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Bello Jul 15th, 2015 (edited) 196 Never
  1. >Happiness
  2.  With the obvious punishment of rebellion from low happiness, a nation with high happiness can gain population/items from travelers from other nations and other bonuses.
  3.  
  4. >Food
  5. Actions to "Harvest" gain food stacks. The # of food stacks gained are determined by the level of your food production and population size.
  6. Food stacks are needed for population growth and military movement.
  7. [Free Action: Eating ONE food stack per turn.]
  8. The amount of food stacks a military unit needs depends on the travel distance, types of units, and size.
  9.  
  10. >Economy
  11. Economy gives bonuses.
  12. You can use economy to trade, buy from merchants, or whatever.
  13. [Free Action: Can sell X amount of items to merchants per turn]
  14. X is the combined levels of your [Market] and the [Trading Docks].
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