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danhezee

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Aug 9th, 2011
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  1. Ace of Spades Beta 0.57
  2. -new weapon: shotgun
  3. -rifle and SMG accuracy increased
  4. -added player ping to TAB list
  5. -added hit indicators
  6. -kill messages report weapon used
  7. -ability to add server admins
  8. -in-game kick/ban ability for admins
  9. -ability to permaban players
  10. -chat flood prevention
  11. -server-side fog color commands
  12. -address/link generated by server
  13. -ESC exits chat
  14.  
  15. Ace of Spades Beta 0.54
  16. -new weapon - sub-machine gun
  17. -new votekick system
  18. -frame limiter bumped to 60fps
  19. -much higher raycasting precision (no more radar rings)
  20. -ironsight recoil implemented
  21. -server-side physics and hit verification
  22. -fixed packet queuing
  23. -greater memory allocation for larger maps
  24. -reduced CPU usage with the Sleep command
  25.  
  26. Ace of Spades Beta 0.52
  27. -IP address lookup fixed
  28. -better autoclimb smoothing on other players
  29. -don't autoclimb when looking down
  30. -fixed disconnects on map win
  31.  
  32. Ace of Spades Beta 0.51
  33. -added autoclimb smoothing
  34. -minimap zoomed out a bit
  35. -performance optimizations
  36. -server-side grenade ammo count fixed
  37. -color palette fix
  38. -3rd-person pickaxe animation fixed
  39. -exposed map edge fixes
  40.  
  41. Ace of Spades Beta 0.5
  42. -server IP range connection fix (thanks matpow2)
  43. -color palette is more evenly distributed
  44. -grenade world damage fix
  45. -caplimit is now properly sent to clients
  46. -timer precison increased
  47. -climb speed reduced (more adjustments to come)
  48.  
  49. Ace of Spades Beta 0.49
  50. -added anti-grief for all weapon types
  51. -don't show self-kills as teamkills
  52. -fixed health not shown with spade
  53. -autoclimb disabled when crouched
  54.  
  55. Ace of Spades Beta 0.48
  56. -added autoclimb for 1-block steps
  57. -added brief friendly fire against diggers on your side of the map
  58. -added mouse invert option to configuration
  59. -added capture limits (check config file)
  60. -added new ironsights
  61. -ironsight image drawn behind HUD
  62. -grenades are less bouncy
  63. -fixed teamchat in caps
  64. -only show HUD Weapons on switch
  65. -another floating block detection fix
  66. -increased frame limiter
  67. -jump height increased
  68. -floating blocks cleared on map initialization
  69. -player points synced up with server
  70. -server-side ammo sync fixes
  71. -server-side range checks on digging
  72.  
  73. Ace of Spades Beta 0.47
  74. -floating block fix
  75. -unexposed map edge fix
  76.  
  77. Ace of Spades Beta 0.46
  78. -fixed name bug
  79. -fixed map generator missing voxels
  80.  
  81. Ace of Spades Beta 0.45
  82. -added minimap
  83. -new weapon/tool models with higher resolution and better lighting
  84. -new ironsight png (allows scopes)
  85. -increased grenade throw distance
  86. -default resolution reduced to 800x600
  87. -restored rifle block damage
  88. -server-side ammo count fix
  89. -fixed grenade damage after death
  90. -volume now adjustable when dead
  91. -fixed bug in floating block detection
  92. -fixed occasional no respawn bug
  93. -server-side sanity checks on map edits
  94. -default install directory changed to avoid UAC issues
  95. -getcube function now works properly
  96. -reduced grenade bandwidth usage
  97. -color of map grid changed
  98. -map grid spacing is now even
  99. -better handling of exposed map edges in-game
  100.  
  101. Ace of Spades Beta 0.42
  102. -fixed map radar bug
  103. -fixed image tearing on fast rotation (may fix potential crash)
  104.  
  105. Ace of Spades Beta 0.41
  106. -vxl folder added to installer
  107. -version fix test
  108.  
  109. Ace of Spades Beta 0.4
  110. -added VOXED map editor
  111. -servers can load custom maps
  112. -F1 will save a map from in-game
  113. -added map grid
  114. -drop live grenades on death
  115. -gunhit sould restored
  116. -fixed chat with caps lock
  117. -map loading done all in memory
  118. -more bounds checking on array indices
  119. -fixed queued up lag kills
  120. -added more server-side cheat detection
  121.  
  122. Ace of Spades Beta 0.36
  123. -fixed infinite ammo exploit
  124. -moved more variables server-side
  125. -added automatic banning for certain exploits
  126. -changed command post restocking behavior
  127. -temporarily disabled rifle block damage
  128.  
  129. Ace of Spades Beta 0.35
  130. -votekicks and admin kicks include a temporary ban
  131. -added more fun anti-cheat stuff
  132. -reduced some unnecessary memory allocation
  133. -jump doesn't repeat
  134. -reuse temorary memory locations
  135.  
  136. Ace of Spades Beta 0.33
  137. -fixed broken names
  138.  
  139. Ace of Spades Beta 0.32
  140. -added download progress bar
  141. -testing more dynamic bandwidth management
  142. -slight optimization to map icon drawing
  143.  
  144. Ace of Spades Beta 0.31
  145. -fixed connection issue from faulty player counts
  146.  
  147. Ace of Spades Beta 0.3
  148. -using safer map memory allocation (should fix some server crashes)
  149. -admins can now kick players (more controls coming)
  150. -improved resolution and sight picture of ironsights
  151. -using better map compression
  152. -master server attempts to filter out misconfigured servers
  153. -using ironsights improves accuracy
  154. -only jumping will drop ironsights
  155. -updated game fonts
  156. -fixed bug in intel height determination
  157. -positioned intel correctly on player
  158. -modified HTTP IP request
  159. -allchat messages shown in lighter color
  160. -error message when trying to launch client without command args
  161.  
  162. Ace of Spades Beta 0.26
  163. -using safer string copying functions
  164.  
  165. Ace of Spades Beta 0.25
  166. -implemented votekicking (type /votekick id# in chat)
  167. -added anticheat
  168. -implemented data collection for future master ban list
  169. -tried to minimize view sway
  170. -added some connection tests before adding a server to list
  171. -added latency times to serverlist
  172. -server updates with master more frequently
  173.  
  174. Ace of Spades Beta 0.22
  175. -added packet corruption checks to prevent crashes
  176. -attempt to send map out in chunks
  177. -implemented transfer window size limits
  178. -reworded some error messages
  179. -must be on rifle to reload
  180. -fixed minor player model warping at some angles
  181.  
  182. Ace of Spades Beta 0.21
  183. -added game version checks
  184.  
  185. Ace of Spades Beta 0.2
  186. -tweaked terrain generation
  187. -players now face the enemy side on spawn
  188. -Resolution can now be set in Config file
  189. -Default resolution changed to 1024x768
  190. -fixed teamchange suicide button
  191. -fixed disappearing intel on teamchange
  192. -team scores now sent across network
  193. -fixed occasional mini-spade or mini-pickaxe
  194. -grenade pin sound is now positional
  195. -other players now make spade dig sound
  196. -occasional crouch animation corruption fixed
  197. -enemy CP no longer shown on map
  198. -potential HTTP IP Request fix
  199. -ironsights now checksummed
  200. -player models checked for correct dimensions
  201. -fixed handling of client quit in entry screen
  202.  
  203. Ace of Spades Beta 0.1
  204. -wrote fast player clipping with unstuck code
  205. -added realistic player movement/crouching/jumping/sneaking
  206. -fixed clock timer issues with friction and acceleration/velocity
  207. -rewrote floating block detection with 6-connectivity and special case breaks
  208. -added gravity and falling damage
  209. -added block damage memory
  210. -added pickaxe
  211. -added spade
  212. -added semi-auto rifle (with ironsights)
  213. -added grenades
  214. -added block placement
  215. -added color palette and world color sampling (right-click!)
  216. -added stance/movement dependent recoil for weapons
  217. -removed png sky code (dynamic sprite skies coming soon!)
  218. -general optimizations (precalculations and multiplies to bit shifts)
  219. -added original game sounds
  220. -added original game models
  221. -added smooth animation system for player models
  222. -disabled mousewheel smoothing (unnecessary and causes control issues)
  223. -implemented efficient debris/grenade bouncing code (no estnorm() or cansee() calls)
  224. -added frame limiter (allows sound system breathe)
  225. -time synced more events to framerate
  226. -added zoom to sighted weapons
  227. -added grenade priming
  228. -more accurate grenade bouncing
  229. -added grenade world/player damage
  230. -implemented fast drawsquarefill()
  231. -rewrote view frustrum culling within game code to cut down animation calcs
  232. -implemented ammo counters and reloading (mining blocks gives you more)
  233. -remove ammoless weapons from HUD
  234. -reduced mapsizes to 512x512x64 (faster downloads, better gameplay)
  235. -added real-time in-game map
  236. -player/teamates/structures shown on map
  237. -moved rendering code after game code (fixes some lag)
  238. -lots of negative truncation fixes (including glpos.z)
  239. -rewrote game movement/animation code with networking compatibility
  240. -more accurate centroid calculation for floating pieces
  241. -skip fog calculations for HUD elements
  242. -added command posts that give health and ammo
  243. -game is now always active (can't pause multiplayer)
  244. -upgraded to Ken's latest winmain layer (evaldraw)
  245. -enabled some optimizations (16-bit color and windowed modes are out)
  246. -rewrote drawline2d without any floating point math
  247. -position and orientation precision reduced to float (reduce network traffic)
  248. -using cpu vars and functions from winmain
  249. -adjusted DirectSound variables to game scale
  250. -CTF gamemode added
  251. -implemented efficent sprite hitscanning based on bounding boxes
  252. -added vxl map wraparound
  253. -handled case where unexposed vxls are visible on map edges
  254. -added tracer rounds
  255. -added more 3rd person-animations
  256. -also blood
  257. -rewrote setcolumn functions with optimizations and wrap-around
  258. -added chat bar
  259. -implemented dynamic terrain/player lighting based on ambient occlusion
  260. -entire codebase converted strictly into C
  261. -allocated more variables on the stack rather than heap (please report any stack overflows)
  262. -settings stored/loaded in config file
  263. -tighter memory allocation
  264. -fixed boundary condition in circular arrays
  265. -decoupled rendering code for server implementation
  266. -restructered source so server and client share base code
  267. -integrated with master server
  268. -added installer
  269. -disabled key commands when in chat mode
  270. -server applies same color jitter as client now
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