Advertisement
Guest User

Untitled

a guest
Dec 10th, 2016
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.99 KB | None | 0 0
  1. -- leaked by h524! 70 people looked at this??? lol
  2.  
  3. wait(0)
  4. Player = game.Players.LocalPlayer
  5.  
  6. local count = 0
  7. local countspeed = 1
  8. local sine = 0
  9. local sinespeed = 1
  10. local angle = nil
  11. local global_wait = 0
  12. local showtag = false
  13.  
  14.  
  15. --dance booleans--
  16. local jerk = false
  17. local party = false
  18. local canttouch = false
  19. local happy = false
  20. local spin = false
  21. local thriller = false
  22. local barrel = false
  23. local sax = false
  24. local spooky = false
  25. local stride = false
  26. local shuffle = false
  27. local rock = false
  28. local gagnam = false
  29. local snoop = false
  30. local darude = false
  31. local taco = false
  32. ------------------
  33. --dance accessory--
  34. local barrelbrick = nil
  35. local saxtool = nil
  36. -------------------
  37. --custom animate--
  38. local walk = false
  39. local jump = false
  40. local sit = false
  41. local run = false
  42. ------------------
  43. --walk keys--
  44. local W = false
  45. local A = false
  46. local S = false
  47. local D = false
  48. -------------
  49. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  50. local miniweld = nil
  51. local rootpart = nil
  52.  
  53. local Mouse = nil
  54. local Animate = nil
  55. local Music = nil
  56. local Asset = "http://www.roblox.com/asset/?id="
  57. local Animating = nil
  58. local humanoid = nil
  59. local face = nil
  60.  
  61. local head = nil
  62. local torso = nil
  63. local ra = nil
  64. local la = nil
  65. local rl = nil
  66. local ll = nil
  67. local rs = nil
  68. local ls = nil
  69. local rh = nil
  70. local lh = nil
  71. local neck = nil
  72. local rj = nil
  73.  
  74. local char = nil
  75. local Hat1 = nil
  76. local Hat2 = nil
  77. local a,b = nil
  78.  
  79. ----------musics-----------------
  80. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  81. ---------------------------------
  82.  
  83. local mesh,meshids,textureids,w
  84.  
  85. function fm(parent,meshid,x,y,z,meshtexture)
  86. if meshid == "cylinder" then
  87. mesh = Instance.new("CylinderMesh",parent)
  88. mesh.Scale = Vector3.new(x,y,z)
  89. return mesh
  90. else
  91. mesh = Instance.new("SpecialMesh",parent)
  92. if meshid ~= "sphere" then
  93. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  94. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  95. end
  96. else mesh.MeshType = 3 end
  97. mesh.Scale = Vector3.new(x,y,z)
  98. if meshtexture ~= nil then
  99. if type(meshtexture) == "number" then
  100. mesh.TextureId = "rbxassetid://"..meshtexture
  101. else
  102. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  103. end
  104. return mesh
  105. end
  106. end
  107.  
  108. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  109. if typee ~= nil then
  110. c = Instance.new("WedgePart",m)
  111. else
  112. c = Instance.new("Part",m)
  113. end
  114. c.TopSurface,c.BottomSurface = 0,0
  115. c.Locked = true
  116. c.formFactor = "Custom"
  117. c.Size = Vector3.new(x,y,z)
  118. if color ~= "random" then
  119. c.BrickColor = BrickColor.new(color)
  120. else
  121. c.BrickColor = BrickColor:random()
  122. end
  123. c.Transparency = transparency
  124. c.CanCollide = cancollide
  125. if anchored ~= nil then
  126. c.Anchored = anchored
  127. end
  128. if parent ~= nil then
  129. c.Parent = parent
  130. end
  131. return c
  132. end
  133.  
  134. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  135. w = Instance.new("Motor",m)
  136. if parent ~= nil then w.Parent = parent end
  137. w.Part0,w.Part1 = part0,part1
  138. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  139. return w
  140. end
  141.  
  142. function SetAnimation(id,humanoid)
  143. if Animating ~= nil then
  144. Animating:Stop()
  145. end
  146. Animate.AnimationId = Asset .. id
  147. Animating = humanoid:LoadAnimation(Animate)
  148. Animating:Play()
  149. end
  150.  
  151. function AnimationStop()
  152. jerk = false
  153. party = false
  154. canttouch = false
  155. happy = false
  156. spin = false
  157. thriller = false
  158. barrel = false
  159. sax = false
  160. spooky = false
  161. stride = false
  162. shuffle = false
  163. rock = false
  164. gagnam = false
  165. snoop = false
  166. darude = false
  167. taco = false
  168. if barrelbrick ~= nil then
  169. barrelbrick:Remove()
  170. barrelbrick = nil
  171. end
  172. if saxtool ~= nil then
  173. saxtool:Remove()
  174. saxtool = nil
  175. end
  176. if sandstorm ~= nil then
  177. sandstorm:Remove()
  178. sandstorm = nil
  179. end
  180. end
  181.  
  182. local Musical
  183. function SetMusic(id,volume)
  184. Musical = Instance.new("Sound",char.Head)
  185. if volume == nil then
  186. Musical.Volume = 1
  187. else
  188. Musical.Volume = volume
  189. end
  190. Musical.Looped = true
  191. Musical.SoundId = Asset .. id
  192. return Musical
  193. end
  194.  
  195. function GenerateGui()
  196. a=Instance.new("ScreenGui")
  197. a.Name = "KrystalDance By KrystalTeam"
  198. b=Instance.new("ImageLabel",a)
  199. b.BackgroundTransparency = 1
  200. b.Size = UDim2.new(0,250,0,100)
  201. b.Position = UDim2.new(0,0,1,0)
  202. b.Image = Asset .. "269467798"
  203. b.Name = "Logo"
  204. c=Instance.new("Sound",a)
  205. c.Name = "Intro"
  206. c.Volume = 1
  207. c.SoundId = Asset .. "236146895"
  208. c.Looped = false
  209. return a
  210. end
  211.  
  212. function Generate(player)
  213. char = player.Character
  214. Hat1 = P(1,1,1,'Black',0,false,false)
  215. Hat2 = P(1,1,1,'Black',0,false,false)
  216. wait()
  217. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  218. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  219. wait()
  220. if char:FindFirstChild("Head") then
  221. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  222. We(Hat2,char.Head,0,0.8,0,0,0,0)
  223. if char.head:FindFirstChild("face") ~= nil then
  224. face = char.head:FindFirstChild("face")
  225. face.Texture = "rbxasset://textures/face.png"
  226. end
  227. c=char.Head:clone()
  228. c.Name = "FalseHead"
  229. c.CanCollide = false
  230. c.Parent = char
  231. We(c,char.Head,0,0,0,0,0,0)
  232. char.Head.Transparency = 1
  233. for i,v in pairs(char:GetChildren()) do
  234. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  235. v:Remove()
  236. end
  237. if v.ClassName == "BodyColors" then
  238. v.HeadColor = BrickColor.new("White")
  239. v.LeftArmColor = BrickColor.new("Really black")
  240. v.LeftLegColor = BrickColor.new("Really black")
  241. v.RightArmColor = BrickColor.new("Really black")
  242. v.RightLegColor = BrickColor.new("Really black")
  243. v.TorsoColor = BrickColor.new("Really black")
  244. end
  245. if v.ClassName == "Part" then
  246. if v.Name == "Head" or v.Name == "FalseHead" then
  247. v.BrickColor = BrickColor.new("White")
  248. else
  249. v.BrickColor = BrickColor.new("Really black")
  250. end
  251. end
  252. end
  253. ----------musics---------------
  254. M1=SetMusic(552367422)
  255. M2=SetMusic(510369135)
  256. M3=SetMusic(561274893)
  257. M4=SetMusic(551839621)
  258. M5=SetMusic(473300898)
  259. M6=SetMusic(518673637)
  260. M7=SetMusic(262846451)
  261. M8=SetMusic(482999805)
  262. M9=SetMusic(569707122)
  263. M10=SetMusic(417348183)
  264. M11=SetMusic(486180433)
  265. M12=SetMusic(479260819)
  266. M13=SetMusic(130844430)
  267. M14=SetMusic(172388329)
  268. M15=SetMusic(179534184)
  269. M16=SetMusic(498736569)
  270. -------------------------------
  271.  
  272. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  273. rootpart = char:FindFirstChild("HumanoidRootPart")
  274. end
  275. if showtag == true then
  276. local bbg = Instance.new("BillboardGui",c)
  277. bbg.Adornee = c
  278. bbg.Name = "satuttava"
  279. bbg.Size = UDim2.new(6,0,2,0)
  280. bbg.StudsOffset = Vector3.new(0,2,0)
  281. local box = Instance.new("TextLabel",bbg)
  282. box.Size = UDim2.new(1,0,1,0)
  283. box.BackgroundColor = BrickColor.new("White")
  284. box.TextColor3 = Color3.new(255,0,0)
  285. box.TextStrokeTransparency = 0.5
  286. box.Font = 3
  287. box.Text = Player.Name
  288. box.BackgroundTransparency = 1
  289. box.Position = UDim2.new(0,0,0,0)
  290. box.TextScaled = true
  291. end
  292. if char:FindFirstChild("Humanoid") ~= nil then
  293. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  294. wait()
  295. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  296. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  297. humanoid = char:FindFirstChild("Humanoid")
  298. if humanoid:FindFirstChild("Animator") ~= nil then
  299. humanoid:FindFirstChild("Animator"):Remove()
  300. --Instance.new("Animator",humanoid)
  301. end
  302. if char:FindFirstChild("Animate") ~= nil then
  303. char:FindFirstChild("Animate"):Remove()
  304. end
  305. end
  306. Mouse = player:GetMouse()
  307. Music = Instance.new("Sound",char.Head)
  308. Music.Volume = 1
  309. Music.Looped = true
  310. Music.SoundId = Asset
  311. Animate = Instance.new("Animation",char.Head)
  312. Animate.AnimationId = Asset
  313.  
  314.  
  315.  
  316. head = char:FindFirstChild("Head")
  317. torso = char:FindFirstChild("Torso")
  318. ra = char:findFirstChild("Right Arm")
  319. la = char:findFirstChild("Left Arm")
  320. rl = char:findFirstChild("Right Leg")
  321. ll = char:findFirstChild("Left Leg")
  322. rs = torso:findFirstChild("Right Shoulder")
  323. ls = torso:findFirstChild("Left Shoulder")
  324. rh = torso:findFirstChild("Right Hip")
  325. lh = torso:findFirstChild("Left Hip")
  326. neck = torso:findFirstChild("Neck")
  327. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  328.  
  329. state = humanoid:GetState()
  330. local ca = nil
  331. ca=GenerateGui()
  332. ca.Parent = player.PlayerGui
  333. if ca:FindFirstChild("Logo") ~= nil then
  334. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  335. if ca:FindFirstChild("Intro") ~= nil then
  336. ca:FindFirstChild("Intro"):Play()
  337. coroutine.resume(coroutine.create(function()
  338. for i=0,30 do
  339. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  340. wait(0.5)
  341. if i >= 30 then
  342. break
  343. end
  344. end
  345. end))
  346. end
  347. end
  348.  
  349. if humanoid ~= nil then
  350. humanoid.Changed:connect(function(pro)
  351. if pro == "MoveDirection" or pro == "Jump" then
  352. if Music.IsPlaying == true then
  353. AnimationStop()
  354. end
  355. end
  356. end)
  357. humanoid.Died:connect(function()
  358. AnimationStop()
  359. end)
  360.  
  361. Mouse.KeyUp:connect(function(key)
  362. if key == "w" then
  363. W = false
  364. end
  365. if key == "a" then
  366. A = false
  367. end
  368. if key == "s" then
  369. S = false
  370. end
  371. if key == "d" then
  372. D = false
  373. end
  374. if string.byte(key) == 48 then
  375. run = false
  376. end
  377. end)
  378.  
  379. Mouse.KeyDown:connect(function(key)
  380. if key == "w" then
  381. W = true
  382. AnimationStop()
  383. end
  384. if key == "a" then
  385. A = true
  386. AnimationStop()
  387. end
  388. if key == "s" then
  389. S = true
  390. AnimationStop()
  391. end
  392. if key == "d" then
  393. D = true
  394. AnimationStop()
  395. end
  396. end)
  397.  
  398.  
  399.  
  400. Mouse.KeyDown:connect(function(key)
  401. KeyUsed(key)
  402. end)
  403. end
  404. end
  405. print'KrystalDance By: KrystalTeam as fully Loaded!'
  406. end
  407.  
  408. function KeyUsed(key)
  409. if humanoid ~= nil then
  410. if humanoid.Health > 0 then
  411. if string.byte(key) == 32 then
  412. jump = true
  413. AnimationStop()
  414. --sit = false
  415. end
  416. if string.byte(key) == 50 then
  417. AnimationStop()
  418. if sit == true then
  419. sit = false
  420. else
  421. sit = true
  422. end
  423. end
  424. if string.byte(key) == 48 then
  425. run = true
  426. end
  427. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  428. if key == "Q" or key == "q" then
  429. AnimationStop()
  430. canttouch = true
  431. M1:Play()
  432. end
  433. if key == "E" or key == "e" then
  434. AnimationStop()
  435. party = true
  436. M2:Play()
  437. end
  438. if key == "R" or key == "r" then
  439. AnimationStop()
  440. jerk = true
  441. M3:Play()
  442. end
  443. if key == "T" or key == "t" then
  444. AnimationStop()
  445. happy = true
  446. M4:Play()
  447. end
  448. if key == "Y" or key == "y" then
  449. AnimationStop()
  450. spin = true
  451. M5:Play()
  452. end
  453. if key == "U" or key == "u" then
  454. AnimationStop()
  455. thriller = true
  456. M6:Play()
  457. end
  458. if key == "F" or key == "f" then
  459. AnimationStop()
  460. barrel = true
  461. M7:Play()
  462. if barrelbrick == nil and barrel == true then
  463. barrelbrick = P(2,2,1,'Black',0,false,false)
  464. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  465. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  466. end
  467. end
  468. if key == "P" or key == "p" then
  469. AnimationStop()
  470. sax = true
  471. M8:Play()
  472. if saxtool == nil and sax == true then
  473. saxtool = P(1,2,2,'Black',0,false,false)
  474. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  475. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  476. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  477. end
  478. end
  479. if key == "G" or key == "g" then
  480. AnimationStop()
  481. spooky = true
  482. M9:Play()
  483. end
  484. if key == "H" or key == "h" then
  485. AnimationStop()
  486. stride = true
  487. M10:Play()
  488. end
  489. if key == "J" or key == "j" then
  490. AnimationStop()
  491. shuffle = true
  492. M11:Play()
  493. end
  494. if key == "K" or key == "k" then
  495. AnimationStop()
  496. rock = true
  497. M12:Play()
  498. end
  499. if key == "L" or key == "l" then
  500. AnimationStop()
  501. gagnam = true
  502. M13:Play()
  503. end
  504. if key == "Z" or key == "z" then
  505. AnimationStop()
  506. snoop = true
  507. M14:Play()
  508. end
  509. if key == "X" or key == "x" then
  510. AnimationStop()
  511. darude = true
  512. M15:Play()
  513. if sandstorm == nil and darude == true then
  514. sandstorm = P(1,1,1,'Black',0,false,false)
  515. sandstorm.Transparency = 1
  516. a=Instance.new("Smoke",sandstorm)
  517. a.Color = Color3.new(255/255,255/255,175/255)
  518. a.Size = 0.4
  519. a.RiseVelocity = 3
  520. a.Opacity = 0.75
  521. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  522. b.C1 = CFrame.new(0, -2, 0)
  523. end
  524. end
  525. if key == "C" or key == "c" then
  526. AnimationStop()
  527. taco = true
  528. M16:Play()
  529. end
  530. end
  531. end
  532. end
  533. end
  534.  
  535. Generate(Player)
  536.  
  537. game:service'RunService'.Stepped:connect(function()
  538. count = (count % 100) + countspeed
  539. angle = math.pi * math.sin(math.pi*2/100*count)
  540. countspeed = 1
  541.  
  542. state = humanoid:GetState()
  543. if state ~= Enum.HumanoidStateType.Freefall then
  544. jump = false
  545. else
  546. jump = true
  547. sit = false
  548. AnimationStop()
  549. end
  550.  
  551. local mesh1anan = Instance.new("SpecialMesh")
  552. mesh1anan.MeshType = Enum.MeshType.FileMesh
  553. mesh1anan.Scale = Vector3.new(3,3,3)
  554. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430087611"
  555. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430087611"
  556. if taco == true then
  557. if char ~= nil then
  558. local locationanan = char:GetModelCFrame()
  559. local tacoa = Instance.new("Part")
  560. tacoa.CanCollide = false
  561. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  562. local meshanananan = mesh1anan:clone()
  563. meshanananan.Parent = tacoa
  564. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  565. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  566. tacoa.Parent = workspace
  567. game:GetService("Debris"):AddItem(tacoa,4)
  568. end
  569. end
  570.  
  571.  
  572.  
  573.  
  574. if canttouch == false then
  575. M1:Stop()
  576. end
  577. if party == false then
  578. M2:Stop()
  579. end
  580. if jerk == false then
  581. M3:Stop()
  582. end
  583. if happy == false then
  584. M4:Stop()
  585. end
  586. if spin == false then
  587. M5:Stop()
  588. end
  589. if thriller == false then
  590. M6:Stop()
  591. end
  592. if barrel == false then
  593. M7:Stop()
  594. end
  595. if sax == false then
  596. M8:Stop()
  597. end
  598. if spooky == false then
  599. M9:Stop()
  600. end
  601. if stride == false then
  602. M10:Stop()
  603. end
  604. if shuffle == false then
  605. M11:Stop()
  606. end
  607. if rock == false then
  608. M12:Stop()
  609. end
  610. if gagnam == false then
  611. M13:Stop()
  612. end
  613. if snoop == false then
  614. M14:Stop()
  615. end
  616. if darude == false then
  617. M15:Stop()
  618. end
  619. if taco == false then
  620. M16:Stop()
  621. end
  622.  
  623. if run == true and sit == false then
  624. humanoid.WalkSpeed = 25
  625. elseif sit == true then
  626. humanoid.WalkSpeed = 0
  627. else
  628. humanoid.WalkSpeed = 16
  629. end
  630.  
  631. if global_wait == 380 then global_wait = 0 end
  632.  
  633. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  634. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  635. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  636. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  637. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  638. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  639. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  640. end
  641.  
  642.  
  643. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  644. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  645. local hitz,enz = workspace:FindPartOnRay(ray, char)
  646. if hitz then
  647. if rootpart:FindFirstChild("Weld") == nil then
  648. miniweld = Instance.new("Weld", rootpart)
  649. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  650. miniweld.Part0 = hitz
  651. miniweld.Part1 = rootpart
  652. humanoid.PlatformStand = true
  653. end
  654. end
  655. else
  656. if rootpart:FindFirstChild("Weld") ~= nil then
  657. rootpart:FindFirstChild("Weld"):Destroy()
  658. humanoid.PlatformStand = false
  659. end
  660. end
  661.  
  662. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  663. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  664. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  665. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  666. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  667. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  668. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  669. end
  670.  
  671. if jump == true and sit == false then
  672. countspeed = 2
  673. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  674. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  675. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  676. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  677. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  678. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  679. end
  680.  
  681. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  682. if run == true then
  683. countspeed = 4
  684. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  685. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  686. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  687. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  688. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  689. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  690. else
  691. countspeed = 2
  692. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  693. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  694. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  695. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  696. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  697. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  698. end
  699. end
  700.  
  701. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  702. if jerk == true and jump == false and sit == false then
  703. countspeed = 2
  704. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  705. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  706. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  707. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  708. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  709. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  710. elseif party == true and jump == false and sit == false then
  711. countspeed = 4
  712. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  713. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  714. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  715. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  716. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  717. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  718. elseif canttouch == true and jump == false and sit == false then
  719. countspeed = 2
  720. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  721. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  722. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  723. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  724. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  725. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726. elseif happy == true and jump == false and sit == false then
  727. countspeed = 4
  728. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  729. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  730. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  731. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  732. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  733. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734. elseif spin == true and jump == false and sit == false then
  735. global_wait = (global_wait % 360) + 4
  736. countspeed = 4
  737. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  738. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  739. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  740. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  742. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  743. elseif thriller == true and jump == false and sit == false then
  744. countspeed = 2
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  750. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  751. elseif barrel == true and jump == false and sit == false then
  752. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  753. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  754. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  755. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  756. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  757. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  758. elseif sax == true and jump == false and sit == false then
  759. countspeed = 2
  760. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  761. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  762. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  763. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  764. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  765. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  766. elseif spooky == true and jump == false and sit == false then
  767. countspeed = 3
  768. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  769. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  770. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  771. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  772. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  773. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  774. elseif stride == true and jump == false and sit == false then
  775. countspeed = 2.5
  776. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  777. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  778. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  779. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  780. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  781. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  782. elseif shuffle == true and jump == false and sit == false then
  783. countspeed = 2
  784. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  785. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  786. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  787. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  788. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  789. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  790. elseif rock == true and jump == false and sit == false then
  791. countspeed = 4
  792. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  793. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  794. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  795. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  796. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  797. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  798. elseif gagnam == true and jump == false and sit == false then
  799. countspeed = 4
  800. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  801. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  802. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  803. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  804. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  805. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806. elseif snoop == true and jump == false and sit == false then
  807. countspeed = 2
  808. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  809. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  810. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  811. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  812. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  813. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  814. elseif darude == true and jump == false and sit == false then
  815. countspeed = 3
  816. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  817. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  818. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  819. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  820. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  821. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  822. elseif taco == true and jump == false and sit == false then
  823. countspeed = 4
  824. global_wait = (global_wait % 360) + 4
  825. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  826. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  827. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  828. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  829. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  830. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  831. end
  832. end
  833. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement