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- new Spawned[MAX_PLAYERS];
- public OnPlayerSpawn(playerid)
- {
- Spawned[playerid] = 1;
- return 1;
- }
- CMD:spawn(playerid, params[])
- {
- if(Spawned[playerid] == 0)
- {
- SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- SpawnPlayer(playerid);
- }
- else SetPlayerPos(playerid, X, Y, Z);
- return 1;
- }
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