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- Ace of Spades Beta 0.57
- -new weapon: shotgun
- -rifle and SMG accuracy increased
- -added player ping to TAB list
- -added hit indicators
- -kill messages report weapon used
- -ability to add server admins
- -in-game kick/ban ability for admins
- -ability to permaban players
- -chat flood prevention
- -server-side fog color commands
- -address/link generated by server
- -ESC exits chat
- Ace of Spades Beta 0.54
- -new weapon - sub-machine gun
- -new votekick system
- -frame limiter bumped to 60fps
- -much higher raycasting precision (no more radar rings)
- -ironsight recoil implemented
- -server-side physics and hit verification
- -fixed packet queuing
- -greater memory allocation for larger maps
- -reduced CPU usage with the Sleep command
- Ace of Spades Beta 0.52
- -IP address lookup fixed
- -better autoclimb smoothing on other players
- -don't autoclimb when looking down
- -fixed disconnects on map win
- Ace of Spades Beta 0.51
- -added autoclimb smoothing
- -minimap zoomed out a bit
- -performance optimizations
- -server-side grenade ammo count fixed
- -color palette fix
- -3rd-person pickaxe animation fixed
- -exposed map edge fixes
- Ace of Spades Beta 0.5
- -server IP range connection fix (thanks matpow2)
- -color palette is more evenly distributed
- -grenade world damage fix
- -caplimit is now properly sent to clients
- -timer precison increased
- -climb speed reduced (more adjustments to come)
- Ace of Spades Beta 0.49
- -added anti-grief for all weapon types
- -don't show self-kills as teamkills
- -fixed health not shown with spade
- -autoclimb disabled when crouched
- Ace of Spades Beta 0.48
- -added autoclimb for 1-block steps
- -added brief friendly fire against diggers on your side of the map
- -added mouse invert option to configuration
- -added capture limits (check config file)
- -added new ironsights
- -ironsight image drawn behind HUD
- -grenades are less bouncy
- -fixed teamchat in caps
- -only show HUD Weapons on switch
- -another floating block detection fix
- -increased frame limiter
- -jump height increased
- -floating blocks cleared on map initialization
- -player points synced up with server
- -server-side ammo sync fixes
- -server-side range checks on digging
- Ace of Spades Beta 0.47
- -floating block fix
- -unexposed map edge fix
- Ace of Spades Beta 0.46
- -fixed name bug
- -fixed map generator missing voxels
- Ace of Spades Beta 0.45
- -added minimap
- -new weapon/tool models with higher resolution and better lighting
- -new ironsight png (allows scopes)
- -increased grenade throw distance
- -default resolution reduced to 800x600
- -restored rifle block damage
- -server-side ammo count fix
- -fixed grenade damage after death
- -volume now adjustable when dead
- -fixed bug in floating block detection
- -fixed occasional no respawn bug
- -server-side sanity checks on map edits
- -default install directory changed to avoid UAC issues
- -getcube function now works properly
- -reduced grenade bandwidth usage
- -color of map grid changed
- -map grid spacing is now even
- -better handling of exposed map edges in-game
- Ace of Spades Beta 0.42
- -fixed map radar bug
- -fixed image tearing on fast rotation (may fix potential crash)
- Ace of Spades Beta 0.41
- -vxl folder added to installer
- -version fix test
- Ace of Spades Beta 0.4
- -added VOXED map editor
- -servers can load custom maps
- -F1 will save a map from in-game
- -added map grid
- -drop live grenades on death
- -gunhit sould restored
- -fixed chat with caps lock
- -map loading done all in memory
- -more bounds checking on array indices
- -fixed queued up lag kills
- -added more server-side cheat detection
- Ace of Spades Beta 0.36
- -fixed infinite ammo exploit
- -moved more variables server-side
- -added automatic banning for certain exploits
- -changed command post restocking behavior
- -temporarily disabled rifle block damage
- Ace of Spades Beta 0.35
- -votekicks and admin kicks include a temporary ban
- -added more fun anti-cheat stuff
- -reduced some unnecessary memory allocation
- -jump doesn't repeat
- -reuse temorary memory locations
- Ace of Spades Beta 0.33
- -fixed broken names
- Ace of Spades Beta 0.32
- -added download progress bar
- -testing more dynamic bandwidth management
- -slight optimization to map icon drawing
- Ace of Spades Beta 0.31
- -fixed connection issue from faulty player counts
- Ace of Spades Beta 0.3
- -using safer map memory allocation (should fix some server crashes)
- -admins can now kick players (more controls coming)
- -improved resolution and sight picture of ironsights
- -using better map compression
- -master server attempts to filter out misconfigured servers
- -using ironsights improves accuracy
- -only jumping will drop ironsights
- -updated game fonts
- -fixed bug in intel height determination
- -positioned intel correctly on player
- -modified HTTP IP request
- -allchat messages shown in lighter color
- -error message when trying to launch client without command args
- Ace of Spades Beta 0.26
- -using safer string copying functions
- Ace of Spades Beta 0.25
- -implemented votekicking (type /votekick id# in chat)
- -added anticheat
- -implemented data collection for future master ban list
- -tried to minimize view sway
- -added some connection tests before adding a server to list
- -added latency times to serverlist
- -server updates with master more frequently
- Ace of Spades Beta 0.22
- -added packet corruption checks to prevent crashes
- -attempt to send map out in chunks
- -implemented transfer window size limits
- -reworded some error messages
- -must be on rifle to reload
- -fixed minor player model warping at some angles
- Ace of Spades Beta 0.21
- -added game version checks
- Ace of Spades Beta 0.2
- -tweaked terrain generation
- -players now face the enemy side on spawn
- -Resolution can now be set in Config file
- -Default resolution changed to 1024x768
- -fixed teamchange suicide button
- -fixed disappearing intel on teamchange
- -team scores now sent across network
- -fixed occasional mini-spade or mini-pickaxe
- -grenade pin sound is now positional
- -other players now make spade dig sound
- -occasional crouch animation corruption fixed
- -enemy CP no longer shown on map
- -potential HTTP IP Request fix
- -ironsights now checksummed
- -player models checked for correct dimensions
- -fixed handling of client quit in entry screen
- Ace of Spades Beta 0.1
- -wrote fast player clipping with unstuck code
- -added realistic player movement/crouching/jumping/sneaking
- -fixed clock timer issues with friction and acceleration/velocity
- -rewrote floating block detection with 6-connectivity and special case breaks
- -added gravity and falling damage
- -added block damage memory
- -added pickaxe
- -added spade
- -added semi-auto rifle (with ironsights)
- -added grenades
- -added block placement
- -added color palette and world color sampling (right-click!)
- -added stance/movement dependent recoil for weapons
- -removed png sky code (dynamic sprite skies coming soon!)
- -general optimizations (precalculations and multiplies to bit shifts)
- -added original game sounds
- -added original game models
- -added smooth animation system for player models
- -disabled mousewheel smoothing (unnecessary and causes control issues)
- -implemented efficient debris/grenade bouncing code (no estnorm() or cansee() calls)
- -added frame limiter (allows sound system breathe)
- -time synced more events to framerate
- -added zoom to sighted weapons
- -added grenade priming
- -more accurate grenade bouncing
- -added grenade world/player damage
- -implemented fast drawsquarefill()
- -rewrote view frustrum culling within game code to cut down animation calcs
- -implemented ammo counters and reloading (mining blocks gives you more)
- -remove ammoless weapons from HUD
- -reduced mapsizes to 512x512x64 (faster downloads, better gameplay)
- -added real-time in-game map
- -player/teamates/structures shown on map
- -moved rendering code after game code (fixes some lag)
- -lots of negative truncation fixes (including glpos.z)
- -rewrote game movement/animation code with networking compatibility
- -more accurate centroid calculation for floating pieces
- -skip fog calculations for HUD elements
- -added command posts that give health and ammo
- -game is now always active (can't pause multiplayer)
- -upgraded to Ken's latest winmain layer (evaldraw)
- -enabled some optimizations (16-bit color and windowed modes are out)
- -rewrote drawline2d without any floating point math
- -position and orientation precision reduced to float (reduce network traffic)
- -using cpu vars and functions from winmain
- -adjusted DirectSound variables to game scale
- -CTF gamemode added
- -implemented efficent sprite hitscanning based on bounding boxes
- -added vxl map wraparound
- -handled case where unexposed vxls are visible on map edges
- -added tracer rounds
- -added more 3rd person-animations
- -also blood
- -rewrote setcolumn functions with optimizations and wrap-around
- -added chat bar
- -implemented dynamic terrain/player lighting based on ambient occlusion
- -entire codebase converted strictly into C
- -allocated more variables on the stack rather than heap (please report any stack overflows)
- -settings stored/loaded in config file
- -tighter memory allocation
- -fixed boundary condition in circular arrays
- -decoupled rendering code for server implementation
- -restructered source so server and client share base code
- -integrated with master server
- -added installer
- -disabled key commands when in chat mode
- -server applies same color jitter as client now
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