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Конфиг

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Nov 26th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # block
  5. ####################
  6.  
  7. block {
  8. # The id of the auto anvil
  9. I:blockAutoAnvilId=2560
  10.  
  11. # The id of the auto enchantment table
  12. I:blockAutoEnchantmentTableId=2561
  13.  
  14. # The id of the bear trap
  15. I:blockBearTrapId=2550
  16.  
  17. # The id of the big button block
  18. I:blockBigButton=2555
  19.  
  20. # The id of the block-breaker block
  21. I:blockBlockBreakerId=2563
  22.  
  23. # The id of the block-placer block
  24. I:blockBlockPlacerId=2564
  25.  
  26. # The id of the cannon block
  27. I:blockCannonId=2552
  28.  
  29. # The id of the glass canvas block
  30. I:blockCanvasGlassId=2572
  31.  
  32. # The id of the canvas block
  33. I:blockCanvasId=2569
  34.  
  35. # The id of the donation station block
  36. I:blockDonationStationId=2567
  37.  
  38. # The id of the drawing table
  39. I:blockDrawingTable=2574
  40.  
  41. # The id of the elevator block
  42. I:blockElevatorId=2542
  43.  
  44. # The id of the fan block
  45. I:blockFanId=4094
  46.  
  47. # The id of the flag block
  48. I:blockFlagId=2547
  49.  
  50. # The id of the grave block
  51. I:blockGraveId=2546
  52.  
  53. # The id of the guide
  54. I:blockGuideId=2541
  55.  
  56. # The id of the heal block
  57. I:blockHealId=2543
  58.  
  59. # The id of the imaginary block
  60. I:blockImaginaryId=2556
  61.  
  62. # The id of the item-dropper block
  63. I:blockItemDropperId=2565
  64.  
  65. # The id of the ladder
  66. I:blockLadderId=2540
  67.  
  68. # The id of the lightbox block
  69. I:blockLightboxId=2544
  70.  
  71. # The id of the Ore Crusher
  72. I:blockMachineOreCrusherId=2570
  73.  
  74. # The id of the paint tin
  75. I:blockPaintCanId=2571
  76.  
  77. # The id of the clay stainer block
  78. I:blockPaintMixer=2568
  79.  
  80. # The id of the path block
  81. I:blockPathId=2559
  82.  
  83. # The id of the map projector block
  84. I:blockProjectorId=2573
  85.  
  86. # The id of the rope ladder block
  87. I:blockRopeLadderId=2566
  88.  
  89. # The id of the sponge block
  90. I:blockSpongeId=2554
  91.  
  92. # The id of the sprinkler block
  93. I:blockSprinklerId=2551
  94.  
  95. # The id of the tank block
  96. I:blockTankId=2548
  97.  
  98. # The id of the target block
  99. I:blockTargetId=2545
  100.  
  101. # The id of the trophy block
  102. I:blockTrophyId=2549
  103.  
  104. # The id of the vacuum hopper block
  105. I:blockVacuumHopperId=2553
  106.  
  107. # The id of the village highlighter block
  108. I:blockVillageHighlighterId=2558
  109.  
  110. # The id of the xp bottler block
  111. I:blockXPBottlerId=2557
  112.  
  113. # The id of the xp drain block
  114. I:blockXPDrainId=2562
  115. }
  116.  
  117.  
  118. ####################
  119. # crane
  120. ####################
  121.  
  122. crane {
  123. # Enable magnet turtles in creative list
  124. B:addTurtles=true
  125.  
  126. # Use shift to control crane direction (otherwise, toggle every time)
  127. B:boringMode=true
  128.  
  129. # Enable collision checking of crane arm
  130. B:doCraneCollisionCheck=false
  131.  
  132. # Range of magnet CC peripheral
  133. D:turtleMagnetRange=4.0
  134. }
  135.  
  136.  
  137. ####################
  138. # dropblock
  139. ####################
  140.  
  141. dropblock {
  142. # The elevator will ignore half blocks when counting the blocks it can pass through
  143. B:ignoreHalfBlocks=false
  144.  
  145. # The elevator will try to pass through blocks that have custom collision boxes
  146. B:irregularBlocksArePassable=true
  147.  
  148. # The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
  149. I:maxPassThrough=4
  150.  
  151. # Must the user face the direction they want to travel?
  152. B:mustFaceDirection=false
  153.  
  154. # The range of the drop block
  155. I:searchDistance=20
  156. }
  157.  
  158.  
  159. ####################
  160. # glasses
  161. ####################
  162.  
  163. glasses {
  164. # 0.0 - no visible change to world, 1.0 - world fully obscured
  165. D:opacity=0.95
  166.  
  167. # Use texture for obscuring world
  168. B:useTexture=true
  169. }
  170.  
  171.  
  172. ####################
  173. # grave
  174. ####################
  175.  
  176. grave {
  177. # Enable graves on player death
  178. B:enableGraves=false
  179. }
  180.  
  181.  
  182. ####################
  183. # hacks
  184. ####################
  185.  
  186. hacks {
  187. # Enable experimental features that may be buggy or broken entirely
  188. B:enableExperimentalFeatures=false
  189.  
  190. # Allow OpenBlocks to hook the player renderer to apply special effects
  191. B:tryHookPlayerRenderer=true
  192. }
  193.  
  194.  
  195. ####################
  196. # imaginary
  197. ####################
  198.  
  199. imaginary {
  200. # Speed of imaginary blocks fading/appearing
  201. D:fadingSpeed=0.007499999832361937
  202.  
  203. # Number of newly created crayon/pencil uses
  204. D:numberOfUses=10.0
  205. }
  206.  
  207.  
  208. ####################
  209. # item
  210. ####################
  211.  
  212. item {
  213. # The id of the cartographer spawner item
  214. I:itemCartographerId=14993
  215.  
  216. # The id of the crane controller item
  217. I:itemCraneControl=14983
  218.  
  219. # The id of the crane backpack item
  220. I:itemCraneId=14984
  221.  
  222. # The id of the empty height map item
  223. I:itemEmptyMap=14992
  224.  
  225. # The id of the filled bucket
  226. I:itemFilledBucketId=14986
  227.  
  228. # The id of the generic item
  229. I:itemGenericId=14976
  230.  
  231. # The id of the imaginary crayon glasses item
  232. I:itemGlassesCrayon=14980
  233.  
  234. # The id of the imaginary pencil glasses item
  235. I:itemGlassesPencil=14979
  236.  
  237. # The id of the serious admin glasses item
  238. I:itemGlassesSerious=14982
  239.  
  240. # The id of the amazing technicolor glasses item
  241. I:itemGlassesTechnicolor=14981
  242.  
  243. # The id of the hang glider
  244. I:itemHangGliderId=14975
  245.  
  246. # The id of the height map item
  247. I:itemHeightMap=14991
  248.  
  249. # The id of the luggage item
  250. I:itemLuggageId=14977
  251.  
  252. # The id of the paint brush
  253. I:itemPaintBrushId=14988
  254.  
  255. # The id of the sleeping bag
  256. I:itemSleepingBagId=14987
  257.  
  258. # The id of slimalyzer item
  259. I:itemSlimalyzerId=14985
  260.  
  261. # The id of the sonic glasses item
  262. I:itemSonicGlassesId=14978
  263.  
  264. # The id of the Squeegee
  265. I:itemSqueegeeId=14990
  266.  
  267. # The id of the stencil
  268. I:itemStencilId=14989
  269. }
  270.  
  271.  
  272. ####################
  273. # openblocks
  274. ####################
  275.  
  276. openblocks {
  277. # If true, OpenBlocks will not throw an error when a block cannot be loaded due to ID conflict.
  278. B:failIdsQuietly=true
  279. }
  280.  
  281.  
  282. ####################
  283. # sprinkler
  284. ####################
  285.  
  286. sprinkler {
  287. # 1/chance that crops will be fertilized with bonemeal
  288. I:bonemealFertilizeChance=200
  289.  
  290. # The range in each cardinal direction that crops will be affected.
  291. I:effectiveRange=4
  292.  
  293. # 1/chance that crops will be fertilized without bonemeal
  294. I:fertilizeChance=500
  295. }
  296.  
  297.  
  298. ####################
  299. # tanks
  300. ####################
  301.  
  302. tanks {
  303. # The amount of buckets each tank can hold
  304. I:bucketsPerTank=16
  305.  
  306. # Tanks will emit light when they contain a liquid that glows (eg. lava)
  307. B:emitLight=true
  308. }
  309.  
  310.  
  311. ####################
  312. # trophy
  313. ####################
  314.  
  315. trophy {
  316. # The chance (from 0 to 1) of a trophy drop. for example, 0.001 for 1/1000
  317. D:trophyDropChance=0.001
  318. }
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