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- File Handles:
- handle 1: console_mp.log
- ----------------------
- 91387 files in iwd files
- ----- R_Init -----
- Video memory for device: 1503 MB.
- Rounded video memory size: 1024 MB.
- Available DirectX texture memory: 3854 MB.
- DirectX reports 1024 MB of video memory and 3854 MB of available texture memory.
- Using video memory size to cap used texture memory at 1008 MB.
- Using previously reported texture memory size of 1008 MB.
- Using reported available texture memory: 1008 MB.
- Texture detail is set automatically.
- Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
- ------- Game Initialization -------
- gamename: IW4
- gamedate: Feb 2 2010
- Error:
- ******* script compile error *******
- Error: bad syntax
- ************************************
- ********************
- ERROR: script compile error
- bad syntax
- (see console for details)
- ********************
- CL_Disconnect called for local client 0
- Saving lastPlayedTime of 1328273686.
- LSP send stats: part 0
- LSP send stats: part 1
- LSP send stats: part 2
- LSP send stats: part 3
- LSP send stats: part 4
- LSP send stats: part 5
- LSP send stats: part 6
- Beginning stats upload for controller 0
- Using profile source cloud (l:0 c:0)
- Successfully read stats data from IWNet
- Could not find menu 'playerdataread'
- ----- Server Shutdown -----
- ==== ShutdownGame (1) ====
- 2:The Beast EXE_DISCONNECTED
- CL_Disconnect called for local client 0
- Using profile source cloud (l:0 c:0)
- Successfully read stats data from IWNet
- Could not find menu 'playerdataread'
- ---------------------------
- Calling Party_StopParty() for partyId 0
- Deleting session gameSession (handle 00000001)
- Deleting 'gameSession' session
- Voice: Unregistering slot 2 (11000011111aaf9) from gameSession [00000001]
- Clearing party member 2's party info for gameSession
- Clearing migration data
- Clearing migration data
- ----- R_Init -----
- Video memory for device: 1503 MB.
- Rounded video memory size: 1024 MB.
- Available DirectX texture memory: 3854 MB.
- DirectX reports 1024 MB of video memory and 3854 MB of available texture memory.
- Using video memory size to cap used texture memory at 1008 MB.
- Using previously reported texture memory size of 1008 MB.
- Using reported available texture memory: 1008 MB.
- Texture detail is set automatically.
- Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
- Unloaded fastfile mp_rust
- Unloaded fastfile mp_rust_load
- Loading fastfile ui_mp
- Loading fastfile localized_ui_mp
- Loading fastfile dlc1_ui_mp
- Loading fastfile dlc2_ui_mp
- Waited 246 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
- GamerProfile - Updating and possibly saving for controller #0.
- GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
- GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
- LSP ack pt 0
- Successfully wrote stats data
- LSP ack pt 1
- execing default_xboxlive.cfg from fastfile
- Gamestate changing due to a call to ResetState
- execing default_720p.cfg from fastfile
- LSP ack pt 2
- LSP ack pt 3
- LSP ack pt 4
- LSP ack pt 5
- LSP ack pt 6
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