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- 01[03/28/13 22:23:15] <@Bela> hello
- [03/28/13 22:23:46] <@Perri> Hello!
- 01[03/28/13 22:31:07] <@Bela> I wanted to basically have a mini-meeting with you about ideas before we have the real meeting tomorrow :P
- 01[03/28/13 22:31:52] <@Bela> you said you had some ideas?
- [03/28/13 22:33:18] <@Perri> I do! Very sort of general ideas, but still ideas
- 01[03/28/13 22:33:25] <@Bela> I'd love to hear them
- 01[03/28/13 22:36:12] <@Bela> I have some ideas of my own too
- [03/28/13 22:39:04] <@Perri> One idea I've been thinking about a lot is a story that would somehow link between the past and the present, either through actual time travel or just playing through flashbacks and prior events. The past could be represented with graphical changes - the architecture of houses changing; maps rearranging, different NPCs and
- [03/28/13 22:39:04] <@Perri> so on. The graphics could even change to GB or GBC era to reflect "past" in comparison to "present"
- [03/28/13 22:39:11] <@Perri> No real plot to go with this yet, just a concept
- 01[03/28/13 22:43:16] <@Bela> I have a plot-related idea
- [03/28/13 22:43:49] <@Perri> I was also thinking about a concept that I'd wanted to mess around with in my first ROM hack; which would be essentially allowing the player to choose their own morality. The "evil team" is whoever you decide it to be
- [03/28/13 22:44:00] <@Perri> Sure, I'd love to hear it :)
- 01[03/28/13 22:44:04] <@Bela> it started with wanting to do something with Genesect
- 01[03/28/13 22:44:22] <@Bela> and so I thought of how Genesect could be treated in a story
- 01[03/28/13 22:44:40] <@Bela> and immediately I thought of nuclear weapons
- 01[03/28/13 22:45:11] <@Bela> now I know Super Rising Thunder has to do with a disaster of some kind
- 01[03/28/13 22:45:25] <@Bela> like, a nuclear disaster I thought
- 01[03/28/13 22:45:33] <@Bela> what I was thinking this could be is
- 01[03/28/13 22:45:40] <@Bela> a story about impending catastrophe
- [03/28/13 22:45:47] <@Perri> Indeed it does, though it's set several hundreds of years after the disaster
- 01[03/28/13 22:46:30] <@Bela> I don't know what your political leanings are/if you have any ;P/want to do a story like that, but
- 01[03/28/13 22:47:00] <@Bela> I was thinking of something that would essentially be a response to how the world is right now
- 01[03/28/13 22:47:27] <@Bela> that's where my mind sits and what it primarily concerns itself with
- 01[03/28/13 22:47:34] <@Bela> at this moment in time ;P
- 01[03/28/13 22:47:56] <@Bela> now how that would translate into a Pokemon story
- 01[03/28/13 22:48:05] <@Bela> is you would have villains who are incredibly powerful
- 01[03/28/13 22:48:31] <@Bela> almost untouchable
- 01[03/28/13 22:48:58] <@Bela> they would likely be characters who are tied to business or political institutions, which are not things Pokemon has ever shied away from portraying
- 01[03/28/13 22:49:14] <@Bela> i.e. the character Snattle in XD, or Blake Hall in Shadows of Almia
- [03/28/13 22:49:32] <@Perri> We have to be very careful if we're involving politics or political statements in any way, of course
- [03/28/13 22:49:49] <@Perri> Especially on a project with so many people working on it like this
- 01[03/28/13 22:50:12] <@Bela> I know it might be tough to do something if it's something that really touches on issues
- 01[03/28/13 22:50:26] <@Bela> I think this really is something everyone in the project would agree on
- 01[03/28/13 22:50:40] <@Bela> like, every single person who works on this project is someone who
- 01[03/28/13 22:50:50] <@Bela> is not part of these upper, elitist classes of society
- [03/28/13 22:51:03] <@Perri> There's still ways important statements can be made, but it needs to be made easy to swallow for anyone regardless of their political leanings
- 01[03/28/13 22:51:08] <@Bela> they aren't corporate executives or anything lol
- 01[03/28/13 22:51:21] <@Bela> I think the way we would do it is
- 01[03/28/13 22:51:46] <@Bela> it would construed in a way where there really isn't a direct political message being made
- [03/28/13 22:51:52] <@Perri> Yeah
- 01[03/28/13 22:52:11] <@Bela> although that can be very interesting actually
- 01[03/28/13 22:52:30] <@Bela> like, I think it would be interesting to have a varied cast of villains
- 01[03/28/13 22:53:00] <@Bela> some who fit within the mold of what a greedy rich person would be, and others who transcend this
- 01[03/28/13 22:53:36] <@Bela> and I think we would need a balance of both
- [03/28/13 22:53:45] <@Perri> Definitely, though my preference would be for a plot that isn't so black and white, one where heroes are always good and villains are always bad. The real world isn't that way after all
- 01[03/28/13 22:53:52] <@Bela> right
- 01[03/28/13 22:54:04] <@Bela> and that's what I mean by having characters who do not fit within the mold
- 01[03/28/13 22:54:14] <@Bela> and what I mean by transcending that
- 01[03/28/13 22:54:28] <@Bela> because while there are complexities, there really do exist people who are like that
- [03/28/13 22:54:35] <@Perri> Yeah :) I mean, we can still have some rotten villains
- 01[03/28/13 22:54:39] <@Bela> and I think we would be remiss to ignore that :)
- 01[03/28/13 22:55:01] <@Bela> I want to include villains who feel justified and have a philosophy of sorts
- 01[03/28/13 22:55:08] <@Bela> characters who are in a strange way likeable
- 01[03/28/13 22:55:12] <@Bela> but who are still horrific
- [03/28/13 22:55:20] <@Perri> I like the idea
- 01[03/28/13 22:55:48] <@Bela> I'm not going to touch on specifics for characters, I think that's something machomuu would do very well on
- [03/28/13 22:56:03] <@Perri> Where you can be disgusted by what they do, and rightfully so, but at the same time almost see their point
- [03/28/13 22:56:24] <@Perri> Yeah, obviously things can be more ironed out and developed in the former meeting
- [03/28/13 22:56:29] <@Perri> *formal
- <@Perri> To bring things back to the hack a bit; I think if we're going to do a story like this we should probably avoid the rote "eight gyms/Elite 4" stuff. It could perhaps START that way in a way to lull the player into a sense of security, but soon turn into something else entirely
- 01[03/28/13 23:08:10] <@Bela> I think you could use the Pokemon League as the pokemon version of a government
- [03/28/13 23:09:12] <@Perri> I still see the League as more like, say, the NFL than a government. It might come off as a story about sports corruption to focus on an organization that caters only to Trainers
- [03/28/13 23:09:47] <@Perri> Surely even PokeJapan has a real government
- [03/28/13 23:10:05] <@Perri> Or PokeAmerica if our region is going to be Unova-esque
- [03/28/13 23:11:12] <@Perri> Which is another thing...I'mnot sure how to tell this story in the focus of it being, well, a pokemon game
- [03/28/13 23:11:19] <@Perri> There's good ideas and I like them, but I worry about how playable it may be
- [03/28/13 23:11:31] <@Perri> We might need the League after all in that case
- [03/28/13 23:14:11] <@Perri> Perhaps the League is the seat of corruption and battling gyms is...going undercover to do research? Doing it that way though would feel more like forcing the plot to fit the game rather than the plot coming off as natural
- [03/28/13 23:14:22] <@Perri> Obviously we need a lot more work ^^' But that's what the real meeting is for
- 01[03/28/13 23:16:16] <@Bela> sorry had to take the trash out there
- 01[03/28/13 23:16:21] <@Bela> what I've thought about this is
- 01[03/28/13 23:17:11] <@Bela> the pokemon league is more like a government in the sense that while it has an elite four and gyms, it actively subverts trainers from challenging them
- 01[03/28/13 23:17:47] <@Bela> and so all across the region, trainers are dissuaded from having battles
- 01[03/28/13 23:18:29] <@Bela> which I think would work as a way of expressing this new culture of political apathy we have
- [03/28/13 23:18:37] <@Perri> True - it may not be "government" in say, the sense that the United States government is government, but it definitely is the governing body as far as Training is concerned
- [03/28/13 23:18:48] <@Perri> and we have to remember what a huge part of this world's culture Training is
- 01[03/28/13 23:19:18] <@Bela> well, it's also how people like the police come into play in the pokemon universe
- 01[03/28/13 23:19:29] <@Bela> they work for the league
- 01[03/28/13 23:20:19] <@Bela> all this story would be adding to that, is that the league is controlled by industries that have installed people into the league that allow them to do things an otherwise uncorrupt pokemon league would prevent them from doing
- 01[03/28/13 23:20:41] <@Bela> such as polluting, or leeching resources, breaking the law in some way, or what-have-you
- 01[03/28/13 23:21:08] <@Bela> and in this way, you could have the "true" villain be the president of the pokemon league
- [03/28/13 23:21:26] <@Perri> The champion, basically?
- 01[03/28/13 23:21:44] <@Bela> I think I like it better if the champion isn't the villain
- 01[03/28/13 23:22:01] <@Bela> it seems more twist-y if the president hijacks your league challenge
- 01[03/28/13 23:23:20] <@Bela> this idea originally started with me thinking about the Big Five from YuGiOh, how those were a group of board members
- [03/28/13 23:23:33] <@Perri> How like a scumbag corporate executive XD
- 01[03/28/13 23:23:36] <@Bela> yeah lol
- 01[03/28/13 23:24:17] <@Bela> I think it would be neat if it was like, the villains you face are members of a secret board of executives of some mega, omnipresent corporation, and the chairman of that board and the league president were the same person
- 01[03/28/13 23:24:51] <@Bela> and so you were essentially fighting his puppets both through the story fighting the villains, and when at the league
- 01[03/28/13 23:26:13] <@Bela> something about that is trippy and cool to me
- 01[03/28/13 23:26:18] <@Bela> so I dunno lol ;p
- [03/28/13 23:29:45] <@Perri> I must confess though, this isn't a kind of story I have much experience with - a lot of what I write is focused on personal drama and more limited scope. I could describe both Super Rising Thunder and my current fanfic project as "Hero finds himself in an extraordinary circumstance. While struggling to fulfill some larger destiny;
- [03/28/13 23:29:45] <@Perri> smaller plotline events during his quest force the Hero to confront who he is - both the good and the bad - and where he stands."
- [03/28/13 23:29:51] <@Perri> Not that I'm not willing to try of course XD
- 03[03/28/13 23:30:03] * machomuu (442195a6@gateway/web/freenode/ip.68.33.149.166) has joined #pcromhack
- [03/28/13 23:30:08] <@Perri> But "corrupt executives" is something I've never written before ^^'
- [03/28/13 23:30:16] <@Perri> O-oh hey, look who it is! Hi Machomuu!
- [03/28/13 23:30:23] <machomuu> Sorry, I went to the wrong room -.-'
- [03/28/13 23:30:26] <machomuu> Hi!
- [03/28/13 23:30:45] <@Perri> It's fine :)
- 01[03/28/13 23:30:56] <@Bela> hey machomuu! lol
- [03/28/13 23:31:33] <@Perri> Darth should be here shortly too
- [03/28/13 23:31:34] <machomuu> Are you guys trying to form a basis for the story? I came in on "corrupt executives".
- 01[03/28/13 23:31:43] <@Bela> yes lol
- 01[03/28/13 23:31:53] <@Bela> just an idea I had for the story
- 03[03/28/13 23:32:07] * Darthatron (~Darthatro@CPE-120-144-42-97.lnse5.win.bigpond.net.au) has joined #pcromhack
- 03[03/28/13 23:32:07] * ChanServ sets mode: +o Darthatron
- 01[03/28/13 23:32:09] <@Bela> hello
- 03[03/28/13 23:32:15] * Darthatron sets mode: +o machomuu
- [03/28/13 23:32:24] <@Darthatron> hello
- [03/28/13 23:32:38] <@Perri> Hello!
- [03/28/13 23:32:39] <@machomuu> Hey, boss!
- 01[03/28/13 23:33:34] <@Bela> so, do you guys want to jump right into it or what
- [03/28/13 23:34:35] <@Darthatron> sure, what ever is easy for you
- 01[03/28/13 23:34:43] <@Bela> okay
- [03/28/13 23:34:51] <@machomuu> Gyms. What do you guys think?
- 01[03/28/13 23:35:01] <@Bela> I actually do want to still do gyms
- [03/28/13 23:35:07] <@Perri> I'd prefer not to, but if they work with the story it's okay to keep them
- [03/28/13 23:35:12] <@Darthatron> gyms are pretty core to the game play I think
- 01[03/28/13 23:35:14] <@Bela> I want to retain what a normal pokemon story is like, but flip it on its head
- [03/28/13 23:35:18] <@Darthatron> even if they aren't plot driven
- [03/28/13 23:36:02] <@Perri> It really depends on the story. A game like Super Rising Thunder can get away with no gyms, while in others they do add a purpose
- [03/28/13 23:36:30] <@Darthatron> ^
- [03/28/13 23:36:35] <@Perri> So I guess count me as undecided for now
- [03/28/13 23:37:06] <@machomuu> We could always have them as side tasks, though I prefer no-gyms, I'd assume the masses would want them in the hack in some form
- [03/28/13 23:38:17] <@Darthatron> perhaps we can use some different form
- [03/28/13 23:38:22] <@Darthatron> let's talk time period first
- [03/28/13 23:38:25] <@Perri> Sure
- [03/28/13 23:38:31] <@Darthatron> are we happy with general modern-era pokemon?
- 01[03/28/13 23:38:33] <@Bela> I want it to be set in the current time period
- [03/28/13 23:38:38] <@Perri> I had a concept for a hack that would be set in the present day, but flash back to the past
- [03/28/13 23:38:46] <@Perri> to quote myself from a bit earler
- [03/28/13 23:38:47] <@Perri> *earlier
- [03/28/13 23:38:59] <@Perri> One idea I've been thinking about a lot is a story that would somehow link between the past and the present, either through actual time travel or just playing through flashbacks and prior events. The past could be represented with graphical changes - the architecture of houses changing; maps rearranging, different NPCs and
- [03/28/13 23:39:01] <@Perri> so on. The graphics could even change to GB or GBC era to reflect "past" in comparison to "present"
- [03/28/13 23:39:18] <@Perri> There could even be two different heroes if we avoid time travel, the "past" and "present" stories playing out aongside each other
- [03/28/13 23:39:28] <@machomuu> I'm fine with current, and I certainly like the concept you raised about the graphics.
- [03/28/13 23:39:52] <@Darthatron> sepia tone implies past pretty well too if we wanted to play it safe with tiles
- [03/28/13 23:40:40] <@Perri> Sepia is fine too :)
- [03/28/13 23:41:14] <@Perri> Though I don't have a story to go along with this concept....just the concept itself
- 01[03/28/13 23:41:32] <@Bela> I had an idea for a story
- [03/28/13 23:41:43] <@Perri> Though I do also like the idea of a past-set story; I do wonder what retro-tech would be like in the Poke-verse
- 01[03/28/13 23:41:47] <@Bela> and I think it could use your idea
- 01[03/28/13 23:42:49] <@Bela> so me and PPG were talking earlier
- 01[03/28/13 23:43:13] <@Bela> and I had this idea for a story that would ultimately be about Genesect
- 01[03/28/13 23:43:36] <@Bela> since I see that Pokemon as something resembling a weapon
- 01[03/28/13 23:44:13] <@Bela> and this story would be about how a region is riddled with corruption, and part of this is the danger of it creating this weapon
- [03/28/13 23:44:56] <@machomuu> Hm...corruption how?
- 01[03/28/13 23:45:43] <@Bela> well
- 01[03/28/13 23:46:13] <@Bela> the way in which it is corrupt is a mirror of how the real world appears to be
- 01[03/28/13 23:46:28] <@Bela> the concept I'm working with here would almost be a social commentary
- 01[03/28/13 23:46:57] <@Bela> instead of talking about a government, the story would use the pokemon league as a repesentation of that
- 01[03/28/13 23:47:32] <@Bela> the idea being that you could have a story that illustrates what a corrupt system looks like and how it operates
- 01[03/28/13 23:47:42] <@Bela> and the dangers of that system
- 01[03/28/13 23:47:55] <@Bela> ultimately, the danger of total annihilation
- 01[03/28/13 23:48:22] <@Bela> now that does seem pretty weighty of a pokemon story, but I think it can be done right
- 01[03/28/13 23:48:42] <@Bela> you came in on the mention of corrupt executives
- [03/28/13 23:50:00] <@Darthatron> I love a bit of corruption in my stories
- 01[03/28/13 23:50:07] <@Bela> basically the main villains of this story would be the members of this secret board of corporate executives who essentially control the whole region, and essentially are in control of the pokemon league
- [03/28/13 23:50:39] <@Perri> There's definitely a good concept base here :)
- [03/28/13 23:51:03] <@Perri> The one thing we'd want to be careful of, and Bela and I already touched on this a bit, is that with any political statement there's the risk of stepping on toes
- 01[03/28/13 23:52:13] <@Bela> and I think this would be written in a way that the only way you could be offended is if you were a corporate executive :P
- [03/28/13 23:52:30] <@machomuu> I don't think there's any reason to worry about that.
- 01[03/28/13 23:52:30] <@Bela> and maybe not even then
- 01[03/28/13 23:52:49] <@Bela> as for the villains themselves, I think having a varied cast would be good
- 01[03/28/13 23:53:57] <@Bela> I want there to still be that element of general greedy evil villain we've come to know, but only to illustrate that people like that really do exist--I'm more interested in portraying characters who are more complicated characters
- 01[03/28/13 23:54:24] <@Bela> characters who are in a way likeable, but horrifying
- 01[03/28/13 23:54:54] <@Bela> I think they would make for a really interesting villain to have
- [03/28/13 23:55:10] <@machomuu> That's what scares me about corrupt villains, they generally turn into the "greedy and evil" trope.
- 01[03/28/13 23:55:28] <@Bela> right, and I get that using that trope looks lazy
- [03/28/13 23:55:44] <@Perri> The worry's there for me too - I mentioned earlier that I want to avoid flat out black-and-white morality
- [03/28/13 23:55:53] <@machomuu> Agreed
- 01[03/28/13 23:56:00] <@Bela> the purpose of using it here though is to give the more complicated villains a foil
- 01[03/28/13 23:56:51] <@Bela> or in some way makes the other characters more stark
- 01[03/28/13 23:57:56] <@Bela> they would have a use that serves to highlight the other characters' qualitiies :p
- 01[03/28/13 23:58:14] <@Bela> and I think it would be effective
- [03/28/13 23:58:23] <@machomuu> Then we can always make another organization in the game, one that's less of a threat but more black and white.
- 01[03/28/13 23:58:41] <@Bela> yeah
- 01[03/28/13 23:59:13] <@Bela> I think it would be neat if like, the person who is the 'chairman' of this group of villains is also the president of the pokemon league
- 01[03/28/13 23:59:29] <@Bela> so you essentially fight his puppets throughout the story
- Session Time: Fri Mar 29 00:00:00 2013
- 01[03/29/13 00:00:29] <@Bela> I think it has a lot of potential
- 01[03/29/13 00:00:43] <@Bela> because you could make each of the villains represent a different kind of problem in the world
- 01[03/29/13 00:01:57] <@Bela> whether it be like, the reckless activity and seeming impunity of certain financial institutions
- 01[03/29/13 00:02:18] <@Bela> or what other industries do in the face of little to no regulation
- [03/29/13 00:02:55] <@machomuu> Hm...I think having each of the villains represent a problem could possibly lead to a limitation of what we could do with each character's development and would probably lead to a justification speech in the endgame.
- 01[03/29/13 00:03:43] <@Bela> a justification speech of their corruption?
- 01[03/29/13 00:04:39] <@Bela> I think it's possible to for something like that to happen at the end, but it doesn't mean that it can't be undercut or responded to
- [03/29/13 00:04:50] <@machomuu> Well, for why they aren't corrupt. After all, villains don't generally see themselves as villains; in their eyes, they're usually the good guys.
- 01[03/29/13 00:05:02] <@Bela> sometimes they are
- 01[03/29/13 00:05:18] <@Bela> sometimes people are amoral individuals who totally know what they're doing is unpopular
- 01[03/29/13 00:05:38] <@Bela> after all why would they feel the need to bribe or otherwise subvert the will of the people
- 01[03/29/13 00:05:52] <@Bela> however that would be represented in the pokemon universe :p
- 01[03/29/13 00:06:16] <@Bela> I imagine something close to that would be how gym leaders, elite four members, and the champion come to be
- [03/29/13 00:06:50] <@machomuu> Well, they could easily change the rules for pokemon training matches, such as making people pay some of what they gain from winning and sending it to the Pokemon League as a sort of tax measure
- 01[03/29/13 00:06:53] <@Bela> I think they're a close proxy to congressional representatives in the sense that they are individuals who would have some kind of clout in their area
- 01[03/29/13 00:07:31] <@Bela> we don't have to make it be a complete translation of real-world issues
- [03/29/13 00:08:06] <@machomuu> True, but I think that taxing would be an easy way to generate money
- 01[03/29/13 00:08:26] <@Bela> do you mean in real life or in the pokemon universe lol ;p
- [03/29/13 00:08:36] <@machomuu> In Pokemon.
- 01[03/29/13 00:08:44] <@Bela> ok
- 01[03/29/13 00:09:17] <@Bela> I'm not sure how that would be done in a game, or if it would just be something that's talked about
- [03/29/13 00:09:31] <@Perri> Just like sending money to Mom in GSC
- [03/29/13 00:09:38] <@Perri> except you don't get it back. XD
- 01[03/29/13 00:09:40] <@Bela> something I would want to focus on is pokemon battles
- [03/29/13 00:09:51] <@machomuu> It doesn't need to be said, although it could, much in the way that PMD does it.
- [03/29/13 00:10:06] <@machomuu> *It doesn't need to be said in battle
- [03/29/13 00:10:11] <@machomuu> What about the battles, Bela?
- 01[03/29/13 00:10:34] <@Bela> well I'm thinking about how that could parallel in real life how people have discussions
- 01[03/29/13 00:10:48] <@Bela> and maybe I'm alone in experiencing this, but how there is this culture of silence in discussing political issues
- 01[03/29/13 00:10:57] <@Bela> like it's a culture of political apathy
- [03/29/13 00:11:07] <@Perri> When you add so much realism to the story, you have to think about the repercussions. What's to stop these corrupt executives from just aiming a gun at you if you lose the battle?
- 01[03/29/13 00:11:09] <@Bela> people who don't want to talk about issues because it's politics and politics is icky
- 01[03/29/13 00:11:22] <@Bela> the way I would parallel that is
- 01[03/29/13 00:11:27] <@Bela> people who are afraid to battle
- 01[03/29/13 00:11:33] <@Bela> or are otherwise dissauded from battling
- 01[03/29/13 00:11:44] <@Bela> now why
- 01[03/29/13 00:11:55] <@Bela> if the pokemon league's positions are challenged by battles
- 01[03/29/13 00:11:58] <@Bela> and the league is corrupt
- [03/29/13 00:12:03] <@machomuu> Well, battling is for fun and recreation, generally people don't talk about politics because they find it to be boring
- 01[03/29/13 00:12:06] <@Bela> it would be in its interest to keep trainers from challenging them
- 01[03/29/13 00:12:53] <@Bela> I do get that it doesn't translate in that sense machomuu, but I'm thinking of it as a way to twist that
- 01[03/29/13 00:13:29] <@Bela> perhaps the pokemon league, or the villains in the form of certain corporations, have found a way to dissuade trainers from fighting gyms or from battling
- [03/29/13 00:13:52] <@machomuu> Wouldn't that be bad for the Pokemon League, though?
- 01[03/29/13 00:14:00] <@Bela> kinda like in Black and White, you have plasma's 'release your pokemon' propaganda, only this is "don't fight"
- [03/29/13 00:14:01] <@Perri> And bad for the game, if no one's battling
- 01[03/29/13 00:14:18] <@Bela> well but what I'm saying is that this would be an initiative that hasn't taken hold
- [03/29/13 00:14:18] <@Perri> Unless there's people who aren't listening and decided to battle anyway
- [03/29/13 00:14:25] <@Perri> Ahh
- 01[03/29/13 00:14:29] <@Bela> so people still do battle
- 01[03/29/13 00:14:32] <@Bela> but some of them talk about this
- 01[03/29/13 00:14:37] <@Bela> maybe
- 01[03/29/13 00:14:39] <@Bela> lol
- [03/29/13 00:14:52] <@machomuu> But why would they want people to stop them from doing it at all?
- [03/29/13 00:15:05] <@machomuu> *to stop doing it at all
- 01[03/29/13 00:15:39] <@Bela> the reason for that is
- 01[03/29/13 00:16:01] <@Bela> if the league is in control of a group of powerful people, and they want to hold onto that power
- 01[03/29/13 00:16:21] <@Bela> one way to do that is to somehow convince trainers that fighting is to be avoided
- 01[03/29/13 00:16:32] <@Bela> that way they wouldn't fight against them
- 01[03/29/13 00:16:36] <@Bela> :)
- 01[03/29/13 00:16:55] <@Bela> I can see the propagandist ads already
- 01[03/29/13 00:17:08] <@Bela> "Treat your Pokemon with love and respect--Stop fighting with them!"
- [03/29/13 00:19:17] <@Perri> Machomuu, did you have any ideas for a story? We've done so much talking we haven't really let you put forth any ideas ^^'
- 01[03/29/13 00:19:59] <@Bela> yeah I'd love to hear from you macho :)
- [03/29/13 00:20:45] <@machomuu> Well, there was an idea I had for a hack that I never followed through on, but it's far too specific and obtuse to use for a community hack.
- [03/29/13 00:22:15] <@machomuu> Actually, I do have something else to question, and we kind of already touched on this.
- [03/29/13 00:22:39] <@machomuu> What tone do you think we should have for this?
- [03/29/13 00:23:46] <@Perri> It depends on whatever we decide on for a story. Bela's, for example, should be treated seriously in my opinion
- [03/29/13 00:23:58] <@Perri> (not that there couldnt' be moments of humor of course)
- 01[03/29/13 00:24:02] <@Bela> I think the idea I had could oscillate between serious and non-serious
- 01[03/29/13 00:24:06] <@Bela> yeah ;p
- [03/29/13 00:24:13] <@machomuu> Well since it's such a widespread hack in terms of who's developing it and who's playing it, we have to consider the target audience for this hack...or rather, who we don't want to alienate.
- 01[03/29/13 00:24:30] <@Bela> hm
- 01[03/29/13 00:24:39] <@Bela> I'm not sure about that
- 01[03/29/13 00:24:54] <@Bela> the advantage we have over an official production
- [03/29/13 00:24:59] <@Perri> I don't think we should shy away from deeper or darker themes - we're not kids after all
- [03/29/13 00:25:34] <@Perri> but deciding the line and how to implement said themes if we choose to do so is something to keep in mind
- 01[03/29/13 00:25:35] <@Bela> is that we don't really have a creative pressure that keeps us from writing about certain subjects
- 01[03/29/13 00:25:52] <@Bela> not in the same sense that a game company would have to consider
- 01[03/29/13 00:27:11] <@Bela> like, we could conceivably have a character who says "fuck," something that would never happen in a real Pokemon game
- 01[03/29/13 00:27:25] <@Bela> I'm not saying we should or anything
- [03/29/13 00:29:59] <@Perri> Any twelve year old can fill their hack with filthy language - it's how it's used, not that it's used at all. But I think we all know that here XD
- 01[03/29/13 00:30:22] <@Bela> yeah, but that's what I mean
- 01[03/29/13 00:30:41] <@Bela> we can address content that a gaming company that wants to play it "safe" would never do
- [03/29/13 00:30:53] <@Perri> Yeah :)
- [03/29/13 00:31:24] <@Perri> hmm...I feel like we should discuss some alternate story concepts - not that yours isn't good, Bela XD but I still don't think I'm 100% sold on it yet and would like to hear other concepts
- [03/29/13 00:33:31] <@Perri> I just wish I had a more developed concept to share, rather than simply going "here's a theme with few details"
- 01[03/29/13 00:34:03] <@Bela> yeah
- 01[03/29/13 00:34:09] <@Bela> I'm not really married to my story
- 01[03/29/13 00:34:18] <@Bela> just dating ;P
- [03/29/13 00:36:02] <@Perri> Writing intelligently about politics is something I'm REALLY not that good at personally, which is why I'm hesitant ^^' of course I'm willing to give it my best shot if we do decide on that, but exploring a bit more would be beneficial for all of us - not just because it might lead to an entirely different idea; but it could serve to help strengthen the first one
- [03/29/13 00:39:27] <@Perri> my first hack, for all the things it did terribly, did have some concepts I think might be interesting. The player themselves was put in the uncomfortable position of making moral choices that would either open up or shut off entire plot threads and influence how certain NPCs would view you
- 01[03/29/13 00:40:22] <@Bela> it's an interesting idea but it might be hard to script for
- 01[03/29/13 00:40:42] <@Bela> and not to mention would use up flags/vars pretty fast
- [03/29/13 00:40:48] <@machomuu> I'm all for choices, but it'd be terrible for the scripters
- [03/29/13 00:41:06] <@Perri> Yeah, and I never did get very far with the whole scripting aspect before I set the project aside for just being terrible
- [03/29/13 00:41:16] <@machomuu> Oh, don't worry, there are easy ways to bypass the flag issue
- 01[03/29/13 00:41:17] <@Bela> but one thing I really wouldn't like about it is
- 01[03/29/13 00:41:27] <@Bela> all the different plot threads
- 01[03/29/13 00:41:33] <@Bela> that you wouldn't get to explore
- 01[03/29/13 00:41:42] <@Bela> I get that it would add some kind of replay value
- 01[03/29/13 00:41:47] <@Bela> but would it really be necessary
- [03/29/13 00:42:16] <@machomuu> No, but that's really what makes moral decisions so personal.
- 01[03/29/13 00:42:29] <@Bela> and yeah machomuu, you could just save flags for certain subsets of vars or something
- 01[03/29/13 00:42:35] <@Bela> close off areas
- 01[03/29/13 00:42:37] <@Bela> etc
- 01[03/29/13 00:42:55] <@Bela> it wouldn't necessarily be hard to manage
- [03/29/13 00:44:09] <@Perri> Pokemon games have always been fairly black and white (no pun intended) and I always thought it would be interesting to explore this, but branching paths might not be the best way to in retrospect ^^'
- 01[03/29/13 00:45:39] <@Bela> they usually are pretty linear
- [03/29/13 00:46:27] <@machomuu> Linear isn't necessarily bad, it really depends on how we go about telling the story...and the subject matter.
- [03/29/13 01:04:32] <@machomuu> So you guys are in favor of HMs as opposed to HM items and HM Natural Abilities?
- [03/29/13 01:05:33] <@Perri> I do hate having to carry a HM slave around
- 01[03/29/13 01:06:03] <@Bela> I think you resolve that issue by 1) making HMs overwritable and 2) making the TMs reusable
- [03/29/13 01:06:04] <@machomuu> As do I
- 01[03/29/13 01:06:30] <@Bela> there no longer exists a compelling reason to make HMs unforgettable
- [03/29/13 01:06:34] <@Perri> though to be fair, I think everyone does. XD and yeah, if HMs are easily overwritten than I have no issues with leaving them the same otherwise
- 01[03/29/13 01:06:46] <@Bela> really only in gen 1 was it understandable
- 01[03/29/13 01:06:59] <@Bela> or any gen where the HMs could be put into the PC
- [03/29/13 01:07:03] <@machomuu> I'm personally in favor of the the HM Natural Abilities that Darthatron proposed in the thread
- [03/29/13 01:07:30] <@machomuu> But if we made them required, I'm all for rewritable
- 01[03/29/13 01:07:43] <@Bela> what do you mean by required
- 01[03/29/13 01:08:57] <@Bela> really, what I proposed changes the paradigm in such a way that HM slaves no longer exist
- 01[03/29/13 01:09:07] <@Bela> because it's no longer a burden to have HM moves
- 01[03/29/13 01:09:32] <@Bela> as they can be removed by learning other moves
- 01[03/29/13 01:10:23] <@Bela> and really, the mediocre HM moves can just be tweaked so that they're somewhat useful
- 01[03/29/13 01:10:34] <@Bela> which is like, only two moves that I can think of
- 01[03/29/13 01:10:44] <@Bela> flash and rock smash
- [03/29/13 01:12:03] <@machomuu> "I've always had this idea for them which basically entails reading from the Learn-able HM section. If the Pokemon can normally learn the HM, then it would be able to use it naturally in the overworld. This way, they can be treated as normal moves: deletable. But all water pokemon can naturally use Surf, for example."
- [03/29/13 01:12:31] <@machomuu> A quote from Darthatron. I think that way would be the most convinient.
- [03/29/13 01:12:55] <@Perri> Sorry I haven't said a whole lot, I've been really tired all evening ^^'
- 01[03/29/13 01:13:24] <@Bela> I think that would be hard to implement
- 01[03/29/13 01:13:40] <@Bela> and also would that mean that just any water pokemon could surf whenever
- 01[03/29/13 01:14:04] <@Bela> if so then you have a binary choice on water pokemon and water
- [03/29/13 01:14:08] <@machomuu> Ah, I actually have another quote for that
- 01[03/29/13 01:14:24] <@Bela> either water can't be an effective barrier, or water pokemon are rare or only accessible at some later point
- [03/29/13 01:14:24] <@machomuu> "It would be possible to still require badges or something. Say a gym leader taught you how to climb a waterfall using your Pokemon after you beat him?"
- [03/29/13 01:15:27] <@machomuu> It's possible that they still be taught the abilities by people, that way you can control when you want to be able to allow the player to use the ability
- 01[03/29/13 01:15:59] <@Bela> it would be a little confusing, I think
- 01[03/29/13 01:16:13] <@Bela> I get it though
- 01[03/29/13 01:16:23] <@Bela> it just might be a little strange to people playing
- 01[03/29/13 01:16:37] <@Bela> so water pokemon can surf without the move
- 01[03/29/13 01:17:05] <@Bela> or you can use the move and do it normally
- 01[03/29/13 01:17:18] <@Bela> there was an idea to make the HMs like objects you use
- 01[03/29/13 01:17:21] <@Bela> that sounds neat
- [03/29/13 01:17:30] <@machomuu> Yeah
- [03/29/13 01:17:44] <@machomuu> I think either is okay, really.
- 01[03/29/13 01:17:46] <@Bela> like a hammer for rock smash, or a sword for cut
- [03/29/13 01:18:16] <@Perri> I'm going to get some sleep ^^' I'll stay in the room to continue logging the conversation, and I'll certainly be back tomorrow for the "official" meeting :)
- [03/29/13 01:18:42] <@machomuu> I say we adjourn, actually.
- [03/29/13 01:18:57] <@machomuu> Maybe get some input from the thread in the meantime.
- [03/29/13 01:19:18] <@Perri> Yeah ^^' We've at least gotten some ideas into the air, which is good
- 01[03/29/13 01:19:24] <@Bela> okay, goodnight guys
- [03/29/13 01:19:34] <@Perri> Hopefully tomorrow we can at least decide on a setting so the spriters can have an idea
- [03/29/13 01:19:41] <@Perri> Night! :)
- 01[03/29/13 01:19:41] <@Bela> and yeah, I think this was great
- 01[03/29/13 01:19:43] <@Bela> night :D
- [03/29/13 01:19:55] <@machomuu> That'd be great!
- [03/29/13 01:20:09] <@machomuu> Night, you guys
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