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- public OnPlayerSpawn(playerid)
- {
- if(IsPlayerNPC(playerid))
- {
- if(!strcmp(SpielerName(playerid),"Zug",true))
- {
- SetPlayerSkin(playerid,7);
- PutPlayerInVehicle(playerid,bottrain,0);
- }
- return 1;
- }
- if(IsPlayerNPC(playerid))return 1;
- StopAudioStreamForPlayer(playerid);
- SetTimer("leben",3000,1);
- gettime(hour, minute);
- SetPlayerTime(playerid,hour,minute);
- SetPlayerSkillLevel(playerid, 0, 998);
- SetPlayerSkillLevel(playerid, 6, 998);
- TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
- new adm[MAX_PLAYER_NAME];
- if(isPlayerAnAdmin(playerid,1))
- {
- adm = "Admin";
- Administrator[playerid] = Create3DTextLabel(adm,COLOR_LIGHTBLUE,0,0,0,20,1);
- Attach3DTextLabelToPlayer(Administrator[playerid], playerid, 0.0, 0.0, 0.45);
- }
- if(GetPVarInt(playerid,"Admprison")==1)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"Du bist eingesperrt!");
- SetPlayerPos(playerid,2548.8191,-1297.7277,1044.1250);
- SetPlayerInterior(playerid,2);
- ResetPlayerWeapons(playerid);
- SetPlayerSkin(playerid,162);
- return 1;
- }
- if(GetPVarInt(playerid,"Knast")==1)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"Du bist eingesperrt!");
- SetPlayerPos(playerid,219.3199,109.4009,999.0156);
- SetPlayerInterior(playerid,10);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==0)
- {
- SetPlayerColor(playerid,COLOR_WHITE);
- }
- if(GetPVarInt(playerid,"Fraktion")==1)
- {
- SetPlayerColor(playerid,COLOR_WHITE);
- }
- if(GetPVarInt(playerid,"Fraktion")==2) //Grove
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,25,50);
- GivePlayerWeapon(playerid,34,25);
- SetPlayerSkin(playerid,270);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,25,50);
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,271);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- SetPlayerSkin(playerid,293);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,105);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,106);
- }
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,GRUEN);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerWeapon(playerid,5,500);
- GivePlayerWeapon(playerid,32,250);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- //
- SetPlayerFacingAngle(playerid,358.2895);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==3) //Ballas
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,25,50);
- GivePlayerWeapon(playerid,34,25);
- SetPlayerSkin(playerid,185);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,25,50);
- SetPlayerSkin(playerid,102);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,104);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,103);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,103);
- }
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,LILA);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerWeapon(playerid,5,500);
- GivePlayerWeapon(playerid,28,250);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,178.6375);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==4) //Triaden
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,34,25);
- SetPlayerSkin(playerid,294);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,120);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,117);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,118);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,118);
- }
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,GRAU);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerWeapon(playerid,4,500);
- GivePlayerWeapon(playerid,29,250);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,93.0874);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==5) //La Cosa Nostra
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,34,25);
- SetPlayerSkin(playerid,113);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,124);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,125);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,126);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,126);
- }
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,DUNKEL_GRAU);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerWeapon(playerid,4,500);
- GivePlayerWeapon(playerid,29,250);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,271.0829);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==6) //Feuerwehr
- {
- GivePlayerWeapon(playerid,42,2500);
- SetPlayerSkin(playerid,277);
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,DUNKEL_ROT);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,271.2816);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==7) //Sanni
- {
- SetPlayerSkin(playerid,275);
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,0xFF000FFF);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,270.7373);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==8) //FBI
- {
- SetPlayerSkin(playerid,286);
- SetPlayerColor(playerid,0x3C3C6AFF);
- GivePlayerWeapon(playerid,24,70);
- GivePlayerWeapon(playerid,29,240);
- GivePlayerWeapon(playerid,27,70);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- return 1;// müsst ihr noch ergänzen
- }
- if(GetPVarInt(playerid,"Fraktion")==9)
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,31,250);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,34,50);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- GivePlayerWeapon(playerid,31,250);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- GivePlayerWeapon(playerid,31,250);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- GivePlayerWeapon(playerid,31,250);
- } //Bundeswehr
- SetPlayerSkin(playerid,287);
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,0x523326FF);
- GivePlayerWeapon(playerid,4,0);
- GivePlayerWeapon(playerid,24,70);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,125);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,169.0770);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==10) //Terror!!
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,34,50);
- GivePlayerWeapon(playerid,35,10);
- SetPlayerSkin(playerid,220);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,34,50);
- SetPlayerSkin(playerid,142);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- SetPlayerSkin(playerid,222);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,222);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,222);
- }
- SetPlayerColor(playerid,COLOR_WHITE);
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- GivePlayerWeapon(playerid,4,0);
- GivePlayerWeapon(playerid,24,70);
- GivePlayerWeapon(playerid,30,240);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- // müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,263.7473);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==11) //Oamt!!
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- SetPlayerSkin(playerid,71);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- SetPlayerSkin(playerid,71);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- SetPlayerSkin(playerid,71);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,71);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,71);
- }
- SetPlayerColor(playerid,COLOR_WHITE);
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerHealth(playerid,100);// müsst ihr noch ergänzen
- SetPlayerFacingAngle(playerid,88.6796);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==12) //DNB
- {
- if(GetPVarInt(playerid,"Rang")==5)
- {
- SetPlayerSkin(playerid,123);
- GivePlayerWeapon(playerid,34,50);
- GivePlayerWeapon(playerid,30,500);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- SetPlayerSkin(playerid,122);
- GivePlayerWeapon(playerid,30,500);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- SetPlayerSkin(playerid,121);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,121);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,121);
- }
- SetPlayerColor(playerid,0x572200CA);
- GivePlayerWeapon(playerid,24,250);
- GivePlayerWeapon(playerid,5,1);
- GivePlayerWeapon(playerid,29,500);
- SetPlayerInterior(playerid,0);
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- return 1;
- }
- if(GetPVarInt(playerid,"Fraktion")==13) //SF
- if(GetPVarInt(playerid,"Rang")==5)
- {
- GivePlayerWeapon(playerid,30,250);
- GivePlayerWeapon(playerid,34,25);
- SetPlayerSkin(playerid,273);
- }
- if(GetPVarInt(playerid,"Rang")==4)
- {
- GivePlayerWeapon(playerid,25,50);
- GivePlayerWeapon(playerid,30,250);
- SetPlayerSkin(playerid,173);
- }
- if(GetPVarInt(playerid,"Rang")==3)
- {
- SetPlayerSkin(playerid,174);
- }
- if(GetPVarInt(playerid,"Rang")==2)
- {
- SetPlayerSkin(playerid,175);
- }
- if(GetPVarInt(playerid,"Rang")==1)
- {
- SetPlayerSkin(playerid,175);
- }
- SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
- SetPlayerColor(playerid,COLOR_TUERKIS);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerWeapon(playerid,5,500);
- GivePlayerWeapon(playerid,29,250);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- SetPlayerFacingAngle(playerid,358.2895);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- stock LoadAccount(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
- GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
- SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
- SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
- SetPVarInt(playerid,"loggedin",1);
- SetPVarInt(playerid, "ZeitSeitPD", dini_Int(Spielerdatei, "ZeitSeitPD")); //Diese Variable zeigt wielange es her ist das der Player PayDay hatte.
- SetPVarInt(playerid, "Respektpunkte", dini_Int(Spielerdatei, "Respektpunkte"));//Diese Variable zeigt wieviel Respektpunkte er hat.
- SetPVarInt(playerid, "Respekt", dini_Int(Spielerdatei, "Respekt"));//Diese Variable zeigt wieviel Respektpunkte nötig sind
- SetPVarInt(playerid, "LevelMoney", dini_Int(Spielerdatei, "LevelMoney"));//und dieiese Variable zeigt wieviel das nächste Level kostet.
- SetPVarInt(playerid, "Member", dini_Int(Spielerdatei, "Member"));
- SetPVarInt(playerid, "Leader", dini_Int(Spielerdatei, "Leader"));
- SetPVarInt(playerid, "Fuehrerschein", dini_Int(Spielerdatei, "Fuehrerschein"));
- SetPVarInt(playerid, "Banned", dini_Int(Spielerdatei, "Banned"));
- SetPVarInt(playerid, "Knast", dini_Int(Spielerdatei, "Knast"));
- SetPVarInt(playerid, "Kills", dini_Int(Spielerdatei, "Kills"));
- SetPVarInt(playerid, "Tode", dini_Int(Spielerdatei, "Tode"));
- SetPlayerSkin(playerid, dini_Int(Spielerdatei, "Skin"));
- SetPVarInt(playerid, "Bank", dini_Int(Spielerdatei, "Bank"));
- SetPVarInt(playerid, "HaveBizz", dini_Int(Spielerdatei, "HaveBizz"));
- SetPVarInt(playerid, "Job", dini_Int(Spielerdatei, "Job"));
- SetPVarInt(playerid, "Admprison", dini_Int(Spielerdatei, "Admprison"));
- SetPVarInt(playerid, "Paket", dini_Int(Spielerdatei, "Paket"));
- SetPVarInt(playerid, "Mats", dini_Int(Spielerdatei, "Mats"));
- SetPVarInt(playerid, "Schlüssel", dini_Int(Spielerdatei, "Schlüssel"));
- SetPVarInt(playerid, "Getazert", dini_Int(Spielerdatei, "Getazert"));
- SetPVarInt(playerid, "Verhaftet", dini_Int(Spielerdatei, "Verhaftet"));
- SetPVarInt(playerid, "Knast", dini_Int(Spielerdatei, "Knast"));
- SetPVarInt(playerid,"Waffenschein",dini_Int(Spielerdatei,"Waffenschein"));
- SetPVarInt(playerid,"Rang",dini_Int(Spielerdatei,"Rang"));
- SetPlayerWantedLevel(playerid,dini_Int(Spielerdatei,"Wanted"));
- SetPlayerSkin(playerid,dini_Int(Spielerdatei,"Skin"));
- if(GetPVarInt(playerid,"Banned")==1)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"Du bist gebannt!");
- Kick(playerid);
- }
- //SpielerInfo[playerid][Adminlevel]=dini_Int(Spielerdatei,"Adminlevel");
- //SpielerInfo[playerid][Fraktion]=dini_Int(Spielerdatei,"Fraktion");
- return 1;
- }
- stock SpielerSpeichern(playerid)
- {
- if(GetPVarInt(playerid,"loggedin")==1)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
- dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
- dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
- dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
- dini_IntSet(Spielerdatei, "ZeitSeitPD", GetPVarInt(playerid,"ZeitSeitPD"));
- dini_IntSet(Spielerdatei, "Respektpunkte", GetPVarInt(playerid,"Respektpunkte"));
- dini_IntSet(Spielerdatei, "Respekt", GetPVarInt(playerid,"Respekt"));
- dini_IntSet(Spielerdatei, "LevelMoney", GetPVarInt(playerid,"LevelMoney"));
- dini_IntSet(Spielerdatei, "Member", GetPVarInt(playerid,"Member"));
- dini_IntSet(Spielerdatei, "Leader", GetPVarInt(playerid,"Leader"));
- dini_IntSet(Spielerdatei, "Banned", GetPVarInt(playerid,"Banned"));
- dini_IntSet(Spielerdatei, "Knast", GetPVarInt(playerid,"Knast"));
- dini_IntSet(Spielerdatei, "Kills", GetPVarInt(playerid,"Kills"));
- dini_IntSet(Spielerdatei, "Tode", GetPVarInt(playerid,"Tode"));
- dini_IntSet(Spielerdatei, "Skin", GetPlayerSkin(playerid));
- dini_IntSet(Spielerdatei, "Waffen", GetPlayerWeapon(playerid));
- dini_IntSet(Spielerdatei, "Bank", GetPVarInt(playerid,"Bank"));
- dini_IntSet(Spielerdatei, "HaveBizz", GetPVarInt(playerid, "HaveBizz"));
- dini_IntSet(Spielerdatei, "Fuehrerschein", GetPVarInt(playerid,"Fuehrerschein"));
- dini_IntSet(Spielerdatei, "Job", GetPVarInt(playerid,"Job"));
- dini_IntSet(Spielerdatei, "Admprison", GetPVarInt(playerid,"Admprison"));
- dini_IntSet(Spielerdatei, "Paket", GetPVarInt(playerid,"Paket"));
- dini_IntSet(Spielerdatei, "Mats", GetPVarInt(playerid,"Mats"));
- dini_IntSet(Spielerdatei, "Getazert", GetPVarInt(playerid,"Getazert"));
- dini_IntSet(Spielerdatei, "Verhaftet", GetPVarInt(playerid,"Verhaftet"));
- dini_IntSet(Spielerdatei, "Knast", GetPVarInt(playerid,"Knast"));
- dini_IntSet(Spielerdatei,"Waffenschein",GetPVarInt(playerid,"Waffenschein"));
- dini_IntSet(Spielerdatei,"Rang",GetPVarInt(playerid,"Rang"));
- dini_IntSet(Spielerdatei,"Schlüssel",GetPVarInt(playerid,"Schlüssel"));
- dini_IntSet(Spielerdatei,"Wanted",GetPlayerWantedLevel(playerid));
- dini_IntSet(Spielerdatei,"Skin",GetPlayerSkin(playerid));
- }
- return 1;
- }
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