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Skin

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Mar 18th, 2012
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Pawn 16.55 KB | None | 0 0
  1. public OnPlayerSpawn(playerid)
  2. {
  3.     if(IsPlayerNPC(playerid))
  4.     {
  5.     if(!strcmp(SpielerName(playerid),"Zug",true))
  6.     {
  7.         SetPlayerSkin(playerid,7);
  8.         PutPlayerInVehicle(playerid,bottrain,0);
  9.     }
  10.     return 1;
  11.     }
  12.     if(IsPlayerNPC(playerid))return 1;
  13.     StopAudioStreamForPlayer(playerid);
  14.     SetTimer("leben",3000,1);
  15.     gettime(hour, minute);
  16.     SetPlayerTime(playerid,hour,minute);
  17.     SetPlayerSkillLevel(playerid, 0, 998);
  18.     SetPlayerSkillLevel(playerid, 6, 998);
  19.     TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
  20.     new adm[MAX_PLAYER_NAME];
  21.     if(isPlayerAnAdmin(playerid,1))
  22.     {
  23.     adm = "Admin";
  24.     Administrator[playerid] = Create3DTextLabel(adm,COLOR_LIGHTBLUE,0,0,0,20,1);
  25.     Attach3DTextLabelToPlayer(Administrator[playerid], playerid, 0.0, 0.0, 0.45);
  26.     }
  27.     if(GetPVarInt(playerid,"Admprison")==1)
  28.     {
  29.         SendClientMessage(playerid,COLOR_YELLOW,"Du bist eingesperrt!");
  30.         SetPlayerPos(playerid,2548.8191,-1297.7277,1044.1250);
  31.         SetPlayerInterior(playerid,2);
  32.         ResetPlayerWeapons(playerid);
  33.         SetPlayerSkin(playerid,162);
  34.         return 1;
  35.     }
  36.     if(GetPVarInt(playerid,"Knast")==1)
  37.     {
  38.         SendClientMessage(playerid,COLOR_YELLOW,"Du bist eingesperrt!");
  39.         SetPlayerPos(playerid,219.3199,109.4009,999.0156);
  40.         SetPlayerInterior(playerid,10);
  41.         ResetPlayerWeapons(playerid);
  42.         return 1;
  43.     }
  44.     if(GetPVarInt(playerid,"Fraktion")==0)
  45.     {
  46.         SetPlayerColor(playerid,COLOR_WHITE);
  47.     }
  48.     if(GetPVarInt(playerid,"Fraktion")==1)
  49.     {
  50.         SetPlayerColor(playerid,COLOR_WHITE);
  51.     }
  52.     if(GetPVarInt(playerid,"Fraktion")==2) //Grove
  53.     {
  54.     if(GetPVarInt(playerid,"Rang")==5)
  55.     {
  56.         GivePlayerWeapon(playerid,30,250);
  57.         GivePlayerWeapon(playerid,25,50);
  58.         GivePlayerWeapon(playerid,34,25);
  59.         SetPlayerSkin(playerid,270);
  60.     }
  61.     if(GetPVarInt(playerid,"Rang")==4)
  62.     {
  63.         GivePlayerWeapon(playerid,25,50);
  64.         GivePlayerWeapon(playerid,30,250);
  65.         SetPlayerSkin(playerid,271);
  66.     }
  67.     if(GetPVarInt(playerid,"Rang")==3)
  68.     {
  69.         SetPlayerSkin(playerid,293);
  70.     }
  71.     if(GetPVarInt(playerid,"Rang")==2)
  72.     {
  73.         SetPlayerSkin(playerid,105);
  74.     }
  75.     if(GetPVarInt(playerid,"Rang")==1)
  76.     {
  77.         SetPlayerSkin(playerid,106);
  78.     }
  79.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  80.     SetPlayerColor(playerid,GRUEN);
  81.     GivePlayerWeapon(playerid,24,100);
  82.     GivePlayerWeapon(playerid,5,500);
  83.     GivePlayerWeapon(playerid,32,250);
  84.     SetPlayerArmour(playerid,100);
  85.     SetPlayerHealth(playerid,100);
  86.     //
  87.     SetPlayerFacingAngle(playerid,358.2895);
  88.     SetCameraBehindPlayer(playerid);
  89.     return 1;
  90.     }
  91.     if(GetPVarInt(playerid,"Fraktion")==3) //Ballas
  92.     {
  93.     if(GetPVarInt(playerid,"Rang")==5)
  94.     {
  95.         GivePlayerWeapon(playerid,30,250);
  96.         GivePlayerWeapon(playerid,25,50);
  97.         GivePlayerWeapon(playerid,34,25);
  98.         SetPlayerSkin(playerid,185);
  99.     }
  100.     if(GetPVarInt(playerid,"Rang")==4)
  101.     {
  102.         GivePlayerWeapon(playerid,30,250);
  103.         GivePlayerWeapon(playerid,25,50);
  104.         SetPlayerSkin(playerid,102);
  105.     }
  106.     if(GetPVarInt(playerid,"Rang")==3)
  107.     {
  108.         GivePlayerWeapon(playerid,30,250);
  109.         SetPlayerSkin(playerid,104);
  110.     }
  111.     if(GetPVarInt(playerid,"Rang")==2)
  112.     {
  113.         SetPlayerSkin(playerid,103);
  114.     }
  115.     if(GetPVarInt(playerid,"Rang")==1)
  116.     {
  117.         SetPlayerSkin(playerid,103);
  118.     }
  119.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  120.     SetPlayerColor(playerid,LILA);
  121.     GivePlayerWeapon(playerid,24,100);
  122.     GivePlayerWeapon(playerid,5,500);
  123.     GivePlayerWeapon(playerid,28,250);
  124.     SetPlayerArmour(playerid,100);
  125.     SetPlayerHealth(playerid,100);
  126.     // müsst ihr noch ergänzen
  127.     SetPlayerFacingAngle(playerid,178.6375);
  128.     SetCameraBehindPlayer(playerid);
  129.     return 1;
  130.     }
  131.     if(GetPVarInt(playerid,"Fraktion")==4) //Triaden
  132.     {
  133.     if(GetPVarInt(playerid,"Rang")==5)
  134.     {
  135.         GivePlayerWeapon(playerid,30,250);
  136.         GivePlayerWeapon(playerid,34,25);
  137.         SetPlayerSkin(playerid,294);
  138.     }
  139.     if(GetPVarInt(playerid,"Rang")==4)
  140.     {
  141.         GivePlayerWeapon(playerid,30,250);
  142.         SetPlayerSkin(playerid,120);
  143.     }
  144.     if(GetPVarInt(playerid,"Rang")==3)
  145.     {
  146.         GivePlayerWeapon(playerid,30,250);
  147.         SetPlayerSkin(playerid,117);
  148.     }
  149.     if(GetPVarInt(playerid,"Rang")==2)
  150.     {
  151.         GivePlayerWeapon(playerid,30,250);
  152.         SetPlayerSkin(playerid,118);
  153.     }
  154.     if(GetPVarInt(playerid,"Rang")==1)
  155.     {
  156.         GivePlayerWeapon(playerid,30,250);
  157.         SetPlayerSkin(playerid,118);
  158.     }
  159.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  160.     SetPlayerColor(playerid,GRAU);
  161.     GivePlayerWeapon(playerid,24,100);
  162.     GivePlayerWeapon(playerid,4,500);
  163.     GivePlayerWeapon(playerid,29,250);
  164.     SetPlayerArmour(playerid,100);
  165.     SetPlayerHealth(playerid,100);
  166.     // müsst ihr noch ergänzen
  167.     SetPlayerFacingAngle(playerid,93.0874);
  168.     SetCameraBehindPlayer(playerid);
  169.     return 1;
  170.     }
  171.     if(GetPVarInt(playerid,"Fraktion")==5) //La Cosa Nostra
  172.     {
  173.     if(GetPVarInt(playerid,"Rang")==5)
  174.     {
  175.         GivePlayerWeapon(playerid,30,250);
  176.         GivePlayerWeapon(playerid,34,25);
  177.         SetPlayerSkin(playerid,113);
  178.     }
  179.     if(GetPVarInt(playerid,"Rang")==4)
  180.     {
  181.         GivePlayerWeapon(playerid,30,250);
  182.         SetPlayerSkin(playerid,124);
  183.     }
  184.     if(GetPVarInt(playerid,"Rang")==3)
  185.     {
  186.         GivePlayerWeapon(playerid,30,250);
  187.         SetPlayerSkin(playerid,125);
  188.     }
  189.     if(GetPVarInt(playerid,"Rang")==2)
  190.     {
  191.         GivePlayerWeapon(playerid,30,250);
  192.         SetPlayerSkin(playerid,126);
  193.     }
  194.     if(GetPVarInt(playerid,"Rang")==1)
  195.     {
  196.         GivePlayerWeapon(playerid,30,250);
  197.         SetPlayerSkin(playerid,126);
  198.     }
  199.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  200.     SetPlayerColor(playerid,DUNKEL_GRAU);
  201.     GivePlayerWeapon(playerid,24,100);
  202.     GivePlayerWeapon(playerid,4,500);
  203.     GivePlayerWeapon(playerid,29,250);
  204.     SetPlayerArmour(playerid,100);
  205.     SetPlayerHealth(playerid,100);
  206.     // müsst ihr noch ergänzen
  207.     SetPlayerFacingAngle(playerid,271.0829);
  208.     SetCameraBehindPlayer(playerid);
  209.     return 1;
  210.     }
  211.     if(GetPVarInt(playerid,"Fraktion")==6) //Feuerwehr
  212.     {
  213.     GivePlayerWeapon(playerid,42,2500);
  214.     SetPlayerSkin(playerid,277);
  215.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  216.     SetPlayerColor(playerid,DUNKEL_ROT);
  217.     SetPlayerArmour(playerid,100);
  218.     SetPlayerHealth(playerid,100);
  219.     // müsst ihr noch ergänzen
  220.     SetPlayerFacingAngle(playerid,271.2816);
  221.     SetCameraBehindPlayer(playerid);
  222.     return 1;
  223.     }
  224.     if(GetPVarInt(playerid,"Fraktion")==7) //Sanni
  225.     {
  226.     SetPlayerSkin(playerid,275);
  227.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  228.     SetPlayerColor(playerid,0xFF000FFF);
  229.     SetPlayerArmour(playerid,100);
  230.     SetPlayerHealth(playerid,100);
  231.     // müsst ihr noch ergänzen
  232.     SetPlayerFacingAngle(playerid,270.7373);
  233.     SetCameraBehindPlayer(playerid);
  234.     return 1;
  235.     }
  236.     if(GetPVarInt(playerid,"Fraktion")==8) //FBI
  237.     {
  238.     SetPlayerSkin(playerid,286);
  239.     SetPlayerColor(playerid,0x3C3C6AFF);
  240.     GivePlayerWeapon(playerid,24,70);
  241.     GivePlayerWeapon(playerid,29,240);
  242.     GivePlayerWeapon(playerid,27,70);
  243.     SetPlayerArmour(playerid,100);
  244.     SetPlayerHealth(playerid,100);
  245.     return 1;// müsst ihr noch ergänzen
  246.     }
  247.     if(GetPVarInt(playerid,"Fraktion")==9)
  248.     {
  249.     if(GetPVarInt(playerid,"Rang")==5)
  250.     {
  251.         GivePlayerWeapon(playerid,31,250);
  252.     }
  253.     if(GetPVarInt(playerid,"Rang")==4)
  254.     {
  255.         GivePlayerWeapon(playerid,34,50);
  256.     }
  257.     if(GetPVarInt(playerid,"Rang")==3)
  258.     {
  259.         GivePlayerWeapon(playerid,31,250);
  260.     }
  261.     if(GetPVarInt(playerid,"Rang")==2)
  262.     {
  263.         GivePlayerWeapon(playerid,31,250);
  264.     }
  265.     if(GetPVarInt(playerid,"Rang")==1)
  266.     {
  267.         GivePlayerWeapon(playerid,31,250);
  268.     } //Bundeswehr
  269.     SetPlayerSkin(playerid,287);
  270.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  271.     SetPlayerColor(playerid,0x523326FF);
  272.     GivePlayerWeapon(playerid,4,0);
  273.     GivePlayerWeapon(playerid,24,70);
  274.     SetPlayerArmour(playerid,100);
  275.     SetPlayerHealth(playerid,125);
  276.     // müsst ihr noch ergänzen
  277.     SetPlayerFacingAngle(playerid,169.0770);
  278.     SetCameraBehindPlayer(playerid);
  279.     return 1;
  280.     }
  281.     if(GetPVarInt(playerid,"Fraktion")==10) //Terror!!
  282.     {
  283.     if(GetPVarInt(playerid,"Rang")==5)
  284.     {
  285.         GivePlayerWeapon(playerid,34,50);
  286.         GivePlayerWeapon(playerid,35,10);
  287.         SetPlayerSkin(playerid,220);
  288.     }
  289.     if(GetPVarInt(playerid,"Rang")==4)
  290.     {
  291.         GivePlayerWeapon(playerid,34,50);
  292.         SetPlayerSkin(playerid,142);
  293.     }
  294.     if(GetPVarInt(playerid,"Rang")==3)
  295.     {
  296.         SetPlayerSkin(playerid,222);
  297.     }
  298.     if(GetPVarInt(playerid,"Rang")==2)
  299.     {
  300.         SetPlayerSkin(playerid,222);
  301.     }
  302.     if(GetPVarInt(playerid,"Rang")==1)
  303.     {
  304.         SetPlayerSkin(playerid,222);
  305.     }
  306.     SetPlayerColor(playerid,COLOR_WHITE);
  307.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  308.     GivePlayerWeapon(playerid,4,0);
  309.     GivePlayerWeapon(playerid,24,70);
  310.     GivePlayerWeapon(playerid,30,240);
  311.     SetPlayerArmour(playerid,100);
  312.     SetPlayerHealth(playerid,100);
  313.     // müsst ihr noch ergänzen
  314.     SetPlayerFacingAngle(playerid,263.7473);
  315.     SetCameraBehindPlayer(playerid);
  316.     return 1;
  317.     }
  318.     if(GetPVarInt(playerid,"Fraktion")==11) //Oamt!!
  319.     {
  320.     if(GetPVarInt(playerid,"Rang")==5)
  321.     {
  322.         SetPlayerSkin(playerid,71);
  323.     }
  324.     if(GetPVarInt(playerid,"Rang")==4)
  325.     {
  326.         SetPlayerSkin(playerid,71);
  327.     }
  328.     if(GetPVarInt(playerid,"Rang")==3)
  329.     {
  330.         SetPlayerSkin(playerid,71);
  331.     }
  332.     if(GetPVarInt(playerid,"Rang")==2)
  333.     {
  334.         SetPlayerSkin(playerid,71);
  335.     }
  336.     if(GetPVarInt(playerid,"Rang")==1)
  337.     {
  338.         SetPlayerSkin(playerid,71);
  339.     }
  340.     SetPlayerColor(playerid,COLOR_WHITE);
  341.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  342.     SetPlayerHealth(playerid,100);// müsst ihr noch ergänzen
  343.     SetPlayerFacingAngle(playerid,88.6796);
  344.     SetCameraBehindPlayer(playerid);
  345.     return 1;
  346.     }
  347.     if(GetPVarInt(playerid,"Fraktion")==12) //DNB
  348.     {
  349.     if(GetPVarInt(playerid,"Rang")==5)
  350.     {
  351.         SetPlayerSkin(playerid,123);
  352.         GivePlayerWeapon(playerid,34,50);
  353.         GivePlayerWeapon(playerid,30,500);
  354.     }
  355.     if(GetPVarInt(playerid,"Rang")==4)
  356.     {
  357.         SetPlayerSkin(playerid,122);
  358.         GivePlayerWeapon(playerid,30,500);
  359.     }
  360.     if(GetPVarInt(playerid,"Rang")==3)
  361.     {
  362.         SetPlayerSkin(playerid,121);
  363.     }
  364.     if(GetPVarInt(playerid,"Rang")==2)
  365.     {
  366.         SetPlayerSkin(playerid,121);
  367.     }
  368.     if(GetPVarInt(playerid,"Rang")==1)
  369.     {
  370.         SetPlayerSkin(playerid,121);
  371.     }
  372.     SetPlayerColor(playerid,0x572200CA);
  373.     GivePlayerWeapon(playerid,24,250);
  374.     GivePlayerWeapon(playerid,5,1);
  375.     GivePlayerWeapon(playerid,29,500);
  376.     SetPlayerInterior(playerid,0);
  377.     SetPlayerHealth(playerid,100);
  378.     SetPlayerArmour(playerid,100);
  379.     return 1;
  380.     }
  381.     if(GetPVarInt(playerid,"Fraktion")==13) //SF
  382.     if(GetPVarInt(playerid,"Rang")==5)
  383.     {
  384.         GivePlayerWeapon(playerid,30,250);
  385.         GivePlayerWeapon(playerid,34,25);
  386.         SetPlayerSkin(playerid,273);
  387.     }
  388.     if(GetPVarInt(playerid,"Rang")==4)
  389.     {
  390.         GivePlayerWeapon(playerid,25,50);
  391.         GivePlayerWeapon(playerid,30,250);
  392.         SetPlayerSkin(playerid,173);
  393.     }
  394.     if(GetPVarInt(playerid,"Rang")==3)
  395.     {
  396.     SetPlayerSkin(playerid,174);
  397.     }
  398.     if(GetPVarInt(playerid,"Rang")==2)
  399.     {
  400.     SetPlayerSkin(playerid,175);
  401.     }
  402.     if(GetPVarInt(playerid,"Rang")==1)
  403.     {
  404.     SetPlayerSkin(playerid,175);
  405.     }
  406.     SetPlayerInterior(playerid,0);// falls ihr den Spawn in einem Haus habt.
  407.     SetPlayerColor(playerid,COLOR_TUERKIS);
  408.     GivePlayerWeapon(playerid,24,100);
  409.     GivePlayerWeapon(playerid,5,500);
  410.     GivePlayerWeapon(playerid,29,250);
  411.     SetPlayerArmour(playerid,100);
  412.     SetPlayerHealth(playerid,100);
  413.     SetPlayerFacingAngle(playerid,358.2895);
  414.     SetCameraBehindPlayer(playerid);
  415.     return 1;
  416.     }
  417.  
  418.  
  419. stock LoadAccount(playerid)
  420. {
  421.     new Spielerdatei[64];
  422.     new name[MAX_PLAYER_NAME];
  423.     GetPlayerName(playerid,name,sizeof(name));
  424.     format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  425.     SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
  426.     GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
  427.     SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
  428.     SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
  429.     SetPVarInt(playerid,"loggedin",1);
  430.     SetPVarInt(playerid, "ZeitSeitPD", dini_Int(Spielerdatei, "ZeitSeitPD")); //Diese Variable zeigt wielange es her ist das der Player PayDay hatte.
  431.     SetPVarInt(playerid, "Respektpunkte", dini_Int(Spielerdatei, "Respektpunkte"));//Diese Variable zeigt wieviel Respektpunkte er hat.
  432.     SetPVarInt(playerid, "Respekt", dini_Int(Spielerdatei, "Respekt"));//Diese Variable zeigt wieviel Respektpunkte nötig sind
  433.     SetPVarInt(playerid, "LevelMoney", dini_Int(Spielerdatei, "LevelMoney"));//und dieiese Variable zeigt wieviel das nächste Level kostet.
  434.     SetPVarInt(playerid, "Member", dini_Int(Spielerdatei, "Member"));
  435.     SetPVarInt(playerid, "Leader", dini_Int(Spielerdatei, "Leader"));
  436.     SetPVarInt(playerid, "Fuehrerschein", dini_Int(Spielerdatei, "Fuehrerschein"));
  437.     SetPVarInt(playerid, "Banned", dini_Int(Spielerdatei, "Banned"));
  438.     SetPVarInt(playerid, "Knast", dini_Int(Spielerdatei, "Knast"));
  439.     SetPVarInt(playerid, "Kills", dini_Int(Spielerdatei, "Kills"));
  440.     SetPVarInt(playerid, "Tode", dini_Int(Spielerdatei, "Tode"));
  441.     SetPlayerSkin(playerid, dini_Int(Spielerdatei, "Skin"));
  442.     SetPVarInt(playerid, "Bank", dini_Int(Spielerdatei, "Bank"));
  443.     SetPVarInt(playerid, "HaveBizz", dini_Int(Spielerdatei, "HaveBizz"));
  444.     SetPVarInt(playerid, "Job", dini_Int(Spielerdatei, "Job"));
  445.     SetPVarInt(playerid, "Admprison", dini_Int(Spielerdatei, "Admprison"));
  446.     SetPVarInt(playerid, "Paket", dini_Int(Spielerdatei, "Paket"));
  447.     SetPVarInt(playerid, "Mats", dini_Int(Spielerdatei, "Mats"));
  448.     SetPVarInt(playerid, "Schlüssel", dini_Int(Spielerdatei, "Schlüssel"));
  449.     SetPVarInt(playerid, "Getazert", dini_Int(Spielerdatei, "Getazert"));
  450.     SetPVarInt(playerid, "Verhaftet", dini_Int(Spielerdatei, "Verhaftet"));
  451.     SetPVarInt(playerid, "Knast", dini_Int(Spielerdatei, "Knast"));
  452.     SetPVarInt(playerid,"Waffenschein",dini_Int(Spielerdatei,"Waffenschein"));
  453.     SetPVarInt(playerid,"Rang",dini_Int(Spielerdatei,"Rang"));
  454.     SetPlayerWantedLevel(playerid,dini_Int(Spielerdatei,"Wanted"));
  455.     SetPlayerSkin(playerid,dini_Int(Spielerdatei,"Skin"));
  456.     if(GetPVarInt(playerid,"Banned")==1)
  457.     {
  458.         SendClientMessage(playerid,COLOR_YELLOW,"Du bist gebannt!");
  459.         Kick(playerid);
  460.     }
  461.     //SpielerInfo[playerid][Adminlevel]=dini_Int(Spielerdatei,"Adminlevel");
  462.     //SpielerInfo[playerid][Fraktion]=dini_Int(Spielerdatei,"Fraktion");
  463.     return 1;
  464. }
  465.  
  466. stock SpielerSpeichern(playerid)
  467. {
  468.     if(GetPVarInt(playerid,"loggedin")==1)
  469.     {
  470.         new Spielerdatei[64];
  471.         new name[MAX_PLAYER_NAME];
  472.         GetPlayerName(playerid,name,sizeof(name));
  473.         format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  474.         dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
  475.         dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
  476.         dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
  477.         dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
  478.         dini_IntSet(Spielerdatei, "ZeitSeitPD", GetPVarInt(playerid,"ZeitSeitPD"));
  479.         dini_IntSet(Spielerdatei, "Respektpunkte", GetPVarInt(playerid,"Respektpunkte"));
  480.         dini_IntSet(Spielerdatei, "Respekt", GetPVarInt(playerid,"Respekt"));
  481.         dini_IntSet(Spielerdatei, "LevelMoney", GetPVarInt(playerid,"LevelMoney"));
  482.         dini_IntSet(Spielerdatei, "Member", GetPVarInt(playerid,"Member"));
  483.         dini_IntSet(Spielerdatei, "Leader", GetPVarInt(playerid,"Leader"));
  484.         dini_IntSet(Spielerdatei, "Banned", GetPVarInt(playerid,"Banned"));
  485.         dini_IntSet(Spielerdatei, "Knast", GetPVarInt(playerid,"Knast"));
  486.         dini_IntSet(Spielerdatei, "Kills", GetPVarInt(playerid,"Kills"));
  487.         dini_IntSet(Spielerdatei, "Tode", GetPVarInt(playerid,"Tode"));
  488.         dini_IntSet(Spielerdatei, "Skin", GetPlayerSkin(playerid));
  489.         dini_IntSet(Spielerdatei, "Waffen", GetPlayerWeapon(playerid));
  490.         dini_IntSet(Spielerdatei, "Bank", GetPVarInt(playerid,"Bank"));
  491.         dini_IntSet(Spielerdatei, "HaveBizz", GetPVarInt(playerid, "HaveBizz"));
  492.         dini_IntSet(Spielerdatei, "Fuehrerschein", GetPVarInt(playerid,"Fuehrerschein"));
  493.         dini_IntSet(Spielerdatei, "Job", GetPVarInt(playerid,"Job"));
  494.         dini_IntSet(Spielerdatei, "Admprison", GetPVarInt(playerid,"Admprison"));
  495.         dini_IntSet(Spielerdatei, "Paket", GetPVarInt(playerid,"Paket"));
  496.         dini_IntSet(Spielerdatei, "Mats", GetPVarInt(playerid,"Mats"));
  497.         dini_IntSet(Spielerdatei, "Getazert", GetPVarInt(playerid,"Getazert"));
  498.         dini_IntSet(Spielerdatei, "Verhaftet", GetPVarInt(playerid,"Verhaftet"));
  499.         dini_IntSet(Spielerdatei, "Knast", GetPVarInt(playerid,"Knast"));
  500.         dini_IntSet(Spielerdatei,"Waffenschein",GetPVarInt(playerid,"Waffenschein"));
  501.         dini_IntSet(Spielerdatei,"Rang",GetPVarInt(playerid,"Rang"));
  502.         dini_IntSet(Spielerdatei,"Schlüssel",GetPVarInt(playerid,"Schlüssel"));
  503.         dini_IntSet(Spielerdatei,"Wanted",GetPlayerWantedLevel(playerid));
  504.         dini_IntSet(Spielerdatei,"Skin",GetPlayerSkin(playerid));
  505.     }
  506.     return 1;
  507. }
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