Advertisement
KaleoX

Pokémon Shuffle - Skill Booster EXP Groups

May 24th, 2016
61,674
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.79 KB | None | 0 0
  1. Based on brStalker's findings posted on GameFAQs, plus Jakub/Ritchie's Pastebin with the Skills Improvements, and Avengah's research on GameFAQs too, I did this list, in order to inform how much Skill Boosters of any type you will need to max your Pokémon's Skills.
  2.  
  3. If you need to contact me, pointing corrections, fixes, suggestions and etc, you can find me on GameFaqs as KaleoX, on the Pokémon Shuffle 3DS board.
  4.  
  5. Original links:
  6. - Jakub/Ritchie's Pastebin: http://pastebin.com/A6fKsWvp
  7. - brStalker's calculations: http://www.gamefaqs.com/boards/114531-pokemon-shuffle/73779434/852336981
  8. - Avengah's calculations: http://www.gamefaqs.com/boards/114531-pokemon-shuffle/73747618/852077259
  9.  
  10. * Update history:
  11. 1.4 (July 26): Rockify, Relentless and Rock Break++ were added (Graveler, Vigoroth and Electrode).
  12. 1.3 (June 28): Constrict, Ground Forces and Paralysis Combo were added (Alternate skills for Tangela, Donphan and Ampharos).
  13. 1.2 (June 14): Cheer, L-Boost and Nosedive were added as available skills (Shiny Magikarp, Shiny Gyarados and Unfezant).
  14. 1.1.1 (June 2): Small fixes regarding Crowd Power, Counterattack and Whirlpool on the second list. Thanks avengah, for pointing that!
  15. 1.1 (May 31): Whirlpool has been added as an available skill (Kingdra).
  16. 1.0 (May 24): This pastebin has been created.
  17.  
  18. Currently, there's six different Skill EXP groups; skills are listed below accordingly to the in-game menu order.
  19. When more skills become available for use and testing, I'll be editing this Pastebin to include them.
  20.  
  21. For reference:
  22. Personalized Skill Booster: 1 Skill Point (1 SP)
  23. Skill Booster S: 3 Skill Points (3 SP)
  24. Skill Booster M: 10 Skill Points (10 SP)
  25. Skill Booster L: 30 Skill Points (30 SP)
  26.  
  27.  
  28. Group 1: 50 Skill Points
  29. LV2: 1->3 SP
  30. LV3: 4->10 SP
  31. LV4: 11->25 SP
  32. LV5: 26->50 SP
  33. * Skills:
  34. Cheer (60%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +40%)
  35. Opportunist (5%, 10%, 10%; x1.5 base damage; Increased Damage by x2.1, x2.7, x3, x5.1)
  36. Prank (20%, 40%, 100%; Increased Activation by +10%, +20%, +30%, +40%)
  37. Vitality Drain (5%, 20%, 50%; Increased Activation by +5%, +10%, +20%, +30%)
  38. Poisonous Mist (10%, 25%, 30%; Increased Activation by +10%, +15%, +20%, +25%)
  39. Downpour (10%, 25%, 30%; Increased Activation by +10%, +15%, +20%, +25%)
  40. Rock Break (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  41. Cloud Clear (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  42. Block Smash (100%, 100%, 100%, Increased Damage by x1.5, x1.7, x1.8, x2)
  43. Quirky (30%, 50%, 100%; Increased Activation by +30%, +40%, +50%, +70%)
  44. Swap (30%, 50%, 100%; Increased Activation by +20%, +30%, +50%, +70%)
  45.  
  46.  
  47. Group 2: 70 Skill Points (Fast Start)
  48. LV2: 1->2 SP
  49. LV3: 3->9 SP
  50. LV4: 10->30 SP
  51. Lv5: 31->70 SP
  52. * Skills:
  53. Hyper Punch (10%, 50%, 50%; x3 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  54. Risk-Taker (50%, 70%, 100%; Increased Damage by x1.5, x1.8, x2, x2.5)
  55. Astonish (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5)
  56. Paralyze (10%, 30%, 80%; Increased Activation by +5%, +8%, +10%, +15%)
  57. Whirlpool (30%, 60%, 90%; Increased Activation by +5%, +10%, +15%, +20%)
  58. Chill (20%, 30%, 100%; Increased Activation by +10%, +20%, +25%, +30%)
  59. Quake (20%, 35%, 60%; x1.2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  60. Swarm (60%, 80%, 100%; x2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  61. Paralysis Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  62. Swat (20%, 40%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.6)
  63. Brute Force (50%, 100%, 100%; Increased Damage by x2, x2.5, x3, x4)
  64. Eject (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  65. Barrier Bash (100%, 100%, 100%; Increased Damage by x1.2, x1.5, x1.7, x2)
  66. Quirky+ (25%, 35%, 100%; Increased Activation by +10%, +20%, +40%, +65%)
  67. Stabilize (30%, 50%, 100%; Increased Activation by +10%, +20%, +50%, +70%)
  68. Rockify (60%, 80%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  69.  
  70.  
  71. Group 3: 70 Skill Points (Slow Start)
  72. LV2: 1->5 SP
  73. LV3: 6->15 SP
  74. LV4: 16->40 SP
  75. LV5: 41->70 SP
  76. * Skills:
  77. Heavy Hitter (20%, 50%, 80%; x1.5 base damage; Increased Damage by x2.25, x3, x3.3, x4.05)
  78. Dragon Talon (40%, 70%, 100%; x1.5 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  79.  
  80.  
  81. Group 4: 100 Skill Points (Fast Start)
  82. LV2: 1->2 SP
  83. LV3: 3->9 SP
  84. LV4: 10->30 SP
  85. LV5: 31->100 SP
  86. * Skills:
  87. +-Boost (100%, 100%, 100%; x2 base damage; Increased Damage by x2.2, x2.4, x2.8, x3)
  88. L-Boost (100%, 100%, 100%; x2 base damage; Increased Damage by x2.2, x2.4, x2.8, x3)
  89. T-Boost (100%, 100%, 100%; x2 base damage; Increased Damage by x2.2, x2.4, x2.8, x3)
  90. Super Bolt (10%, 20%, 50%; x10 base damage; Increased Damage by x11, x12, x13, x15)
  91. Counterattack (25%, 75%, 100%; +20 base damage per rock, block and coin - prbc; Increased Damage by +30, +35, +40, +50 prbc)
  92.  
  93.  
  94. Group 5: 100 Skill Points (Slow Start)
  95. LV2: 1->5 SP
  96. LV3: 6->20 SP
  97. LV4: 21->40 SP
  98. LV5: 41->100 SP
  99. *Skills:
  100. Mega Boost (50%, 100%, 100%; +3 icons to Mega-Bar; Increased Activation by +10%, +15%, +20%, +40%)
  101. Spookify (5%, 45%, 80%; Increased Activation by +10%, +15%, +20%, +30%)
  102. Freeze (5%, 35%, 70%; Increased Activation by +10%, +12%, +15%, +20%)
  103. Sleep Charm (5%, 30%, 80%; Increased Activation by +10%, +15%, +18%, +25%)
  104. Shock Attack (20%, 30%, 80%; Increased Activation by +5%, +7%, +10%, +15%)
  105. Constrict (20%, 50%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  106. Flap (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5)
  107. Mind Zap (10%, 40%, 100%; Increased Activation by +5%, +10%, +20%, +25%)
  108. Last-Ditch Effort (50%, 100%, 100%; x2 base damage; Increased Damage by x2.4, x3, x4, x6)
  109. Steely Resolve (60%, 80%, 100%; x2 base damage; Increased Damage by x2.2, x2.4, x5, x7)
  110. Double Normal (20%, 60%, 80%; x2.5 base damage; Increased Activation by, +5%, +10%, +15%, +20%)
  111. Dancing Dragons (60%, 100%, 100%; x1.2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  112. Pixie Power (15%, 40%, 80%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  113. Sinister Power (15%, 40%, 80%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  114. Ground Forces (20%, 60%, 80%; x1.2 base damage; Increased Activation by +10%, +15%, +20%, +25%)
  115. Sleep Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  116. Crowd Power (25%, 70%, 90%; +50 base damage per counted Pokémon - pcp; Increased Damage by +60 +70, +80, +100 pcp)
  117. Crowd Control (20%, 60%, 80%; +50 base damage per counted Pokémon; Increased Activation by +10%, +15%, +20%, +40%)
  118. Hitting Streak (60%, 100%, 100%; x1.2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  119. Damage Streak (60%, 100%, 100%; x1.2 base damage; Increased Damage by x1.32, x1.56, x1.8, x2.4)
  120. Stabilize+ (20%, 50%, 80%; Increased Activation by +10%, +20%, +40%, +50%)
  121. Relentless (70%, 80%, 100%; x1.2 base damage; Increased Damage by x1.44, x1.56, x1.8, x2.04)
  122.  
  123.  
  124. Group 6: 120 Skill Points
  125. LV2: 1->5 SP
  126. LV3: 6->30 SP
  127. LV4: 31->70 SP
  128. LV5: 71->120 SP
  129. *Skills:
  130. Power of 4 (0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6)
  131. Power of 4+ (0%, 80%, 0%; x3 base damage; Increased Damage by x3.3, x3.6, x3.9, x4.5)
  132. Power of 5 (0%, 0%, 100%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6)
  133. Power of 5+ (0%, 0%, 80%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x5.1)
  134. Nosedive (15%, 40%, 70%; x5 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  135. Mega Boost+ (50%, 100%, 100%; +6 icons to Mega-Bar; Increased Activation by +5%, +10%, +20%, +30%)
  136. Burn (5%, 55%, 80%; Increased Activation by +5%, +10%, +15%, +20%)
  137. Pyre (50%, 100%, 100%; x1.2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  138. Pummel (15%, 50%, 100%; x1.2 base damage; Increased Activation by +20%, +25%, +40%, +50%)
  139. Sky Blast (10%, 60%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  140. Rock Break+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  141. Rock Break++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  142. Cloud Clear+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  143. Cloud Clear++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  144. Block Smash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  145. Eject+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  146. Barrier Bash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  147. Swap+ (25%, 50%, 100%; Increased Activation by +10%, +20%, +30%, +35%)
  148. Swap++ (20%, 50%, 100%; Increased Activation by +5%, +10%, +20%, +30%)
  149.  
  150.  
  151. ***
  152.  
  153. Besides that, generally speaking, all the Skills were divided into two other groups related to the Skill Boosters usage; the ones with increased damage, and the ones with increased activation rates. Below, you'll have a simple list with all of them.
  154.  
  155. - Increased Activation Rates
  156. Cheer
  157. Mega Boost
  158. Mega Boost+
  159. Hyper Punch
  160. Dragon Talon
  161. Nosedive
  162. Burn
  163. Spookify
  164. Freeze
  165. Sleep Charm
  166. Paralyze
  167. Shock Attack
  168. Whirlpool
  169. Constrict
  170. Chill
  171. Prank
  172. Mind Zap
  173. Quake
  174. Swarm
  175. Pyre
  176. Pummel
  177. Double Normal
  178. Sky Blast
  179. Dancing Dragons
  180. Pixie Power
  181. Sinister Power
  182. Ground Forces
  183. Paralysis Combo
  184. Sleep Combo
  185. Crowd Control
  186. Vitality Drain
  187. Poisonous Mist
  188. Downpour
  189. Hitting Streak
  190. Rock Break+
  191. Rock Break++
  192. Cloud Clear+
  193. Cloud Clear++
  194. Block Smash+
  195. Eject+
  196. Barrier Bash+
  197. Quirky
  198. Quirky+
  199. Stabilize
  200. Stabilize+
  201. Swap
  202. Swap+
  203. Swap++
  204.  
  205. - Increased Damage
  206. Opportunist
  207. Power of 4
  208. Power of 4+
  209. Power of 5
  210. Power of 5+
  211. +-Boost
  212. L-Boost
  213. T-Boost
  214. Heavy Hitter:
  215. Super Bolt
  216. Risk-Taker:
  217. Astonish
  218. Flap
  219. Last-Ditch Effort:
  220. Steely Resolve
  221. Crowd Power *(Different method of increased damage. Look at Group 5 above for more details)
  222. Counterattack *(Different method of increased damage. Look at Group 4 above for more details)
  223. Damage Streak
  224. Swat
  225. Brute Force
  226. Rock Break
  227. Cloud Clear
  228. Block Smash
  229. Eject
  230. Barrier Bash
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement