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- //Basic stuff\ f
- /*ahklanding*/
- Let's make a game!
- -Cut Trees, Reach Singularity
- -by Mac15001900
- -created on 04/08/2014
- -last updated on 04/06/2014
- -version 2.0.0
- Settings :
- -prices increase by 115%
- -selling gives back 70%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -background : http://i.imgur.com/1aU6OD2.jpg?1
- -custom stylesheet : http://pastebin.com/QY2cwwzQ
- -text color : #0f0
- -fonts : Orbitron
- -boxes : main (resources,upgrades); store (clickables, buildings); stats (achievements)
- //Resources\\ f
- Resources :
- //TEchnical\ f
- *LumberjackFood
- -abstract
- *UnlockWorkshop
- -abstract
- -starts at 1
- *TreePlantationVisN
- -abstract
- -starts at 1
- *TreePlantationVis
- -abstract
- *TreePlantationOVis
- -abstract
- *TreePlantationOAVis
- -abstract
- *TreePlantationAVis
- -abstract
- *Version200
- -abstract
- -starts at 1
- //\\
- *Prestige
- *Food
- -named food
- -show 0 digits
- *People
- -named citizen|citizens
- -visible
- -show 0 digits
- -classed animateTest
- *Energy
- *Science
- *Petrol
- *materials
- -named Building Materials
- -visible
- -classed resHeader
- *Wood
- -named wood
- -displayed as %a wood
- *Stone
- -named stone|stones
- *Steel
- -named steel
- *Cement
- -named cement
- *Plants
- -visible
- -classed resHeader
- *Seeds
- -named seed|seeds
- *Ores
- -visible
- -classed resHeader
- *Coal
- -named coal
- -show 0 digits
- -classed testres
- *IronOre
- -named iron ore|iron ores
- -show 0 digits
- *CopperOre
- -named copper ore|copper ores
- *GoldOre
- -named gold ore|gold ores
- *Minerals
- -visible
- -classed resHeader
- *Iron
- -named iron bar|iron bars
- *Copper
- -named copper bar|copper bars
- *Gold
- -named gold bar|gold bars
- *Diamond
- -named diamond|diamonds
- *Electronics
- -visible
- -classed resHeader
- *Rubber
- -named rubber
- *Oil
- *TreeScience
- -abstract
- *GTimer
- -abstract
- *Time
- -abstract
- *nothing
- -abstract
- *Debug
- -abstract
- //Clickables\\ f
- Clickables :
- *CuttingTrees
- -gives 1 wood
- -visible
- -named Cut some trees
- *Fishing
- -gives 3 food
- -named Go fishing
- *SeedsForage
- -named Forage for seeds
- -gives 2 seeds 50% of the time for 5 food
- -gives 2 seeds 50% of the time for 5 food
- -gives 2 seeds 50% of the time for 5 food
- -gives 2 seeds 50% of the time for 5 food
- *SmeltIron
- -gives 2 Iron for 2 IronOre, 6 Coal
- -named Smelt iron ore
- *DoScience
- -unlocks at 1 Workshop
- -gives 1 Science
- -named Do science!
- //StartCheating
- //-unlocks at 1 wood
- //-unlocks CheatFood, CheatStone
- //-unlocks CheatWood
- //-unlocks CheatScience
- //-unlocks SuperCheat
- //-named Cheat mode
- *SuperCheat
- -visible at 1 Debug
- -gives 10000 wood, 10000 stone, 10000 food, 10000 science, 10000 steel, 10000 cement, 10000 iron, 10000 copper, 10000 coal, 10000 seeds, 10000 gold, 10000 diamond
- *CheatWood
- -gives 1000 wood
- *CheatStone
- -gives 1000 stone
- *CheatFood
- -gives 1000 food
- *CheatScience
- -gives 10000 Science, 10000 TreeScience
- -visible at 1 Debug
- //Buildings\\ f
- Buildings :
- //Technical\ f
- *Timer
- -abstract
- -starts at 1
- -gives 1 Time
- -gives 1 GTimer
- //Housing\\ f
- *TinyHut
- -"A tiny little hut where <b>two people</b> can live."
- -costs 50 wood
- -represents 2 people
- -named Tiny hut|Tiny huts
- -visible
- *SmallHouse
- -unlocks at 1 stone
- -"Offers a way better standard than a hut. And houses <b>5 people.</b>"
- -costs 150 wood,125 stone
- -represents 5 people
- -named Small house|Small houses
- -classed testonomium
- *LargeHouse
- -unlocks at 5 SmallHouse
- -"This one even has a garden with it! Houses your whole family of <b>15 people</b>."
- -costs 450 wood, 1000 stone, 75 seeds
- -represents 15 people
- -named Large house|Large houses
- *ConcreteBlock
- -unlocks at 1 Cement
- -"It's big, grey and ugly, but houses <b>50 people</b>."
- -costs 3500 Cement, 1000 Stone
- -represents 50 people
- -named Concrete flat|Concrete flats
- //Making food\\ f
- *Fisherman
- -unlock at 1 TinyHut
- -"Comes with everything needed to fish.<br>Produces <b>2 food</b> per second, which is enough to feed two more people."
- -costs 100 wood
- -occupies 1 people
- -gives 2 food
- -named Fisherman's hut|Fishermans' huts
- -gains 1% per Prestige
- *Farm
- -unlock at 1 seeds
- -"Plant the seeds and watch them grow into food. That's actually really efficient.<br>Produces <b>5 food</b> and <b>1 seed</b> per second."
- -costs 75 wood,50 seeds
- -occupies 2 people
- -gives 5 food
- -gives 1 seeds
- -named Farm|Farms
- -gains 1% per Prestige
- *IndustrialFarm
- -"Waaaaay bigger than a normal one. And with a few new machines.<br>Produces <b>65 food</b> and <b>15 seeds</b> per second."
- -costs 20000 wood, 10000 seeds, 1000 stone, 1000 steel
- -occupies 20 people
- -gives 65 food, 15 seeds
- -named Industrial farm|Industrial farms
- -gains 1% per Prestige
- *SeedFarm
- -unlocks at 2 Farm
- -"Designed specially to produce more seeds.<br>Produces <b>2 food</b> and <b>4 seeds</b> per second."
- -costs 150 wood, 100 seeds
- -occupies 2 people
- -gives 2 food, 4 seeds
- -named Seed farm|Seed farms
- -gains 1% per Prestige
- //Making wood\\ f
- *Lumberjack
- -unlock at 1 Fisherman
- -"This guy will shop some wood for you.<br>Produces <b>2 wood</b> per second.<br>Note: all working humans use 1 food per second."
- -named Lumberjack|Lumberjacks
- -costs 100 wood
- -occupies 1 people
- -gives 2 wood for 1 food
- -gains 1% per Prestige
- *TreePlantation
- -visible at 1 TreePlantationVis
- -"It's time to actually start caring about the trees and to plant them back.<br>Requires more people than a simple lumberjack, but is sustainable. And more civilized.<br>Produces <b>12 wood</b> per second."
- -costs 500 wood, 350 Seeds
- -occupies 5 people
- -gives 12 wood for 5 food
- -named Tree plantation|Tree plantations
- -gains 1% per Prestige
- *TreePlantationO
- -visible at 1 TreePlantationOVis
- -"It's time to actually start caring about the trees and to plant them back.<br>Requires more people than a simple lumberjack, but is sustainable. And more civilized.<br>Produces <b>15 wood</b> per second."
- -costs 500 wood, 350 Seeds
- -occupies 5 people
- -gives 15 wood for 5 food
- -named Tree plantation|Tree plantations
- -gains 1% per Prestige
- *TreePlantationA
- -visible at 1 TreePlantationAVis
- -"It's time to actually start caring about the trees and to plant them back.<br>Requires more people than a simple lumberjack, but is sustainable. And more civilized.<br>Produces <b>12 wood</b> per second.<br>Doesn't require food to operate."
- -costs 500 wood, 350 Seeds
- -occupies 5 people
- -gives 12 wood
- -named Tree plantation|Tree plantations
- -gains 1% per Prestige
- *TreePlantationOA
- -visible at 1 TreePlantationOAVis
- -"It's time to actually start caring about the trees and to plant them back.<br>Requires more people than a simple lumberjack, but is sustainable. And more civilized.<br>Produces <b>15 wood</b> per second.<br>Doesn't require food to operate."
- -costs 500 wood, 350 Seeds
- -occupies 5 people
- -gives 15 wood
- -named Tree plantation|Tree plantations
- -gains 1% per Prestige
- *TreePlantation3
- -"It's time to actually start caring about the trees and to plant them back.<br>Requires more people than a simple lumberjack, but is sustainable. And more civilized.<br>Produces <b>12 wood</b> and <b>1 rubber</b> per second.<br>Doesn't require food to operate."
- -costs 500 wood, 350 Seeds
- -occupies 5 people
- -gives 12 wood
- -gives 1 Rubber
- -named Tree plantation|Tree plantations
- -gains 1% per Prestige
- *PlantBreeder
- -unlocks at 1 Workshop
- -"This will occasionally spawn new plant types. The more stations you have, the faster."
- -costs 1000 wood, 500 seeds
- -occupies 4 people
- -gives 1 TreeScience for 4 food
- -named Plant breeding site|Plant breeding sites
- -gains 1% per Prestige
- //Mining stone\\ f
- *StoneMiner
- -unlock at 1 Fisherman
- -"He can mine some fine stone from the hills nearby.<br>Produces <b>1 stone</b> per second."
- -costs 100 wood
- -gives 1 stone for 1 food
- -occupies 1 people
- -named Stone mine|Stone mines
- -classed animateTestTwo
- -gains 1% per Prestige
- *Quarry
- -"For all your stone needs! Those machines will do the trick.<br>Produces <b>50 stone</b> per second<br>Uses <i>3 coal</i> per second."
- -costs 1000 wood, 5000 steel
- -occupies 10 people
- -gives 50 stone for 10 food, 3 coal
- -classed animateTest
- -gains 1% per Prestige
- //Mining ores\\ f
- *Mine1
- -"A real mine to get you some nice ores.<br>Produces <b>1 coal</b> and <b>1 iron ore</b> per second."
- -costs 200 wood,200 stone
- -gives 1 coal, 1 IronOre for 2 food
- -occupies 2 people
- -named Underground mine|Underground mines
- -gains 1% per Prestige
- *Mine2
- -"A real mine to get you some nice ores.<br>Produces <b>2 coal</b>, <b>1.5 iron ore</b>, <b>0.3 gold ore</b>, <b>1 copper ore</b> and <b>0.05 diamonds</b> per second."
- -costs 200 wood,200 stone
- -gives 2 coal, 1.5 IronOre, 0.3 GoldOre, 1 CopperOre, 0.05 Diamond for 3 food
- -occupies 2 people
- -named Underground mine|Underground mines
- -gains 1% per Prestige
- *Mine3
- -"A real mine to get you some nice ores.<br>Produces <b>2 coal</b>, <b>2 iron ore</b>, <b>0.5 gold ore</b>, <b>1.4 copper ore</b> and <b>0.07 diamonds</b> per second."
- -costs 200 wood,200 stone
- -gives 2 coal, 2 IronOre, 0.5 GoldOre, 1.4 CopperOre, 0.07 Diamond for 3 food
- -occupies 2 people
- -named Underground mine|Underground mines
- -gains 1% per Prestige
- *Mine4
- -"A real mine to get you some nice ores.<br>Produces <b>3 stone</b>, <b>2 coal</b>, <b>2 iron ore</b>, <b>0.5 gold ore</b>, <b>1.4 copper ore</b> and <b>0.07 diamonds</b> per second."
- -costs 200 wood,200 stone
- -gives 3 Stone, 2 coal, 2 IronOre, 0.5 GoldOre, 1.4 CopperOre, 0.07 Diamond for 3 food
- -occupies 2 people
- -named Underground mine|Underground mines
- -gains 1% per Prestige
- *IndustrialMine
- -"Now that's the way to go! It even produces more coal than machines use up!<br>Produces <b>20 coal, 10 iron ore, 4 copper ore, 3 gold ore and 0.4 diamond</b> per second."
- -costs 10000 wood, 5000 iron, 500 steel
- -gives 20 coal, 10 IronOre, 3 GoldOre, 4 CopperOre, 0.4 Diamond for 20 food
- -occupies 20 people
- -named Industrial mine|Industrial mines
- -gains 1% per Prestige
- *IndustrialMine2
- -"Now that's the way to go! It even produces more coal than machines use up!"<br>Produces <b>15 Stone, 30 coal, 15 iron ore, 6 copper ore, 6 gold ore and 0.5 diamond</b> per second."
- -costs 10000 wood, 5000 iron, 500 steel
- -gives 30 coal, 15 IronOre, 6 GoldOre, 6 CopperOre, 0.5 Diamond, 15 Stone for 20 food
- -occupies 20 people
- -named Industrial mine|Industrial mines
- -gains 1% per Prestige
- //<br>Produces <b>1 thingy</b> per second."
- //Smelting\\ f
- *Blacksmith
- -unlocks at 1 Iron
- -"He can smelt ore efficiently and craft some tools.<br>Smelts <b>2 of each ore</b> with <i>1 coal</i> per second.<br>Unlocks some iron tools."
- -costs 200 wood,400 stone,100 iron
- -gives 2 Gold for 2 GoldOre, 1 Coal
- -gives 2 Copper for 2 CopperOre, 1 Coal
- -gives 2 iron for 2 IronOre, 1 Coal
- -occupies 1 people
- -takes 1 food
- -named Blacksmith|Blacksmiths
- -gains 1% per Prestige
- *CharcoalFurnace
- -unlocks at 1 Iron
- -"It simply turns wood into coal. Not very efficient, but does the trick.<br>Produces <b>2 coal</b> for <i>4 wood</i> per second."
- -costs 300 wood, 100 stone
- -gives 2 coal for 4 wood, 1 food
- -occupies 1 people
- -named Charcoal furnace|Charcoal furnaces
- -gains 1% per Prestige
- *IronSmelter
- -"This one can smelt iron ore on a massive scale. Uses less coal in the process, but the forms will need a replacement from time to time.<br>Smelts <b>20 iron ore</b> using <i>18 coal</i> and <i>0.1 steel</i> per second."
- -costs 1500 Steel, 5000 Stone, 3000 Coal
- -gives 20 Iron for 20 IronOre, 18 Coal, 0.1 Steel, 12 food
- -occupies 12 people
- -named Iron smelting facility|Iron smelting facilities
- -gains 1% per Prestige
- //Making Science\\ f
- *Workshop
- -unlocks at 1 Blacksmith, 1 UnlockWorkshop
- -"A guy who specialises in tinkering and making new stuff. Creates <b>1 science</b> per second."
- -costs 1000 wood, 750 stone, 250 Iron, 250 Copper
- -gives 1 Science for 1 food
- -occupies 1 people
- -takes 1 UnlockWorkshop
- -named Tinkerer's workshop|Tinkerer's workshops
- -gains 1% per Prestige
- *Workshop2
- -"A guy who specialises in tinkering and making new stuff. Creates <b>1.75 science</b> per second."
- -costs 1000 wood, 750 stone, 250 Iron, 250 Copper
- -gives 1.75 Science for 1 food
- -occupies 1 people
- -named Tinkerer's workshop|Tinkerer's workshops
- -gains 1% per Prestige
- *University
- -"It's a place where people gather together to do science! They also party, procrastinate, and desperately try to postpone exams. For science!<br>Produces <b>15 science</b> per second.<br>Gains extra <b>2.25 science</b> per school."
- -costs 10000 wood, 10000 stone, 5000 copper, 500 gold
- -occupies 20 people
- -gains 15% per School
- -gives 15 Science for 20 food
- -named University|Universities
- -gains 1% per Prestige
- *School
- -"A special place where children come to, and we can tell them what to learn. You know what, we might even help them.<br>Each increases performance of <b>universities by 15%</b>."
- -costs 4000 wood, 1200 Cement, 200 copper
- -occupies 5 people
- -takes 5 food
- -named School|Schools
- -gains 1% per Prestige
- //Industrial\\ f
- *SteelFactory
- -"A complex facility that refines iron into steel.<br><br>Produces <b>4 steel</b> for <i>10 iron</i> and <i>1 coal</i> per second."
- -costs 3000 stone, 500 iron
- -occupies 7 people
- -gives 4 steel for 10 iron, 1 coal, 7 food
- -named Steel foundry|Steel foundries
- -gains 1% per Prestige
- *CementFactory
- -"It will take care of collecting everything needed for the production. You just need to supply it with some rocks. Cement can then be processed into concrete on the construction site.<br>Produces <b>3 cement</b> for <i>3 stone</i> per second."
- -costs 1000 wood, 3500 stone, 1250 iron
- -occupies 10 people
- -gives 3 cement for 3 stone, 10 food
- -named Cement factory|Cement factories
- -gains 1% per Prestige
- *OilPump
- -"Turn out that whole 'oil' thing is under such a pressure down there, that you just need to make a hole and it spews to the surface!<br>Produces <b>10 oil</b> per second."
- -costs 5000 Steel, 1000 Concrete
- -occupies 8 people
- -gives 10 Oil for 8 food
- -named Oil pump|Oil pumps
- -gains 1% per Prestige
- *Refinery
- -unlocks at 1 OilPump
- -"Just a little refining, and it will be done. Ok, just kidding. A whole lot of refining. But it should work.<br>Refines <b>50 petrol</b> from <i>50 oil</i> per second."
- -costs 15000 Steel, 3000 Concrete
- -occupies 30 people
- -gives 50 Petrol for 30 food, 50 Oil
- -named Refinery|Refineries
- -gains 1% per Prestige
- //Energy\\ f
- *CoalPlant
- -"Just burning coal , heating the water and turning around that funny thing to produce electricity.<br><i>Uses 15 coal per second."
- -costs 5000 Steel, 3000 Concrete
- -occupies 12 people
- -gives 10 Energy for 15 Coal, 12 food
- -named Coal plant|Coal plants
- -gains 1% per Prestige
- *Spacer
- -visible
- -classed line
- //Upgrades\\ \ f
- Upgrades :
- //Basic\ f
- *FishingRod
- -"A simple fishing rod that allows you to easily get some food."
- -costs 5 wood
- -unlocks at 1 wood
- -unlocks fishing
- -named Fishing rod
- -visible
- *WoodenAxe
- -"Wait, how were you cutting those trees until now?<br>Cuts <b>3 wood</b> per click."
- -visible
- -costs 10 wood
- -multiplies efficiency of CuttingTrees by 300%
- -unlocks StoneAxe
- -named Wooden axe
- *StoneAxe
- -"This should be easier than cutting wood with wood. <br>Cuts <b>6</b> wood per click."
- -unlocks at 1 Stone
- -costs 10 wood, 15 stone
- -multiplies efficiency of CuttingTrees by 200%
- -unlocks MoreStoneAxes
- -named Stone axe
- *MoreStoneAxes
- -"Lumberjacks want these too. We could do it.<br>Lumberjacks are <b>75%</b> more efficient."
- //Unlocked by StoneAxe
- -costs 100 wood, 200 stone
- -multiplies efficiency of Lumberjack by 175%
- -named More stone axes
- *StonePickaxe
- -unlocks at 3 StoneMiner
- -unlocks Mine1
- -"We need to go deeper."
- -costs 30 wood, 15 stone
- *IronAxe
- -unlocks at 1 Blacksmith
- -"Behold, the power of the almighty iron will cut the trees far and wide with ease.<br>Lumberjack produce <b>25% more wood</b>.<br>Clicking gives <b>five times</b> more wood."
- -costs 30 wood, 100 iron
- -multiplies efficiency of CuttingTrees by 500%
- -multiplies efficiency of Lumberjack by 125%
- -named Iron axes
- *IronPickaxe
- -unlocks at 1 Blacksmith
- -"This will make mining more efficient, and allow miners to mine better ores.<br>Increases production of stone mines by <b>75%</b>.<br>Unlocks new ores."
- -costs 30 wood, 250 iron
- -unlocks Mine2
- -converts Mine1 to Mine2
- -locks Mine1
- -multiplies efficiency of StoneMiner by 175%
- -named Iron pickaxes
- *StoneHoe
- -unlocks at 1 stone
- -"What is it even for, you ask? Oh, well...<br>No idea. Just make one and see.<br>Maybe you could use it for putting seeds in the ground?"
- -costs 30 wood, 25 stone
- -unlocks SeedsForage
- *Smeltery
- -unlocks at 1 IronOre
- -"We need to do something with this iron ore to make it any useful. Probably will require a lot of heat.<br>Unlocks the option to smelt <b>2 iron ore</b> for <i>6 coal</i>.
- -costs 500 Stone, 20 IronOre
- -unlocks SmeltIron
- //Science\\ f
- *Minecarts
- -unlocks at 15 Science, 1 Mine2
- -"This should make getting those ores to the surface easier."
- -costs 225 Science, 750 Iron
- -unlocks Mine3
- -converts Mine2 to Mine3
- -locks Mine2
- -unlocks LargerMinecarts
- *WheatFertilizer
- -unlocks at 20 Science
- -"Tinkerers claim that plants feed on things and that we can somehow help them.<br>Farms produce <b>50% more food</b>."
- -costs 450 Science, 10000 seeds
- -multiplies efficiency of Farm by 150%
- -named Crops fertilizer
- *TreeCultivation
- -unlocks at 30 Science
- -"The art of replanting a tree after cutting it down."
- -costs 600 Science, 1500 Seeds
- -unlocks TreePlantation
- -converts TreePlantationVisN to TreePlantationVis
- -named Tree cultivation
- *LargerMinecarts
- -unlocks at 1 Mine3
- -"Now we no longer throw away the stones we mine, we can utilise them!"
- -costs 600 Science, 2000 Iron
- -unlocks Mine4
- -converts Mine3 to Mine4
- -locks Mine3
- -named Larger minecarts
- *TinkererStuff
- -unlocks at 1 Workshop
- -"Tinkerers asked us to give them a bunch of stuff. They say it's going to help them. I have no idea how, but they probably know what they are talking about.<br>Tinkerers' workshops are <b>75%</b> more efficient."
- -costs 750 Science, 4000 Iron, 2000 Copper, 1000 Gold, 150 Diamond
- -unlocks Workshop2
- -converts Workshop to Workshop2
- -locks Workshop
- -named Tinkerers' stuff
- *BlacksmithFurnaces
- -unlocks at 50 Science
- -"After a detailed study we've managed to design furnaces that double the smelting speed. This, however, will cost the blacksmiths to do more work."
- -costs 500 Science, 5000 stone
- -multiplies efficiency of Blacksmith by 175%
- -named Better furnaces
- *SteelMaking
- -unlocks at 500 Science
- -"If we combine iron and coal in the right way, we can get a material of a way higher quality."
- -costs 7500 Science, 2500 Iron, 2500 Coal
- -unlocks SteelFactory
- named Steel
- *ConcreteMaking
- -unlocks at 800 Science
- -"In a complex process, we can make a very endurable material out of relatively cheap ones."
- -costs 12000 Science
- -unlocks CementFactory
- -named Concrete
- *SteamEngine
- -unlocks at 800 Science, 1 Steel
- -"This thing, when supplied with coal, can do stuff! By itself!"
- -costs 12000 Science, 750 Steel
- -unlocks Quarry
- -unlocks IndustrialMine
- -unlocks IronSmelter
- -named Steam engine
- *IndustrialFarming
- -unlocks at 800 Science, 1 Steel
- -"We've discovered a way to make farms produce a lot more food. Mostly consists of making them bigger."
- -costs 12000 Science, 25000 Seeds
- -unlocks IndustrialFarm
- -named Industrial Farming
- *UniversityMaking
- -unlocks at 800 Science
- -"So what if we just put together more people, and told them to do science?"
- -costs 12000 Science
- -unlocks University
- -unlocks CommonEducation
- -named Universities
- *CommonEducation
- -"Turns out if we educate our children earlier, universities should prosper a lot better!"
- -costs 18000 Science
- -unlocks School
- -named Common education
- *CrudeOil
- -unlocks at 5000 Science
- -"A process creating something that burns quite nicely, replacing torches as the source of light in the night. And we get it from rocks... Let's call it rock-oil. But in greek. Greek is cool. Petr-oleum. That's it!"
- -costs 100000 Science, 20000 Coal, 10000 Stone
- -unlocks PetroleumEngineTemp
- -unlocks OilPump
- -named Crude oil refining
- *PetroleumEngineTemp
- -requires SteamEngine
- -"Petroleum actually has another interesting use. You thought your steam engine was a cool thing? Watch this.<br><i>Note that this game is still in progress. This upgrade will unlocks a lot more things in the future (don't worry about buying it now though, it's fine).</i>"
- -costs 200000 Science
- -unlocks ConveyorBelt
- -named Petroleum engine
- *ConveyorBelt
- -requires PetroleumEngine
- -"It can transport stone and ores back to the surface, fully automatically. And it's a pretty cool concept by anyway.<br>"
- -costs 100000 Science
- -converts IndustrialMine to IndustrialMine2
- -named Conveyor belts
- *Electricity
- -unlocks at 10000 Science
- -"The power of lightning harnessed by man. Not like anyone has an idea what to use it for, but it's just awesome."
- -costs 300000 Science
- -unlocks CoalPlant
- //*WorkshopUnlock
- //-unlocks at 1 Iron
- //-abstract
- //Plant stuff\\ f
- *Oaks
- -unlocks at 200 TreeScience
- -"Wood of a better quality. Increases wood production of tree plantations by <b>35%</b>."
- -costs 10000 Seeds
- -converts TreePlantation to TreePlantationO
- -converts TreePlantationA to TreePlantationOA
- -converts TreePlantationVis to TreePlantationOVis
- -converts TreePlantationAVis to TreePlantationOAVis
- *AppleTrees
- -unlocks at 200 TreeScience
- -"They have some fruits on them. So what about using them to feed some people?<br><b>Tree plantations don't use food."
- -costs 10000 seeds
- -converts TreePlantation to TreePlantationA
- -converts TreePlantationO to TreePlantationOA
- -converts TreePlantationVis to TreePlantationAVis
- -converts TreePlantationOVis to TreePlantationOAVis
- -named Apple trees
- *Pines
- -unlocks at 6000 TreeScience, 1 CharcoalFurnace
- -"They are way more flammable. Should be great for turning into charcoal."
- -costs 10000 Seeds
- -multiplies efficiency of CharcoalFurnace by 150%
- // *RubberTrees
- //-unlocks at 10000 TreeScience, 1 TreePlantation2
- //-"Why should we obtain it from petroleum, when it just grows on trees?"
- //-costs 20000 Seeds
- //-<br>New line <b>this is bolded</b>
- //-unlocks at 100 material, 1 building
- //-multiplies efficiency of Clickable/building by 100% | per something
- //-multiplies income of material by 115%
- //Other\\ f
- *Complete200
- -unlocks at 1 Energy
- -costs 500000 Science, 500000 Petrol, 100000 Energy
- -named Finish version 2.0.0
- -"Complete the version 2.0.0 and unlock the special discoverer achievement!"
- -unlocks ADiscoverTheGame
- //\\
- //Achievements\\ f
- Achievements :
- *ADiscoverTheGame
- -"You've played through the earlier version of CTRS!"
- -named Discover the game
- *APunchingTrees
- -"You've cut two trees. First step completed!"
- -unlocks at 2 wood
- -named Cut trees
- *ANiceStart
- -"You've built a hut that can house people. This might be useful."
- -unlocks at 1 TinyHut
- -named live somewhere
- *ASlumsDistrict
- -"You've built <b>75</b> huts. That's... quite a lot."
- -unlocks at 75 TinyHut
- -named build a slums district
- *AGettingFood
- -"All your working citizens will require 1 food per second, so this will be useful too."
- -unlocks at 1 Fisherman
- -named get some food
- *ALookForFood
- -"You've just unlocked the option to look for more food. Just remember that you need to feed whoever is going there (foraging will use 20 food per click)."
- -unlocks with SeedsForage
- -named look for more food
- *AGoUnderground
- -"There must be something useful down there."
- -unlocks at 1 UndergroundMine
- -named go underground
- *AUnderground2
- -"Build <b>50</b> underground mines."
- -unlocks at 10000 Hut
- -named
- *ALeaveUnderground
- -"When go underground when you can just mine EVERYTHING."
- -unlocks at 1 Quarry
- -named leave the underground
- *APlaceholder
- -""
- -unlocks at 10000 Hut
- -named
- //\\
- My
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