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- #ifndef POKEMON_H
- #define POKEMON_H
- #include <stdio.h>
- #include <stdlib.h>
- typedef struct No {
- struct No* prox;
- struct No* ant;
- int ID;
- bool reg;
- int candy;
- int cp;
- int hp;
- int evolve;
- } tPokemon;
- typedef struct { tPokemon* inicio;
- int numElem;
- } tPokeBag;
- void limpaBag(tPokeBag* p);
- void initBag(tPokeBag* p);
- tPokemon* alocaNo(int valor);
- int tamBag(tPokeBag p);
- void imprimeBag(tPokeBag p);
- bool insereFinalBag(tPokeBag* p, int dado);
- bool insereInicioBag(tPokeBag* p, int dado);
- bool insereOrdenadoBag(tPokeBag* p, int dado);
- #endif /*POKEMON.H*/
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