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rewards

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Oct 7th, 2013
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  1. # -- Rewards --
  2.  
  3. containers {
  4. chest {
  5. enabled = 'true'
  6. name = 'Chest' # The title that appears for the inventory.
  7. # Item/Id = rarity x amount (or min, max)
  8. rewards {
  9. rawfish = '40'
  10. leatherboots = '40'
  11. leatherchestplate = '40'
  12. leatherhelmet = '40'
  13. leatherleggings = '40'
  14. ironboots = '10'
  15. ironchestplate = '10'
  16. ironhelmet = '10'
  17. ironleggings = '10'
  18. woodsword = '95'
  19. stonesword = '80'
  20. ironsword = '10'
  21. enderpearl = '20 x 1, 2'
  22. diamond = '2 x 1'
  23. stick = '75 x 1, 3'
  24. arrow = '70 x 1, 5'
  25. wheat = '80 x 1, 2'
  26. apple = '65 x 1, 3'
  27. goldenapple = '40'
  28. cookedfish = '50 x 1, 2'
  29. fishingrod = '40'
  30. melon = '90 x 2, 4'
  31. rawbeef = '65 x 1, 2'
  32. cookedbeef = '60'
  33. bread = '75 x 1, 2'
  34. bow = '85'
  35. string = '85 x 1, 3'
  36. map = '50'
  37. compass = '70'
  38. carrotitem = '65 x 1, 2'
  39. bakedpotato = '60'
  40. cookie = '65 x 1, 2'
  41. pumpkinpie = '50'
  42. ironingot = '20'
  43. goldingot = '20'
  44. }
  45. }
  46. }
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