Pastebin launched a little side project called VERYVIRAL.com, check it out ;-) Want more features on Pastebin? Sign Up, it's FREE!
Guest

Untitled

By: a guest on Jul 22nd, 2011  |  syntax: None  |  size: 5.07 KB  |  views: 301  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Changes for Arena Combat iteration .4
  2.  
  3.  
  4. Weapons
  5.  
  6. Whip contact area increased to 35, velocity reduced to 3000.
  7. Picks use misc obj skill.
  8. Axe and great axe strike velocity increased from 1250 to 1500.
  9. Reduced penetration depth of pick from 4000 to 3000, reduced velocity from 2000 to 1500.
  10. Increased size (volume and mass) of maul from 1300 to 1500.
  11. Contact area of axe hacking strike reduced from 40000 to 2000, slap reduced from 40000 to 10000, pommel strike from 100 to 80.
  12. Contact area of short sword slash strike reduced from 20000 to 3500, slap reduced from 20000 to 5000, pommel strike from 100 to 80.
  13. Spear shaft bash contact area reduced from 10000 to 2000.
  14. Crossbow bash contact area reduced from 10000 to 350 (imagine using the solid butt instead of the entire unwieldy bow, makes sense).
  15. Bow bash contact area reduced from 10000 to 600, velocity increased from 1250 to 1500.
  16. Pike shaft bash contact area reduced from 10000 to 2500, stab contact area increased from 20 to 25, size increased from 800 to 900.
  17. Halberd slashing strike contact area reduced from 20000 to 3500, shaft bash contact area reduced from 20000 to 5000.
  18. Two-handed sword slash contact area reduced from 100000 (jeez) to 7000, slap contact area reduced from 100000 to 10000, pommel strike
  19. contact reduced from 100 to 90.
  20. Long sword slashing contact area reduced from 60000 to 5000, slap contact from 60000 to 7500, pommel strike contact from 100 to 80.
  21. Great axe hacking contact area reduced from 60000 to 4000, slap contact from 60000 to 8000, pommel strike contact from 100 to 90.
  22. Large dagger slashing contact area reduced from 1000 to 800, stabbing contact area increased from 5 to 8, stabbing penetration increased
  23. from 1000 to 1200.
  24. Scourge contact area increased from 10 to 50, penetration increased from 50 to 100, size decreased from 300 to 200.
  25. War hammer contact area increased from 10 to 15.
  26. Mace contact area increased from 20 to 25.
  27. Bolt contact area increased from 2 to 4, penetration increased from 2000 to 2500.
  28. Arrow contact area increased from 2 to 5, penetration increased from 2000 to 2500, size increased from 150 to 175.
  29.  
  30.  
  31.  
  32. Armor
  33.  
  34. Leather gloves now cover lower arms as well as hands.
  35. Body mail reduced to 95% coverage to prevent deadlocks.  Breast plates, body leather armor, and most other armor still at 100%.
  36. Caps increased from 50% to 75% coverage.
  37. Helms reduced to 98% coverage.
  38. Buckler blockchance increased from 10 to 12.  Shield remains at 20.
  39.  
  40.  
  41.  
  42.  
  43. Creatures
  44.  
  45. Removed [SLOW_LEARNER] tags from werewolves and trolls.
  46. Gremlins receive agility++, toughness+, endurance+
  47. Dark gnomes receive agility+, strength+
  48. Stranglers get strength+++ (MASSIVE boost)
  49. Serpent men given strength++, toughness++, endurance++, agility-
  50. Soldier ant women get strength++, endurance++
  51. Molemarians now have agility-, endurance+, recuperation+, and toughness++ (still have no nerves as well).
  52. Tigermen at strength+, toughness+, agility-
  53. Werewolves changed to agility+, strength-, endurance++, recuperation++
  54. Minotaurs now strength++, agility-
  55. Trolls at strength+, toughness++, recuperation+, endurance-, agility--
  56. Yetis set at agility--, endurance--, strength+
  57. Dwarves given endurance+ in addition to previous stats.
  58. Elves given toughness- in addition to previous stats.
  59. Kobolds get to keep their already incredible stats, size increased from 20 to 25!
  60. Goblins keep their good stats.
  61. Humans keep their neutral stats.
  62. Gremlin size increased from 10 to 12.
  63. Dark gnome size increased from 15 to 18.
  64. Werewolves reduced in size from 120 to 110.
  65. Tigermen increased in size from 120 to 130.
  66. Minotaurs shrunk from 220 to 200.
  67. Trolls shrunk from 250 to 230.
  68. Yetis shrunk from 300 to 270.
  69.  
  70.  
  71.  
  72.  
  73. Tissue
  74.  
  75. Bone pain receptors reduced from 50 to 15.
  76. Bone vascular increased from 3 to 5.
  77. Muscle pain receptors increased from 5 to 6.
  78. Skin pain receptors increased from 5 to 6.
  79. Lung pain receptors increased from 5 to 8.
  80. Heart pain receptors increased from 5 to 8.
  81. Liver, gut, stomach, pancreas, spleen, kidney pain receptors increased from 5 to 8.
  82. Gut and stomach vascular increased from 3 to 5.
  83. Eye pain receptors increased from 5 to 10, mostly to abstract an impact on battle-readiness due to partial blinding.
  84. Chitin thickness inreased from 1 to 2 (boost for ant women).
  85. Scale thickness increased from 1 to 2 (boost for serpent men).
  86.  
  87.  
  88.  
  89.  
  90. Point System
  91.  
  92. Blunt weapons are now generally more expensive.  Some hacking weapons are cheaper.  Lots of changes overall to weapon prices.
  93. Shields and bucklers are cheaper.
  94. A couple armor prices are slightly changed.  Leggings/greaves are cheaper.
  95. Weapon skill costs are generally slightly higher and more uniform.
  96. Misc obj. skill is much more expensive, but still cheaper than most weapon skills.
  97. Added kicking skill, same price as striking (10).
  98. Bow and xbow skills are slightly cheaper.
  99. Unarmed skills are even cheaper than before.
  100. "Huge" creatures (minotaurs, trolls, and yetis) no longer have point penalties for purchasing dodging.  The tiny creatures keep their
  101. cheaper dodging, however.
  102. Points awarded to each race have been adjusted by a small amount.  Several remain the same.