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- defaults:
- aliases:
- otherdrops:
- # DIRECTIONS--------------------------------------------------------
- # 1: Spawn a silverfish with 1 health - /odd silverfish@1h
- # 2: Kill the silverfish. It will drop a LOT of blocks; place all the block down preferably so you can
- # see all sides.
- # 3: Clicking on each block in survival will produce a sound. Clicking on the top of a block will be a
- # higher pitch, and the opposite goes for the bottom (while the sides are the regular sound). Right
- # clicking and left clicking will make different sounds (I did this so I didn't run out of blocks to
- # use for all the sounds).
- #----------------------------------SOUNDS----------------------------------
- STONE:
- - {action: LEFTCLICK, face: [DOWN], sound: AMBIENCE_CAVE/0p}
- - {action: LEFTCLICK, face: [-UP,-DOWN], sound: AMBIENCE_CAVE/1p}
- - {action: LEFTCLICK, face: [UP], sound: AMBIENCE_CAVE/2p}
- - {action: RIGHTCLICK, face: [DOWN], sound: MAGMACUBE_WALK/0p}
- - {action: RIGHTCLICK, face: [-UP,-DOWN], sound: MAGMACUBE_WALK/1p}
- - {action: RIGHTCLICK, face: [UP], sound: MAGMACUBE_WALK/2p}
- GRASS:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: AMBIENCE_RAIN/1p
- - action: RIGHT_CLICK
- face: UP
- sound: AMBIENCE_RAIN/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: AMBIENCE_RAIN/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: MAGMACUBE_WALK2/1p
- - action: LEFT_CLICK
- face: UP
- sound: MAGMACUBE_WALK2/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: MAGMACUBE_WALK2/0p
- DIRT:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: AMBIENCE_THUNDER/1p
- - action: RIGHT_CLICK
- face: UP
- sound: AMBIENCE_THUNDER/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: AMBIENCE_THUNDER/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: MINECART_BASE/1p
- - action: LEFT_CLICK
- face: UP
- sound: MINECART_BASE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: MINECART_BASE/0p
- COBBLESTONE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ANVIL_BREAK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ANVIL_BREAK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ANVIL_BREAK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: MINECART_INSIDE/1p
- - action: LEFT_CLICK
- face: UP
- sound: MINECART_INSIDE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: MINECART_INSIDE/0p
- WOOD@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ANVIL_LAND/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ANVIL_LAND/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ANVIL_LAND/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_BASS/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_BASS/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_BASS/0p
- WOOD@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ANVIL_USE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ANVIL_USE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ANVIL_USE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_BASS_DRUM/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_BASS_DRUM/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_BASS_DRUM/0p
- WOOD@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ARROW_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ARROW_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ARROW_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_BASS_GUITAR/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_BASS_GUITAR/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_BASS_GUITAR/0p
- WOOD@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BAT_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BAT_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BAT_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_PIANO/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_PIANO/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_PIANO/0p
- BEDROCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BAT_HURT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BAT_HURT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BAT_HURT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_PLING/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_PLING/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_PLING/0p
- DOUBLE_STEP@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BAT_IDLE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BAT_IDLE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BAT_IDLE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_SNARE_DRUM/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_SNARE_DRUM/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_SNARE_DRUM/0p
- DOUBLE_STEP@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BAT_LOOP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BAT_LOOP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BAT_LOOP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: NOTE_STICKS/1p
- - action: LEFT_CLICK
- face: UP
- sound: NOTE_STICKS/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: NOTE_STICKS/0p
- GOLD_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BAT_TAKEOFF/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BAT_TAKEOFF/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BAT_TAKEOFF/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ORB_PICKUP/1p
- - action: LEFT_CLICK
- face: UP
- sound: ORB_PICKUP/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ORB_PICKUP/0p
- IRON_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BLAZE_BREATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BLAZE_BREATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BLAZE_BREATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PIG_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: PIG_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PIG_DEATH/0p
- COAL_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BLAZE_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BLAZE_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BLAZE_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PIG_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: PIG_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PIG_IDLE/0p
- LOG@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BLAZE_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BLAZE_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BLAZE_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PIG_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: PIG_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PIG_WALK/0p
- LOG@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BREATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BREATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BREATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PISTON_EXTEND/1p
- - action: LEFT_CLICK
- face: UP
- sound: PISTON_EXTEND/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PISTON_EXTEND/0p
- LOG@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: BURP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: BURP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: BURP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PISTON_RETRACT/1p
- - action: LEFT_CLICK
- face: UP
- sound: PISTON_RETRACT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PISTON_RETRACT/0p
- LOG@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CAT_HISS/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CAT_HISS/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CAT_HISS/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PORTAL/1p
- - action: LEFT_CLICK
- face: UP
- sound: PORTAL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PORTAL/0p
- LEAVES@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CAT_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CAT_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CAT_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PORTAL_TRAVEL/1p
- - action: LEFT_CLICK
- face: UP
- sound: PORTAL_TRAVEL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PORTAL_TRAVEL/0p
- LEAVES@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CAT_MEOW/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CAT_MEOW/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CAT_MEOW/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: PORTAL_TRIGGER/1p
- - action: LEFT_CLICK
- face: UP
- sound: PORTAL_TRIGGER/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: PORTAL_TRIGGER/0p
- LEAVES@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CAT_PURR/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CAT_PURR/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CAT_PURR/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SHEEP_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: SHEEP_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SHEEP_IDLE/0p
- LEAVES@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CAT_PURREOW/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CAT_PURREOW/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CAT_PURREOW/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SHEEP_SHEAR/1p
- - action: LEFT_CLICK
- face: UP
- sound: SHEEP_SHEAR/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SHEEP_SHEAR/0p
- SPONGE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHEST_CLOSE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHEST_CLOSE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHEST_CLOSE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SHEEP_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SHEEP_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SHEEP_WALK/0p
- GLASS:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHEST_OPEN/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHEST_OPEN/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHEST_OPEN/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SHOOT_ARROW/1p
- - action: LEFT_CLICK
- face: UP
- sound: SHOOT_ARROW/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SHOOT_ARROW/0p
- LAPIS_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHICKEN_EGG_POP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHICKEN_EGG_POP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHICKEN_EGG_POP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SILVERFISH_HIT/1p
- - action: LEFT_CLICK
- face: UP
- sound: SILVERFISH_HIT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SILVERFISH_HIT/0p
- LAPIS_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHICKEN_HURT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHICKEN_HURT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHICKEN_HURT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SILVERFISH_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: SILVERFISH_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SILVERFISH_IDLE/0p
- DOUBLE_STEP@6:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHICKEN_IDLE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHICKEN_IDLE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHICKEN_IDLE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SILVERFISH_KILL/1p
- - action: LEFT_CLICK
- face: UP
- sound: SILVERFISH_KILL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SILVERFISH_KILL/0p
- SANDSTONE@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CHICKEN_WALK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CHICKEN_WALK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CHICKEN_WALK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SILVERFISH_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SILVERFISH_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SILVERFISH_WALK/0p
- SANDSTONE@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CLICK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CLICK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CLICK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SKELETON_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: SKELETON_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SKELETON_DEATH/0p
- SANDSTONE@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: COW_HURT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: COW_HURT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: COW_HURT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SKELETON_HURT/1p
- - action: LEFT_CLICK
- face: UP
- sound: SKELETON_HURT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SKELETON_HURT/0p
- STICKY_PISTON:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: COW_IDLE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: COW_IDLE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: COW_IDLE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SKELETON_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: SKELETON_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SKELETON_IDLE/0p
- PISTON:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: COW_WALK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: COW_WALK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: COW_WALK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SKELETON_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SKELETON_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SKELETON_WALK/0p
- WOOL@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CREEPER_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CREEPER_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CREEPER_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SLIME_ATTACK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SLIME_ATTACK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SLIME_ATTACK/0p
- WOOL@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: CREEPER_HISS/1p
- - action: RIGHT_CLICK
- face: UP
- sound: CREEPER_HISS/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: CREEPER_HISS/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SLIME_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SLIME_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SLIME_WALK/0p
- WOOL@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_GRASS/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_GRASS/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_GRASS/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SLIME_WALK2/1p
- - action: LEFT_CLICK
- face: UP
- sound: SLIME_WALK2/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SLIME_WALK2/0p
- WOOL@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_GRAVEL/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_GRAVEL/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_GRAVEL/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SPIDER_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: SPIDER_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SPIDER_DEATH/0p
- WOOL@4:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_SAND/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_SAND/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_SAND/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SPIDER_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: SPIDER_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SPIDER_IDLE/0p
- WOOL@5:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_SNOW/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_SNOW/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_SNOW/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SPIDER_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: SPIDER_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SPIDER_WALK/0p
- WOOL@6:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_STONE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_STONE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_STONE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SPLASH/1p
- - action: LEFT_CLICK
- face: UP
- sound: SPLASH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SPLASH/0p
- WOOL@7:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_WOOD/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_WOOD/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_WOOD/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SPLASH2/1p
- - action: LEFT_CLICK
- face: UP
- sound: SPLASH2/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SPLASH2/0p
- WOOL@8:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DIG_WOOL/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DIG_WOOL/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DIG_WOOL/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_GRASS/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_GRASS/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_GRASS/0p
- WOOL@9:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DOOR_CLOSE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DOOR_CLOSE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DOOR_CLOSE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_GRAVEL/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_GRAVEL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_GRAVEL/0p
- WOOL@10:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DOOR_OPEN/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DOOR_OPEN/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DOOR_OPEN/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_LADDER/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_LADDER/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_LADDER/0p
- WOOL@11:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: DRINK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: DRINK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: DRINK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_SAND/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_SAND/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_SAND/0p
- WOOL@12:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: EAT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: EAT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: EAT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_SNOW/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_SNOW/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_SNOW/0p
- WOOL@13:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERDRAGON_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERDRAGON_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERDRAGON_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_STONE/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_STONE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_STONE/0p
- WOOL@14:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERDRAGON_GROWL/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERDRAGON_GROWL/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERDRAGON_GROWL/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_WOOD/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_WOOD/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_WOOD/0p
- WOOL@15:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERDRAGON_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERDRAGON_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERDRAGON_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: STEP_WOOL/1p
- - action: LEFT_CLICK
- face: UP
- sound: STEP_WOOL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: STEP_WOOL/0p
- GOLD_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERDRAGON_WINGS/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERDRAGON_WINGS/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERDRAGON_WINGS/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: SWIM/1p
- - action: LEFT_CLICK
- face: UP
- sound: SWIM/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: SWIM/0p
- IRON_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WATER/1p
- - action: LEFT_CLICK
- face: UP
- sound: WATER/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WATER/0p
- BRICK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WITHER_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: WITHER_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WITHER_DEATH/0p
- WOOD_DOUBLE_STEP@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_IDLE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_IDLE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_IDLE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WITHER_HURT/1p
- - action: LEFT_CLICK
- face: UP
- sound: WITHER_HURT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WITHER_HURT/0p
- BOOKSHELF:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_SCREAM/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_SCREAM/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_SCREAM/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WITHER_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: WITHER_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WITHER_IDLE/0p
- MOSSY_COBBLESTONE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_STARE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_STARE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_STARE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WITHER_SHOOT/1p
- - action: LEFT_CLICK
- face: UP
- sound: WITHER_SHOOT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WITHER_SHOOT/0p
- OBSIDIAN:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ENDERMAN_TELEPORT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ENDERMAN_TELEPORT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ENDERMAN_TELEPORT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WITHER_SPAWN/1p
- - action: LEFT_CLICK
- face: UP
- sound: WITHER_SPAWN/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WITHER_SPAWN/0p
- DOUBLE_STEP@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: EXPLODE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: EXPLODE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: EXPLODE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_BARK/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_BARK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_BARK/0p
- DIAMOND_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FALL_BIG/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FALL_BIG/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FALL_BIG/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_DEATH/0p
- DIAMOND_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FALL_SMALL/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FALL_SMALL/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FALL_SMALL/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_GROWL/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_GROWL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_GROWL/0p
- ICE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FIRE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FIRE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FIRE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_HOWL/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_HOWL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_HOWL/0p
- SNOW_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FIRE_IGNITE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FIRE_IGNITE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FIRE_IGNITE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_HURT/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_HURT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_HURT/0p
- CLAY:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FIZZ/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FIZZ/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FIZZ/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_PANT/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_PANT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_PANT/0p
- DOUBLE_STEP@5:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: FUSE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: FUSE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: FUSE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_SHAKE/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_SHAKE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_SHAKE/0p
- NETHERRACK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_CHARGE/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_CHARGE/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_CHARGE/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_WALK/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_WALK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_WALK/0p
- SOUL_SAND:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOLF_WHINE/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOLF_WHINE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOLF_WHINE/0p
- GLOWSTONE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_FIREBALL/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_FIREBALL/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_FIREBALL/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: WOOD_CLICK/1p
- - action: LEFT_CLICK
- face: UP
- sound: WOOD_CLICK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: WOOD_CLICK/0p
- DOUBLE_STEP@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_MOAN/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_MOAN/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_MOAN/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_DEATH/0p
- MONSTER_EGGS@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_SCREAM/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_SCREAM/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_SCREAM/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_HURT/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_HURT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_HURT/0p
- MONSTER_EGGS@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GHAST_SCREAM2/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GHAST_SCREAM2/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GHAST_SCREAM2/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_IDLE/0p
- MONSTER_EGGS@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: GLASS/1p
- - action: RIGHT_CLICK
- face: UP
- sound: GLASS/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: GLASS/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_INFECT/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_INFECT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_INFECT/0p
- SMOOTH_BRICK@0:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: HURT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: HURT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: HURT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_METAL/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_METAL/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_METAL/0p
- SMOOTH_BRICK@1:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: HURT_FLESH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: HURT_FLESH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: HURT_FLESH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_PIG_ANGRY/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_PIG_ANGRY/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_PIG_ANGRY/0p
- SMOOTH_BRICK@2:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: IRONGOLEM_DEATH/1p
- - action: RIGHT_CLICK
- face: UP
- sound: IRONGOLEM_DEATH/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: IRONGOLEM_DEATH/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_PIG_DEATH/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_PIG_DEATH/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_PIG_DEATH/0p
- SMOOTH_BRICK@3:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: IRONGOLEM_HIT/1p
- - action: RIGHT_CLICK
- face: UP
- sound: IRONGOLEM_HIT/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: IRONGOLEM_HIT/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_PIG_HURT/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_PIG_HURT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_PIG_HURT/0p
- MELON_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: IRONGOLEM_THROW/1p
- - action: RIGHT_CLICK
- face: UP
- sound: IRONGOLEM_THROW/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: IRONGOLEM_THROW/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_PIG_IDLE/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_PIG_IDLE/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_PIG_IDLE/0p
- MYCELIUM:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: IRONGOLEM_WALK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: IRONGOLEM_WALK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: IRONGOLEM_WALK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_REMEDY/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_REMEDY/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_REMEDY/0p
- NETHER_BRICK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ITEM_BREAK/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ITEM_BREAK/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ITEM_BREAK/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_UNFECT/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_UNFECT/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_UNFECT/0p
- END_STONE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: ITEM_PICKUP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: ITEM_PICKUP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: ITEM_PICKUP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_WOOD/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_WOOD/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_WOOD/0p
- REDSTONE_LAMP_OFF:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: LAVA/1p
- - action: RIGHT_CLICK
- face: UP
- sound: LAVA/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: LAVA/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: ZOMBIE_WOODBREAK/1p
- - action: LEFT_CLICK
- face: UP
- sound: ZOMBIE_WOODBREAK/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: ZOMBIE_WOODBREAK/0p
- EMERALD_ORE:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: LAVA_POP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: LAVA_POP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: LAVA_POP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: LAVA_POP/1p
- - action: LEFT_CLICK
- face: UP
- sound: LAVA_POP/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: LAVA_POP/0p
- EMERALD_BLOCK:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: LEVEL_UP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: LEVEL_UP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: LEVEL_UP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: LEVEL_UP/1p
- - action: LEFT_CLICK
- face: UP
- sound: LEVEL_UP/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: LEVEL_UP/0p
- DOUBLE_STEP@4:
- - action: RIGHT_CLICK
- face: [-UP, -DOWN]
- sound: MAGMACUBE_JUMP/1p
- - action: RIGHT_CLICK
- face: UP
- sound: MAGMACUBE_JUMP/2p
- - action: RIGHT_CLICK
- face: DOWN
- sound: MAGMACUBE_JUMP/0p
- - action: LEFT_CLICK
- face: [-UP, -DOWN]
- sound: MAGMACUBE_JUMP/1p
- - action: LEFT_CLICK
- face: UP
- sound: MAGMACUBE_JUMP/2p
- - action: LEFT_CLICK
- face: DOWN
- sound: MAGMACUBE_JUMP/0p
- SILVERFISH@!!1h:
- - drop: [STONE, GRASS, DIRT, COBBLESTONE, WOOD@0, WOOD@1, WOOD@2. WOOD@3, BEDROCK, DOUBLE_STEP@0, DOUBLE_STEP@1, GOLD_ORE, IRON_ORE, COAL_ORE, LOG@0, LOG@1, LOG@2, LOG@3, LEAVES@0, LEAVES@1, LEAVES@2, LEAVES@3, SPONGE, GLASS, LAPIS_ORE, LAPIS_BLOCK, DOUBLE_STEP@6, SANDSTONE@0, SANDSTONE@1, SANDSTONE@2, STICKY_PISTON, PISTON, WOOL@0, WOOL@1, WOOL@2, WOOL@3, WOOL@4, WOOL@5, WOOL@6, WOOL@7, WOOL@8, WOOL@9, WOOL@10, WOOL@11, WOOL@12, WOOL@13, WOOL@14, WOOL@15, GOLD_BLOCK, IRON_BLOCK, BRICK, WOOD_DOUBLE_STEP@0, BOOKSHELF, MOSSY_COBBLESTONE, OBSIDIAN, DOUBLE_STEP@2, DIAMOND_ORE, DIAMOND_BLOCK, ICE, SNOW_BLOCK, CLAY, DOUBLE_STEP@5, NETHERRACK, SOUL_SAND, GLOWSTONE, DOUBLE_STEP@3, MONSTER_EGGS@0, MONSTER_EGGS@1, MONSTER_EGGS@2, SMOOTH_BRICK@0, SMOOTH_BRICK@1, SMOOTH_BRICK@2, SMOOTH_BRICK@3, MELON_BLOCK, MYCELIUM, NETHER_BRICK, END_STONE, REDSTONE_LAMP_OFF, EMERALD_ORE, EMERALD_BLOCK, DOUBLE_STEP@4]
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