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- Friend Zone
- http://danbooru.donmai.us/posts/1343642
- Blue is a happy psychopath. She likes making friends, but her friends seem to leave her suddenly for no good reason. Really, it was just a few whacks with her Friend Maker. Still, she doesn't let small things like this depress her so she goes on to make more friends. Going on missions is a good way for making friends, no matter how brief they are.
- She doesn't even know how many friends she has made along the way, and tends to forget them after a while though it makes her sad when she realizes she can't remember their names.
- She has slaughtered her way through her career as a Freelancer, but she barely recognizes herself as one. People just offer her play-dates, and money to go with them, and she happily skips off to play. While close to, it is not impossible for her to have an actual friend, they simply have to be strong enough not to die, and willing to accept that she is crazy and stop attacking back when she does. The few that manage this are her true friends, and she does remember their names.
- She's not very bright, so ends up tricked fairly easily, but she doesn't seem upset by this as long as she can make new friends along the way.
- She heard about the origin, and would like to befriend it, because then she would have all the friends.
- Dangerous Question: Will you be my friend?
- Note: Starting a fight with her answers this as yes.
- Friend Maker
- Blue's friendship cannot be denied, even if the strike misses the target as long as it impacts within 10m of the target damage will be applied.
- – Those hit by Blue's 'Friendship' will take cumulatively more damage, the multiplier stacking each time.
- Mana Cost
- Armor of Acceptance:
- Sometimes friends fight, but it's not serious. Damage from friends is reduced greatly.
- Prana Well, her armor stores the excess prana that she generates so she can share her abilities with her friends even more later.
- Pen Pals
- Sometimes friends aren't close, so it's important to work around things like that. No physical connection is needed, and range is increased up to 100m
- Mana Cost:
- World of Friends
- Blue wants even more friends, and everyone within 10 meters can be considered a friend for the purpose of her Friendly Hammer. Friendship isn't lessened by being shared.
- Mana Cost:
- I have Very Many Friends
- As long as she has friends she can bear any burden. Her constitution and resistance are greatly increased.
- Mana Cost:
- Explosive Friend Making
- Creating a dense charge of prana she is capable of detonating this as she wishes. Usually stored on the back of her hammer it increases her effective strength by a very large margin. Typically carries six on her, much like a revolver storage in her hammer. Very effective at making friends (dead).
- Mana Cost:
- Instead of a spell – Mental Contamination.
- Blue honestly thinks she is making friends and is a good person.
- Weapon Mastery
- Hammer. Blue has trained endlessly with her Hammer is dangerous even without its mystical abilities.
- Mind's Eye
- She always knows the best way to make friends.
- Prana Dynamo – Special
- Her excitement for making new friends leaves her prana simply overflowing her body, building up far faster than normal, and even spilling into the visible spectrum she has so much. Always full of playful youthful energy.
- HP 600
- MP 450
- SP 550
- STR 50
- CON 50
- AGI 10
- INT 10
- RES 40
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