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- Offboard Attack Phase
- -------------------
- Weapons fire for Naga Prime #5 (Shearington's Shatterers)
- Arrow IV at Hex: 0433 (Artillery); needs 4, rolls 9 : hits the intended hex 0433.
- A nuclear weapon goes off in hex 0433!!!
- Light Standard Bridge #1360014729 absorbs 5 points of damage.
- Light Standard Bridge #2106561349 absorbs 25 points of damage.
- BUILDING DESTROYED
- Light Standard Bridge #2106561349 absorbs 30 points of damage.
- BUILDING DESTROYED
- Light Standard Bridge #2106561349 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #836224585 absorbs 5 points of damage.
- Heavy Standard Bridge #955858065 absorbs 45 points of damage.
- BUILDING DESTROYED
- Light Standard Building #243967769 absorbs 20 points of damage.
- BUILDING DESTROYED
- Light Standard Building #1086577275 absorbs 10 points of damage.
- Medium Standard Building #1807597100 absorbs 5 points of damage.
- Medium Standard Building #300920090 absorbs 5 points of damage.
- Medium Standard Building #1666105111 absorbs 30 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1281332479 absorbs 25 points of damage.
- Medium Standard Building #1281332479 absorbs 30 points of damage.
- Medium Standard Building #374761075 absorbs 20 points of damage.
- Medium Standard Building #1318109002 absorbs 10 points of damage.
- Medium Standard Building #885173372 absorbs 10 points of damage.
- Medium Standard Building #885173372 absorbs 15 points of damage.
- Medium Standard Bridge #220753124 absorbs 55 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1635992221 absorbs 30 points of damage.
- Medium Standard Building #2129021086 absorbs 10 points of damage.
- Light Standard Building #178257277 absorbs 20 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #568432938 absorbs 15 points of damage.
- Medium Standard Building #568432938 absorbs 10 points of damage.
- Light Standard Building #1773962815 absorbs 50 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #2003636941 absorbs 40 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #307891192 absorbs 15 points of damage.
- Medium Standard Building #1086280434 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #343417288 absorbs 20 points of damage.
- Medium Standard Building #464474658 absorbs 40 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1441148736 absorbs 20 points of damage.
- Medium Standard Building #9001793 absorbs 70 points of damage.
- BUILDING DESTROYED
- Light Standard Building #145087882 absorbs 30 points of damage.
- BUILDING DESTROYED
- Light Standard Building #145087882 absorbs 25 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1343442201 absorbs 55 points of damage.
- BUILDING DESTROYED
- Light Standard Building #235014141 absorbs 40 points of damage.
- BUILDING DESTROYED
- Light Standard Building #235014141 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #871614449 absorbs 30 points of damage.
- BUILDING DESTROYED
- Light Standard Building #291966462 absorbs 10 points of damage.
- Light Standard Building #291966462 absorbs 5 points of damage.
- Heavy Standard Building #2086684655 absorbs 5 points of damage.
- Heavy Standard Building #408407637 absorbs 20 points of damage.
- Medium Standard Building #1811955106 absorbs 65 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #355048400 absorbs 45 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #400994405 absorbs 15 points of damage.
- Heavy Standard Building #1840554835 absorbs 10 points of damage.
- Heavy Standard Building #1563338792 absorbs 50 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #256491288 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1536085026 absorbs 20 points of damage.
- Medium Standard Building #1536085026 absorbs 20 points of damage.
- Medium Standard Building #1894819957 absorbs 15 points of damage.
- Medium Standard Building #178436931 absorbs 10 points of damage.
- Medium Standard Building #1738928466 absorbs 5 points of damage.
- Light Standard Building #1745309055 absorbs 25 points of damage.
- BUILDING DESTROYED
- Light Standard Building #1745309055 absorbs 25 points of damage.
- BUILDING DESTROYED
- Light Standard Building #1745309055 absorbs 25 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #703848249 absorbs 10 points of damage.
- Medium Standard Building #703848249 absorbs 15 points of damage.
- Light Standard Building #593819414 absorbs 45 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1151124886 absorbs 40 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #181778676 absorbs 20 points of damage.
- Heavy Standard Building #1543098261 absorbs 10 points of damage.
- Heavy Standard Building #1543098261 absorbs 5 points of damage.
- Medium Standard Building #1181702005 absorbs 40 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #148037224 absorbs 10 points of damage.
- Medium Standard Building #1708495993 absorbs 5 points of damage.
- Light Standard Building #497005409 absorbs 35 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #383659897 absorbs 30 points of damage.
- Heavy Standard Building #383659897 absorbs 25 points of damage.
- Heavy Standard Building #1388427620 absorbs 25 points of damage.
- Medium Standard Building #1792919439 absorbs 15 points of damage.
- Medium Standard Building #1146646902 absorbs 25 points of damage.
- Heavy Standard Building #1770418475 absorbs 10 points of damage.
- Medium Standard Building #2062854364 absorbs 30 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #751576390 absorbs 20 points of damage.
- Light Standard Building #64818862 absorbs 20 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1507130402 absorbs 10 points of damage.
- Medium Standard Building #984917099 absorbs 10 points of damage.
- Medium Standard Building #984917099 absorbs 5 points of damage.
- Medium Standard Building #419043424 absorbs 15 points of damage.
- Hex 0433: terrain takes 100 damage.
- Light Woods converted to Rough!
- Hex 0432: terrain takes 95 damage.
- Light Woods converted to Rough!
- Hex 0534: terrain takes 95 damage.
- Light Woods converted to Rough!
- Hex 0434: terrain takes 95 damage.
- Light Woods converted to Rough!
- Hex 0334: terrain takes 95 damage.
- Light Woods converted to Rough!
- Hex 0431: terrain takes 90 damage.
- Light Woods converted to Rough!
- Hex 0634: terrain takes 90 damage.
- Light Woods converted to Rough!
- Hex 0435: terrain takes 90 damage.
- Light Woods converted to Rough!
- Hex 0234: terrain takes 90 damage.
- Light Woods converted to Rough!
- Hex 0732: terrain takes 85 damage.
- Heavy Woods converted to Light Woods!
- Hex 0735: terrain takes 85 damage.
- Light Woods converted to Rough!
- Hex 0436: terrain takes 85 damage.
- Light Woods converted to Rough!
- Hex 0132: terrain takes 85 damage.
- Light Woods converted to Rough!
- Hex 0429: terrain takes 80 damage.
- Light Woods converted to Rough!
- Hex 0831: terrain takes 80 damage.
- Light Woods converted to Rough!
- Hex 0428: terrain takes 75 damage.
- Light Woods converted to Rough!
- Hex 0931: terrain takes 75 damage.
- Light Woods converted to Rough!
- Hex 0936: terrain takes 75 damage.
- Hex 0438: terrain takes 75 damage.
- Hex 1030: terrain takes 70 damage.
- Hex 0439: terrain takes 70 damage.
- Hex 1130: terrain takes 65 damage.
- Heavy Woods converted to Light Woods!
- Hex 0440: terrain takes 65 damage.
- Hex 0425: terrain takes 60 damage.
- Light Woods converted to Rough!
- Hex 1229: terrain takes 60 damage.
- Light Woods converted to Rough!
- Hex 0424: terrain takes 55 damage.
- Light Woods converted to Rough!
- Hex 0442: terrain takes 55 damage.
- Heavy Woods converted to Light Woods!
- Hex 0423: terrain takes 50 damage.
- Light Woods converted to Rough!
- Hex 0443: terrain takes 50 damage.
- Light Woods converted to Rough!
- Hex 0422: terrain takes 45 damage.
- Hex 1528: terrain takes 45 damage.
- Hex 0444: terrain takes 45 damage.
- Hex 0421: terrain takes 40 damage.
- Heavy Woods converted to Light Woods!
- Hex 1627: terrain takes 40 damage.
- Hex 1639: terrain takes 40 damage.
- Heavy Woods converted to Light Woods!
- Hex 0445: terrain takes 40 damage.
- Hex 1727: terrain takes 35 damage.
- Hex 1740: terrain takes 35 damage.
- Hex 0446: terrain takes 35 damage.
- Hex 1826: terrain takes 30 damage.
- Hex 1926: terrain takes 25 damage.
- Hex 1941: terrain takes 25 damage.
- Hex 0448: terrain takes 25 damage.
- Hex 0417: terrain takes 20 damage.
- Hex 2025: terrain takes 20 damage.
- Hex 2041: terrain takes 20 damage.
- Hex 0449: terrain takes 20 damage.
- Hex 2125: terrain takes 15 damage.
- Hex 2224: terrain takes 10 damage.
- Hex 2343: terrain takes 5 damage.
- SRM Carrier (3054 Upgrade) fails to take shelter from the blast!
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) is hit for 5 damage!
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to RS.
- 9 Armor remaining.
- Chance for motive system damage. Roll is 9; (w/ +2 bonus)
- Moderate damage, +2 to driving skill rolls, -1 MP.
- Demolisher Heavy Tank (Standard Mk. I) (Federated Commonwealth) is hit for 10 damage!
- Demolisher Heavy Tank (Standard Mk. I) (Federated Commonwealth) takes 5 damage to RR.
- 15 Armor remaining.
- Chance for motive system damage. Roll is 5; (w/ +2 bonus)
- no effect.
- Demolisher Heavy Tank (Standard Mk. I) (Federated Commonwealth) takes 5 damage to FR.
- 35 Armor remaining.
- Chance for motive system damage. Roll is 8; (w/ +2 bonus)
- Moderate damage, +2 to driving skill rolls, -1 MP.
- Hunchback HBK-4SP (Clan Wolf) is hit for 75 damage!
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on LT. Roll is 4; no effect.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- 6 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- 1 Internal Structure remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Heat Sink.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RA.
- 11 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LA.
- 11 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- 4 damage transfers to CTR.
- Critical hit on LT. Roll is 8; no effect.
- Hunchback HBK-4SP (Clan Wolf) takes 4 damage to CTR.
- 12 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on SRM 6 Ammo (15).
- *** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
- >Hunchback HBK-4SP (Clan Wolf) suffers catastrophic damage, but the autoeject system was engaged.
- Hunchback HBK-4SP (Clan Wolf) must make a piloting skill check (landing in light woods).
- Needs 7 [4 (ejecting) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 11 : succeeds.
- The pilot ejects safely!
- *** Hunchback HBK-4SP (Clan Wolf) DESTROYED by ejection! ***
- Hunchback HBK-4SP (Clan Wolf) takes 180 damage to CT.
- SECTION DESTROYED.
- Hunchback HBK-4SP (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 10.
- ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
- Start Secondary Damage Report.
- Medium Standard Building #1811955106 absorbs 10 points of damage.
- Hex 0934: terrain takes 200 damage.
- Hex 0933: terrain takes 20 damage.
- Hex 1034: terrain takes 20 damage.
- Hex 0833: terrain takes 20 damage.
- Hex 0932: terrain takes 10 damage.
- Hex 1133: terrain takes 10 damage.
- Hex 1135: terrain takes 10 damage.
- Hex 0936: terrain takes 10 damage.
- Hex 0735: terrain takes 10 damage.
- Hex 0733: terrain takes 10 damage.
- Hex 0931: terrain takes 5 damage.
- Hex 1232: terrain takes 5 damage.
- Hex 0635: terrain takes 5 damage.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) is hit for 10 damage!
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LA.
- 12 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) is hit for 5 damage!
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LA.
- 6 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 5 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 20 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 5 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) is hit for 5 damage!
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) is hit for 5 damage!
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Puma (Adder) B (Clan Wolf) is hit for 5 damage!
- Puma (Adder) B (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) is hit for 10 damage!
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) is hit for 5 damage!
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) is hit for 5 damage!
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) is hit for 20 damage!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- 6 Armor remaining.
- End Secondary Damage Report.
- Critical hit on CT. Roll is (5+4) = 9; 1 location.
- Location has no more hittable critical slots.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Hex 0934: terrain takes 18 damage.
- Hex 0933: terrain takes 9 damage.
- Hex 1034: terrain takes 9 damage.
- Hex 0833: terrain takes 9 damage.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 9 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 4 damage to Trooper 4.
- 6 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) is hit for 9 damage!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 4 damage to RTR.
- 3 Armor remaining.
- End Secondary Damage Report.
- Pilot of Hunchback HBK-4SP (Clan Wolf) "Natia" has ejected, so no damage is dealt!
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Heat Sink.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CTR.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RTR.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RTR.
- 1 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) is hit for 35 damage!
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Ryoken (Stormcrow) Prime (Clan Wolf) "Seçkin" takes 1 damage (1 total hits).
- Pilot of Ryoken (Stormcrow) Prime (Clan Wolf) "Seçkin" needs a 3 to stay conscious. Rolls 2 : blacks out.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR (critical).
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) is hit for 70 damage!
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to CTR.
- 4 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- 12 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LTR.
- 3 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RT.
- 17 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LTR.
- 8 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RA. Roll is 11; 2 locations.
- CRITICAL HIT on Machine Gun.
- CRITICAL HIT on Medium Pulse Laser.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" takes 1 damage (1 total hits).
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" needs a 3 to stay conscious. Rolls 7 : successful!
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 4; no effect.
- Thor (Summoner) D (Clan Wolf) is hit for 55 damage!
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LA.
- 12 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LL.
- 18 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RA.
- 12 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LT.
- 17 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LT.
- 7 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) is hit for 65 damage!
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LA (critical).
- 1 Armor remaining.
- Critical hit on LA. Roll is 10; 1 location.
- CRITICAL HIT on ER PPC.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- 6 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 19 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- 1 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RTR.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 3; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RA. Roll is 6; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Phantom A (Clan Wolf) is hit for 50 damage!
- Phantom A (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Phantom A (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Phantom A (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Phantom A (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Phantom A (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 2; no effect.
- Phantom A (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 4; no effect.
- Phantom A (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Phantom A (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 3.
- Engine safety systems remain in place.
- *** Phantom A (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 4; no effect.
- Phantom A (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 10; 1 location.
- CRITICAL HIT on Upper Leg.
- Phantom A (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom A (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) is hit for 60 damage!
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 4; no effect.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) is hit for 55 damage!
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to CTR.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to CTR.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 4; no effect.
- Phantom B (Clan Wolf) is hit for 45 damage!
- Phantom B (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Phantom B (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to LTR (critical).
- 2 Armor remaining.
- Critical hit on LT. Roll is 5; no effect.
- Fenris (Ice Ferret) C (Clan Wolf) is hit for 40 damage!
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" takes 1 damage (1 total hits).
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" needs a 3 to stay conscious. Rolls 9 : successful!
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 6; no effect.
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" takes 1 damage (2 total hits).
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" needs a 5 to stay conscious. Rolls 7 : successful!
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 75 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- *** Elemental Battle Armor [MG] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 75 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
- 1 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
- Armor destroyed.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- *** Elemental Battle Armor [Flamer] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 70 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- *** Elemental Battle Armor [Flamer] #2 (Clan Wolf) DESTROYED by damage! ***
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) is hit for 90 damage!
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- *** Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) DESTROYED by damage! ***
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) is hit for 75 damage!
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- *** Elemental Battle Armor (Space) [MG] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Koshi (Mist Lynx) B (Clan Wolf) is hit for 30 damage!
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CTR.
- 1 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on ER Medium Laser.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Standard Gyro.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 6; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RTR.
- 0 Armor remaining.
- Puma (Adder) B takes no damage (sheltered from explosion).
- Locust LCT-3M (Clan Wolf) is hit for 55 damage!
- Locust LCT-3M (Clan Wolf) takes 5 damage to RL.
- 2 Armor remaining.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 1 Internal Structure remaining.
- Critical hit on RL. Roll is 5; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- 2 Armor remaining.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 4 damage transfers to RTR.
- Critical hit on RL. Roll is 11; 2 locations.
- CRITICAL HIT on Foot.
- CRITICAL HIT on Lower Leg.
- Locust LCT-3M (Clan Wolf) takes 4 damage to RTR.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- Location is empty, so criticals transfer to CT.
- CRITICAL HIT on Standard Gyro.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 5; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL (critical).
- Armor destroyed.
- 1 Internal Structure remaining.
- Critical hit on LL. Roll is 5; no effect.
- Critical hit on LL. Roll is 5; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RTR (critical).
- SECTION DESTROYED.
- LIMB BLOWN OFF Right Arm blown off.
- 2 damage transfers to CTR (critical).
- Critical hit on RT. Roll is 9; 1 location.
- Location is empty, so criticals transfer to CT.
- CRITICAL HIT on Engine.
- Critical hit on RT. Roll is 7; no effect.
- Locust LCT-3M (Clan Wolf) takes 2 damage to CTR (critical).
- 1 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RTR.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RTR.
- 5 damage transfers to CTR.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Locust LCT-3M (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 2.
- Engine safety systems remain in place.
- *** Locust LCT-3M (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 6; no effect.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CTR.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- SECTION DESTROYED.
- 4 damage transfers to LTR.
- Critical hit on LL. Roll is 6; no effect.
- Locust LCT-3M (Clan Wolf) takes 4 damage to LTR.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on AMS Ammo (12).
- *** AMS Ammo EXPLODES! 24 DAMAGE! ***
- Locust LCT-3M (Clan Wolf) takes 24 damage to LT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- remaining 21 damage prevented by CASE.
- Critical hit on LT. Roll is (3+4) = 7; no effect.
- Pilot of Locust LCT-3M (Clan Wolf) "Oda" is already dead, so no damage is dealt!
- Pouncer D (Clan Wolf) is hit for 40 damage!
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Standard Gyro.
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) is hit for 30 damage!
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) is hit for 45 damage!
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 3; no effect.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) is hit for 65 damage!
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CTR.
- 7 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LTR.
- 3 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LTR.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- 2 damage transfers to CTR.
- Critical hit on LT. Roll is 4; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 2 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RA.
- 4 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Fenris (Ice Ferret) B (Clan Wolf) has taken 8 engine hits this phase.
- Checking for engine explosion on 10, roll is 11.
- ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
- *** Fenris (Ice Ferret) B (Clan Wolf) DESTROYED by engine explosion! ***
- Start Secondary Damage Report.
- Medium Standard Building #1811955106 absorbs 36 points of damage.
- Heavy Standard Building #1563338792 absorbs 9 points of damage.
- Hex 1135: terrain takes 360 damage.
- Hex 1134: terrain takes 36 damage.
- Hex 1234: terrain takes 36 damage.
- Hex 1035: terrain takes 36 damage.
- Hex 1034: terrain takes 36 damage.
- Light Woods converted to Rough!
- Hex 1133: terrain takes 18 damage.
- Hex 1334: terrain takes 18 damage.
- Hex 1336: terrain takes 18 damage.
- Hex 0936: terrain takes 18 damage.
- Hex 0934: terrain takes 18 damage.
- Hex 1132: terrain takes 9 damage.
- Hex 1433: terrain takes 9 damage.
- Hex 0836: terrain takes 9 damage.
- Hex 0833: terrain takes 9 damage.
- Hunchback HBK-4SP (Clan Wolf) is hit for 18 damage!
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RT.
- 15 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RA.
- 6 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 3 damage to LT.
- 3 damage transfers to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 3 damage to CT.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) is hit for 9 damage!
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LT.
- 17 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 4 damage to RL.
- 15 Armor remaining.
- Thor (Summoner) D (Clan Wolf) is hit for 18 damage!
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LL.
- 13 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 20 Internal Structure remaining.
- Critical hit on CT. Roll is 2; no effect.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- 15 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Thor (Summoner) D (Clan Wolf) takes 3 damage to LA.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) is hit for 36 damage!
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- 1 Internal Structure remaining.
- Critical hit on RA. Roll is 6; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LA.
- 1 Internal Structure remaining.
- Critical hit on LA. Roll is 10; 1 location.
- CRITICAL HIT on Shoulder.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 4 damage transfers to RT.
- Critical hit on RA. Roll is 10; 1 location.
- CRITICAL HIT on Upper Arm.
- Loki (Hellbringer) Prime (Clan Wolf) takes 4 damage to RT.
- 10 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LT (critical).
- 4 Armor remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Targeting Computer.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- 5 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 1 damage to RA.
- 1 damage transfers to RT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 1 damage to RT.
- 4 Armor remaining.
- Phantom A (Clan Wolf) is hit for 9 damage!
- Phantom A (Clan Wolf) takes 5 damage to CTR.
- Phantom A (Clan Wolf) takes 4 damage to CTR (critical).
- Ryoken (Stormcrow) B (Clan Wolf) is hit for 9 damage!
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 4 damage to RA.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on RA. Roll is 8; no effect.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 9 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 4 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 18 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 3 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 9 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 4 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) is hit for 9 damage!
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 4 damage to Trooper 1.
- Puma (Adder) B (Clan Wolf) is hit for 18 damage!
- Puma (Adder) B (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 3 damage to RT.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 3; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) is hit for 36 damage!
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 12; 2 locations.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 1 damage to LA.
- 7 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) is hit for 18 damage!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Loki (Hellbringer) Prime #2 (Clan Wolf) "Jouko" takes 1 damage (1 total hits).
- Pilot of Loki (Hellbringer) Prime #2 (Clan Wolf) "Jouko" needs a 3 to stay conscious. Rolls 2 : blacks out.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- 1 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 3 damage to RT.
- 11 Armor remaining.
- Phantom B #2 (Clan Wolf) is hit for 9 damage!
- Phantom B #2 (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 4 damage to RL.
- 4 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) is hit for 9 damage!
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RA.
- 11 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 4 damage to LL.
- 16 Armor remaining.
- End Secondary Damage Report.
- Critical hit on CT. Roll is 2; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Fenris (Ice Ferret) B (Clan Wolf) "Yau" is already dead, so no damage is dealt!
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RA. Roll is 8; no effect.
- Ryoken (Stormcrow) C #2 fails to take shelter from the blast!
- Ryoken (Stormcrow) C #2 (Clan Wolf) is hit for 60 damage!
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- 3 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 5; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- 1 Internal Structure remaining.
- Critical hit on LA. Roll is 2; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Ryoken (Stormcrow) C #2 (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 3.
- Engine safety systems remain in place.
- *** Ryoken (Stormcrow) C #2 (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Ryoken (Stormcrow) C #2 (Clan Wolf) "Masinisan" is already dead, so no damage is dealt!
- Ryoken (Stormcrow) C #3 (Clan Wolf) is hit for 75 damage!
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL (critical).
- 5 Armor remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Foot.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 0 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 8 Internal Structure remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Hip.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- 3 Internal Structure remaining.
- Critical hit on RL. Roll is 2; no effect.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) is hit for 70 damage!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 19 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CTR.
- 14 Internal Structure remaining.
- Critical hit on CT. Roll is 4; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LA.
- 6 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CTR.
- 9 Internal Structure remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on AMS Ammo (24).
- *** AMS Ammo EXPLODES! 48 DAMAGE! ***
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 48 damage to CT.
- SECTION DESTROYED.
- Loki (Hellbringer) Prime #2 (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Loki (Hellbringer) Prime #2 (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is (4+4) = 8; no effect.
- Pilot of Loki (Hellbringer) Prime #2 (Clan Wolf) "Jouko" is already dead, so no damage is dealt!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LA.
- 1 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LL.
- 10 Internal Structure remaining.
- Critical hit on LL. Roll is 6; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LT.
- 4 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LT.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on LT. Roll is 4; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RA. Roll is 7; no effect.
- Puma (Adder) B #2 (Clan Wolf) is hit for 45 damage!
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CTR.
- 1 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Standard Gyro.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 7; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RTR.
- 2 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RTR.
- SECTION DESTROYED.
- LIMB BLOWN OFF Right Arm blown off.
- 3 damage transfers to CTR.
- Critical hit on RT. Roll is 8; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 3 damage to CTR.
- 4 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Standard Gyro.
- Fenris (Ice Ferret) A (Clan Wolf) is hit for 50 damage!
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RA.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 7; no effect.
- Pouncer B (Clan Wolf) is hit for 45 damage!
- Pouncer B (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Pouncer B (Clan Wolf) "Maurice" takes 1 damage (1 total hits).
- Pilot of Pouncer B (Clan Wolf) "Maurice" needs a 3 to stay conscious. Rolls 7 : successful!
- Pouncer B (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LA. Roll is 6; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to LT.
- 1 Armor remaining.
- Phantom Prime (Clan Wolf) is hit for 45 damage!
- Phantom Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Phantom Prime (Clan Wolf) "Su-Huey" takes 1 damage (1 total hits).
- Pilot of Phantom Prime (Clan Wolf) "Su-Huey" needs a 3 to stay conscious. Rolls 3 : successful!
- Phantom Prime (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 4; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) is hit for 40 damage!
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LA.
- 3 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) is hit for 35 damage!
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Phantom B #2 (Clan Wolf) is hit for 55 damage!
- Phantom B #2 (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on RL. Roll is 6; no effect.
- Phantom B #2 (Clan Wolf) takes 5 damage to LT.
- 1 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to CT.
- 7 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to CT.
- 2 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to LT.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Phantom B #2 (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to CT.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on ER Medium Laser.
- CRITICAL HIT on Standard Gyro.
- Phantom B #2 (Clan Wolf) takes 5 damage to RT.
- 1 Armor remaining.
- Pouncer Prime (Clan Wolf) is hit for 40 damage!
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Phantom Prime #2 (Clan Wolf) is hit for 40 damage!
- Phantom Prime #2 (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Phantom Prime #2 (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 9.
- Engine safety systems remain in place.
- *** Phantom Prime #2 (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 2; no effect.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) is hit for 50 damage!
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LL.
- 11 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LL.
- 6 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" takes 1 damage (1 total hits).
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" needs a 3 to stay conscious. Rolls 7 : successful!
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LL.
- 1 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 6; no effect.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RT.
- 11 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LA.
- 11 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LT.
- 11 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LA.
- 6 Armor remaining.
- Zeus ZEU-6T (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Stalker STK-3F (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Rhino Fire Support Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on RS. Roll is 8; Crew stunned for 1 turns.
- Crew stunned for 2 turns.
- Devastator Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Demolisher Heavy Tank (Standard Mk. I) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on LS. Roll is 10; Engine destroyed. Immobile.
- Crew stunned for 1 turns.
- Sturmfeur Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on TU. Roll is 5; no effect.
- Crew stunned for 1 turns.
- Devastator Heavy Tank (Standard) #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- Critical hit on LS. Roll is 4; no effect.
- Crew stunned for 1 turns.
- Ryoken (Stormcrow) Prime (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Shoulder.
- Pilot of Ryoken (Stormcrow) Prime (Clan Wolf) "Seçkin" takes 2 damage (3 total hits).
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Foot.
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" takes 4 damage (5 total hits).
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" needs a 5 to stay conscious. Rolls 9 : successful!
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" needs a 7 to stay conscious. Rolls 7 : successful!
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" needs a 10 to stay conscious. Rolls 4 : blacks out.
- Thor (Summoner) D (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Upper Arm.
- Pilot of Thor (Summoner) D (Clan Wolf) "Kathryne McCaig" takes 2 damage (2 total hits).
- Pilot of Thor (Summoner) D (Clan Wolf) "Kathryne McCaig" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Thor (Summoner) D (Clan Wolf) "Kathryne McCaig" needs a 5 to stay conscious. Rolls 9 : successful!
- Loki (Hellbringer) Prime (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on ER PPC.
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" takes 2 damage (2 total hits).
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" needs a 3 to stay conscious. Rolls 3 : successful!
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" needs a 5 to stay conscious. Rolls 7 : successful!
- Ryoken (Stormcrow) B (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Standard Gyro.
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" takes 2 damage (2 total hits).
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" needs a 3 to stay conscious. Rolls 5 : successful!
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" needs a 5 to stay conscious. Rolls 3 : blacks out.
- Ryoken (Stormcrow) C (Clan Wolf) hit by secondary nuclear effects, roll is 12 + 2 (unit is hardened against EMI)
- .
- Phantom B (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Upper Arm.
- Pilot of Phantom B (Clan Wolf) "Harriet" takes 2 damage (2 total hits).
- Pilot of Phantom B (Clan Wolf) "Harriet" needs a 3 to stay conscious. Rolls 2 : blacks out.
- Fenris (Ice Ferret) C (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on LRM 5 (Clan) Artemis-capable Ammo (24).
- *** LRM 5 (Clan) Artemis-capable Ammo EXPLODES! 120 DAMAGE! ***
- Fenris (Ice Ferret) C (Clan Wolf) takes 120 damage to LT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- remaining 109 damage prevented by CASE.
- Critical hit on LT. Roll is (10+4) = 14; 3 locations.
- CRITICAL HIT on LRM 5.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" takes 1 damage (3 total hits).
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" needs a 7 to stay conscious. Rolls 9 : successful!
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" takes 2 damage (5 total hits).
- Pilot of Fenris (Ice Ferret) C (Clan Wolf) "Ruo" needs a 10 to stay conscious. Rolls 7 : blacks out.
- Koshi (Mist Lynx) B (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Puma (Adder) B (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hip.
- Pilot of Puma (Adder) B (Clan Wolf) "Çalayan" takes 2 damage (2 total hits).
- Pilot of Puma (Adder) B (Clan Wolf) "Çalayan" needs a 3 to stay conscious. Rolls 3 : successful!
- Pilot of Puma (Adder) B (Clan Wolf) "Çalayan" needs a 5 to stay conscious. Rolls 8 : successful!
- Pouncer D (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- Pilot of Pouncer D (Clan Wolf) "Phedra" takes 4 damage (4 total hits).
- Pilot of Pouncer D (Clan Wolf) "Phedra" needs a 3 to stay conscious. Rolls 9 : successful!
- Pilot of Pouncer D (Clan Wolf) "Phedra" needs a 5 to stay conscious. Rolls 6 : successful!
- Pilot of Pouncer D (Clan Wolf) "Phedra" needs a 7 to stay conscious. Rolls 9 : successful!
- Pilot of Pouncer D (Clan Wolf) "Phedra" needs a 10 to stay conscious. Rolls 7 : blacks out.
- Ryoken (Stormcrow) B #2 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Ultra AC/20.
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" takes 2 damage (2 total hits).
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" needs a 3 to stay conscious. Rolls 7 : successful!
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" needs a 5 to stay conscious. Rolls 9 : successful!
- Ryoken (Stormcrow) A (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Ryoken (Stormcrow) C #3 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Leg.
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" takes 2 damage (2 total hits).
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" needs a 3 to stay conscious. Rolls 11 : successful!
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" needs a 5 to stay conscious. Rolls 10 : successful!
- Puma (Adder) B #2 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- *** Puma (Adder) B #2 (Clan Wolf) DESTROYED by engine destruction! ***
- Pilot of Puma (Adder) B #2 (Clan Wolf) "Nairna" takes 2 damage (2 total hits).
- Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Pouncer B (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Phantom Prime (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Pilot of Phantom Prime (Clan Wolf) "Su-Huey" takes 2 damage (3 total hits).
- Pilot of Phantom Prime (Clan Wolf) "Su-Huey" needs a 5 to stay conscious. Rolls 5 : successful!
- Pilot of Phantom Prime (Clan Wolf) "Su-Huey" needs a 7 to stay conscious. Rolls 11 : successful!
- Ryoken (Stormcrow) E (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Standard Gyro.
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" takes 2 damage (2 total hits).
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" needs a 3 to stay conscious. Rolls 4 : successful!
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" needs a 5 to stay conscious. Rolls 3 : blacks out.
- Fenris (Ice Ferret) Prime (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Pilot of Fenris (Ice Ferret) Prime (Clan Wolf) "Leonidas" takes 4 damage (4 total hits).
- Pilot of Fenris (Ice Ferret) Prime (Clan Wolf) "Leonidas" needs a 3 to stay conscious. Rolls 7 : successful!
- Pilot of Fenris (Ice Ferret) Prime (Clan Wolf) "Leonidas" needs a 5 to stay conscious. Rolls 9 : successful!
- Pilot of Fenris (Ice Ferret) Prime (Clan Wolf) "Leonidas" needs a 7 to stay conscious. Rolls 6 : blacks out.
- Phantom B #2 (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Pouncer Prime (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Black Hawk (Nova) D (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- MechWarrior Natia (Clan Wolf) hit by secondary nuclear effects, roll is 5
- .
- *** MechWarrior Natia (Clan Wolf) DESTROYED by nuclear explosion secondary effects! ***
- End of nuclear resolution
- Arrow IV at Hex: 0943 (Artillery); needs 4, rolls 7 : hits the intended hex 0943.
- A nuclear weapon goes off in hex 0943!!!
- Light Standard Building #1773962815 absorbs 15 points of damage.
- Medium Standard Building #2003636941 absorbs 5 points of damage.
- Medium Standard Building #1086280434 absorbs 5 points of damage.
- Medium Standard Building #464474658 absorbs 15 points of damage.
- Medium Standard Building #1441148736 absorbs 5 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #9001793 absorbs 35 points of damage.
- Light Standard Building #145087882 absorbs 15 points of damage.
- Light Standard Building #145087882 absorbs 10 points of damage.
- Medium Standard Building #1324230347 absorbs 5 points of damage.
- Medium Standard Building #1343442201 absorbs 35 points of damage.
- Light Standard Building #235014141 absorbs 30 points of damage.
- Light Standard Building #235014141 absorbs 25 points of damage.
- Medium Standard Building #871614449 absorbs 25 points of damage.
- Light Standard Building #291966462 absorbs 15 points of damage.
- BUILDING DESTROYED
- Light Standard Building #291966462 absorbs 15 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #2086684655 absorbs 10 points of damage.
- Medium Standard Building #1584553159 absorbs 5 points of damage.
- Heavy Standard Building #923897474 absorbs 5 points of damage.
- Heavy Standard Building #408407637 absorbs 25 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1811955106 absorbs 50 points of damage.
- Medium Standard Building #355048400 absorbs 40 points of damage.
- Medium Standard Building #400994405 absorbs 25 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1840554835 absorbs 25 points of damage.
- Heavy Standard Building #1563338792 absorbs 50 points of damage.
- Medium Standard Building #256491288 absorbs 40 points of damage.
- Medium Standard Building #1536085026 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1536085026 absorbs 40 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1894819957 absorbs 30 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #178436931 absorbs 30 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1738928466 absorbs 25 points of damage.
- Heavy Standard Building #1853721101 absorbs 25 points of damage.
- Heavy Standard Bridge #1252115653 absorbs 5 points of damage.
- Heavy Standard Bridge #1252115653 absorbs 10 points of damage.
- Light Standard Building #1745309055 absorbs 40 points of damage.
- Light Standard Building #1745309055 absorbs 45 points of damage.
- Light Standard Building #1745309055 absorbs 50 points of damage.
- Medium Standard Building #703848249 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #703848249 absorbs 40 points of damage.
- BUILDING DESTROYED
- Light Standard Building #593819414 absorbs 55 points of damage.
- Medium Standard Building #1151124886 absorbs 55 points of damage.
- Heavy Standard Building #181778676 absorbs 45 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1543098261 absorbs 35 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1543098261 absorbs 30 points of damage.
- Medium Standard Building #1059520219 absorbs 25 points of damage.
- Medium Standard Building #1059520219 absorbs 25 points of damage.
- Light Standard Building #803780787 absorbs 20 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1181702005 absorbs 60 points of damage.
- Light Standard Building #371133519 absorbs 15 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #420029168 absorbs 5 points of damage.
- Heavy Standard Building #420029168 absorbs 5 points of damage.
- Medium Standard Building #148037224 absorbs 35 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1708495993 absorbs 30 points of damage.
- Medium Standard Building #1708495993 absorbs 25 points of damage.
- Medium Standard Building #782523668 absorbs 10 points of damage.
- Light Standard Building #497005409 absorbs 60 points of damage.
- Light Standard Building #2091615860 absorbs 25 points of damage.
- BUILDING DESTROYED
- Light Standard Building #2091615860 absorbs 20 points of damage.
- BUILDING DESTROYED
- Light Standard Building #2091615860 absorbs 20 points of damage.
- BUILDING DESTROYED
- Light Standard Building #2091615860 absorbs 15 points of damage.
- BUILDING DESTROYED
- Light Standard Building #2091615860 absorbs 20 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1484245180 absorbs 5 points of damage.
- Medium Standard Building #1484245180 absorbs 10 points of damage.
- Heavy Standard Building #383659897 absorbs 60 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #383659897 absorbs 55 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1388427620 absorbs 50 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1396069540 absorbs 5 points of damage.
- Medium Standard Building #1792919439 absorbs 45 points of damage.
- BUILDING DESTROYED
- Light Standard Building #1961157079 absorbs 15 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1146646902 absorbs 75 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1770418475 absorbs 40 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #2062854364 absorbs 90 points of damage.
- Heavy Standard Building #751576390 absorbs 75 points of damage.
- BUILDING DESTROYED
- Light Standard Building #64818862 absorbs 70 points of damage.
- Medium Standard Building #1507130402 absorbs 55 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #984917099 absorbs 50 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #984917099 absorbs 50 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #530515811 absorbs 25 points of damage.
- Medium Standard Building #419043424 absorbs 70 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #827021186 absorbs 45 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #1175561119 absorbs 10 points of damage.
- Medium Standard Building #1175561119 absorbs 5 points of damage.
- Heavy Standard Building #315458066 absorbs 55 points of damage.
- BUILDING DESTROYED
- Medium Standard Building #811157533 absorbs 35 points of damage.
- Medium Standard Building #811157533 absorbs 30 points of damage.
- Medium Standard Building #1418099027 absorbs 25 points of damage.
- Medium Standard Building #1418099027 absorbs 20 points of damage.
- Medium Standard Building #1418099027 absorbs 25 points of damage.
- Medium Standard Building #2013541690 absorbs 20 points of damage.
- Heavy Standard Building #173448251 absorbs 15 points of damage.
- Light Standard Building #1479632993 absorbs 10 points of damage.
- Hex 1144: terrain takes 90 damage.
- Hex 0946: terrain takes 85 damage.
- Light Woods converted to Rough!
- Hex 0440: terrain takes 75 damage.
- Hex 0936: terrain takes 65 damage.
- Hex 0934: terrain takes 55 damage.
- Hex 1938: terrain takes 50 damage.
- Hex 0953: terrain takes 50 damage.
- Light Woods converted to Rough!
- Hex 2037: terrain takes 45 damage.
- Hex 0931: terrain takes 40 damage.
- Hex 2137: terrain takes 40 damage.
- Hex 2149: terrain takes 40 damage.
- Heavy Woods converted to Light Woods!
- Hex 0955: terrain takes 40 damage.
- Hex 2236: terrain takes 35 damage.
- Hex 2249: terrain takes 35 damage.
- Hex 2336: terrain takes 30 damage.
- Hex 0957: terrain takes 30 damage.
- Hex 2435: terrain takes 25 damage.
- Hex 0958: terrain takes 25 damage.
- Hex 2535: terrain takes 20 damage.
- Hex 2634: terrain takes 15 damage.
- Hex 0925: terrain takes 10 damage.
- Hex 2752: terrain takes 10 damage.
- Hex 0961: terrain takes 10 damage.
- Hex 0962: terrain takes 5 damage.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) is hit for 30 damage!
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to FR.
- 9 Armor remaining.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to LS.
- 9 Armor remaining.
- Chance for motive system damage. Roll is 5; (w/ +0 bonus)
- no effect.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to FR.
- 4 Armor remaining.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to FR.
- Armor destroyed.
- 5 Internal Structure remaining.
- Chance for motive system damage. Roll is 9; (w/ +0 bonus)
- Moderate damage, +2 to driving skill rolls, -1 MP.
- Critical hit on FR. Roll is 4; no effect.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to FR.
- SECTION DESTROYED.
- *** SRM Carrier (3054 Upgrade) (Federated Commonwealth) DESTROYED by damage! ***
- Critical hit on FR. Roll is 4; no effect.
- SRM Carrier (3054 Upgrade) (Federated Commonwealth) takes 5 damage to LS.
- 4 Armor remaining.
- Chance for motive system damage. Roll is 7; (w/ +0 bonus)
- Minor damage, +1 to driving skill rolls.
- Hunchback HBK-4SP (Clan Wolf) is hit for 55 damage!
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RA.
- 1 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RT.
- 10 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Hunchback HBK-4SP (Clan Wolf) "Natia" has ejected, so no damage is dealt!
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CT.
- Hunchback HBK-4SP (Clan Wolf) takes 5 damage to CT.
- Ryoken (Stormcrow) Prime (Clan Wolf) is hit for 70 damage!
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Ryoken (Stormcrow) Prime (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 8.
- Engine safety systems remain in place.
- *** Ryoken (Stormcrow) Prime (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 5; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RA. Roll is 4; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 7; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 3 damage transfers to RT.
- Critical hit on RA. Roll is 7; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 3 damage to RT.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Ryoken (Stormcrow) Prime (Clan Wolf) takes 5 damage to RT.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) is hit for 45 damage!
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on Upper Arm.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 3 damage transfers to RT.
- Critical hit on RA. Roll is 7; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 3 damage to RT.
- Armor destroyed.
- 14 Internal Structure remaining.
- Critical hit on RT. Roll is 8; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to CT.
- 27 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LL.
- 4 Armor remaining.
- Thor (Summoner) D (Clan Wolf) is hit for 45 damage!
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RL.
- 18 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RL.
- 13 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to RT.
- 17 Armor remaining.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to LA.
- 5 Internal Structure remaining.
- Critical hit on LA. Roll is 7; no effect.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Thor (Summoner) D (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Thor (Summoner) D (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Thor (Summoner) D (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 7; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) is hit for 60 damage!
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 0 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 10 Internal Structure remaining.
- Critical hit on RL. Roll is 7; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" takes 1 damage (3 total hits).
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" needs a 7 to stay conscious. Rolls 4 : blacks out.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 5 Internal Structure remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 4; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- 1 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- Critical hit on RL. Roll is 11; 2 locations.
- CRITICAL HIT on A-Pod.
- CRITICAL HIT on A-Pod.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- SECTION DESTROYED.
- 4 damage transfers to CT.
- Critical hit on RT. Roll is 11; 2 locations.
- CRITICAL HIT on Streak SRM 6.
- CRITICAL HIT on Streak SRM 6.
- Loki (Hellbringer) Prime (Clan Wolf) takes 4 damage to CT.
- 13 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 7; no effect.
- Pilot of Loki (Hellbringer) Prime (Clan Wolf) "Aatika" takes 1 damage (4 total hits).
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to CT.
- 8 Armor remaining.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Loki (Hellbringer) Prime (Clan Wolf) takes 5 damage to CT.
- 3 Armor remaining.
- Phantom A takes no damage (sheltered from explosion).
- Ryoken (Stormcrow) B (Clan Wolf) is hit for 70 damage!
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" takes 1 damage (3 total hits).
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RA.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 8; no effect.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to CT.
- 20 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 2; no effect.
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" takes 1 damage (4 total hits).
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) is hit for 75 damage!
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Ryoken (Stormcrow) C (Clan Wolf) "José" takes 1 damage (1 total hits).
- Pilot of Ryoken (Stormcrow) C (Clan Wolf) "José" needs a 3 to stay conscious. Rolls 7 : successful!
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to CT.
- 20 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LT.
- 7 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LT.
- 2 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 8; no effect.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 4; no effect.
- Phantom B fails to take shelter from the blast!
- Phantom B (Clan Wolf) is hit for 45 damage!
- Phantom B (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 8; no effect.
- Phantom B (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Phantom B (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RT.
- 1 Armor remaining.
- Phantom B (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Phantom B (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 2 damage transfers to RT.
- Critical hit on RA. Roll is 5; no effect.
- Phantom B (Clan Wolf) takes 2 damage to RT.
- 4 Internal Structure remaining.
- Critical hit on RT. Roll is 8; no effect.
- Phantom B (Clan Wolf) takes 5 damage to LTR.
- 2 Internal Structure remaining.
- Critical hit on LT. Roll is 3; no effect.
- Fenris (Ice Ferret) C (Clan Wolf) is hit for 70 damage!
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CT.
- 14 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CT.
- 9 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RA.
- 4 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RL. Roll is 8; no effect.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to RL.
- 5 Internal Structure remaining.
- Critical hit on RL. Roll is 7; no effect.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CTR.
- 7 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- *** Fenris (Ice Ferret) C (Clan Wolf) DESTROYED by engine destruction! ***
- CRITICAL HIT on Engine.
- Fenris (Ice Ferret) C (Clan Wolf) has taken 4 engine hits this phase.
- Checking for engine explosion on 10, roll is 7.
- Engine safety systems remain in place.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CT.
- 4 Armor remaining.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Fenris (Ice Ferret) C (Clan Wolf) takes 5 damage to CTR.
- 2 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 65 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 60 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 70 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) is hit for 50 damage!
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Infiltrator Mk. I Battle Armor 'Waddle' (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) is hit for 65 damage!
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Space) [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Koshi (Mist Lynx) B (Clan Wolf) is hit for 60 damage!
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Koshi (Mist Lynx) B (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Koshi (Mist Lynx) B (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 5; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA (critical).
- SECTION DESTROYED.
- 2 damage transfers to RT (critical).
- Critical hit on RA. Roll is 8; no effect.
- Critical hit on RA. Roll is 7; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 2 damage to RT (critical).
- 5 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- 0 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- 1 Internal Structure remaining.
- Critical hit on RT. Roll is 8; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RL.
- 0 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to HD (critical).
- 4 Armor remaining.
- Critical hit on HD. Roll is 6; no effect.
- Pilot of Koshi (Mist Lynx) B (Clan Wolf) "Roberto" is already dead, so no damage is dealt!
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to LTR.
- 0 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RL.
- 1 Internal Structure remaining.
- Critical hit on RL. Roll is 5; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- SECTION DESTROYED.
- 4 damage transfers to CT.
- Critical hit on RT. Roll is 2; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 4 damage to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to CT.
- Puma (Adder) B (Clan Wolf) is hit for 45 damage!
- Puma (Adder) B (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to CT.
- 11 Armor remaining.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RT.
- 2 Internal Structure remaining.
- Critical hit on RT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RL. Roll is 7; no effect.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RL.
- 2 Internal Structure remaining.
- Critical hit on RL. Roll is 12; 2 locations.
- CRITICAL HIT on Hip.
- CRITICAL HIT on Foot.
- Puma (Adder) B (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 2; no effect.
- Puma (Adder) B (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Locust LCT-3M (Clan Wolf) is hit for 70 damage!
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- 5 damage transfers to LT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- 5 damage transfers to LT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- 5 damage transfers to LT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LL.
- 5 damage transfers to LT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Locust LCT-3M (Clan Wolf) takes 5 damage to CT.
- Pouncer D (Clan Wolf) is hit for 80 damage!
- Pouncer D (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 11; 2 locations.
- CRITICAL HIT on Targeting Computer.
- CRITICAL HIT on Jump Jet.
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on RL. Roll is 5; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- 3 Internal Structure remaining.
- Critical hit on RL. Roll is 8; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Pouncer D (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Pouncer D (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 7; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 2 damage transfers to RT.
- Critical hit on RL. Roll is 11; 2 locations.
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Hip.
- Pouncer D (Clan Wolf) takes 2 damage to RT.
- 4 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- 4 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Right Arm blown off.
- 1 damage transfers to CT.
- Critical hit on RT. Roll is 7; no effect.
- Pouncer D (Clan Wolf) takes 1 damage to CT.
- Pouncer D (Clan Wolf) takes 5 damage to CTR (critical).
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Pouncer D (Clan Wolf) takes 5 damage to CT.
- Pouncer D (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Pouncer D (Clan Wolf) takes 5 damage to CT.
- Pouncer D (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Pouncer D (Clan Wolf) takes 5 damage to CT.
- Pouncer D (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) is hit for 75 damage!
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- 3 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LA. Roll is 11; 2 locations.
- CRITICAL HIT on Shoulder.
- CRITICAL HIT on Ultra AC/20.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- 2 Internal Structure remaining.
- Critical hit on LA. Roll is 7; no effect.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 3 damage transfers to LTR.
- Critical hit on LA. Roll is 4; no effect.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 3 damage to LTR.
- 9 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LTR.
- 4 Internal Structure remaining.
- Critical hit on LT. Roll is 10; 1 location.
- CRITICAL HIT on Ultra AC/20 Ammo (5).
- *** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! ***
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 100 damage to LT.
- SECTION DESTROYED.
- remaining 96 damage prevented by CASE.
- Critical hit on LT. Roll is (8+4) = 12; 2 locations.
- CRITICAL HIT on Ultra AC/20 Ammo (5).
- *** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! ***
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 100 damage to LT.
- remaining 100 damage prevented by CASE.
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" takes 1 damage (3 total hits).
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" needs a 7 to stay conscious. Rolls 6 : blacks out.
- Location has no more hittable critical slots.
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" takes 1 damage (4 total hits).
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Ryoken (Stormcrow) B #2 (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) is hit for 35 damage!
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Ryoken (Stormcrow) A (Clan Wolf) "Zotico" takes 1 damage (1 total hits).
- Pilot of Ryoken (Stormcrow) A (Clan Wolf) "Zotico" needs a 3 to stay conscious. Rolls 10 : successful!
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to LTR.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Ryoken (Stormcrow) A (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 10; 1 location.
- CRITICAL HIT on Standard Cockpit.
- *** Ryoken (Stormcrow) A (Clan Wolf) DESTROYED by pilot death! ***
- Pilot of Ryoken (Stormcrow) A (Clan Wolf) "Zotico" is already dead, so no damage is dealt!
- Fenris (Ice Ferret) B (Clan Wolf) is hit for 55 damage!
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CT.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RT.
- 5 Internal Structure remaining.
- Critical hit on RT. Roll is 8; no effect.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to LL.
- 4 Armor remaining.
- Fenris (Ice Ferret) B (Clan Wolf) takes 5 damage to CT (critical).
- Ryoken (Stormcrow) C #2 (Clan Wolf) is hit for 50 damage!
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 4 damage transfers to LT.
- Critical hit on LA. Roll is 7; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 4 damage to LT.
- 8 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 6; no effect.
- Pilot of Ryoken (Stormcrow) C #2 (Clan Wolf) "Masinisan" is already dead, so no damage is dealt!
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RA. Roll is 3; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 0 Armor remaining.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to RL.
- 8 Internal Structure remaining.
- Critical hit on RL. Roll is 5; no effect.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- Ryoken (Stormcrow) C #2 (Clan Wolf) takes 5 damage to CTR.
- Ryoken (Stormcrow) C #3 (Clan Wolf) is hit for 40 damage!
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to CT.
- 20 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 2 damage transfers to RT.
- Critical hit on RL. Roll is 7; no effect.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 2 damage to RT.
- 5 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RT.
- 0 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RT.
- 8 Internal Structure remaining.
- Critical hit on RT. Roll is 11; 2 locations.
- CRITICAL HIT on Medium Pulse Laser.
- CRITICAL HIT on Engine.
- Loki (Hellbringer) Prime #2 (Clan Wolf) is hit for 50 damage!
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to LL.
- 5 Internal Structure remaining.
- Critical hit on LL. Roll is 3; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CTR.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RT.
- 1 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Streak SRM 6.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- 1 Internal Structure remaining.
- Critical hit on RA. Roll is 5; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 4 damage transfers to RT.
- Critical hit on RA. Roll is 5; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 4 damage to RT.
- 5 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Streak SRM 6.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RT.
- SECTION DESTROYED.
- Critical hit on RT. Roll is 6; no effect.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Loki (Hellbringer) Prime #2 (Clan Wolf) takes 5 damage to CT.
- Puma (Adder) B #2 (Clan Wolf) is hit for 75 damage!
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to LTR.
- 2 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CT.
- 11 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CT.
- 6 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CT.
- 1 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RL. Roll is 6; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Puma (Adder) B #2 (Clan Wolf) has taken 9 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- Critical hit on CT. Roll is 2; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RL.
- 2 Internal Structure remaining.
- Critical hit on RL. Roll is 8; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to LTR.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- 3 damage transfers to CTR.
- Critical hit on LT. Roll is 5; no effect.
- Puma (Adder) B #2 (Clan Wolf) takes 3 damage to CTR.
- Puma (Adder) B #2 (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 3 damage transfers to RT.
- Critical hit on RL. Roll is 11; 2 locations.
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Hip.
- Puma (Adder) B #2 (Clan Wolf) takes 3 damage to RT.
- 3 damage transfers to CT.
- Puma (Adder) B #2 (Clan Wolf) takes 3 damage to CT.
- Fenris (Ice Ferret) A (Clan Wolf) is hit for 35 damage!
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 14 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Bree" takes 1 damage (1 total hits).
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Bree" needs a 3 to stay conscious. Rolls 7 : successful!
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- 5 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 1 Internal Structure remaining.
- Critical hit on LA. Roll is 3; no effect.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 9 Armor remaining.
- Pouncer B (Clan Wolf) is hit for 65 damage!
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- 5 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Pouncer B (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 9.
- Engine safety systems remain in place.
- *** Pouncer B (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 7; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- Pouncer B (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 5; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to CTR.
- Pouncer B (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Pouncer B (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Pouncer B (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Pouncer B (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 2 damage transfers to LTR.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on Lower Arm.
- Pouncer B (Clan Wolf) takes 2 damage to LTR.
- 5 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Pouncer B (Clan Wolf) takes 5 damage to LL.
- SECTION DESTROYED.
- 2 damage transfers to LTR.
- Critical hit on LL. Roll is 5; no effect.
- Pouncer B (Clan Wolf) takes 2 damage to LTR.
- 3 Internal Structure remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Jump Jet.
- Pouncer B (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom Prime (Clan Wolf) is hit for 70 damage!
- Phantom Prime (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LA. Roll is 3; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 2 damage transfers to LTR.
- Critical hit on LA. Roll is 4; no effect.
- Phantom Prime (Clan Wolf) takes 2 damage to LTR.
- 0 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Phantom Prime (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LTR.
- Phantom Prime (Clan Wolf) takes 5 damage to LTR.
- 5 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Phantom Prime (Clan Wolf) has taken 7 engine hits this phase.
- Checking for engine explosion on 10, roll is 6.
- Engine safety systems remain in place.
- *** Phantom Prime (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 5; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to LTR.
- SECTION DESTROYED.
- Critical hit on LT. Roll is 11; 2 locations.
- CRITICAL HIT on ER Small Laser.
- CRITICAL HIT on Clan TAG.
- Phantom Prime (Clan Wolf) takes 5 damage to CTR.
- Phantom Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Phantom Prime (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 7; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) is hit for 65 damage!
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LA. Roll is 12; 2 locations.
- CRITICAL HIT on ATM 9 HE Ammo (7).
- *** ATM 9 HE Ammo EXPLODES! 189 DAMAGE! ***
- Ryoken (Stormcrow) E (Clan Wolf) takes 189 damage to LA.
- SECTION DESTROYED.
- remaining 182 damage prevented by CASE.
- Critical hit on LA. Roll is (3+4) = 7; no effect.
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" takes 1 damage (3 total hits).
- Location has no more hittable critical slots.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RTR.
- 4 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LTR.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to CTR.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to CTR.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RTR.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) is hit for 75 damage!
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to CTR.
- 7 Internal Structure remaining.
- Critical hit on CT. Roll is 12; 2 locations.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Standard Gyro.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Upper Leg.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Fenris (Ice Ferret) Prime (Clan Wolf) "Leonidas" takes 1 damage (5 total hits).
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RA.
- 4 Armor remaining.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to LTR.
- 3 Internal Structure remaining.
- Critical hit on LT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- *** Fenris (Ice Ferret) Prime (Clan Wolf) DESTROYED by engine destruction! ***
- Location has no more hittable critical slots.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to CTR.
- 2 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RL.
- 5 Internal Structure remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Hip.
- Fenris (Ice Ferret) Prime (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Phantom B #2 (Clan Wolf) is hit for 40 damage!
- Phantom B #2 (Clan Wolf) takes 5 damage to LT.
- 1 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Phantom B #2 (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Phantom B #2 (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 10; 1 location.
- CRITICAL HIT on ER Small Laser (R).
- Phantom B #2 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on SRM 4.
- Phantom B #2 (Clan Wolf) takes 5 damage to RL.
- 4 Internal Structure remaining.
- Critical hit on RL. Roll is 6; no effect.
- Phantom B #2 (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 7; no effect.
- Phantom B #2 (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 2; no effect.
- Pouncer Prime (Clan Wolf) is hit for 75 damage!
- Pouncer Prime (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Jump Jet.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- SECTION DESTROYED.
- Pouncer Prime (Clan Wolf) has taken 7 engine hits this phase.
- Checking for engine explosion on 10, roll is 8.
- Engine safety systems remain in place.
- *** Pouncer Prime (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- 3 damage transfers to CTR.
- Critical hit on LT. Roll is 7; no effect.
- Pouncer Prime (Clan Wolf) takes 3 damage to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- 5 damage transfers to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on LL. Roll is 5; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Pouncer Prime (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 6; no effect.
- Phantom Prime #2 (Clan Wolf) is hit for 40 damage!
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on RA. Roll is 4; no effect.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to CTR.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 2 damage transfers to RTR.
- Critical hit on RA. Roll is 8; no effect.
- Phantom Prime #2 (Clan Wolf) takes 2 damage to RTR.
- 5 Internal Structure remaining.
- Critical hit on RT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RTR.
- SECTION DESTROYED.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Phantom Prime #2 (Clan Wolf) takes 5 damage to RL (critical).
- 3 Armor remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Black Hawk (Nova) D (Clan Wolf) is hit for 40 damage!
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RA.
- 6 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 10; 1 location.
- CRITICAL HIT on Lower Leg.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to CT.
- 18 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to CT.
- 13 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RA.
- 1 Armor remaining.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Zeus ZEU-6T (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Stalker STK-3F (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hip.
- Pilot of Stalker STK-3F (Federated Commonwealth) "Jada Han" takes 2 damage (2 total hits).
- Pilot of Stalker STK-3F (Federated Commonwealth) "Jada Han" needs a 3 to stay conscious. Rolls 12 : successful!
- Pilot of Stalker STK-3F (Federated Commonwealth) "Jada Han" needs a 5 to stay conscious. Rolls 8 : successful!
- Rhino Fire Support Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Devastator Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- Critical hit on RR. Roll is 6; Engine destroyed. Immobile.
- Critical hit on RR. Roll is 3; no effect.
- Crew killed.
- Demolisher Heavy Tank (Standard Mk. I) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on TU. Roll is 2; no effect.
- Crew stunned for 2 turns.
- Sturmfeur Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Devastator Heavy Tank (Standard) #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Loki (Hellbringer) Prime (Clan Wolf) hit by secondary nuclear effects, roll is 2 + 2 (unit is hardened against EMI)
- .
- *** Loki (Hellbringer) Prime (Clan Wolf) DESTROYED by nuclear explosion secondary effects! ***
- Ryoken (Stormcrow) B (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Ryoken (Stormcrow) C (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Phantom B (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hip.
- Pilot of Phantom B (Clan Wolf) "Harriet" takes 2 damage (4 total hits).
- Puma (Adder) B (Clan Wolf) hit by secondary nuclear effects, roll is 2 + 2 (unit is hardened against EMI)
- .
- *** Puma (Adder) B (Clan Wolf) DESTROYED by nuclear explosion secondary effects! ***
- Ryoken (Stormcrow) B #2 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- Location has no more hittable critical slots.
- Pilot of Ryoken (Stormcrow) B #2 (Clan Wolf) "Sawa" takes 2 damage, killing the pilot (6 total hits).
- *** Ryoken (Stormcrow) B #2 (Clan Wolf) DESTROYED by pilot death! ***
- Ryoken (Stormcrow) C #3 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hand.
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" takes 2 damage (4 total hits).
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" needs a 7 to stay conscious. Rolls 2 : blacks out.
- Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Ryoken (Stormcrow) E (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" takes 2 damage (5 total hits).
- Phantom B #2 (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Black Hawk (Nova) D (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Double Heat Sink.
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" takes 2 damage (3 total hits).
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" needs a 5 to stay conscious. Rolls 6 : successful!
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" needs a 7 to stay conscious. Rolls 10 : successful!
- End of nuclear resolution
- Building #871614449 collapses due to damage.
- Building #408407637 collapses due to damage.
- Building #181778676 collapses due to damage.
- Building #2062854364 collapses due to damage.
- Building #1086280434 collapses due to damage.
- Building #371133519 collapses due to damage.
- Building #256491288 collapses due to damage.
- Building #1666105111 collapses due to damage.
- Bridge #955858065 collapses due to damage.
- Building #1543098261 collapses due to damage.
- Building #593819414 collapses due to damage.
- Building #1894819957 collapses due to damage.
- Building #291966462 collapses due to damage.
- Building #291966462 collapses due to damage.
- Building #419043424 collapses due to damage.
- Building #1441148736 collapses due to damage.
- Building #1770418475 collapses due to damage.
- Building #148037224 collapses due to damage.
- Building #827021186 collapses due to damage.
- Bridge #2106561349 collapses due to damage.
- Bridge #2106561349 collapses due to damage.
- Bridge #2106561349 collapses due to damage.
- Building #703848249 collapses due to damage.
- Building #703848249 collapses due to damage.
- Building #2091615860 collapses due to damage.
- Building #2091615860 collapses due to damage.
- Building #2091615860 collapses due to damage.
- Building #2091615860 collapses due to damage.
- Building #2091615860 collapses due to damage.
- Building #984917099 collapses due to damage.
- Building #984917099 collapses due to damage.
- Building #315458066 collapses due to damage.
- Building #355048400 collapses due to damage.
- Building #497005409 collapses due to damage.
- Building #1563338792 collapses due to damage.
- Building #1343442201 collapses due to damage.
- Building #1151124886 collapses due to damage.
- Building #1181702005 collapses due to damage.
- Building #1146646902 collapses due to damage.
- Building #145087882 collapses due to damage.
- Building #145087882 collapses due to damage.
- Building #1961157079 collapses due to damage.
- Building #1792919439 collapses due to damage.
- Building #803780787 collapses due to damage.
- Building #64818862 collapses due to damage.
- Building #1745309055 collapses due to damage.
- Building #1745309055 collapses due to damage.
- Building #1745309055 collapses due to damage.
- Building #1773962815 collapses due to damage.
- Building #400994405 collapses due to damage.
- Building #751576390 collapses due to damage.
- Building #464474658 collapses due to damage.
- Building #243967769 collapses due to damage.
- Building #2003636941 collapses due to damage.
- Building #1811955106 collapses due to damage.
- Building #1388427620 collapses due to damage.
- Building #383659897 collapses due to damage.
- Koshi (Mist Lynx) B (Clan Wolf) is hit by falling debris for 5 damage.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to LL.
- 1 Internal Structure remaining.
- Critical hit on LL. Roll is 7; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) falls 2 level(s) into hex 1741
- Koshi (Mist Lynx) B (Clan Wolf) falls on its left side, suffering 9 damage.
- Koshi (Mist Lynx) B (Clan Wolf) takes 5 damage to LL.
- SECTION DESTROYED.
- 4 damage transfers to LT.
- Critical hit on LL. Roll is 7; no effect.
- Koshi (Mist Lynx) B (Clan Wolf) takes 4 damage to LT.
- 3 Armor remaining.
- Koshi (Mist Lynx) B (Clan Wolf) takes 4 damage to LL.
- 4 damage transfers to LT.
- Koshi (Mist Lynx) B (Clan Wolf) takes 4 damage to LT.
- Armor destroyed.
- 5 Internal Structure remaining.
- Critical hit on LT. Roll is 6; no effect.
- Pilot of Koshi (Mist Lynx) B (Clan Wolf) "Roberto" must roll 1 to avoid damage; rolls 3 : succeeds.
- Building #383659897 collapses due to damage.
- Building #1536085026 collapses due to damage.
- Building #1536085026 collapses due to damage.
- Building #9001793 collapses due to damage.
- Bridge #220753124 collapses due to damage.
- Building #178436931 collapses due to damage.
- Building #178257277 collapses due to damage.
- Building #1507130402 collapses due to damage.
- Building #235014141 collapses due to damage.
- Building #235014141 collapses due to damage.
- Stalker STK-3F (Federated Commonwealth) must make 1 piloting skill roll(s) (hip actuator hit).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 2 (hip actuator hit)); needs 6, rolls 7 : succeeds.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) must make 5 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) falls on its left side, suffering 7 damage.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 14 Internal Structure remaining.
- Critical hit on LL. Roll is 7; no effect.
- Cauldron-Born (Ebon Jaguar) A (Clan Wolf) takes 2 damage to LL.
- 12 Internal Structure remaining.
- Critical hit on LL. Roll is 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" cannot avoid damage.
- Pilot of Cauldron-Born (Ebon Jaguar) A (Clan Wolf) "Mehpare" takes 1 damage, killing the pilot (6 total hits).
- *** Cauldron-Born (Ebon Jaguar) A (Clan Wolf) DESTROYED by pilot death! ***
- Ryoken (Stormcrow) B (Clan Wolf) must make 4 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Ryoken (Stormcrow) B (Clan Wolf) falls on its front, suffering 6 damage.
- Ryoken (Stormcrow) B (Clan Wolf) takes 5 damage to LA.
- 3 Armor remaining.
- Ryoken (Stormcrow) B (Clan Wolf) takes 1 damage to RL.
- 9 Armor remaining.
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" cannot avoid damage.
- Pilot of Ryoken (Stormcrow) B (Clan Wolf) "Georgiana" takes 1 damage (5 total hits).
- Ryoken (Stormcrow) C (Clan Wolf) must make 3 piloting skill roll(s) (hit by nuclear blast; hit by nuclear blast; 120+ damage).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast) + 6 (hit by nuclear blast) + 6 (120+ damage)); needs 21, rolls 7 : falls.
- Ryoken (Stormcrow) C (Clan Wolf) falls on its left side, suffering 6 damage.
- Ryoken (Stormcrow) C (Clan Wolf) takes 5 damage to LL.
- 3 Internal Structure remaining.
- Critical hit on LL. Roll is 3; no effect.
- Ryoken (Stormcrow) C (Clan Wolf) takes 1 damage to CTR.
- 7 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Standard Gyro.
- Pilot of Ryoken (Stormcrow) C (Clan Wolf) "José" must roll 21 to avoid damage; rolls 6 : fails.
- Pilot of Ryoken (Stormcrow) C (Clan Wolf) "José" takes 1 damage (2 total hits).
- Pilot of Ryoken (Stormcrow) C (Clan Wolf) "José" needs a 5 to stay conscious. Rolls 7 : successful!
- Phantom B (Clan Wolf) must make 4 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Phantom B (Clan Wolf) falls on its left side, suffering 4 damage.
- Phantom B (Clan Wolf) takes 4 damage to HD.
- 5 Armor remaining.
- Pilot of Phantom B (Clan Wolf) "Harriet" takes 1 damage (5 total hits).
- Pilot of Phantom B (Clan Wolf) "Harriet" cannot avoid damage.
- Pilot of Phantom B (Clan Wolf) "Harriet" takes 1 damage, killing the pilot (6 total hits).
- *** Phantom B (Clan Wolf) DESTROYED by pilot death! ***
- Ryoken (Stormcrow) C #3 (Clan Wolf) must make 7 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Ryoken (Stormcrow) C #3 (Clan Wolf) falls on its right side, suffering 6 damage.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 5 damage to RT.
- 3 Internal Structure remaining.
- Critical hit on RT. Roll is 7; no effect.
- Ryoken (Stormcrow) C #3 (Clan Wolf) takes 1 damage to RA.
- 2 Armor remaining.
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" cannot avoid damage.
- Pilot of Ryoken (Stormcrow) C #3 (Clan Wolf) "Joana" takes 1 damage (5 total hits).
- Fenris (Ice Ferret) A (Clan Wolf) must make 3 piloting skill roll(s) (hit by nuclear blast; hit by nuclear blast; 80+ damage).
- The base target is 2 [2 (Base piloting skill)].
- Roll #1, (2 (Base piloting skill) + 6 (hit by nuclear blast) + 6 (hit by nuclear blast) + 4 (80+ damage)); needs 18, rolls 9 : falls.
- Fenris (Ice Ferret) A (Clan Wolf) falls on its left side, suffering 5 damage.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
- 4 Armor remaining.
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Bree" must roll 18 to avoid damage; rolls 6 : fails.
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Bree" takes 1 damage (2 total hits).
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Bree" needs a 5 to stay conscious. Rolls 8 : successful!
- Ryoken (Stormcrow) E (Clan Wolf) must make 4 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Ryoken (Stormcrow) E (Clan Wolf) falls on its left side, suffering 6 damage.
- Ryoken (Stormcrow) E (Clan Wolf) takes 5 damage to LT.
- 7 Armor remaining.
- Ryoken (Stormcrow) E (Clan Wolf) takes 1 damage to HD.
- 8 Armor remaining.
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" takes 1 damage, killing the pilot (6 total hits).
- *** Ryoken (Stormcrow) E (Clan Wolf) DESTROYED by pilot death! ***
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" cannot avoid damage.
- Pilot of Ryoken (Stormcrow) E (Clan Wolf) "Kira" is already dead, so no damage is dealt!
- Phantom B #2 (Clan Wolf) must make 4 piloting skill roll(s) (gyro hit; hit by nuclear blast; hit by nuclear blast; 100+ damage).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (3 (Base piloting skill) + 3 (gyro hit) + 6 (hit by nuclear blast) + 6 (hit by nuclear blast) + 5 (100+ damage)); needs 23, rolls 10 : falls.
- Phantom B #2 (Clan Wolf) falls on its rear, suffering 4 damage.
- Phantom B #2 (Clan Wolf) takes 4 damage to LA.
- SECTION DESTROYED.
- 1 damage transfers to LTR.
- Critical hit on LA. Roll is 3; no effect.
- Phantom B #2 (Clan Wolf) takes 1 damage to LTR.
- 6 Armor remaining.
- Pilot of Phantom B #2 (Clan Wolf) "Bedric" must roll 23 to avoid damage; rolls 7 : fails.
- Pilot of Phantom B #2 (Clan Wolf) "Bedric" takes 1 damage (1 total hits).
- Pilot of Phantom B #2 (Clan Wolf) "Bedric" needs a 3 to stay conscious. Rolls 12 : successful!
- Black Hawk (Nova) D (Clan Wolf) must make 4 piloting skill roll(s) (hit by nuclear blast; leg/foot actuator hit; hit by nuclear blast; 80+ damage).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast) + 1 (leg/foot actuator hit) + 6 (hit by nuclear blast) + 4 (80+ damage)); needs 20, rolls 12 : falls.
- Black Hawk (Nova) D (Clan Wolf) falls on its left side, suffering 5 damage.
- Black Hawk (Nova) D (Clan Wolf) takes 5 damage to LA.
- 1 Armor remaining.
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" must roll 20 to avoid damage; rolls 9 : fails.
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" takes 1 damage (4 total hits).
- Pilot of Black Hawk (Nova) D (Clan Wolf) "Lonergan" needs a 10 to stay conscious. Rolls 9 : blacks out.
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