Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- >Happiness
- With the obvious punishment of rebellion from low happiness, a nation with high happiness can gain population/items from travelers from other nations and other bonuses.
- >Food
- Actions to "Harvest" gain food stacks. The # of food stacks gained are determined by the level of your food production and population size.
- Food stacks are needed for population growth and military movement.
- [Free Action: Eating ONE food stack per turn.]
- The amount of food stacks a military unit needs depends on the travel distance, types of units, and size.
- >Economy
- Economy gives bonuses.
- You can use economy to trade, buy from merchants, or whatever.
- [Free Action: Can sell X amount of items to merchants per turn]
- X is the combined levels of your [Market] and the [Trading Docks].
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement