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Plue

Crazy Blue Ouro RP

Aug 6th, 2013
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  1. Friend Zone
  2. http://danbooru.donmai.us/posts/1343642
  3.  
  4. Blue is a happy psychopath. She likes making friends, but her friends seem to leave her suddenly for no good reason. Really, it was just a few whacks with her Friend Maker. Still, she doesn't let small things like this depress her so she goes on to make more friends. Going on missions is a good way for making friends, no matter how brief they are.
  5. She doesn't even know how many friends she has made along the way, and tends to forget them after a while though it makes her sad when she realizes she can't remember their names.
  6.  
  7. She has slaughtered her way through her career as a Freelancer, but she barely recognizes herself as one. People just offer her play-dates, and money to go with them, and she happily skips off to play. While close to, it is not impossible for her to have an actual friend, they simply have to be strong enough not to die, and willing to accept that she is crazy and stop attacking back when she does. The few that manage this are her true friends, and she does remember their names.
  8.  
  9. She's not very bright, so ends up tricked fairly easily, but she doesn't seem upset by this as long as she can make new friends along the way.
  10.  
  11. She heard about the origin, and would like to befriend it, because then she would have all the friends.
  12.  
  13. Dangerous Question: Will you be my friend?
  14. Note: Starting a fight with her answers this as yes.
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  18. Friend Maker
  19. Blue's friendship cannot be denied, even if the strike misses the target as long as it impacts within 10m of the target damage will be applied.
  20. – Those hit by Blue's 'Friendship' will take cumulatively more damage, the multiplier stacking each time.
  21. Mana Cost
  22.  
  23. Armor of Acceptance:
  24. Sometimes friends fight, but it's not serious. Damage from friends is reduced greatly.
  25. Prana Well, her armor stores the excess prana that she generates so she can share her abilities with her friends even more later.
  26.  
  27. Pen Pals
  28. Sometimes friends aren't close, so it's important to work around things like that. No physical connection is needed, and range is increased up to 100m
  29. Mana Cost:
  30.  
  31. World of Friends
  32. Blue wants even more friends, and everyone within 10 meters can be considered a friend for the purpose of her Friendly Hammer. Friendship isn't lessened by being shared.
  33. Mana Cost:
  34.  
  35. I have Very Many Friends
  36. As long as she has friends she can bear any burden. Her constitution and resistance are greatly increased.
  37. Mana Cost:
  38.  
  39. Explosive Friend Making
  40. Creating a dense charge of prana she is capable of detonating this as she wishes. Usually stored on the back of her hammer it increases her effective strength by a very large margin. Typically carries six on her, much like a revolver storage in her hammer. Very effective at making friends (dead).
  41. Mana Cost:
  42.  
  43. Instead of a spell – Mental Contamination.
  44. Blue honestly thinks she is making friends and is a good person.
  45.  
  46. Weapon Mastery
  47. Hammer. Blue has trained endlessly with her Hammer is dangerous even without its mystical abilities.
  48.  
  49. Mind's Eye
  50. She always knows the best way to make friends.
  51.  
  52.  
  53. Prana Dynamo – Special
  54. Her excitement for making new friends leaves her prana simply overflowing her body, building up far faster than normal, and even spilling into the visible spectrum she has so much. Always full of playful youthful energy.
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  60.  
  61. HP 600
  62. MP 450
  63. SP 550
  64. STR 50
  65. CON 50
  66. AGI 10
  67. INT 10
  68. RES 40
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