doing<Silas_> (If they weren't sent flying they'd been laughin)
  427. * Class fly up again and prepare to cast Crytal Dart on a Grog if they move to the front again
  428. <Gustbran> (this should be the soundtrack for this.)
  429. <Gustbran> htwww.youtube.com/watch?feature=player_embedded&v=BhY37LD1CDU
  430. <CJ> OK Class, you see Corbenik climb on the roof and desperately trying to pull the boat out. Makara is helping by soothing and petting the roof, and Amaranth is actually pulling it, while kitty runs about excitedly
  431. <CJ<Silas_> (and here I almost thought it'd be gummy bears theme song ^^)
  432. <CJ> Gustbran, you saw Brother gui setting up the carriage. Your plan?
  433. <Gustbran> (not sure, actually... the carriage seems redundant to our plan...)
  434. <Silas_> (stab him, for safety)
  435. <Gustbran> "what are you doing?"
  436. <Silas_> (I hope to be reincarnated as a devil on someone's shoulder when I die ^^)
  437. <CJ> He looks at you in surprise. "I'm setting up the carriage ready for our escape!" he says
  438. <Silas_> (or better yet, an angel on someone's shoulder, the devil and I would have so much in common)
  439. <CJ> Gustbran, he continues harnessing the horses.
  440. <CJ> OK Class, we can move on to you. Gustbran if you want to do anything else do say!
  441. <Gustbran> (aw hell I'll help hum though I doubt we'll use it. nice to have a backup in case makara **** up the boat)
  442. <Class> (We have a other backup with class "just in case" ;) )
  443. <Class> (but it would take a vew turns)
  444. <CJ> OK Gustbran Qik + Animal Handling roll please
  445. <Class> (anyway we cant leave the boat behid)
  446. <Silas_> (naa we tried that once, it didn't work out too well)
  447. <Silas_> (we did get a few chickens though ^^)
  448. <Class> (How big do I have to get to lift the boat out of this mess?)
  449. <Class> (and bether asked how long till dawn)
  450. <CJ> UM, good question. You will need a Str of +4
  451. <CJ> You can work it out from that
  452. <CJ> OK< Gustbran make the roll please.
  453. <Gustbran> !roll 1d10-1 (no animal handling, not accounted for. now seems like a bad idea)
  454. <Magic_Dice> Gustbran, (no animal handling, not accounted for. now seems like a bad ide1
  455. <CJ> lol!
  456. <CJ> Gustbran tries to help, and avoids being kicked
  457. <CJ> Brother Gui is much better at this
  458. <CJ> OK, it's back to Silas versus the Nuns!
  459. <CJ> Silas what you up to?
  460. <Class> (OK then 4 turns size increase is it ... I start to do it this turn if there is no action that requires me to attack)
  461. <Silas_> I'll try to step inside after Edith enters, pointing out a house to Edith and striking up a conversation with the mother
  462. <Silas_> asking, if possible, if she knows a Arabella
  463. <Silas_> (so many places this could fai)
  464. <CJ> Edith runs in to the building you indicate. Silas, are you gently gifted?
  465. <Silas_> Yep
  466. <CJ> OK, then make a straight Com + Charm at -3 with three extra botch dice
  467. <Silas_> (was indicating the place I found Anna, btw, in case it wasn't clear)
  468. <Silas_> !roll 1d10+5
  469. <Magic_Dice> Sila15
  470. <Silas_> oh
  471. <Silas_> ergh
  472. <Silas_> !roll 1d10+2
  473. <Magic_Dice> Sila12
  474. <CJ> The other nuns are too amazed by the flying boat crashing through the roof to do anything much but run around yelling in very un-nunly language!
  475. <Gustbran> (haha)
  476. <CJ> She is too confused, or the shadows are too dark to let her notice your weird cats eyes. She replies in Latin
  477. <CJ> "We had a woman named Arabella. Now she is known as Novice Yvonne. She is a most difficult novice, disobedient, and troubled by evil spirits. I suspect Satan may be in her"
  478. <CJ> *******************************************************************************
  479. <CJ> End of round. Short break?
  480. <Silas_> Sounds good
  481. <CJ> See you in ten.
  482. <Baruch> k
  483. <Silas_> I very much like this adventure so far, if it wasn't apparent hehe
  484. <Class> err CJ I increase my size to -1 end of the turn
  485. <CJ> Okey doke
  486. <Gustbran> Sammich time. be back later.
  487. <Gustbran> NO lunch meats in fridge! NOOOOOOOOOOOOOOOOOOOOOOOOOO!
  488. <Gustbran> Too lazy/not enough time for store trip. making potatoes.
  489. <Silas_> you rolled a 10 when you went shopping?
  490. <Class> (So you have to go shoping later ^^)
  491. <Gustbran> !roll 1d10
  492. <Magic_Dice> Gustbr
  493. <Gustbran> I guess it'll be later<CJ> OK I'm back. The lady of the house has wandered off tot he supermarket, so I will have to go help her unpack the car when she returns
  494. <Gustbran> Potatoes are good though.<Baruch> back
  495. <CJ> We won't play to long but would be nice to get story done today so we can move o<Gustbran> wb
  496. <CJ> OK, everyone here?
  497. <Gustbran> (agreed)
  498. <Silas_> (here)
  499. <CJ> New Round.
  500. <Gustbran> (present and/or accounted for.)
  501. <CJ> ***********************************************************************************************************************
  502. <CJ> 30 seconds have passed this session now.
  503. <Baruch<CJ> OK, Baruch your action
  504. <Silas_> (present, but not accountable (for anything))
  505. <Gustbran> (least of all the hurricane and boat related damages to a certain nunnery)
  506. <Baruch> I'll keep concentration on the wind, and delay my action to see what the knight does. There is, after all, the possibility that he got scared by my dreadful threats!
  507. <CJ> The knight and grogs are crawling now, trying to get in to cover, as your wind pins them to the ground
  508. <CJ> Class, what you doing?
  509. * Class go into hiding above the manor and increase to size 0
  510. <Silas_> (Your mother was a hamster and your father smells of elderberries!)
  511. <CJ> OK, cool, you hide how exactly?
  512. <CJ> ;)
  513. <CJ> Just fly really high?
  514. <CJ> Thgat could work?
  515. * Class just hovering 1/2 a meter above the roof as center as posible
  516. <Class> (thats the other version I chosen)
  517. <CJ> Gutsbran, that carriage isnow partly harnessed - it was all prepared for fast harnessing. . Brother Gui says "you finish this, I'll go get Anna." he throws his sack in the carriage and runs to the convent
  518. <CJ> OK CLass
  519. <CJ> Gustbran, andy response to that?
  520. <Class> (so the roof works as some kind of cover for people to close and the night for the to fare
  521. <Gustbran> (gulp)
  522. <Class> (lol there the second plan goes ^^)
  523. <CJ> Actually Gustbran make a perception + awareness
  524. <Silas_> (~~draaaaagoon)
  525. <Gustbran> !roll 1d10+3
  526. <Magic_Dice> Gustbr3
  527. <Silas_> (cause surely the convent hasn't suffered enough)
  528. <Class> (yes small owl dragon on the manor ;) )
  529. <CJ> OK, Gustbran you don't notice anything
  530. <CJ> Silas what you doing now?
  531. <Gustbran<Baruch> (Heh, perception rolls are the worst. "You don't notice the imminent danger.")
  532. <Silas_> (small (but important) question, fatigue does 5 fatigue make a fatigue level, or does 5 fatigue = unconsciousness?)
  533. <Baruch> (Hahno it means -5 to rolls)
  534. <Silas_> "For the woman's soul, it is important that you show me to Sister Yvonne!"
  535. <Baruch> (So 5 fatigue is 5 fatigue levels)
  536. <Silas_> (ah ok)
  537. <Gustbran> (dun dun dun...)
  538. <Baruch> (No, wait, is it unconsciousnesS?)
  539. <Baruch> (You have 6 fatigue levels, but the last of those is unconscious? How does that work?)
  540. <Class> (ok then I'm on fresh from my spontan spell I used trough this encounter)
  541. <CJ> Baruch, yes 5 fatigue is 5 fatigue levels
  542. <CJ> Every time you spon you lose one.
  543. <Baruch> (Yeah, but he's still conscious, right?)
  544. <Silas_> (I am just conscious)
  545. <Silas_> (just)
  546. <Baruch> (Or is it that the last fatigue level of the 6 is unconscious, so that after losing 5 you're unconscious?)
  547. <CJ> Silas she seems confused, and says "she is locked in the cell under the store room!"
  548. <CJ> She gestures at a room across teh courtyard
  549. <Silas_> "Take me to her!"
  550. <CJ> It is built of flint stone, and only a single storey
  551. <CJ> but has a heavy wooden door
  552. <CJ> The mother superior is not uysed to being ordered. Make a Presence + leadership. her confusion and your alien cates eyes will balance out for bonuses and penalties
  553. <Class> (wow nearly 3h already gone for this "short combat" ^^)
  554. <Silas_> !roll 1d10+1
  555. <Magic_Dice> Sila1
  556. <Gustbran> (...)
  557. <Silas_> (darm)
  558. <Silas_> (darn, even)
  559. <CJ> They are still trying on the roof to get the boat free. Amaranth is claming nuns. Corbenik is pulling hard to get the boat out of the thatch. Makara is still consoling and soothing the injured rood. Kitty is running in circles chasing his tail
  560. <Baruch> (Combat is always slow in this game, I've noticed. I like it this way, though - I'm a strategy gamer at heart)
  561. <CJ> She goes baclk to praying and ignores yu
  562. <CJ> ****************************************************************************************************************
  563. <CJ> Baruch, your action!
  564. <Baruch> I'll keep concentration and delay action
  565. <CJ> OK, just thinking.
  566. <CJ> Right Class?
  567. * Class increase size once more keeping hovering
  568. <CJ> OK, what is your str now?
  569. <Class> (Size +1 now)
  570. <CJ> GUstbran?
  571. <Gustbran> (mhh. I've an idea.)
  572. <Baruch> Tell me if the knight or the grogs get up, I'll change my plan then
  573. <CJ> brb - 2 minutes
  574. <Gustbran> (I'd like to yell at the horse to do as I say! if the mother superior is within my voice range maybe it'll work for her too!)
  575. <Silas_> (haha)
  576. <CJ> OK, back now. my apologies
  577. <Gustbran> (she's confused... so...)
  578. <CJ> Gustbran, sadly horse does not understand you. If you learn Animal Ken great plan!
  579. <Silas_> (darn those clever horses!)
  580. <Silas_> (they are ignoring you Gust!)
  581. <Gustbran> (well the idea is to try anyway and get the nun to help silas
  582. <Gustbran> )
  583. <CJ> OK, you run back to the convent then?
  584. <CJ> Following Brother Gui
  585. <Baruch> (She already told Silas where the other woman is, though)
  586. <Silas_> (Are you just going to watch while the horse ignores you?)
  587. <Gustbran> DAMN HORSE!
  588. <Gustbran> ""
  589. <CJ> Silas, Edith appears from the room she ran in ot, with her sister dressed as a nun
  590. <CJ> Brother Gui runs through the gate at that moment
  591. <Silas_> I'll try waving them over and head to the door the Mother pointed out
  592. <Silas_> I'll wave him over too
  593. <CJ> Gustbran, Perception + Awareness please
  594. <Gustbran> !roll 1d10+3 (I don't like the looks of this)
  595. <Magic_Dice> Gustbran, (I don't like the looks of thi3
  596. <CJ> A fully armed knight, looks ot be a veteran, has just come out of the church door!
  597. <Gustbran> (FFFFFF)
  598. <CJ> Silas make a Per + Awareness roll
  599. <Class> (Gustbran your targe
  600. <Silas_> !roll 1d10 (-3 if sight based)
  601. <Magic_Dice> Silas_, (-3 if sight base
  602. <Gustbran> (Don't steal my kill, this ones ALL MINE!!!)
  603. <Silas_> (also, I'm 'tired')
  604. <CJ> Silas utterly fails to notice anything
  605. <CJ> OK, Silas, what you doing?
  606. <Silas_> (sounds about right)
  607. <Silas_> I'll wave Gui and Aedith+ her sister over to the door the Mother pointed and get in, unless it is locked)
  608. <Class> (ups missed your question CJ STR +2 now so once more bevore I heading over)
  609. <CJ> Gui and Edith ignore you and run out of the gate. Sister Anna runs to the door as you instruct.
  610. <CJ> ******************************************************************************************
  611. <CJ> New Round
  612. <Silas_> (*mutters*)
  613. <Gustbran> (mwahahaha)
  614. <Gustbran> (*shines his spear*)
  615. <CJ> Baruch your turn<Silas_> (lol)
  616. <Baruch> Where are the grogs and the knight now?
  617. <Baruch> Do I see the new knight?
  618. <CJ> Crawking on the floor, looking terrified!
  619. <Silas_> (they fell into the sea... the english channel I think it is called)
  620. <CJ> Um, not from where oyu are - too many roofs and people, and church obscures him
  621. <CJ> Next roudn you will
  622. <Gustbran> (by then he'll be dead or dying, don't worry
  623. <Silas_> (^^)
  624. <Baruch> Ok. I think I'll keep the spell going and delay, as usual.
  625. * Class increase to Size +2 (horse) and fly over to our boat my Ini is now -4 compared to the roll I haved
  626. <Gustbran> (Eventually someones gonna look up and see this huge owl. I'll laugh)
  627. <CJ> Gustbran, actioon?
  628. <Gustbran> (STABBING TIME!!!)
  629. <Gustbran> (I'd also like to spend a point of stamina for this.)
  630. <Silas_> (they already got a hooded fellow with cat eyes wandering about their convent, and a boat just crashed into a house...)
  631. <CJ> OK, he was not expecting that! You charge down the churchyard path and attack the knight!
  632. <Gustbran> (how much does that add to attack and defense?)
  633. <CJ> roll your attack Silas
  634. <CJ> Nothing, because eh sees you coming and charging does not really add in a fight, as you have to stop and regain yor balkance before striking
  635. <CJ> In a mass comabt yes, but not one on one
  636. <CJ> So normal roll
  637. <Class> (huh Silas I thought Gust attacking time is now)
  638. <Gustbran> (?)
  639. <Silas_> (I think so?)
  640. <Gustbran> (My roll, yes?)
  641. <CJ> yes you roll
  642. <CJ> Sorry Gustbran not silas
  643. <Silas_> (must admit I was laughing so hard at the idea of Gust charging a random passersby)
  644. <CJ> Was just taking my pain meds and got it wron<Silas_> (no worrie)
  645. <CJ> So Gustbran attack!
  646. <Baruch> (Haha, this is one helluva blitzkrieg)
  647. <Gustbran> !roll 1d10+9 (+2 attack if fatigue points counted correctly)
  648. <Magic_Dice> Gustbran, (+2 attack if fatigue points counted correctl19
  649. <CJ> !roll 1d10+14 defence
  650. <Magic_Dice> CJ, defen214
  651. <CJ> Gustbran misses.
  652. <CJ> The knight laughs, a cruel howllow laugh, and prepares to slay Gustbran!
  653. <Gustbran> (so goes the element of surprise.)
  654. <Baruch> (There's a first time for everything.)
  655. <Class> (Ups he is bether then you oO)
  656. <CJ> !roll 1d10+19
  657. <Magic_Dice> 219
  658. <Gustbran> (which is why I used the fatigue point.)
  659. <Baruch> (Oh dear, that's a badass right there)
  660. <Gustbran> (what bonus does that give to defense?)
  661. <CJ> OK he gets 22. Gustbran, you need ot make a defence rooll. You can burn a fatigue level if you want to add your ability in your weapon again
  662. <Silas_> (precognitio)
  663. <CJ> Equal to the skill. So if you have spear 5, it adds 5
  664. <CJ> A Confidence Point is psepnt after noth roll. That adds +3. Asit would have madeno differenc to Gustbrans attack he need no spend Confidence
  665. <CJ> You declare the Confidence spend AFTER the dice are rolled
  666. <CJ> We still here?
  667. <Gustbran> !roll 1d10+7 (defense roll, I will spend fatigue, not taken into account)
  668. <Magic_Dice> Gustbran, (defense roll, I will spend fatigue, not taken into accoun17
  669. <Silas_> (yep, I think so)
  670. <Baruch> (y)
  671. <Baruch> (Gonna have to spend confidence, as well)
  672. <CJ> OK, so you spend Fatigue.
  673. <CJ> What is gustbrans weapon Skill
  674. <Gustbran> (single weapon, 6)
  675. <Silas_> (brb)
  676. <Class> (so +6 extra from the fatigue when I understand it right)
  677. <CJ> 21 total. You take 8 points of damage.
  678. <CJ> What is your Soak?
  679. <Gustbran> +9
  680. <CJ> OK, Gustbran is struck hard with a sword but just laughs
  681. <CJ> Silas, you back yet?
  682. <Gustbran> (SAVE MEEEEEE!!)
  683. <CJ> Your armour just did. No damage!
  684. <Baruch> (Use confidence next time, that would have made him miss)
  685. <Gustbran> (But I can't keep that up.)
  686. <Class> (Yes but burning trough fatigue makes him weaker each turn ^^)
  687. <Silas_> back sorry
  688. <CJ> OK Silas, I'm going to give you a Perception + Folk Ken roll
  689. <Silas_> (phew, close call Gus)
  690. <Silas_> (no folk ken)
  691. <Silas_> !roll 1d10
  692. <Magic_Dice> Sila
  693. <Class> (-5 from fatigue right?)
  694. <Silas_> -4 I think
  695. <CJ> Yep
  696. <CJ> -3 make it. If he rests for two minutes he wil be ok, but that is not an option right now
  697. <Class> (its 0,0, -1, -3, -5 , unc)
  698. <Silas_> -3 then
  699. <CJ> OK Silas, you Sister Anna thrown open the room. there is an iron grille on the floor. "help me! " comes a voice from within
  700. <CJ> It's like a well, with the iron bar lid chained down
  701. <Silas_> "We are tying to!"
  702. <CJ> Sister Anna starts trying to break the lock wit ashorsword she kept under her robe
  703. <Silas_> (good girl)
  704. <CJ> *******************************************************************************************************************
  705. <CJ> BAruch, new round! Can you make a Perception + Awareness roll please?
  706. <Baruch> !roll 1d10+1
  707. <Magic_Dice> Baru11
  708. <CJ> OK, you see Gustbran falling back under a rain of blows from that night in the churchyard. You see Brothr Gui and Edith running hand in hand to the carriage house. You see Class swooping over the roof of the nunnery
  709. <Silas_> (their whole family has me worried, but it is so useful it's difficult to argue)
  710. <CJ> What your plan?
  711. <Silas_> (ah, I think they did the old switcharoo on us...)
  712. <Baruch> I'll stop concentrating on the wind, cast pull of the skybound winds on the knight who's attacking gus
  713. <Silas_> (oh... that poor man...)
  714. <Gustbran> (get him off balance and I think I can take him!)
  715. <Silas_> (that is a lot of weight for when he falls..)
  716. <Baruch> !roll 1d10+42 (without the minus from aura, against 30)
  717. <Magic_Dice> Baruch, (without the minus from aura, against 3442
  718. <Baruch> so only penetration 5 after aur<CJ> OK, so - 9 - he is in the churchyard
  719. <CJ> You have no score in Penetration?
  720. <Baruch> no, I have 2 with auram spec
  721. <Baruch> so 7
  722. <Baruch> altogether
  723. <CJ> Unfortunately for you it fails to Penetrate! The speciality adds one so you have Penetration 8. He has some kind of magic resistance
  724. <Gustbran> (DAMN!)
  725. <CJ> You could spend conficence to take it to 11?
  726. <Baruch> Oh wait, can I use confidence on this?
  727. <Baruch> yeah
  728. <Baruch> I spend it
  729. <CJ> Yes
  730. <CJ> OK, the spell works.
  731. <CJ> What page is it<Baruch> 126
  732. <Silas_> (50 feet into the air...)
  733. <CJ> yes, you could put him on nay roof, or drop hi<Baruch> I'll try to put him on the roof
  734. <CJ> OK, Gustbran suddenly your opponent vanishes upwards with a stifled yell!
  735. <Baruch> But it's hard - finesse against ease factor 1<CJ> OK, next up is Class
  736. * Class try to find our boat in the fog and lift it out of the building
  737. <CJ> Surely you strong enough by now<Class> (STR +4 as you suggested)
  738. <CJ> Class swoops down and lifts the boat, with everyone hanging on, easily and garcefully in to the air
  739. <CJ> !roll1d10 +2 Amaranth tries to gain control
  740. <CJ> !roll1d10+2
  741. <Silas_> need to add a space
  742. <Baruch> (Hehe, space difficulties)
  743. <Gustbran> (space)
  744. <CJ> !roll 1d10+12
  745. <Magic_Dice> 212
  746. <Class> (so 11 as 10 to much ^^)
  747. <CJ> OK, Class you feel the boat gain "power" under you, it can fly on it's own now
  748. <CJ> Yep
  749. * Class leave it out of his claw
  750. <CJ> Class, just at that moment a surprised looking knight hurtles passed you heading upawards. He was already upset by being blown in ot th air, but on seeing you swooping by he screams in terror
  751. <Silas_> (haha)
  752. <Class> (Btw the knight might distrust his eyes now seeing a owl the size of a horse ;) )
  753. <Silas_> (or think he's been shrunk maybe ^^)
  754. <CJ> Yes hence he screamed!
  755. <Silas_> (doesn't he just look tasty?)
  756. <Gustbran> (I need better equipment..Should have gotten it long ago.)
  757. CJ> the rowing boat full of people and a small black cat did not jhelp
  758. * Class dont like canned food
  759. <Silas_> (the psychological trauma from this adventure will linger for years to come)
  760. <Silas_> (Aw)
  761. <CJ> Gustbran, you are in the churchyard. The church door is open. You hear Brother Gui and Edith reach the carriage and curse as they realised still not fully harnessed
  762. <CJ> ClaD
  763. <Gustbran> (not my fault. stupid horse.)
  764. <Silas_> (SADDLE YOURSELF DAMNIT YOU STUPID BEAST!)
  765. <CJ> Gustbran, you see Edith and Gui working frantically on it.
  766. <Gustbran> (can I hit that knight with my sling? I want revenge!)
  767. <CJ> What you doing?
  768. <CJ> Sure you can!
  769. <CJ> Roll attack!
  770. <Silas_> (hehe)
  771. <Baruch> (Haha, murderous Gus is at it again)
  772. <Gustbran> !roll 1d10+6
  773. <Magic_Dice> Gustbr16
  774. <Gustbran> (yeah, unlikely that'll do anything, but...)
  775. <CJ> OK his defence is limited by his condition, but wind does give him some bonus as might deflecte the shor
  776. <CJ> !roll 1d10+3
  777. <Magic_Dice> 3
  778. <CJ> OK Gustbran, whatsthe damge for your sling
  779. <Gustbran> +6
  780. <CJ> 8 poiints total. Unless you spend confidence his armour absorbs it, but it probably upsets him!
  781. <Gustbran> I'll spend the confidense Teach him to mess with me.
  782. <CJ> Silas, what you up to?
  783. <CJ> lol!
  784. <Silas_> (haha)
  785. <CJ> OK the stone hits his codpiece, and he yells in pain, taking a light wound to his nads
  786. <Class> (So he get a light bruise)
  787. <CJ> Yes but painful and humilaiting stil<Silas_> (I'll look around for a key or switch or some way to open the grate - and a ladder if it is in a hole?)
  788. <Silas_> (inside the house that is)
  789. <CJ> The chain is fastened by a simple lock. There is a rope and basket up here used to lower down food. The pretty red head below is yelling"oh my hero! Save me " in Latin when Sister anna accidentally upsets a chamnber pot full of urine down the well and over her. Clumsy num!
  790. <CJ> nun even!
  791. <CJ> So Silas, how you breaking this chain?
  792. <Silas_> (lol)
  793. <CJ> Easy if you could cast magic - but one more spont and you will collpase unconscious
  794. <CJ> Sister Anna suggest best get going, and leave Arabella behind
  795. <Silas_> (yeah,.. can I roll for a search for a key?)
  796. <CJ> You noticed the mother superior had a lot of keys on her belt
  797. <Silas_> I tell the sister to keep trying with the sword while I talk to the Mother
  798. <CJ> Sister Anna "We can't waste time on this hussy. Coem on Silas, get going or the boat will leave without us!"
  799. <CJ> Sister Anna unenthusiastically tries to pry the lock open
  800. <CJ> !roll 1d10+1
  801. <Magic_Dice> 1
  802. <Class> (She didn't see that it was pulled out)
  803. <Silas_> "We are bringing her with us! so keep trying!"
  804. * Silas_ leaves to find the Mother
  805. <CJ> Sister Anna hisses after Silas "oh so is she **pretty** enough to need rescuing then?"
  806. <CJ> *********************************************************************************************************************************
  807. <CJ> Baruch you have a knight floating in mid air
  808. <CJ> What you doing?
  809. <Silas_> (did I even see Arabella)
  810. <Silas_> (didn't she look like a hag?)
  811. <Baruch> What are the other knight and the grogs doings?
  812. <Silas_> (hehe n)
  813. <CJ> They have stood up and ran back in ot the manor
  814. <CJ> Silas yes, a very attractive red head. Till Sister Anna got the chamber pot over her
  815. <Class> (oO ohh man so Anna and Edit switched place or what)
  816. <Baruch> Ok. I'll fly over to Silas and ask him what gives
  817. <Silas_> (I think so, but Silas hasn't noticed)
  818. <Baruch> "Do we have the women?"
  819. <CJ> Baruch, the mother superior is rather startled when a flying man arrives just as Silas is approaching her
  820. <Silas_> "We have one, she is trying to undo the lock on Arabella's cage"
  821. <CJ> What did oyu do with that knight btw?
  822. <Silas_> "The mother has the key I think"
  823. <Baruch> I tried to land him on the roof of the church
  824. <CJ> OK, make a roll for that
  825. <Baruch> But it's a finesse roll, so I'm not sure what happened, I didn't roll yet. Is it dex or intelligence plus finesse?
  826. <Baruch> It doesn't say in the description
  827. <CJ> Int I think
  828. <Baruch> !roll 1d10+7
  829. <Magic_Dice> Baru17
  830. <Gustbran> (land him harshly with his crotch on the support beams!)
  831. <CJ> unless "flying a magic item always assume INT
  832. <Silas_> (haha)
  833. <CJ> With that you could leave him dangling from the weather vane, which is in the form of a great white chicken
  834. <Silas_> (works I think it was vs. a 12 score right?)
  835. <Baruch> Yes, that sounds goo<CJ> Yep, wherever you want him!
  836. <Class> (Would it possible to fly our boat with Dex+Heartbeast as alternative to finesse for bjornaer with heartbeast?)
  837. <CJ> OK, he hangs on the weather vane by his velt, waving his fist abd sweating at Gustbran who he elives beweitched him
  838. <CJ> sweraing
  839. <Class> (err flying heartbeast?)
  840. <CJ> (Nope can't use Heartbeast for tha)
  841. <CJ> (Oh flying, sure - yeah I see what you eamn - OK yeah)
  842. <Class> (Was just a idea as flying is a second nature to my char ^^)
  843. <Baruch> As soon as I can, I head for the imprisoned woman
  844. <CJ> Class, your action please
  845. * Class have a look at the Kinight and the 2 grog left near the manor
  846. <Class> (I didn't forget about them ^^)
  847. <CJ> Baruch, you can see Edith dressed as a nun taunting Arabella about what happens to hussys who try to steal her man. Arabella is locked in the cell still
  848. <CJ> Class they have run back in to the manor
  849. <Silas_> (lol)
  850. <CJ> There is a tasty looking horse int eh courtyard though
  851. <Silas_> (lol)
  852. <Silas_> (this is great...)
  853. * Class just haved food in normal size bevore the action started so I doubt I'm hungry
  854. <CJ> The cloud /boat buzes over the roofs
  855. <CJ> OK true, what you doing Class?
  856. <Class> (anyone of us need a lift to the boat?
  857. <Silas_> (need a key and a girl first)
  858. <Silas_> (maybe EDith and Gui needs a lift?)
  859. <Class> (I dont like to lift gustbran first so delay action)
  860. <CJ> Gustbran what you up to<Class> (Ahh right the monk and edith)
  861. <CJ> A number fo nunsda are now runningg screaming oiurt of the courtyard.
  862. * Class fly to the stable and have alook there about the monk and Edith
  863. <CJ> They appear unarmoured and excellent targets/
  864. <CJ> Class, Borhter Gui and a woman wearing Ediths dress wh is not Edoith have started the carriage moving and are driving it down the hill!
  865. <CJ> Gustbran? Nuns are very easy to kill. Lots of them. Can I tempt you<Gustbran> (maybe
  866. * Class swop down and ask "So your leaving us after we saved her?
  867. <Silas_> (mehehe)
  868. <Class> (thats my complet action for this round)
  869. <CJ> OK Gustbran, you see a woman wearing Ediths dress and Brother Gui driving off in the carriage. And then amn owl the size of a horse swpoops down, and I need to roll for Brother Gui's animal handling
  870. <CJ> !roll 1d10+3
  871. <Magic_Dice> 13
  872. <Gustbran> (If everyone's safe I think I'll try to catch my breath.)
  873. <Baruch> (I'll have to go soon)
  874. <CJ> three botch dice
  875. <CJ> (same here)
  876. <CJ> !roll1d10
  877. <CJ> !roll 1d10
  878. <Magic_Dice>
  879. <CJ> !roll 1d10
  880. <Magic_Dice>
  881. <CJ> !roll 1d10
  882. <Magic_Dice> 0
  883. <Gustbran> (OHHH!)
  884. <Class> (I'm Inoffensive to Animals and have Wildernesssense if that help them any)
  885. <Baruch> (Ok, scratch that, I can play a while longer after all)
  886. <CJ> OK, and so frightened are the horses of the giant owl they take off at an insane pace, the carriage rattling down the steep hill towards Foxearth and the bridge over the river
  887. <CJ> As it goes Anna hangs on to Brother Gui, but it is clear they are likely to crash
  888. <Gustbran> (so much for catching my breath...)
  889. <CJ> And then a wheel comes off
  890. <CJ> Yes I know, but you are also IMMENSE
  891. <Silas_> (this is too good ^^)
  892. <CJ> The shadow not you spooks the horses
  893. <Class> (OK let me have alook if I can get it under controll with Wilderness sens els spontan magic next round)
  894. <CJ> Gutsbran and Class, actions please
  895. <CJ> You can bith still do stuff this round
  896. <CJ> #Class you are right aboive the pair
  897. <Gustbran> (chase after the carriage)
  898. <CJ> OK, DEX + AThletyics
  899. <CJ> Dex + Athletics roll please from Gustbran, then Class action
  900. <Gustbran> !roll 1d10+4
  901. <Magic_Dice> Gustbr14
  902. <Gustbran> (lucky running is my specialty!)
  903. <CJ> You can reach the back of the carriage and hang on if you want twith that?
  904. <Gustbran> Sure!
  905. <CJ> Class any action?
  906. <CJ> OK Gustbran catches the carriage and starts to climb along ot front
  907. <CJ> Silas what you doing? We need to wrap up soon?
  908. * Class try a spontan Animal spell to shot them was just looking what
  909. <CJ> Sure mkes sens<Class> (err calm them)
  910. <CJ> Silas, what you up to
  911. <Silas_> Trying to charm the keys off the Mother
  912. <CJ> Sure she likes oyu and is utterly befuddles.
  913. <CJ> Com + Charm
  914. <Silas_> !roll 1d10 +4-4
  915. <Magic_Dice> Silas_, +4
  916. <CJ> UM, rubbush.
  917. <CJ> If you spend confidence I'll give you it
  918. <CJ> Hey Calpurnia
  919. <Silas_> (1 sec)
  920. <Silas_> sure
  921. <Silas_> (I got some confidence still ^^)
  922. <CJ> OK Silas has the key
  923. <Calpurnia> (ugh------------ so tired)
  924. <CJ> OK< next round, pprob last today
  925. <Silas_> Returning inside to unlock the cage
  926. <CJ> ****************************************************************************
  927. <CJ> Baruch
  928. <CJ> Sure, Baruch what you up to?
  929. <Silas_> (and Hiya Nag)
  930. <CJ> You see Silas returning with a key?
  931. <Calpurnia> (Hey)
  932. <Class> (OK I do "Stop" Base 2 Rego Animal +2 Voice +x Size/Group)
  933. <Gustbran> (you missed it, my spear failed me)
  934. <Baruch> I'll delay to have him open the lock
  935. <CJ> Level 15 then Class
  936. <Baruch> (Isn't it 10? 2+2+2=6?)
  937. <Class> !roll 1d10+ 12 (1/2 aura also have to reduced from this)
  938. <CJ> OK Class you open the lock, and see Arabella in the bottom of the well. Red hair, green eyes and slinky *axophone music*.
  939. <Silas_> (basicly we screwed up our rescue mission, so we are doing it the hard way, giant owls and everything)
  940. <Class> !roll 1d10+12 (1/2 aura also have to reduced from this)
  941. <Magic_Dice> Class, (1/2 aura also have to reduced from thi112
  942. <Gustbran> (haha)
  943. <CJ> She would be stunning if Edith had not emptied accidentally a chamber pot over her
  944. <Class> (No didnt work)
  945. <CJ> Class, no Aura ok wher the coach is, no penalty there
  946. <CJ> Still did not work though
  947. <CJ> How you gettting her out of undergroudn cell?
  948. <CJ> Gustbran, what you up to* Class try to gab them bevore the cotch runs into the water
  949. <CJ> You have reched Brother Gui and Anna, who are both screaming as teh carriage dashes headlong towards destruction
  950. <Baruch> Is there something there that can be used to pull her up? Like a rope or such?
  951. <Class> (Dex + Hunting?)
  952. <CJ> Sure ther eis a rope. Oh no, spomeone cut through it.
  953. <Silas_> (there was a rope and basket for the food, baruch)
  954. <CJ> Looks like with a shortsword actually
  955. <Gustbran> (I have riding skill. It's just one horse?)
  956. <CJ> Somehow got cut in half
  957. <Silas_> (snerk)
  958. <CJ> It's four horses. You can try with riding skill - climb off carriage on tot he horse
  959. <Gustbran> I'll do that.
  960. <Class> (Huh Gust also on the carriage?)
  961. <Gustbran> ()
  962. <CJ> Class, you picking up Gui or Anna or Gustnbran? You can grab one at a time!
  963. <CJ> Yes Gutsbran ran and jumped on it
  964. <CJ> OK DEX + Ride roll please Gustbran
  965. * Class pick the woman
  966. <CJ> OK Class, roll Dex + hunting
  967. <Silas_> (wise choice)
  968. <Baruch> Can we reach the woman with our hands?
  969. <Class> !roll 1d10+3
  970. <Magic_Dice> Cla13
  971. <Gustbran> !roll 1d10+4 (+1 if jumping specialty counts)
  972. <Magic_Dice> Gustbran, (+1 if jumping specialty count1+4
  973. <CJ> Arabella meanwhile is swearing at "nun Edith" in French. Edith is replying in English. Neither understand the other, which si just as well
  974. <Gustbran> (uh oh)
  975. <Gustbran> !roll 1d10
  976. <Magic_Dice> Gustbr0
  977. <Gustbran> (double uh oh)
  978. <Class> (owwww)
  979. <Silas_> (oh lord)
  980. <CJ> OK, Gustbran falls and becomes entangled in the harness
  981. <Baruch> an we reach the woman in the pit with our hands?
  982. <CJ> Class swoops and lifts Sister Anna free
  983. <Class> (Soryy gust your on your own on this)
  984. <CJ> And Gui, the carriage and the traped in the harness Gustbran vanishg as the carraige hits the bridge is smashed to matchwood and plunges in to the deep river, leaving only great sad bubbles to mark their watery graves
  985. <CJ> OK, out of turn order, everyone now
  986. <Silas_> (yowch)
  987. <CJ> Corbenik, you are in the flying bota, and just saw what happened as you fly overhead
  988. <CJ> Baruch - not quite - just too deep!
  989. <CJ> About 12' deep, and she is 5' 4" tall
  990. <Silas_> I'll unlock the cage and sit and rest a bit
  991. <CJ> Silas resting
  992. <Class> (great we got our needed reinforcmen)
  993. =-= Gustbran is now known as Undead_Gustbran
  994. <CJ> The knight hanging by his belt from the weather vain is yelling about his carriage
  995. <Silas_> (or, less than alive Gust)
  996. <Silas_> (poor man...)
  997. <Undead_Gustbran> (so much for heroism)
  998. <CJ> Class, you dropping the girl off safely?l
  999. <Baruch> Would I be able to lift her out with pull of the skybound winds without huge risk if I fail the finesse roll? It says "up to 50 feet in the air", so can I adjust that, or does it always push equally hard automatically?
  1000. <Calpurnia> "..... well that was just dandy. So long Gustbran may your god or whatever accept you
  1001. <Calpurnia> (can't switch to cobenik)
  1002. * Class try to get at last one of the out of the water next turn
  1003. <CJ> You can try, but the finesse roll is important
  1004. <Silas_> (Baruch, you do realize that Edith just dumped a pot of piss down there?)
  1005. <CJ> Class, can Eagle Owls dive underwater???
  1006. <Corbenik> (fixed it)
  1007. <Baruch> Ok, I'll try with the spell, I don't see anything else
  1008. <CJ> OK what everyone doing?
  1009. <Undead_Gustbran> (well, G survived quite a while for a one-shot.)
  1010. <CJ> Well Gustbran is drowning.
  1011. <Silas_> (resting)
  1012. 01 <Class> (let me have a look at the wiki I think they also catch fish)
  1013. <Baruch> !roll 1d10+42 (without the -9, against 30)
  1014. <Magic_Dice> Baruch, (without the -9, against 3442
  1015. <CJ> OK, you lift her and she shoot sout for the cell like a cork out of a bottle
  1016. <Baruch> !roll 1d10+7 finesse
  1017. <Magic_Dice> Baruch, fines7
  1018. <Silas_> (nope)
  1019. <CJ> Make a INT + Finesse roll
  1020. <Baruch> That was the roll, so I'll use confidence
  1021. <CJ> Ah dones, and lands gracefully, despite Edith accidentally barging her and lamost knocking her back in
  1022. <CJ> No nee dot use confidence
  1023. <Baruch> Ah, ok, good
  1024. <CJ> OK, what's plan now?
  1025. <CJ> YOu have Arabella. She is utterly enchanting, and clearly noble.
  1026. <Baruch> "Follow me, everyone. We need to get out of here. Explanations later."
  1027. <Silas_> (and smelly...)
  1028. 06 * Baruch heads out to look for the boat
  1029. 01 <Class> (Ok sorry they cant dive or catch fish haved it wrong in memory)
  1030. <Silas_> [follows Baruch]
  1031. <CJ> OK, Arabella follows Baruch looking at him adioingly. Edith imitates her face with a grimace, and snarls at her
  1032. <CJ> The baot si - Corbenik, what the people in the boat doing?
  1033. 01 <Class> (But they also hunt at the shores and with the size of a horse I maybe can grab them if the are close to the surface
  1034. <Corbenik> (hell if I know)
  1035. <Corbenik> The boat is standing still
  1036. <Baruch> (In case you missed it, Corbenik and Makara flying in the boat saw Gus falling into the river)
  1037. <Baruch> (And obviously in need of rescuing)
  1038. <CJ> Class, you fly over the spot where Gui and Gustbran vanished
  1039. <Corbenik> Okay then
  1040. <CJ> Right Gustbran damage from teh crash
  1041. <Corbenik> THe boat flies down to the others
  1042. <CJ> !roll 1d10+5
  1043. <Magic_Dice> 5
  1044. <Undead_Gustbran> (mm)
  1045. <CJ> Not stress.
  1046. <CJ> What si your stamina
  1047. <Undead_Gustbran> (I used 2 points, yes?)
  1048. <CJ> Gustbran is alive, just trapped in the wreckage and dead hordses
  1049. <Undead_Gustbran> (!)
  1050. <Baruch> (You can't use stamina, I think, only fatigue. Stamina is the attribute score you have)
  1051. <Corbenik> (well alive currently)
  1052. <CJ> No not fatigue, Stamina. It's a stat
  1053. 06 * Class try to grab the wooden wreakage (thats the best I can do then)
  1054. <CJ> OK Class, Dex + Hunt I think
  1055. <CJ> !roll 1d10+5 damage for Gui
  1056. <Magic_Dice> CJ, damage for G1+5
  1057. <Undead_Gustbran> (AH! Sta is +1)
  1058. <Silas_> (ouch)
  1059. <CJ> Ouch. Gui will die unless rescued, he si unsconscious
  1060. 01 <Class> (Hmm thats rpobably more like Athletics with flying but still dex)
  1061. <CJ> OK, Gustbran you gaev a light wound
  1062. <CJ> Just -1 to all rolls
  1063. <CJ> Still dorwning though
  1064. 03 * Undead_Gustbran is now known as Drowning_Gustbran
  1065. <CJ> BAruch,Silas, as you and the ladies leave you see the nuns are trying to close the gate!
  1066. <Baruch> I'll lay them low with the wind, no time for such crap
  1067. 01 <Class> !roll 1d10+4 (atlethics flying spec)
  1068. <Magic_Dice> Class, (atlethics flying spe14
  1069. <Baruch> So not the killing one, the other on 01 <Class> (-1 if you want hunting)
  1070. <CJ> Class, if you spend confidence you can pull the remains including Gustbran free of the river
  1071. 01 <Class> (sure thing)
  1072. <Baruch> !roll 1d10+42 (without the aura -9, against 15)
  1073. <Magic_Dice> Baruch, (without the aura -9, against 1442
  1074. <CJ> The horses, Gustbran, and what is left fo the coach
  1075. 01 <Class> (Saving a group member is allways wort the confidence ^^)
  1076. <CJ> Baruch, nuns go flying like skittles in all directions, and you all run out of the gate
  1077. <Drowning_Gustbran> (Thanks!)
  1078. <CJ> OK, Corbenik, you see Gutbran wash up, and then a load of people come running out
  1079. <CJ> Gutsbran, you are still effectively tied up in the wreckage
  1080. 06 * Drowning_Gustbran coughs up water.
  1081. 03 * Drowning_Gustbran is now known as Gustbran
  1082. <Silas_> (lets hope Class lands better than Makara)
  1083. <CJ> OK, the boat only takes 8 people
  1084. <CJ> So how do you get Gustbran free, and who is leaving in the boat <Corbenik> "Makara we should probably let them on"
  1085. <Corbenik> -Makara replies with a Criamon response
  1086. <CJ> Just talk in any order, time pressing
  1087. <Corbenik> "uhhhh just get the thing down"
  1088. <Corbenik> -Boat goes to the ground
  1089. 06 * Class is to large to get him free
  1090. <Gustbran> "does anyone have a knife?"
  1091. <Corbenik> "I have a sword"
  1092. <CJ> Ah you stopping to look for Brother Gui?
  1093. 06 * Gustbran struggles to get a hand free.
  1094. 06 * Class looking for the brother
  1095. <Baruch> Ok, how many of us are thee, class can fly, makara, gus, edith, edith2, new girl, amaranth, corbenik
  1096. <Corbenik> 9
  1097. 06 * Class is just a size -2 owl when dusk comes
  1098. <Silas_> Silas
  1099. 01 <Class> (err dawn ^^)
  1100. <Silas_> dawn comes I think <CJ> Class Per + hunt
  1101. <Gustbran> (so class can fly along the boat until then and the rest can use the boat)
  1102. <Gustbran> (?)
  1103. 01 <Class> !roll 1d10+3 (+1 Tracking if count)
  1104. <Baruch> I think we can all fit in if me and class fly
  1105. <Magic_Dice> Class, (+1 Tracking if coun3
  1106. <CJ> nOT UNLESS OYU SPEND CONFIDENCE
  1107. <CJ> Not unless you spend confidence. Sorry caps lock slipped
  1108. <Gustbran> (damn, that sounded evil in my head)
  1109. <Silas_> (We can flee for now, and let Class carry a few back to the covenant, that way we got room enough)
  1110. 01 <Class> (grrr confidence for a priest ok I spend it)
  1111. <Corbenik> (Not unless you spend confidence HHAHAHHAHAHAHHAHAHAHHAHA)
  1112. <Silas_> (*mwahaha*)
  1113. <CJ> You find the monk washed down stream and badly injured. You stabilise him with your special power?
  1114. 01 <Class> (Yes I doo)
  1115. <CJ> OK. So even more of you know.
  1116. <CJ> However i assume Gui stays on Class, and Baruch can fly anyway
  1117. 01 <Class> (we have to set down at dawn)
  1118. <Baruch> (I think there are only 7 non-flyers without the monk, so he could even fit in the boat if we both fly)
  1119. 01 <Class> (and if I rember right it was short bevore dawn when we started)
  1120. <CJ> So we will leave it there for today, as I havr oyt go and make dinne <Gustbran> (We just need a place to hide and reorganize. not too far.)
  1121. 01 <Class> Ok thanks for the adventure
  1122. 01 <Class> Was parice wort exp?
  1123. 01 <Class> err Paris
  1124. <Silas_> (Agrees with Gust)
  1125. <CJ> I will finish off the return next week, which should be very simple, then Class takes us to Nuremburg?
  1126. 01 <Class> a single one would be enough for Ramon
  1127. <Baruch> Thanks! Was great fun!
  1128. <CJ> Sorry was so long winded
  1129. <Silas_> (I don't think so, didn't we get some confidence for it?)
  1130. 01 <Class> (It was great)
  1131. <Silas_> (not at all CJ, it was great!)
  1132. <Silas_> (*great*)
  1133. <CJ> Everyone can have three confidence, as you rescued Anna, found some plot, and rescued Arabella
  1134. <Silas_> (Best fun I've had all week)
  1135. <Gustbran> (I thought I was dead for sure!)
  1136. <Corbenik> (sad I fell asleep)
  1137. <CJ> Ther eis a joke as well if anyone googled Borley + nun + monk + carriage + knight?
  1138. <CJ> Have a loo <Silas_> I found it last time ^^
  1139. <CJ> (just a hidde CJ not to folklore. Your actions led to the legend I expect!)
  1140. 01 <Class> (Isk about paris because of the +3 Ramon get for Adventure and even if we get 0 its more for Summer then what he get now)
  1141. <CJ> hidden nod to folklore
  1142. <Gustbran> (I got a haunted house?)
  1143. <CJ> Paris and this less then ten days. Adventure xp if wanted would be 6 points for Paris and 6 points ofr this one - or you can do seasonal downtime
  1144. <CJ> Yes, read about Borly rectory and the ghosts ;)
  1145. <Baruch> Which season is this again?
  1146. <Baruch> Summer, right?
  1147. 01 <Class> Thanks so Ramon will take adventure for summer paris as he only got 2 else and this would be 9 for him
  1148. <Baruch> That would be just exposure for Baruch, so I'll take the 6
  1149. <CJ> A spectral carriage wit a nun and a monk who were caught trying to elope and executed - secret passage from anor to church (how the knight appeared), the church haunted by a knight in armour, and the gardensa by a ghostly nun
  1150. <Corbenik> (Oh yeah did Corbenik gain any exp in the spring (when we did the apprentice killing quest))
  1151. <CJ> So I ran a story about the nun and monk eloping
  1152. <Baruch> Heh, great
  1153. 01 <Class> (Huh thought Paris was summer from the month given)
  1154. <CJ> Very famous suffolk folklore
  1155. <Baruch> (They were both summer I think)
  1156. <Silas_> (didn't we get a bit of confidence there rather than exp?)
  1157. <CJ> Righht must dash, but lovely to see you all
  1158. <Corbenik> Same CJ
  1159. <Silas_> Thanks for the run C <Baruch> (Silas, you can get both, and usually do)
  1160. <CJ> Oh yes 3 confidence each if the character was played this session, 2 if not this session
  1161. 01 <Class> cu CJ see you then next week and maybe you can find time to answear some of our mails till the <CJ> Must run - sorry - message me on forum!
  1162. <CJ> Speak soon
  1163. <CJ> cj x
  1164. <Gustbran> Thanks baruch and class for saving my ass! bye cj
  1165. <Baruch> bye everyone
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